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Author SHA1 Message Date
013c1db336 Use CMAKE_BUILD_TYPE Less
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2024-12-21 05:10:13 -05:00
a80b5fb5c2 Skip Unnecessary SDK Copying 2024-12-21 04:46:31 -05:00
bf24ace78e Generate SDK Hash 2024-12-19 03:44:36 -05:00
2568b05053 Fix Held Item Poking Through Screen Overlay
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2024-12-19 01:28:48 -05:00
dcafeb5c44 Fix Furnace Fix
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2024-12-18 21:08:06 -05:00
3771666a14 Batch Font Rendering
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2024-12-18 03:04:36 -05:00
b71c089fb3 Fix Hanging When No Valid Spawn Point Exists 2024-12-18 02:44:51 -05:00
71946d2087 Some Fixes 2024-12-18 02:20:07 -05:00
b2ec2728e3 Update Symbol Processor 2024-12-18 01:19:44 -05:00
71042da861 Fix Crash On NVIDIA + Improve Splash Oscillation 2024-12-17 21:17:45 -05:00
5d8aa28113 Make Biome-Tinted Grass Not Suck
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2024-12-17 09:22:48 -05:00
aea31dd4c8 Fix Example Mod 2024-12-17 05:55:28 -05:00
f0005ff002 Some Fixes 2024-12-17 05:50:20 -05:00
587ba38ffe Store Server List In Launcher Cache
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2024-12-14 03:08:19 -05:00
c6048ec4fb Start Logger After Launcher UI 2024-12-08 15:34:03 -05:00
0ccf578478 Embrace Integer Scaling
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2024-11-30 05:33:50 -05:00
814217a259 Better UI Scaling
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2024-11-28 05:25:22 -05:00
cfac7d0a12 WIP UI Scale Slider 2024-11-28 02:42:22 -05:00
c531e7ba7d Add Servers Tab To Launcher
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2024-11-26 06:47:48 -05:00
bddc299664 Fix GLAD CI Build
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2024-11-24 21:31:26 -05:00
cc060accaf Use Legacy GLAD
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2024-11-24 21:01:00 -05:00
09c8af0396 Simplify Cache Loading
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2024-11-24 19:57:52 -05:00
a740814354 Fix Bug When Resizing ImGui 2024-11-24 18:59:23 -05:00
890bd537b2 Use GLAD 2024-11-24 17:49:17 -05:00
983e474b33 Partly Fix CI 2024-11-23 08:03:10 -05:00
2c3bb41293 Third Time's The Charm!
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2024-11-23 00:01:27 -05:00
3d89fb691a Some Fixes
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2024-11-22 22:02:55 -05:00
4e1476bcfd Fixing The CI: Take 2
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2024-11-22 04:41:53 -05:00
8ed425392a Fix CI (Hopefully)
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2024-11-22 04:32:06 -05:00
b2c13c8257 Tweak Camera
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2024-11-22 04:20:22 -05:00
2eb6a1c5be Rename GUI Flags To UI 2024-11-22 03:35:26 -05:00
ef3292c5e0 Change Flag Grouping 2024-11-22 03:30:34 -05:00
67ceb4ad00 More Feature Flags! 2024-11-22 03:07:54 -05:00
e1d9fc492b Remove Some Macros 2024-11-22 01:09:54 -05:00
acec86b9b5 Update Example Mods 2024-11-22 00:54:34 -05:00
66d2e43f55 Move Some Stuff Around 2024-11-22 00:47:38 -05:00
596ff01f75 Remove libreborn.h: Part 3 2024-11-22 00:22:49 -05:00
57aed4d0b3 Remove libreborn.h: Part 2 2024-11-21 23:46:23 -05:00
fd26000fd4 Remove libreborn.h: Part 1 2024-11-21 22:36:05 -05:00
454734ab68 Improve feature_has 2024-11-21 22:07:50 -05:00
d3b70878be New Crash Report UI 2024-11-21 21:45:57 -05:00
7f9d1d843e Small Fix 2024-11-21 17:41:24 -05:00
900169a728 Add "Revert" Button 2024-11-21 16:16:53 -05:00
633b165af0 Tweak UI 2024-11-21 14:50:26 -05:00
86e8c0dd67 Update GLFW 2024-11-21 14:06:43 -05:00
332acd49fb Better extend_struct 2024-11-21 14:03:59 -05:00
c2750bbaec More Color Tweaking 2024-11-21 04:29:05 -05:00
70ef421780 Move Reset Button 2024-11-21 04:07:50 -05:00
ed59e19c52 Add Reset Button 2024-11-21 03:53:01 -05:00
dd760cc6f2 Disable Obsolete ImGui Functions 2024-11-21 03:29:37 -05:00
00f90afc2a Color UI 2024-11-21 03:16:11 -05:00
4a91937b0a New Launcher UI 2024-11-21 02:16:25 -05:00
a6cc0b88b5 Leaner ImGui Build 2024-11-20 12:36:34 -05:00
0b542701c5 ImGui Hello World 2024-11-20 12:22:36 -05:00
fc7ecd528a Embed ImGui Fonts 2024-11-20 10:16:50 -05:00
2785e3f138 Build ImGui 2024-11-19 22:48:50 -05:00
386f52a85f CMake Refactor 2024-11-19 19:57:43 -05:00
871288ee12 Fix Example Mod (Again)
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2024-11-18 20:15:15 -05:00
5d7056645d Some Fixes
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2024-11-18 18:47:13 -05:00
ecbbcef203 Some Renaming/Moving 2024-11-18 01:56:11 -05:00
bbae01a471 Small Tweaks 2024-11-17 22:55:25 -05:00
6b5105e74d Remove OpenGL Occlusion Functions
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2024-11-17 22:50:15 -05:00
57503d6a31 More C++ Refactors 2024-11-17 22:48:25 -05:00
58a6706cf9 Some Updates
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2024-11-15 15:26:33 -05:00
f501f9a7c9 Please Just Work
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2024-11-10 19:05:44 -05:00
203d46c849 Update Archives
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2024-11-10 18:52:42 -05:00
58efe19609 Fix CMake
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2024-11-10 05:42:56 -05:00
23b3cbe72f Update Runtime
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2024-11-10 05:26:41 -05:00
b339b53f42 Revert That, It Sucked 2024-11-09 00:21:41 -05:00
a8d0962491 Occlusion Checking 2024-11-09 00:17:25 -05:00
a63125f335 Add OpenGL Query Functions 2024-11-08 21:40:12 -05:00
eeace9cf14 Small Rename 2024-11-08 20:50:34 -05:00
dd25805af9 Fancy New API!
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2024-11-08 02:34:58 -05:00
a6dad72778 Fix Sugar Position In Hand
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2024-11-03 20:04:19 -05:00
9ae6cd17cf Convert API Chat Posts To CP-437
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2024-11-03 01:41:28 -04:00
644e9e421b Finally Fix Dumb Method Names
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419ad9c98c Minor Tweaks
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a0a566f594 F3 Tweak
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e6deab9664 Fix Headless Bug
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69fcc6cdb3 800th Commit! Regenerating gui_blocks And Performance Fixes
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2024-10-26 18:03:16 -04:00
ee44a0ce88 Fix Compiling On Older GCC
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62d3512a38 Fix Lighting In ArmorScreen
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d011d76f20 Fix Shadow In ArmorScreen 2024-10-20 17:15:06 -04:00
dc7d3a5b8f Downgrade LIEF To Fix CMake 2024-10-20 17:09:15 -04:00
0f5d8730b0 Media Layer + Launching Tweaks
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f5da0f60e5 Fix Baby Shadows 2024-10-19 18:44:22 -04:00
fbb3152a70 Get Lighting Working!
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18f7d64405 Entities Have Shading! 2024-10-18 15:14:18 -04:00
1001427309 Rest Of The Tesselator 2024-10-18 01:41:59 -04:00
b2db67b4bf Custom Tesselator 2024-10-18 01:09:13 -04:00
d289f40a5e Small Changes 2024-10-17 18:49:36 -04:00
e7b0932f60 Increase Render Chunk Size 2024-10-17 18:02:46 -04:00
8bc335b479 Update Changelog 2024-10-15 14:03:16 -04:00
73b3cd10af Vignette
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463ede508e Reduce Code Duplication
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2024-10-09 10:43:44 -04:00
0c92551e8a Improve HOOK()
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6388663b6c Switch To Desktop OpenGL 1.5
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2024-10-05 23:52:44 -04:00
5668dcc852 Render Entity Shadows
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d4ab0099f0 Tweak 3D Items
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3d8525a321 3D Items!
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b11cc95e50 Fix ChatPacket Reading
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661cfd02ad Expand Debug Info
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66f4f11a68 Tweak Debug Screen 2024-09-30 13:13:02 -04:00
52ca5bb734 Show Seed In Debug Info
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916902ab68 Changes Needed For Hodgepodge
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9bdde40f3f Click Buttons On Mouse Down
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cbca78ec16 Try To Fix server.properties Generation
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65190afe73 Fix Rare Segfault 2024-09-23 21:22:43 -04:00
be3ccae7c1 Hide Block Outline When GUI Is Hidden
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00d193e732 Fix Bad Error
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65ee4d8a78 Shrink Icon For Flatpak
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3598fbc922 Revert Bad Idea
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b5e9a91f75 Test Crafting Remainder
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18c6247e0c Fix Button Hovering 2024-09-22 19:39:42 -04:00
c525d69dc3 New Logo + Background! 2024-09-22 19:28:51 -04:00
72eb1945cf Update Processor
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5ca2a63b5e Allow Custom Commands 2024-09-21 02:30:06 -04:00
72e2c4947d Update Runtime
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be1f3bf50e Fix Chat Example Mod 2024-09-21 01:49:47 -04:00
e2c82071c7 Server Changes 2024-09-21 01:46:52 -04:00
9bb6b86c73 Some Tweaks
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c0156336df Modding Changes 2024-09-20 21:30:47 -04:00
f1fe1c140c More Feature Flags!
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8ef6e0885a Split Up misc.cpp
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c5937e6794 Way Too Many Changes
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07f5e188f7 Bug Fixes & Improvements
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18b25486e7 Fix Door Item Issues
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2024-08-22 23:43:32 -04:00
72372c7457 Small Fixes
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63e2525ee9 Improve Build Time
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98c4ee306d It Works!
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2024-07-17 06:42:58 -04:00
5f2923b789 Merge PR + WIP Refactor
Co-authored-by: Bigjango13 <bigjango13@gmail.com>
2024-07-17 03:44:44 -04:00
036d0a0653 Tweak
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2024-07-16 13:46:37 -04:00
e837610380 Fix Example Mods (Again)
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88f59d951a References! References Everywhere! 2024-07-15 03:05:05 -04:00
0521b540fd Fix Example Mods
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d2b07f7661 minecraft.h/.cpp Changes
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688bee1aaa Use PerformanceTestChunkSource In Benchmark 2024-07-11 00:29:53 -04:00
d4c0f54245 Multidraw
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2024-07-10 23:15:58 -04:00
f08afbf654 Allow Skipping Page-Size Check
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2024-07-05 03:24:27 -04:00
f7bc756063 Bug Fixes + F3
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2024-07-05 02:33:29 -04:00
7718fe5b12 Small Bug Fix
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2024-06-21 01:32:11 -04:00
6a2ecb23ed Remove overwrite()
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5e229fb6a8 Some Modernization 2024-06-21 01:19:37 -04:00
cecd61ed72 Another Small Update
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57df81e425 Update
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a830f66c41 Attempt #3
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6fb1c8d59a Icon Fix Attempt #2
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6740eb595e Fix Icon Path
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99a7407404 Some Docs Changes 2024-06-17 18:35:38 -04:00
0977f557b8 Rename Header 2024-06-17 18:17:24 -04:00
3b5149abff Environmental Variable & Logging Refactor
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2024-06-17 18:09:30 -04:00
b2db6bcfd2 Some Clean Up
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2024-06-16 00:49:03 -04:00
36fe263ede Revert servers.txt Change
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74ee75e12f Some Fixes
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38d7dda1a7 The Great Unification
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460cd38ddf Oops!
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b71f6c7008 Test On RPI!
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8bc90dae04 More Tweaks
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1bf19268f0 Fix Benchmark Rotation
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2024-06-10 18:55:22 -04:00
69a9613e4f Small Fixes
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a0f32a15a7 Finally At A Nice Point
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d52c16e722 Concessions To Reality 2024-06-08 04:34:46 -04:00
2d9659f273 This is a commit message. 2024-06-08 04:23:15 -04:00
3414fb817c More WIP 2024-06-08 03:55:13 -04:00
c60428c600 WIP 2024-06-08 03:09:55 -04:00
4e2437dbd6 Pipe (Part 2); This Needs Work
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2024-06-05 21:19:39 -04:00
a1ea91ad89 It Works... Slowly
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2024-06-05 00:17:53 -04:00
f9e0f54620 WIP Trampoline Changes 2024-06-04 18:29:13 -04:00
804c9da179 Fix Artifacts v4
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2024-05-30 22:22:30 -04:00
cdc1a82142 CI Badge!
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2024-05-30 21:52:15 -04:00
04b9ad5efd Update Dependencies
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2024-05-27 03:47:04 -04:00
8203e20971 Revert Change, I Did Bad Math
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2024-05-24 22:23:58 -04:00
4dc69885f2 Fix
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2024-05-24 17:52:54 -04:00
36cb84b672 Tweak QEMU Base
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2024-05-24 17:42:42 -04:00
f53f405bdd The Compiler Strikes Back!
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2024-05-24 04:44:53 -04:00
60a5accff2 Fix Another Link 2024-05-22 02:57:00 -04:00
c9fafd6cd4 Use Different Discord URL
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2024-05-22 02:29:54 -04:00
668552e354 Mention Discord In Docs
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fedc006a4b Remove Reference To Deleted File
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1dc23fe615 Remove Line
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ef3f8da720 One More Tweak
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2024-05-22 01:56:35 -04:00
eca42150cb Improve Getting Started (Thanks ChatGPT!)
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2024-05-22 01:53:36 -04:00
db45df1e52 Update Documentation
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2024-05-22 01:32:52 -04:00
0e44bb5f06 Add Welcome Screen 2024-05-21 19:16:19 -04:00
3088a13725 Tweak Loading
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2024-05-20 16:37:55 -04:00
56d93f0150 Tweak Text Wrapping
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2024-05-19 00:19:01 -04:00
3132f9442d Better Error Message 2024-05-18 21:25:11 -04:00
b129f0a503 Attack Of The Templates!
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2024-05-18 18:58:39 -04:00
97bc124d72 Better Static Properties
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2024-05-17 02:52:55 -04:00
b23f7f1618 Remove alloc_*() Functions 2024-05-17 00:36:28 -04:00
bbaa69edeb Tweak Reborn Info Screen
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2024-05-16 21:59:51 -04:00
6cfc1a7e20 Small Tweaks
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2024-05-16 04:07:02 -04:00
f25a2adcef Update More Methods!
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2024-05-15 05:08:39 -04:00
6ae475785e Fix Newlines 2024-05-15 05:06:36 -04:00
51bbad15f4 Use New Method Call Style
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2024-05-15 05:02:19 -04:00
73454adc22 Refactor Logging
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2024-05-14 01:23:16 -04:00
4d54a9d28c Refactor Launcher
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2024-05-12 03:19:01 -04:00
d7616419bc Fix Server Build
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2024-05-11 22:06:37 -04:00
823495a811 Fix QEMU Build
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2024-05-11 21:43:28 -04:00
03c7c50d48 Trampoline
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2024-05-11 21:14:14 -04:00
f15625ff79 UI Tweaks 2024-05-10 19:50:28 -04:00
e2d32cad21 Add QEMU Patch 2024-05-10 18:58:39 -04:00
eeef63d9ef Improve Creative Restrictions Mod
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2024-05-09 19:03:48 -04:00
e1f0787e48 Fix Layering Iverwrites 2024-05-09 17:50:02 -04:00
37e1abbdd3 Fix Splash Animation
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2024-05-09 04:19:08 -04:00
c88db307d7 Reduce Code Duplication
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2024-05-09 02:55:30 -04:00
75fc48da24 One Last Fix
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2024-05-09 02:20:09 -04:00
cd39733177 Update Changelog & Fix Flatpak Detection In Info Screen
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2024-05-09 02:06:24 -04:00
592d6c4e63 Simplify CMake
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2024-05-09 01:38:57 -04:00
d519142a8a Fancy Info Screen 2024-05-09 01:25:53 -04:00
09bae1cf3e Split Up Options Mod 2024-05-08 20:18:50 -04:00
4523935d62 Fix Example Mod (Again)
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2024-05-05 02:17:46 -04:00
Bigjango13
f3f8e342d8 More chunk symbols
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2024-05-05 01:06:47 -04:00
Bigjango13
f010e51c3a Add ChunkSource vtable 2024-05-05 01:03:44 -04:00
Bigjango13
91ee97f005 Fix HOOKing mods 2024-05-05 01:03:43 -04:00
Bigjango13
a6b01da677 Fix Tile_lightEmission 2024-05-05 01:02:05 -04:00
Bigjango13
2549670ee4 Add TileRenderer_tesselateTorch 2024-05-05 01:00:51 -04:00
Bigjango13
d0954a22f3 More symbols, remove Entity_moveTo 2024-05-05 01:00:50 -04:00
49a54a7396 Update Symbol Processor
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2024-05-05 00:44:37 -04:00
a305cf9e38 More Changes!
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2024-05-04 20:46:15 -04:00
cf6989bed2 I need to sleep, here be dragons
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2024-04-03 03:19:12 -04:00
b2a7fe3eaf C++-Ification! 2024-04-02 19:22:01 -04:00
7739fb6b9b Update Dependency
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2024-04-02 15:21:35 -04:00
f3755387e8 Improve Mouse Sensitivity On Wayland
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2024-03-19 00:25:50 -04:00
b1b28defd5 Small Change 2024-03-19 00:12:26 -04:00
18c5d34974 Ignore CLion Files 2024-03-19 00:12:26 -04:00
Bigjango13
76a66a0ba5 Sneak in Level_setTileEntity
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2024-03-18 21:02:01 -04:00
Bigjango13
a6ad1994de Remove left over check 2024-03-18 19:58:38 -04:00
Bigjango13
8de638eb1a Make chat history edits saved temporarily 2024-03-18 19:44:17 -04:00
Bigjango13
5e5088e3ef Move chat history into chat
- `get_death_message` is no longer static
- Fix ItemInHandRenderer_instance symbol
2024-03-10 22:46:34 -04:00
Bigjango13
a6e0cd8f13 Fix history editing bug
- Use the `get_<var>` pattern for chat's `history`.
- Make the Biome_map comment clearer
2024-03-09 13:01:52 -05:00
Bigjango13
3ff24c2a92 Add chat history
- More symbols too
- Made CUSTOM_VTABLE not static, for modders
2024-03-08 18:03:19 -05:00
d74d1501ce Update Sound Warning
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2024-03-02 17:16:16 -05:00
fb84bcc06b GLFW 3.4!
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2024-02-23 20:54:07 -05:00
117c5d2702 Better HiDPI Support
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2024-02-23 20:50:56 -05:00
9556d13791 Minor Tweaks
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2024-02-15 23:02:44 -05:00
Bigjango13
f8bd6d380b Fix invalid ItemInHandRenderer texture cache 2024-02-15 01:59:35 -05:00
Bigjango13
5d57253d56 More symbols and better patch error message 2024-02-15 01:59:34 -05:00
Bigjango13
6ac808919f More symbols! Mostly tile entity stuff 2024-02-15 01:58:38 -05:00
Bigjango13
5353bc188d Rename Entity::aabb to Entity::hitbox 2024-02-15 01:58:38 -05:00
Bigjango13
f57c0a6190 More symbols and clean up "Disable Hostile AI In Creative Mode" 2024-02-15 01:58:38 -05:00
b033912633 Also Scan .data.rel.ro
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2024-02-12 00:55:50 -05:00
a2b3bb128b Bug Fixes & Low-Level Improvements
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2024-02-12 00:44:38 -05:00
180ba9dcaf Small Changes 2024-02-11 20:35:41 -05:00
71cc24104c Add More Splashes
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2024-02-08 00:59:57 -05:00
6951ebe620 Improve Performance
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2024-02-08 00:34:43 -05:00
28dbb2eacd Some CMake Cleanup
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2024-02-07 22:12:02 -05:00
d86018717e Split Splash Loading Into Own Function 2024-02-07 21:40:26 -05:00
db22caa50f Add Splash Text From MCPIL
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2024-02-07 21:15:48 -05:00
ecbcfb2922 Split Up Animated Textures Into Three Flags
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2024-02-07 19:00:55 -05:00
781377005e Update Dependencies
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2024-02-07 18:04:53 -05:00
6e306e500d I Have Made This Typo Countless Times
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2024-02-07 02:01:43 -05:00
7e300a6e1b Update Changelog
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2024-02-07 01:58:21 -05:00
f5a680af7b Add Cake (#81)
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Adds cake, crafting remainders, milk buckets, death messages, `misc_run_on_language_setup`, and a lot more symbols.

Co-authored-by: Bigjango13 <bigjango13@gmail.com>
Reviewed-on: minecraft-pi-reborn/minecraft-pi-reborn#81
Co-authored-by: bigjango13 <bigjango13@noreply.thebrokenrail.org>
Co-committed-by: bigjango13 <bigjango13@noreply.thebrokenrail.org>
2024-02-07 06:47:46 +00:00
Bigjango13
c62d5264a8 More consistent lookup for sounds
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2024-02-07 02:16:34 +00:00
Bigjango13
93498ce9c0 Fix load_symbol ignoring source when a previous source has already been loaded 2024-02-07 02:16:34 +00:00
90a2b0ac85 Call Ninja Directly
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2024-02-06 19:35:44 -05:00
Bigjango13
2d9d4a638a Move food overlay to after classic HUD
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2024-02-06 18:16:21 -05:00
Bigjango13
8c265a69d9 Add Food Overlay 2024-02-06 17:53:21 -05:00
b5e9486460 Fix Script Bug
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2024-02-04 03:40:59 -05:00
7fc5638143 Fix CI (Again)
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2024-02-04 02:33:35 -05:00
7ba9daa84e Fix CI
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2024-02-04 01:31:41 -05:00
930d0120f3 More CI Improvements
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2024-02-04 00:43:25 -05:00
31fcff13e9 CI Improvements 2024-02-04 00:36:58 -05:00
41fcc942fa JS-Based Build Script
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2024-02-03 21:07:53 -05:00
ddd9226e9e Fix Button Hover 2024-02-02 22:28:57 -05:00
a336cd1c7b Improve Key Handling 2024-02-02 22:25:22 -05:00
eaf6dd2fe2 Add Peaceful Mode To Options Screen 2024-02-02 14:49:47 -05:00
99b43ddb5a Create World Screen + Scrolling Text Boxes!
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2024-02-02 04:20:34 -05:00
4f32cfab45 Send Button In Chat
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2024-02-01 14:56:16 -05:00
69211eb31d Improve Markdown Formatting 2024-02-01 03:18:47 -05:00
58713976d4 In-Game Chat
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2024-02-01 03:12:24 -05:00
d175f692e0 Put Sending Full Level Behind Flag 2024-01-31 23:52:29 -05:00
6d4ff44092 Java Light Ramp (Also From ReMCPE)
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2024-01-31 23:44:04 -05:00
1771919cc1 Port Fire/Lava Textures From ReMCPE
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522cee2d3b Fix overwrite_calls_within Macro
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ccc7e5b190 Fix MCPI Ignoring ♪
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2024-01-28 21:48:51 -05:00
7c9d16d662 Fix Mistake
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2024-01-27 17:47:43 -05:00
49f56bd90d Fix Benchmark
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0b252faa5f Simplify Some Code
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Bigjango13
233e8d691b Fix Tesselator instance symbols
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Bigjango13
83a282551d Add packet related symbols 2024-01-24 01:51:57 +00:00
Bigjango13
29b49ac70a More symbols 2024-01-24 01:51:57 +00:00
Bigjango13
118fc6f396 Even more symbols from other projects 2024-01-24 01:51:57 +00:00
Bigjango13
e95236023c A few more symbols 2024-01-24 01:51:57 +00:00
46241c9aa0 Expose Some Properties
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f7be586a4c Build On Bullseye 2024-01-23 18:20:14 -05:00
Bigjango13
5c5538df2f Move worldgen desync patch to misc, for LAN games
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2995d1c9ad Fix short alignment 2024-01-21 18:43:31 -05:00
Bigjango13
b9b44a62bc Fix worldgen desync (and add some symbols) 2024-01-21 18:24:06 -05:00
Bigjango13
7e546a4a09 Fix ItemInHandRenderer in symbols
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2024-01-20 08:24:35 +00:00
Bigjango13
be5bcf24c4 More symbols, mostly item rendering related 2024-01-20 08:24:35 +00:00
91ff082c97 Create AppImages Using CPack
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40cd1b0a14 Improve CMake Superbuild
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5c607d96b8 Simplify CMake
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6e9b364f81 Organize Symbols
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2024-01-11 22:10:30 -05:00
67a0d3017b Fix Furnace Visual Bug
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2024-01-07 04:57:16 -05:00
e4d9ee4f20 Code Style Changes 2024-01-07 03:23:43 -05:00
d32fa2d265 Add Some Symbols From MCPI-Addons
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2024-01-07 02:59:04 -05:00
34c24378f3 Update Example Mods 2024-01-06 20:36:59 -05:00
b7b60876d8 Fix Item Dropping When Killing Players From The Server Console
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4dff667749 Fix Server Build
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aa92da6fdd WIP New Modding API
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0be1f4fce8 Tweak Outline Color
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631cbc07d0 Simplify Scripts 2023-12-26 17:45:53 -05:00
5f8c700081 Fix CI
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ac55d7d6b3 2.5.3
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ef29e4fc0e Remove GL Stubs From Headless Mode 2023-12-25 17:29:30 -05:00
35c6adf94b Fix Bug On X11
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1d08b8a29e Update Example Mods
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7296fcee83 Update Documentation
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2023-12-02 14:25:58 -05:00
584 changed files with 18318 additions and 12707 deletions

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@ -1,5 +1,4 @@
name: 'Build'
name: 'CI'
on:
push:
branches:
@ -8,9 +7,40 @@ on:
- '*'
- '!flatpak'
# Jobs
jobs:
# Build Project
build:
strategy:
fail-fast: false
matrix:
arch:
- AMD64
- ARM64
- ARMHF
name: Build
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
# Dependencies
- name: Install Dependencies
run: ./scripts/install-dependencies.sh build ${{ matrix.arch }}
# Build
- name: Build
run: ./scripts/build.mjs appimage ${{ matrix.arch }}
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.arch }}
path: ./out/*.AppImage*
if-no-files-found: error
# Test Project
test:
needs: build
strategy:
fail-fast: false
matrix:
@ -21,62 +51,74 @@ jobs:
- AMD64
- ARM64
- ARMHF
name: Build
runs-on: ubuntu-latest
container: node:16-buster
name: Test
runs-on: ${{ startsWith(matrix.arch, 'ARM') && 'raspberry-pi' || 'ubuntu-latest' }}
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
submodules: false
# Dependencies
- name: Install CMake
run: |
echo 'deb http://deb.debian.org/debian buster-backports main' > /etc/apt/sources.list.d/backports.list
apt-get update
apt-get install --no-install-recommends -y -t buster-backports cmake
- name: Install Dependencies
run: ./scripts/install-dependencies.sh ${{ matrix.arch }}
# Build
- name: Build
run: ./scripts/package.sh ${{ matrix.mode }} ${{ matrix.arch }}
run: ./scripts/install-dependencies.sh test ${{ matrix.arch }}
# Download Artifact
- name: Download Artifact
uses: actions/download-artifact@v3
with:
name: ${{ matrix.arch }}
path: out
# Test
- name: Test
run: ./scripts/test.sh ${{ matrix.mode }} ${{ matrix.arch }}
# Example Mods
example-mods:
needs: build
name: Build Example Mods
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: false
# Dependencies
- name: Install Dependencies
run: ./scripts/install-dependencies.sh example_mods amd64
# SDK
- name: Download SDK
uses: actions/download-artifact@v3
with:
name: AMD64
path: out
- name: Extract SDK
run: |
./scripts/fix-appimage-for-docker.sh ./out/*.AppImage
chmod +x ./out/*.AppImage
./out/*.AppImage --appimage-extract-and-run --copy-sdk
# Build Example Mods
- name: Build Example Mods
run: ./example-mods/build.sh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.mode }}-${{ matrix.arch }}
path: ./out/*.AppImage*
# Test Project
test:
name: Test
runs-on: ubuntu-latest
container: node:16-buster
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
# Dependencies
- name: Install CMake
run: |
echo 'deb http://deb.debian.org/debian buster-backports main' > /etc/apt/sources.list.d/backports.list
apt-get update
apt-get install --no-install-recommends -y -t buster-backports cmake
- name: Install Dependencies
run: ./scripts/install-dependencies.sh
# Test
- name: Test
run: ./scripts/test.sh
name: Example Mods
path: ./example-mods/out/*
if-no-files-found: error
# Create Release
release:
if: startsWith(github.ref, 'refs/tags/')
needs: build
needs:
- build
- test
- example-mods
name: Release
runs-on: ubuntu-latest
container: node:16-buster
container: node:lts-bullseye
steps:
# Dependencies
- name: Install Go
uses: actions/setup-go@v4
uses: actions/setup-go@v5
with:
go-version: '>=1.20.1'
# Download Artifacts
@ -88,7 +130,7 @@ jobs:
- name: Create Release
uses: https://gitea.com/actions/release-action@main
with:
files: ./out
files: ./out/*/*.AppImage*
api_key: ${{ secrets.RELEASE_TOKEN }}
title: v${{ github.ref_name }}
body: "[View Changelog](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/src/branch/master/docs/CHANGELOG.md)"
body: '[View Changelog](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/src/branch/master/docs/CHANGELOG.md)'

5
.gitignore vendored
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@ -12,4 +12,7 @@
/*.AppImage
/core*
/qemu_*
/data
/example-mods/out
/.testing-tmp
/cmake-build-*
/.idea

