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This commit is contained in:
TheBrokenRail 2024-08-25 18:14:30 -04:00
parent 8ef6e0885a
commit f1fe1c140c
22 changed files with 147 additions and 127 deletions

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@ -53,6 +53,11 @@
* `Always Save Chest Tile Entities`
* `Fix Transferring Durability When Using Items`
* `Fix Switching Perspective While Sneaking`
* `Log Chat Messages`
* `Log Game Status`
* `Screenshot Support`
* `Fix Camera Functionality`
* `Property Scale Animated Textures`
* Split Up `Remove Creative Mode Restrictions` Feature Flag
* `Remove Creative Mode Restrictions` (Disabled By Default)
* `Display Slot Count In Creative Mode` (Disabled By Default)

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@ -97,4 +97,9 @@ TRUE Fix Text Wrapping
TRUE Fullscreen Support
TRUE Always Save Chest Tile Entities
TRUE Fix Transferring Durability When Using Items
TRUE Fix Switching Perspective While Sneaking
TRUE Fix Switching Perspective While Sneaking
TRUE Log Chat Messages
TRUE Log Game Status
TRUE Screenshot Support
TRUE Fix Camera Functionality
TRUE Property Scale Animated Textures

View File

@ -16,10 +16,10 @@ struct TextInputBox {
void tick();
void setFocused(bool b);
void onClick(int x, int y);
bool clicked(int x, int y);
std::string getText();
[[nodiscard]] bool clicked(int x, int y) const;
[[nodiscard]] std::string getText() const;
void setText(std::string text);
bool isFocused();
[[nodiscard]] bool isFocused() const;
void setMaxLength(int max_length);
private:

View File

@ -50,7 +50,9 @@ static void TripodCameraRenderer_render_TileRenderer_tesselateCrossTexture_injec
// Init
void init_camera() {
// Implement AppPlatform_linux::saveScreenshot So Cameras Work
overwrite_calls(AppPlatform_saveScreenshot, AppPlatform_saveScreenshot_injection);
if (feature_has("Fix Camera Functionality", server_disabled)) {
overwrite_calls(AppPlatform_saveScreenshot, AppPlatform_saveScreenshot_injection);
}
// Fix Camera Rendering
if (feature_has("Fix Camera Rendering", server_disabled)) {

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@ -13,9 +13,9 @@ std::string get_death_message(Player *player, Entity *cause, const bool was_shot
std::string message = player->username;
if (cause) {
// Entity cause
int type_id = cause->getEntityTypeId();
const int type_id = cause->getEntityTypeId();
int aux = cause->getAuxData();
bool is_player = cause->isPlayer();
const bool is_player = cause->isPlayer();
if (cause->getCreatureBaseType() != 0 || is_player) {
// Killed by a creature
if (was_shot) {
@ -134,12 +134,12 @@ void init_death() {
overwrite_calls(LocalPlayer_actuallyHurt, LocalPlayer_actuallyHurt_injection);
patch_vtable(ServerPlayer_actuallyHurt, ServerPlayer_actuallyHurt_injection);
overwrite_calls(Mob_hurt, Mob_hurt_injection);
}
// Fix TNT
// This changes PrimedTnt_explode from Level::explode(nullptr, x, y, z, 3.1f) to Level::explode(this, x, y, z, 3.1f)
unsigned char cpy_r1_r0_patch[4] = {0x00, 0x10, 0xa0, 0xe1}; // "cpy r1, r0"
patch((void *) 0x87998, cpy_r1_r0_patch);
unsigned char ldr_r0_24_patch[4] = {0x24, 0x00, 0x90, 0xe5}; // "ldr r0, [r0, #0x24]"
patch((void *) 0x8799c, ldr_r0_24_patch);
// Fix TNT
// This changes PrimedTnt_explode from Level::explode(nullptr, x, y, z, 3.1f) to Level::explode(this, x, y, z, 3.1f)
unsigned char cpy_r1_r0_patch[4] = {0x00, 0x10, 0xa0, 0xe1}; // "cpy r1, r0"
patch((void *) 0x87998, cpy_r1_r0_patch);
unsigned char ldr_r0_24_patch[4] = {0x24, 0x00, 0x90, 0xe5}; // "ldr r0, [r0, #0x24]"
patch((void *) 0x8799c, ldr_r0_24_patch);
}
}

