Split Up Animated Textures Into Three Flags
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This commit is contained in:
TheBrokenRail 2024-02-07 19:00:55 -05:00
parent 781377005e
commit ecbcfb2922
7 changed files with 51 additions and 11 deletions

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@ -6,7 +6,8 @@
* Add Peaceful Mode To Options Screen
* Proper Create New World Screen
* Proper Chat Screen
* The `Animated Water` Feature Flag Is Now `Animated Water & Lava`
* Add `Animated Lava` Feature Flag (Enabled By Default)
* Add `Animated Fire` Feature Flag (Enabled By Default)
* Add `Use Java Beta 1.3 Light Ramp` Feature Flag (Enabled By Default)
* Add `Send Full Level When Hosting Game` Feature Flag (Enabled By Default)
* Add `Food Overlay` Feature Flag (Disabled By Default)

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@ -8,7 +8,9 @@ TRUE Fix Sign Placement
TRUE Show Block Outlines
FALSE Expand Creative Mode Inventory
FALSE Remove Creative Mode Restrictions
TRUE Animated Water & Lava
TRUE Animated Water
TRUE Animated Lava
TRUE Animated Fire
TRUE Remove Invalid Item Background
TRUE Disable "gui_blocks" Atlas
TRUE Fix Camera Rendering

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@ -1,3 +1,13 @@
#pragma once
#include <symbols/minecraft.h>
#ifdef __cplusplus
extern "C" {
#endif
extern bool buckets_enabled;
#ifdef __cplusplus
}
#endif

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@ -4,6 +4,7 @@
#include <mods/feature/feature.h>
#include <mods/init/init.h>
#include <mods/misc/misc.h>
#include <mods/bucket/bucket.h>
// Items
static FoodItem *bucket = NULL;

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@ -223,23 +223,39 @@ static DynamicTexture *create_fire_texture(int a2) {
texture->m_random.param_1 = 0x271;
texture->m_random.param_2 = false;
texture->m_random.param_3 = 0;
for (int i = 0; i < 320; i++) {
texture->m_data1[i] = 0.0f;
texture->m_data2[i] = 0.0f;
}
// Return
return (DynamicTexture *) texture;
}
// Add Textures
static bool animated_water = false;
static bool animated_lava = false;
static bool animated_fire = false;
static void Textures_addDynamicTexture_injection(Textures *textures, DynamicTexture *dynamic_texture) {
// Call Original Method
Textures_addDynamicTexture(textures, dynamic_texture);
if (animated_water) {
Textures_addDynamicTexture(textures, dynamic_texture);
}
// Add Lava
Textures_addDynamicTexture(textures, create_lava_texture());
Textures_addDynamicTexture(textures, create_lava_side_texture());
Textures_addDynamicTexture(textures, create_fire_texture(0));
Textures_addDynamicTexture(textures, create_fire_texture(1));
if (animated_lava) {
Textures_addDynamicTexture(textures, create_lava_texture());
Textures_addDynamicTexture(textures, create_lava_side_texture());
}
if (animated_fire) {
Textures_addDynamicTexture(textures, create_fire_texture(0));
Textures_addDynamicTexture(textures, create_fire_texture(1));
}
}
// Init
void _init_textures_lava() {
void _init_textures_lava(bool animated_water_param, bool animated_lava_param, bool animated_fire_param) {
animated_water = animated_water_param;
animated_lava = animated_lava_param;
animated_fire = animated_fire_param;
overwrite_call((void *) 0x170b4, (void *) Textures_addDynamicTexture_injection);
}

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@ -1,3 +1,3 @@
#pragma once
__attribute__((visibility("internal"))) void _init_textures_lava();
__attribute__((visibility("internal"))) void _init_textures_lava(bool animated_water, bool animated_lava, bool animated_fire);

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@ -214,10 +214,20 @@ static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) A
// Init
void init_textures() {
// Tick Dynamic Textures (Animated Water)
if (feature_has("Animated Water & Lava", server_disabled)) {
bool animated_water = feature_has("Animated Water", server_disabled);
bool animated_lava = feature_has("Animated Lava", server_disabled);
bool animated_fire = feature_has("Animated Fire", server_disabled);
if (animated_water || animated_lava || animated_fire) {
// Tick Dynamic Textures
misc_run_on_tick(Minecraft_tick_injection);
// Disable Animated Water If Set
if (!animated_water) {
unsigned char disable_water_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x17094, disable_water_patch);
patch((void *) 0x170b4, disable_water_patch);
}
// Animated Lava
_init_textures_lava();
_init_textures_lava(animated_water, animated_lava, animated_fire);
}
// Scale Animated Textures