20
.gitmodules vendored
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@ -1,15 +1,9 @@
[submodule "dependencies/glfw/src"]
path = dependencies/glfw/src
url = https://github.com/glfw/glfw.git
[submodule "dependencies/zenity/src"]
path = dependencies/zenity/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/zenity.git
[submodule "dependencies/LIEF/src"]
path = dependencies/LIEF/src
url = https://github.com/lief-project/LIEF.git
[submodule "media-layer/core/gles/dependencies/gles-compatibility-layer"]
path = dependencies/gles-compatibility-layer/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/gles-compatibility-layer.git
[submodule "dependencies/stb_image/include"]
path = dependencies/stb_image/include
url = https://github.com/nothings/stb.git
@ -19,3 +13,17 @@
[submodule "archives"]
path = archives
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/archives.git
shallow = true
[submodule "dependencies/symbol-processor/src"]
path = dependencies/symbol-processor/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/symbol-processor.git
[submodule "dependencies/runtime/src"]
path = dependencies/runtime/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/runtime.git
[submodule "dependencies/imgui/src"]
path = dependencies/imgui/src
url = https://github.com/ocornut/imgui.git
ignore = dirty
[submodule "dependencies/imgui/glad/src"]
path = dependencies/imgui/glad/src
url = https://github.com/Dav1dde/glad.git

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@ -1,158 +1,48 @@
cmake_minimum_required(VERSION 3.16.0)
cmake_minimum_required(VERSION 3.24.0)
# Avoid Warning About DOWNLOAD_EXTRACT_TIMESTAMP
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.24.0)
cmake_policy(SET CMP0135 NEW)
endif()
cmake_policy(SET CMP0135 NEW)
# Core Options
include(cmake/options/core-options.cmake)
# Build Mode
set(MCPI_BUILD_MODE "native" CACHE STRING "\"arm\" = Build Only Code That Must Be ARM; \"native\" = Build Architecture-Independent Code")
set_property(CACHE MCPI_BUILD_MODE PROPERTY STRINGS "arm" "native")
if(MCPI_BUILD_MODE STREQUAL "arm")
set(BUILD_ARM_COMPONENTS TRUE)
set(BUILD_NATIVE_COMPONENTS FALSE)
elseif(MCPI_BUILD_MODE STREQUAL "native")
set(BUILD_ARM_COMPONENTS FALSE)
set(BUILD_NATIVE_COMPONENTS TRUE)
else()
message(FATAL_ERROR "Invalid Mode")
endif()
# Specify Options
option(MCPI_IS_MIXED_BUILD "Whether The Architecture-Independent And ARM Code Are Different Architecture" FALSE)
option(MCPI_OPEN_SOURCE_ONLY "Only Install Open-Source Code (Will Result In Broken Install)" FALSE)
option(MCPI_IS_APPIMAGE_BUILD "AppImage Build" FALSE)
option(MCPI_IS_FLATPAK_BUILD "Flatpak Build" FALSE)
# Server/Headless Builds
option(MCPI_SERVER_MODE "Server Mode" FALSE)
option(MCPI_HEADLESS_MODE "Headless Mode" ${MCPI_SERVER_MODE})
# Media Layer
if(MCPI_HEADLESS_MODE)
set(DEFAULT_USE_MEDIA_LAYER_PROXY FALSE)
else()
set(DEFAULT_USE_MEDIA_LAYER_PROXY ${MCPI_IS_MIXED_BUILD})
endif()
option(MCPI_USE_MEDIA_LAYER_PROXY "Whether To Enable The Media Layer Proxy" ${DEFAULT_USE_MEDIA_LAYER_PROXY})
if(NOT MCPI_HEADLESS_MODE)
option(MCPI_USE_GLES1_COMPATIBILITY_LAYER "Whether To Enable The GLESv1_CM Compatibility Layer" TRUE)
endif()
if(MCPI_USE_MEDIA_LAYER_PROXY)
set(BUILD_MEDIA_LAYER_CORE "${BUILD_NATIVE_COMPONENTS}")
else()
set(BUILD_MEDIA_LAYER_CORE "${BUILD_ARM_COMPONENTS}")
endif()
# App ID
set(DEFAULT_APP_ID "com.thebrokenrail.MCPIReborn")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_ID "Server")
else()
string(APPEND DEFAULT_APP_ID "Client")
endif()
set(MCPI_APP_ID "${DEFAULT_APP_ID}" CACHE STRING "App ID")
# App Title
set(MCPI_APP_BASE_TITLE "Minecraft: Pi Edition: Reborn" CACHE STRING "Base App Title")
set(DEFAULT_APP_TITLE "${MCPI_APP_BASE_TITLE}")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_TITLE " (Server)")
else()
string(APPEND DEFAULT_APP_TITLE " (Client)")
endif()
set(MCPI_APP_TITLE "${DEFAULT_APP_TITLE}" CACHE STRING "App Title")
# Specify Variant Name
set(MCPI_VARIANT_NAME "minecraft-pi-reborn")
if(MCPI_SERVER_MODE)
string(APPEND MCPI_VARIANT_NAME "-server")
else()
string(APPEND MCPI_VARIANT_NAME "-client")
endif()
# Skin Server
set(MCPI_SKIN_SERVER "https://raw.githubusercontent.com/MCPI-Revival/Skins/data" CACHE STRING "Skin Server")
# Specify Installation Paths
set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
set(MCPI_LEGAL_DIR "${MCPI_INSTALL_DIR}/legal") # For Software Licenses
set(MCPI_SDK_DIR "${MCPI_INSTALL_DIR}/sdk")
set(MCPI_SDK_LIB_DIR "${MCPI_SDK_DIR}/lib")
set(MCPI_SDK_INCLUDE_DIR "${MCPI_SDK_DIR}/include")
# Library Directory
set(MCPI_LIB_DIR "${MCPI_INSTALL_DIR}/lib")
if(BUILD_ARM_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/arm")
elseif(BUILD_NATIVE_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/native")
endif()
# Share Directory
set(MCPI_SHARE_DIR "share")
if(MCPI_IS_APPIMAGE_BUILD)
string(PREPEND MCPI_SHARE_DIR "usr/")
endif()
# Build Mode
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
# Prebuilt ARMHF Toolchain
option(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN "Whether To Use A Prebuilt ARMHF Toolchain For Building ARM Components" ${MCPI_IS_MIXED_BUILD})
if(BUILD_ARM_COMPONENTS AND MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
include(cmake/prebuilt-armhf-toolchain.cmake)
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build Type" FORCE)
endif()
# Start Project
project(minecraft-pi-reborn)
# Utility Functions
include(cmake/util.cmake)
include(cmake/util/util.cmake)
# Sanity Checks
string(CONCAT ARM_SANITY_CHECK
"set(IS_ARM_TARGETING FALSE)\n"
"if(CMAKE_SYSTEM_PROCESSOR STREQUAL \"arm\" OR CMAKE_SYSTEM_PROCESSOR STREQUAL \"armv7l\")\n"
" set(IS_ARM_TARGETING TRUE)\n"
"endif()"
"include(CheckSymbolExists)\n"
"check_symbol_exists(\"__arm__\" \"\" IS_ARM_TARGETING)\n"
)
if(BUILD_ARM_COMPONENTS)
string(CONCAT ARM_SANITY_CHECK
"${ARM_SANITY_CHECK}\n"
string(APPEND ARM_SANITY_CHECK
"if(NOT IS_ARM_TARGETING)\n"
" message(FATAL_ERROR \"ARM-Targeting Compiler Required\")\n"
"endif()"
"endif()\n"
)
endif()
cmake_language(EVAL CODE "${ARM_SANITY_CHECK}")
if(BUILD_NATIVE_COMPONENTS AND NOT IS_ARM_TARGETING AND NOT MCPI_IS_MIXED_BUILD)
message(FATAL_ERROR "Project is configured as a mixed-buld, but MCPI_IS_MIXED_BUILD is disabled.")
endif()
# Specify Default Installation Prefix
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(DEFAULT_PREFIX "/usr")
if(MCPI_IS_APPIMAGE_BUILD)
set(DEFAULT_PREFIX "/")
elseif(MCPI_IS_FLATPAK_BUILD)
set(DEFAULT_PREFIX "/app")
endif()
set(CMAKE_INSTALL_PREFIX "${DEFAULT_PREFIX}" CACHE PATH "" FORCE)
set(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT FALSE)
endif()
# Extra Options
include(cmake/options/extra-options.cmake)
# Paths
include(cmake/options/paths.cmake)
# Required Compile Flags
set(RELEASE_MODE_GENERATOR "\$<CONFIG:Release>")
string(CONCAT COMPILE_FLAGS_SETUP
# Optimizations
"if(CMAKE_BUILD_TYPE STREQUAL \"Release\")\n"
" add_compile_options(-O3 -s)\n"
"else()\n"
" add_compile_options(-g)\n"
"endif()\n"
"add_compile_options(\"\$<IF:${RELEASE_MODE_GENERATOR},-O3,-g>\")\n"
"add_link_options(\"\$<${RELEASE_MODE_GENERATOR}:-s>\")\n"
# PIC
"set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)\n"
@ -163,11 +53,20 @@ string(CONCAT COMPILE_FLAGS_SETUP
# C Standard
"add_definitions(-D_GNU_SOURCE)\n"
"set(CMAKE_C_STANDARD 99)\n"
"set(CMAKE_CXX_STANDARD 11)\n"
"set(CMAKE_CXX_STANDARD 20)\n"
# Skip RPath
"set(CMAKE_SKIP_BUILD_RPATH TRUE)"
"set(CMAKE_SKIP_BUILD_RPATH TRUE)\n"
# Always Build Shared Libraries
"set(BUILD_SHARED_LIBS TRUE CACHE BOOL \"\" FORCE)\n"
)
if(BUILD_ARM_COMPONENTS)
string(APPEND COMPILE_FLAGS_SETUP
# Disable C++11 String ABI
"add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0)\n"
)
endif()
cmake_language(EVAL CODE "${COMPILE_FLAGS_SETUP}")
# Fast Math
@ -175,7 +74,7 @@ add_compile_options(-ffast-math)
# Warnings
add_compile_options(-Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
if(CMAKE_C_COMPILER_ID STREQUAL \"GNU\")
if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
# Prevents False Positives
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER 10.0)
add_compile_options(-Wno-stringop-overflow)
@ -185,18 +84,9 @@ if(CMAKE_C_COMPILER_ID STREQUAL \"GNU\")
endif()
endif()
# Buld Dependencies
# Build Dependencies
add_subdirectory(dependencies)
# Version
set_property(
DIRECTORY
APPEND
PROPERTY CMAKE_CONFIGURE_DEPENDS VERSION
)
file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION" MCPI_VERSION)
file(TIMESTAMP "${CMAKE_CURRENT_SOURCE_DIR}/VERSION" MCPI_VERSION_DATE "%Y-%m-%d" UTC)
# Build libreborn
add_subdirectory(libreborn)
@ -223,18 +113,90 @@ if(BUILD_NATIVE_COMPONENTS)
add_subdirectory(images)
endif()
# Install Prebuilt ARMHF Toolchain Sysroot
if(BUILD_NATIVE_COMPONENTS AND MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
install_arm_sysroot()
endif()
# Install SDK
if(BUILD_ARM_COMPONENTS)
install(EXPORT sdk DESTINATION "${MCPI_SDK_DIR}" FILE "sdk-targets.cmake" EXPORT_LINK_INTERFACE_LIBRARIES)
install(EXPORT sdk DESTINATION "${MCPI_SDK_DIR}" FILE "sdk-targets.cmake")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake"
# Sanity Check
"${ARM_SANITY_CHECK}"
# Compile Flags
"${COMPILE_FLAGS_SETUP}\n"
# Snaity Check
"${ARM_SANITY_CHECK}\n"
"${COMPILE_FLAGS_SETUP}"
# Log
"message(STATUS \"Using Reborn SDK v${MCPI_VERSION}\")\n"
# Include Targets
"include(\"\${CMAKE_CURRENT_LIST_DIR}/sdk-targets.cmake\")\n"
)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake" DESTINATION "${MCPI_SDK_DIR}")
# Calculate Hash Of SDK
string(CONCAT SDK_HASH_SCRIPT
# Prepare
"set(dir \"\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${MCPI_SDK_DIR}\")\n"
"set(out \"\${dir}/.hash\")\n"
# Calculate Hashes
"set(content \"\")\n"
"file(GLOB_RECURSE files LIST_DIRECTORIES FALSE \"\${dir}/*\")\n"
"foreach(file IN LISTS files)\n"
" file(SHA256 \"\${file}\" hash)\n"
" cmake_path(RELATIVE_PATH file BASE_DIRECTORY \"\${dir}\")\n"
" string(APPEND content \"\${hash} \${file}\\n\")\n"
"endforeach()\n"
# Write File
"file(WRITE \"\${out}\" \"\${content}\")\n"
)
install(CODE "${SDK_HASH_SCRIPT}")
endif()
# Packaging
if(BUILD_NATIVE_COMPONENTS)
include(cmake/cpack/packaging.cmake)
endif()
# Superbuild
if(BUILD_NATIVE_COMPONENTS)
include(ExternalProject)
# Arguments
set(ARM_OPTIONS "${MCPI_OPTIONS}")
list(APPEND ARM_OPTIONS "-DMCPI_BUILD_MODE:STRING=arm")
list(APPEND ARM_OPTIONS "-DCMAKE_INSTALL_MESSAGE:STRING=NEVER")
list(APPEND ARM_OPTIONS "-DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>")
if(NOT MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
if(DEFINED CMAKE_TOOLCHAIN_FILE)
set(ARM_TOOLCHAIN "${CMAKE_TOOLCHAIN_FILE}")
endif()
else()
set(ARM_TOOLCHAIN "${MCPI_CMAKE_TOOLCHAIN_FILE}")
endif()
if(DEFINED ARM_TOOLCHAIN)
list(APPEND ARM_OPTIONS "-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${ARM_TOOLCHAIN}")
endif()
list(APPEND ARM_OPTIONS "-DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}")
# Build
ExternalProject_Add(arm-components
# Source Directory
DOWNLOAD_COMMAND ""
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}"
# Pass Arguments To CMake
CMAKE_CACHE_ARGS ${ARM_OPTIONS}
# Install
INSTALL_COMMAND
"${CMAKE_COMMAND}" "-E"
"rm" "-rf" "<INSTALL_DIR>/${MCPI_INSTALL_DIR}"
COMMAND
"${CMAKE_COMMAND}" "-E" "env" "DESTDIR="
"${CMAKE_COMMAND}" "--install" "<BINARY_DIR>"
# Use Terminal
USES_TERMINAL_CONFIGURE TRUE
USES_TERMINAL_BUILD TRUE
USES_TERMINAL_INSTALL TRUE
# Always Build
BUILD_ALWAYS TRUE
)
# Install
ExternalProject_Get_Property(arm-components INSTALL_DIR)
install(DIRECTORY "${INSTALL_DIR}/${MCPI_INSTALL_DIR}/" DESTINATION "${MCPI_INSTALL_DIR}")
endif()

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@ -1,30 +0,0 @@
FROM debian:buster as builder
ADD . .
RUN echo 'deb http://deb.debian.org/debian buster-backports main' > /etc/apt/sources.list.d/backports.list && apt-get update && apt-get install --no-install-recommends -y -t buster-backports cmake dpkg-dev wget
RUN ./scripts/install-dependencies.sh
ARG TARGETARCH
#Build
#If build fails past this stage, you're probably missing the repository submodules
RUN ./scripts/setup.sh server $TARGETARCH
RUN ./scripts/build.sh server $TARGETARCH
FROM debian:bullseye-slim as runtime
# Install
RUN \
apt-get update && \
apt-get install -y tini qemu-user && \
apt-get --fix-broken install -y && \
rm -rf /var/lib/apt/lists/*
ARG TARGETARCH
# Copy
COPY --from=builder ./out/server-$TARGETARCH /app
# Setup Working Directory
RUN mkdir /data
WORKDIR /data
EXPOSE 19132/udp
# Setup Entrypoint
ENTRYPOINT ["/usr/bin/tini", "--"]
CMD ["/app/usr/bin/minecraft-pi-reborn-server"]

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@ -1,6 +1,6 @@
MIT License
Copyright (c) 2022 TheBrokenRail
Copyright (c) 2024 TheBrokenRail
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -2,8 +2,16 @@
<img alt="Start Screen" src="images/start.png">
</p>
# Minecraft: Pi Edition: Reborn
<p align="center">
<a href="https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases/latest"><img height="80" alt="Download as an AppImage" src="https://docs.appimage.org/_images/download-appimage-banner.svg" /></a>
<a href="https://flathub.org/apps/details/com.thebrokenrail.MCPIReborn"><img height="80" alt="Download on Flathub" src="https://flathub.org/assets/badges/flathub-badge-en.svg" /></a>
<a href="https://github.com/Botspot/pi-apps"><img height="80" alt="Get it from Pi-Apps" src="https://github.com/Botspot/pi-apps/blob/master/icons/badge.png?raw=true" /></a>
</p>
# Minecraft: Pi Edition: Reborn [![Gitea Actions](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/actions/workflows/build.yml/badge.svg)](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/actions)
Minecraft: Pi Edition Modding Project
Get started [here](docs/GETTING_STARTED.md)!
## Documentation
[View Documentation](docs/README.md)

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@ -1 +1 @@
2.5.2
3.0.0

@ -1 +1 @@
Subproject commit f878bb1299f3c9506737f311cb01749e41e3f9dd
Subproject commit a271e6e12af08e0d21f68db940af968d8e0be981

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@ -0,0 +1,59 @@
# Download AppImage Runtime
set(RUNTIME_ARCH "unknown")
if(CPACK_MCPI_ARCH STREQUAL "armhf")
set(RUNTIME_ARCH "armhf")
elseif(CPACK_MCPI_ARCH STREQUAL "arm64")
set(RUNTIME_ARCH "aarch64")
elseif(CPACK_MCPI_ARCH STREQUAL "amd64")
set(RUNTIME_ARCH "x86_64")
endif()
set(RUNTIME "${CPACK_TOPLEVEL_DIRECTORY}/runtime")
file(DOWNLOAD
"https://github.com/AppImage/AppImageKit/releases/download/continuous/runtime-${RUNTIME_ARCH}"
"${RUNTIME}"
STATUS DOWNLOAD_STATUS
)
list(GET DOWNLOAD_STATUS 0 STATUS_CODE)
list(GET DOWNLOAD_STATUS 1 ERROR_MESSAGE)
if(NOT STATUS_CODE EQUAL 0)
message(FATAL_ERROR "Unable To Download AppImage Runtime: ${ERROR_MESSAGE}")
else()
message(STATUS "Downloaded AppImage Runtime: ${RUNTIME}")
endif()
# Package
set(APPIMAGE_ARCH "unknown")
if(CPACK_MCPI_ARCH STREQUAL "armhf")
set(APPIMAGE_ARCH "arm")
elseif(CPACK_MCPI_ARCH STREQUAL "arm64")
set(APPIMAGE_ARCH "arm_aarch64")
elseif(CPACK_MCPI_ARCH STREQUAL "amd64")
set(APPIMAGE_ARCH "x86_64")
endif()
execute_process(
COMMAND
"${CMAKE_COMMAND}" "-E" "env"
"ARCH=${APPIMAGE_ARCH}"
"appimagetool"
"--updateinformation" "zsync|https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases/download/latest/${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync"
"--runtime-file" "${RUNTIME}"
"--comp" "xz"
"${CPACK_TEMPORARY_DIRECTORY}"
"${CPACK_PACKAGE_FILE_NAME}.AppImage"
WORKING_DIRECTORY "${CPACK_PACKAGE_DIRECTORY}"
COMMAND_ERROR_IS_FATAL ANY
)
# Rename ZSync File
file(RENAME "${CPACK_PACKAGE_DIRECTORY}/${CPACK_PACKAGE_FILE_NAME}.AppImage.zsync" "${CPACK_PACKAGE_DIRECTORY}/${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync")
# Summary Message
function(check_file name)
if(EXISTS "${CPACK_PACKAGE_DIRECTORY}/${name}")
message(STATUS "Generated: ${name}")
else()
message(FATAL_ERROR "Missing File: ${name}")
endif()
endfunction()
check_file("${CPACK_PACKAGE_FILE_NAME}.AppImage")
check_file("${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync")

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@ -0,0 +1,38 @@
# Determine Architecture
set(CPACK_MCPI_ARCH "unknown")
include(CheckSymbolExists)
function(check_arch symbol name)
set(CMAKE_REQUIRED_QUIET TRUE)
check_symbol_exists("${symbol}" "" "IS_ARCH_${name}")
unset(CMAKE_REQUIRED_QUIET)
if("${IS_ARCH_${name}}")
set(CPACK_MCPI_ARCH "${name}" PARENT_SCOPE)
endif()
endfunction()
check_arch("__arm__" "armhf")
check_arch("__aarch64__" "arm64")
check_arch("__x86_64__" "amd64")
# CPack
set(CPACK_PACKAGE_NAME "${MCPI_VARIANT_NAME}")
set(CPACK_PACKAGE_VENDOR "TheBrokenRail & Mojang AB")
set(CPACK_VERBATIM_VARIABLES TRUE)
set(CPACK_MONOLITHIC_INSTALL TRUE)
set(CPACK_PACKAGE_FILE_NAME "${MCPI_VARIANT_NAME}-${MCPI_VERSION}-${CPACK_MCPI_ARCH}")
set(CPACK_PACKAGE_FILE_NAME_ZSYNC "${MCPI_VARIANT_NAME}-latest-${CPACK_MCPI_ARCH}")
# Version
string(REPLACE "." ";" VERSION_LIST "${MCPI_VERSION}")
list(GET VERSION_LIST 0 CPACK_PACKAGE_VERSION_MAJOR)
list(GET VERSION_LIST 1 CPACK_PACKAGE_VERSION_MINOR)
list(GET VERSION_LIST 2 CPACK_PACKAGE_VERSION_PATCH)
# AppImage
if(MCPI_IS_APPIMAGE_BUILD)
set(CPACK_GENERATOR "External")
set(CPACK_EXTERNAL_ENABLE_STAGING TRUE)
set(CPACK_EXTERNAL_PACKAGE_SCRIPT "${CMAKE_CURRENT_LIST_DIR}/appimage.cmake")
endif()
# Package
include(CPack)

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@ -1,12 +0,0 @@
# Read Hex Data
file(READ "${EMBED_IN}" data HEX)
# Convert Hex Data For C Compatibility
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," data "${data}")
# Get C Name
get_filename_component(name "${EMBED_IN}" NAME)
string(MAKE_C_IDENTIFIER "${name}" name)
# Write Data
file(WRITE "${EMBED_OUT}" "#include <stddef.h>\nconst unsigned char ${name}[] = {${data}};\nconst size_t ${name}_len = sizeof (${name});\n")

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@ -0,0 +1,27 @@
# Build Mode
set(MCPI_BUILD_MODE "native" CACHE STRING "\"arm\" = Build Only Code That Must Be ARM; \"native\" = Build Architecture-Independent Code")
set_property(CACHE MCPI_BUILD_MODE PROPERTY STRINGS "arm" "native")
if(MCPI_BUILD_MODE STREQUAL "arm")
set(BUILD_ARM_COMPONENTS TRUE)
set(BUILD_NATIVE_COMPONENTS FALSE)
elseif(MCPI_BUILD_MODE STREQUAL "native")
set(BUILD_ARM_COMPONENTS FALSE)
set(BUILD_NATIVE_COMPONENTS TRUE)
else()
message(FATAL_ERROR "Invalid Mode")
endif()
# Specify Options
set(MCPI_OPTIONS "")
function(mcpi_option name description type default)
set(full_name "MCPI_${name}")
set("${full_name}" "${default}" CACHE "${type}" "${description}")
list(APPEND MCPI_OPTIONS "-D${full_name}:${type}=${${full_name}}")
set(MCPI_OPTIONS "${MCPI_OPTIONS}" PARENT_SCOPE)
endfunction()
# Clear External CFLAGS When Building ARM Components
if(BUILD_ARM_COMPONENTS)
unset(ENV{CFLAGS})
unset(ENV{CXXFLAGS})
endif()

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@ -0,0 +1,57 @@
# Specify Options
mcpi_option(OPEN_SOURCE_ONLY "Only Install Open-Source Code (Will Result In Broken Install)" BOOL FALSE)
mcpi_option(IS_APPIMAGE_BUILD "AppImage Build" BOOL FALSE)
mcpi_option(IS_FLATPAK_BUILD "Flatpak Build" BOOL FALSE)
if(MCPI_IS_APPIMAGE_BUILD AND MCPI_IS_FLATPAK_BUILD)
message(FATAL_ERROR "Invalid Build Configuration")
endif()
# Prebuilt ARMHF Toolchain
if(BUILD_NATIVE_COMPONENTS)
set(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN FALSE)
if(NOT IS_ARM_TARGETING)
set(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN TRUE)
endif()
if(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
include("${CMAKE_CURRENT_LIST_DIR}/prebuilt-armhf-toolchain.cmake")
endif()
endif()
# Media Layer
set(DEFAULT_USE_MEDIA_LAYER_TRAMPOLINE FALSE)
if(BUILD_NATIVE_COMPONENTS AND NOT IS_ARM_TARGETING)
set(DEFAULT_USE_MEDIA_LAYER_TRAMPOLINE TRUE)
endif()
mcpi_option(USE_MEDIA_LAYER_TRAMPOLINE "Whether To Enable The Media Layer Trampoline" BOOL "${DEFAULT_USE_MEDIA_LAYER_TRAMPOLINE}")
if(MCPI_USE_MEDIA_LAYER_TRAMPOLINE)
set(BUILD_MEDIA_LAYER_CORE "${BUILD_NATIVE_COMPONENTS}")
else()
set(BUILD_MEDIA_LAYER_CORE "${BUILD_ARM_COMPONENTS}")
endif()
# Specify Variant Name
set(MCPI_VARIANT_NAME "minecraft-pi-reborn")
# App ID
mcpi_option(APP_ID "App ID" STRING "com.thebrokenrail.MCPIReborn")
# App Title
mcpi_option(APP_TITLE "App Title" STRING "Minecraft: Pi Edition: Reborn")
# Skin Server
mcpi_option(SKIN_SERVER "Skin Server" STRING "https://raw.githubusercontent.com/MCPI-Revival/Skins/data")
# Discord Invite URL
mcpi_option(DISCORD_INVITE "Discord Invite URL" STRING "https://discord.gg/mcpi-revival-740287937727561779")
# Version
set_property(
DIRECTORY
APPEND
PROPERTY CMAKE_CONFIGURE_DEPENDS VERSION
)
file(STRINGS "${CMAKE_CURRENT_LIST_DIR}/../../VERSION" MCPI_VERSION)
file(TIMESTAMP "${CMAKE_CURRENT_LIST_DIR}/../../VERSION" MCPI_VERSION_DATE "%Y-%m-%d" UTC)
# Documentation URL
mcpi_option(DOCUMENTATION "Documentation URL" STRING "https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/src/tag/${MCPI_VERSION}/docs/")

33
cmake/options/paths.cmake Normal file
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@ -0,0 +1,33 @@
# Specify Installation Paths
set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
set(MCPI_LEGAL_DIR "${MCPI_INSTALL_DIR}/legal") # For Software Licenses
set(MCPI_SDK_DIR "${MCPI_INSTALL_DIR}/sdk")
set(MCPI_SDK_LIB_DIR "${MCPI_SDK_DIR}/lib")
set(MCPI_SDK_INCLUDE_DIR "${MCPI_SDK_DIR}/include")
# Library Directory
set(MCPI_LIB_DIR "${MCPI_INSTALL_DIR}/lib")
if(BUILD_ARM_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/arm")
elseif(BUILD_NATIVE_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/native")
endif()
# Share Directory
set(MCPI_SHARE_DIR "share")
if(MCPI_IS_APPIMAGE_BUILD)
string(PREPEND MCPI_SHARE_DIR "usr/")
endif()
# Specify Default Installation Prefix
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(DEFAULT_PREFIX "/usr")
if(MCPI_IS_APPIMAGE_BUILD)
set(DEFAULT_PREFIX "/")
elseif(MCPI_IS_FLATPAK_BUILD)
set(DEFAULT_PREFIX "/app")
endif()
set(CMAKE_INSTALL_PREFIX "${DEFAULT_PREFIX}" CACHE PATH "Install Prefix" FORCE)
set(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT FALSE)
endif()

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@ -0,0 +1,88 @@
# Target
set(target "arm-none-linux-gnueabihf")
# Pick Archive
set(toolchain_version "13.3.rel1")
execute_process(COMMAND uname -m OUTPUT_VARIABLE arch OUTPUT_STRIP_TRAILING_WHITESPACE)
if(arch STREQUAL "x86_64")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-x86_64-${target}.tar.xz")
elseif(arch STREQUAL "aarch64" OR arch STREQUAL "armv8b" OR arch STREQUAL "armv8l")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-aarch64-${target}.tar.xz")
else()
message(FATAL_ERROR "Unable To Download Prebuilt ARMHF Toolchain")
endif()
# Download If Needed
include(FetchContent)
FetchContent_Declare(prebuilt-armhf-toolchain
URL "${CMAKE_CURRENT_LIST_DIR}/../../archives/${toolchain_file}"
)
FetchContent_MakeAvailable(prebuilt-armhf-toolchain)
set(toolchain_dir "${prebuilt-armhf-toolchain_SOURCE_DIR}")
# Force Toolchain
file(WRITE "${toolchain_dir}/toolchain.cmake"
"set(CMAKE_C_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/${target}-gcc\")\n"
"set(CMAKE_CXX_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/${target}-g++\")\n"
"set(CMAKE_SYSTEM_NAME \"Linux\")\n"
"set(CMAKE_SYSTEM_PROCESSOR \"arm\")\n"
"set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)\n"
)
force_set(MCPI_CMAKE_TOOLCHAIN_FILE "${toolchain_dir}/toolchain.cmake" FILEPATH)
# Build Sysroot
set(sysroot_dir "${CMAKE_CURRENT_BINARY_DIR}/bundled-armhf-sysroot")
set(sysroot_dir_debug "${sysroot_dir}/debug")
set(sysroot_dir_release "${sysroot_dir}/release")
if("${toolchain_dir}/bin/${target}-gcc" IS_NEWER_THAN "${sysroot_dir}")
# Create Directory
file(REMOVE_RECURSE "${sysroot_dir}")
file(MAKE_DIRECTORY "${sysroot_dir_debug}")
file(MAKE_DIRECTORY "${sysroot_dir_release}")
# Copy Files From Toolchain
file(
COPY "${toolchain_dir}/${target}/libc/"
DESTINATION "${sysroot_dir_debug}"
USE_SOURCE_PERMISSIONS
FILES_MATCHING
PATTERN "*.so*"
)
# Delete Unneeded Files
file(REMOVE_RECURSE "${sysroot_dir_debug}/usr/lib/audit")
file(REMOVE_RECURSE "${sysroot_dir_debug}/usr/lib/gconv")
# Strip Files
file(COPY "${sysroot_dir_debug}/." DESTINATION "${sysroot_dir_release}")
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE "${sysroot_dir_release}/*")
foreach(file IN LISTS files)
execute_process(
COMMAND "${toolchain_dir}/bin/${target}-strip" "${file}"
RESULT_VARIABLE ret
ERROR_QUIET
)
# Delete Invalid Files
if(NOT ret EQUAL 0)
file(REMOVE "${file}")
endif()
endforeach()
endif()
# Install Sysroot (Skipping Empty Directories)
function(install_arm_sysroot_config config)
set(dir "${sysroot_dir_${config}}")
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE RELATIVE "${dir}" "${dir}/*")
foreach(file IN LISTS files)
cmake_path(GET file PARENT_PATH parent)
install(
PROGRAMS "${dir}/${file}"
DESTINATION "${MCPI_INSTALL_DIR}/sysroot/${parent}"
CONFIGURATIONS "${config}"
)
endforeach()
endfunction()
function(install_arm_sysroot)
install_arm_sysroot_config(debug)
install_arm_sysroot_config(release)
endfunction()