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@ -57,7 +57,7 @@ void init_game_mode() {
overwrite_call((void *) 0x16f84, (void *) ServerLevel_constructor->get(true));
// Allocate Correct Size For ServerLevel
uint32_t level_size = sizeof(ServerLevel);
constexpr uint32_t level_size = sizeof(ServerLevel);
patch_address((void *) 0x17004, (void *) level_size);
// Disable CreatorMode-Specific API Features (Polling Block Hits) In SurvivalMode, This Is Preferable To Crashing

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@ -12,9 +12,8 @@ __attribute__((constructor)) static void init() {
init_compat();
if (reborn_is_server()) {
init_server();
} else {
init_multiplayer();
}
init_multiplayer();
if (!reborn_is_headless()) {
init_sound();
}

View File

@ -12,7 +12,7 @@ static bool MouseBuildInput_tickBuild_injection(MouseBuildInput_tickBuild_t orig
const bool ret = original(mouse_build_input, local_player, build_action_intention_return);
// Convert Remove/Attack Into Attack If A Tile Is Not Selected
if (ret && *build_action_intention_return == REMOVE_ATTACK_BAI) {
Minecraft *minecraft = ((LocalPlayer *) local_player)->minecraft;
const Minecraft *minecraft = ((LocalPlayer *) local_player)->minecraft;
if (minecraft->hit_result.type != 0) {
*build_action_intention_return = ATTACK_BAI;
}

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@ -7,7 +7,7 @@
// Store Right-Click Status
static int is_right_click = 0;
void input_set_is_right_click(int val) {
void input_set_is_right_click(const int val) {
is_right_click = val;
}

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@ -38,7 +38,7 @@ static void _handle_drop(Minecraft *minecraft) {
inventory_item->count = 0;
} else {
// Drop Item
const int drop_count = 1;
constexpr int drop_count = 1;
dropped_item->count = drop_count;
inventory_item->count -= drop_count;
}
@ -59,7 +59,7 @@ static void _handle_drop(Minecraft *minecraft) {
// Init
void _init_drop() {
if (feature_has("Bind \"Q\" Key To Item Dropping", server_disabled)) {
misc_run_on_game_key_press([](Minecraft *mc, int key) {
misc_run_on_game_key_press([](Minecraft *mc, const int key) {
if (key == MC_KEY_q) {
_handle_drop(mc);
return true;

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@ -32,7 +32,7 @@ static bool OptionsScreen_handleBackEvent_injection(OptionsScreen *screen, bool
}
// Fix "Sleeping Beauty" Bug
static bool InBedScreen_handleBackEvent_injection(InBedScreen *screen, bool do_nothing) {
static bool InBedScreen_handleBackEvent_injection(InBedScreen *screen, const bool do_nothing) {
if (!do_nothing) {
// Close Screen
Minecraft *minecraft = screen->minecraft;
@ -48,7 +48,7 @@ static bool InBedScreen_handleBackEvent_injection(InBedScreen *screen, bool do_n
// Block UI Interaction When Mouse Is Locked
static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(Minecraft *minecraft) {
bool is_in_game = minecraft->screen == nullptr || minecraft->screen->vtable == (Screen_vtable *) Touch_IngameBlockSelectionScreen_vtable_base;
const bool is_in_game = minecraft->screen == nullptr || minecraft->screen->vtable == (Screen_vtable *) Touch_IngameBlockSelectionScreen_vtable_base;
if (!enable_misc || (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF && is_in_game)) {
// Call Original Method
return creative_is_restricted() && minecraft->isCreativeMode();

