Add OpenGL Query Functions

This commit is contained in:
TheBrokenRail 2024-11-08 21:40:12 -05:00
parent eeace9cf14
commit a63125f335
4 changed files with 96 additions and 2 deletions

View File

@ -246,6 +246,26 @@ GL_FUNC(glLightModelfv, void, (GLenum pname, const GLfloat *params))
void media_glLightModelfv(const GLenum pname, const GLfloat *params) {
real_glLightModelfv()(pname, params);
}
GL_FUNC(glGenQueries, void, (GLsizei n, GLuint *ids))
void media_glGenQueries(const GLsizei n, GLuint *ids) {
real_glGenQueries()(n, ids);
}
GL_FUNC(glDeleteQueries, void, (GLsizei n, const GLuint *ids))
void media_glDeleteQueries(const GLsizei n, const GLuint *ids) {
real_glDeleteQueries()(n, ids);
}
GL_FUNC(glBeginQuery, void, (GLenum target, GLuint id))
void media_glBeginQuery(const GLenum target, const GLuint id) {
real_glBeginQuery()(target, id);
}
GL_FUNC(glEndQuery, void, (GLenum target))
void media_glEndQuery(const GLenum target) {
real_glEndQuery()(target);
}
GL_FUNC(glGetQueryObjectuiv, void, (GLuint id, GLenum pname, GLuint *params))
void media_glGetQueryObjectuiv(const GLuint id, const GLenum pname, GLuint *params) {
real_glGetQueryObjectuiv()(id, pname, params);
}
// GL_EXT_multi_draw_arrays
GL_FUNC(glMultiDrawArraysEXT, void, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount))

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@ -100,6 +100,9 @@ extern "C" {
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_LIGHT_MODEL_AMBIENT 0xb53
#define GL_STREAM_DRAW 0x88e0
#define GL_SAMPLES_PASSED 0x8914
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_QUERY_RESULT 0x8866
typedef float GLfloat;
typedef float GLclampf;
@ -176,6 +179,11 @@ void media_glNormalPointer(GLenum type, GLsizei stride, const void *pointer);
void media_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
void media_glColorMaterial(GLenum face, GLenum mode);
void media_glLightModelfv(GLenum pname, const GLfloat *params);
void media_glGenQueries(GLsizei n, GLuint *ids);
void media_glDeleteQueries(GLsizei n, const GLuint *ids);
void media_glBeginQuery(GLenum target, GLuint id);
void media_glEndQuery(GLenum target);
void media_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
extern unsigned int media_context_id;

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@ -871,4 +871,62 @@ CALL(75, media_glLightModelfv, void, (GLenum pname, const GLfloat *params))
func(pname, params);
return 0;
#endif
}
CALL(78, media_glGenQueries, void, (GLsizei n, GLuint *ids))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, n, uint32_t(ids));
#else
GLsizei n = args.next<GLsizei>();
GLuint *ids = new GLuint[n];
func(n, ids);
writer(args.next<uint32_t>(), ids, n * sizeof(GLuint));
delete[] ids;
return 0;
#endif
}
CALL(79, media_glDeleteQueries, void, (GLsizei n, const GLuint *ids))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, copy_array(n, ids));
#else
uint32_t n;
const GLuint *ids = args.next_arr<GLuint>(&n);
func(GLsizei(n), ids);
return 0;
#endif
}
CALL(80, media_glBeginQuery, void, (GLenum target, GLuint id))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, target, id);
#else
GLenum target = args.next<GLenum>();
GLuint id = args.next<GLuint>();
func(target, id);
return 0;
#endif
}
CALL(81, media_glEndQuery, void, (GLenum target))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, target);
#else
GLenum target = args.next<GLenum>();
func(target);
return 0;
#endif
}
CALL(82, media_glGetQueryObjectuiv, void, (const GLuint id, GLenum pname, GLuint *params))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, id, pname, uint32_t(params));
#else
GLuint id = args.next<GLuint>();
GLenum pname = args.next<GLenum>();
GLuint out;
func(id, pname, &out);
writer(args.next<uint32_t>(), &out, sizeof(GLuint));
return 0;
#endif
}

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@ -492,6 +492,14 @@ static void adjust_mov_shift(void *addr, const uint32_t new_shift) {
unsigned char *x = (unsigned char *) &instruction;
patch(addr, x);
}
static int safe_log2(const int x) {
const double y = std::log2(x);
const int z = int(y);
if (double(z) != y) {
IMPOSSIBLE();
}
return z;
}
// Init
void _init_misc_graphics() {
@ -611,8 +619,8 @@ void _init_misc_graphics() {
constexpr int b = 128 / chunk_size;
unsigned char render_chunk_patch_one[] = {(unsigned char) b, 0x20, 0xa0, 0xe3}; // "mov r2, #b"
patch((void *) 0x4fbec, render_chunk_patch_one);
adjust_mov_shift((void *) 0x4fbfc, std::log2(b));
const int c = std::log2(chunk_size);
adjust_mov_shift((void *) 0x4fbfc, safe_log2(b));
const int c = safe_log2(chunk_size);
adjust_mov_shift((void *) 0x4fbf0, c);
adjust_mov_shift((void *) 0x4fc74, c);
adjust_mov_shift((void *) 0x4fd60, c);