View File

@ -1,68 +0,0 @@
# Pick Archive
set(toolchain_version "13.2.rel1")
execute_process(COMMAND uname -m OUTPUT_VARIABLE arch OUTPUT_STRIP_TRAILING_WHITESPACE)
if(arch STREQUAL "x86_64")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-x86_64-arm-none-linux-gnueabihf.tar.xz")
elseif(arch STREQUAL "aarch64" OR arch STREQUAL "armv8b" OR arch STREQUAL "armv8l")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-aarch64-arm-none-linux-gnueabihf.tar.xz")
else()
message(FATAL_ERROR "Unable To Download Prebuilt ARMHF Toolchain")
endif()
# Download If Needed
include(FetchContent)
FetchContent_Declare(
prebuilt-armhf-toolchain
URL "file://${CMAKE_CURRENT_LIST_DIR}/../archives/${toolchain_file}"
)
FetchContent_MakeAvailable(prebuilt-armhf-toolchain)
set(toolchain_dir "${prebuilt-armhf-toolchain_SOURCE_DIR}")
# Force Toolchain
file(WRITE "${toolchain_dir}/toolchain.cmake"
"set(CMAKE_C_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/arm-none-linux-gnueabihf-gcc\")\n"
"set(CMAKE_CXX_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/arm-none-linux-gnueabihf-g++\")\n"
"set(CMAKE_SYSTEM_NAME \"Linux\")\n"
"set(CMAKE_SYSTEM_PROCESSOR \"arm\")\n"
"set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)\n"
)
set(CMAKE_TOOLCHAIN_FILE "${toolchain_dir}/toolchain.cmake" CACHE STRING "" FORCE)
# Build Sysroot
set(sysroot_dir "${CMAKE_CURRENT_BINARY_DIR}/bundled-armhf-sysroot")
if("${toolchain_dir}/bin/arm-none-linux-gnueabihf-gcc" IS_NEWER_THAN "${sysroot_dir}")
# Create Directory
file(REMOVE_RECURSE "${sysroot_dir}")
file(MAKE_DIRECTORY "${sysroot_dir}")
# Copy Files From Toolchain
file(
COPY "${toolchain_dir}/arm-none-linux-gnueabihf/libc/"
DESTINATION "${sysroot_dir}"
USE_SOURCE_PERMISSIONS
FILES_MATCHING
PATTERN "*.so*"
)
# Delete Unneeded Files
file(REMOVE_RECURSE "${sysroot_dir}/usr/lib/audit")
file(REMOVE_RECURSE "${sysroot_dir}/usr/lib/gconv")
# Strip Files
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE "${sysroot_dir}/*")
foreach(file IN LISTS files)
execute_process(COMMAND "${toolchain_dir}/bin/arm-none-linux-gnueabihf-strip" "${file}" RESULT_VARIABLE ret)
# Check Result
if(NOT ret EQUAL 0)
# Delete Invalid Files
file(REMOVE "${file}")
endif()
endforeach()
endif()
# Install Sysroot (Skipping Empty Directories)
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE RELATIVE "${sysroot_dir}" "${sysroot_dir}/*")
foreach(file IN LISTS files)
get_filename_component(parent "${file}" DIRECTORY)
install(PROGRAMS "${sysroot_dir}/${file}" DESTINATION "${MCPI_INSTALL_DIR}/sysroot/${parent}")
endforeach()

View File

@ -9,6 +9,7 @@ macro(setup_toolchain target)
add_target_variant(unknown)
add_target_variant(none)
add_target_variant(pc)
# Find Compiler
macro(find_compiler output name)
set(possible_names "")
@ -26,13 +27,11 @@ macro(setup_toolchain target)
endmacro()
find_compiler(CMAKE_C_COMPILER "gcc")
find_compiler(CMAKE_CXX_COMPILER "g++")
# Extra
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Custom Search Paths
if(NOT DEFINED ENV{MCPI_TOOLCHAIN_USE_DEFAULT_SEARCH_PATHS})
# Find Root
set(CMAKE_FIND_ROOT_PATH "/usr/${target}" "/usr/lib/${target}" "/usr")
# pkg-config
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/${target}/pkgconfig:/usr/${target}/lib/pkgconfig:/usr/lib/pkgconfig:/usr/share/pkgconfig")
endif()
set(CMAKE_FIND_ROOT_PATH "/usr/${target}" "/usr/lib/${target}" "/usr")
# pkg-config
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/${target}/pkgconfig:/usr/${target}/lib/pkgconfig:/usr/lib/pkgconfig:/usr/share/pkgconfig")
endmacro()

View File

@ -1,26 +0,0 @@
# Symlink Function
function(install_symlink target link)
get_filename_component(parent "${link}" DIRECTORY)
if(parent STREQUAL "")
set(parent ".")
endif()
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/symlink/${parent}")
file(CREATE_LINK "${target}" "${CMAKE_BINARY_DIR}/symlink/${link}" SYMBOLIC)
install(FILES "${CMAKE_BINARY_DIR}/symlink/${link}" DESTINATION "${parent}")
endfunction()
# Embed Resources
set(util_list_dir "${CMAKE_CURRENT_LIST_DIR}")
function(embed_resource target file)
# Get C Name
get_filename_component(name "${file}" NAME)
string(MAKE_C_IDENTIFIER "${name}" name)
# Add Command
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${name}.c"
COMMAND "${CMAKE_COMMAND}"
ARGS "-DEMBED_IN=${CMAKE_CURRENT_SOURCE_DIR}/${file}" "-DEMBED_OUT=${CMAKE_CURRENT_BINARY_DIR}/${name}.c" "-P" "${util_list_dir}/embed-resource.cmake"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/${file}" "${util_list_dir}/embed-resource.cmake"
)
# Add To Target
target_sources("${target}" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/${name}.c")
endfunction()

View File

@ -0,0 +1,12 @@
# Read Hex Data
file(READ "${EMBED_IN}" data HEX)
# Convert Hex Data For C Compatibility
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," data "${data}")
# Get C Name
cmake_path(GET EMBED_OUT STEM name)
# Write Data
file(WRITE "${EMBED_OUT}"
"#include <stddef.h>\n"
"const unsigned char ${name}[] = {${data}};\n"
"const size_t ${name}_len = sizeof (${name});\n"
)

91
cmake/util/util.cmake Normal file
View File

@ -0,0 +1,91 @@
# Symlink Function
function(install_symlink target link)
cmake_path(GET link PARENT_PATH parent)
if(parent STREQUAL "")
set(parent ".")
endif()
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/symlink/${parent}")
file(CREATE_LINK "${target}" "${CMAKE_BINARY_DIR}/symlink/${link}" SYMBOLIC)
install(FILES "${CMAKE_BINARY_DIR}/symlink/${link}" DESTINATION "${parent}")
endfunction()
# Embed Resources
set(util_list_dir "${CMAKE_CURRENT_LIST_DIR}")
function(embed_resource target file)
# Get C Name
cmake_path(GET file FILENAME name)
string(MAKE_C_IDENTIFIER "${name}" name)
# Add Command
set(in "${CMAKE_CURRENT_SOURCE_DIR}/${file}")
set(out "${CMAKE_CURRENT_BINARY_DIR}/${name}.c")
set(script "${util_list_dir}/embed-resource.cmake")
add_custom_command(OUTPUT "${out}"
COMMAND "${CMAKE_COMMAND}"
ARGS "-DEMBED_IN=${in}" "-DEMBED_OUT=${out}" "-P" "${script}"
DEPENDS "${in}" "${script}"
VERBATIM
)
# Add To Target
target_sources("${target}" PRIVATE "${out}")
endfunction()
# Nicer Output
function(message log_level)
if((NOT MESSAGE_QUIET) OR (NOT (log_level STREQUAL "STATUS" OR log_level MATCHES "^CHECK_")))
_message("${log_level}" ${ARGN})
endif()
endfunction()
# Exporting Targets And Headers
macro(_get_sdk_header_dir target)
set(sdk_dir "${MCPI_SDK_INCLUDE_DIR}/${target}")
endmacro()
function(setup_header_dirs target)
_get_sdk_header_dir("${target}")
# Get Header Type
set(header_type "PUBLIC")
get_target_property(type "${target}" TYPE)
if ("${type}" STREQUAL "INTERFACE_LIBRARY")
set(header_type "INTERFACE")
endif()
# Loop
foreach(dir IN LISTS ARGN)
# Add To Target
target_include_directories("${target}" "${header_type}" "$<BUILD_INTERFACE:${dir}>")
# Add To SDK
if(BUILD_ARM_COMPONENTS)
install(
DIRECTORY "${dir}/"
DESTINATION "${sdk_dir}"
FILES_MATCHING
PATTERN "*.h"
)
endif()
endforeach()
# Add SDK Headers To Target
if(BUILD_ARM_COMPONENTS)
target_include_directories("${target}" "${header_type}" "$<INSTALL_INTERFACE:${sdk_dir}>")
endif()
endfunction()
function(setup_library target should_install should_export)
# Install
if(should_install)
install(TARGETS "${target}" DESTINATION "${MCPI_LIB_DIR}")
endif()
# SDK
if(should_export AND BUILD_ARM_COMPONENTS)
install(TARGETS "${target}" EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
endif()
endfunction()
# Force Set Configuration Variable
function(force_set name value type)
set("${name}" "${value}" CACHE "${type}" "" FORCE)
mark_as_advanced(FORCE "${name}")
endfunction()
# Make Directory
function(set_and_mkdir name dir)
set("${name}" "${dir}" PARENT_SCOPE)
file(MAKE_DIRECTORY "${dir}")
endfunction()

View File

@ -1,23 +0,0 @@
name: minecraft-pi-reborn
services:
server:
build:
context: .
dockerfile: Dockerfile.server
image: thebrokenrail/minecraft-pi-reborn-server
networks:
default: null
ports:
- mode: ingress
target: 19132
published: "19132"
protocol: udp
volumes:
- type: bind
source: ./data
target: /data
bind:
create_host_path: true
networks:
default:
name: minecraft-pi-reborn_default

View File

@ -1,32 +1,30 @@
project(dependencies)
# stb_image
if(BUILD_ARM_COMPONENTS AND NOT MCPI_HEADLESS_MODE)
if(BUILD_ARM_COMPONENTS)
add_subdirectory(stb_image)
endif()
# Minecraft: Pi Edition
if(BUILD_ARM_COMPONENTS AND NOT MCPI_OPEN_SOURCE_ONLY)
add_subdirectory(minecraft-pi)
endif()
# Zenity (Minimal Build)
if(BUILD_NATIVE_COMPONENTS AND NOT MCPI_SERVER_MODE)
add_subdirectory(zenity)
endif()
# LIEF
if(BUILD_NATIVE_COMPONENTS OR (BUILD_ARM_COMPONENTS AND NOT MCPI_SERVER_MODE AND NOT MCPI_USE_MEDIA_LAYER_PROXY))
if(BUILD_NATIVE_COMPONENTS OR BUILD_MEDIA_LAYER_CORE)
add_subdirectory(LIEF)
endif()
# QEMU
if(BUILD_NATIVE_COMPONENTS AND NOT (CMAKE_SYSTEM_PROCESSOR MATCHES "arm*" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64"))
add_subdirectory(qemu)
endif()
# Extra Runtime
add_subdirectory(runtime)
# GLFW
if(BUILD_MEDIA_LAYER_CORE AND NOT MCPI_HEADLESS_MODE)
if(BUILD_NATIVE_COMPONENTS OR BUILD_MEDIA_LAYER_CORE)
add_subdirectory(glfw)
endif()
# GLES Compatibility Layer
if(BUILD_MEDIA_LAYER_CORE AND NOT MCPI_HEADLESS_MODE AND MCPI_USE_GLES1_COMPATIBILITY_LAYER)
add_subdirectory(gles-compatibility-layer)
# ImGui
if(BUILD_NATIVE_COMPONENTS)
add_subdirectory(imgui)
endif()
# UTF8-CPP
add_subdirectory(utf8cpp)
# Symbol Processor
if(BUILD_ARM_COMPONENTS)
add_subdirectory(symbol-processor)
endif()

View File

@ -6,34 +6,38 @@ add_compile_options(-w -Wno-psabi)
## LIEF
# Options
set(BUILD_SHARED_LIBS TRUE CACHE BOOL "" FORCE)
set(LIEF_C_API FALSE CACHE BOOL "" FORCE)
set(LIEF_EXAMPLES FALSE CACHE BOOL "" FORCE)
set(LIEF_PYTHON_API FALSE CACHE BOOL "" FORCE)
set(LIEF_TESTS FALSE CACHE BOOL "" FORCE)
set(LIEF_USE_CCACHE FALSE CACHE BOOL "" FORCE)
set(LIEF_LOGGING FALSE CACHE BOOL "" FORCE)
set(LIEF_LOGGING_DEBUG FALSE CACHE BOOL "" FORCE)
set(LIEF_ENABLE_JSON FALSE CACHE BOOL "" FORCE)
set(LIEF_ELF TRUE CACHE BOOL "" FORCE)
set(LIEF_PE FALSE CACHE BOOL "" FORCE)
set(LIEF_MACHO FALSE CACHE BOOL "" FORCE)
set(LIEF_DEX FALSE CACHE BOOL "" FORCE)
set(LIEF_ART FALSE CACHE BOOL "" FORCE)
set(LIEF_OAT FALSE CACHE BOOL "" FORCE)
set(LIEF_VDEX FALSE CACHE BOOL "" FORCE)
force_set(LIEF_C_API FALSE BOOL)
force_set(LIEF_EXAMPLES FALSE BOOL)
force_set(LIEF_PYTHON_API FALSE BOOL)
force_set(LIEF_TESTS FALSE BOOL)
force_set(LIEF_USE_CCACHE FALSE BOOL)
force_set(LIEF_LOGGING FALSE BOOL)
force_set(LIEF_LOGGING_DEBUG FALSE BOOL)
force_set(LIEF_ENABLE_JSON FALSE BOOL)
force_set(LIEF_ELF TRUE BOOL)
force_set(LIEF_PE FALSE BOOL)
force_set(LIEF_MACHO FALSE BOOL)
force_set(LIEF_DEX FALSE BOOL)
force_set(LIEF_ART FALSE BOOL)
force_set(LIEF_OAT FALSE BOOL)
force_set(LIEF_VDEX FALSE BOOL)
# Download
set(MESSAGE_QUIET TRUE)
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(LIEF-build ALL DEPENDS LIB_LIEF)
unset(MESSAGE_QUIET)
# Install
install(TARGETS LIB_LIEF DESTINATION "${MCPI_LIB_DIR}")
if(BUILD_ARM_COMPONENTS)
install(TARGETS LIB_LIEF EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
endif()
setup_library(LIB_LIEF TRUE TRUE)
# License
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/LIEF")
# Fix Flags
function(fix_flags property)
get_target_property(flags LIB_LIEF "${property}")
list(REMOVE_ITEM flags "_GLIBCXX_USE_CXX11_ABI=1")
set_target_properties(LIB_LIEF PROPERTIES "${property}" "${flags}")
endfunction()
fix_flags(COMPILE_DEFINITIONS)
fix_flags(INTERFACE_COMPILE_DEFINITIONS)

@ -1 +1 @@
Subproject commit 2d9855fc7f9d4ce6325245f8b75c98eb7663db60
Subproject commit f4d68357cb51fc251555e69e2679f5bb11af75ea

View File

@ -1,7 +0,0 @@
project(gles-compatibility-layer)
# GLES Compatibility Layer
set(GLES_COMPATIBILITY_LAYER_USE_ES3 FALSE CACHE BOOL "" FORCE)
set(GLES_COMPATIBILITY_LAYER_USE_SDL FALSE CACHE BOOL "" FORCE)
set(GLES_COMPATIBILITY_LAYER_DEPENDENCY glfw CACHE STRING "" FORCE)
add_subdirectory(src)

@ -1 +0,0 @@
Subproject commit 5bf535a68fe1ca0381b4628859e642b40a166017

View File

@ -6,23 +6,21 @@ add_compile_options(-w)
## GLFW
# Download
set(BUILD_SHARED_LIBS TRUE CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS FALSE CACHE BOOL "" FORCE)
set(GLFW_INSTALL FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_WIN32 FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_COCOA FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_X11 TRUE CACHE BOOL "" FORCE)
set(GLFW_BUILD_WAYLAND TRUE CACHE BOOL "" FORCE)
set(GLFW_LIBRARY_TYPE "SHARED" CACHE BOOL "" FORCE)
force_set(GLFW_BUILD_EXAMPLES FALSE BOOL)
force_set(GLFW_BUILD_TESTS FALSE BOOL)
force_set(GLFW_BUILD_DOCS FALSE BOOL)
force_set(GLFW_INSTALL FALSE BOOL)
force_set(GLFW_BUILD_WIN32 FALSE BOOL)
force_set(GLFW_BUILD_COCOA FALSE BOOL)
force_set(GLFW_BUILD_X11 TRUE BOOL)
force_set(GLFW_BUILD_WAYLAND TRUE BOOL)
force_set(GLFW_LIBRARY_TYPE "SHARED" STRING)
set(MESSAGE_QUIET TRUE)
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(glfw-build ALL DEPENDS glfw)
unset(MESSAGE_QUIET)
# Install
install(TARGETS glfw DESTINATION "${MCPI_LIB_DIR}")
setup_library(glfw TRUE TRUE)
# License
install(FILES src/LICENSE.md DESTINATION "${MCPI_LEGAL_DIR}/glfw")
install(FILES src/LICENSE.md DESTINATION "${MCPI_LEGAL_DIR}/GLFW")

@ -1 +1 @@
Subproject commit 3eaf1255b29fdf5c2895856c7be7d7185ef2b241
Subproject commit 21fea01161e0d6b70c0c5c1f52dc8e7a7df14a50

52
dependencies/imgui/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,52 @@
project(imgui)
# Silence Warnings
add_compile_options(-w)
## ImGui
# Build
add_library(imgui SHARED
src/imgui.cpp
src/imgui_draw.cpp
src/imgui_tables.cpp
src/imgui_widgets.cpp
src/misc/cpp/imgui_stdlib.cpp
src/backends/imgui_impl_glfw.cpp
src/backends/imgui_impl_opengl2.cpp
)
setup_header_dirs(imgui
"${CMAKE_CURRENT_SOURCE_DIR}/src"
"${CMAKE_CURRENT_SOURCE_DIR}/src/backends"
"${CMAKE_CURRENT_SOURCE_DIR}/src/misc/cpp"
)
# OpenGL
add_subdirectory(glad)
target_link_libraries(imgui PUBLIC glfw glad)
# Fonts
embed_resource(imgui src/misc/fonts/Roboto-Medium.ttf)
embed_resource(imgui src/misc/fonts/Cousine-Regular.ttf)
# Configure
target_compile_definitions(imgui PUBLIC
IMGUI_DISABLE_DEMO_WINDOWS
IMGUI_DISABLE_DEBUG_TOOLS
IMGUI_DISABLE_DEFAULT_FONT
IMGUI_DISABLE_OBSOLETE_FUNCTIONS
)
# Patch
execute_process(
COMMAND "patch" "-p1" "--forward" "--reject-file=-"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src"
INPUT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/fix-hidpi.patch"
OUTPUT_QUIET
)
# Install
setup_library(imgui TRUE FALSE)
# License
install(FILES src/LICENSE.txt src/docs/FONTS.md DESTINATION "${MCPI_LEGAL_DIR}/ImGui")

55
dependencies/imgui/fix-hidpi.patch vendored Normal file
View File

@ -0,0 +1,55 @@
--- a/backends/imgui_impl_glfw.cpp
+++ b/backends/imgui_impl_glfw.cpp
@@ -422,6 +422,21 @@ void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
io.AddFocusEvent(focused != 0);
}
+static void ImGui_ImplGlfw_ScaleMousePos(GLFWwindow* window, double &x, double &y) {
+ // Get Window Size
+ int window_width, window_height;
+ glfwGetWindowSize(window, &window_width, &window_height);
+ if (window_width <= 0 || window_height <= 0) {
+ return;
+ }
+ // Get Framebuffer Size
+ int framebuffer_width, framebuffer_height;
+ glfwGetFramebufferSize(window, &framebuffer_width, &framebuffer_height);
+ // Multiply
+ x *= double(framebuffer_width) / double(window_width);
+ y *= double(framebuffer_height) / double(window_height);
+}
+
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
@@ -429,6 +444,7 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
bd->PrevUserCallbackCursorPos(window, x, y);
ImGuiIO& io = ImGui::GetIO();
+ ImGui_ImplGlfw_ScaleMousePos(window, x, y);
io.AddMousePosEvent((float)x, (float)y);
bd->LastValidMousePos = ImVec2((float)x, (float)y);
}
@@ -738,6 +754,7 @@ static void ImGui_ImplGlfw_UpdateMouseData()
{
double mouse_x, mouse_y;
glfwGetCursorPos(window, &mouse_x, &mouse_y);
+ ImGui_ImplGlfw_ScaleMousePos(window, mouse_x, mouse_y);
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
}
@@ -831,13 +848,9 @@ void ImGui_ImplGlfw_NewFrame()
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
// Setup display size (every frame to accommodate for window resizing)
- int w, h;
int display_w, display_h;
- glfwGetWindowSize(bd->Window, &w, &h);
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
- io.DisplaySize = ImVec2((float)w, (float)h);
- if (w > 0 && h > 0)
- io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
+ io.DisplaySize = ImVec2((float)display_w, (float)display_h);
// Setup time step
// (Accept glfwGetTime() not returning a monotonically increasing value. Seems to happens on disconnecting peripherals and probably on VMs and Emscripten, see #6491, #6189, #6114, #3644)

49
dependencies/imgui/glad/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,49 @@
project(imgui-glad)
# Directories
set_and_mkdir(GLAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/glad")
set_and_mkdir(GLAD_SRC_DIR "${GLAD_DIR}/src")
set_and_mkdir(GLAD_INCLUDE_DIR "${GLAD_DIR}/include")
# Files
set(GLAD_SOURCES
"${GLAD_INCLUDE_DIR}/KHR/khrplatform.h"
"${GLAD_INCLUDE_DIR}/glad/glad.h"
"${GLAD_SRC_DIR}/glad.c"
)
# Find Python
find_package(Python REQUIRED QUIET)
# Generate
add_custom_command(
OUTPUT ${GLAD_SOURCES}
COMMAND "${Python_EXECUTABLE}"
ARGS "-m" "glad"
"--out" "${GLAD_DIR}"
"--api" "gl=1.1"
"--generator" "c"
"--reproducible"
"--quiet"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src"
VERBATIM
)
# Build
add_library(glad SHARED ${GLAD_SOURCES})
target_compile_definitions(glad
PUBLIC GLAD_GLAPI_EXPORT
PRIVATE GLAD_GLAPI_EXPORT_BUILD
)
# Link
target_link_libraries(glad PRIVATE dl)
# Headers
setup_header_dirs(glad
"${GLAD_INCLUDE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/include"
)
# Install
setup_library(glad TRUE FALSE)

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@ -0,0 +1,2 @@
#pragma once
#include <glad/glad.h>

1
dependencies/imgui/glad/src vendored Submodule

@ -0,0 +1 @@
Subproject commit e86f90457371c6233053bacf0d6f486a51ddcd67

1
dependencies/imgui/src vendored Submodule

@ -0,0 +1 @@
Subproject commit f5f11e94be35078c3bbb5196f55269f88634b9bd

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@ -5,11 +5,10 @@ include(FetchContent)
## Minecraft: Pi Edition
# Download
FetchContent_Declare(
minecraft-pi
FetchContent_Declare(minecraft-pi
URL "${CMAKE_CURRENT_SOURCE_DIR}/minecraft-pi-0.1.1.tar.gz"
)
FetchContent_Populate(minecraft-pi)
FetchContent_MakeAvailable(minecraft-pi)
# Install
install(
@ -17,13 +16,5 @@ install(
DESTINATION "${MCPI_INSTALL_DIR}/game"
USE_SOURCE_PERMISSIONS
REGEX "api" EXCLUDE
REGEX "data" EXCLUDE
)
if(NOT MCPI_HEADLESS_MODE)
install(
DIRECTORY "${minecraft-pi_SOURCE_DIR}/data/"
DESTINATION "${MCPI_INSTALL_DIR}/game/data"
USE_SOURCE_PERMISSIONS
)
endif()
install_symlink("game/minecraft-pi" "${MCPI_INSTALL_DIR}/minecraft-pi")

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@ -1,48 +0,0 @@
project(qemu)
## QEMU
# Version
set(QEMU_VERSION "8.1.3")
# Flatpak Support
set(QEMU_PATCH "")
if(MCPI_IS_FLATPAK_BUILD)
set(QEMU_PATCH "sed" "-i" "s/libdrm/libdrm-dis/g" "<SOURCE_DIR>/meson.build")
endif()
# Build
include(ProcessorCount)
ProcessorCount(NPROC)
include(ExternalProject)
ExternalProject_Add(qemu
URL "file://${CMAKE_CURRENT_SOURCE_DIR}/../../archives/qemu-${QEMU_VERSION}.tar.xz"
CONFIGURE_COMMAND
"${CMAKE_COMMAND}" "-E" "env"
"PKG_CONFIG_LIBDIR=$ENV{PKG_CONFIG_LIBDIR}"
"CFLAGS=-s"
"CXXFLAGS=-s"
"<SOURCE_DIR>/configure"
"--prefix=${CMAKE_INSTALL_PREFIX}"
"--cross-prefix="
"--cc=${CMAKE_C_COMPILER}"
"--cxx=${CMAKE_CXX_COMPILER}"
"--disable-debug-info"
"--target-list=arm-linux-user"
"--without-default-features"
USES_TERMINAL_CONFIGURE TRUE
BUILD_COMMAND "make" "-j${NPROC}" "qemu-arm"
USES_TERMINAL_BUILD TRUE
INSTALL_COMMAND ""
TEST_COMMAND ""
PATCH_COMMAND ${QEMU_PATCH}
BUILD_BYPRODUCTS "<BINARY_DIR>/qemu-arm"
)
# Install
ExternalProject_Get_property(qemu BINARY_DIR)
install(PROGRAMS "${BINARY_DIR}/qemu-arm" DESTINATION "${MCPI_BIN_DIR}")
# License
ExternalProject_Get_property(qemu SOURCE_DIR)
install(FILES "${SOURCE_DIR}/COPYING" DESTINATION "${MCPI_LEGAL_DIR}/qemu")

19
dependencies/runtime/CMakeLists.txt vendored Normal file
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@ -0,0 +1,19 @@
project(runtime)
## Extra Runtime
# QEMU
set(QEMU_VERSION "9.1.1")
force_set(RUNTIME_QEMU_ARCHIVE "${CMAKE_CURRENT_SOURCE_DIR}/../../archives/qemu-${QEMU_VERSION}.tar.xz" FILEPATH)
if(NOT BUILD_NATIVE_COMPONENTS)
force_set(TRAMPOLINE_HEADERS_ONLY TRUE BOOL)
endif()
# Build
add_subdirectory(src)
# RPath
if(TARGET runtime)
set_target_properties(runtime PROPERTIES INSTALL_RPATH "$ORIGIN/../lib/native")
target_link_options(runtime PRIVATE "LINKER:--disable-new-dtags")
endif()

1
dependencies/runtime/src vendored Submodule

@ -0,0 +1 @@
Subproject commit c1b4b02770dee1f5dfca2ca21a627baf10942cde

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@ -7,24 +7,12 @@ add_compile_options(-w)
# Build
add_library(stb_image SHARED src/stb_image_impl.c)
target_include_directories(
stb_image
PUBLIC
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${MCPI_SDK_INCLUDE_DIR}/stb_image>"
)
target_link_libraries(stb_image PRIVATE m)
target_compile_definitions(stb_image PUBLIC STBI_ONLY_PNG)
setup_header_dirs(stb_image "${CMAKE_CURRENT_SOURCE_DIR}/include")
# Install
install(TARGETS stb_image DESTINATION "${MCPI_LIB_DIR}")
install(
DIRECTORY "include/"
DESTINATION "${MCPI_SDK_INCLUDE_DIR}/stb_image"
FILES_MATCHING
PATTERN "*.h"
)
install(TARGETS stb_image EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
setup_library(stb_image TRUE TRUE)
# License
install(FILES include/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/stb_image")

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@ -0,0 +1,20 @@
project(symbol-processor)
# Install Dependencies
set(SRC "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(NODE_MODULES "${SRC}/node_modules")
function(npm_run)
execute_process(
COMMAND npm ${ARGV}
WORKING_DIRECTORY "${SRC}"
RESULT_VARIABLE RESULT
)
if(NOT RESULT EQUAL 0)
file(REMOVE_RECURSE "${NODE_MODULES}")
message(FATAL_ERROR "Unable To Run NPM Command")
endif()
endfunction()
if(NOT EXISTS "${NODE_MODULES}")
npm_run(ci --silent)
npm_run(run --silent lint)
endif()