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@ -5,6 +5,7 @@
#include "misc-internal.h"
#include <mods/misc/misc.h>
#include <mods/feature/feature.h>
// Print Chat To Log
static bool Gui_addMessage_recursing = false;
@ -13,7 +14,7 @@ static void Gui_addMessage_injection(Gui_addMessage_t original, Gui *gui, const
char *new_message = strdup(text.c_str());
ALLOC_CHECK(new_message);
sanitize_string(new_message, -1, 1);
std::string cpp_str = new_message;
const std::string cpp_str = new_message;
// Process Message
if (!Gui_addMessage_recursing) {
@ -50,8 +51,8 @@ static void print_progress(Minecraft *minecraft) {
progress = -1;
}
if (message != nullptr) {
bool message_different = message != last_message;
bool progress_significant = is_progress_difference_significant(progress, last_progress);
const bool message_different = message != last_message;
const bool progress_significant = is_progress_difference_significant(progress, last_progress);
if (message_different || progress_significant) {
if (progress != -1) {
INFO("Status: %s: %i%%", message, progress);
@ -86,13 +87,18 @@ static void Level_saveLevelData_injection(Level_saveLevelData_t original, Level
// Init
void _init_misc_logging() {
// Print Chat To Log
overwrite_calls(Gui_addMessage, Gui_addMessage_injection);
if (feature_has("Log Chat Messages", server_enabled)) {
overwrite_calls(Gui_addMessage, Gui_addMessage_injection);
}
// Print Progress Reports
misc_run_on_update(Minecraft_update_injection);
// Game Status
if (feature_has("Log Game Status", server_enabled)) {
// Print Progress Reports
misc_run_on_update(Minecraft_update_injection);
// Print Log On Game Save
overwrite_calls(Level_saveLevelData, Level_saveLevelData_injection);
// Print Log On Game Save
overwrite_calls(Level_saveLevelData, Level_saveLevelData_injection);
}
// Disable stdout Buffering
setvbuf(stdout, nullptr, _IONBF, 0);

View File

@ -81,16 +81,6 @@ static RakNet_StartupResult RakNetInstance_host_RakNet_RakPeer_Startup_injection
return result;
}
// Fix Bug Where RakNetInstance Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
static RakNetInstance *RakNetInstance_injection(RakNetInstance_constructor_t original, RakNetInstance *rak_net_instance) {
// Call Original Method
RakNetInstance *result = original(rak_net_instance);
// Fix
rak_net_instance->pinging_for_hosts = 0;
// Return
return result;
}
// Fix Furnace Not Checking Item Auxiliary When Inserting New Item
static int32_t FurnaceScreen_handleAddItem_injection(FurnaceScreen_handleAddItem_t original, FurnaceScreen *furnace_screen, int32_t slot, const ItemInstance *item) {
// Get Existing Item
@ -461,11 +451,6 @@ void init_misc() {
overwrite_call((void *) 0x73778, (void *) RakNetInstance_host_RakNet_RakPeer_Startup_injection);
}
// Fix Bug Where RakNetInstance Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
if (feature_has("Prevent Unnecessary Server Pinging", server_enabled)) {
overwrite_calls(RakNetInstance_constructor, RakNetInstance_injection);
}
// Fix Furnace Not Checking Item Auxiliary When Inserting New Item
if (feature_has("Fix Furnace Not Checking Item Auxiliary", server_disabled)) {
overwrite_calls(FurnaceScreen_handleAddItem, FurnaceScreen_handleAddItem_injection);

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@ -113,10 +113,25 @@ static void RakNetInstance_pingForHosts_injection(RakNetInstance_pingForHosts_t
});
}
// Fix Bug Where RakNetInstance Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
static RakNetInstance *RakNetInstance_injection(RakNetInstance_constructor_t original, RakNetInstance *rak_net_instance) {
// Call Original Method
RakNetInstance *result = original(rak_net_instance);
// Fix
rak_net_instance->pinging_for_hosts = false;
// Return
return result;
}
// Init
void init_multiplayer() {
// Inject Code
if (feature_has("External Server Support", server_disabled)) {
overwrite_calls(RakNetInstance_pingForHosts, RakNetInstance_pingForHosts_injection);
}
// Fix Bug Where RakNetInstance Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
if (feature_has("Prevent Unnecessary Server Pinging", server_enabled)) {
overwrite_calls(RakNetInstance_constructor, RakNetInstance_injection);
}
}

