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TheBrokenRail cf6989bed2 I need to sleep, here be dragons
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2024-04-03 03:19:12 -04:00
TheBrokenRail b2a7fe3eaf C++-Ification! 2024-04-02 19:22:01 -04:00
TheBrokenRail 7739fb6b9b Update Dependency
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2024-04-02 15:21:35 -04:00
TheBrokenRail f3755387e8 Improve Mouse Sensitivity On Wayland
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2024-03-19 00:25:50 -04:00
TheBrokenRail b1b28defd5 Small Change 2024-03-19 00:12:26 -04:00
TheBrokenRail 18c5d34974 Ignore CLion Files 2024-03-19 00:12:26 -04:00
Bigjango13 76a66a0ba5 Sneak in Level_setTileEntity
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2024-03-18 21:02:01 -04:00
Bigjango13 a6ad1994de Remove left over check 2024-03-18 19:58:38 -04:00
Bigjango13 8de638eb1a Make chat history edits saved temporarily 2024-03-18 19:44:17 -04:00
Bigjango13 5e5088e3ef Move chat history into chat
- `get_death_message` is no longer static
- Fix ItemInHandRenderer_instance symbol
2024-03-10 22:46:34 -04:00
Bigjango13 a6e0cd8f13 Fix history editing bug
- Use the `get_<var>` pattern for chat's `history`.
- Make the Biome_map comment clearer
2024-03-09 13:01:52 -05:00
Bigjango13 3ff24c2a92 Add chat history
- More symbols too
- Made CUSTOM_VTABLE not static, for modders
2024-03-08 18:03:19 -05:00
TheBrokenRail d74d1501ce Update Sound Warning
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2024-03-02 17:16:16 -05:00
TheBrokenRail fb84bcc06b GLFW 3.4!
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2024-02-23 20:54:07 -05:00
TheBrokenRail 117c5d2702 Better HiDPI Support
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2024-02-23 20:50:56 -05:00
TheBrokenRail 9556d13791 Minor Tweaks
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2024-02-15 23:02:44 -05:00
Bigjango13 f8bd6d380b Fix invalid ItemInHandRenderer texture cache 2024-02-15 01:59:35 -05:00
Bigjango13 5d57253d56 More symbols and better patch error message 2024-02-15 01:59:34 -05:00
Bigjango13 6ac808919f More symbols! Mostly tile entity stuff 2024-02-15 01:58:38 -05:00
Bigjango13 5353bc188d Rename Entity::aabb to Entity::hitbox 2024-02-15 01:58:38 -05:00
Bigjango13 f57c0a6190 More symbols and clean up "Disable Hostile AI In Creative Mode" 2024-02-15 01:58:38 -05:00
TheBrokenRail b033912633 Also Scan .data.rel.ro
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2024-02-12 00:55:50 -05:00
TheBrokenRail a2b3bb128b Bug Fixes & Low-Level Improvements
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2024-02-12 00:44:38 -05:00
TheBrokenRail 180ba9dcaf Small Changes 2024-02-11 20:35:41 -05:00
TheBrokenRail 71cc24104c Add More Splashes
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2024-02-08 00:59:57 -05:00
TheBrokenRail 6951ebe620 Improve Performance
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2024-02-08 00:34:43 -05:00
TheBrokenRail 28dbb2eacd Some CMake Cleanup
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2024-02-07 22:12:02 -05:00
TheBrokenRail d86018717e Split Splash Loading Into Own Function 2024-02-07 21:40:26 -05:00
TheBrokenRail db22caa50f Add Splash Text From MCPIL
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2024-02-07 21:15:48 -05:00
TheBrokenRail ecbcfb2922 Split Up Animated Textures Into Three Flags
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2024-02-07 19:00:55 -05:00
TheBrokenRail 781377005e Update Dependencies
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2024-02-07 18:04:53 -05:00
TheBrokenRail 6e306e500d I Have Made This Typo Countless Times
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2024-02-07 02:01:43 -05:00
TheBrokenRail 7e300a6e1b Update Changelog
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2024-02-07 01:58:21 -05:00
bigjango13 f5a680af7b Add Cake (#81)
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Adds cake, crafting remainders, milk buckets, death messages, `misc_run_on_language_setup`, and a lot more symbols.