1
dependencies/symbol-processor/src vendored Submodule

@ -0,0 +1 @@
Subproject commit c803572e248998cc9d197f84661fea56bebf7346

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@ -9,4 +9,4 @@ add_compile_options(-w)
add_subdirectory(src EXCLUDE_FROM_ALL)
# License
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/utf8cpp")
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/UTF8-CPP")

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@ -1,18 +0,0 @@
project(zenity)
# Silence Warnings
add_compile_options(-w)
## Zenity
# Download
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(zenity-build ALL DEPENDS zenity)
# Install
install(TARGETS zenity DESTINATION "${MCPI_BIN_DIR}")
# License
install(FILES src/COPYING DESTINATION "${MCPI_LEGAL_DIR}/zenity")

@ -1 +0,0 @@
Subproject commit a7496461161c917878d58131711425e7c8e59436

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@ -1,106 +0,0 @@
# Architecture
## Launch Sequence
### Common
1. The launcher forks itself.
1. The child process continues the launch sequence.
2. The original process monitors the child process for crashes.
### Client
1. The launcher is started by the user.
1. The launcher starts several Zenity dialogs to configure MCPI-Reborn.
1. If the corresponding environmental variable for a setting is specified, it will be used instead of the dialog.
2. If a setting is cached, then the dialog's default value will be the cached value instead of the normal default.
3. When configuration has been completed, the settings specified will be cached.
2. The launcher replaces itself with MCPI.
1. MCPI-Reborn components are loaded using ``LD_PRELOAD`` and ``LD_LIBRARY_PATH``.
2. If the Media Layer Proxy is enabled, then the Media Layer Proxy Client is started as a sub-process.
### Server
1. The launcher is started by the user.
2. The launcher replaces itself with MCPI.
## Components
### Launcher
This component configures the various environmental variables required for MCPI-Reborn to work. When running in client-mode, this component will also launch several Zenity dialogs for interactive configuration.
The environmental variables configured by this component includes:
* ``LD_PRELOAD``
* ``LD_LIBRARY_PATH``
* ``MCPI_FEATURE_FLAGS``
* ``MCPI_RENDER_DISTANCE``
* ``MCPI_USERNAME``
This is always compiled for the host system's architecture.
### Media Layer
The Media Layer handles MCPI's graphics calls and user input. It replaces MCPI's native usage of SDL 1.2 with GLFW.
#### Core
This sub-component re-implements a subset of SDL 1.2 calls with GLFW. It also provides a few utility functions that are used internally by MCPI-Reborn.
The utility functions include:
* Fullscreen
* Audio
* Etc
This is always compiled for the host system's architecture unless the Media Layer Proxy is disabled.
This was created because SDL 1.2 has numerous bugs and is in-general unsupported.
#### Proxy
This sub-component must be used if the host system's architecture isn't ARM. It uses UNIX pipes to cross architectural boundaries and allow MCPI to use the Media Layer Core (which is always compiled for the host system's architecture).
It is made of two parts:
* Media Layer Proxy Server
* Links To MCPI
* Creates The UNIX Pipes
* Same External API As The Media Layer Core
* Compiled For ARM
* Media Layer Proxy Client
* Links To The Media Layer Core
* Connects To The Media Layer Proxy Server
* Uses The System's Native GLES Driver (ie. Mesa)
* Compiled For The Host System's Architecture
While proxying all Media Layer Core API calls across UNIX pipes does hurt performance, it is better than emulating the entire graphics stack.
Using this in server-mode is redundant (but is possible).
#### Extras
This sub-component contains code that must always be linked directly to MCPI.
This is always compiled for ARM.
#### Headers
This sub-component includes headers for SDL, GLES, and EGL allowing easy (cross-)compilation.
### Mods
This component patches MCPI to modify its behavior. It's loaded using ``LD_PRELOAD``.
This is always compiled for ARM.
### ``libreborn``
This component contains various utility functions including:
* Code Patching (ARM Only)
* Logging
* Etc
The code patching is ARM only because it relies on hard-coded ARM instructions. However, this is irrelevant since code patching is only needed in ARM code (to patch MCPI).
### ``symbols``
This component contains all MCPI symbols.
## Dependencies
MCPI-Reborn has several dependencies:
* MCPI (Bundled)
* GLFW (Only In Client Mode; Bundled)
* OpenGL ES 2.0
* OpenAL (Only In Client Mode)
* ZLib (Required By LibPNG; Bundled)
* LibPNG (Bundled)
* QEMU User Mode (Only On Non-ARM Hosts; Runtime Only)
* Zenity (Only In Client Mode; Runtime Only; Bundled)

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@ -1,22 +0,0 @@
# Building
## Dependencies
### Debian/Ubuntu
```sh
./scripts/install-dependencies.sh
```
## Instructions
```sh
./scripts/build.sh <client|server> <armhf|arm64|i686|amd64>
```
### Custom CMake Arguments
```sh
./scripts/setup.sh <client|server> <armhf|arm64|i686|amd64> <Custom CMake Arguments>
./scripts/build.sh <client|server> <armhf|arm64|i686|amd64>
```
### Environment Variables
* ``MCPI_TOOLCHAIN_USE_DEFAULT_SEARCH_PATHS``: Use Default CMake Search Paths Rather Than Guessing

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@ -1,35 +1,156 @@
# Changelog
**3.0.0**
* Modding API Revamped
* `*(unsigned char **)` Is Dead!
* Now C++ Only
* Add Peaceful Mode To Options Screen
* Proper Create New World Screen
* Proper Chat Screen
* New Feature Flags
* New Functionality
* `Animated Lava` (Enabled By Default)
* `Animated Fire` (Enabled By Default)
* `Add Cake` (Enabled By Default)
* `Use Java Beta 1.3 Light Ramp` (Enabled By Default)
* `Send Full Level When Hosting Game` (Enabled By Default)
* `Food Overlay` (Disabled By Default)
* `Add Splashes` (Enabled By Default)
* `Display Date In Select World Screen` (Enabled By Default)
* `Optimized Chunk Sorting` (Enabled By Default)
* `Fix Held Item Caching` (Enabled By Default)
* `Add Reborn Info To Options` (Enabled By Default)
* `Log FPS` (Disabled By Default)
* `Add Welcome Screen` (Enabled By Default)
* `F3 Debug Information` (Enabled By Default)
* `Multidraw Rendering` (Enabled By Default)
* `Add Missing Language Strings` (Enabled By Default)
* `Fix Pigmen Burning In The Sun` (Enabled By Default)
* `Fix Carried Grass's Bottom Texture` (Enabled By Default)
* `Hide Crosshair In Third-Person` (Enabled By Default)
* `Fix Camera Legs` (Enabled By Default)
* `Implement Crafting Remainders` (Enabled By Default)
* `Fix Door Duplication` (Enabled By Default)
* `Fix Cobweb Lighting` (Enabled By Default)
* `Fix Sneaking Syncing` (Enabled By Default)
* `Fix Fire Immunity` (Enabled By Default)
* `Fix Fire Syncing` (Enabled By Default)
* `Fix Sunlight Not Properly Setting Mobs On Fire` (Enabled By Default)
* `Stop Creative Players From Burning` (Enabled By Default)
* `Render Fire In Third-Person` (Enabled By Default)
* `Improved Water Rendering` (Enabled By Default)
* `Classic Item Count UI` (Enabled By Default)
* `Allow High-Resolution Title` (Enabled By Default)
* `Improved Classic Title Positioning` (Enabled By Default)
* `Use Updated Title` (Enabled By Default)
* `Hide Block Outline When GUI Is Hidden` (Enabled By Default)
* `Fix Crash When Generating Certain Seeds` (Enabled By Default)
* `Click Buttons On Mouse Down` (Enabled By Default)
* `3D Dropped Items` (Enabled By Default)
* `Render Entity Shadows` (Enabled By Default)
* `Render Vignette` (Enabled By Default)
* `Increase Render Chunk Size` (Enabled By Default)
* `Proper Entity Shading` (Enabled By Default)
* `Fix Sugar Position In Hand` (Enabled By Default)
* `Fix Reloading Textures On Resize` (Enabled By Default)
* `Improved UI Scaling` (Enabled By Default)
* `Text Rendering Fixes` (Enabled By Default)
* `Close Editor When Sign Is Destroyed` (Enabled By Default)
* `Remove Chest Placement Restrictions` (Enabled By Default)
* `Fix Hanging When No Valid Spawn Point Exists` (Enabled By Default)
* `Batch Font Rendering` (Enabled By Default)
* `Fix Furnace Screen Visual Bug` (Enabled By Default)
* `Fix Held Item Poking Through Screen Overlay` (Enabled By Default)
* Existing Functionality (All Enabled By Default)
* `Fix Screen Rendering When Hiding HUD`
* `Sanitize Usernames`
* `Patch RakNet Security Bug`
* `Log RakNet Startup Errors`
* `Prevent Unnecessary Server Pinging`
* `Proper OpenGL Buffer Generation`
* `Fullscreen Support`
* `Always Save Chest Tile Entities`
* `Fix Transferring Durability When Using Items`
* `Fix Switching Perspective While Sneaking`
* `Log Chat Messages`
* `Log Game Status`
* `Screenshot Support`
* `Fix Camera Functionality`
* `Property Scale Animated Textures`
* `Enable Text Input`
* `Update Default Options`
* `Fix options.txt Loading/Saving`
* `Extend Supported Keycodes`
* Split Up `Remove Creative Mode Restrictions` Feature Flag
* `Remove Creative Mode Restrictions` (Disabled By Default)
* `Display Slot Count In Creative Mode` (Disabled By Default)
* `Force Survival Mode Inventory UI` (Disabled By Default)
* `Force Survival Mode Inventory Behavior` (Disabled By Default)
* `Maximize Creative Mode Inventory Stack Size` (Disabled By Default)
* Split Up `Miscellaneous Input Fixes` Feature Flag
* `Fix Escape Key Handling` (Enabled By Default)
* `Stop Locked Mouse From Interacting With HUD` (Enabled By Default)
* Rename Feature Flags
* `Disable Buggy Held Item Caching` To `Fix Held Item Caching`
* `Disable 'gui_blocks' Atlas` To `Regenerate "gui_blocks" Atlas`
* `Fix Sign Placement` To `Enable Sign Screen`
* `Force Touch GUI Inventory` To `Force Touch UI Inventory`
* `Full Touch GUI` To `Full Touch UI`
* `Force Touch GUI Button Behavior` To `Force Touch UI Button Behavior`
* `Remove Forced GUI Lag (Can Break Joining Servers)` To `Remove Forced UI Lag (Can Break Joining Servers)`
* `Hide Block Outline When GUI Is Hidden` To `Hide Block Outline When UI Is Hidden`
* `Fix Camera Functionality` To `Add Camera Functionality`
* `Fix Camera Rendering` To `Enable Camera Rendering`
* `Fix Camera Legs` To `Render Camera Legs`
* Add Milk Buckets
* Included In The `Add Buckets` Feature Flag
* Removed `Property Scale Animated Textures` Feature Flag
* Removed `Remove Invalid Item Background` Feature Flag
* Improve Death Messages
* Massive Build System Improvements
* Fix Item Dropping When Killing Players From The Server Console
* Fix Furnace Visual Bug When Using Lava Bucket As Fuel
* `overwrite_calls` Now Scans VTables
* Unify Server/Client Builds
* Controller Support Removed
* Brand New Launcher UI!
**2.5.3**
* Add `Replace Block Highlight With Outline` Feature Flag (Enabled By Default)
* By Default, The Outline Width Is Set Using The GUI Scale
* This Can Be Overridden Using The `MCPI_BLOCK_OUTLINE_WIDTH` Environmental Variable
* Added `overwrite_calls_within` Function
**2.5.2**
* Add ``3D Chest Model`` Feature Flag (Enabled By Default)
* Add `3D Chest Model` Feature Flag (Enabled By Default)
* Stop Using Jenkins
* Replace ``iconv``
* Replace `iconv`
* Replace LibPNG
**2.5.1**
* Allow Overriidng Custom Skin Server Using ``MCPI_SKIN_SERVER`` Environmental Variable
* Allow Overriding Custom Skin Server Using `MCPI_SKIN_SERVER` Environmental Variable
* Fix Bug With SDK Generation
**2.5.0**
* [Custom skin support](CUSTOM_SKINS.md)!
* Add ``Load Custom Skins`` Feature Flag (Enabled By Default)
* Add `Load Custom Skins` Feature Flag (Enabled By Default)
**2.4.9**
* Allow Overriding GUI Scale With ``MCPI_GUI_SCALE`` Environmental Variable
* Add ``Disable Block Tinting`` Feature Flag (Disabled By Default)
* Add ``Disable Hostile AI In Creative Mode`` Feature Flag (Enabled By Default)
* Allow Overriding GUI Scale With `MCPI_GUI_SCALE` Environmental Variable
* Add `Disable Block Tinting` Feature Flag (Disabled By Default)
* Add `Disable Hostile AI In Creative Mode` Feature Flag (Enabled By Default)
* Allow Accessing Configuration At Runtime (Useful For Mods That Need To Support Multiple Versions)
**2.4.8**
* Fix Bug In ``extract_from_bl_instruction``
* Fix Bug In `extract_from_bl_instruction`
* Update LIEF And GLFW
* Allow Mods To Access The Original GLFW Keycode For Key Events (But Better)
* More Accurate Sound
**2.4.7**
* Improve Server Performance
* Add ``Add Biome Colors To Grass`` Feature Flag (Disabled By Default)
* Add ``Generate Caves`` Feature Flag (Enabled By Default)
* Add `Add Biome Colors To Grass` Feature Flag (Disabled By Default)
* Add `Generate Caves` Feature Flag (Enabled By Default)
* Allow Mods To Access The Original GLFW Keycode For Key Events
**2.4.6**
@ -43,16 +164,16 @@
**2.4.4**
* Cache Previous Launcher Configuration
* Add ``MCPI_API_PORT`` Environmental Variable
* Add `MCPI_API_PORT` Environmental Variable
* Fix Particles In Front-Facing View
* Fixed Launch Crash On Ubuntu ARM64
* PatchELF Replaced With LIEF
* Moved ``3D Anaglyph`` Feature Flag To Options Screen
* Add ``Improved Classic Title Screen`` Feature Flag (Enabled By Default)
* Moved `3D Anaglyph` Feature Flag To Options Screen
* Add `Improved Classic Title Screen` Feature Flag (Enabled By Default)
* Add Quit button
* Add Options Button (Moved From ``Fix Options Screen`` Feature Flag)
* Add ``Disable Speed Bridging`` Feature Flag (Disabled By Default)
* Add ``Disable Creative Mode Mining Delay`` Feature Flag (Disabled By Default)
* Add Options Button (Moved From `Fix Options Screen` Feature Flag)
* Add `Disable Speed Bridging` Feature Flag (Disabled By Default)
* Add `Disable Creative Mode Mining Delay` Feature Flag (Disabled By Default)
* Improved Feature Flag Names
* Miscellaneous Bug Fixes
* Improved Build System
@ -74,11 +195,11 @@
* More Reliable AppImages
* CMake Refactors
* Disable Broken Touchscreen-Specific Block Outline Behavior
* Add ``Remove Forced GUI Lag (Can Break Joining Servers)`` Feature Flag (Disabled By Default)
* Add ``Add Buckets`` Feature Flag (Enabled By Default)
* Add ``Classic HUD`` Feature Flag (Enabled By Default)
* Add ``Translucent Toolbar`` Feature Flag (Enabled By Default)
* Add ``Force EGL`` Feature Flag (Disabled By Default)
* Add `Remove Forced GUI Lag (Can Break Joining Servers)` Feature Flag (Disabled By Default)
* Add `Add Buckets` Feature Flag (Enabled By Default)
* Add `Classic HUD` Feature Flag (Enabled By Default)
* Add `Translucent Toolbar` Feature Flag (Enabled By Default)
* Add `Force EGL` Feature Flag (Disabled By Default)
* Fix Sound Pitch/Volume/Attenuation
* Fix Holding Left-Click When Attacking
* Don't Force EGL (Should Fix Some NVIDIA Systems)
@ -92,7 +213,7 @@
* Bug Fixes
**2.3.11**
* ``--version`` Command Line Option
* `--version` Command Line Option
* TPS Measured In Benchmark & Server
* Front-Facing Third-Person
* GLESv1 Comparability Layer
@ -118,39 +239,39 @@
* Don't Append Hyphens To New World Name, Only Folder Names
**2.3.6**
* Fix ``Invert Y-axis`` Option Name
* Fix `Invert Y-axis` Option Name
* Improve Touch GUI Inventory In Non-Touch GUI
* New Create World Dialog
* Controlled By ``Implement Create World Dialog`` Feature Flag (Enabled By Default)
* Controlled By `Implement Create World Dialog` Feature Flag (Enabled By Default)
* Custom World Names
* Game-Mode Selection
* Custom Seeds
**2.3.5**
* Renamed Some Feature Flags
* Add ``Improved Title Background`` Feature Flag (Enabled By Default)
* Add `Improved Title Background` Feature Flag (Enabled By Default)
* Non-Touch GUI Rework
* Make ``Full Touch GUI`` Feature Flag Disabled By Default
* Add ``Force Touch GUI Button Behavior`` Feature Flag (Enabled By Default)
* Add ``Improved Button Hover Behavior`` Feature Flag (Enabled By Default)
* Make `Full Touch GUI` Feature Flag Disabled By Default
* Add `Force Touch GUI Button Behavior` Feature Flag (Enabled By Default)
* Add `Improved Button Hover Behavior` Feature Flag (Enabled By Default)
**2.3.4**
* AppImage Fixes
* Make Death Messages Customizable Server-Side
* Fix Q-Key Behavior Behavior When Editing Signs
* Add ``Force Touch Inventory`` Feature Flag (Disabled By Default)
* Add ``Fix Pause Menu`` Feature Flag (Enabled By Default)
* Add `Force Touch Inventory` Feature Flag (Disabled By Default)
* Add `Fix Pause Menu` Feature Flag (Enabled By Default)
* Enables Server Visibility Toggle Button
* Options Changes (Not Supported On Legacy)
* Add ``Fix Options Screen`` Feature Flag (Enabled By Default)
* Add `Fix Options Screen` Feature Flag (Enabled By Default)
* Adds Options Button To Classic UI Start Screen
* Removes Useless Options Toggles
* Fixes Options Toggles' Default Position
* Store Multiple Settings In `options.txt`
* ``Peaceful Mode`` Feature Flag Moved To ``game_difficulty``
* ``Smooth Lighting`` Feature Flag Moved To ``gfx_ao``
* ``Fancy Graphics`` Feature Flag Moved To ``gfx_fancygraphics``
* ``Disable Hosting LAN Worlds`` Feature Flag Moved To ``mp_server_visible_default``
* `Peaceful Mode` Feature Flag Moved To `game_difficulty`
* `Smooth Lighting` Feature Flag Moved To `gfx_ao`
* `Fancy Graphics` Feature Flag Moved To `gfx_fancygraphics`
* `Disable Hosting LAN Worlds` Feature Flag Moved To `mp_server_visible_default`
**2.3.3**
* Add More Blocks To Expanded Creative Inventory
@ -161,31 +282,31 @@
* Add More Blocks To Expanded Creative Inventory
* Fix Nether Reactor With Creative Restrictions Disabled
* Alphabetize Feature Flags
* Add ``Disable V-Sync`` Feature Flag (Disabled By Default)
* Add `Disable V-Sync` Feature Flag (Disabled By Default)
**2.3.1**
* Internal Refactor Of ``libreborn``
* Remove Use Of ``/bin/sh``
* Internal Refactor Of `libreborn`
* Remove Use Of `/bin/sh`
* Load Custom Mods First
* Use Zenity Dark Mode
* Add ``Improved Cursor Rendering`` Feature Flag (Enabled By Default)
* Add `Improved Cursor Rendering` Feature Flag (Enabled By Default)
**2.3.0**
* Switch To AppImage For Packaging
* Prevent OpenAL From Crashing When Out Of Memory
* Vendor GLFW & Zenity
* Seamless Wayland Support
* Add ``MCPI_DEBUG`` Environmental Variable
* Add ``Disable Hosting LAN Worlds`` Feature Flag (Disabled By Default)
* Add ``Fix Furnace Not Checking Item Auxiliary`` Feature Flag (Enabled By Default)
* Add ``Disable Raw Mouse Motion (Not Recommended)`` Feature Flag (Disabled By Default) For Broken X11 Setups
* Add `MCPI_DEBUG` Environmental Variable
* Add `Disable Hosting LAN Worlds` Feature Flag (Disabled By Default)
* Add `Fix Furnace Not Checking Item Auxiliary` Feature Flag (Enabled By Default)
* Add `Disable Raw Mouse Motion (Not Recommended)` Feature Flag (Disabled By Default) For Broken X11 Setups
* Added Back `~/.minecraft-pi/mods`
* Improve Build System
* Improve Documentation
**2.2.11**
* Add ``Close Current Screen On Death`` Feature Flag (Enabled By Default) To Prevent Bugs
* Fix More Furnace UI Bugs When Using "Disable 'gui_blocks' Atlas"
* Add `Close Current Screen On Death` Feature Flag (Enabled By Default) To Prevent Bugs
* Fix More Furnace UI Bugs When Using `Disable 'gui_blocks' Atlas`
**2.2.10**
* Fix Bug With Picking Up Items In "Remove Creative Mode Restrictions" Mode
@ -195,8 +316,8 @@
* Store Files In `/usr/lib`
**2.2.8**
* Add ``Hide Chat Messages`` Optional Feature Flag
* Add ``Remove Creative Mode Restrictions`` Optional Feature Flag
* Add `Hide Chat Messages` Optional Feature Flag
* Add `Remove Creative Mode Restrictions` Optional Feature Flag
* Improve GLFW->SDL Mouse Motion Event Conversion
* Performance Optimizations
* Make Majority Of Server-Specific Logging Code Also Apply To The Client
@ -228,15 +349,15 @@
* Make Missing Sound Event Cause Warning Rather Than Crash
**2.2.1**
* Prevent ``random.burp`` Sound From Crashing Game
* Prevent `random.burp` Sound From Crashing Game
* Always Cleanup Media Layer, Even On Crash
* Resolve All Sounds On Startup
**2.2.0**
* Sound Support
* Split Off ``Allow Joining Survival Servers`` From Game-Mode Mod
* Split Off `Allow Joining Survival Servers` From Game-Mode Mod
* Separate Headless Code From Server Code
* Fix Bug Where ``RakNetInstance`` Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
* Fix Bug Where `RakNetInstance` Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
* Clean-Up Code
* Remove Support For Debian Buster
@ -253,7 +374,7 @@
* Print Error Message If RakNet Fails To Start
**2.1.4**
* Fix ``RakNet::RakString`` Security Bug
* Fix `RakNet::RakString` Security Bug
**2.1.3**
* Workaround Broken Library Search Path On Some ARM 32-Bit Systems
@ -265,16 +386,16 @@
* Fix Symlink Code
**2.1.0**
* Allow Binding ``Q`` Key To Item Dropping
* Allow Binding `Q` Key To Item Dropping
* Expose More Feature Flags
* Replace ``Mob Spawning`` Feature Flag With ``Force Mob Spawning``
* Fix ``ESC`` Key In Options Menu When ``Miscellaneous Input Fixes`` Is Enabled
* Replace `Mob Spawning` Feature Flag With `Force Mob Spawning`
* Fix `ESC` Key In Options Menu When `Miscellaneous Input Fixes` Is Enabled
**2.0.9**
* Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The ``gui_blocks`` Atlas Is Disabled
* Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The `gui_blocks` Atlas Is Disabled
**2.0.8**
* Use Default Port In ``servers.txt`` If Not Specified
* Use Default Port In `servers.txt` If Not Specified
**2.0.7**
* Fix Sign Text Not Updating In Multiplayer When Exiting Editing UI Using Escape Button
@ -291,7 +412,7 @@
* Optimize Media Layer Proxy
**2.0.3**
* Make ``kill`` Admin Command Print Death Message
* Make `kill` Admin Command Print Death Message
**2.0.2**
* Fix Mouse Cursor Bugs

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@ -1,61 +0,0 @@
# Command Line Usage
## Command Line Arguments
### ``--version`` (Or ``-v``)
If you run MCPI-Reborn with ``--version`` it will print its version to ``stdout``.
### ``--debug``
This sets ``MCPI_DEBUG``.
### Client Mode Only
#### ``--print-available-feature-flags``
This print the available feature flags (and their default values) to ``stdout`` and then immediately exit.
The feature flags are printed in the following format:
```
TRUE This Flag Is On By Default
FALSE This Flag Is Off By Default
```
#### ``--default``
This will skip the startup configuration dialogs and just use the default values. This will use the cached configuration unless ``--no-cache`` is used.
#### ``--benchmark``
This will make MCPI-Reborn enter a simple benchmark mode. This means automatically loading a newly generated world, then rotating the camera for a period of time. When it has finished, it will then exit and print the average FPS while the world was loaded. In this mode, all user input is blocked. However you can still modify rendering settings by changing feature flags.
The world used will always be re-created on start and uses a hard-coded seed.
#### ``--no-cache``
This will skip loading and saving the cached launcher configuration.
#### ``--wipe-cache``
This will wipe the cached launcher configuration.
### Server Mode Only
#### ``--only-generate``
This will make MCPI-Reborn immediately exit once world generation has completed. This is mainly used for automatically testing MCPI-Reborn.
## Environmental Variables
### ``MCPI_DEBUG``
This enables debug logging if it is set.
### ``MCPI_API_PORT``
This configures the API to use a different port (the default is 4711).
### Client Mode Only
If any of the following variables aren't set, one configuration dialog will open on startup for each unset variable.
#### ``MCPI_FEATURE_FLAGS``
This corresponds to ``--print-available-feature-flags``. This is just a list of all enabled feature flags separated by ``|``.
For instance, the string ``Feature A|Feature B`` would enable both ``Feature A`` and ``Feature B`` and *disable every other available feature flag*.
#### ``MCPI_RENDER_DISTANCE``
This is the render distance. The possible values are: ``Far``, ``Normal``, ``Short``, and ``Tiny``.
#### ``MCPI_USERNAME``
This is the username.

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@ -24,22 +24,3 @@
| Scroll Wheel | Cycle Selected Item In Toolbar |
| Left-CLick | Attack/Destroy |
| Right-Click | Use Item/Place Block |
## Game Controller
| Action | Function |
| --- | --- |
| A | Jump |
| Y | Open Inventory |
| B | Sneak[^1] |
| X | Open Crafting |
| D-Pad Up | Change Perspective |
| D-Pad Down | Drop Item |
| D-Pad Right | Open Chat |
| Left/Right Bumper | Cycle Selected Item In Toolbar |
| Left Trigger | Use Item/Place Block |
| Right Trigger | Attack/Destroy |
| Start/Back | Pause |
| Left Stick | Movement |
| Right Stick | Camera Control |
[^1]: Unlike Minecraft: Bedrock Edition, this *is not* a toggle.

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@ -7,4 +7,5 @@
| [Ghidra](https://ghidra-sre.org) | Used For Decompiling Minecraft: Pi Edition |
| [RetDec](https://retdec.com) | Used For Decompiling Minecraft: Pi Edition |
| [minecraft-linux/mcpelauncher-core](https://github.com/minecraft-linux/mcpelauncher-core/blob/6b5e17b5685a612143297ae4595bdd12327284f3/src/patch_utils.cpp#L42) | Original Function Overwrite Code |
| [Hooking C Functions at Runtime - Thomas Finch](http://thomasfinch.me/blog/2015/07/24/Hooking-C-Functions-At-Runtime.html) | Original Patching Code |
| [Hooking C Functions at Runtime - Thomas Finch](http://thomasfinch.me/blog/2015/07/24/Hooking-C-Functions-At-Runtime.html) | Original Patching Code |
| [ReMinecraftPE](https://github.com/ReMinecraftPE/mcpe) | A Lot Of Decompiled Code |

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@ -3,4 +3,4 @@ MCPI-Reborn supports downloading custom skins from [a central skin server](https
This *does not* cache skins and *will not* work without internet access.
Custom skins can be disabled using the ``Load Custom Skins`` feature flag.
Custom skins can be disabled using the `Load Custom Skins` feature flag.

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@ -1,20 +1,14 @@
# Dedicated Server
The dedicated server is a version of Minecraft: Pi Edition modified to run in a headless environment. It loads settings from a ``server.properties`` file.
The dedicated server is a version of Minecraft: Pi Edition modified to run in a headless environment. It loads settings from a `server.properties` file.
This server is also compatible with MCPE Alpha v0.6.1[^1].
## Setup
### Debian Package
To use, install and run ``minecraft-pi-reborn-server``. It will generate the world and ``server.properties`` in the current directory.
### Docker Image
~~An official Docker image is also provided: [thebrokenrail/minecraft-pi-reborn-server](https://hub.docker.com/r/thebrokenrail/minecraft-pi-reborn-server).~~
Use the provided Dockerfile.server at the root, there's a sample compose.yml file you can use with ``docker compose``
To use, run the normal AppImage with the `--server` argument. It will generate the world and `server.properties` in the current directory.
## Server Limitations
* Player data is not saved because of limitations with MCPE LAN worlds (This means player position and inventory are both reset)
* An easy workaround is to place your inventory in an easily reachable chest before logging off
* Survival Mode servers are incompatible with unmodded MCPI
* Player data is not saved because of limitations with MCPE LAN worlds
* An easy workaround is to place your inventory in a chest before logging off
* Survival Mode servers are incompatible with un-modded MCPI
[^1]: The exception to this is buckets, those will crash MCPE players.
[^1]: The exception to this is buckets and other modded items, those will crash MCPE players.