View File

@ -18,6 +18,7 @@
#include <mods/misc/misc.h>
#include <mods/input/input.h>
#include <mods/init/init.h>
#include <mods/feature/feature.h>
// Ensure Screenshots Folder Exists
static std::string get_screenshot_dir() {
@ -46,7 +47,7 @@ void screenshot_take(Gui *gui) {
// Get Timestamp
time_t raw_time;
time(&raw_time);
tm *time_info = localtime(&raw_time);
const tm *time_info = localtime(&raw_time);
char time[512];
strftime(time, 512, "%Y-%m-%d_%H.%M.%S", time_info);
@ -66,10 +67,10 @@ void screenshot_take(Gui *gui) {
// Get Image Size
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
int x = viewport[0];
int y = viewport[1];
int width = viewport[2];
int height = viewport[3];
const int x = viewport[0];
const int y = viewport[1];
const int width = viewport[2];
const int height = viewport[3];
// Get Line Size
int line_size = width * 4;
@ -80,7 +81,7 @@ void screenshot_take(Gui *gui) {
// Round
line_size = ALIGN_UP(line_size, alignment);
}
int size = height * line_size;
const int size = height * line_size;
// Read Pixels
unsigned char *pixels = (unsigned char *) malloc(size);
@ -105,15 +106,17 @@ void screenshot_take(Gui *gui) {
// Init
void init_screenshot() {
// Create Directory
get_screenshot_dir();
// Take Screenshot On F2
misc_run_on_key_press([](Minecraft *mc, int key) {
if (key == MC_KEY_F2) {
screenshot_take(&mc->gui);
return true;
} else {
return false;
}
});
if (feature_has("Screenshot Support", server_disabled)) {
// Create Directory
get_screenshot_dir();
// Take Screenshot On F2
misc_run_on_key_press([](Minecraft *mc, int key) {
if (key == MC_KEY_F2) {
screenshot_take(&mc->gui);
return true;
} else {
return false;
}
});
}
}

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@ -69,7 +69,7 @@ static int32_t Textures_loadAndBindTexture_injection(Textures *textures, __attri
// Change Texture
static std::string new_texture;
if (new_texture.length() == 0) {
std::string username = base64_encode(Strings::default_username);
const std::string username = base64_encode(Strings::default_username);
new_texture = '$' + username;
}

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@ -59,9 +59,9 @@ std::string _sound_get_source_file() {
// Play Sound
// The pitch value is unsued because it causes glitchy sounds, it is seemingly unused in MCPE as well.
static void play(std::string name, float x, float y, float z, float volume, float pitch, bool is_ui) {
std::string source = _sound_get_source_file();
std::string resolved_name = _sound_pick(name);
static void play(const std::string &name, const float x, const float y, const float z, const float volume, float pitch, const bool is_ui) {
const std::string source = _sound_get_source_file();
const std::string resolved_name = _sound_pick(name);
if (pitch < 0.01f) {
pitch = 1;
}
@ -69,10 +69,10 @@ static void play(std::string name, float x, float y, float z, float volume, floa
media_audio_play(source.c_str(), resolved_name.c_str(), x, y, z, pitch, volume, is_ui);
}
}
static void SoundEngine_playUI_injection(__attribute__((unused)) SoundEngine_playUI_t original, __attribute__((unused)) SoundEngine *sound_engine, const std::string &name, float volume, float pitch) {
static void SoundEngine_playUI_injection(__attribute__((unused)) SoundEngine_playUI_t original, __attribute__((unused)) SoundEngine *sound_engine, const std::string &name, const float volume, const float pitch) {
play(name, 0, 0, 0, volume, pitch, true);
}
static void SoundEngine_play_injection(__attribute__((unused)) SoundEngine_play_t original, __attribute__((unused)) SoundEngine *sound_engine, const std::string &name, float x, float y, float z, float volume, float pitch) {
static void SoundEngine_play_injection(__attribute__((unused)) SoundEngine_play_t original, __attribute__((unused)) SoundEngine *sound_engine, const std::string &name, const float x, const float y, const float z, const float volume, const float pitch) {
play(name, x, y, z, volume, pitch, false);
}
@ -89,7 +89,7 @@ static void SoundEngine_update_injection(__attribute__((unused)) SoundEngine_upd
Options *options = sound_engine->options;
// Volume
int32_t sound_enabled = options->sound;
const int32_t sound_enabled = options->sound;
volume = sound_enabled ? 1 : 0;
// Position And Rotation