Co-authored-by: Bigjango13 <bigjango13@gmail.com>
Reviewed-on: #81
Co-authored-by: bigjango13 <bigjango13@noreply.thebrokenrail.org>
Co-committed-by: bigjango13 <bigjango13@noreply.thebrokenrail.org>
2024-02-07 06:47:46 +00:00
Bigjango13 c62d5264a8 More consistent lookup for sounds
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2024-02-07 02:16:34 +00:00
Bigjango13 93498ce9c0 Fix load_symbol ignoring source when a previous source has already been loaded 2024-02-07 02:16:34 +00:00
TheBrokenRail 90a2b0ac85 Call Ninja Directly
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2024-02-06 19:35:44 -05:00
Bigjango13 2d9d4a638a Move food overlay to after classic HUD
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2024-02-06 18:16:21 -05:00
Bigjango13 8c265a69d9 Add Food Overlay 2024-02-06 17:53:21 -05:00
TheBrokenRail b5e9486460 Fix Script Bug
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2024-02-04 03:40:59 -05:00
TheBrokenRail 7fc5638143 Fix CI (Again)
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2024-02-04 02:33:35 -05:00
TheBrokenRail 7ba9daa84e Fix CI
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2024-02-04 01:31:41 -05:00
TheBrokenRail 930d0120f3 More CI Improvements
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2024-02-04 00:43:25 -05:00
TheBrokenRail 31fcff13e9 CI Improvements 2024-02-04 00:36:58 -05:00
TheBrokenRail 41fcc942fa JS-Based Build Script
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2024-02-03 21:07:53 -05:00
TheBrokenRail ddd9226e9e Fix Button Hover 2024-02-02 22:28:57 -05:00
TheBrokenRail a336cd1c7b Improve Key Handling 2024-02-02 22:25:22 -05:00
TheBrokenRail eaf6dd2fe2 Add Peaceful Mode To Options Screen 2024-02-02 14:49:47 -05:00
TheBrokenRail 99b43ddb5a Create World Screen + Scrolling Text Boxes!
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2024-02-02 04:20:34 -05:00
TheBrokenRail 4f32cfab45 Send Button In Chat
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2024-02-01 14:56:16 -05:00
TheBrokenRail 69211eb31d Improve Markdown Formatting 2024-02-01 03:18:47 -05:00
TheBrokenRail 58713976d4 In-Game Chat
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2024-02-01 03:12:24 -05:00
TheBrokenRail d175f692e0 Put Sending Full Level Behind Flag 2024-01-31 23:52:29 -05:00
TheBrokenRail 6d4ff44092 Java Light Ramp (Also From ReMCPE)
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TheBrokenRail 1771919cc1 Port Fire/Lava Textures From ReMCPE
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2024-01-31 22:13:20 -05:00
TheBrokenRail 522cee2d3b Fix overwrite_calls_within Macro
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2024-01-30 01:30:11 -05:00
TheBrokenRail ccc7e5b190 Fix MCPI Ignoring ♪
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2024-01-28 21:48:51 -05:00
TheBrokenRail 7c9d16d662 Fix Mistake
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2024-01-27 17:47:43 -05:00
TheBrokenRail 49f56bd90d Fix Benchmark
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2024-01-23 23:00:22 -05:00
TheBrokenRail 0b252faa5f Simplify Some Code
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2024-01-23 21:58:18 -05:00
Bigjango13 233e8d691b Fix Tesselator instance symbols
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2024-01-24 01:51:57 +00:00
Bigjango13 83a282551d Add packet related symbols 2024-01-24 01:51:57 +00:00
Bigjango13 29b49ac70a More symbols 2024-01-24 01:51:57 +00:00
Bigjango13 118fc6f396 Even more symbols from other projects 2024-01-24 01:51:57 +00:00
Bigjango13 e95236023c A few more symbols 2024-01-24 01:51:57 +00:00
TheBrokenRail 46241c9aa0 Expose Some Properties
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2024-01-23 20:51:36 -05:00
TheBrokenRail f7be586a4c Build On Bullseye 2024-01-23 18:20:14 -05:00
Bigjango13 5c5538df2f Move worldgen desync patch to misc, for LAN games
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2024-01-21 19:00:01 -05:00
Bigjango13 2995d1c9ad Fix short alignment 2024-01-21 18:43:31 -05:00
Bigjango13 b9b44a62bc Fix worldgen desync (and add some symbols) 2024-01-21 18:24:06 -05:00
Bigjango13 7e546a4a09 Fix ItemInHandRenderer in symbols
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2024-01-20 08:24:35 +00:00
Bigjango13 be5bcf24c4 More symbols, mostly item rendering related 2024-01-20 08:24:35 +00:00
TheBrokenRail 91ff082c97 Create AppImages Using CPack
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2024-01-20 02:10:18 -05:00
TheBrokenRail 40cd1b0a14 Improve CMake Superbuild
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2024-01-16 03:08:34 -05:00
TheBrokenRail 5c607d96b8 Simplify CMake
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2024-01-16 01:45:52 -05:00
TheBrokenRail 6e9b364f81 Organize Symbols
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2024-01-11 22:10:30 -05:00
TheBrokenRail 67a0d3017b Fix Furnace Visual Bug
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2024-01-07 04:57:16 -05:00
TheBrokenRail e4d9ee4f20 Code Style Changes 2024-01-07 03:23:43 -05:00
TheBrokenRail d32fa2d265 Add Some Symbols From MCPI-Addons
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2024-01-07 02:59:04 -05:00
TheBrokenRail 34c24378f3 Update Example Mods 2024-01-06 20:36:59 -05:00
TheBrokenRail b7b60876d8 Fix Item Dropping When Killing Players From The Server Console
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2024-01-06 18:15:52 -05:00
TheBrokenRail 4dff667749 Fix Server Build
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2024-01-06 18:03:48 -05:00
TheBrokenRail aa92da6fdd WIP New Modding API
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2024-01-06 06:30:23 -05:00
TheBrokenRail 0be1f4fce8 Tweak Outline Color
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2023-12-26 19:22:50 -05:00
TheBrokenRail 631cbc07d0 Simplify Scripts 2023-12-26 17:45:53 -05:00
TheBrokenRail 5f8c700081 Fix CI
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2023-12-26 17:29:45 -05:00
TheBrokenRail ac55d7d6b3 2.5.3
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2023-12-26 02:31:22 -05:00
TheBrokenRail ef29e4fc0e Remove GL Stubs From Headless Mode 2023-12-25 17:29:30 -05:00
TheBrokenRail 35c6adf94b Fix Bug On X11
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2023-12-06 12:54:21 -05:00
TheBrokenRail 1d08b8a29e Update Example Mods
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2023-12-04 20:08:48 -05:00
TheBrokenRail 7296fcee83 Update Documentation
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2023-12-02 14:25:58 -05:00
TheBrokenRail 97b46ad01a Fix AppImage updating, which has apparently been broken for *years*. Why didn't anyone tell me????
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2023-11-25 18:22:43 -05:00
TheBrokenRail 17d11647e7 Fix CI (Hopefully)
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2023-11-25 02:39:19 -05:00
TheBrokenRail 48137f9665 Final Tweaks
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2023-11-24 22:16:13 -05:00
TheBrokenRail c956151603 CI Fixes
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2023-11-24 18:53:16 -05:00
TheBrokenRail 73b51be43f Try Fancy CI
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2023-11-24 18:37:08 -05:00
TheBrokenRail 71b11b314b Animated Chests 2023-11-24 17:57:39 -05:00
TheBrokenRail 168b825bf4 Clean Up CI
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TheBrokenRail edca3ad394 Fix ARM Build
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TheBrokenRail 1aed33a48b Improve Flatpak Build [skip ci]
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TheBrokenRail 177c5262a6 2.5.2
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2023-11-24 03:07:06 -05:00
TheBrokenRail 7969fb2127 3D Chest Model 2023-11-23 23:54:36 -05:00