70
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@ -0,0 +1,70 @@
---
gitea: none
include_toc: true
---
# Getting Started
Welcome to the official guide for setting up Minecraft: Pi Edition: Reborn (also known as MCPI-Reborn)! This document will help you through the installation and setup process.
## System Requirements
MCPI-Reborn requires support for OpenGL ES v2.0 (unlike the original game, which used OpenGL ES v1.1). It also only supports Linux-based systems.
In addition, while the original game could only be run on the Raspberry Pi, MCPI-Reborn is much more flexible. It supports running on 32-bit ARM (known as `armhf`), 64-bit ARM (known as `arm64`), and 64-bit x86 (known as `amd64`).
## Installation
There are three supported ways to install MCPI-Reborn.
### AppImage
The first supported way to install MCPI-Reborn is with an [AppImage](https://appimage.org). An AppImage is a portable application format that allows users to run software without installation.
To run MCPI-Reborn, all you need to do is [download the latest AppImage](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases/latest) for your architecture and run it.
More details can be found [here](https://docs.appimage.org/introduction/quickstart.html#how-to-run-an-appimage).
<details>
<summary><b>Additional System Requirements</b></summary>
The AppImage requires Debian Bullseye or higher. This is equivalent to Ubuntu 20.04.
It also requires some additional packages. To install them, run:
```sh
sudo apt install -y libfuse2 libopenal1 libglib2.0-0
```
</details>
### Flatpak
The next method is the official [Flatpak](https://www.flatpak.org/). This method has the additional benefit of built-in sandboxing. Unfortunately, it does not support 32-bit ARM systems.
It can be installed through [Flathub](https://flathub.org/apps/details/com.thebrokenrail.MCPIReborn).
### Pi-Apps
The final supported method is [Pi-Apps](https://github.com/Botspot/pi-apps). It is a ["well-maintained collection of app installation-scripts"](https://github.com/Botspot/pi-apps#:~:text=well-maintained%20collection%20of%20app%20installation-scripts) that includes support for MCPI-Reborn.
The list of systems supported by Pi-Apps can be found [here](https://github.com/Botspot/pi-apps?tab=readme-ov-file#supported-systems).
## Managing Game Data
Just as regular Minecraft stores game data at `~/.minecraft`, MCPI-Reborn uses `~/.minecraft-pi`[^1]. This is the profile directory and is where your worlds, screenshots, and game settings are stored.
The profile directory can easily be accessed by opening MCPI-Reborn and going to `Options -> Reborn -> Profile Directory`.
## Sound
One of MCPI-Reborn's most important modifications is the addition of a sound engine. However, due to copyright limitations, Minecraft's sounds cannot be distributed with MCPI-Reborn and must be installed manually.
Fortunately, installing the sound data is simple:
1. Obtain a valid Minecraft: Pocket Edition v0.6.1[^2] APK file.
2. Extract `lib/*/libminecraftpe.so` from the APK.
3. Create the directory `<Profile Directory>/overrides` if it does not already exist.
4. Copy `libminecraftpe.so` into `<Profile Directory>/overrides`.
5. Sound should now be fully functional!
## Custom Textures
MCPI-Reborn allows users to easily use custom textures through the use of an "overrides directory." Any files placed in this directory will automatically replace their equivalent file in MCPI-Reborn.
For instance, to override `data/images/terrain.png`, you would copy the replacement file to `<Overrides Folder>/images/terrain.png`.
The overrides directory is located at `<Profile Directory>/overrides`.
## Discord
If you have any questions or just want to talk about Minecraft: Pi Edition, there is an [official Discord server](https://discord.com/invite/aDqejQGMMy)!
[^1]: When using the Flatpak, the profile directory is located at `~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi`.
[^2]: This is not a strict requirement; a Minecraft: Pocket Edition v0.8.1 APK would likely work, but it is not guaranteed.

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@ -1,27 +0,0 @@
# Installation
## AppImage
Download packages [here](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases).
### System Requirements
* Debian Buster/Ubuntu 18.04 Or Higher
* Client-Only Dependencies
* Graphics Drivers
* GTK+ 3
* Debian/Ubuntu: ``sudo apt install libgtk-3-0``
* Arch: ``sudo pacman -S gtk3``
* OpenAL
* Debian/Ubuntu: ``sudo apt install libopenal1``
* Arch: ``sudo pacman -S openal``
### Running
Follow [these](https://docs.appimage.org/introduction/quickstart.html#how-to-run-an-appimage) instructions.
## Flatpak
<a href="https://flathub.org/apps/details/com.thebrokenrail.MCPIReborn"><img width="240" alt="Download On Flathub" src="https://flathub.org/assets/badges/flathub-badge-en.svg" /></a>
### Note
Game data is stored in ``~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi`` instead of ``~/.minecraft-pi``.
## Arch User Repository (Arch Linux Only)
The [``minecraft-pi-reborn-git``](https://aur.archlinux.org/packages/minecraft-pi-reborn-git) is available in the AUR.

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@ -1,16 +0,0 @@
# Multiplayer
MCPI-Reborn supports two ways to play multiplayer.
## Local Network (LAN)
This is also supported by vanilla MCPI. Just load a world in MCPI and other devices on the network can join.
## External Servers
Unlike vanilla MCPI, MCPI-Reborn allows you to natively join a server outside of the local network. Just modify ``~/.minecraft-pi/servers.txt`` and it should show up in MCPI's server list.
### Example ``~/.minecraft-pi/servers.txt``
```
# Default Port Is 19132
example.com
# Custom Port
example.com:19133
```

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@ -1,6 +0,0 @@
# Overriding Assets
To make overriding assets easier, MCPI-Reborn provides an overrides folder. Any file located in Minecraft: Pi Edition's ``data`` folder can be overridden by placing a file with the same name and path in the overrides folder. The overrides folder is located at ``~/.minecraft-pi/overrides``.
## Examples
- ``data/images/terrain.png`` -> ``~/.minecraft-pi/overrides/images/terrain.png``
- ``data/lang/en_US.lang`` -> ``~/.minecraft-pi/overrides/lang/en_US.lang``

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@ -1,14 +1,8 @@
# Documentation
* [View Installation](INSTALL.md)
* [View Overriding Assets](OVERRIDING_ASSETS.md)
* [View Getting Started](GETTING_STARTED.md)
* [View Dedicated Server](DEDICATED_SERVER.md)
* [View Credits](CREDITS.md)
* [View Terminology](TERMINOLOGY.md)
* [View Building](BUILDING.md)
* [View Architecture](ARCHITECTURE.md)
* [View Command Line Arguments](COMMAND_LINE.md)
* [View Multiplayer](MULTIPLAYER.md)
* [View Sound](SOUND.md)
* [View In-Game Controls](CONTROLS.md)
* [View Custom Skins](CUSTOM_SKINS.md)
* [View Changelog](CHANGELOG.md)

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@ -1,7 +0,0 @@
# Sound
One of MCPI-Reborn's main modifications is a sound-engine since MCPI doesn't include one by default[^1]. However, it can't be used out-of-box because MCPI doesn't contain any sound data and MCPI-Reborn can't include it because of copyright.
MCPE's sound data can be extracted from any MCPE v0.6.1[^2] APK file, just place its `libminecraftpe.so` into `~/.minecraft-pi/overrides` and you should have sound!
[^1]: The mute button is just leftover code from MCPE, it doesn't actually do anything in un-modded MCPI, however it is connected to MCPI-Reborn's sound-engine.
[^2]: This isn't a hard limit, an MCPE v0.8.1 APK would probably work, but don't rely on it.

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@ -1,19 +1,11 @@
# Example Mods
This is an example of a mod that can be built using the modding SDK.
These are example mods that can be built using the modding SDK.
* **Expanded Creative Mod**: This specific mod adds even more items and blocks to the Creative Inventory. It was originally by [@Bigjango13](https://github.com/bigjango13).
* **Chat Commands Mod**: This specific mod makes an chat message starting with a ``/`` handled by the MCPI API.
* **Chat Commands Mod**: This specific mod makes a chat message starting with `/` handled by the MCPI API.
* **Recipes Mod**: This specific mod demos custom recipes.
## The SDK
The modding SDK is a collection of exported CMake targets that allows anyone to create their own MCPI mod!
The SDK is copied to ``~/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cmake`` whenever MCPI-Reborn is started.
## How do I use this?
```sh
mkdir build
cd build
cmake ..
cp libexpanded-creative.so ~/.minecraft-pi/mods
```
The SDK is copied to `~/.minecraft-pi/sdk` whenever MCPI-Reborn is started.

26
example-mods/build.sh Executable file
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@ -0,0 +1,26 @@
#!/bin/sh
set -e
# Create Output Directory
cd "$(dirname "$0")"
ROOT="$(pwd)"
OUT="${ROOT}/out"
rm -rf "${OUT}"
mkdir -p "${OUT}"
# Build
build() {
cd "${ROOT}/$1"
# Build
rm -rf build
mkdir build
cd build
cmake -GNinja ..
cmake --build .
# Copy Result
cp lib*.so "${OUT}"
}
build chat-commands
build expanded-creative
build recipes

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@ -3,13 +3,15 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(chat-commands)
# Include SDK
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cmake")
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn/sdk/sdk.cmake")
# Build
add_library(chat-commands SHARED chat-commands.cpp)
target_link_libraries(chat-commands mods-headers reborn-patch symbols chat misc)
target_link_libraries(chat-commands mods reborn-patch symbols)

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@ -1,25 +1,45 @@
// Headers
#include <libreborn/patch.h>
#include <libreborn/util/util.h>
#include <libreborn/util/string.h>
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/chat/chat.h>
#include <mods/misc/misc.h>
#include <mods/server/server.h>
// The Actual Mod
HOOK(chat_handle_packet_send, void, (unsigned char *minecraft, unsigned char *packet)) {
HOOK(chat_handle_packet_send, void, (const Minecraft *minecraft, ChatPacket *packet)) {
// Get Message
char *message = *(char **) (packet + ChatPacket_message_property_offset);
const char *message = packet->message.c_str();
if (message[0] == '/') {
// API Command
unsigned char *gui = minecraft + Minecraft_gui_property_offset;
std::string out = chat_send_api_command(minecraft, &message[1]);
Minecraft *mc = (Minecraft *) minecraft;
Gui *gui = &mc->gui;
std::string out = chat_send_api_command(mc, (char *) &message[1]);
if (out.length() > 0 && out[out.length() - 1] == '\n') {
out[out.length() - 1] = '\0';
}
misc_add_message(gui, out.c_str());
std::string cp437_out = to_cp437(out);
gui->addMessage(cp437_out);
} else {
// Call Original Method
ensure_chat_handle_packet_send();
(*real_chat_handle_packet_send)(minecraft, packet);
real_chat_handle_packet_send()(minecraft, packet);
}
}
// Add Server Command
HOOK(server_get_commands, std::vector<ServerCommand> *, (Minecraft *minecraft, ServerSideNetworkHandler *server_side_network_handler)) {
// Call Original Method
std::vector<ServerCommand> *commands = real_server_get_commands()(minecraft, server_side_network_handler);
// Add Command
commands->push_back({
.name = "greet",
.comment = "Example Custom Command",
.callback = [](__attribute__((unused)) const std::string &cmd) {
INFO("Hello World!");
}
});
// Return
return commands;
}

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@ -3,13 +3,15 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(expanded-creative)
# Include SDK
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cmake")
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn/sdk/sdk.cmake")
# Build
add_library(expanded-creative SHARED expanded-creative.cpp)
target_link_libraries(expanded-creative mods-headers reborn-patch symbols misc)
target_link_libraries(expanded-creative mods reborn-patch symbols)

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@ -1,634 +1,544 @@
// Headers
#include <libreborn/patch.h>
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/misc/misc.h>
// The Actual Mod
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container) {
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
ItemInstance *fire_instance = new ItemInstance;
ALLOC_CHECK(fire_instance);
fire_instance->count = 255;
fire_instance->auxiliary = 0;
fire_instance->id = 51;
(*FillingContainer_addItem)(filling_container, fire_instance);
filling_container->addItem(fire_instance);
ItemInstance *mushroomStew_instance = new ItemInstance;
ALLOC_CHECK(mushroomStew_instance);
mushroomStew_instance->count = 255;
mushroomStew_instance->auxiliary = 0;
mushroomStew_instance->id = 282;
(*FillingContainer_addItem)(filling_container, mushroomStew_instance);
filling_container->addItem(mushroomStew_instance);
ItemInstance *steak_instance = new ItemInstance;
ALLOC_CHECK(steak_instance);
steak_instance->count = 255;
steak_instance->auxiliary = 0;
steak_instance->id = 364;
(*FillingContainer_addItem)(filling_container, steak_instance);
filling_container->addItem(steak_instance);
ItemInstance *cookedChicken_instance = new ItemInstance;
ALLOC_CHECK(cookedChicken_instance);
cookedChicken_instance->count = 255;
cookedChicken_instance->auxiliary = 0;
cookedChicken_instance->id = 366;
(*FillingContainer_addItem)(filling_container, cookedChicken_instance);
filling_container->addItem(cookedChicken_instance);
ItemInstance *porkCooked_instance = new ItemInstance;
ALLOC_CHECK(porkCooked_instance);
porkCooked_instance->count = 255;
porkCooked_instance->auxiliary = 0;
porkCooked_instance->id = 320;
(*FillingContainer_addItem)(filling_container, porkCooked_instance);
filling_container->addItem(porkCooked_instance);
ItemInstance *apple_instance = new ItemInstance;
ALLOC_CHECK(apple_instance);
apple_instance->count = 255;
apple_instance->auxiliary = 0;
apple_instance->id = 260;
(*FillingContainer_addItem)(filling_container, apple_instance);
filling_container->addItem(apple_instance);
ItemInstance *tallGrass_instance = new ItemInstance;
ALLOC_CHECK(tallGrass_instance);
tallGrass_instance->count = 255;
tallGrass_instance->auxiliary = 0;
tallGrass_instance->id = 31;
(*FillingContainer_addItem)(filling_container, tallGrass_instance);
filling_container->addItem(tallGrass_instance);
ItemInstance *crops_instance = new ItemInstance;
ALLOC_CHECK(crops_instance);
crops_instance->count = 255;
crops_instance->auxiliary = 0;
crops_instance->id = 59;
(*FillingContainer_addItem)(filling_container, crops_instance);
filling_container->addItem(crops_instance);
ItemInstance *farmland_instance = new ItemInstance;
ALLOC_CHECK(farmland_instance);
farmland_instance->count = 255;
farmland_instance->auxiliary = 0;
farmland_instance->id = 60;
(*FillingContainer_addItem)(filling_container, farmland_instance);
filling_container->addItem(farmland_instance);
ItemInstance *activeFurnace_instance = new ItemInstance;
ALLOC_CHECK(activeFurnace_instance);
activeFurnace_instance->count = 255;
activeFurnace_instance->auxiliary = 0;
activeFurnace_instance->id = 62;
(*FillingContainer_addItem)(filling_container, activeFurnace_instance);
filling_container->addItem(activeFurnace_instance);
ItemInstance *ironDoor_instance = new ItemInstance;
ALLOC_CHECK(ironDoor_instance);
ironDoor_instance->count = 255;
ironDoor_instance->auxiliary = 0;
ironDoor_instance->id = 330;
(*FillingContainer_addItem)(filling_container, ironDoor_instance);
filling_container->addItem(ironDoor_instance);
ItemInstance *activeRedstoneOre_instance = new ItemInstance;
ALLOC_CHECK(activeRedstoneOre_instance);
activeRedstoneOre_instance->count = 255;
activeRedstoneOre_instance->auxiliary = 0;
activeRedstoneOre_instance->id = 74;
(*FillingContainer_addItem)(filling_container, activeRedstoneOre_instance);
filling_container->addItem(activeRedstoneOre_instance);
ItemInstance *pumkinStem_instance = new ItemInstance;
ALLOC_CHECK(pumkinStem_instance);
pumkinStem_instance->count = 255;
pumkinStem_instance->auxiliary = 0;
pumkinStem_instance->id = 105;
(*FillingContainer_addItem)(filling_container, pumkinStem_instance);
filling_container->addItem(pumkinStem_instance);
ItemInstance *newGrass_instance = new ItemInstance;
ALLOC_CHECK(newGrass_instance);
newGrass_instance->count = 255;
newGrass_instance->auxiliary = 0;
newGrass_instance->id = 253;
(*FillingContainer_addItem)(filling_container, newGrass_instance);
filling_container->addItem(newGrass_instance);
ItemInstance *reserved6_instance = new ItemInstance;
ALLOC_CHECK(reserved6_instance);
reserved6_instance->count = 255;
reserved6_instance->auxiliary = 0;
reserved6_instance->id = 1;
(*FillingContainer_addItem)(filling_container, reserved6_instance);
filling_container->addItem(reserved6_instance);
ItemInstance *doubleStoneSlab_instance = new ItemInstance;
ALLOC_CHECK(doubleStoneSlab_instance);
doubleStoneSlab_instance->count = 255;
doubleStoneSlab_instance->auxiliary = 0;
doubleStoneSlab_instance->id = 43;
(*FillingContainer_addItem)(filling_container, doubleStoneSlab_instance);
filling_container->addItem(doubleStoneSlab_instance);
ItemInstance *arrow_instance = new ItemInstance;
ALLOC_CHECK(arrow_instance);
arrow_instance->count = 255;
arrow_instance->auxiliary = 0;
arrow_instance->id = 262;
(*FillingContainer_addItem)(filling_container, arrow_instance);
filling_container->addItem(arrow_instance);
ItemInstance *coal_instance = new ItemInstance;
ALLOC_CHECK(coal_instance);
coal_instance->count = 255;
coal_instance->auxiliary = 0;
coal_instance->id = 263;
(*FillingContainer_addItem)(filling_container, coal_instance);
filling_container->addItem(coal_instance);
ItemInstance *diamond_instance = new ItemInstance;
ALLOC_CHECK(diamond_instance);
diamond_instance->count = 255;
diamond_instance->auxiliary = 0;
diamond_instance->id = 264;
(*FillingContainer_addItem)(filling_container, diamond_instance);
filling_container->addItem(diamond_instance);
ItemInstance *ironIngot_instance = new ItemInstance;
ALLOC_CHECK(ironIngot_instance);
ironIngot_instance->count = 255;
ironIngot_instance->auxiliary = 0;
ironIngot_instance->id = 265;
(*FillingContainer_addItem)(filling_container, ironIngot_instance);
filling_container->addItem(ironIngot_instance);
ItemInstance *goldIngot_instance = new ItemInstance;
ALLOC_CHECK(goldIngot_instance);
goldIngot_instance->count = 255;
goldIngot_instance->auxiliary = 0;
goldIngot_instance->id = 266;
(*FillingContainer_addItem)(filling_container, goldIngot_instance);
filling_container->addItem(goldIngot_instance);
ItemInstance *woodSword_instance = new ItemInstance;
ALLOC_CHECK(woodSword_instance);
woodSword_instance->count = 255;
woodSword_instance->auxiliary = 0;
woodSword_instance->id = 268;
(*FillingContainer_addItem)(filling_container, woodSword_instance);
filling_container->addItem(woodSword_instance);
ItemInstance *woodShovel_instance = new ItemInstance;
ALLOC_CHECK(woodShovel_instance);
woodShovel_instance->count = 255;
woodShovel_instance->auxiliary = 0;
woodShovel_instance->id = 269;
(*FillingContainer_addItem)(filling_container, woodShovel_instance);
filling_container->addItem(woodShovel_instance);
ItemInstance *woodPickaxe_instance = new ItemInstance;
ALLOC_CHECK(woodPickaxe_instance);
woodPickaxe_instance->count = 255;
woodPickaxe_instance->auxiliary = 0;
woodPickaxe_instance->id = 270;
(*FillingContainer_addItem)(filling_container, woodPickaxe_instance);
filling_container->addItem(woodPickaxe_instance);
ItemInstance *woodAxe_instance = new ItemInstance;
ALLOC_CHECK(woodAxe_instance);
woodAxe_instance->count = 255;
woodAxe_instance->auxiliary = 0;
woodAxe_instance->id = 271;
(*FillingContainer_addItem)(filling_container, woodAxe_instance);
filling_container->addItem(woodAxe_instance);
ItemInstance *stoneSword_instance = new ItemInstance;
ALLOC_CHECK(stoneSword_instance);
stoneSword_instance->count = 255;
stoneSword_instance->auxiliary = 0;
stoneSword_instance->id = 272;
(*FillingContainer_addItem)(filling_container, stoneSword_instance);
filling_container->addItem(stoneSword_instance);
ItemInstance *stoneShovel_instance = new ItemInstance;
ALLOC_CHECK(stoneShovel_instance);
stoneShovel_instance->count = 255;
stoneShovel_instance->auxiliary = 0;
stoneShovel_instance->id = 273;
(*FillingContainer_addItem)(filling_container, stoneShovel_instance);
filling_container->addItem(stoneShovel_instance);
ItemInstance *stonePickaxe_instance = new ItemInstance;
ALLOC_CHECK(stonePickaxe_instance);
stonePickaxe_instance->count = 255;
stonePickaxe_instance->auxiliary = 0;
stonePickaxe_instance->id = 274;
(*FillingContainer_addItem)(filling_container, stonePickaxe_instance);
filling_container->addItem(stonePickaxe_instance);
ItemInstance *stoneAxe_instance = new ItemInstance;
ALLOC_CHECK(stoneAxe_instance);
stoneAxe_instance->count = 255;
stoneAxe_instance->auxiliary = 0;
stoneAxe_instance->id = 275;
(*FillingContainer_addItem)(filling_container, stoneAxe_instance);
filling_container->addItem(stoneAxe_instance);
ItemInstance *shovelIron_instance = new ItemInstance;
ALLOC_CHECK(shovelIron_instance);
shovelIron_instance->count = 255;
shovelIron_instance->auxiliary = 0;
shovelIron_instance->id = 256;
(*FillingContainer_addItem)(filling_container, shovelIron_instance);
filling_container->addItem(shovelIron_instance);
ItemInstance *ironPick_instance = new ItemInstance;
ALLOC_CHECK(ironPick_instance);
ironPick_instance->count = 255;
ironPick_instance->auxiliary = 0;
ironPick_instance->id = 257;
(*FillingContainer_addItem)(filling_container, ironPick_instance);
filling_container->addItem(ironPick_instance);
ItemInstance *ironAxe_instance = new ItemInstance;
ALLOC_CHECK(ironAxe_instance);
ironAxe_instance->count = 255;
ironAxe_instance->auxiliary = 0;
ironAxe_instance->id = 258;
(*FillingContainer_addItem)(filling_container, ironAxe_instance);
filling_container->addItem(ironAxe_instance);
ItemInstance *diamondSword_instance = new ItemInstance;
ALLOC_CHECK(diamondSword_instance);
diamondSword_instance->count = 255;
diamondSword_instance->auxiliary = 0;
diamondSword_instance->id = 276;
(*FillingContainer_addItem)(filling_container, diamondSword_instance);
filling_container->addItem(diamondSword_instance);
ItemInstance *diamondShovel_instance = new ItemInstance;
ALLOC_CHECK(diamondShovel_instance);
diamondShovel_instance->count = 255;
diamondShovel_instance->auxiliary = 0;
diamondShovel_instance->id = 277;
(*FillingContainer_addItem)(filling_container, diamondShovel_instance);
filling_container->addItem(diamondShovel_instance);
ItemInstance *diamondPickaxe_instance = new ItemInstance;
ALLOC_CHECK(diamondPickaxe_instance);
diamondPickaxe_instance->count = 255;
diamondPickaxe_instance->auxiliary = 0;
diamondPickaxe_instance->id = 278;
(*FillingContainer_addItem)(filling_container, diamondPickaxe_instance);
filling_container->addItem(diamondPickaxe_instance);
ItemInstance *diamondAxe_instance = new ItemInstance;
ALLOC_CHECK(diamondAxe_instance);
diamondAxe_instance->count = 255;
diamondAxe_instance->auxiliary = 0;
diamondAxe_instance->id = 279;
(*FillingContainer_addItem)(filling_container, diamondAxe_instance);
filling_container->addItem(diamondAxe_instance);
ItemInstance *magicWand_instance = new ItemInstance;
ALLOC_CHECK(magicWand_instance);
magicWand_instance->count = 255;
magicWand_instance->auxiliary = 0;
magicWand_instance->id = 280;
(*FillingContainer_addItem)(filling_container, magicWand_instance);
filling_container->addItem(magicWand_instance);
ItemInstance *bowl_instance = new ItemInstance;
ALLOC_CHECK(bowl_instance);
bowl_instance->count = 255;
bowl_instance->auxiliary = 0;
bowl_instance->id = 281;
(*FillingContainer_addItem)(filling_container, bowl_instance);
filling_container->addItem(bowl_instance);
ItemInstance *goldSword_instance = new ItemInstance;
ALLOC_CHECK(goldSword_instance);
goldSword_instance->count = 255;
goldSword_instance->auxiliary = 0;
goldSword_instance->id = 283;
(*FillingContainer_addItem)(filling_container, goldSword_instance);
filling_container->addItem(goldSword_instance);
ItemInstance *goldShovel_instance = new ItemInstance;
ALLOC_CHECK(goldShovel_instance);
goldShovel_instance->count = 255;
goldShovel_instance->auxiliary = 0;
goldShovel_instance->id = 284;
(*FillingContainer_addItem)(filling_container, goldShovel_instance);
filling_container->addItem(goldShovel_instance);
ItemInstance *goldPickaxe_instance = new ItemInstance;
ALLOC_CHECK(goldPickaxe_instance);
goldPickaxe_instance->count = 255;
goldPickaxe_instance->auxiliary = 0;
goldPickaxe_instance->id = 285;
(*FillingContainer_addItem)(filling_container, goldPickaxe_instance);
filling_container->addItem(goldPickaxe_instance);
ItemInstance *goldAxe_instance = new ItemInstance;
ALLOC_CHECK(goldAxe_instance);
goldAxe_instance->count = 255;
goldAxe_instance->auxiliary = 0;
goldAxe_instance->id = 286;
(*FillingContainer_addItem)(filling_container, goldAxe_instance);
filling_container->addItem(goldAxe_instance);
ItemInstance *string_instance = new ItemInstance;
ALLOC_CHECK(string_instance);
string_instance->count = 255;
string_instance->auxiliary = 0;
string_instance->id = 287;
(*FillingContainer_addItem)(filling_container, string_instance);
filling_container->addItem(string_instance);
ItemInstance *feather_instance = new ItemInstance;
ALLOC_CHECK(feather_instance);
feather_instance->count = 255;
feather_instance->auxiliary = 0;
feather_instance->id = 288;
(*FillingContainer_addItem)(filling_container, feather_instance);
filling_container->addItem(feather_instance);
ItemInstance *gunpowder_instance = new ItemInstance;
ALLOC_CHECK(gunpowder_instance);
gunpowder_instance->count = 255;
gunpowder_instance->auxiliary = 0;
gunpowder_instance->id = 289;
(*FillingContainer_addItem)(filling_container, gunpowder_instance);
filling_container->addItem(gunpowder_instance);
ItemInstance *woodHoe_instance = new ItemInstance;
ALLOC_CHECK(woodHoe_instance);
woodHoe_instance->count = 255;
woodHoe_instance->auxiliary = 0;
woodHoe_instance->id = 290;
(*FillingContainer_addItem)(filling_container, woodHoe_instance);
filling_container->addItem(woodHoe_instance);
ItemInstance *stoneHoe_instance = new ItemInstance;
ALLOC_CHECK(stoneHoe_instance);
stoneHoe_instance->count = 255;
stoneHoe_instance->auxiliary = 0;
stoneHoe_instance->id = 291;
(*FillingContainer_addItem)(filling_container, stoneHoe_instance);
filling_container->addItem(stoneHoe_instance);
ItemInstance *flint1_instance = new ItemInstance;
ALLOC_CHECK(flint1_instance);
flint1_instance->count = 255;
flint1_instance->auxiliary = 0;
flint1_instance->id = 292;
(*FillingContainer_addItem)(filling_container, flint1_instance);
filling_container->addItem(flint1_instance);
ItemInstance *diamondHoe_instance = new ItemInstance;
ALLOC_CHECK(diamondHoe_instance);
diamondHoe_instance->count = 255;
diamondHoe_instance->auxiliary = 0;
diamondHoe_instance->id = 293;
(*FillingContainer_addItem)(filling_container, diamondHoe_instance);
filling_container->addItem(diamondHoe_instance);
ItemInstance *goldHoe_instance = new ItemInstance;
ALLOC_CHECK(goldHoe_instance);
goldHoe_instance->count = 255;
goldHoe_instance->auxiliary = 0;
goldHoe_instance->id = 294;
(*FillingContainer_addItem)(filling_container, goldHoe_instance);
filling_container->addItem(goldHoe_instance);
ItemInstance *seeds_instance = new ItemInstance;
ALLOC_CHECK(seeds_instance);
seeds_instance->count = 255;
seeds_instance->auxiliary = 0;
seeds_instance->id = 295;
(*FillingContainer_addItem)(filling_container, seeds_instance);
filling_container->addItem(seeds_instance);
ItemInstance *wheat_instance = new ItemInstance;
ALLOC_CHECK(wheat_instance);
wheat_instance->count = 255;
wheat_instance->auxiliary = 0;
wheat_instance->id = 296;
(*FillingContainer_addItem)(filling_container, wheat_instance);
filling_container->addItem(wheat_instance);
ItemInstance *bread_instance = new ItemInstance;
ALLOC_CHECK(bread_instance);
bread_instance->count = 255;
bread_instance->auxiliary = 0;
bread_instance->id = 297;
(*FillingContainer_addItem)(filling_container, bread_instance);
filling_container->addItem(bread_instance);
ItemInstance *diamondHelm_instance = new ItemInstance;
ALLOC_CHECK(diamondHelm_instance);
diamondHelm_instance->count = 255;
diamondHelm_instance->auxiliary = 0;
diamondHelm_instance->id = 310;
(*FillingContainer_addItem)(filling_container, diamondHelm_instance);
filling_container->addItem(diamondHelm_instance);
ItemInstance *diamondChest_instance = new ItemInstance;
ALLOC_CHECK(diamondChest_instance);
diamondChest_instance->count = 255;
diamondChest_instance->auxiliary = 0;
diamondChest_instance->id = 311;
(*FillingContainer_addItem)(filling_container, diamondChest_instance);
filling_container->addItem(diamondChest_instance);
ItemInstance *diamondLeg_instance = new ItemInstance;
ALLOC_CHECK(diamondLeg_instance);
diamondLeg_instance->count = 255;
diamondLeg_instance->auxiliary = 0;
diamondLeg_instance->id = 312;
(*FillingContainer_addItem)(filling_container, diamondLeg_instance);
filling_container->addItem(diamondLeg_instance);
ItemInstance *diamondBoot_instance = new ItemInstance;
ALLOC_CHECK(diamondBoot_instance);
diamondBoot_instance->count = 255;
diamondBoot_instance->auxiliary = 0;
diamondBoot_instance->id = 313;
(*FillingContainer_addItem)(filling_container, diamondBoot_instance);
filling_container->addItem(diamondBoot_instance);
ItemInstance *leatherCap_instance = new ItemInstance;
ALLOC_CHECK(leatherCap_instance);
leatherCap_instance->count = 255;
leatherCap_instance->auxiliary = 0;
leatherCap_instance->id = 298;
(*FillingContainer_addItem)(filling_container, leatherCap_instance);
filling_container->addItem(leatherCap_instance);
ItemInstance *leatherShirt_instance = new ItemInstance;
ALLOC_CHECK(leatherShirt_instance);
leatherShirt_instance->count = 255;
leatherShirt_instance->auxiliary = 0;
leatherShirt_instance->id = 299;
(*FillingContainer_addItem)(filling_container, leatherShirt_instance);
filling_container->addItem(leatherShirt_instance);
ItemInstance *leatherPants_instance = new ItemInstance;
ALLOC_CHECK(leatherPants_instance);
leatherPants_instance->count = 255;
leatherPants_instance->auxiliary = 0;
leatherPants_instance->id = 300;
(*FillingContainer_addItem)(filling_container, leatherPants_instance);
filling_container->addItem(leatherPants_instance);
ItemInstance *leatherBoots_instance = new ItemInstance;
ALLOC_CHECK(leatherBoots_instance);
leatherBoots_instance->count = 255;
leatherBoots_instance->auxiliary = 0;
leatherBoots_instance->id = 301;
(*FillingContainer_addItem)(filling_container, leatherBoots_instance);
filling_container->addItem(leatherBoots_instance);
ItemInstance *chainHelm_instance = new ItemInstance;
ALLOC_CHECK(chainHelm_instance);
chainHelm_instance->count = 255;
chainHelm_instance->auxiliary = 0;
chainHelm_instance->id = 302;
(*FillingContainer_addItem)(filling_container, chainHelm_instance);
filling_container->addItem(chainHelm_instance);
ItemInstance *chainShirt_instance = new ItemInstance;
ALLOC_CHECK(chainShirt_instance);
chainShirt_instance->count = 255;
chainShirt_instance->auxiliary = 0;
chainShirt_instance->id = 303;
(*FillingContainer_addItem)(filling_container, chainShirt_instance);
filling_container->addItem(chainShirt_instance);
ItemInstance *chainLegs_instance = new ItemInstance;
ALLOC_CHECK(chainLegs_instance);
chainLegs_instance->count = 255;
chainLegs_instance->auxiliary = 0;
chainLegs_instance->id = 304;
(*FillingContainer_addItem)(filling_container, chainLegs_instance);
filling_container->addItem(chainLegs_instance);
ItemInstance *chainBoots_instance = new ItemInstance;
ALLOC_CHECK(chainBoots_instance);
chainBoots_instance->count = 255;
chainBoots_instance->auxiliary = 0;
chainBoots_instance->id = 305;
(*FillingContainer_addItem)(filling_container, chainBoots_instance);
filling_container->addItem(chainBoots_instance);
ItemInstance *goldHelm_instance = new ItemInstance;
ALLOC_CHECK(goldHelm_instance);
goldHelm_instance->count = 255;
goldHelm_instance->auxiliary = 0;
goldHelm_instance->id = 314;
(*FillingContainer_addItem)(filling_container, goldHelm_instance);
filling_container->addItem(goldHelm_instance);
ItemInstance *goldChest_instance = new ItemInstance;
ALLOC_CHECK(goldChest_instance);
goldChest_instance->count = 255;
goldChest_instance->auxiliary = 0;
goldChest_instance->id = 315;
(*FillingContainer_addItem)(filling_container, goldChest_instance);
filling_container->addItem(goldChest_instance);
ItemInstance *goldLegs_instance = new ItemInstance;
ALLOC_CHECK(goldLegs_instance);
goldLegs_instance->count = 255;
goldLegs_instance->auxiliary = 0;
goldLegs_instance->id = 316;
(*FillingContainer_addItem)(filling_container, goldLegs_instance);
filling_container->addItem(goldLegs_instance);
ItemInstance *goldBoots_instance = new ItemInstance;
ALLOC_CHECK(goldBoots_instance);
goldBoots_instance->count = 255;
goldBoots_instance->auxiliary = 0;
goldBoots_instance->id = 317;
(*FillingContainer_addItem)(filling_container, goldBoots_instance);
filling_container->addItem(goldBoots_instance);
ItemInstance *ironHelm_instance = new ItemInstance;
ALLOC_CHECK(ironHelm_instance);
ironHelm_instance->count = 255;
ironHelm_instance->auxiliary = 0;
ironHelm_instance->id = 306;
(*FillingContainer_addItem)(filling_container, ironHelm_instance);
filling_container->addItem(ironHelm_instance);
ItemInstance *ironChest_instance = new ItemInstance;
ALLOC_CHECK(ironChest_instance);
ironChest_instance->count = 255;
ironChest_instance->auxiliary = 0;
ironChest_instance->id = 307;
(*FillingContainer_addItem)(filling_container, ironChest_instance);
filling_container->addItem(ironChest_instance);
ItemInstance *ironLegs_instance = new ItemInstance;
ALLOC_CHECK(ironLegs_instance);
ironLegs_instance->count = 255;
ironLegs_instance->auxiliary = 0;
ironLegs_instance->id = 308;
(*FillingContainer_addItem)(filling_container, ironLegs_instance);
filling_container->addItem(ironLegs_instance);
ItemInstance *ironBoots_instance = new ItemInstance;
ALLOC_CHECK(ironBoots_instance);
ironBoots_instance->count = 255;
ironBoots_instance->auxiliary = 0;
ironBoots_instance->id = 309;
(*FillingContainer_addItem)(filling_container, ironBoots_instance);
filling_container->addItem(ironBoots_instance);
ItemInstance *flint2_instance = new ItemInstance;
ALLOC_CHECK(flint2_instance);
flint2_instance->count = 255;
flint2_instance->auxiliary = 0;
flint2_instance->id = 318;
(*FillingContainer_addItem)(filling_container, flint2_instance);
filling_container->addItem(flint2_instance);
ItemInstance *porkRaw_instance = new ItemInstance;
ALLOC_CHECK(porkRaw_instance);
porkRaw_instance->count = 255;
porkRaw_instance->auxiliary = 0;
porkRaw_instance->id = 319;
(*FillingContainer_addItem)(filling_container, porkRaw_instance);
filling_container->addItem(porkRaw_instance);
ItemInstance *leather_instance = new ItemInstance;
ALLOC_CHECK(leather_instance);
leather_instance->count = 255;
leather_instance->auxiliary = 0;
leather_instance->id = 334;
(*FillingContainer_addItem)(filling_container, leather_instance);
filling_container->addItem(leather_instance);
ItemInstance *clayBrick_instance = new ItemInstance;
ALLOC_CHECK(clayBrick_instance);
clayBrick_instance->count = 255;
clayBrick_instance->auxiliary = 0;
clayBrick_instance->id = 336;
(*FillingContainer_addItem)(filling_container, clayBrick_instance);
filling_container->addItem(clayBrick_instance);
ItemInstance *clay_instance = new ItemInstance;
ALLOC_CHECK(clay_instance);
clay_instance->count = 255;
clay_instance->auxiliary = 0;
clay_instance->id = 337;
(*FillingContainer_addItem)(filling_container, clay_instance);
filling_container->addItem(clay_instance);
ItemInstance *notepad_instance = new ItemInstance;
ALLOC_CHECK(notepad_instance);
notepad_instance->count = 255;
notepad_instance->auxiliary = 0;
notepad_instance->id = 339;
(*FillingContainer_addItem)(filling_container, notepad_instance);
filling_container->addItem(notepad_instance);
ItemInstance *book_instance = new ItemInstance;
ALLOC_CHECK(book_instance);
book_instance->count = 255;
book_instance->auxiliary = 0;
book_instance->id = 340;
(*FillingContainer_addItem)(filling_container, book_instance);
filling_container->addItem(book_instance);
ItemInstance *slimeball_instance = new ItemInstance;
ALLOC_CHECK(slimeball_instance);
slimeball_instance->count = 255;
slimeball_instance->auxiliary = 0;
slimeball_instance->id = 341;
(*FillingContainer_addItem)(filling_container, slimeball_instance);
filling_container->addItem(slimeball_instance);
ItemInstance *compass_instance = new ItemInstance;
ALLOC_CHECK(compass_instance);
compass_instance->count = 255;
compass_instance->auxiliary = 0;
compass_instance->id = 345;
(*FillingContainer_addItem)(filling_container, compass_instance);
filling_container->addItem(compass_instance);
ItemInstance *clock_instance = new ItemInstance;
ALLOC_CHECK(clock_instance);
clock_instance->count = 255;
clock_instance->auxiliary = 0;
clock_instance->id = 347;
(*FillingContainer_addItem)(filling_container, clock_instance);
filling_container->addItem(clock_instance);
ItemInstance *glowDust_instance = new ItemInstance;
ALLOC_CHECK(glowDust_instance);
glowDust_instance->count = 255;
glowDust_instance->auxiliary = 0;
glowDust_instance->id = 348;
(*FillingContainer_addItem)(filling_container, glowDust_instance);
filling_container->addItem(glowDust_instance);
ItemInstance *bone_instance = new ItemInstance;
ALLOC_CHECK(bone_instance);
bone_instance->count = 255;
bone_instance->auxiliary = 0;
bone_instance->id = 352;
(*FillingContainer_addItem)(filling_container, bone_instance);
filling_container->addItem(bone_instance);
ItemInstance *sugar_instance = new ItemInstance;
ALLOC_CHECK(sugar_instance);
sugar_instance->count = 255;
sugar_instance->auxiliary = 0;
sugar_instance->id = 353;
(*FillingContainer_addItem)(filling_container, sugar_instance);
filling_container->addItem(sugar_instance);
ItemInstance *melon_instance = new ItemInstance;
ALLOC_CHECK(melon_instance);
melon_instance->count = 255;
melon_instance->auxiliary = 0;
melon_instance->id = 360;
(*FillingContainer_addItem)(filling_container, melon_instance);
filling_container->addItem(melon_instance);
ItemInstance *beefRaw_instance = new ItemInstance;
ALLOC_CHECK(beefRaw_instance);
beefRaw_instance->count = 255;
beefRaw_instance->auxiliary = 0;
beefRaw_instance->id = 363;
(*FillingContainer_addItem)(filling_container, beefRaw_instance);
filling_container->addItem(beefRaw_instance);
ItemInstance *chickenRaw_instance = new ItemInstance;
ALLOC_CHECK(chickenRaw_instance);
chickenRaw_instance->count = 255;
chickenRaw_instance->auxiliary = 0;
chickenRaw_instance->id = 365;
(*FillingContainer_addItem)(filling_container, chickenRaw_instance);
filling_container->addItem(chickenRaw_instance);
}
// Init