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@ -28,7 +28,7 @@ TextInputBox *TextInputBox::create(const std::string &placeholder, const std::st
return self;
}
void TextInputBox::setSize(int x, int y, int width, int height) {
void TextInputBox::setSize(const int x, const int y, const int width, const int height) {
m_xPos = x;
m_yPos = y;
m_width = width;
@ -40,11 +40,11 @@ void TextInputBox::init(Font *pFont) {
m_pFont = pFont;
}
void TextInputBox::setEnabled(bool bEnabled) {
void TextInputBox::setEnabled(const bool bEnabled) {
m_bEnabled = bEnabled;
}
void TextInputBox::keyPressed(int key) {
void TextInputBox::keyPressed(const int key) {
if (!m_bFocused) {
return;
}
@ -125,7 +125,7 @@ void TextInputBox::tick() {
}
}
void TextInputBox::setFocused(bool b) {
void TextInputBox::setFocused(const bool b) {
if (m_bFocused == b) {
return;
}
@ -144,7 +144,7 @@ void TextInputBox::onClick(int x, int y) {
}
static int PADDING = 5;
void TextInputBox::charPressed(int k) {
void TextInputBox::charPressed(const int k) {
if (!m_bFocused) {
return;
}
@ -165,9 +165,9 @@ void TextInputBox::charPressed(int k) {
recalculateScroll();
}
static std::string get_rendered_text(Font *font, int width, int scroll_pos, std::string text) {
static std::string get_rendered_text(Font *font, const int width, const int scroll_pos, std::string text) {
std::string rendered_text = text.substr(scroll_pos);
int max_width = width - (PADDING * 2);
const int max_width = width - (PADDING * 2);
while (font->width(rendered_text) > max_width) {
rendered_text.pop_back();
}
@ -194,14 +194,14 @@ void TextInputBox::render() {
}
rendered_text = get_rendered_text(m_pFont, m_width, scroll_pos, rendered_text);
int textYPos = (m_height - 8) / 2;
const int textYPos = (m_height - 8) / 2;
super.drawString(m_pFont, rendered_text, m_xPos + PADDING, m_yPos + textYPos, text_color);
if (m_bCursorOn) {
int cursor_pos = m_insertHead - m_scrollPos;
const int cursor_pos = m_insertHead - m_scrollPos;
if (cursor_pos >= 0 && cursor_pos <= int(rendered_text.length())) {
std::string substr = rendered_text.substr(0, cursor_pos);
int xPos = PADDING + m_pFont->width(substr);
const int xPos = PADDING + m_pFont->width(substr);
std::string str;
str += CURSOR_CHAR;
@ -210,7 +210,7 @@ void TextInputBox::render() {
}
}
bool TextInputBox::clicked(int xPos, int yPos) {
bool TextInputBox::clicked(const int xPos, const int yPos) const {
if (!m_bEnabled) {
return false;
}
@ -237,18 +237,18 @@ void TextInputBox::recalculateScroll() {
return;
}
// Ensure Cursor Is Visible
bool is_cursor_at_end = m_insertHead == int(m_text.length());
const bool is_cursor_at_end = m_insertHead == int(m_text.length());
if (m_scrollPos >= m_insertHead && m_scrollPos > 0) {
// Cursor Is At Scroll Position
// Move Back Scroll As Far As Possible
while (true) {
int test_scroll_pos = m_scrollPos - 1;
const int test_scroll_pos = m_scrollPos - 1;
std::string rendered_text = m_text;
if (is_cursor_at_end) {
rendered_text += CURSOR_CHAR;
}
rendered_text = get_rendered_text(m_pFont, m_width, test_scroll_pos, rendered_text);
int cursor_pos = m_insertHead - test_scroll_pos;
const int cursor_pos = m_insertHead - test_scroll_pos;
if (cursor_pos >= int(rendered_text.length())) {
break;
} else {
@ -267,7 +267,7 @@ void TextInputBox::recalculateScroll() {
rendered_text += CURSOR_CHAR;
}
rendered_text = get_rendered_text(m_pFont, m_width, m_scrollPos, rendered_text);
int cursor_pos = m_insertHead - m_scrollPos;
const int cursor_pos = m_insertHead - m_scrollPos;
if (cursor_pos < int(rendered_text.length())) {
break;
} else {
@ -282,7 +282,7 @@ void TextInputBox::recalculateScroll() {
}
}
std::string TextInputBox::getText() {
std::string TextInputBox::getText() const {
return m_text;
}
@ -291,10 +291,10 @@ void TextInputBox::setText(std::string str) {
m_insertHead = int(m_text.size());
}
bool TextInputBox::isFocused() {
bool TextInputBox::isFocused() const {
return m_bFocused;
}
void TextInputBox::setMaxLength(int max_length) {
void TextInputBox::setMaxLength(const int max_length) {
m_maxLength = max_length;
}