TheBrokenRail b0aac13057 Ȩ̴̛̛̛̝͉̬͙͕̯̬̙̥̬̺̫̭͉̱͈̭͕͍͈̲̯̀̔͒̑̈͛̂̃̑̓̄̊͌͆̎̉͐́̀̇͒̋̒́͊̈́͊̓̈̓̍̑͛̑̃͒̌͗̐̈́̈̈̒̏̀́͌̿̂͂̽́̂̉̅̽̀͌́̔̔̾̃͆̓͗͊͌̃͘̚̚̕̚̕͝͠͝͝ê̴̢̨̧̢̧̛̛͖̲̠̞͓̪͕͙̖̟̯͕̭̘͖̤͕̲̬͔͎̞͇̩̦̳̲̺͎͍̱̯͔̼͙̯͙̮͔̼͎̫͇̯͚̳̭̇̂̃̃̓̅͐́̆̀͑̅͌̓͑̏̄̆͊̅̀̒́̌̄̌̈́͆̋̔͐͊̓͒̈́̋̉͆̑͑̿̈͑̓̾͗̿̈̏͘̕͝͠͠ͅͅḩ̵̛̘̣͖̤̪͉̦͓͖̈́̎́̌̂̈͌̍̍͋͒̊͊́̑̓̓͘͘͘̚͜͝͝͝†̷̧̨̨̨̩̩̺͔̖̼̺͙̰̞͚̻̙̙̜͙̯̪͉̻͈̲͎͔͉̟̻̱̦̝̱̝͍̩̣̞͍̘̥̪̺̺̜̯̹̬̮̱͚̥̦̲̙̪̮̠̩̞̫̞͙̰̪̤͖̙̖̼̖͇͚̆̋̋̀̃͒̑̌͛̍̿̄̏͜͠ ̵̢̛̲͈̩̭͙͙̺̠͇̲̣̗̗͕͍͚̼̯̣̮̌̾̉̓͐̄͐̓̇̂̔͂̔̒̈́͌̏̓̔̾͆̈́͌̑̄͋̃̎͑͛̈́̃̋͑͑̍̍̀̂͆͛͂̇͒͂̃͐͊̈́̍̆͆̐͊̈́̓͑́̐̾͐̈́̒̔̓̾̈́̄̔̚͘̚̕̚͘͝͠͠ͅñ̸̨̢̡̳̙͔̗͕̙̩̝̖̹̪̺̟̼̝͓̬̻͓̮̣̜̖̤̯͖͕̗̝͖̩̬͎̳͚͙̤͙̞̺͉͇̱̩̪̞̭͙̱̫̯͚͓͌̋̄̃̔́̐̀̐̍̈́̽̑͋̋̉̽̌̅̈̅̓̇̓̈̚͘͘͜͝͝͝ð̷̡̧͈̭̤̙̦͇̺̝͖͖͈̤̦̤̗̐̅̓̓̓͐͒̐͗̓̃̈̿̾̒̈̈́̂̇̂̅̽̈̈́͊́͛̅̾̔̀̎̈̽̒̓̎̎̂̀̏̽̃̌̎̎̏́̒̓͗͐̾̍͒̓̏̽̚̕̕̕̕͝þ̴̨̢͕̙̯͈͉͈̳͔̪̥̲̯̥̞̜̪̬̺͖͈͉̼̟̠̥͈̮̻̼̤̤͎̘̪̻̗͐̉͌́̎͑̊́̇̈́͑͐͆̋̆̾͂̈̉̑̈̊́̾̈́̈͂̀͛͂̂͊̓̂̆̉̀͌̒͊͊́͆͛̿͑͌͗̏̽̎̋̚̚̚͘̕͜͜͝͝͠͝͝͝͝͝ͅµ̴̡̨̛̤̭͇̫̹̳͇̞̼̳̣̙̘̫͇͖͈͕̮̀̉̒̎̈̀̓͒̽͊̎͋̆́͂͒̎̉̎̒̑͆͌̒̂̎̂͋̇͌̄͛̑̏́͂̾̎͂̅͋͗̄́̿͌̔͌͘͘ ̶̧̧̧̮̩̜̝͈͙͖̼̦͕̥̻̬̣̜̣̣͉͙͕͔͓̟͚̩͎͍̣̟͔͚͚̼̦̥̯̠͎̩͎̣͈̦̯̰͎̦̜͚̀̇̄̎̀͑́͆̽̓̋̀̎̾̃̅̏͌͑̇̏͗̅́̽̈́͐̑͊͂̃́͐̈͐̀̍̽̔͗̊̓̓̾̉̄͗̈́̓͗̇̈́͛͗͒͑̏̈́̿͗̂̀͒̾̽́̀͒̓̔́̕̕̕͘͘͘͝͠͠͝͝͠͠͝ͅͅͅͅL̵̢̡̧̧̢̨̨̨̛͉̺̖͍̻͉̟̯͔͚͎͚̝̻̞̠͓̻̰͉̲̺̦̤͍̫͙̲̺̣̬̜͖̮̬̪̣͙̩̮̭̪͖͖̱̺͚͍̳̙͚̣̬̥̫̳͔̬͇͙̣̍̓̆͊͐̂̀̔̾͌̔͐͂̃̍̍̊̈̈̐̌̈́̔͂̎͊̅̏̍̽̚̚͜͝͝͝͝ͅͅl̴̢̧̢̩͍̩̫̙̤̦͇̟̪̩̙̠̮͖̩͇̘̼̫̼̲̣̟̩̘̟̳͇̜̠͔̗͈̯͙̞͓͛́̍͂́͑͛̇͂͌͆̇͂̾̐͑̒̌́̒̑̒̈́̃̉́͑̈́͋̓̒͒̽̉̔̆̈́͑͆̍͒̂͆͊̚̚͘͘͝å̶̡̢̢̢̡̨̨̡̢̛̮̰͚͕̹̘̼͈͖̠̲̗̰̥͈̪̲̱͕̦̘͎̖͇̗̜͇̬̤̞̱̯̟͎̲̦̩̜̳̮̟͈͇̫͎̯̗͙͔̼̒̊̐͊̍̂̈͑̑̎͊̒͑̊͋̽̂̉͜͜͝ͅͅͅ¢̶̡̧̧̛̜̲͕͇̮͙̹͎̘̦̖̺͕̪͔͈͉̝͓̖͖̫͖̥̌͛̅̀͆̎́̈́͒̃͑̋͘̕ͅ ̴̨̨̛̛̛̛̛̛̰͈͔̪̥̲̲̮͖̗̺͕͚͚̦̞͕̩̙̲̫̘͚̙͚̖̳̙͈̮͉̬̹̯̞̥͉̼̦̣̠̠̹͚̗̫̝̤̩͓̪̜͒̆͗̀̐̊̔̿̈͆̍͌̾̀̓̅͑͑̄́͂̓̋͆̇͆͆͑̎̑̆̽́̒͊͂̄͊̅͗̅͌͋͑͑̎̈́́̈́̆̿̏̈́̍̊̍́̄͋̀̉̿͛̏̌̉̊͌̒̌̑̌̚͘̚̕͜͜͠͝͠Ì̷̡̧̧̛̻̟̻̤̗̙̻̻̠̖̰̞͍̤̥̙̳̮͉̱͉̳͚̉͒̎̎͌̓̈́̐̓̅̍̈́̍̂̀͒̾͑̈̚͜͠,̴̡̢̨̡̨̡̧̧̛̰͉̫͎̼͍̬̠̬̳̠̫̳̼̻̜̞̪͔̖͓͇͉͖̥̩͚̫͇̱̤́̃͆̄̒͆̒͌̉̄̓̂̂̎̂̌̇̓̈́͌́̃̌̓̈́̋͐́̀͂̓̒̀̄͗̒͂̾̂̈́̍̌̎͂͌̏̊͘͘̕̕͠͝͝͠͠͝ ̷̡̨̛͍̗̙̹̻̳͖͉̟͇͖̙̖̹̙̰̩̘̗͉̗͇͙͔̝̗̯̫̭̬̰̩͉̥͖̪̤̮̟̖̯͖͔̫̦̰̞͍̹̠͔͇̠̣͉͙̖̙̪͔̪͎̍͐̌̀̎͑́̉̈́̐͗̋̅̄͗̈́̉͆̿̓̈́̑̓͐̋̈̇̽̑̈́̓͐͛͐̓̏͒̈́͋͂̎́͐̈́͌̏̓̎̉̾̚̚͘͝͝ͅͅͅÌ̵̢̧̧̨̢̛̛̛̼̙̩̖͓̫̥͎̳͖̟͍̙̦̟͔̲̯̱̮̣̻͙̪̹̭̞̻̠̠̟͔̭̘͔̝̯̮̳̺̗̪͇͇̳̼̦͎̺̩͈̑́͋̌̋̄͌̇̍̓͂̋̆̎̔͌̀͋͆̏̈́́̍̇̈́̿͐͊̅̇̒͐̾̽̌̇́̅̑̒̄͌̿́̈̏͌̂͌̽̿̌̽͛̏͗̋̾̍̈̈́̽͐̏̒̇̈́̂̃̚͘̕̚̚͜͠͝͝͠͝͝͠þ̸̧̧̨̢̨̛̱̲̜͍̤̺̭̮̫̯̼͕͈͍̮͎̥̫̖̙͙͍̞̱̳̜͕̙̯͈̯̣̬̹̰̘̤̣̫̯̙̲͔̝̲͇͙̖̗̬̪̭̱̯̙͈̰͓̱̲̯̈̑̿͌͜͜ͅͅÇ̸̧̢̨̡̨̨̡̛̛̛̛̛̛̲̜͎̙̖̞̪̝͉̹̣̙͙̠̣͈̭̥̺̰͇̤̰̹͔͍̹̥̱̬̫̠̙͖̱̙̞̮̘̟͇̥̹̺̺̝͇̲̣͖̭̭̥͋́̃̓̉̈́̒̂̏̀̉́̾́͆͛̐̂̏́́̇͂̀̏̇̆̓̓͑͐͊̾̾͌̂͑̀͛̏͐̂͒̏̎͆̋͒͛̐͊̃͋̇̈́̓̈́̈̆̚̚̕͜͜͜͜͠͠͝͝͝M̶̡̢̧̨̡̢̛̲̥̯͉̗̥̙̲̬̫͚̼̜̝̲̲͓̖̬͔̖̦͕̫̗͈̼̹̥̣̙͚̮̣̘̟͕̰͍̬̘̮̱̲̘̜̫͚̹̤̘̥̲̮̦̱̲͍͔̝̤̣̣͕̯͕͍̞̘̰̲̮͗̎̓̀́̀̾͐́͋̍̐̽̂͌͑̅̒̏̾̇̋̓̋̈́̈́̐̅͌̈́̀̿̏̈́̒͊̃̽̐̎̆̽̄̄́̊͗̉͋̅͗͒̔̀̐́̈́͌͗̑̀̑̋̍́͂̓̏̈́̐̓̚̕͘͜͝͠͝͝͝͝ͅͅ ̸̧̢̛̛̗̣̺̩̤̬͓͈̦̙̠͉͕̲͚͕͉̩̺̬̣̳͇͍̞͈̬̉̏̔͊̔͂̋̌͒̔̎̊͂͆̓͆̄͌̓̊̈́̐̀̋̅͗͋͊͌͑̿͋̊̈͒̅́͌͒͒́̋̈́̂͌͂̇͒̈̽̔͛̉̔̀͘̚̚͝͠†̷̨̨̡̡̡̨̢̡̥͖̫͕̭͕̣̜̹̺͍̤̞̩̤̮̙̟̞̝̱͇͖͕̗̪̺̝̳͈̘̬̰͉̳̭̼̗̝̞͚̫͕̺̬̪͎̤͉̣̱̩̜́̂͂̽͑̀̀̃̇̽͑̾̈́͑͐̂͝͝͝ͅͅḁ̶̢̡̢̨̧̭̳̺̼̪͔̻̯̗͎̠̪̥̟̙͔̬̳̤͎̪͍̥̳͈̤̱̩̦͇͈̳̻͉̻̥̺͉͓̣̟̝̺̱̣̰̙̱̹̞̱̣̘͍̜̩̥̳̥̭̻̠̥̬͚̤̫̩̮̯̜͍̊̌̀͊́͂̓̒̀̈́̎͑̌́͆̒̇̽̂̿̋̓͊͂̑̌͂͛̿̊͌̈́̈̅̎͋͂͐͑̏̊̑̉͒̎͑̃̎̾̌̈̀̅͐̿̎̒̄̐̌̃̿̈́̎̉̿͋̑̌̂̑́̌̂̇͛̾̕̕̚̚͜͠͝͝͝ȩ̸̢̛̲͖̳̦̖̝͈͉̬̟͚̲͍͚̬̲̥̳͙̰͖̺̙̥̜͈̹̪͚̗̰̹͍̘͓͙̞̬̤̫̞͉̤̲͔̘̭̻̯͍̂͑͊̇̾̀͐̐́̅̒̋̃̑̅͋̀̌͒̆̇́̾̾͂̀̒́̍̒̄̏̓͗̄͑̓̏́̇͒͑͊͑̾̐͗̉͆̅̓̔͗̾̍̏͆͂̾̅͊̽̆̄͌̕̚̚͜͝͝͠͝͠͠͝ͅͅͅͅr̴̢̡̨̡̡̢̧̡̢̨̛̛̛̗͙͖̱̖̣̣̰̻̘̮̻͉̳̙͈̳͚͓̟̦͚͕͓͈̬̥͚̪̰̘̗̮͖̯̬̯̲̠͎͍͔̯̩̱͕̲̺̖̥͈̼͍̤̗͕̻̗̘̙̥̦̼͔̘̰̹̱̰̫̜͇͎͚̞̥̝̉͂̈͐̃̒̔̑̈́̉̒̃̄̀̈́̃̔͆̄̓͋͐̓̍̊̉̍̈́́̒̓̍͛͌̾̎͘͜͜͝͝͝ͅͅģ̶̧̡̧̧̨̧̡̡̨̛̛̹̻̥̱͕̥͙̮̣̻̖̭̪͚͍͖̬̲̠̞̭͈̼̙̼̼̺͍͚̟̭̫̯̦̬̭̤̙̺̪̹̣̦̘̭̠̞͕̳̻͙̟̼͉̘̞̥̭̪̺͔̼̠͖̫̥̬̦̳͈̱̱̳̀͊̅͛̎̆̓̑͒̉̀́̎̔̇̈̂̓̓̏̈̔̇͛̏̑̊͐̈́̀͊̎̏̆̿͗̂̓̊͂͒̌̄̄̔̈̔̏̔͊͊̏̂̅̄͒̀̇̚̚͜͝͝͝͝͝ ̷̢̧̡̢̢̧̺̗̙͉̠̺̤̝̲͔̠̹̬̬͎̪̖̜̘̪̪͚̹̜̥̖̻̙̩̝͕̥͚̜̣̞̫͎͚̪̰̣̭̻̠̲̮͙͙͈̜̣̲̫̺͖̤͉͙̤̻̲͖̙͗͜͜͜͜H̵̨̧̡̡̨̧̛̛̛̛̛̫͈͔̲̭̠̮̪͕̳̼̞̞͈̪̲̺̤̗͓͙̠̬̪͈̩͇͈͎̤̼̳̣̰͉̯̻̋͂̌͂̋͒̂̎̂̑͂̑͐̌̈́̌͑́͐̀̆̏̎̀͌͗̅̉̇̾̆̋̂͒̋̈́̾̓̏͌̈̏͐̈́̇̓̅́̓́͗͋̀̓͑̿̑̅̀̎͊͋̌̀͆͛̕͘̚̕̚͜͝͠͝͝͝ð̶̨̧̨̧̛͇̟͔̮͉̹̻̘͔̞͇̬̹͚̞̗͓̘̠̺̹͚̝̳̗͚͚̝͈̣̠͖̦͙̰̹͍̬̘͙͚͙̺̘̩̙̰̖͇̤̺̎́͛̍̓̊̒̈́̈́̋̈́̋̋̓̾͋̈́͐̈̓͋͋̄̑̒͛̑̄̉̅͋̽̓̋͑̉́̋͑͗̽̂͊͆̊̉̀͑̍̊̑̏̒̄́̆̊̆͒͌̒̾̌̓̐͛̄́̆̇̿̅̃͗̈̄̈́̄̓̎͐͘̚͘̚͘͘͘̕͠͝͝͠͝ͅͅ!̸̢͇̺̲͙̣͚̮͙̝͖͚̒̽̌͂̓́̌̒̓̋̓͐͑̐͋̐̀̔̊̍̂̎̍̆̓̅̒͋̆̇͂̑̀̔͊̏̕͘͝
minecraft-pi-reborn/pipeline/head This commit looks good Details
2023-11-13 17:45:05 -05:00
TheBrokenRail 80c0f24a5d J̶̨̡̨̨̧̧̧̧̨̢̢̢̧̡̨̢̨̢̢̧̧̢̡̡̧̨̤̩̱̗̣̗̱̮͇͇̻͕͉͇̗̭͕̻̝̼̻̤̞͍̫̣͔̗̠̠̪͕̮̙̤͓̯̦̙̬̫͙̖̙͙̬̜̗̙̬̩͔̹̱̠̩͎̞̪͖̯̹̲͙̥͈͕̼̜̪̙͔̖͈̞̣̝̦̤̺̺͓̮͓̮̝̤͙̗͉̗̞̟͈̞̼͕̩̻̥͖̤͇̪̪͍̗̥̼̲̝͇̜̥͚͍͕̞̝̖͔̜̦̮̫͍̜̬̥̲̮̜͈̠͙̭̱͇̥͈͇̩͖̝̱̪̹̜͕͈̫̦̭͉̞̪̤̗͙͚̰̙̝͚̹̝̫̪̤͇̠̮̤̜̭̰̞͚̝̫̭͉͕̠̻̤͕̫̳͓̳̯͍̣̭̘̤͚̯̖͓̼͕̥̞̘̤̣͔̥̮͉͍̝̣͇̳͇͎͈͖̤͎̯̬̬̭̗̫͚̹̫͉̮͋̕͜͜ͅͅͅu̶̢̡̢̧̧̡̡̨̡̧̢̧̨̢̢̧̧͚̟̥̘̭͇͈̳͔̠͓͔͉̱͙͓̪̱͚͉̬͎͉͚̹̩̪̥̤͍̖̜̼̦͍͎̫͇͉͔͔̙̪̝̱̥̭̠̭͈̙̗͓̲͙̰̻̲̬̪͖̤̹̘̬̻̜͙̫͇͎͚̺̩̬̬̰̬̣̲̯͓̝̝̹͖̼͓̹̺̯̱͚̗̩̱̠̠̺͎̮̮̪̤̝͇͚̫̹̼̗̺̻̗͓̠͕̯̯̱̘͎̳̱͉̙̪͇͓̼̯̙̘̪̲̳̭̝̹̦̮̳̗͔͈̪̰͇̖̥͕͓̺͇͔̝̲̫͉̣̭̥̹̼͖̺̰̳̪̠͕͉͚͎̪̪͎̪̩͍͛̊̈́̾͒̈̂͐̑̿͑̀̾̎̋͗̒͋̄̑͐͗́̈́̎̆̉͛̎̋̐͗͒̄̑͌͆̀̉̐̓͐̆͂̂̿̓̇̽͒̀̀̍̓͒͛͆̇̂͒́̄̔͛̎́̓͆̈͐͒͛̽̕͘͘̚̚̕͘̕͘͜͜͜͝͠͠͝͝͠͝͠͠͠ͅͅͅͅͅͅͅͅͅs̷̡̧̨̡̢̢̨̧̨̧̢̢̡̨̡̧̢̨̢̡̨̢̢̨̧̡̛̛̛̛̛̛̛̥̹̳̬͚̠̼̲̬̞̺̤͈̪̲͓̣̤̬̘̰̮̪̟͍̪̗̦̲̺͉̦̤̟̖̲̲̠͉̙̜͇̞͓̻̣̞͉̝̪̺̰͓̝̥͙̘͎̘̭͎̺̮̼̥̩͓̘̠̺̪͚̝̯͈͚̬̦̯̦͕͖̰̭̠͇̣̙͉̻̘̜̟̤͔̳̣̖̻͚͚̻̺̦̳̣̘̣̩͉͈̳͎̫̯͕̪̠͕̲͚̜̗̗̫̫̱͎̯̙̣̗̫̭͎̩̫̟͚̦̟̙̤͉̜͔͙̙͙̫̣̮̱͙̳̺̺̗̼̻͍̣͍͙̯̝̼͕̭̦͖̻̝͍̝̪̮͇̯͔̼̣̩͕͕̘̭͕̖͓̭̉͒̂̌̐̂͑̋͂͋̈͐̈́̄̂̅͗͋̾̓͌̈̀̇̂̇̃̉̎́̀̏̐̐̽̿̏̈́͗͑̓̇̊̊̇̓̈́̒̀̅̈͗̓̌̄͂̽͆̇̓̄̿̃̀͛͊̽̉̑̉̑̆̅̽̎͒̔̔̒̍͆̑̐̽̄͛̐̀́̓̈́͋̍̿́͂͊̃͐͐͋̊̌̒̾͗̓͊͐̋́̔̍́̐̑̌̏̆̓͋̐͗̀͋̆̓̃̇͂͗̎̅̈́͒͗͗̔̆̈̃͋̆̒̇̄͗̋̓̔͛̉̈́̑̂̉̐̋̎̅̅̆͒̈̀͂̾̂̐̂̊͋͋̔̃͋͆̑̇̂̾̆̎̈́̉̍̽͊͊̏̎̏͐͋͂́̾̀̓̽̐̀̓̉͂̅̂̋̅̇̚̚͘̕̕͘̚̚̚͘͘̕͜͜͜͜͜͜͜͜͜͜͝͝͝͠͝͝͝͠͝͠͠͝͝ͅͅͅt̵̡̧̛̛̛̛̛͙͉͍̱̰̘͍̻̬̝̦͎̣̖̙̠̬̻̝͔̣̲̩͍̱̑͒̍͊̊̎́̊̂̂̄̽̿̀̍͌̏̽̿́̍̆͆͗̔̈́́͊͂̆̾̿̐̓̈́̓͑̑̋͗̀͐͛̐͐́́̒͂̆̒̉͌̇̄̀̃̆̂͛̽͐͌̓͗̾̔̊͐̎͐̄͌͋̐̅͋͋͒̋̊̊̀͂̇͛̅̂̐̀͒̒̉̇̃̒̔̔̍͌̒̌̌͊͐͂̑͒̾̽͊̈́͑̐̈̑̉̽̇̆̓͂̋͌́̿̓̇̀̏̾̈́̏̌̔̉̐̽̃̿̈̈̉̈͌͐̊́̾̊̔̉͆̄͆̈́̈́̍̈̃̽̊̉͌̆͑͆̊̽̽̒̒̿̏͋́̀̅̍̏̑̈̿̋̃̈̄̏̋̋̈́̎͆̍͛̀̈̂̀̀̀̈́̐͑͌͑͒́̀̎͛̒̍͗̊̉̒͋͋͒͐̌̏̆̑̓̈́̾̒͂̆͌͆̀͊̐̎̂̅̾̋̔̂̀̍̏̓́̇̽̾̅̚̚̚̚̕̚̚̕̕͘̕̚̚͘̕͘͘̚̕͘̚̚̚͜͜͝͝͝͝͝͠͝͝͝͠͠͝͠͠͠͝͝͝ͅ 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̸̡̨̧̢̧̢̢̨̧̢̡̢̧̧̨̡̧̨̛̪̜̼̟̤͚̯͓̪̦̥͎̯͕̟͍͚̼̩̩̤̖̥̤̤̳̻͕̼̣͍̜͙̙̭͙̗͇̣͎̦̭͔͙̥̯̬̭̯̞̼͓̳͙͉̲͍͚̲̺͕͕̟̼̻͇͔̺̼͙̦̣̝̖͍̻͍͎̣̹̻̯̲̗̝̤̞̗͍̭̮̮͕̣̗͋̅́̍̍͌̉̊̃̓̓̂̈́͐̓̇̉̋͋̅̊̔͆͗̅̑̓̀̂̍̆̈́̈́̉̃̃̾̏̀͗́̒̌̈͌̅̿̏͆͒̌̀͛̓̐̋̾̀̈́́̾̇̈́̿̀̈́̊́́͛̽̀͌̔̈͆̉͌͋̑̌̈́̽̈́̉̀͛̓͋͗̚͘̚̚͜͜͜͠͝͝͝͠͝͠͠ͅT̴̢̢̡̢̨̡̧̡̢̧̧̡̡̡̨̨̛̛̛̛̛͖̻̯̼̗̫͕̥̝̦̹̪̙̖̩̯̮̦̗̤͚͙͙̬̣̙͈̥͓̬̰̗̤̞͖̞̪̣͎̬͈̹͕͔̦̤̙̝̣̗̜̘͎͙͕͇̟̟̠̮̹̪͖̟͎̼̯̻̮̭͕̬̖͖̼̺̟̠̫̳̖̜̳̖͕̫͔̺̼̯̫̯̫̘̙͔̰͍͎̜̭͎̖͎͚̬̘͔̯̞̝̞̜̣̥̼̙͔̤̦̭̲͍̝̩̼̦̣͇̘̟̦̳͚͔͔̟̣̼̺͎̮̟̖̠̞̗͍̪̯̠̱̭̬̰͍͓̝̲̯̙̭̯̤͕͓̲̹̣̼̦̳̝̞̰͔͍͂̿̓̔͗͌̋̆̓̋̈́̽͑͒̓̈̎̇͗͂̒͐̅̽͗͂̂̇̓̀̍̈́͗̐͂̇̇̽͑̾̏̊̑̓̋̒̒̿͐̐̿̓̅͋̑̋͛͋͗͌̌̑͂̐̏̇̽̑͛̓͗̓̃̂̈́͛̈́̆̌̆̓̋̆̏̊̾́͊̀̐͛̿̅̃̑͑̔̀͂̾̇͑̿̎̐͌͌͌̿̈̽̃́̃̆̆̈̋͑͊̍̈͛͊̐̐̀̍́͊̿̂̌͗͑̃̐̍̊̐̑̈́͛̔̏́̋̈́̑̔͆̎͋̏̒͗̍͗̋͑͂͑̐̑̏̿̃̅͆͒̽̈́͋̋̀̈́̽̑͗̂̿̑̓͐́̊͋̾̄͑̂͐͗̓͛͆̀̏̈́̊́̈́̍̈́̽̂̊̈́̆͊͗̽̈́̓͊̂̅́͗͌́̾̑̀̊͋̀͘̚̚͘̕̚͘̕̚̕̕̕̚̚͘̕͘̚̚͘͜͜͜͜͜͜͜͝͠͠͠͠͝͠͝͠͝͝͝͝͝͠͠͝͝ͅͅͅͅͅͅḧ̵̢̨̨̡̢̡̡̢̡̨̧̡̨̡̢̧̧̨̨̧̢̨̛̛̛̛̛̛̹̞̥͇̘̰̭͖͙͖̥̙̗̹̘͔̞̬̟̠͓͔̪͇̗͈̠̭̱̘̘͎̲̭̼̯̺̘̤̖̲̜̪͔̻̘͕̞͙̜̻͙̦̞̰͉͓̖̞̖͇̺̗̜̩̩̪̺̣̹̺̥͇̘͍͎̫̦͇̻͓̲̗̼͖̙͍̪̙͉̬͓̝̹̳͈̠͎̤̥̯̩̬͙̫̮͕̦͕̻̫̞̙̲͈̤͉͙̤͔̰̗̜̲̹͔̫͈̜̲̦̮͎̗͔̥̤̣̯͈̲͇̝͎͔̺̙̗̲̫̭̟̓̏͋̎̑̂̈́̀̄̉̾͋̍̒̑́̐̈͊͗͊̾̾͛̽̎̊͒̑̈́̀̑͌̌͗̑͋̍̔̎̍͋͗͂́̌̆̏͊͌͒͐͊̈́́͋̈́̒̅͒́̓̉̓́͌̐̓̎̀͂̄̉͌͂̍̌̒́̌͌̃̀̇̂̒̓́́́̃̾̉́̒̆̈̒͒̌͛͋̋̂̒̈͊͐̀͐̾͐̄͋͌̈̐̓͑̍̅͋́̀͂͛͐̉̿͒͌̈́̅̈́̆̉͊̑͊̈́͒͐̌̆́̈́̔͐͋́͐́̆͌͂͂͗̀̋͊̎̏̑̑͛͋̈́̌̿̾̂͋́̅͂̌͌̅́̄͌̎̇͋̾̀̓̀̑̚̕͘̕͘̕̕͘̕̕͜͜͜͠͝͝͝͝͝͝͝͝͝͠͝͠͝͝͠͠͠͠͝͝ͅͅͅͅͅȩ̸̢̢̡̧̨̡̡̨̨̡̛̛̛̛̛̩̪̫̲̣̹̦̝̠̺̬͖̥̬̝̞̥̦̣̤͍̘͈͉̤̘̬͉̖̫̼̘̬͕̗̲̞̟͈͖̥͖̞͔̞̣̘̙̙͖̱̮̙͉̬̤͎̲̙̦̲̱̹͓͉͕̞̰̳̤̰͍̠̻͕̥̺͙̹͇̳͈̻͌́́̀̋͂͒͗̉̏̌̆̒͒͆͒͋͌̀͒͆̂̔́̈̈́͂̾͂̓͗̓͒̆͋̏͛͒̐̈́̋̐̈́͛̉́͆̅͆̾̂̉̄͊̓͆̊͑͐̔̒͂̒̏̆̀̌̉̓̃̔̈̓͛͗̍́̀̉̅͌̀͋͋̒̿̍̒̍̈́̆̐̐͋͆̉̆͒͑̉̅͂̓̿͛́̌͊̍̊̽̽́̓̈́̿̍͑̔́̑̆͗̎͛̅̐̿̑͆͌̉̓̊̑̈́̋́̎̇͂͒̑̇̾͆͘̚͘̕̕̕̕͘͝͠͠͝͝͝ͅͅͅ 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̶̧̧̨̧̧̨̨̛̛̗̘̝̼̙͍̖̗̼̪̠͙̜̺̰̼͖̬͉̥̺͔̖͖̯̜̬͕̖̭̭̭̯̖̝̜̱͉͕̩͚̥̪̥̮̼̦̫͓̣̱̬̖̼͓͚̳͇̗̞͚̞͖̗̳͎͉̠͚̥̝͔͈̬̖͔͍̠̗̟̥̳͕͍̺͙̖̯̯̗̙̼̘͇͖͚͍̩̱͈̙̫̻̝͉̤̻̼̪̯̈́̈́̌̀͂̈́͌̋͛͋̏̿̀́̈̿̄̀͛͆̑́́͑̑͑͛͌͊̕͘͜͜͜͜͜͝ͅͅͅͅͅ(̷̢̨̢̨̢̧̡̡̡̨̟̗̖̯͕̞̞̭̰̮̫̘͓̼͇̻̝͚̬̤̻̱̫͇̳̪̼̫̼͈̮̹̮̱̗̖͇̤̱̠͙̼͚̻̞̣̳͎̩͍̭̖̩̫̖̭̬̰͚̖͓̝̟̦̫͎̩̖̩̬̖̝̬̦͚̹̞̪̪͇̭̯̘̝̹̞͉̖̘̱̣̤̖͊͌͐̔̏͛̓͆͆͐̄̑̾̌̇̆̉̌̊͆̂̅͛̀̄̇̽̋͊͒͆̐̀̾̓̌̾̑͊̌̒͗̾̈͛̍͂̈̓͘͘͘͘͘̕̕͜͠͝͝͝ͅM̴̡̨̧̨̧̡̡̨̧̧̧̛̛̛̛̛̛̛̫͇̘̬̥͎̘͓͓̮̦̗̹̭̼̭̟̩̝̣͓͚̘̥͔̲͙͈̖̤͔̯͉͕̬̰͈͍̰̭͍̗͇̦̟̙͉̦͕͍̤̯̼̹͖̜͕͉͖͔̩̝̠̘̪̠͕̯̪̲̘̭͓̬̮̰̙̥̰̝͈͍̩̜͍̥̘̮̯̞̠̲̲̯̬̝̥͎͇̼̝͇̜̰̳̯̝͖̫̪͔̝͖̯̩͕͕̮̬̠͇̻̗͉͔̖̟̙̬̞̪͇͇̠͇͚̫̯̖̝̝̱͖͉̣̙͎̥̯̗̺̜̖̜̭͚͇͈͉̖͋̎͒̈́̍̄̊̈́̒̿͊̀̔͑̈͂̉̍͛̏͗̈́̐̃̐͂̀͊̊̑̈́͌͋͆̆̆̒͋̋̊͆͌͂̇̅̽̐̀̿͋͋̌͒̓͒̈́̾͂̂͗̔́̓̋̈́͑̏̎͛̊̈́̓͋͑͛͒̌́̀̀̽̈̌̍̀̆̋̌̇͆̀́́̊̿́́̎̀̇͛̌̊̆́̌͋̅͒͂͋͑̇͌͛̈́͌͗̀͂͑͂̄͐̿͌̈́̒̐̃̄̃͂͂͛̀͌̉̍͊͊͐̊̚͘̕̕̚̚̕̕͘̚̚̚͘͜͜͜͜͜͠͠͠͝͠͝͝͠͝͝͠͝͠͠ͅͅǎ̵̡̢̧̡̧̧̧̨̢̡̨̧̨̢̡̡̨̨̢̢̧̢̛̛̛̛̛̛̪̭͙̩̥͔̪̞̣̘̩͈͎̲̹͇̟̰̖͇̙̩̹̣͎̜͕̣̙͇̲̙͇̯̖̺̘͇̹̝̪̱̭͚̜̻̻̳̹͇̺̰̬̠̞͓̟̥̣͇̗̮͈̜͈̰̲͉̰̩̩̯̯̻̻̣͈͙̜̙͙̜̝̻̼̪̳͇̲̥̞͎͉͈̙̣͕̗̩̼͎̦̹͚̣̥̲͙̣̦̤̳̮̹͔̤̝̩̜̰̤̺͓̮͔͉̞͇̣̞̪̞̫̘̻̫͚̳̤̙̜̩̦͔̘̪̠̺̪̼̤̫͎͚̳̪̥̗̰͇̻̺͕̦͖͈̤̗̭̜͔̘̝͚͔̥̹̫̻̩͈̫͔͍̲̬̲̻̦̼̮̜͕̬͖̹͎͖̭̝͍͕͓̤͈̠̹̪̣̰̟̬̖͍͖͍̥̘̰̦͚̤̙͔͕̱͚̩̫̙̳̗̣̺͚̹̜͖͉̬͙͔̎̌̊͆̃̀͗͊̂̉͂̈̍̄̏͛̾͂̊̍͑̌͌̈́̈́͂̇̀̾̋̑͑̏̈́̅̐͑̑̂̈́̒͊̿̇̈́̅́̓̎̐͌̓̀̓̾͆̉̄̑̇̈̓̋́̿́̏̈́̽͗́͗̾̌̂͊̂̈́͛͂͆̈̒̂̂̔͂̓̈́͗͒̐̾͐͌̋̐͐́̋̎̃̀́̑̅̾̇͑̽́̄̃̉́͌͆́͗͑͐͛̉̓̓̌̈́̓̔̀̍̌̃͗͗͐̂͐͊̇̈́̆͑̓͋̀́̈́̾̂̔̈̑͊͑̍́̈͗̉̋͂̍̀̔̑͆̃̔͑̍̅̄̒͒̂̐̐̈̿̑͛̄̍̒̈́̔͋̈́̚̕͘̚͘͘̚̚̕̚̕͘̚̚̚͜͜͜͜͜͜͜͜͜͜͜͠͝͠͝͝͠͝͝͝͝͠͝͝͠͠͝ͅͅͅͅͅỳ̵̧̡̧̨̡̧̧̢̢̡̧̡̢̡̡̡̨̡̧̢̧̛͉͉͕̘̳̲͚̘͙̬͓͙͎̺̗̺̘̬̠̲̳͔̥͎̟̯̮̦̰̯͔͈̮̤̗͖̩̣̥̻̹̱̟͖̥̱̰̗͓͉̟̤̰̠͓̺̘͈̻͎̜͍̞̗̫̫̼̤̤̤̮̤̮̥̳̫̝̫̞̗̲̹͈̫̼̮̬̯̻̼̖̣̺̳͇̲̠̥̳͔͖͇̟̣̩̭̥͚̟̖̯̠̥͉̭̫̹̖͇̩͉̥͉͇̪̱̠͔̟̗̞͔̙͍̙͙̺̰̖͍̱̹̦̬̳̠͇̙͉͕̗̤͕̦̯̳̘̘̖̙̺̫̝͔̱̘͍͚͎͕͔͕̹̩̼̳̝̮̤͎̪͉̫̺̪̼̠̦͚͈̿͆͐̿̊͒͋̒͗̓̀̓̾̂̏̈̊̆̎̑͊̊̽͐̄̊͌̑̽̇͗̂̋̔́͒̄͆̈́͛̃̂̎͂̈́̋͋̎́̚͘̕̚͜͜͜͜͜͜͜͜͜͜ͅͅͅb̶̡̧̧̨̨̡̡̧̧̢̧̡̢̧̡̧̧̢̢̨̢̧̡̨̛͈̘͙͙̦̘̙̞͙͉͎̱̱̹̭͈̘͚̰̠͕̦̣͇͇̠̘̘̭͓̠̻͈̙͚͔̟͚̟̪̲͇̳̼̮̤̫͉̭̬̬̺̼̼͍͓͕̱͓̝͙̺̞̯̳̣̩̯̺̙͇̣̩̣͉͔͙̗̪̺͔͓͈̮̜̱̭̩̼͉̠̹͓͕̬̳̻̱̥̦̖̯̻͔̟̻̤̞̼͎͇̲̩̻̣̠̤͙̝͎̘͇͚̗̗̞͕̼͔̮͕̥̖̹̮͎̱͎̰͙͖̤͖̝̳͉͎̪̖̬̙̖̯̖̫̝͇̣̱̩̝̲̪̺̭͎͖̫͍̯̱̥̤̪̣̫͖̞̠̖̩̞̝̟͉̠̲̦̭͖͓͈̣̳̮̟͙̯͇̹̮͍̙̩̖͚̬̺͎̬̙̜̺̞͕͙͖̬̬̖͍̝͍͈̗̘̰̪͓̣̳̱̺͇̾͛̾̏͆̇̒̈̂͛̐̀̀͂̈̍̋́̌͑̌̿̂́̆͒͋͒͐̽̈́̐̒̀͐͂̈́̾̍̇́̾̚̚͜͜͜͜͜͝͝ͅͅͅͅͅͅͅͅͅͅͅͅͅě̴̡̧̨̡̨̨̡̢̡̢̛̛̛̛̥̗͈̘̬̙̺̥̞͔̹̱̬̙̹̠͖̙̫͈̖̳̪̙͙̼͎̮̗͙̹̙̯͈̞̲̩̮̞̠̲͔̝͓̥̟̮̪̘̥͕̠̲̯̫͓͍̻͎̠̞̟̤͓͍̥͙̙̯̯̮̳̹͍̼̪̗̀͒̾̋͌̀̀͗͂͌̏̄̓͗̓͐̔̏̓̅̾͂̓̂͌̌̉̂̍̽͌̓̓͛̔̓͂͒̂͋̅̾̀̍̅͑̇̽̋̔̉̑́͗̓̂̔̄̿̾̈́̀̓͑̈́͂̾̓́̈̎̇̿̈́͋̀̀͋̎̈̀̎̈́̏͐͌̄̀̈́̾̌́͗̀͊̒̑̾̐̈́̒̊̐̍̾̏́̇͌͑̔̇̿͋̃͒́̑̆̀́̑̏̎̄̃́̋̄͑͂̈́͆̆̓̏̋̒̀̑̑̀́̈́̿̑̑̓̃̆̇͆͛̽̑̍̅̔̊͊̅̀̅́̈́̎̑̈́̈̕̚͘̕̚͘̕͘̕̚̕̚̕̕͘͜͝͝͝͝͝͝͝͝͝͝͝͝͝͠͝͝ͅͅ)̸̨̡̨̨̢̧̢̡̧̡̧̨̡̡̛̛̛̛̛̛̛̛̺̪̱̬͇̣͇̬̟͇̖̣͎̙͕̯̫͈̫̘̦͖̹̱̼̮̟̯̙͚̮̲̖̬̲̗̩̩͉̯̘̻̙̞̳̝̜̝̙̳̱͙̲͚̞̫̝̜̭͙̘̟̱͈͎̹̪̰͓͈̹̩̜̘̱̦̮̲̰̻̜̭̗̘̣̙̳͖͍̦̣̙̜̯̙͎̥̯̹̣͎̲̙̲͖̻̺̲̪͙̗̻̱̰͕̳̤͖̝̫̦̣͍̮͍̺̻͚̮̙͉͙͚̜̥̭̠̘̫͎̜̯̺͎͖͖͇̪̼͈͙̰̖̜͇̼̣̝̮̮̺̝̬̫̮͎̩̘̭͈͔̞̤͇̥̤͕̄͌̏̾̉̍̔͑͑̔̔͑̀̎́̽̀͑̽̀̍̃̇̅͆̈́̈́́̌̂̐̇̎̍̀̆̏̓̈́̀̓͛̾͋̃͊̿̉̀̄̀̎̓̅̍͆͒̈̿̀̐̏̍̀́̔̇̑̏͗̽͂̑̆̌̎́̉̋̎̈́͗̑̊́̑̈́̒͊̀̀͋͂͒̔̃̋̋̊͗̉̈́͛͗̇̋̐̔͆́́́̈́̈́͂̎̏́͒̾͗͊̑̑̆͒̂̽͛̏́̊̑̄̍̈̈́̍̔̽͛̋́̒̓̀̋͐̓͌̅̿̍͂̎̈́̀̍̆͒̀́͒͂͊̌́̆̓̊̀͆̈́͗͛̓͒̑̓͐̋͌͑́͐͒̊̋̈͆̕͘̚̕̕͘̚̚̕̕̚̕̕͘͜͜͜͜͜͜͝͝͠͝͝͝͠͠͝͝͝͝͠͝͝͝͝͝ͅͅͅͅͅͅ