View File

@ -3,13 +3,15 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(recipes)
# Include SDK
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cmake")
include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn/sdk/sdk.cmake")
# Build
add_library(recipes SHARED recipes.cpp)
target_link_libraries(recipes mods-headers reborn-util symbols misc)
target_link_libraries(recipes mods reborn-util symbols)

View File

@ -1,18 +1,19 @@
// Headers
#include <libreborn/patch.h>
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/misc/misc.h>
// Custom Crafting Recipes
static void Recipes_injection(unsigned char *recipes) {
#define SAND 12
static void Recipes_injection(Recipes *recipes) {
// Add
Recipes_Type type1 = {
.item = 0,
.tile = 0,
.instance = {
.count = 1,
.id = 12,
.id = SAND,
.auxiliary = 0
},
.letter = 'a'
@ -32,13 +33,19 @@ static void Recipes_injection(unsigned char *recipes) {
.id = 344,
.auxiliary = 0
};
(*Recipes_addShapelessRecipe)(recipes, result, {type1, type2});
std::vector<Recipes_Type> types = {type1, type2};
recipes->addShapelessRecipe(result, types);
}
// Custom Furnace Recipes
static void FurnaceRecipes_injection(unsigned char *recipes) {
static void FurnaceRecipes_injection(FurnaceRecipes *recipes) {
// Add
(*FurnaceRecipes_addFurnaceRecipe)(recipes, 49, {.count = 1, .id = 246, .auxiliary = 0});
ItemInstance result = {
.count = 1,
.id = 246,
.auxiliary = 0
};
recipes->addFurnaceRecipe(49, result);
}
// Init
@ -49,4 +56,10 @@ __attribute__((constructor)) static void init_recipes() {
// Setup
misc_run_on_recipes_setup(Recipes_injection);
misc_run_on_furnace_recipes_setup(FurnaceRecipes_injection);
// Recipe Remainder
overwrite_calls(Minecraft_init, [](Minecraft_init_t original, Minecraft *self) {
original(self);
Item::items[SAND]->craftingRemainingItem = Item::snowball;
});
}

View File

@ -1,31 +1,38 @@
project(images)
# Title Background
if(NOT MCPI_HEADLESS_MODE)
install(
FILES "background.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/gui"
RENAME "titleBG.png"
)
endif()
# Logo
install(
FILES "modern_logo.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/gui"
)
# Chest Model
if(NOT MCPI_HEADLESS_MODE)
install(
FILES "chest.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
)
endif()
# Title Background
install(
FILES "background.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/gui"
RENAME "titleBG.png"
)
# Mojang Textures
install(
FILES "mojang/chest.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
)
install(
FILES "mojang/shadow.png" "mojang/vignette.png" "mojang/grasscolor.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/misc"
)
# Icon
set(ICON_DIR "${MCPI_SHARE_DIR}/icons/hicolor/512x512/apps")
install(
FILES "icon.png"
DESTINATION "${MCPI_SHARE_DIR}/icons/hicolor/scalable/apps"
DESTINATION "${ICON_DIR}"
RENAME "${MCPI_APP_ID}.png"
)
# AppImage
if(MCPI_IS_APPIMAGE_BUILD)
install_symlink("${MCPI_SHARE_DIR}/icons/hicolor/scalable/apps/${MCPI_APP_ID}.png" "${MCPI_APP_ID}.png")
install_symlink("${ICON_DIR}/${MCPI_APP_ID}.png" "${MCPI_APP_ID}.png")
install_symlink("${MCPI_APP_ID}.png" ".DirIcon")
endif()

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@ -1,16 +1,36 @@
project(launcher)
# Launcher
add_executable(launcher src/bootstrap.c src/patchelf.cpp src/util.c src/crash-report.c)
if(MCPI_SERVER_MODE)
target_sources(launcher PRIVATE src/server/launcher.c)
else()
embed_resource(launcher src/client/available-feature-flags)
target_sources(launcher PRIVATE src/client/launcher.cpp src/client/cache.cpp)
endif()
target_link_libraries(launcher reborn-util LIB_LIEF)
add_executable(launcher
src/bootstrap/bootstrap.cpp
src/bootstrap/mods.cpp
src/bootstrap/assets.cpp
src/bootstrap/patchelf.cpp
src/bootstrap/debug.cpp
src/util/util.cpp
src/util/sdk.cpp
src/util/env.cpp
src/logger/logger.cpp
src/logger/crash-report.cpp
src/options/parser.cpp
src/main.cpp
src/ui/frame.cpp
src/ui/color.cpp
src/client/configuration.cpp
src/client/cache.cpp
src/client/ui.cpp
)
target_link_libraries(launcher
reborn-util
LIB_LIEF
imgui
trampoline-headers
)
# RPath
set_target_properties(launcher PROPERTIES INSTALL_RPATH "$ORIGIN/lib/native")
target_link_options(launcher PRIVATE "LINKER:--disable-new-dtags")
# Files
target_compile_definitions(launcher PRIVATE _FILE_OFFSET_BITS=64)
# Install
install(TARGETS launcher DESTINATION "${MCPI_INSTALL_DIR}")
@ -26,18 +46,11 @@ file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
"Type=Application\n"
"Categories=Game;\n"
)
if(MCPI_HEADLESS_MODE)
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
"Terminal=true\n"
"NoDisplay=true\n"
)
else()
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
"Terminal=false\n"
"StartupNotify=false\n"
"StartupWMClass=${MCPI_APP_ID}\n"
)
endif()
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
"Terminal=false\n"
"StartupNotify=false\n"
"StartupWMClass=${MCPI_APP_ID}\n"
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
DESTINATION "${MCPI_SHARE_DIR}/applications"
@ -88,17 +101,11 @@ file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/appstream.xml"
" <releases>\n"
" <release version=\"${MCPI_VERSION}\" date=\"${MCPI_VERSION_DATE}\"></release>\n"
" </releases>\n"
)
if(NOT MCPI_HEADLESS_MODE)
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/appstream.xml"
" <screenshots>\n"
" <screenshot type=\"default\">\n"
" <image>https://gitea.thebrokenrail.com/TheBrokenRail/minecraft-pi-reborn/raw/branch/master/images/start.png</image>\n"
" </screenshot>\n"
" </screenshots>\n"
)
endif()
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/appstream.xml"
" <screenshots>\n"
" <screenshot type=\"default\">\n"
" <image>https://gitea.thebrokenrail.com/TheBrokenRail/minecraft-pi-reborn/raw/branch/master/images/start.png</image>\n"
" </screenshot>\n"
" </screenshots>\n"
"</component>\n"
)
install(

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@ -1,520 +0,0 @@
#define _FILE_OFFSET_BITS 64
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#include <libreborn/libreborn.h>
#include "util.h"
#include "bootstrap.h"
#include "patchelf.h"
#include "crash-report.h"
// Get All Mods In Folder
static void load(char **ld_preload, char *folder) {
int folder_name_length = strlen(folder);
// Retry Until Successful
while (1) {
// Open Folder
DIR *dp = opendir(folder);
if (dp != NULL) {
// Loop Through Folder
struct dirent *entry = NULL;
errno = 0;
while (1) {
errno = 0;
entry = readdir(dp);
if (entry != NULL) {
// Check If File Is Regular
if (entry->d_type == DT_REG) {
// Get Full Name
int name_length = strlen(entry->d_name);
int total_length = folder_name_length + name_length;
char name[total_length + 1];
// Concatenate Folder Name And File Name
for (int i = 0; i < folder_name_length; i++) {
name[i] = folder[i];
}
for (int i = 0; i < name_length; i++) {
name[folder_name_length + i] = entry->d_name[i];
}
// Add Terminator
name[total_length] = '\0';
// Check If File Is Accessible
int result = access(name, R_OK);
if (result == 0) {
// Add To LD_PRELOAD
string_append(ld_preload, "%s%s", *ld_preload == NULL ? "" : ":", name);
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", name, strerror(errno));
errno = 0;
}
}
} else if (errno != 0) {
// Error Reading Contents Of Folder
ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
} else {
// Done!
break;
}
}
// Close Folder
closedir(dp);
// Exit Function
return;
} else if (errno == ENOENT) {
// Folder Doesn't Exists, Attempt Creation
int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
if (ret != 0) {
// Unable To Create Folder
ERR("Error Creating Directory: %s: %s", folder, strerror(errno));
}
// Continue Retrying
} else {
// Unable To Open Folder
ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
}
}
}
#define MCPI_BINARY "minecraft-pi"
#define QEMU_BINARY "qemu-arm"
#ifndef __ARM_ARCH
#define USE_QEMU
#endif
#define REQUIRED_PAGE_SIZE 4096
#define _STR(x) #x
#define STR(x) _STR(x)
// Exit Handler
static void exit_handler(__attribute__((unused)) int signal_id) {
// Pass Signal To Child
murder_children();
while (wait(NULL) > 0) {}
_exit(EXIT_SUCCESS);
}
// Debug Information
static void run_debug_command(const char *const command[], const char *prefix) {
int status = 0;
char *output = run_command(command, &status, NULL);
if (output != NULL) {
// Remove Newline
size_t length = strlen(output);
if (length > 0 && output[length - 1] == '\n') {
output[length - 1] = '\0';
}
// Print
DEBUG("%s: %s", prefix, output);
free(output);
}
if (!is_exit_status_success(status)) {
ERR("Unable To Gather Debug Information");
}
}
static void print_debug_information() {
// System Information
const char *const command[] = {"uname", "-a", NULL};
run_debug_command(command, "System Information");
// Version
DEBUG("Reborn Version: v%s", MCPI_VERSION);
// Architecture
const char *arch = "Unknown";
#ifdef __x86_64__
arch = "AMD64";
#elif defined(__aarch64__)
arch = "ARM64";
#elif defined(__arm__)
arch = "ARM32";
#endif
DEBUG("Reborn Target Architecture: %s", arch);
}
// Pre-Bootstrap
void pre_bootstrap(int argc, char *argv[]) {
// Set Debug Tag
reborn_debug_tag = "(Launcher) ";
// Disable stdout Buffering
setvbuf(stdout, NULL, _IONBF, 0);
// Print Version
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
// Print
printf("Reborn v%s\n", MCPI_VERSION);
fflush(stdout);
exit(EXIT_SUCCESS);
}
}
// Setup Logging
setup_log_file();
// --debug
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--debug") == 0) {
set_and_print_env("MCPI_DEBUG", "1");
break;
}
}
// Set Default Native Component Environment
#define set_variable_default(name) set_and_print_env("MCPI_NATIVE_" name, getenv(name));
for_each_special_environmental_variable(set_variable_default);
// GTK Dark Mode
#ifndef MCPI_SERVER_MODE
set_and_print_env("GTK_THEME", "Adwaita:dark");
#endif
// Get Binary Directory
char *binary_directory = get_binary_directory();
// Configure PATH
{
// Add Library Directory
char *new_path = NULL;
safe_asprintf(&new_path, "%s/bin", binary_directory);
// Add Existing PATH
{
char *value = getenv("PATH");
if (value != NULL && strlen(value) > 0) {
string_append(&new_path, ":%s", value);
}
}
// Set And Free
set_and_print_env("PATH", new_path);
free(new_path);
}
// Free Binary Directory
free(binary_directory);
// Setup Crash Reports
setup_crash_report();
// AppImage
#ifdef MCPI_IS_APPIMAGE_BUILD
{
char *owd = getenv("OWD");
if (owd != NULL && chdir(owd) != 0) {
ERR("AppImage: Unable To Fix Current Directory: %s", strerror(errno));
}
}
#endif
// Install Signal Handlers
struct sigaction act_sigint;
memset((void *) &act_sigint, 0, sizeof (struct sigaction));
act_sigint.sa_flags = SA_RESTART;
act_sigint.sa_handler = &exit_handler;
sigaction(SIGINT, &act_sigint, NULL);
struct sigaction act_sigterm;
memset((void *) &act_sigterm, 0, sizeof (struct sigaction));
act_sigterm.sa_flags = SA_RESTART;
act_sigterm.sa_handler = &exit_handler;
sigaction(SIGTERM, &act_sigterm, NULL);
// Check Page Size (Not Needed When Using QEMU)
#ifndef USE_QEMU
long page_size = sysconf(_SC_PAGESIZE);
if (page_size != REQUIRED_PAGE_SIZE) {
ERR("Invalid page size! A page size of %ld bytes is required, but the system size is %ld bytes.", (long) REQUIRED_PAGE_SIZE, page_size);
}
#endif
// Debug Information
print_debug_information();
}
// Copy SDK Into ~/.minecraft-pi
#define HOME_SUBDIRECTORY_FOR_SDK HOME_SUBDIRECTORY_FOR_GAME_DATA "/sdk"
static void copy_sdk(char *binary_directory) {
// Ensure SDK Directory
{
char *sdk_path = NULL;
safe_asprintf(&sdk_path, "%s" HOME_SUBDIRECTORY_FOR_SDK, getenv("HOME"));
const char *const command[] = {"mkdir", "-p", sdk_path, NULL};
run_simple_command(command, "Unable To Create SDK Directory");
}
// Lock File
char *lock_file_path = NULL;
safe_asprintf(&lock_file_path, "%s" HOME_SUBDIRECTORY_FOR_SDK "/.lock", getenv("HOME"));
int lock_file_fd = lock_file(lock_file_path);
// Output Directory
char *output = NULL;
safe_asprintf(&output, "%s" HOME_SUBDIRECTORY_FOR_SDK "/" MCPI_SDK_DIR, getenv("HOME"));
// Source Directory
char *source = NULL;
safe_asprintf(&source, "%s/sdk/.", binary_directory);
// Clean
{
const char *const command[] = {"rm", "-rf", output, NULL};
run_simple_command(command, "Unable To Clean SDK Output Directory");
}
// Make Directory
{
const char *const command[] = {"mkdir", "-p", output, NULL};
run_simple_command(command, "Unable To Create SDK Output Directory");
}
// Copy
{
const char *const command[] = {"cp", "-ar", source, output, NULL};
run_simple_command(command, "Unable To Copy SDK");
}
// Free
free(output);
free(source);
// Unlock File
unlock_file(lock_file_path, lock_file_fd);
free(lock_file_path);
}
// Bootstrap
void bootstrap(int argc, char *argv[]) {
INFO("Configuring Game...");
// Get Binary Directory
char *binary_directory = get_binary_directory();
DEBUG("Binary Directory: %s", binary_directory);
// Copy SDK
copy_sdk(binary_directory);
// Set MCPI_REBORN_ASSETS_PATH
{
char *assets_path = realpath("/proc/self/exe", NULL);
ALLOC_CHECK(assets_path);
chop_last_component(&assets_path);
string_append(&assets_path, "/data");
set_and_print_env("MCPI_REBORN_ASSETS_PATH", assets_path);
free(assets_path);
}
// Resolve Binary Path & Set MCPI_DIRECTORY
char *resolved_path = NULL;
{
// Log
DEBUG("Resolving File Paths...");
// Resolve Full Binary Path
char *full_path = NULL;
safe_asprintf(&full_path, "%s/" MCPI_BINARY, binary_directory);
resolved_path = realpath(full_path, NULL);
ALLOC_CHECK(resolved_path);
free(full_path);
}
// Fix MCPI Dependencies
char new_mcpi_exe_path[] = MCPI_PATCHED_DIR "/XXXXXX";
{
// Log
DEBUG("Patching ELF Dependencies...");
// Find Linker
char *linker = NULL;
// Select Linker
#ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
// Use ARM Sysroot Linker
safe_asprintf(&linker, "%s/sysroot/lib/ld-linux-armhf.so.3", binary_directory);
#else
// Use Current Linker
linker = patch_get_interpreter();
#endif
// Patch
patch_mcpi_elf_dependencies(resolved_path, new_mcpi_exe_path, linker);
// Free Linker Path
if (linker != NULL) {
free(linker);
}
// Verify
if (!starts_with(new_mcpi_exe_path, MCPI_PATCHED_DIR)) {
IMPOSSIBLE();
}
}
// Set MCPI_VANILLA_ASSETS_PATH
{
char *assets_path = strdup(resolved_path);
ALLOC_CHECK(assets_path);
chop_last_component(&assets_path);
string_append(&assets_path, "/data");
set_and_print_env("MCPI_VANILLA_ASSETS_PATH", assets_path);
free(assets_path);
}
// Free Resolved Path
free(resolved_path);
// Configure Library Search Path
{
// Log
DEBUG("Setting Linker Search Paths...");
// Prepare
char *transitive_ld_path = NULL;
char *mcpi_ld_path = NULL;
// Library Search Path For Native Components
{
// Add Native Library Directory
safe_asprintf(&transitive_ld_path, "%s/lib/native", binary_directory);
// Add Host LD_LIBRARY_PATH
{
char *value = getenv("LD_LIBRARY_PATH");
if (value != NULL && strlen(value) > 0) {
string_append(&transitive_ld_path, ":%s", value);
}
}
// Set
set_and_print_env("MCPI_NATIVE_LD_LIBRARY_PATH", transitive_ld_path);
free(transitive_ld_path);
}
// Library Search Path For ARM Components
{
// Add ARM Library Directory
safe_asprintf(&mcpi_ld_path, "%s/lib/arm", binary_directory);
// Add ARM Sysroot Libraries (Ensure Priority) (Ignore On Actual ARM System)
#ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
string_append(&mcpi_ld_path, ":%s/sysroot/lib:%s/sysroot/lib/arm-linux-gnueabihf:%s/sysroot/usr/lib:%s/sysroot/usr/lib/arm-linux-gnueabihf", binary_directory, binary_directory, binary_directory, binary_directory);
#endif
// Add Host LD_LIBRARY_PATH
{
char *value = getenv("LD_LIBRARY_PATH");
if (value != NULL && strlen(value) > 0) {
string_append(&mcpi_ld_path, ":%s", value);
}
}
// Set
set_and_print_env("MCPI_ARM_LD_LIBRARY_PATH", mcpi_ld_path);
free(mcpi_ld_path);
}
}
// Configure Preloaded Objects
{
// Log
DEBUG("Locating Mods...");
// Native Components
char *host_ld_preload = getenv("LD_PRELOAD");
set_and_print_env("MCPI_NATIVE_LD_PRELOAD", host_ld_preload);
// ARM Components
{
// Prepare
char *preload = NULL;
// ~/.minecraft-pi/mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME"));
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Built-In Mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Add LD_PRELOAD
{
char *value = getenv("LD_PRELOAD");
if (value != NULL && strlen(value) > 0) {
string_append(&preload, ":%s", value);
}
}
// Set
set_and_print_env("MCPI_ARM_LD_PRELOAD", preload);
free(preload);
}
}
// Free Binary Directory
free(binary_directory);
// Start Game
INFO("Starting Game...");
// Arguments
int argv_start = 1; // argv = &new_args[argv_start]
const char *new_args[argv_start /* 1 Potential Prefix Argument (QEMU) */ + argc + 1 /* NULL-Terminator */]; //
// Copy Existing Arguments
for (int i = 1; i < argc; i++) {
new_args[i + argv_start] = argv[i];
}
// NULL-Terminator
new_args[argv_start + argc] = NULL;
// Set Executable Argument
new_args[argv_start] = new_mcpi_exe_path;
// Non-ARM Systems Need QEMU
#ifdef USE_QEMU
argv_start--;
new_args[argv_start] = QEMU_BINARY;
// Use 4k Page Size
set_and_print_env("QEMU_PAGESIZE", STR(REQUIRED_PAGE_SIZE));
#endif
// Setup Environment
setup_exec_environment(1);
// Pass LD_* Variables Through QEMU
#ifdef USE_QEMU
char *qemu_set_env = NULL;
#define pass_variable_through_qemu(name) string_append(&qemu_set_env, "%s%s=%s", qemu_set_env == NULL ? "" : ",", name, getenv(name));
for_each_special_environmental_variable(pass_variable_through_qemu);
set_and_print_env("QEMU_SET_ENV", qemu_set_env);
free(qemu_set_env);
// Treat QEMU Itself As A Native Component
setup_exec_environment(0);
#endif
// Run
const char **new_argv = &new_args[argv_start];
safe_execvpe(new_argv, (const char *const *) environ);
}