View File

@ -1,11 +1,9 @@
#include <libreborn/libreborn.h>
#include <mods/text-input-box/TextInputScreen.h>
// VTable
void TextInputScreen::setup(Screen_vtable *vtable) {
static Screen_keyPressed_t original_keyPressed = vtable->keyPressed;
vtable->keyPressed = [](Screen *super2, int key) {
vtable->keyPressed = [](Screen *super2, const int key) {
original_keyPressed(super2, key);
TextInputScreen *self = (TextInputScreen *) super2;
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
@ -14,7 +12,7 @@ void TextInputScreen::setup(Screen_vtable *vtable) {
}
};
static Screen_keyboardNewChar_t original_keyboardNewChar = vtable->keyboardNewChar;
vtable->keyboardNewChar = [](Screen *super2, char key) {
vtable->keyboardNewChar = [](Screen *super2, const char key) {
original_keyboardNewChar(super2, key);
TextInputScreen *self = (TextInputScreen *) super2;
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
@ -23,7 +21,7 @@ void TextInputScreen::setup(Screen_vtable *vtable) {
}
};
static Screen_mouseClicked_t original_mouseClicked = vtable->mouseClicked;
vtable->mouseClicked = [](Screen *super2, int x, int y, int param_1) {
vtable->mouseClicked = [](Screen *super2, const int x, const int y, const int param_1) {
original_mouseClicked(super2, x, y, param_1);
TextInputScreen *self = (TextInputScreen *) super2;
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
@ -32,7 +30,7 @@ void TextInputScreen::setup(Screen_vtable *vtable) {
}
};
static Screen_render_t original_render = vtable->render;
vtable->render = [](Screen *super2, int x, int y, float param_1) {
vtable->render = [](Screen *super2, const int x, const int y, const float param_1) {
original_render(super2, x, y, param_1);
TextInputScreen *self = (TextInputScreen *) super2;
for (int i = 0; i < int(self->m_textInputs->size()); i++) {