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2023-11-13 10:25:57 -05:00
TheBrokenRail 0f9da6148b (Esimorp I) (Niaga) Dliub Xif Ot Tpmetta
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2023-11-13 01:41:52 -05:00
TheBrokenRail ea48728a68 Fix ARM Build
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2023-11-11 19:22:07 -05:00
TheBrokenRail 3e7037f621 Remove iconv
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TheBrokenRail 11230c120d Remove LibPNG + Clean Up 2023-11-11 00:44:26 -05:00
TheBrokenRail 1f05424651 Include Compiler Check In SDK 2023-11-09 18:41:10 -05:00
TheBrokenRail 98db527a13 Older CMake Compatibility
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2023-10-21 19:27:22 -04:00
TheBrokenRail 85e04fbcc6 2.5.1
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TheBrokenRail 018e506c80 Include More Dependencies
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TheBrokenRail 945ce81fe1 Skip CI On Flatpak Tag
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2023-10-19 21:14:52 -04:00
TheBrokenRail fab66319ea Merge pull request 'Update ARM GNU toolchain to version 12.3-rel1' (#64) from taylorthemushroom/minecraft-pi-reborn:master into master
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Reviewed-on: #64
2023-10-19 21:13:00 -04:00
taylorthemushroom 99424546f8 Remove old toolchain URLs 2023-10-19 21:13:00 -04:00
taylorthemushroom cef22a5325 Oops
Forgot to update a few lines of code in the previous commit. Sorry!
2023-10-19 21:13:00 -04:00
taylorthemushroom 67ef365505 Rewrite asset file loading for new toolchain
Old implementation throws null dereference errors on new toolchain. New implementation has not been fully stress-tested but should be mostly operational.
2023-10-19 21:13:00 -04:00
taylorthemushroom 588eb5feb0 Update ARM GNU toolchain URLs and hope nothing breaks :) 2023-10-19 21:13:00 -04:00
TheBrokenRail c711c8b019 2.5.0
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TheBrokenRail 864c096785 Use Official Skin Server 2023-10-19 20:53:38 -04:00
TheBrokenRail 9ef0868889 Update Dependencies 2023-10-19 02:11:41 -04:00
TheBrokenRail 5b792fbf3a Add Feature Flag For Custom Skins 2023-10-19 01:56:09 -04:00
TheBrokenRail c908d46d54 Fix "Sleeping Beauty" Bug 2023-10-19 01:46:09 -04:00
TheBrokenRail db03d964de WIP Custom Skin Support 2023-10-19 01:23:34 -04:00
TheBrokenRail c0cd9b8b1f Nicer Release Formatting
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TheBrokenRail a8835153b0 CI Fix Attempt #2
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TheBrokenRail e1f2867d78 Attempt To Fix CI
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2023-09-20 22:34:19 -04:00
TheBrokenRail 7a5fef7024 Try Gitea Releases
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2023-09-20 20:54:07 -04:00
TheBrokenRail da9edee160 2.4.9
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2023-09-17 15:53:34 -04:00
TheBrokenRail 9e517f5e60 The Return Of ES2 Support
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2023-09-07 21:38:14 -04:00
TheBrokenRail 85e3cb6228 Fix CMake (Again) (Again)
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TheBrokenRail 1dd0526197 Fix CMake (Again)
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2023-08-05 01:42:47 -04:00
TheBrokenRail 7ecc6cb00b Fix CMake
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2023-08-04 23:32:25 -04:00
TheBrokenRail 4189f3fd1d Use Newer GLES Compatibility Layer
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2023-08-04 22:52:30 -04:00
TheBrokenRail de18189b44 Fix Graphical Glitches On Some NVIDIA GPUs And Fix Crash When Taking Large Screenshots
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TheBrokenRail a622858a18 Better Fog Shader
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2023-06-12 19:14:37 -04:00
TheBrokenRail b005106b44 [Gitea Actions] Clone Submodules
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2023-06-04 00:58:26 -04:00
TheBrokenRail 61add936cc Fix Workflow Name
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2023-06-04 00:03:15 -04:00
TheBrokenRail d3b78acbef Gitea Actions Attempt #2
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TheBrokenRail 07a27d4dd9 Try Gitea Actions
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2023-06-03 23:48:28 -04:00
TheBrokenRail 6779905830 Reference New AUR Package
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2023-05-28 02:58:28 -04:00
TheBrokenRail c3fda82642 2.4.8
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TheBrokenRail e0ab968fa3 2.4.7
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TheBrokenRail 45b93534fa Revert "Add Night Vision"
This reverts commit 5273d6cdf9.
2023-02-25 19:36:35 -05:00
TheBrokenRail 5273d6cdf9 Add Night Vision 2023-02-25 04:05:20 -05:00
TheBrokenRail 06af8c821f Add Cave Generation 2023-02-25 00:26:45 -05:00
TheBrokenRail 7b4729b8ec Add Biome Colors To Grass 2023-02-24 19:53:41 -05:00
TheBrokenRail ffad36224e Improve Server Performance 2023-02-24 17:41:49 -05:00
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name: 'CI'
on:
push:
branches:
- master
tags:
- '*'
- '!flatpak'
jobs:
# Build Project
build:
strategy:
fail-fast: false
matrix:
mode:
- Client
- Server
arch:
- AMD64
- ARM64
- ARMHF
name: Build
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
# Dependencies
- name: Install Dependencies
run: ./scripts/install-dependencies.sh ${{ matrix.arch }}
# Build
- name: Build
run: ./scripts/build.mjs appimage ${{ matrix.mode }} ${{ matrix.arch }}
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.mode }} (${{ matrix.arch }})
path: ./out/*.AppImage*
if-no-files-found: error
# Test Project
test:
strategy:
fail-fast: false
matrix:
mode:
- Client
- Server
name: Test
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
# Dependencies
- name: Install Dependencies
run: ./scripts/install-dependencies.sh
# Test
- name: Test
run: ./scripts/test.sh ${{ matrix.mode }}
# Example Mods
example-mods:
name: Build Example Mods
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: true
# Dependencies
- name: Install Dependencies
run: ./scripts/install-dependencies.sh
- name: Install ARM Toolchain
run: apt-get install --no-install-recommends -y g++-arm-linux-gnueabihf gcc-arm-linux-gnueabihf
# Build SDK
- name: Build SDK
run: |
./scripts/build.mjs none client host
export _MCPI_SKIP_ROOT_CHECK=1
export DISPLAY=
./out/client/host/usr/bin/minecraft-pi-reborn-client --copy-sdk
# Build Example Mods
- name: Build Example Mods
run: ./example-mods/build.sh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: Example Mods
path: ./example-mods/out/*
if-no-files-found: error
# Create Release
release:
if: startsWith(github.ref, 'refs/tags/')
needs: build
name: Release
runs-on: ubuntu-latest
container: node:lts-bullseye
steps:
# Dependencies
- name: Install Go
uses: actions/setup-go@v4
with:
go-version: '>=1.20.1'
# Download Artifacts
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
path: out
# Create Release
- name: Create Release
uses: https://gitea.com/actions/release-action@main
with:
files: ./out/*/*.AppImage*
api_key: ${{ secrets.RELEASE_TOKEN }}
title: v${{ github.ref_name }}
body: "[View Changelog](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/src/branch/master/docs/CHANGELOG.md)"