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@ -1,12 +0,0 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void pre_bootstrap(int argc, char *argv[]);
void bootstrap(int argc, char *argv[]);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,15 @@
#include <libreborn/env/env.h>
#include "bootstrap.h"
#include "../util/util.h"
// Setup Asset Paths
static void setup_path(const char *env_name, std::string assets_path) {
chop_last_component(assets_path);
assets_path += "/data";
set_and_print_env(env_name, assets_path.c_str());
}
void bootstrap_assets(const std::string &original_game_binary) {
setup_path(_MCPI_REBORN_ASSETS_PATH_ENV, safe_realpath("/proc/self/exe"));
setup_path(_MCPI_VANILLA_ASSETS_PATH_ENV, original_game_binary);
}

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@ -0,0 +1,78 @@
#include <string>
#include <vector>
#include <libreborn/log.h>
#include <libreborn/env/env.h>
#include <libreborn/config.h>
#include <libreborn/util/exec.h>
#include "../util/util.h"
#include "bootstrap.h"
#define MCPI_BINARY "minecraft-pi"
#define REQUIRED_PAGE_SIZE 4096
// Bootstrap
void bootstrap(const options_t &options) {
// Debug Information
print_debug_information();
// Check Page Size
const long page_size = sysconf(_SC_PAGESIZE);
if (page_size != REQUIRED_PAGE_SIZE) {
CONDITIONAL_ERR(!options.skip_pagesize_check, "Invalid page size! A page size of %ld bytes is required, but the system size is %ld bytes.", (long) REQUIRED_PAGE_SIZE, page_size);
}
// Get Binary Directory
const std::string binary_directory = get_binary_directory();
DEBUG("Binary Directory: %s", binary_directory.c_str());
// Copy SDK
if (!reborn_is_server()) {
copy_sdk(binary_directory, false);
}
// Resolve Binary Path
DEBUG("Resolving File Paths...");
std::string original_game_binary = binary_directory + ("/" MCPI_BINARY);
original_game_binary = safe_realpath(original_game_binary);
const char *custom_binary = getenv(MCPI_BINARY_ENV);
const std::string game_binary = custom_binary ? safe_realpath(custom_binary) : original_game_binary;
// Configure Preloaded Objects
DEBUG("Locating Mods...");
const std::vector<std::string> mcpi_ld_preload = bootstrap_mods(binary_directory);
// Configure Library Search Path
DEBUG("Setting Linker Search Paths...");
const std::vector<std::string> mcpi_ld_path = get_ld_path(binary_directory);
// Assets
DEBUG("Finding Assets...");
bootstrap_assets(original_game_binary);
// Patch Binary
char new_mcpi_exe_path[] = MCPI_PATCHED_DIR "/XXXXXX";
DEBUG("Patching ELF...");
patch_mcpi_elf_dependencies(game_binary, new_mcpi_exe_path, get_new_linker(binary_directory), mcpi_ld_path, mcpi_ld_preload);
// Start Game
INFO("Starting Game...");
// Arguments
const std::vector<std::string> args {
#ifdef MCPI_BUILD_RUNTIME
"runtime",
#endif
new_mcpi_exe_path
};
// Run
const char *new_argv[args.size() + 1];
for (std::vector<std::string>::size_type i = 0; i < args.size(); i++) {
new_argv[i] = args[i].c_str();
}
new_argv[args.size()] = nullptr;
safe_execvpe(new_argv, environ);
}

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@ -0,0 +1,20 @@
#pragma once
#include <string>
#include <vector>
#include "../options/parser.h"
#define MCPI_PATCHED_DIR "/tmp/.minecraft-pi-patched"
void bootstrap(const options_t &options);
// Debugging
void print_debug_information();
// Mods
std::vector<std::string> bootstrap_mods(const std::string &binary_directory);
// Assets
void bootstrap_assets(const std::string &original_game_binary);
// ELF
std::string get_new_linker(const std::string &binary_directory);
std::vector<std::string> get_ld_path(const std::string &binary_directory);
void patch_mcpi_elf_dependencies(const std::string &original_path, char *new_path, const std::string &interpreter, const std::vector<std::string> &rpath, const std::vector<std::string> &mods);

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@ -0,0 +1,45 @@
#include <libreborn/log.h>
#include <libreborn/util/exec.h>
#include <libreborn/config.h>
#include "bootstrap.h"
// Debug Information
static void run_debug_command(const char *const command[], const char *prefix) {
int status = 0;
const std::vector<unsigned char> *output = run_command(command, &status);
if (!is_exit_status_success(status)) {
ERR("Unable To Gather Debug Information");
}
std::string output_str = (const char *) output->data();
delete output;
// Trim
const std::string::size_type length = output_str.length();
if (length > 0 && output_str[length - 1] == '\n') {
output_str.pop_back();
}
// Print
DEBUG("%s: %s", prefix, output_str.c_str());
}
void print_debug_information() {
// System Information
constexpr const char *const command[] = {"uname", "-a", nullptr};
run_debug_command(command, "System Information");
// Version
DEBUG("Reborn Version: v%s", MCPI_VERSION);
// Architecture
const char *arch =
#ifdef __x86_64__
"AMD64"
#elif defined(__aarch64__)
"ARM64"
#elif defined(__arm__)
"ARM32"
#else
"Unknown"
#endif
;
DEBUG("Reborn Target Architecture: %s", arch);
}

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@ -0,0 +1,74 @@
#include <dirent.h>
#include <cerrno>
#include <sys/stat.h>
#include <unistd.h>
#include <cstring>
#include <libreborn/log.h>
#include <libreborn/util/util.h>
#include "bootstrap.h"
#include "../util/util.h"
// Get All Mods In Folder
static void load(std::vector<std::string> &ld_preload, const std::string &folder, int recursion_limit = 128);
static void handle_file(std::vector<std::string> &ld_preload, const std::string &file, const int recursion_limit) {
// Check Type
struct stat file_stat = {};
lstat(file.c_str(), &file_stat);
if (S_ISDIR(file_stat.st_mode)) {
// Recurse Into Directory
load(ld_preload, std::string(file) + '/', recursion_limit - 1);
} else if (S_ISLNK(file_stat.st_mode)) {
// Resolve Symlink
const std::string resolved_file = safe_realpath(file);
handle_file(ld_preload, resolved_file, recursion_limit);
} else if (S_ISREG(file_stat.st_mode)) {
// Check If File Is Accessible
const int result = access(file.c_str(), R_OK);
if (result == 0) {
// Add To LD_PRELOAD
DEBUG("Found Mod: %s", file.c_str());
ld_preload.push_back(file);
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", file.c_str(), strerror(errno));
errno = 0;
}
}
}
static void load(std::vector<std::string> &ld_preload, const std::string &folder, const int recursion_limit) {
// Check Recursion
if (recursion_limit <= 0) {
ERR("Reached Recursion Limit While Loading Mods");
}
// Make Directory
ensure_directory(folder.c_str());
// Read
read_directory(folder, [&folder, &ld_preload, &recursion_limit](const dirent *entry) {
// Get Full Name
const std::string name = folder + entry->d_name;
// Handle
handle_file(ld_preload, name, recursion_limit);
});
}
// Bootstrap Mods
#define SUBDIRECTORY_FOR_MODS "/mods/"
std::vector<std::string> bootstrap_mods(const std::string &binary_directory) {
// Prepare
std::vector<std::string> preload;
// Load
const std::vector folders = {
home_get(),
binary_directory
};
for (std::string mods_folder : folders) {
mods_folder += SUBDIRECTORY_FOR_MODS;
load(preload, mods_folder);
}
// Return
return preload;
}

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@ -0,0 +1,125 @@
#include <cstdlib>
#include <sys/stat.h>
#include <ranges>
#include <LIEF/ELF.hpp>
#include <libreborn/util/util.h>
#include <libreborn/config.h>
#include "bootstrap.h"
// Duplicate MCPI Executable Into /tmp
static void duplicate_mcpi_executable(char *new_path) {
// Ensure Temporary Directory
ensure_directory(MCPI_PATCHED_DIR);
// Generate New File
const int new_file_fd = mkstemp(new_path);
if (new_file_fd == -1) {
ERR("Unable To Create Temporary File: %s", strerror(errno));
}
close(new_file_fd);
}
// Fix MCPI Dependencies
static std::vector<std::string> needed_libraries = {
"libmedia-layer-core.so",
"libpng12.so.0",
"libstdc++.so.6",
"libm.so.6",
"libgcc_s.so.1",
"libc.so.6",
"libpthread.so.0"
};
static std::vector<std::string> function_prefixes_to_patch = {
"SDL_",
"gl"
};
void patch_mcpi_elf_dependencies(const std::string &original_path, char *new_path, const std::string &interpreter, const std::vector<std::string> &rpath, const std::vector<std::string> &mods) {
// Duplicate MCPI executable into /tmp so it can be modified.
duplicate_mcpi_executable(new_path);
// Load Binary
const std::unique_ptr<LIEF::ELF::Binary> binary = LIEF::ELF::Parser::parse(original_path);
// Set Interpreter
binary->interpreter(interpreter);
// Remove Existing Needed Libraries
std::vector<std::string> to_remove;
for (const LIEF::ELF::DynamicEntry &entry : binary->dynamic_entries()) {
const LIEF::ELF::DynamicEntryLibrary *library = dynamic_cast<const LIEF::ELF::DynamicEntryLibrary *>(&entry);
if (library) {
to_remove.push_back(library->name());
}
}
for (const std::string &library : to_remove) {
binary->remove_library(library);
}
// Setup RPath
binary->add(LIEF::ELF::DynamicEntryRpath(rpath));
// Add Libraries
std::vector<std::string> all_libraries;
for (const std::vector<std::string> &list : {mods, needed_libraries}) {
all_libraries.insert(all_libraries.end(), list.begin(), list.end());
}
for (const std::string &library : all_libraries | std::views::reverse) {
binary->add_library(library);
}
// Fix Symbol Names
for (LIEF::ELF::Symbol &symbol : binary->dynamic_symbols()) {
if (symbol.is_function()) {
for (const std::string &prefix : function_prefixes_to_patch) {
if (symbol.name().rfind(prefix, 0) == 0) {
symbol.name("media_" + symbol.name());
break;
}
}
}
}
// Write Binary
LIEF::ELF::Builder builder{*binary};
builder.build();
builder.write(new_path);
// Fix Permissions
if (chmod(new_path, S_IRUSR | S_IXUSR) != 0) {
ERR("Unable To Set File Permissions: %s: %s", new_path, strerror(errno));
}
}
// Linker
std::string get_new_linker(const std::string &binary_directory) {
std::string linker = "/lib/ld-linux-armhf.so.3";
#ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
linker = binary_directory + "/sysroot" + linker;
#else
(void) binary_directory;
#endif
return linker;
}
std::vector<std::string> get_ld_path(const std::string &binary_directory) {
std::vector<std::string> mcpi_ld_path = {
// ARM Sysroot
#ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
"sysroot/lib",
"sysroot/lib/arm-linux-gnueabihf",
"sysroot/usr/lib",
"sysroot/usr/lib/arm-linux-gnueabihf",
#endif
// Libraries
"lib/arm"
};
// Fix Paths
for (std::string &path : mcpi_ld_path) {
path.insert(0, 1, '/');
path.insert(0, binary_directory);
}
// Return
return mcpi_ld_path;
}

View File

@ -1,52 +0,0 @@
FALSE Full Touch GUI
TRUE Fix Bow & Arrow
TRUE Fix Attacking
FALSE Force Mob Spawning
TRUE Disable Autojump By Default
TRUE Display Nametags By Default
TRUE Fix Sign Placement
TRUE Show Block Outlines
FALSE Expand Creative Mode Inventory
FALSE Remove Creative Mode Restrictions
TRUE Animated Water
TRUE Remove Invalid Item Background
TRUE Disable "gui_blocks" Atlas
TRUE Fix Camera Rendering
TRUE Implement Chat
FALSE Hide Chat Messages
TRUE Implement Death Messages
TRUE Implement Game-Mode Switching
TRUE Allow Joining Survival Mode Servers
TRUE Miscellaneous Input Fixes
TRUE Bind "Q" Key To Item Dropping
TRUE Bind Common Toggleable Options To Function Keys
TRUE Render Selected Item Text
TRUE External Server Support
TRUE Load Language Files
TRUE Implement Sound Engine
TRUE Close Current Screen On Death
FALSE Disable Raw Mouse Motion (Not Recommended)
TRUE Fix Furnace Not Checking Item Auxiliary
TRUE Improved Cursor Rendering
TRUE Disable V-Sync
TRUE Fix Options Screen
TRUE Force Touch GUI Inventory
TRUE Fix Pause Menu
TRUE Add Title Screen Background
TRUE Force Touch GUI Button Behavior
TRUE Improved Button Hover Behavior
TRUE Implement Create World Dialog
FALSE Remove Forced GUI Lag (Can Break Joining Servers)
TRUE Add Buckets
TRUE Classic HUD
TRUE Translucent Toolbar
FALSE Force EGL
TRUE Improved Classic Title Screen
FALSE Disable Speed Bridging
FALSE Disable Creative Mode Mining Delay
FALSE Add Biome Colors To Grass
TRUE Generate Caves
FALSE Disable Block Tinting
TRUE Disable Hostile AI In Creative Mode
TRUE Load Custom Skins
TRUE 3D Chest Model

View File

@ -3,87 +3,105 @@
#include <fstream>
#include <unordered_map>
#include <sstream>
#include <sys/stat.h>
#include <unistd.h>
#include <libreborn/libreborn.h>
#include <libreborn/log.h>
#include <libreborn/util/util.h>
#include <libreborn/util/io.h>
#include "launcher.h"
#include "cache.h"
#include "configuration.h"
// Get Cache Path
static std::string get_cache_path() {
const char *home = getenv("HOME");
if (home == NULL) {
IMPOSSIBLE();
}
return std::string(home) + HOME_SUBDIRECTORY_FOR_GAME_DATA "/.launcher-cache";
return home_get() + "/.launcher-cache";
}
// Load
launcher_cache empty_cache = {
.username = DEFAULT_USERNAME,
.render_distance = DEFAULT_RENDER_DISTANCE,
.feature_flags = {}
};
launcher_cache load_cache() {
template <typename T>
static T simple_read(std::ifstream &stream) {
T out;
stream.read((char *) &out, sizeof(T));
return out;
}
template <>
std::string simple_read<std::string>(std::ifstream &stream) {
std::string out;
if (!std::getline(stream, out, '\0')) {
out = "";
}
return out;
}
static void read_cache(std::ifstream &stream, State &ret) {
// Cache Version
const unsigned char cache_version = simple_read<unsigned char>(stream);
if (stream.eof()) {
// Unable To Read Version
WARN("Unable To Read Launcher Cache Version");
return;
}
// Support Older Versions
bool load_new_fields = true;
if (cache_version == 0) {
// Pre-v3.0.0 Cache
load_new_fields = false;
} else if (cache_version != (unsigned char) CACHE_VERSION) {
// Invalid Version
WARN("Invalid Launcher Cache Version (Expected: %i, Actual: %i)", CACHE_VERSION, (int) cache_version);
return;
}
// Load Username And Render Distance
State state;
state.username = simple_read<std::string>(stream);
state.render_distance = simple_read<std::string>(stream);
if (load_new_fields) {
state.gui_scale = simple_read<float>(stream);
state.servers.load(simple_read<std::string>(stream));
}
// Load Feature Flags
std::unordered_map<std::string, bool> flags;
while (!stream.eof()) {
std::string flag = simple_read<std::string>(stream);
flags[flag] = simple_read<bool>(stream);
stream.peek();
}
state.flags.from_cache(flags);
// Check For Error
if (!stream) {
WARN("Failure While Loading Launcher Cache");
return;
}
// Success
ret = state;
}
State load_cache() {
// Log
DEBUG("Loading Launcher Cache...");
// Return Value
launcher_cache ret = empty_cache;
State ret;
// Open File
std::ifstream stream(get_cache_path(), std::ios::in | std::ios::binary);
if (!stream) {
// Fail
struct stat s;
// No Warning If File Doesn't Exist
if (stat(get_cache_path().c_str(), &s) == 0) {
if (errno != ENOENT) {
WARN("Unable To Open Launcher Cache For Loading");
}
} else {
// Lock File
int lock_fd = lock_file(get_cache_path().c_str());
// Check Version
unsigned char cache_version;
stream.read((char *) &cache_version, 1);
if (stream.eof() || cache_version != (unsigned char) CACHE_VERSION) {
// Fail
if (!stream.eof()) {
WARN("Invalid Launcher Cache Version (Expected: %i, Actual: %i)", (int) CACHE_VERSION, (int) cache_version);
} else {
WARN("Unable To Read Launcher Cache Version");
}
stream.close();
} else {
// Load Username And Render Distance
launcher_cache cache;
std::getline(stream, cache.username, '\0');
std::getline(stream, cache.render_distance, '\0');
// Load
read_cache(stream, ret);
// Load Feature Flags
std::string flag;
while (!stream.eof() && std::getline(stream, flag, '\0')) {
if (flag.length() > 0) {
unsigned char is_enabled = 0;
stream.read((char *) &is_enabled, 1);
cache.feature_flags[flag] = is_enabled != (unsigned char) 0;
}
stream.peek();
}
// Finish
stream.close();
if (!stream) {
// Fail
WARN("Failure While Loading Launcher Cache");
} else {
// Success
ret = cache;
}
}
// Close
stream.close();
// Unlock File
unlock_file(get_cache_path().c_str(), lock_fd);
@ -94,15 +112,33 @@ launcher_cache load_cache() {
}
// Save
#define write_env_to_stream(stream, env) \
{ \
const char *env_value = getenv(env); \
if (env == NULL) { \
IMPOSSIBLE(); \
} \
stream.write(env_value, strlen(env_value) + 1); \
template <typename T>
static void simple_write(std::ostream &stream, const T &val) {
stream.write((const char *) &val, sizeof(T));
}
template <>
void simple_write<std::string>(std::ostream &stream, const std::string &val) {
stream.write(val.c_str(), int(val.size()) + 1);
}
void write_cache(std::ostream &stream, const State &state) {
// Save Cache Version
constexpr unsigned char cache_version = CACHE_VERSION;
simple_write(stream, cache_version);
// Save Username And Render Distance
simple_write(stream, state.username);
simple_write(stream, state.render_distance);
simple_write(stream, state.gui_scale);
simple_write(stream, state.servers.to_string());
// Save Feature Flags
const std::unordered_map<std::string, bool> flags_cache = state.flags.to_cache();
for (const std::pair<const std::string, bool> &it : flags_cache) {
simple_write(stream, it.first);
simple_write(stream, it.second);
}
void save_cache() {
}
void save_cache(const State &state) {
// Log
DEBUG("Saving Launcher Cache...");
@ -113,44 +149,14 @@ void save_cache() {
WARN("Unable To Open Launcher Cache For Saving");
} else {
// Lock File
int lock_fd = lock_file(get_cache_path().c_str());
const int lock_fd = lock_file(get_cache_path().c_str());
// Save Cache Version
unsigned char cache_version = (unsigned char) CACHE_VERSION;
stream.write((const char *) &cache_version, 1);
// Save Username And Render Distance
write_env_to_stream(stream, "MCPI_USERNAME");
write_env_to_stream(stream, "MCPI_RENDER_DISTANCE");
// Save Feature Flags
std::unordered_map<std::string, bool> flags;
load_available_feature_flags([&flags](std::string flag) {
std::string stripped_flag = strip_feature_flag_default(flag, NULL);
flags[stripped_flag] = false;
});
{
const char *enabled_flags = getenv("MCPI_FEATURE_FLAGS");
if (enabled_flags == NULL) {
IMPOSSIBLE();
}
std::istringstream enabled_flags_stream(enabled_flags);
std::string flag;
while (std::getline(enabled_flags_stream, flag, '|')) {
if (flag.length() > 0) {
flags[flag] = true;
}
}
}
for (auto &it : flags) {
stream.write(it.first.c_str(), it.first.size() + 1);
unsigned char val = it.second ? (unsigned char) 1 : (unsigned char) 0;
stream.write((const char *) &val, 1);
}
// Write
write_cache(stream, state);
// Finish
stream.close();
if (!stream.good()) {
if (!stream) {
WARN("Failure While Saving Launcher Cache");
}
@ -165,7 +171,8 @@ void wipe_cache() {
INFO("Wiping Launcher Cache...");
// Unlink File
if (unlink(get_cache_path().c_str()) != 0) {
const int ret = unlink(get_cache_path().c_str());
if (ret != 0 && errno != ENOENT) {
WARN("Failure While Wiping Cache: %s", strerror(errno));
}
}

View File

@ -1,22 +1,17 @@
#pragma once
#include <string>
#include <unordered_map>
#include <ostream>
// Cache Version
#define CACHE_VERSION 0
#define CACHE_VERSION 1
// Load Cache
typedef struct {
std::string username;
std::string render_distance;
std::unordered_map<std::string, bool> feature_flags;
} launcher_cache;
extern launcher_cache empty_cache;
launcher_cache load_cache();
struct State;
State load_cache();
// Save Cache
void save_cache();
void write_cache(std::ostream &stream, const State &state);
void save_cache(const State &state);
// Wipe Cache
void wipe_cache();

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@ -0,0 +1,86 @@
#include <sstream>
#include <libreborn/env/env.h>
#include "configuration.h"
#include "cache.h"
// State
State::State(): flags("") {
username = DEFAULT_USERNAME;
render_distance = DEFAULT_RENDER_DISTANCE;
gui_scale = AUTO_GUI_SCALE;
flags = Flags::get();
}
template <typename T>
static void update_from_env(const char *env, T &value, const bool save) {
if (save) {
set_and_print_env(env, obj_to_env_value(value).c_str());
} else {
const char *env_value = getenv(env);
if (env_value != nullptr) {
env_value_to_obj(value, env_value);
}
}
}
void State::update(const bool save) {
update_from_env(MCPI_FEATURE_FLAGS_ENV, flags, save);
update_from_env(MCPI_USERNAME_ENV, username, save);
update_from_env(MCPI_RENDER_DISTANCE_ENV, render_distance, save);
update_from_env(MCPI_GUI_SCALE_ENV, gui_scale, save);
update_from_env(MCPI_SERVER_LIST_ENV, servers, save);
}
bool State::operator==(const State &other) const {
std::ostringstream one;
write_cache(one, *this);
std::ostringstream two;
write_cache(two, other);
return one.str() == two.str();
}
// Handle Non-Launch Commands
void handle_non_launch_client_only_commands(const options_t &options) {
// Print Available Feature Flags
if (options.print_available_feature_flags) {
const Flags flags = Flags::get();
flags.print();
exit(EXIT_SUCCESS);
}
// Wipe Cache If Needed
if (options.wipe_cache) {
wipe_cache();
exit(EXIT_SUCCESS);
}
}
// Configure Client Options
void configure_client(const options_t &options) {
// Load Cache
State state;
bool save_settings = !options.no_cache;
if (save_settings) {
state = load_cache();
}
// Read From Environment
state.update(false);
// Show UI
if (!options.use_default) {
ConfigurationUI *ui = new ConfigurationUI(state, save_settings);
const int ret = ui->run();
delete ui;
if (ret <= 0) {
// Cancel Launch
exit(EXIT_SUCCESS);
}
}
// Save Cache
if (save_settings) {
save_cache(state);
}
// Update Environment
state.update(true);
}

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@ -0,0 +1,56 @@
#pragma once
#include <string>
#include "../options/parser.h"
#include "../ui/frame.h"
#include <libreborn/env/flags.h>
#include <libreborn/env/servers.h>
// Default Configuration
#define DEFAULT_USERNAME "StevePi"
#define DEFAULT_RENDER_DISTANCE "Short"
#define AUTO_GUI_SCALE 0
// State
struct State {
State();
// Methods
void update(bool save);
bool operator==(const State &other) const;
// Properties
std::string username;
std::string render_distance;
ServerList servers;
float gui_scale;
Flags flags;
};
// UI
struct ConfigurationUI final : Frame {
explicit ConfigurationUI(State &state_, bool &save_settings_);
int render() override;
private:
// Bottom Row
[[nodiscard]] int get_render_distance_index() const;
[[nodiscard]] int draw_bottom() const;
// General
void draw_main() const;
// Advanced
void draw_advanced() const;
static void draw_category(FlagNode &category);
// Server List
void draw_servers() const;
void draw_server_list() const;
// State
const State original_state;
State &state;
bool &save_settings;
};
// Handle Non-Launch Commands
void handle_non_launch_client_only_commands(const options_t &options);
// Configure Client Options
void configure_client(const options_t &options);

View File

@ -1,308 +0,0 @@
#include <sstream>
#include <cstring>
#include <cerrno>
#include <sys/wait.h>
#include <sys/stat.h>
#include <vector>
#include <functional>
#include <algorithm>
#include <libreborn/libreborn.h>
#include "../util.h"
#include "../bootstrap.h"
#include "launcher.h"
#include "cache.h"
// Strip Feature Flag Default
std::string strip_feature_flag_default(std::string flag, bool *default_ret) {
// Valid Values
std::string true_str = "TRUE ";
std::string false_str = "FALSE ";
// Test
if (flag.rfind(true_str, 0) == 0) {
// Enabled By Default
if (default_ret != NULL) {
*default_ret = true;
}
return flag.substr(true_str.length(), std::string::npos);
} else if (flag.rfind(false_str, 0) == 0) {
// Disabled By Default
if (default_ret != NULL) {
*default_ret = false;
}
return flag.substr(false_str.length(), std::string::npos);
} else {
// Invalid
ERR("Invalid Feature Flag Default");
}
}
// Load Available Feature Flags
extern unsigned char available_feature_flags[];
extern size_t available_feature_flags_len;
void load_available_feature_flags(std::function<void(std::string)> callback) {
// Get Path
char *binary_directory = get_binary_directory();
std::string path = std::string(binary_directory) + "/available-feature-flags";
free(binary_directory);
// Load File
std::string data(available_feature_flags, available_feature_flags + available_feature_flags_len);
std::stringstream stream(data);
// Store Lines
std::vector<std::string> lines;
// Read File
{
std::string line;
while (std::getline(stream, line)) {
if (line.length() > 0) {
// Verify Line
if (line.find('|') == std::string::npos) {
lines.push_back(line);
} else {
// Invalid Line
ERR("Feature Flag Contains Invalid '|'");
}
}
}
}
// Sort
std::sort(lines.begin(), lines.end(), [](std::string a, std::string b) {
// Strip Defaults
std::string stripped_a = strip_feature_flag_default(a, NULL);
std::string stripped_b = strip_feature_flag_default(b, NULL);
// Sort
return stripped_a < stripped_b;
});
// Run Callbacks
for (std::string &line : lines) {
callback(line);
}
}
// Run Command And Set Environmental Variable
static void run_command_and_set_env(const char *env_name, const char *command[]) {
// Only Run If Environmental Variable Is NULL
if (getenv(env_name) == NULL) {
// Run
int return_code;
char *output = run_command(command, &return_code, NULL);
if (output != NULL) {
// Trim
int length = strlen(output);
if (output[length - 1] == '\n') {
output[length - 1] = '\0';
}
// Set
set_and_print_env(env_name, output);
// Free
free(output);
}
// Check Return Code
if (!is_exit_status_success(return_code)) {
// Launch Interrupted
exit(EXIT_SUCCESS);
}
}
}
// Use Zenity To Set Environmental Variable
#define DIALOG_TITLE "Launcher"
static void run_zenity_and_set_env(const char *env_name, std::vector<std::string> command) {
// Create Full Command
std::vector<std::string> full_command;
full_command.push_back("zenity");
full_command.push_back("--title");
full_command.push_back(DIALOG_TITLE);
full_command.push_back("--name");
full_command.push_back(MCPI_APP_ID);
full_command.insert(full_command.end(), command.begin(), command.end());
// Convert To C Array
const char *full_command_array[full_command.size() + 1];
for (std::vector<std::string>::size_type i = 0; i < full_command.size(); i++) {
full_command_array[i] = full_command[i].c_str();
}
full_command_array[full_command.size()] = NULL;
// Run
run_command_and_set_env(env_name, full_command_array);
}
// Set Variable If Not Already Set
static void set_env_if_unset(const char *env_name, std::function<std::string()> callback) {
if (getenv(env_name) == NULL) {
char *value = strdup(callback().c_str());
ALLOC_CHECK(value);
set_and_print_env(env_name, value);
free(value);
}
}
// Launch
#define LIST_DIALOG_SIZE "400"
int main(int argc, char *argv[]) {
// Don't Run As Root
if (getenv("_MCPI_SKIP_ROOT_CHECK") == NULL && (getuid() == 0 || geteuid() == 0)) {
ERR("Don't Run As Root");
}
// Ensure HOME
if (getenv("HOME") == NULL) {
ERR("$HOME Isn't Set");
}
// Print Features
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--print-available-feature-flags") == 0) {
// Print Available Feature Flags
load_available_feature_flags([](std::string line) {
printf("%s\n", line.c_str());
fflush(stdout);
});
return 0;
}
}
// Pre-Bootstrap
pre_bootstrap(argc, argv);
// Create ~/.minecraft-pi If Needed
{
char *minecraft_folder = NULL;
safe_asprintf(&minecraft_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA, getenv("HOME"));
const char *const command[] = {"mkdir", "-p", minecraft_folder, NULL};
run_simple_command(command, "Unable To Create Data Directory");
free(minecraft_folder);
}
// --wipe-cache
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--wipe-cache") == 0) {
wipe_cache();
break;
}
}
// --no-cache
bool no_cache = false;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--no-cache") == 0) {
no_cache = true;
break;
}
}
// Load Cache
launcher_cache cache = no_cache ? empty_cache : load_cache();
// --default
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--default") == 0) {
// Use Default Feature Flags
set_env_if_unset("MCPI_FEATURE_FLAGS", [&cache]() {
std::string feature_flags = "";
load_available_feature_flags([&feature_flags, &cache](std::string flag) {
bool value;
// Strip Default Value
std::string stripped_flag = strip_feature_flag_default(flag, &value);
// Use Cache
if (cache.feature_flags.count(stripped_flag) > 0) {
value = cache.feature_flags[stripped_flag];
}
// Specify Default Value
if (value) {
// Enabled By Default
feature_flags += stripped_flag + '|';
}
});
if (feature_flags.length() > 0 && feature_flags[feature_flags.length() - 1] == '|') {
feature_flags.pop_back();
}
return feature_flags;
});
set_env_if_unset("MCPI_RENDER_DISTANCE", [&cache]() {
return cache.render_distance;
});
set_env_if_unset("MCPI_USERNAME", [&cache]() {
return cache.username;
});
break;
}
}
// Setup MCPI_FEATURE_FLAGS
{
std::vector<std::string> command;
command.push_back("--list");
command.push_back("--checklist");
command.push_back("--width");
command.push_back(LIST_DIALOG_SIZE);
command.push_back("--height");
command.push_back(LIST_DIALOG_SIZE);
command.push_back("--column");
command.push_back("Enabled");
command.push_back("--column");
command.push_back("Feature");
load_available_feature_flags([&command, &cache](std::string flag) {
bool value;
// Strip Default Value
std::string stripped_flag = strip_feature_flag_default(flag, &value);
// Use Cache
if (cache.feature_flags.count(stripped_flag) > 0) {
value = cache.feature_flags[stripped_flag];
}
// Specify Default Value
if (value) {
// Enabled By Default
command.push_back("TRUE");
} else {
// Disabled By Default
command.push_back("FALSE");
}
// Specify Name
command.push_back(stripped_flag);
});
// Run
run_zenity_and_set_env("MCPI_FEATURE_FLAGS", command);
}
// Setup MCPI_RENDER_DISTANCE
{
std::vector<std::string> command;
command.push_back("--list");
command.push_back("--radiolist");
command.push_back("--width");
command.push_back(LIST_DIALOG_SIZE);
command.push_back("--height");
command.push_back(LIST_DIALOG_SIZE);
command.push_back("--text");
command.push_back("Select Minecraft Render Distance:");
command.push_back("--column");
command.push_back("Selected");
command.push_back("--column");
command.push_back("Name");
std::string render_distances[] = {"Far", "Normal", "Short", "Tiny"};
for (std::string &render_distance : render_distances) {
command.push_back(render_distance.compare(cache.render_distance) == 0 ? "TRUE" : "FALSE");
command.push_back(render_distance);
}
// Run
run_zenity_and_set_env("MCPI_RENDER_DISTANCE", command);
}
// Setup MCPI_USERNAME
{
std::vector<std::string> command;
command.push_back("--entry");
command.push_back("--text");
command.push_back("Enter Minecraft Username:");
command.push_back("--entry-text");
command.push_back(cache.username);
// Run
run_zenity_and_set_env("MCPI_USERNAME", command);
}
// Save Cache
if (!no_cache) {
save_cache();
}
// Bootstrap
bootstrap(argc, argv);
}

