Tweak 3D Items
All checks were successful
CI / Build (AMD64) (push) Successful in 21m25s
CI / Build (ARM64) (push) Successful in 23m3s
CI / Build (ARMHF) (push) Successful in 12m33s
CI / Test (AMD64, Server) (push) Successful in 2m26s
CI / Build Example Mods (push) Successful in 1m42s
CI / Test (ARM64, Client) (push) Successful in 4m43s
CI / Test (ARM64, Server) (push) Successful in 1m39s
CI / Test (AMD64, Client) (push) Successful in 6m23s
CI / Test (ARMHF, Client) (push) Successful in 4m53s
CI / Test (ARMHF, Server) (push) Successful in 1m53s
CI / Release (push) Has been skipped

This commit is contained in:
TheBrokenRail 2024-10-03 16:22:53 -04:00
parent 3d8525a321
commit d4ab0099f0

View File

@ -322,14 +322,7 @@ static void ItemRenderer_render_injection(ItemRenderer_render_t original, ItemRe
disable_hand_positioning = true;
for (int i = 0; i < count; i++) {
glTranslatef(0, 0, zo);
glPushMatrix();
if (i > 0) {
const float c = (self->random.nextFloat() * 2 - 1) * 0.15f;
const float d = (self->random.nextFloat() * 2 - 1) * 0.15f;
glTranslatef(c, d, 0.0f);
}
EntityRenderer::entityRenderDispatcher->item_renderer->renderItem(nullptr, &item);
glPopMatrix();
}
disable_hand_positioning = false;