4
.gitignore vendored
View File

@ -12,3 +12,7 @@
/*.AppImage
/core*
/qemu_*
/example-mods/out
/.testing-tmp
/cmake-build-*
/.idea

28
.gitmodules vendored
View File

@ -1,12 +1,5 @@
[submodule "dependencies/libpng/src"]
path = dependencies/libpng/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/libpng.git
[submodule "dependencies/zlib/src"]
path = dependencies/libpng/zlib/src
url = https://github.com/madler/zlib.git
ignore = dirty
[submodule "dependencies/glfw/src"]
path = media-layer/core/dependencies/glfw/src
path = dependencies/glfw/src
url = https://github.com/glfw/glfw.git
[submodule "dependencies/zenity/src"]
path = dependencies/zenity/src
@ -14,7 +7,18 @@
[submodule "dependencies/LIEF/src"]
path = dependencies/LIEF/src
url = https://github.com/lief-project/LIEF.git
[submodule "dependencies/qemu/src"]
path = dependencies/qemu/src
url = https://gitlab.com/qemu-project/qemu.git
ignore = dirty
[submodule "media-layer/core/gles/dependencies/gles-compatibility-layer"]
path = dependencies/gles-compatibility-layer/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/gles-compatibility-layer.git
[submodule "dependencies/stb_image/include"]
path = dependencies/stb_image/include
url = https://github.com/nothings/stb.git
[submodule "dependencies/utf8cpp/src"]
path = dependencies/utf8cpp/src
url = https://github.com/nemtrif/utfcpp.git
[submodule "archives"]
path = archives
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/archives.git
[submodule "dependencies/symbol-processor/src"]
path = dependencies/symbol-processor/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/symbol-processor.git

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@ -1,136 +1,51 @@
cmake_minimum_required(VERSION 3.16.0)
cmake_minimum_required(VERSION 3.17.0)
# Avoid Warning About DOWNLOAD_EXTRACT_TIMESTAMP
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.24.0)
cmake_policy(SET CMP0135 NEW)
endif()
# Build Mode
set(MCPI_BUILD_MODE "native" CACHE STRING "\"arm\" = Build Only Code That Must Be ARM; \"native\" = Build Architecture-Independent Code")
set_property(CACHE MCPI_BUILD_MODE PROPERTY STRINGS "arm" "native")
if(MCPI_BUILD_MODE STREQUAL "arm")
set(BUILD_ARM_COMPONENTS TRUE)
set(BUILD_NATIVE_COMPONENTS FALSE)
elseif(MCPI_BUILD_MODE STREQUAL "native")
set(BUILD_ARM_COMPONENTS FALSE)
set(BUILD_NATIVE_COMPONENTS TRUE)
else()
message(FATAL_ERROR "Invalid Mode")
endif()
# Specify Options
option(MCPI_IS_MIXED_BUILD "Whether The Architecture-Independent And ARM Code Are Different Architecture" FALSE)
option(MCPI_OPEN_SOURCE_ONLY "Only Install Open-Source Code (Will Result In Broken Install)" FALSE)
option(MCPI_IS_APPIMAGE_BUILD "AppImage Build" FALSE)
# Server/Headless Builds
option(MCPI_SERVER_MODE "Server Mode" FALSE)
option(MCPI_HEADLESS_MODE "Headless Mode" ${MCPI_SERVER_MODE})
# Media Layer
if(MCPI_HEADLESS_MODE)
set(DEFAULT_USE_MEDIA_LAYER_PROXY FALSE)
else()
set(DEFAULT_USE_MEDIA_LAYER_PROXY ${MCPI_IS_MIXED_BUILD})
endif()
option(MCPI_USE_MEDIA_LAYER_PROXY "Whether To Enable The Media Layer Proxy" ${DEFAULT_USE_MEDIA_LAYER_PROXY})
if(NOT MCPI_HEADLESS_MODE)
option(MCPI_USE_GLES1_COMPATIBILITY_LAYER "Whether To Enable The GLESv1_CM Compatibility Layer" TRUE)
endif()
# App ID
set(DEFAULT_APP_ID "com.thebrokenrail.MCPIReborn")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_ID "Server")
else()
string(APPEND DEFAULT_APP_ID "Client")
endif()
set(MCPI_APP_ID "${DEFAULT_APP_ID}" CACHE STRING "App ID")
# App Title
set(MCPI_APP_BASE_TITLE "Minecraft: Pi Edition: Reborn" CACHE STRING "Base App Title")
set(DEFAULT_APP_TITLE "${MCPI_APP_BASE_TITLE}")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_TITLE " (Server)")
else()
string(APPEND DEFAULT_APP_TITLE " (Client)")
endif()
set(MCPI_APP_TITLE "${DEFAULT_APP_TITLE}" CACHE STRING "App Title")
# Specify Variant Name
set(MCPI_VARIANT_NAME "minecraft-pi-reborn")
if(MCPI_SERVER_MODE)
string(APPEND MCPI_VARIANT_NAME "-server")
else()
string(APPEND MCPI_VARIANT_NAME "-client")
endif()
# Specify Installation Paths
set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
set(MCPI_LEGAL_DIR "${MCPI_INSTALL_DIR}/legal") # For Software Licenses
set(MCPI_SDK_DIR "${MCPI_INSTALL_DIR}/sdk")
set(MCPI_SDK_LIB_DIR "${MCPI_SDK_DIR}/lib")
set(MCPI_SDK_INCLUDE_DIR "${MCPI_SDK_DIR}/include")
# Library Directory
set(MCPI_LIB_DIR "${MCPI_INSTALL_DIR}/lib")
if(BUILD_ARM_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/arm")
elseif(BUILD_NATIVE_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/native")
endif()
# Share Directory
set(MCPI_SHARE_DIR "share")
if(MCPI_IS_APPIMAGE_BUILD)
string(PREPEND MCPI_SHARE_DIR "usr/")
endif()
# Core Options
include(cmake/options/core-options.cmake)
# Build Mode
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
# Prebuilt ARMHF Toolchain
option(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN "Whether To Use A Prebuilt ARMHF Toolchain For Building ARM Components" ${MCPI_IS_MIXED_BUILD})
if(BUILD_ARM_COMPONENTS AND MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
include(cmake/prebuilt-armhf-toolchain.cmake)
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "" FORCE)
endif()
# Start Project
project(minecraft-pi-reborn)
# Utility Functions
include(cmake/util.cmake)
include(cmake/util/util.cmake)
# Sanity Checks
set(IS_ARM_TARGETING FALSE)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "armv7l")
set(IS_ARM_TARGETING TRUE)
endif()
if(BUILD_NATIVE_COMPONENTS AND NOT IS_ARM_TARGETING AND NOT MCPI_IS_MIXED_BUILD)
message(FATAL_ERROR "Project is configured as a mixed-buld, but MCPI_IS_MIXED_BUILD is disabled.")
endif()
if(BUILD_ARM_COMPONENTS AND NOT IS_ARM_TARGETING)
message(FATAL_ERROR "ARM-Targeting Compiler Required")
string(CONCAT ARM_SANITY_CHECK
"include(CheckSymbolExists)\n"
"check_symbol_exists(\"__arm__\" \"\" IS_ARM_TARGETING)"
)
if(BUILD_ARM_COMPONENTS)
string(CONCAT ARM_SANITY_CHECK
"${ARM_SANITY_CHECK}\n"
"if(NOT IS_ARM_TARGETING)\n"
" message(FATAL_ERROR \"ARM-Targeting Compiler Required\")\n"
"endif()"
)
endif()
cmake_language(EVAL CODE "${ARM_SANITY_CHECK}")
# Specify Default Installation Prefix
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(DEFAULT_PREFIX "/usr")
if(MCPI_IS_APPIMAGE_BUILD)
set(DEFAULT_PREFIX "/")
endif()
set(CMAKE_INSTALL_PREFIX "${DEFAULT_PREFIX}" CACHE PATH "" FORCE)
set(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT FALSE)
endif()
# Extra Options
include(cmake/options/extra-options.cmake)
# Paths
include(cmake/options/paths.cmake)
# Required Compile Flags
string(CONCAT COMPILE_FLAGS_SETUP
# Optimizations
"if(CMAKE_BUILD_TYPE STREQUAL \"Release\")\n"
" add_compile_options(-O3 -s)\n"
" add_compile_options(-O3)\n"
" add_link_options(-s)\n"
"else()\n"
" add_compile_options(-g)\n"
"endif()\n"
@ -156,7 +71,7 @@ add_compile_options(-ffast-math)
# Warnings
add_compile_options(-Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
if(CMAKE_C_COMPILER_ID STREQUAL \"GNU\")
if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
# Prevents False Positives
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER 10.0)
add_compile_options(-Wno-stringop-overflow)
@ -204,12 +119,19 @@ if(BUILD_NATIVE_COMPONENTS)
add_subdirectory(images)
endif()
# Install Prebuilt ARMHF Toolchain Sysroot
if(BUILD_ARM_COMPONENTS AND MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
install_arm_sysroot()
endif()
# Install SDK
if(BUILD_ARM_COMPONENTS)
install(EXPORT sdk DESTINATION "${MCPI_SDK_DIR}" FILE "sdk-targets.cmake" EXPORT_LINK_INTERFACE_LIBRARIES)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake"
# Compile Flags
"${COMPILE_FLAGS_SETUP}\n"
# Snaity Check
"${ARM_SANITY_CHECK}\n"
# Log
"message(STATUS \"Using Reborn SDK v${MCPI_VERSION}\")\n"
# Include Targets
@ -217,3 +139,44 @@ if(BUILD_ARM_COMPONENTS)
)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake" DESTINATION "${MCPI_SDK_DIR}")
endif()
# Packaging
if(BUILD_NATIVE_COMPONENTS)
include(cmake/cpack/packaging.cmake)
endif()
# Superbuild
if(BUILD_NATIVE_COMPONENTS)
include(ExternalProject)
# Arguments
set(ARM_OPTIONS "${MCPI_OPTIONS}")
list(APPEND ARM_OPTIONS "-DMCPI_BUILD_MODE:STRING=arm")
list(APPEND ARM_OPTIONS "-DCMAKE_INSTALL_MESSAGE:STRING=NEVER")
list(APPEND ARM_OPTIONS "-DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>/install")
if(NOT MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
if(DEFINED CMAKE_TOOLCHAIN_FILE)
list(APPEND ARM_OPTIONS "-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${CMAKE_TOOLCHAIN_FILE}")
endif()
else()
list(APPEND ARM_OPTIONS "-DMCPI_USE_PREBUILT_ARMHF_TOOLCHAIN:BOOL=TRUE")
endif()
list(APPEND ARM_OPTIONS "-DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}")
# Build
ExternalProject_Add(arm-components
DOWNLOAD_COMMAND ""
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}"
CMAKE_CACHE_ARGS ${ARM_OPTIONS}
INSTALL_COMMAND "${CMAKE_COMMAND}" "-E" "rm" "-rf" "<INSTALL_DIR>/install"
COMMAND
"${CMAKE_COMMAND}" "-E" "env"
"DESTDIR="
"${CMAKE_COMMAND}" "--install" "<BINARY_DIR>"
USES_TERMINAL_CONFIGURE TRUE
USES_TERMINAL_BUILD TRUE
USES_TERMINAL_INSTALL TRUE
BUILD_ALWAYS TRUE
)
# Install
ExternalProject_Get_Property(arm-components INSTALL_DIR)
install(DIRECTORY "${INSTALL_DIR}/install/${MCPI_INSTALL_DIR}/" DESTINATION "${MCPI_INSTALL_DIR}")
endif()

37
Jenkinsfile vendored
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@ -1,37 +0,0 @@
pipeline {
agent none
stages {
stage('Debian Buster') {
agent {
dockerfile {
filename 'scripts/ci/Dockerfile'
args '-v /var/run/docker.sock:/var/run/docker.sock --network host'
}
}
stages {
stage('Build') {
steps {
sh './scripts/ci/run.sh'
}
post {
success {
archiveArtifacts artifacts: 'out/*.AppImage*', fingerprint: true
}
}
}
stage('Publish') {
steps {
sh 'apt-get update && apt-get install -y docker.io'
sh 'rm -rf ./out/server-amd64'
sh './scripts/build.sh server amd64'
sh 'docker build --no-cache --tag thebrokenrail/minecraft-pi-reborn-server .'
withCredentials([usernamePassword(credentialsId: 'docker_hub_login', usernameVariable: 'DOCKER_HUB_USERNAME', passwordVariable: 'DOCKER_HUB_PASSWORD')]) {
sh 'docker login -u "${DOCKER_HUB_USERNAME}" -p "${DOCKER_HUB_PASSWORD}"'
}
sh 'docker push thebrokenrail/minecraft-pi-reborn-server'
}
}
}
}
}
}