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#pragma once
#include <string>
#include <functional>
// Defaults
#define DEFAULT_USERNAME "StevePi"
#define DEFAULT_RENDER_DISTANCE "Short"
// Feature Flags
std::string strip_feature_flag_default(std::string flag, bool *default_ret);
void load_available_feature_flags(std::function<void(std::string)> callback);

250
launcher/src/client/ui.cpp Normal file
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#include <vector>
#include <limits>
#include <libreborn/util/util.h>
#include "configuration.h"
#include <imgui_stdlib.h>
// Render Distances
static constexpr std::array render_distances = {
"Far",
"Normal",
"Short",
"Tiny"
};
// Construct
static constexpr int size = 400;
ConfigurationUI::ConfigurationUI(State &state_, bool &save_settings_):
Frame("Launcher", size, size),
original_state(state_),
state(state_),
save_settings(save_settings_) {}
// Render
int ConfigurationUI::render() {
if (ImGui::BeginChild("Main", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() /* Leave Room For Bottom Row */), ImGuiChildFlags_None, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse)) {
// Tabs
if (ImGui::BeginTabBar("TabBar")) {
// Main Tab
if (ImGui::BeginTabItem("General")) {
draw_main();
ImGui::EndTabItem();
}
// Advanced Tab
if (ImGui::BeginTabItem("Advanced")) {
draw_advanced();
ImGui::EndTabItem();
}
// Servers Tab
if (ImGui::BeginTabItem("Servers")) {
draw_servers();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
ImGui::EndChild();
// Bottom Row
return draw_bottom();
}
// Bottom Row
int ConfigurationUI::draw_bottom() const {
// Reset Settings
const State default_state;
std::vector<std::tuple<std::string, std::string, const State *>> reset_options = {
{"Revert", "Last Saved", &original_state},
{"Reset", "Default", &default_state},
};
for (const std::tuple<std::string, std::string, const State *> &option : reset_options) {
const State &new_state = *std::get<2>(option);
ImGui::BeginDisabled(state == new_state);
if (ImGui::Button(std::get<0>(option).c_str())) {
state = new_state;
}
ImGui::SetItemTooltip("Use %s Settings", std::get<1>(option).c_str());
ImGui::EndDisabled();
ImGui::SameLine();
}
// Right-Align Buttons
int ret = 0;
draw_right_aligned_buttons({quit_text, "Launch"}, [&ret](const int id, const bool was_clicked) {
if (id == 0) {
// Quit
if (was_clicked) {
ret = -1;
}
ImGui::SetItemTooltip("Changes Will Not Be Saved!");
} else if (was_clicked) {
// Launch
ret = 1;
}
});
// Return
return ret;
}
// Main Tab
int ConfigurationUI::get_render_distance_index() const {
int render_distance_index = 0;
for (std::vector<std::string>::size_type i = 0; i < render_distances.size(); i++) {
if (std::string(render_distances[i]) == state.render_distance) {
render_distance_index = int(i);
break;
}
}
return render_distance_index;
}
void ConfigurationUI::draw_main() const {
const ImGuiStyle &style = ImGui::GetStyle();
const char *labels[] = {"Username", "Render Distance", "UI Scale"};
// Calculate Label Size
float label_size = 0;
for (const char *label : labels) {
label_size = std::max(label_size, ImGui::CalcTextSize(label).x + style.ItemInnerSpacing.x);
}
ImGui::PushItemWidth(-label_size);
// Username
ImGui::InputText(labels[0], &state.username);
// Render Distance
int render_distance_index = get_render_distance_index();
if (ImGui::Combo(labels[1], &render_distance_index, render_distances.data(), int(render_distances.size()))) {
state.render_distance = render_distances[render_distance_index];
}
// UI Scale
int gui_scale_int = int(state.gui_scale); // Fractional GUI Scales Are Messy
std::string scale_format = "%ix";
if (gui_scale_int <= AUTO_GUI_SCALE) {
scale_format = "Automatic";
}
if (ImGui::SliderInt(labels[2], &gui_scale_int, 0, 8, scale_format.c_str())) {
state.gui_scale = float(gui_scale_int);
if (state.gui_scale < AUTO_GUI_SCALE) {
state.gui_scale = AUTO_GUI_SCALE;
}
}
ImGui::PopItemWidth();
// Launcher Cache
ImGui::Checkbox("Save Settings On Launch", &save_settings);
}
// Advanced Tab
static std::string get_label_for_flag_node(const FlagNode &node) {
return node.name + "##FlagNode" + std::to_string(node.id);
}
void ConfigurationUI::draw_advanced() const {
if (ImGui::BeginChild("Features", ImVec2(0, 0), ImGuiChildFlags_Borders, ImGuiWindowFlags_HorizontalScrollbar)) {
// Categories
for (FlagNode &category : state.flags.root.children) {
const std::string label = get_label_for_flag_node(category);
if (ImGui::CollapsingHeader(label.c_str())) {
draw_category(category);
}
}
}
ImGui::EndChild();
}
void ConfigurationUI::draw_category(FlagNode &category) {
for (FlagNode &child : category.children) {
const std::string label = get_label_for_flag_node(child);
if (!child.children.empty()) {
// Sub-Category
if (ImGui::TreeNode(label.c_str())) {
draw_category(child);
ImGui::TreePop();
}
} else {
// Flag
ImGui::Checkbox(label.c_str(), &child.value);
}
}
}
// Servers
void ConfigurationUI::draw_servers() const {
// Add
bool scroll_to_bottom = false;
if (ImGui::Button("Add")) {
state.servers.entries.emplace_back("", DEFAULT_MULTIPLAYER_PORT);
scroll_to_bottom = true;
}
ImGui::SameLine();
// Clear
bool should_clear = false;
ImGui::BeginDisabled(state.servers.entries.empty());
draw_right_aligned_buttons({"Clear"}, [&should_clear](__attribute__((unused)) const int id, const bool was_clicked) {
should_clear = was_clicked;
});
ImGui::EndDisabled();
if (should_clear) {
state.servers.entries.clear();
}
// List
if (ImGui::BeginChild("ServerList", ImVec2(0, 0), ImGuiChildFlags_Borders)) {
draw_server_list();
if (scroll_to_bottom) {
ImGui::SetScrollHereY(1.0f);
}
}
ImGui::EndChild();
}
static int server_list_address_filter(ImGuiInputTextCallbackData *data) {
// Lowercase
constexpr std::pair lower_alpha = {'a', 'z'};
constexpr std::pair upper_alpha = {'A', 'Z'};
ImWchar &x = data->EventChar;
if (x >= upper_alpha.first && x <= upper_alpha.second) {
x += lower_alpha.first - upper_alpha.first;
}
// Check Characters
return (x >= lower_alpha.first && x <= lower_alpha.second) || x == '.' ? 0 : 1;
}
static int server_list_port_filter(ImGuiInputTextCallbackData *data) {
// Only Allow Integers
const ImWchar &x = data->EventChar;
return x >= '0' && x <= '9' ? 0 : 1;
}
void ConfigurationUI::draw_server_list() const {
for (std::vector<ServerList::Entry>::size_type i = 0; i < state.servers.entries.size(); ++i) {
ServerList::Entry &entry = state.servers.entries[i];
// Calculate Item Widths
const ImGuiStyle &style = ImGui::GetStyle();
const std::string port_width_text = std::to_string(int(std::numeric_limits<ServerList::port_t>::max()) * 2); // Should Comfortably Fit All Port Numbers
const std::string delete_text = "Delete";
const float port_width = get_frame_width(port_width_text.c_str());
const float width_needed = (style.ItemSpacing.x * 2.0f) + port_width + get_frame_width(delete_text.c_str());
// Labels
const std::string base_label = "##ServerEntry" + std::to_string(i);
// Hints
const char *address_hint = "Address";
const char *port_hint = "Port";
// Address
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x - width_needed);
ImGui::InputTextWithHint((base_label + address_hint).c_str(), address_hint, &entry.first, ImGuiInputTextFlags_CallbackCharFilter, server_list_address_filter);
ImGui::PopItemWidth();
// Port
ServerList::port_t &port = entry.second;
std::string port_str = port > 0 ? std::to_string(port) : "";
ImGui::SameLine();
ImGui::PushItemWidth(port_width);
if (ImGui::InputTextWithHint((base_label + port_hint).c_str(), port_hint, &port_str, ImGuiInputTextFlags_CallbackCharFilter | ImGuiInputTextFlags_NoHorizontalScroll, server_list_port_filter)) {
port = ServerList::parse_port(port_str);
}
ImGui::PopItemWidth();
// Delete
ImGui::SameLine();
if (ImGui::Button((delete_text + base_label).c_str())) {
state.servers.entries.erase(state.servers.entries.begin() + int(i));
i--;
}
}
}

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#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <signal.h>
#include <poll.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <libreborn/libreborn.h>
#include "crash-report.h"
// Show Crash Report Dialog
#ifndef MCPI_HEADLESS_MODE
#define DIALOG_TITLE "Crash Report"
#define CRASH_REPORT_DIALOG_WIDTH "640"
#define CRASH_REPORT_DIALOG_HEIGHT "480"
static void show_report(const char *log_filename) {
// Fork
pid_t pid = fork();
if (pid == 0) {
// Child
setsid();
ALLOC_CHECK(freopen("/dev/null", "w", stdout));
ALLOC_CHECK(freopen("/dev/null", "w", stderr));
ALLOC_CHECK(freopen("/dev/null", "r", stdin));
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--width", CRASH_REPORT_DIALOG_WIDTH,
"--height", CRASH_REPORT_DIALOG_HEIGHT,
"--text-info",
"--text", MCPI_APP_BASE_TITLE " has crashed!\n\nNeed help? Consider asking on the <a href=\"https://discord.com/invite/aDqejQGMMy\">Discord server</a>! <i>If you believe this is a problem with " MCPI_APP_BASE_TITLE " itself, please upload this crash report to the #bugs Discord channel.</i>",
"--filename", log_filename,
"--no-wrap",
"--font", "Monospace",
"--save-filename", MCPI_VARIANT_NAME "-crash-report.log",
"--ok-label", "Exit",
NULL
};
safe_execvpe(command, (const char *const *) environ);
}
}
#endif
// Exit Handler
static void exit_handler(__attribute__((unused)) int signal) {
// Murder
murder_children();
}
// Setup
#define PIPE_READ 0
#define PIPE_WRITE 1
#define MCPI_LOGS_DIR "/tmp/.minecraft-pi-logs"
static char log_filename[] = MCPI_LOGS_DIR "/XXXXXX";
static int log_file_fd = -1;
void setup_log_file() {
// Ensure Temporary Directory
{
// Check If It Exists
struct stat tmp_stat;
int exists = stat(MCPI_LOGS_DIR, &tmp_stat) != 0 ? 0 : S_ISDIR(tmp_stat.st_mode);
if (!exists) {
// Doesn't Exist
if (mkdir(MCPI_LOGS_DIR, S_IRUSR | S_IWUSR | S_IXUSR) != 0) {
ERR("Unable To Create Temporary Folder: %s", strerror(errno));
}
}
}
// Create Temporary File
log_file_fd = mkstemp(log_filename);
if (log_file_fd == -1) {
ERR("Unable To Create Log File: %s", strerror(errno));
}
// Setup Environment
char *log_file_fd_env = NULL;
safe_asprintf(&log_file_fd_env, "%i", log_file_fd);
set_and_print_env("MCPI_LOG_FILE_FD", log_file_fd_env);
free(log_file_fd_env);
}
void setup_crash_report() {
// Store Output
int output_pipe[2];
safe_pipe2(output_pipe, 0);
int error_pipe[2];
safe_pipe2(error_pipe, 0);
int input_pipe[2];
safe_pipe2(input_pipe, 0);
// Fork
pid_t ret = fork();
if (ret == -1) {
ERR("Unable To Fork: %s", strerror(errno));
} else if (ret == 0) {
// Child Process
// Pipe stdio
dup2(output_pipe[PIPE_WRITE], STDOUT_FILENO);
close(output_pipe[PIPE_READ]);
close(output_pipe[PIPE_WRITE]);
dup2(error_pipe[PIPE_WRITE], STDERR_FILENO);
close(error_pipe[PIPE_READ]);
close(error_pipe[PIPE_WRITE]);
dup2(input_pipe[PIPE_READ], STDIN_FILENO);
close(input_pipe[PIPE_READ]);
close(input_pipe[PIPE_WRITE]);
// Create New Process Group
setpgid(0, 0);
// Continue Execution
} else {
// Parent Process
track_child(ret);
// Install Signal Handlers
struct sigaction act_sigint;
memset((void *) &act_sigint, 0, sizeof (struct sigaction));
act_sigint.sa_flags = SA_RESTART;
act_sigint.sa_handler = &exit_handler;
sigaction(SIGINT, &act_sigint, NULL);
struct sigaction act_sigterm;
memset((void *) &act_sigterm, 0, sizeof (struct sigaction));
act_sigterm.sa_flags = SA_RESTART;
act_sigterm.sa_handler = &exit_handler;
sigaction(SIGTERM, &act_sigterm, NULL);
atexit(murder_children);
// Close Unneeded File Descriptors
close(output_pipe[PIPE_WRITE]);
close(error_pipe[PIPE_WRITE]);
close(input_pipe[PIPE_READ]);
// Set Debug Tag
reborn_debug_tag = "(Crash Reporter) ";
// Setup Logging
#define BUFFER_SIZE 1024
char buf[BUFFER_SIZE];
// Setup Polling
int number_fds = 3;
struct pollfd poll_fds[number_fds];
poll_fds[0].fd = output_pipe[PIPE_READ];
poll_fds[1].fd = error_pipe[PIPE_READ];
poll_fds[2].fd = STDIN_FILENO;
for (int i = 0; i < number_fds; i++) {
poll_fds[i].events = POLLIN;
}
// Poll Data
int status;
while (waitpid(ret, &status, WNOHANG) != ret) {
int poll_ret = poll(poll_fds, number_fds, -1);
if (poll_ret == -1) {
if (errno == EINTR) {
continue;
} else {
ERR("Unable To Poll Data: %s", strerror(errno));
}
}
// Handle Data
for (int i = 0; i < number_fds; i++) {
if (poll_fds[i].revents != 0) {
if (poll_fds[i].revents & POLLIN) {
if (poll_fds[i].fd == STDIN_FILENO) {
// Data Available From stdin
int bytes_available;
if (ioctl(fileno(stdin), FIONREAD, &bytes_available) == -1) {
bytes_available = 0;
}
// Read
ssize_t bytes_read = read(poll_fds[i].fd, (void *) buf, BUFFER_SIZE);
if (bytes_read == -1) {
ERR("Unable To Read Log Data: %s", strerror(errno));
}
// Write To Child
if (write(input_pipe[PIPE_WRITE], (void *) buf, bytes_read) == -1) {
ERR("Unable To Write Input To Child: %s", strerror(errno));
}
} else {
// Data Available From Child's stdout/stderr
ssize_t bytes_read = read(poll_fds[i].fd, (void *) buf, BUFFER_SIZE - 1 /* Account For NULL-Terminator */);
if (bytes_read == -1) {
ERR("Unable To Read Log Data: %s", strerror(errno));
}
// Print To Terminal
buf[bytes_read] = '\0';
fprintf(poll_fds[i].fd == output_pipe[PIPE_READ] ? stdout : stderr, "%s", buf);
// Write To log
if (write(log_file_fd, (void *) buf, bytes_read) == -1) {
ERR("Unable To Write Log Data: %s", strerror(errno));
}
}
} else {
// File Descriptor No Longer Accessible
poll_fds[i].events = 0;
}
}
}
}
// Untrack Process
untrack_child(ret);
// Close Pipes
close(output_pipe[PIPE_READ]);
close(error_pipe[PIPE_READ]);
close(input_pipe[PIPE_WRITE]);
// Check If Is Crash
int is_crash = !is_exit_status_success(status);
// Log Exit Code To log If Crash
if (is_crash) {
// Create Exit Code Log Line
char *exit_status = NULL;
get_exit_status_string(status, &exit_status);
char *exit_code_line = NULL;
safe_asprintf(&exit_code_line, "[CRASH]: Terminated%s\n", exit_status);
free(exit_status);
// Print Exit Code Log Line
fprintf(stderr, "%s", exit_code_line);
// Write Exit Code Log Line
if (write(log_file_fd, (void *) exit_code_line, strlen(exit_code_line)) == -1) {
ERR("Unable To Write Exit Code To Log: %s", strerror(errno));
}
// Free Exit Code Log Line
free(exit_code_line);
}
// Close Log File FD
if (close(log_file_fd) == -1) {
ERR("Unable To Close Log File Descriptor: %s", strerror(errno));
}
// Show Crash Log
#ifndef MCPI_HEADLESS_MODE
if (is_crash) {
show_report(log_filename);
}
#endif
// Exit
exit(WIFEXITED(status) ? WEXITSTATUS(status) : EXIT_FAILURE);
}
}

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#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void setup_log_file();
void setup_crash_report();
#ifdef __cplusplus
}
#endif

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#include <fstream>
#include <libreborn/util/util.h>
#include <libreborn/config.h>
#include <libreborn/util/exec.h>
#include "logger.h"
#include "../ui/frame.h"
// UI
struct CrashReport final : Frame {
explicit CrashReport(const char *filename): Frame("Crash Report", 640, 480) {
// Open File
std::ifstream stream(filename, std::ios::binary | std::ios::ate);
if (stream) {
// Read File
const std::streamoff size = stream.tellg();
stream.seekg(0, std::ifstream::beg);
log.resize(size);
stream.read(log.data(), size);
// Close File
stream.close();
}
}
bool first_render = true;
int render() override {
// Text
ImGui::TextWrapped("%s", MCPI_APP_TITLE " has crashed!");
ImGui::Spacing();
ImGui::TextWrapped("Need help? Consider asking on the Discord server!");
ImGui::Spacing();
ImGui::TextWrapped("If you believe this is a problem with " MCPI_APP_TITLE " itself, please upload this crash report to the #bugs Discord channel.");
// Log
if (ImGui::BeginChild("Log", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() /* Leave Room For Bottom Row */), ImGuiChildFlags_Borders, ImGuiWindowFlags_HorizontalScrollbar)) {
ImGui::PushFont(monospace);
ImGui::TextUnformatted(log.data(), log.data() + log.size());
ImGui::PopFont();
if (first_render) {
ImGui::SetScrollHereY(1.0f);
first_render = false;
}
}
ImGui::EndChild();
// Buttons
if (ImGui::Button("Join Discord")) {
open_url(MCPI_DISCORD_INVITE);
}
ImGui::SameLine();
if (ImGui::Button("View All Logs")) {
open_url("file://" + get_logs_folder());
}
ImGui::SameLine();
// Right-Aligned
int ret = 0;
const std::string &log_ref = log;
draw_right_aligned_buttons({"Copy", quit_text}, [&ret, &log_ref](const int id, const bool was_clicked) {
if (was_clicked) {
if (id == 0) {
// Copy Log
ImGui::SetClipboardText(log_ref.c_str());
} else {
// Exit
ret = 1;
}
}
});
return ret;
}
std::string log;
};
// Show Crash Report Dialog
static void redirect_file(FILE *file, const char *mode) {
const FILE *ret = freopen("/dev/null", mode, file);
if (!ret) {
IMPOSSIBLE();
}
}
void show_report(const char *log_filename) {
// Fork
const pid_t pid = fork();
if (pid == 0) {
// Child
setsid();
redirect_file(stdout, "w");
redirect_file(stderr, "w");
redirect_file(stdin, "r");
CrashReport ui(log_filename);
ui.run();
exit(EXIT_SUCCESS);
}
}

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#include <unistd.h>
#include <cstring>
#include <cerrno>
#include <cstdlib>
#include <cstdio>
#include <csignal>
#include <sys/stat.h>
#include <string>
#include <fcntl.h>
#include <libreborn/util/exec.h>
#include <libreborn/log.h>
#include <libreborn/util/util.h>
#include <libreborn/util/string.h>
#include <libreborn/util/io.h>
#include <libreborn/config.h>
#include "logger.h"
// Exit Handler
static pid_t child_pid = -1;
static void exit_handler(__attribute__((unused)) int signal) {
// Murder
kill(child_pid, SIGTERM);
}
// Log File
static std::string log_filename;
static int log_fd;
std::string get_logs_folder() {
const std::string home = home_get();
ensure_directory(home.c_str());
const std::string logs = home + "/logs";
ensure_directory(logs.c_str());
return logs;
}
static void setup_log_file() {
// Get Log Directory
const std::string logs = get_logs_folder();
// Get Timestamp
const std::string time = format_time("%Y-%m-%d");
// Get Log Filename
std::string file;
int num = 1;
do {
file = time + '-' + std::to_string(num) + ".log";
log_filename = logs + '/' + file;
num++;
} while (access(log_filename.c_str(), F_OK) != -1);
// Create latest.log Symlink
const std::string latest_log = logs + "/latest.log";
unlink(latest_log.c_str());
if (symlink(file.c_str(), latest_log.c_str()) != 0) {
WARN("Unable To Create Latest Log Symlink: %s", strerror(errno));
}
// Create File
log_fd = open(log_filename.c_str(), O_RDWR | O_CREAT, S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH);
if (log_fd == -1) {
ERR("Unable To Create Log File: %s", strerror(errno));
}
reborn_set_log(log_fd);
}
// Setup
void setup_logger() {
// Setup Logging
setup_log_file();
// Fork
std::optional<Process> child = fork_with_stdio();
if (!child) {
// Child Process
// Create New Process Group
setpgid(0, 0);
// Continue Execution
} else {
// Set Debug Tag
reborn_debug_tag = "(Logger) ";
DEBUG("Writing To: %s", log_filename.c_str());
// Install Signal Handlers
child_pid = child->pid;
struct sigaction act_sigint = {};
act_sigint.sa_flags = SA_RESTART;
act_sigint.sa_handler = &exit_handler;
sigaction(SIGINT, &act_sigint, nullptr);
struct sigaction act_sigterm = {};
act_sigterm.sa_flags = SA_RESTART;
act_sigterm.sa_handler = &exit_handler;
sigaction(SIGTERM, &act_sigterm, nullptr);
// Poll
poll_fds({child->fds[0], child->fds[1], STDIN_FILENO}, [&child](const int i, const size_t size, unsigned char *buf) {
if (i == 0 || i == 1) {
// stdout/stderr
// Print To Terminal
safe_write(i == 0 ? STDOUT_FILENO : STDERR_FILENO, buf, size);
// Write To log
safe_write(reborn_get_log_fd(), buf, size);
} else {
// stdin
// Write To Child
safe_write(child->fds[2], buf, size);
}
});
// Get Exit Status
const int status = child->close();
const bool is_crash = !is_exit_status_success(status);
// Log Exit Code To log If Crash
if (is_crash) {
// Create Exit Code Log Line
const std::string exit_status = get_exit_status_string(status);
const std::string exit_code_line = "[CRASH]: Terminated" + exit_status + '\n';
// Print Exit Code Log Line
safe_write(STDERR_FILENO, exit_code_line.c_str(), exit_code_line.size());
// Write Exit Code Log Line
safe_write(reborn_get_log_fd(), exit_code_line.c_str(), exit_code_line.size());
}
// Close Log File
close(log_fd);
reborn_set_log(-1);
// Show Crash Log
if (is_crash && !reborn_is_headless()) {
show_report(log_filename.c_str());
}
// Exit
exit(WIFEXITED(status) ? WEXITSTATUS(status) : EXIT_FAILURE);
}
}

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#pragma once
#include <string>
std::string get_logs_folder();
void setup_logger();
void show_report(const char *log_filename);

90
launcher/src/main.cpp Normal file
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#include <cstdlib>
#include <libreborn/env/env.h>
#include <libreborn/util/util.h>
#include <libreborn/config.h>
#include "bootstrap/bootstrap.h"
#include "options/parser.h"
#include "logger/logger.h"
#include "util/util.h"
#include "client/configuration.h"
// Bind Options To Environmental Variable
static void bind_to_env(const char *env, const bool value) {
if (value) {
set_and_print_env(env, "1");
}
}
static void setup_environment(const options_t &options) {
// Clear Internal Variables
clear_internal_env_vars();
// Passthrough Options To Game
bind_to_env(_MCPI_SERVER_MODE_ENV, options.server_mode);
bind_to_env(_MCPI_BENCHMARK_ENV, options.benchmark);
bind_to_env(_MCPI_ONLY_GENERATE_ENV, options.only_generate);
bind_to_env(_MCPI_FORCE_HEADLESS_ENV, options.force_headless);
bind_to_env(_MCPI_FORCE_NON_HEADLESS_ENV, options.force_non_headless);
// Configure PATH
setup_path();
// Setup MCPI_HOME
setup_home();
// Create If Needed
const std::string minecraft_folder = home_get();
ensure_directory(minecraft_folder.c_str());
}
// Non-Launch Commands
static void handle_non_launch_commands(const options_t &options) {
if (options.copy_sdk) {
const std::string binary_directory = get_binary_directory();
copy_sdk(binary_directory, true);
fflush(stdout);
exit(EXIT_SUCCESS);
}
}
// Start The Game
static void start_game(const options_t &options) {
// Disable stdout Buffering
setvbuf(stdout, nullptr, _IONBF, 0);
// Configure Client Options
if (!reborn_is_server()) {
configure_client(options);
}
// Start Logging
if (!options.disable_logger) {
setup_logger();
}
// Bootstrap
bootstrap(options);
}
// Main
int main(const int argc, char *argv[]) {
// Parse Options
const options_t options = parse_options(argc, argv);
// Set Debug Tag
reborn_debug_tag = "(Launcher) ";
// Debug Logging
reborn_set_log(-1);
bind_to_env(MCPI_DEBUG_ENV, options.debug);
// Setup Environment
setup_environment(options);
// Handle Non-Launch Commands (Copy SDK, Print Feature Flags, Etc)
handle_non_launch_commands(options);
handle_non_launch_client_only_commands(options);
// Start The Game
start_game(options);
}

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OPTION(debug, "debug", 'd', "Enable Debug Logging")
OPTION(copy_sdk, "copy-sdk", -2, "Extract Modding SDK And Exit")
OPTION(disable_logger, "disable-logger", -1, "Disable Logger (And Crash Report Dialog)")
OPTION(use_default, "default", -3, "Skip Client-Mode Configuration Dialogs")
OPTION(no_cache, "no-cache", -4, "Disable Client-Mode Configuration Cache")
OPTION(wipe_cache, "wipe-cache", -5, "Wipe Cached Client-Mode Configuration And Exit")
OPTION(print_available_feature_flags, "print-available-feature-flags", -6, "Print Available Client-Mode Feature Flags")
OPTION(benchmark, "benchmark", -7, "Run Client-Mode Benchmark")
OPTION(only_generate, "only-generate", -8, "Generate World And Exit (Server-Mode Only)")
OPTION(force_headless, "force-headless", -9, "Force Disable Game Rendering")
OPTION(force_non_headless, "force-non-headless", -10, "Force Enable Game Rendering")
OPTION(server_mode, "server", -11, "Run In Server-Mode")
OPTION(skip_pagesize_check, "skip-pagesize-check", -12, "Skip Page-Size Check (Not Recommended)")

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