View File

@ -1,5 +1,5 @@
#include <vector>
#include <assert.h>
#include <cassert>
#include <cstdint>
#include <GLES/gl.h>
@ -49,7 +49,7 @@ HOOK(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsi
HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
// Remove Old Data
for (int i = 0; i < n; i++) {
GLint id = textures[i];
const GLint id = textures[i];
std::vector<texture_data>::iterator it = get_texture_data().begin();
while (it != get_texture_data().end()) {
texture_data data = *it;
@ -65,7 +65,7 @@ HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
ensure_glDeleteTextures();
real_glDeleteTextures(n, textures);
}
static void get_texture_size(GLint id, GLsizei *width, GLsizei *height) {
static void get_texture_size(const GLint id, GLsizei *width, GLsizei *height) {
// Iterate
std::vector<texture_data>::iterator it = get_texture_data().begin();
while (it != get_texture_data().end()) {
@ -85,7 +85,7 @@ static void get_texture_size(GLint id, GLsizei *width, GLsizei *height) {
// Scale Texture (Remember To Free)
#define PIXEL_SIZE 4
static int get_line_size(int width) {
static int get_line_size(const int width) {
int line_size = width * PIXEL_SIZE;
{
// Handle Alignment
@ -96,9 +96,9 @@ static int get_line_size(int width) {
}
return line_size;
}
static void *scale_texture(const unsigned char *src, GLsizei old_width, GLsizei old_height, GLsizei new_width, GLsizei new_height) {
int old_line_size = get_line_size(old_width);
int new_line_size = get_line_size(new_width);
static void *scale_texture(const unsigned char *src, const GLsizei old_width, const GLsizei old_height, const GLsizei new_width, const GLsizei new_height) {
const int old_line_size = get_line_size(old_width);
const int new_line_size = get_line_size(new_width);
// Allocate
unsigned char *dst = (unsigned char *) malloc(new_height * new_line_size);
@ -106,13 +106,13 @@ static void *scale_texture(const unsigned char *src, GLsizei old_width, GLsizei
// Scale
for (int new_x = 0; new_x < new_width; new_x++) {
int old_x = (int) (((float) new_x / (float) new_width) * (float) old_width);
const int old_x = (int) (((float) new_x / (float) new_width) * (float) old_width);
for (int new_y = 0; new_y < new_height; new_y++) {
int old_y = (int) (((float) new_y / (float) new_height) * (float) old_height);
const int old_y = (int) (((float) new_y / (float) new_height) * (float) old_height);
// Find Position
int new_position = (new_y * new_line_size) + (new_x * PIXEL_SIZE);
int old_position = (old_y * old_line_size) + (old_x * PIXEL_SIZE);
const int new_position = (new_y * new_line_size) + (new_x * PIXEL_SIZE);
const int old_position = (old_y * old_line_size) + (old_x * PIXEL_SIZE);
// Copy
static_assert(sizeof (int32_t) == PIXEL_SIZE, "Pixel Size Doesn't Match 32-Bit Integer Size");
@ -125,7 +125,7 @@ static void *scale_texture(const unsigned char *src, GLsizei old_width, GLsizei
}
// Scale Animated Textures
void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei normal_texture_width, GLsizei normal_texture_height, GLenum format, GLenum type, const void *pixels) {
void glTexSubImage2D_with_scaling(const GLenum target, const GLint level, const GLint xoffset, const GLint yoffset, const GLsizei width, const GLsizei height, const GLsizei normal_texture_width, const GLsizei normal_texture_height, const GLenum format, const GLenum type, const void *pixels) {
// Get Current Texture Size
GLint current_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
@ -134,8 +134,8 @@ void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLi
get_texture_size(current_texture, &texture_width, &texture_height);
// Calculate Factor
float width_factor = ((float) texture_width) / ((float) normal_texture_width);
float height_factor = ((float) texture_height) / ((float) normal_texture_height);
const float width_factor = ((float) texture_width) / ((float) normal_texture_width);
const float height_factor = ((float) texture_height) / ((float) normal_texture_height);
// Only Scale If Needed
if (width_factor == 1.0f && height_factor == 1.0f) {
@ -149,25 +149,25 @@ void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLi
}
// Scale
GLsizei new_width = width * width_factor;
GLsizei new_height = height * height_factor;
const GLsizei new_width = width * width_factor;
const GLsizei new_height = height * height_factor;
void *new_pixels = scale_texture((const unsigned char *) pixels, width, height, new_width, new_height);
// Call Original Method
GLint new_xoffset = xoffset * width_factor;
GLint new_yoffset = yoffset * height_factor;
const GLint new_xoffset = xoffset * width_factor;
const GLint new_yoffset = yoffset * height_factor;
glTexSubImage2D(target, level, new_xoffset, new_yoffset, new_width, new_height, format, type, new_pixels);
// Free
free(new_pixels);
}
}
static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
static void Textures_tick_glTexSubImage2D_injection(const GLenum target, const GLint level, const GLint xoffset, const GLint yoffset, const GLsizei width, const GLsizei height, const GLenum format, const GLenum type, const void *pixels) {
glTexSubImage2D_with_scaling(target, level, xoffset, yoffset, width, height, 256, 256, format, type, pixels);
}
// Load Textures
static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) AppPlatform_linux_loadTexture_t original, __attribute__((unused)) AppPlatform_linux *app_platform, const std::string &path, bool b) {
static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) AppPlatform_linux_loadTexture_t original, __attribute__((unused)) AppPlatform_linux *app_platform, const std::string &path, const bool b) {
Texture out;
std::string real_path = path;
if (b) {
@ -217,9 +217,9 @@ void init_textures() {
}
// Tick Dynamic Textures (Animated Water)
bool animated_water = feature_has("Animated Water", server_disabled);
bool animated_lava = feature_has("Animated Lava", server_disabled);
bool animated_fire = feature_has("Animated Fire", server_disabled);
const bool animated_water = feature_has("Animated Water", server_disabled);
const bool animated_lava = feature_has("Animated Lava", server_disabled);
const bool animated_fire = feature_has("Animated Fire", server_disabled);
if (animated_water || animated_lava || animated_fire) {
// Tick Dynamic Textures
misc_run_on_tick(Minecraft_tick_injection);
@ -234,7 +234,9 @@ void init_textures() {
}
// Scale Animated Textures
overwrite_call((void *) 0x53274, (void *) Textures_tick_glTexSubImage2D_injection);
if (feature_has("Property Scale Animated Textures", server_disabled)) {
overwrite_call((void *) 0x53274, (void *) Textures_tick_glTexSubImage2D_injection);
}
// Load Textures
overwrite_calls(AppPlatform_linux_loadTexture, AppPlatform_linux_loadTexture_injection);