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2022 TheBrokenRail
Copyright (c) 2024 TheBrokenRail
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -1 +1 @@
2.4.6
3.0.0

1
archives Submodule

@ -0,0 +1 @@
Subproject commit 37d4baec5874b39e10cafda2f9fcf6b63129c85a

View File

@ -0,0 +1,62 @@
# Downlaod AppImage Runtime
set(RUNTIME_ARCH "unknown")
if(CPACK_MCPI_ARCH STREQUAL "armhf")
set(RUNTIME_ARCH "armhf")
elseif(CPACK_MCPI_ARCH STREQUAL "arm64")
set(RUNTIME_ARCH "aarch64")
elseif(CPACK_MCPI_ARCH STREQUAL "amd64")
set(RUNTIME_ARCH "x86_64")
endif()
set(RUNTIME "${CPACK_TOPLEVEL_DIRECTORY}/runtime")
file(DOWNLOAD
"https://github.com/AppImage/AppImageKit/releases/download/continuous/runtime-${RUNTIME_ARCH}"
"${RUNTIME}"
STATUS DOWNLOAD_STATUS
)
list(GET DOWNLOAD_STATUS 0 STATUS_CODE)
list(GET DOWNLOAD_STATUS 1 ERROR_MESSAGE)
if(NOT STATUS_CODE EQUAL 0)
message(FATAL_ERROR "Unable To Downlopad AppImage Runtime: ${ERROR_MESSAGE}")
else()
message(STATUS "Downloaded AppImage Runtime: ${RUNTIME}")
endif()
# Package
set(APPIMAGE_ARCH "unknown")
if(CPACK_MCPI_ARCH STREQUAL "armhf")
set(APPIMAGE_ARCH "arm")
elseif(CPACK_MCPI_ARCH STREQUAL "arm64")
set(APPIMAGE_ARCH "arm_aarch64")
elseif(CPACK_MCPI_ARCH STREQUAL "amd64")
set(APPIMAGE_ARCH "x86_64")
endif()
execute_process(
COMMAND
"${CMAKE_COMMAND}" "-E" "env"
"ARCH=${APPIMAGE_ARCH}"
"appimagetool"
"--updateinformation" "zsync|https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases/download/latest/${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync"
"--runtime-file" "${RUNTIME}"
"--comp" "xz"
"${CPACK_TEMPORARY_DIRECTORY}"
"${CPACK_PACKAGE_FILE_NAME}.AppImage"
WORKING_DIRECTORY "${CPACK_PACKAGE_DIRECTORY}"
RESULT_VARIABLE APPIMAGETOOL_RESULT
)
if(NOT APPIMAGETOOL_RESULT EQUAL 0)
message(FATAL_ERROR "Unable Package AppImage")
endif()
# Rename ZSync File
file(RENAME "${CPACK_PACKAGE_DIRECTORY}/${CPACK_PACKAGE_FILE_NAME}.AppImage.zsync" "${CPACK_PACKAGE_DIRECTORY}/${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync")
# Summary Message
function(check_file name)
if(EXISTS "${CPACK_PACKAGE_DIRECTORY}/${name}")
message(STATUS "Generated: ${name}")
else()
message(FATAL_ERROR "Missing File: ${name}")
endif()
endfunction()
check_file("${CPACK_PACKAGE_FILE_NAME}.AppImage")
check_file("${CPACK_PACKAGE_FILE_NAME_ZSYNC}.AppImage.zsync")

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@ -0,0 +1,38 @@
# Determine Architecture
set(CPACK_MCPI_ARCH "unknown")
include(CheckSymbolExists)
function(check_arch symbol name)
set(CMAKE_REQUIRED_QUIET TRUE)
check_symbol_exists("${symbol}" "" "IS_ARCH_${name}")
unset(CMAKE_REQUIRED_QUIET)
if("${IS_ARCH_${name}}")
set(CPACK_MCPI_ARCH "${name}" PARENT_SCOPE)
endif()
endfunction()
check_arch("__arm__" "armhf")
check_arch("__aarch64__" "arm64")
check_arch("__x86_64__" "amd64")
# CPack
set(CPACK_PACKAGE_NAME "${MCPI_VARIANT_NAME}")
set(CPACK_PACKAGE_VENDOR "TheBrokenRail & Mojang AB")
set(CPACK_VERBATIM_VARIABLES TRUE)
set(CPACK_MONOLITHIC_INSTALL TRUE)
set(CPACK_PACKAGE_FILE_NAME "${MCPI_VARIANT_NAME}-${MCPI_VERSION}-${CPACK_MCPI_ARCH}")
set(CPACK_PACKAGE_FILE_NAME_ZSYNC "${MCPI_VARIANT_NAME}-latest-${CPACK_MCPI_ARCH}")
# Version
string(REPLACE "." ";" VERSION_LIST "${MCPI_VERSION}")
list(GET VERSION_LIST 0 CPACK_PACKAGE_VERSION_MAJOR)
list(GET VERSION_LIST 1 CPACK_PACKAGE_VERSION_MINOR)
list(GET VERSION_LIST 2 CPACK_PACKAGE_VERSION_PATCH)
# AppImage
if(MCPI_IS_APPIMAGE_BUILD)
set(CPACK_GENERATOR "External")
set(CPACK_EXTERNAL_ENABLE_STAGING TRUE)
set(CPACK_EXTERNAL_PACKAGE_SCRIPT "${CMAKE_CURRENT_LIST_DIR}/appimage.cmake")
endif()
# Package
include(CPack)

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@ -0,0 +1,29 @@
# Build Mode
set(MCPI_BUILD_MODE "native" CACHE STRING "\"arm\" = Build Only Code That Must Be ARM; \"native\" = Build Architecture-Independent Code")
set_property(CACHE MCPI_BUILD_MODE PROPERTY STRINGS "arm" "native")
if(MCPI_BUILD_MODE STREQUAL "arm")
set(BUILD_ARM_COMPONENTS TRUE)
set(BUILD_NATIVE_COMPONENTS FALSE)
elseif(MCPI_BUILD_MODE STREQUAL "native")
set(BUILD_ARM_COMPONENTS FALSE)
set(BUILD_NATIVE_COMPONENTS TRUE)
else()
message(FATAL_ERROR "Invalid Mode")
endif()
# Specify Options
set(MCPI_OPTIONS "")
function(mcpi_option name description type default)
set(full_name "MCPI_${name}")
set("${full_name}" "${default}" CACHE "${type}" "${description}")
list(APPEND MCPI_OPTIONS "-D${full_name}:${type}=${${full_name}}")
set(MCPI_OPTIONS "${MCPI_OPTIONS}" PARENT_SCOPE)
endfunction()
# Prebuilt ARMHF Toolchain
if(BUILD_ARM_COMPONENTS)
mcpi_option(USE_PREBUILT_ARMHF_TOOLCHAIN "Whether To Use A Prebuilt ARMHF Toolchain For Building ARM Components" BOOL FALSE)
if(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN)
include("${CMAKE_CURRENT_LIST_DIR}/prebuilt-armhf-toolchain.cmake")
endif()
endif()

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@ -0,0 +1,76 @@
# Specify Options
mcpi_option(OPEN_SOURCE_ONLY "Only Install Open-Source Code (Will Result In Broken Install)" BOOL FALSE)
mcpi_option(IS_APPIMAGE_BUILD "AppImage Build" BOOL FALSE)
mcpi_option(IS_FLATPAK_BUILD "Flatpak Build" BOOL FALSE)
if(MCPI_IS_APPIMAGE_BUILD AND MCPI_IS_FLATPAK_BUILD)
message(FATAL_ERROR "Invalid Build Configuration")
endif()
# Server/Headless Builds
mcpi_option(SERVER_MODE "Server Mode" BOOL FALSE)
mcpi_option(HEADLESS_MODE "Headless Mode" BOOL "${MCPI_SERVER_MODE}")
# Prebuilt ARMHF Toolchain
if(BUILD_NATIVE_COMPONENTS)
set(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN FALSE)
if(NOT IS_ARM_TARGETING)
set(MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN TRUE)
endif()
endif()
# Media Layer
if(NOT MCPI_HEADLESS_MODE)
set(DEFAULT_USE_MEDIA_LAYER_PROXY FALSE)
if(BUILD_NATIVE_COMPONENTS AND NOT IS_ARM_TARGETING)
set(DEFAULT_USE_MEDIA_LAYER_PROXY TRUE)
endif()
mcpi_option(USE_MEDIA_LAYER_PROXY "Whether To Enable The Media Layer Proxy" BOOL "${DEFAULT_USE_MEDIA_LAYER_PROXY}")
mcpi_option(USE_GLES1_COMPATIBILITY_LAYER "Whether To Enable The GLESv1_CM Compatibility Layer" BOOL TRUE)
else()
set(MCPI_USE_MEDIA_LAYER_PROXY FALSE)
endif()
if(MCPI_USE_MEDIA_LAYER_PROXY)
set(BUILD_MEDIA_LAYER_CORE "${BUILD_NATIVE_COMPONENTS}")
else()
set(BUILD_MEDIA_LAYER_CORE "${BUILD_ARM_COMPONENTS}")
endif()
# Specify Variant Name
set(MCPI_VARIANT_NAME "minecraft-pi-reborn")
if(MCPI_SERVER_MODE)
string(APPEND MCPI_VARIANT_NAME "-server")
else()
string(APPEND MCPI_VARIANT_NAME "-client")
endif()
# App ID
set(DEFAULT_APP_ID "com.thebrokenrail.MCPIReborn")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_ID "Server")
else()
string(APPEND DEFAULT_APP_ID "Client")
endif()
set(MCPI_APP_ID "${DEFAULT_APP_ID}" CACHE STRING "App ID")
# App Title
mcpi_option(APP_BASE_TITLE "Base App Title" STRING "Minecraft: Pi Edition: Reborn")
set(DEFAULT_APP_TITLE "${MCPI_APP_BASE_TITLE}")
if(MCPI_SERVER_MODE)
string(APPEND DEFAULT_APP_TITLE " (Server)")
else()
string(APPEND DEFAULT_APP_TITLE " (Client)")
endif()
mcpi_option(APP_TITLE "App Title" STRING "${DEFAULT_APP_TITLE}")
# Skin Server
mcpi_option(SKIN_SERVER "Skin Server" STRING "https://raw.githubusercontent.com/MCPI-Revival/Skins/data")
# QEMU
if(BUILD_NATIVE_COMPONENTS)
include(CheckSymbolExists)
check_symbol_exists("__ARM_ARCH" "" MCPI_IS_ARM32_OR_ARM64_TARGETING)
set(MCPI_USE_QEMU TRUE)
if(MCPI_IS_ARM32_OR_ARM64_TARGETING)
set(MCPI_USE_QEMU FALSE)
endif()
endif()

33
cmake/options/paths.cmake Normal file
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@ -0,0 +1,33 @@
# Specify Installation Paths
set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
set(MCPI_LEGAL_DIR "${MCPI_INSTALL_DIR}/legal") # For Software Licenses
set(MCPI_SDK_DIR "${MCPI_INSTALL_DIR}/sdk")
set(MCPI_SDK_LIB_DIR "${MCPI_SDK_DIR}/lib")
set(MCPI_SDK_INCLUDE_DIR "${MCPI_SDK_DIR}/include")
# Library Directory
set(MCPI_LIB_DIR "${MCPI_INSTALL_DIR}/lib")
if(BUILD_ARM_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/arm")
elseif(BUILD_NATIVE_COMPONENTS)
string(APPEND MCPI_LIB_DIR "/native")
endif()
# Share Directory
set(MCPI_SHARE_DIR "share")
if(MCPI_IS_APPIMAGE_BUILD)
string(PREPEND MCPI_SHARE_DIR "usr/")
endif()
# Specify Default Installation Prefix
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(DEFAULT_PREFIX "/usr")
if(MCPI_IS_APPIMAGE_BUILD)
set(DEFAULT_PREFIX "/")
elseif(MCPI_IS_FLATPAK_BUILD)
set(DEFAULT_PREFIX "/app")
endif()
set(CMAKE_INSTALL_PREFIX "${DEFAULT_PREFIX}" CACHE PATH "" FORCE)
set(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT FALSE)
endif()

View File

@ -1,25 +1,21 @@
# Pick URL
# Pick Archive
set(toolchain_version "13.2.rel1")
execute_process(COMMAND uname -m OUTPUT_VARIABLE arch OUTPUT_STRIP_TRAILING_WHITESPACE)
if(arch STREQUAL "x86_64")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-x86_64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "aa074fa8371a4f73fecbd16bd62c8b1945f23289e26414794f130d6ccdf8e39c")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-x86_64-arm-none-linux-gnueabihf.tar.xz")
elseif(arch STREQUAL "aarch64" OR arch STREQUAL "armv8b" OR arch STREQUAL "armv8l")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-aarch64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "fccd7af76988da2b077f939eb2a78baa9935810918d2bf3f837bc74f52efa825")
set(toolchain_file "arm-gnu-toolchain-${toolchain_version}-aarch64-arm-none-linux-gnueabihf.tar.xz")
else()
message(FATAL_ERROR "Unable To Download Prebuilt ARMHF Toolchain")
endif()
# Download If Needed
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
prebuilt-armhf-toolchain
URL "${toolchain_url}"
URL_HASH "SHA256=${toolchain_sha256}"
URL "${CMAKE_CURRENT_LIST_DIR}/../../archives/${toolchain_file}"
)
FetchContent_MakeAvailable(prebuilt-armhf-toolchain)
set(FETCHCONTENT_QUIET TRUE)
set(toolchain_dir "${prebuilt-armhf-toolchain_SOURCE_DIR}")
# Force Toolchain
@ -30,7 +26,7 @@ file(WRITE "${toolchain_dir}/toolchain.cmake"
"set(CMAKE_SYSTEM_PROCESSOR \"arm\")\n"
"set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)\n"
)
set(CMAKE_TOOLCHAIN_FILE "${toolchain_dir}/toolchain.cmake" CACHE STRING "" FORCE)
set(CMAKE_TOOLCHAIN_FILE "${toolchain_dir}/toolchain.cmake" CACHE FILEPATH "" FORCE)
# Build Sysroot
set(sysroot_dir "${CMAKE_CURRENT_BINARY_DIR}/bundled-armhf-sysroot")
@ -50,6 +46,7 @@ if("${toolchain_dir}/bin/arm-none-linux-gnueabihf-gcc" IS_NEWER_THAN "${sysroot_
# Delete Unneeded Files
file(REMOVE_RECURSE "${sysroot_dir}/usr/lib/audit")
file(REMOVE_RECURSE "${sysroot_dir}/usr/lib/gconv")
# Strip Files
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE "${sysroot_dir}/*")
@ -61,18 +58,13 @@ if("${toolchain_dir}/bin/arm-none-linux-gnueabihf-gcc" IS_NEWER_THAN "${sysroot_
file(REMOVE "${file}")
endif()
endforeach()
# Setup gconv
file(
COPY "${toolchain_dir}/arm-none-linux-gnueabihf/libc/usr/lib/gconv/gconv-modules"
DESTINATION "${sysroot_dir}/usr/lib/gconv"
USE_SOURCE_PERMISSIONS
)
endif()
# Install Sysroot (Skipping Empty Directories)
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE RELATIVE "${sysroot_dir}" "${sysroot_dir}/*")
foreach(file IN LISTS files)
get_filename_component(parent "${file}" DIRECTORY)
install(PROGRAMS "${sysroot_dir}/${file}" DESTINATION "${MCPI_INSTALL_DIR}/sysroot/${parent}")
endforeach()
function(install_arm_sysroot)
file(GLOB_RECURSE files LIST_DIRECTORIES FALSE RELATIVE "${sysroot_dir}" "${sysroot_dir}/*")
foreach(file IN LISTS files)
get_filename_component(parent "${file}" DIRECTORY)
install(PROGRAMS "${sysroot_dir}/${file}" DESTINATION "${MCPI_INSTALL_DIR}/sysroot/${parent}")
endforeach()
endfunction()

View File

@ -9,6 +9,7 @@ macro(setup_toolchain target)
add_target_variant(unknown)
add_target_variant(none)
add_target_variant(pc)
# Find Compiler
macro(find_compiler output name)
set(possible_names "")
@ -26,13 +27,11 @@ macro(setup_toolchain target)
endmacro()
find_compiler(CMAKE_C_COMPILER "gcc")
find_compiler(CMAKE_CXX_COMPILER "g++")
# Extra
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Custom Search Paths
if(NOT DEFINED ENV{MCPI_TOOLCHAIN_USE_DEFAULT_SEARCH_PATHS})
# Find Root
set(CMAKE_FIND_ROOT_PATH "/usr/${target}" "/usr/lib/${target}" "/usr")
# pkg-config
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/${target}/pkgconfig:/usr/${target}/lib/pkgconfig:/usr/lib/pkgconfig:/usr/share/pkgconfig")
endif()
set(CMAKE_FIND_ROOT_PATH "/usr/${target}" "/usr/lib/${target}" "/usr")
# pkg-config
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/${target}/pkgconfig:/usr/${target}/lib/pkgconfig:/usr/lib/pkgconfig:/usr/share/pkgconfig")
endmacro()

View File

@ -24,3 +24,10 @@ function(embed_resource target file)
# Add To Target
target_sources("${target}" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/${name}.c")
endfunction()
# Nicer Output
function(message log_level)
if((NOT MESSAGE_QUIET) OR (NOT (log_level STREQUAL "STATUS" OR log_level MATCHES "^CHECK_")))
_message("${log_level}" ${ARGN})
endif()
endfunction()

View File

@ -1,8 +1,8 @@
project(dependencies)
# LibPNG
if(BUILD_ARM_COMPONENTS)
add_subdirectory(libpng)
# stb_image
if(BUILD_ARM_COMPONENTS AND NOT MCPI_HEADLESS_MODE)
add_subdirectory(stb_image)
endif()
# Minecraft: Pi Edition
if(BUILD_ARM_COMPONENTS AND NOT MCPI_OPEN_SOURCE_ONLY)
@ -13,10 +13,24 @@ if(BUILD_NATIVE_COMPONENTS AND NOT MCPI_SERVER_MODE)
add_subdirectory(zenity)
endif()
# LIEF
if(BUILD_NATIVE_COMPONENTS OR (BUILD_ARM_COMPONENTS AND NOT MCPI_SERVER_MODE AND NOT MCPI_USE_MEDIA_LAYER_PROXY))
if(BUILD_NATIVE_COMPONENTS OR (BUILD_MEDIA_LAYER_CORE AND NOT MCPI_HEADLESS_MODE))
add_subdirectory(LIEF)
endif()
# QEMU
if(BUILD_NATIVE_COMPONENTS AND NOT (CMAKE_SYSTEM_PROCESSOR MATCHES "arm*" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64"))
if(BUILD_NATIVE_COMPONENTS AND MCPI_USE_QEMU)
add_subdirectory(qemu)
endif()
# GLFW
if(BUILD_MEDIA_LAYER_CORE AND NOT MCPI_HEADLESS_MODE)
add_subdirectory(glfw)
endif()
# GLES Compatibility Layer
if(BUILD_MEDIA_LAYER_CORE AND NOT MCPI_HEADLESS_MODE AND MCPI_USE_GLES1_COMPATIBILITY_LAYER)
add_subdirectory(gles-compatibility-layer)
endif()
# UTF8-CPP
add_subdirectory(utf8cpp)
# Symbol Prcoessor
if(BUILD_ARM_COMPONENTS)
add_subdirectory(symbol-processor)
endif()

View File

@ -24,10 +24,9 @@ set(LIEF_OAT FALSE CACHE BOOL "" FORCE)
set(LIEF_VDEX FALSE CACHE BOOL "" FORCE)
# Download
set(MESSAGE_QUIET TRUE)
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(LIEF-build ALL DEPENDS LIB_LIEF)
unset(MESSAGE_QUIET)
# Install
install(TARGETS LIB_LIEF DESTINATION "${MCPI_LIB_DIR}")

@ -1 +1 @@
Subproject commit 2169578d46934c973fdbfa2fae23b192e3cac8a0
Subproject commit 16962f2f36a51b2acefad9cec3622f6de5730aa3

View File

@ -0,0 +1,7 @@
project(gles-compatibility-layer)
# GLES Compatibility Layer
set(GLES_COMPATIBILITY_LAYER_USE_ES3 FALSE CACHE BOOL "" FORCE)
set(GLES_COMPATIBILITY_LAYER_USE_SDL FALSE CACHE BOOL "" FORCE)
set(GLES_COMPATIBILITY_LAYER_DEPENDENCY glfw CACHE STRING "" FORCE)
add_subdirectory(src)

@ -0,0 +1 @@
Subproject commit 67a8d026aa5aef062dae654d418c3cd09417c0c1

View File

@ -16,25 +16,12 @@ set(GLFW_BUILD_COCOA FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_X11 TRUE CACHE BOOL "" FORCE)
set(GLFW_BUILD_WAYLAND TRUE CACHE BOOL "" FORCE)
set(GLFW_LIBRARY_TYPE "SHARED" CACHE BOOL "" FORCE)
set(MESSAGE_QUIET TRUE)
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(glfw-build ALL DEPENDS glfw)
# Remove When glfw/glfw#2192 Is Merged
target_compile_definitions(glfw PRIVATE -D_GLFW_LINUX_JOYSTICK)
# Remove When glfw/glfw#2198 Is Merged
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/publicize-glfw-symbol.h"
"#pragma once\n"
"extern __attribute__((visibility(\"default\"))) void _glfwDetectJoystickConnectionLinux(void);\n"
)
target_compile_options(glfw PRIVATE -include PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/publicize-glfw-symbol.h")
unset(MESSAGE_QUIET)
# Install
install(TARGETS glfw DESTINATION "${MCPI_LIB_DIR}")
if(BUILD_ARM_COMPONENTS)
install(TARGETS glfw EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
endif()
# License
install(FILES src/LICENSE.md DESTINATION "${MCPI_LEGAL_DIR}/glfw")

1
dependencies/glfw/src vendored Submodule

@ -0,0 +1 @@
Subproject commit 7b6aead9fb88b3623e3b3725ebb42670cbe4c579

View File

@ -1,33 +0,0 @@
project(libpng)
# ZLib (Needed By libpng)
add_subdirectory(zlib)
# Silence Warnings
add_compile_options(-w)
## LibPNG
# Options
set(PNG_TESTS FALSE CACHE BOOL "" FORCE)
set(PNG_NO_STDIO FALSE CACHE BOOL "" FORCE)
set(PNG_BUILD_ZLIB TRUE CACHE BOOL "" FORCE)
# Download
set(ZLIB_LIBRARY zlibstatic)
set(ZLIB_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/zlib/src" "${CMAKE_CURRENT_BINARY_DIR}/zlib/src")
add_subdirectory(src EXCLUDE_FROM_ALL)
# Use Symbol Versioning
set_target_properties(png12 PROPERTIES LINK_OPTIONS "LINKER:--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libpng.vers")
# Ensure Build
add_custom_target(png12-build ALL DEPENDS png12)
# Install
install(TARGETS png12 DESTINATION "${MCPI_LIB_DIR}")
if(BUILD_ARM_COMPONENTS)
install(TARGETS png12 zlibstatic EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
endif()
# License
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/libpng")

View File

@ -1,208 +0,0 @@
PNG12_0 {global:
png_libpng_ver;
png_pass_start;
png_pass_inc;
png_pass_ystart;
png_pass_yinc;
png_pass_mask;
png_pass_dsp_mask;
png_access_version_number;
png_set_sig_bytes;
png_sig_cmp;
png_check_sig;
png_create_read_struct;
png_create_write_struct;
png_get_compression_buffer_size;
png_set_compression_buffer_size;
png_reset_zstream;
png_create_read_struct_2;
png_create_write_struct_2;
png_write_chunk;
png_write_chunk_start;
png_write_chunk_data;
png_write_chunk_end;
png_create_info_struct;
png_info_init;
png_info_init_3;
png_write_info_before_PLTE;
png_write_info;
png_read_info;
png_convert_to_rfc1123;
png_convert_from_struct_tm;
png_convert_from_time_t;
png_set_expand;
png_set_expand_gray_1_2_4_to_8;
png_set_palette_to_rgb;
png_set_tRNS_to_alpha;
png_set_gray_1_2_4_to_8;
png_set_bgr;
png_set_gray_to_rgb;
png_set_rgb_to_gray;
png_set_rgb_to_gray_fixed;
png_get_rgb_to_gray_status;
png_build_grayscale_palette;
png_set_strip_alpha;
png_set_swap_alpha;
png_set_invert_alpha;
png_set_filler;
png_set_add_alpha;
png_set_swap;
png_set_packing;
png_set_packswap;
png_set_shift;
png_set_interlace_handling;
png_set_invert_mono;
png_set_background;
png_set_strip_16;
png_set_dither;
png_set_gamma;
png_permit_empty_plte;
png_set_flush;
png_write_flush;
png_start_read_image;
png_read_update_info;
png_read_rows;
png_read_row;
png_read_image;
png_write_row;
png_write_rows;
png_write_image;
png_write_end;
png_read_end;
png_destroy_info_struct;
png_destroy_read_struct;
png_destroy_write_struct;
png_set_crc_action;
png_set_filter;
png_set_filter_heuristics;
png_set_compression_level;
png_set_compression_mem_level;
png_set_compression_strategy;
png_set_compression_window_bits;
png_set_compression_method;
png_init_io;
png_set_error_fn;
png_get_error_ptr;
png_set_write_fn;
png_set_read_fn;
png_get_io_ptr;
png_set_read_status_fn;
png_set_write_status_fn;
png_set_mem_fn;
png_get_mem_ptr;
png_set_read_user_transform_fn;
png_set_write_user_transform_fn;
png_set_user_transform_info;
png_get_user_transform_ptr;
png_set_read_user_chunk_fn;
png_get_user_chunk_ptr;
png_set_progressive_read_fn;
png_get_progressive_ptr;
png_process_data;
png_progressive_combine_row;
png_malloc;
png_malloc_warn;
png_free;
png_free_data;
png_data_freer;
png_malloc_default;
png_free_default;
png_memcpy_check;
png_memset_check;
png_error;
png_chunk_error;
png_warning;
png_chunk_warning;
png_get_valid;
png_get_rowbytes;
png_get_rows;
png_set_rows;
png_get_channels;
png_get_image_width;
png_get_image_height;
png_get_bit_depth;
png_get_color_type;
png_get_filter_type;
png_get_interlace_type;
png_get_compression_type;
png_get_pixels_per_meter;
png_get_x_pixels_per_meter;
png_get_y_pixels_per_meter;
png_get_pixel_aspect_ratio;
png_get_x_offset_pixels;
png_get_y_offset_pixels;
png_get_x_offset_microns;
png_get_y_offset_microns;
png_get_signature;
png_get_bKGD;
png_set_bKGD;
png_get_cHRM;
png_get_cHRM_fixed;
png_set_cHRM;
png_set_cHRM_fixed;
png_get_gAMA;
png_get_gAMA_fixed;
png_set_gAMA;
png_set_gAMA_fixed;
png_get_hIST;
png_set_hIST;
png_get_IHDR;
png_set_IHDR;
png_get_oFFs;
png_set_oFFs;
png_get_pCAL;
png_set_pCAL;
png_get_pHYs;
png_set_pHYs;
png_get_PLTE;
png_set_PLTE;
png_get_sBIT;
png_set_sBIT;
png_get_sRGB;
png_set_sRGB;
png_set_sRGB_gAMA_and_cHRM;
png_get_iCCP;
png_set_iCCP;
png_get_sPLT;
png_set_sPLT;
png_get_text;
png_set_text;
png_get_tIME;
png_set_tIME;
png_get_tRNS;
png_set_tRNS;
png_get_sCAL;
png_set_sCAL;
png_set_keep_unknown_chunks;
png_handle_as_unknown;
png_set_unknown_chunks;
png_set_unknown_chunk_location;
png_get_unknown_chunks;
png_set_invalid;
png_read_png;
png_write_png;
png_get_copyright;
png_get_header_ver;
png_get_header_version;
png_get_libpng_ver;
png_permit_mng_features;
png_get_mmx_flagmask;
png_get_asm_flagmask;
png_get_asm_flags;
png_get_mmx_bitdepth_threshold;
png_get_mmx_rowbytes_threshold;
png_set_asm_flags;
png_set_mmx_thresholds;
png_mmx_support;
png_set_strip_error_numbers;
png_set_user_limits;
png_get_user_width_max;
png_get_user_height_max;
png_get_uint_32;
png_get_uint_16;
png_get_int_32;
png_get_uint_31;
png_save_uint_32;
png_save_int_32;
png_save_uint_16;
local: *; };

@ -1 +0,0 @@
Subproject commit 6c445538879f9e916f8e62723d2ac7cd77d96191

View File

@ -1,16 +0,0 @@
project(zlib)
# Silence Warnings
add_compile_options(-w)
## zlib
# Download
set(CMAKE_POLICY_DEFAULT_CMP0022 NEW) # Fix Error
add_subdirectory(src EXCLUDE_FROM_ALL)
# Ensure Build
add_custom_target(zlib-build ALL DEPENDS zlibstatic)
# License
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/zlib")