View File

@ -19,14 +19,14 @@ static unsigned char *operator_new_IngameBlockSelectionScreen_injection(__attrib
// Improved Button Hover Behavior
static int32_t Button_hovered_injection(__attribute__((unused)) Button_hovered_t original, __attribute__((unused)) Button *button, __attribute__((unused)) Minecraft *minecraft, __attribute__((unused)) int32_t click_x, __attribute__((unused)) int32_t click_y) {
// Get Mouse Position
int32_t x = Mouse::getX() * Gui::InvGuiScale;
int32_t y = Mouse::getY() * Gui::InvGuiScale;
const int32_t x = Mouse::getX() * Gui::InvGuiScale;
const int32_t y = Mouse::getY() * Gui::InvGuiScale;
// Get Button Position
int32_t button_x1 = button->x;
int32_t button_y1 = button->y;
int32_t button_x2 = button_x1 + button->width;
int32_t button_y2 = button_y1 + button->height;
const int32_t button_x1 = button->x;
const int32_t button_y1 = button->y;
const int32_t button_x2 = button_x1 + button->width;
const int32_t button_y2 = button_y1 + button->height;
// Check
return x >= button_x1 && x < button_x2 && y >= button_y1 && y < button_y2;
@ -50,7 +50,7 @@ static Button *create_button(int id, std::string text) {
button->constructor(id, text);
return (Button *) button;
}
Button *touch_create_button(int id, std::string text) {
Button *touch_create_button(const int id, std::string text) {
if (touch_gui) {
return create_button<Touch_TButton>(id, text);
} else {
@ -102,7 +102,7 @@ void init_touch() {
}
// Show Block Outlines
int block_outlines = feature_has("Show Block Outlines", server_disabled);
const bool block_outlines = feature_has("Show Block Outlines", server_disabled);
unsigned char outline_patch[4] = {(unsigned char) (block_outlines ? !touch_gui : touch_gui), 0x00, 0x50, 0xe3}; // "cmp r0, #0x1" or "cmp r0, #0x0"
patch((void *) 0x4a210, outline_patch);
}

View File

@ -8,4 +8,4 @@ virtual-method uint isServer() = 0x48;
virtual-method void pingForHosts(int base_port) = 0x14;
property RakNet_RakPeer *peer = 0x4;
property uchar pinging_for_hosts = 0x24;
property bool pinging_for_hosts = 0x24;