@ -1 +0,0 @@
Subproject commit 04f42ceca40f73e2978b50e93806c2a18c1281fc

View File

@ -17,5 +17,13 @@ install(
DESTINATION "${MCPI_INSTALL_DIR}/game"
USE_SOURCE_PERMISSIONS
REGEX "api" EXCLUDE
REGEX "data" EXCLUDE
)
if(NOT MCPI_HEADLESS_MODE)
install(
DIRECTORY "${minecraft-pi_SOURCE_DIR}/data/"
DESTINATION "${MCPI_INSTALL_DIR}/game/data"
USE_SOURCE_PERMISSIONS
)
endif()
install_symlink("game/minecraft-pi" "${MCPI_INSTALL_DIR}/minecraft-pi")

View File

@ -2,15 +2,26 @@ project(qemu)
## QEMU
# Version
set(QEMU_VERSION "8.2.1")
# Flatpak Support
set(QEMU_PATCH "")
if(MCPI_IS_FLATPAK_BUILD)
set(QEMU_PATCH "sed" "-i" "s/libdrm/libdrm-dis/g" "<SOURCE_DIR>/meson.build")
endif()
# Build
include(ProcessorCount)
ProcessorCount(NPROC)
include(ExternalProject)
set(PKGCONFIG_ENV "")
if(DEFINED ENV{PKG_CONFIG_LIBDIR})
set(PKGCONFIG_ENV "PKG_CONFIG_LIBDIR=$ENV{PKG_CONFIG_LIBDIR}")
endif()
ExternalProject_Add(qemu
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src"
URL "${CMAKE_CURRENT_SOURCE_DIR}/../../archives/qemu-${QEMU_VERSION}.tar.xz"
CONFIGURE_COMMAND
"${CMAKE_COMMAND}" "-E" "env"
"PKG_CONFIG_LIBDIR=$ENV{PKG_CONFIG_LIBDIR}"
${PKGCONFIG_ENV}
"CFLAGS=-s"
"CXXFLAGS=-s"
"<SOURCE_DIR>/configure"
@ -22,10 +33,11 @@ ExternalProject_Add(qemu
"--target-list=arm-linux-user"
"--without-default-features"
USES_TERMINAL_CONFIGURE TRUE
BUILD_COMMAND "make" "-j${NPROC}" "qemu-arm"
BUILD_COMMAND ninja "qemu-arm"
USES_TERMINAL_BUILD TRUE
INSTALL_COMMAND ""
TEST_COMMAND ""
PATCH_COMMAND ${QEMU_PATCH}
BUILD_BYPRODUCTS "<BINARY_DIR>/qemu-arm"
)
@ -34,4 +46,5 @@ ExternalProject_Get_property(qemu BINARY_DIR)
install(PROGRAMS "${BINARY_DIR}/qemu-arm" DESTINATION "${MCPI_BIN_DIR}")
# License
install(FILES src/COPYING DESTINATION "${MCPI_LEGAL_DIR}/qemu")
ExternalProject_Get_property(qemu SOURCE_DIR)
install(FILES "${SOURCE_DIR}/COPYING" DESTINATION "${MCPI_LEGAL_DIR}/qemu")

@ -1 +0,0 @@
Subproject commit 621da7789083b80d6f1ff1c0fb499334007b4f51

30
dependencies/stb_image/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,30 @@
project(stb_image)
# Silence Warnings
add_compile_options(-w)
## stb_image
# Build
add_library(stb_image SHARED src/stb_image_impl.c)
target_include_directories(
stb_image
PUBLIC
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${MCPI_SDK_INCLUDE_DIR}/stb_image>"
)
target_link_libraries(stb_image PRIVATE m)
target_compile_definitions(stb_image PUBLIC STBI_ONLY_PNG)
# Install
install(TARGETS stb_image DESTINATION "${MCPI_LIB_DIR}")
install(
DIRECTORY "include/"
DESTINATION "${MCPI_SDK_INCLUDE_DIR}/stb_image"
FILES_MATCHING
PATTERN "*.h"
)
install(TARGETS stb_image EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
# License
install(FILES include/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/stb_image")

1
dependencies/stb_image/include vendored Submodule

@ -0,0 +1 @@
Subproject commit beebb24b945efdea3b9bba23affb8eb3ba8982e7

View File

@ -0,0 +1,5 @@
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image.h"
#include "stb_image_write.h"

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@ -0,0 +1,20 @@
project(symbol-processor)
# Install Dependencies
set(SRC "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(NODE_MODULES "${SRC}/node_modules")
function(npm_run)
execute_process(
COMMAND npm ${ARGV}
WORKING_DIRECTORY "${SRC}"
RESULT_VARIABLE RESULT
)
if(NOT RESULT EQUAL 0)
file(REMOVE_RECURSE "${NODE_MODULES}")
message(FATAL_ERROR "Unable To Run NPM Command")
endif()
endfunction()
if(NOT EXISTS "${NODE_MODULES}")
npm_run(ci --silent)
npm_run(run --silent lint)
endif()

1
dependencies/symbol-processor/src vendored Submodule

@ -0,0 +1 @@
Subproject commit 67c4adaa772445f919f37131d7605bd374c67845

12
dependencies/utf8cpp/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,12 @@
project(utf8cpp)
# Silence Warnings
add_compile_options(-w)
## stb_image
# Build
add_subdirectory(src EXCLUDE_FROM_ALL)
# License
install(FILES src/LICENSE DESTINATION "${MCPI_LEGAL_DIR}/utf8cpp")

1
dependencies/utf8cpp/src vendored Submodule

@ -0,0 +1 @@
Subproject commit f6780f77f6824aa0fbe69f9b97ef7d8aba26ed92

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@ -6,7 +6,9 @@ add_compile_options(-w)
## Zenity
# Download
set(MESSAGE_QUIET TRUE)
add_subdirectory(src EXCLUDE_FROM_ALL)
unset(MESSAGE_QUIET)
# Ensure Build
add_custom_target(zenity-build ALL DEPENDS zenity)

View File

@ -14,7 +14,7 @@
2. If a setting is cached, then the dialog's default value will be the cached value instead of the normal default.
3. When configuration has been completed, the settings specified will be cached.
2. The launcher replaces itself with MCPI.
1. MCPI-Reborn components are loaded using ``LD_PRELOAD`` and ``LD_LIBRARY_PATH``.
1. MCPI-Reborn components are loaded using `LD_PRELOAD` and `LD_LIBRARY_PATH`.
2. If the Media Layer Proxy is enabled, then the Media Layer Proxy Client is started as a sub-process.
### Server
@ -27,12 +27,11 @@
This component configures the various environmental variables required for MCPI-Reborn to work. When running in client-mode, this component will also launch several Zenity dialogs for interactive configuration.
The environmental variables configured by this component includes:
* ``LD_PRELOAD``
* ``LD_LIBRARY_PATH``
* ``GCONV_PATH``
* ``MCPI_FEATURE_FLAGS``
* ``MCPI_RENDER_DISTANCE``
* ``MCPI_USERNAME``
* `LD_PRELOAD`
* `LD_LIBRARY_PATH`
* `MCPI_FEATURE_FLAGS`
* `MCPI_RENDER_DISTANCE`
* `MCPI_USERNAME`
This is always compiled for the host system's architecture.
@ -79,11 +78,11 @@ This is always compiled for ARM.
This sub-component includes headers for SDL, GLES, and EGL allowing easy (cross-)compilation.
### Mods
This component patches MCPI to modify its behavior. It's loaded using ``LD_PRELOAD``.
This component patches MCPI to modify its behavior. It's loaded using `LD_PRELOAD`.
This is always compiled for ARM.
### ``libreborn``
### `libreborn`
This component contains various utility functions including:
* Code Patching (ARM Only)
@ -92,7 +91,7 @@ This component contains various utility functions including:
The code patching is ARM only because it relies on hard-coded ARM instructions. However, this is irrelevant since code patching is only needed in ARM code (to patch MCPI).
### ``symbols``
### `symbols`
This component contains all MCPI symbols.
## Dependencies

View File

@ -9,14 +9,5 @@
## Instructions
```sh
./scripts/build.sh <client|server> <armhf|arm64|i686|amd64>
./scripts/build.mjs <none|appimage|flatpak> <client|server> <armhf|arm64|amd64|host> [--clean] [--install] [-Dvar=value...]
```
### Custom CMake Arguments
```sh
./scripts/setup.sh <client|server> <armhf|arm64|i686|amd64> <Custom CMake Arguments>
./scripts/build.sh <client|server> <armhf|arm64|i686|amd64>
```
### Environment Variables
* ``MCPI_TOOLCHAIN_USE_DEFAULT_SEARCH_PATHS``: Use Default CMake Search Paths Rather Than Guessing

View File

@ -1,5 +1,66 @@
# Changelog
**3.0.0**
* Modding API Revamped
* `*(unsigned char **)` Is Dead!
* Add Peaceful Mode To Options Screen
* Proper Create New World Screen
* Proper Chat Screen
* Add `Animated Lava` Feature Flag (Enabled By Default)
* Add `Animated Fire` Feature Flag (Enabled By Default)
* Add `Use Java Beta 1.3 Light Ramp` Feature Flag (Enabled By Default)
* Add `Send Full Level When Hosting Game` Feature Flag (Enabled By Default)
* Add `Food Overlay` Feature Flag (Disabled By Default)
* Add `Display Date In Select World Screen` Feature Flag (Enabled By Default)
* Add `Optimized Chunk Sorting` Feature Flag (Enabled By Default)
* Add `Add Cake` Feature Flag (Enabled By Default)
* Add Milk Buckets
* Implement Crafting Remainders
* Improve Death Messages
* Massive Build System Improvements
* Fix Item Dropping When Killing Players From The Server Console
* Fix Furnace Visual Bug When Using Lava Bucket As Fuel
* Add Splash Text To Start Screen
* `overwrite_calls` Now Scans VTables
**2.5.3**
* Add `Replace Block Highlight With Outline` Feature Flag (Enabled By Default)
* By Default, The Outline Width Is Set Using The GUI Scale
* This Can Be Overridden Using The `MCPI_BLOCK_OUTLINE_WIDTH` Environmental Variable
* Added `overwrite_calls_within` Function
**2.5.2**
* Add `3D Chest Model` Feature Flag (Enabled By Default)
* Stop Using Jenkins
* Replace `iconv`
* Replace LibPNG
**2.5.1**
* Allow Overriding Custom Skin Server Using `MCPI_SKIN_SERVER` Environmental Variable
* Fix Bug With SDK Generation
**2.5.0**
* [Custom skin support](CUSTOM_SKINS.md)!
* Add `Load Custom Skins` Feature Flag (Enabled By Default)
**2.4.9**
* Allow Overriding GUI Scale With `MCPI_GUI_SCALE` Environmental Variable
* Add `Disable Block Tinting` Feature Flag (Disabled By Default)
* Add `Disable Hostile AI In Creative Mode` Feature Flag (Enabled By Default)
* Allow Accessing Configuration At Runtime (Useful For Mods That Need To Support Multiple Versions)
**2.4.8**
* Fix Bug In `extract_from_bl_instruction`
* Update LIEF And GLFW
* Allow Mods To Access The Original GLFW Keycode For Key Events (But Better)
* More Accurate Sound
**2.4.7**
* Improve Server Performance
* Add `Add Biome Colors To Grass` Feature Flag (Disabled By Default)
* Add `Generate Caves` Feature Flag (Enabled By Default)
* Allow Mods To Access The Original GLFW Keycode For Key Events
**2.4.6**
* [Minimal Controller Support](CONTROLS.md)
* Fix Holding Left-Click When Attacking
@ -11,16 +72,16 @@
**2.4.4**
* Cache Previous Launcher Configuration
* Add ``MCPI_API_PORT`` Environmental Variable
* Add `MCPI_API_PORT` Environmental Variable
* Fix Particles In Front-Facing View
* Fixed Launch Crash On Ubuntu ARM64
* PatchELF Replaced With LIEF
* Moved ``3D Anaglyph`` Feature Flag To Options Screen
* Add ``Improved Classic Title Screen`` Feature Flag (Enabled By Default)
* Moved `3D Anaglyph` Feature Flag To Options Screen
* Add `Improved Classic Title Screen` Feature Flag (Enabled By Default)
* Add Quit button
* Add Options Button (Moved From ``Fix Options Screen`` Feature Flag)
* Add ``Disable Speed Bridging`` Feature Flag (Disabled By Default)
* Add ``Disable Creative Mode Mining Delay`` Feature Flag (Disabled By Default)
* Add Options Button (Moved From `Fix Options Screen` Feature Flag)
* Add `Disable Speed Bridging` Feature Flag (Disabled By Default)
* Add `Disable Creative Mode Mining Delay` Feature Flag (Disabled By Default)
* Improved Feature Flag Names
* Miscellaneous Bug Fixes
* Improved Build System
@ -42,11 +103,11 @@
* More Reliable AppImages
* CMake Refactors
* Disable Broken Touchscreen-Specific Block Outline Behavior
* Add ``Remove Forced GUI Lag (Can Break Joining Servers)`` Feature Flag (Disabled By Default)
* Add ``Add Buckets`` Feature Flag (Enabled By Default)
* Add ``Classic HUD`` Feature Flag (Enabled By Default)
* Add ``Translucent Toolbar`` Feature Flag (Enabled By Default)
* Add ``Force EGL`` Feature Flag (Disabled By Default)
* Add `Remove Forced GUI Lag (Can Break Joining Servers)` Feature Flag (Disabled By Default)
* Add `Add Buckets` Feature Flag (Enabled By Default)
* Add `Classic HUD` Feature Flag (Enabled By Default)
* Add `Translucent Toolbar` Feature Flag (Enabled By Default)
* Add `Force EGL` Feature Flag (Disabled By Default)
* Fix Sound Pitch/Volume/Attenuation
* Fix Holding Left-Click When Attacking
* Don't Force EGL (Should Fix Some NVIDIA Systems)
@ -60,7 +121,7 @@
* Bug Fixes
**2.3.11**
* ``--version`` Command Line Option
* `--version` Command Line Option
* TPS Measured In Benchmark & Server
* Front-Facing Third-Person
* GLESv1 Comparability Layer
@ -86,39 +147,39 @@
* Don't Append Hyphens To New World Name, Only Folder Names
**2.3.6**
* Fix ``Invert Y-axis`` Option Name
* Fix `Invert Y-axis` Option Name
* Improve Touch GUI Inventory In Non-Touch GUI
* New Create World Dialog
* Controlled By ``Implement Create World Dialog`` Feature Flag (Enabled By Default)
* Controlled By `Implement Create World Dialog` Feature Flag (Enabled By Default)
* Custom World Names
* Game-Mode Selection
* Custom Seeds
**2.3.5**
* Renamed Some Feature Flags
* Add ``Improved Title Background`` Feature Flag (Enabled By Default)
* Add `Improved Title Background` Feature Flag (Enabled By Default)
* Non-Touch GUI Rework
* Make ``Full Touch GUI`` Feature Flag Disabled By Default
* Add ``Force Touch GUI Button Behavior`` Feature Flag (Enabled By Default)
* Add ``Improved Button Hover Behavior`` Feature Flag (Enabled By Default)
* Make `Full Touch GUI` Feature Flag Disabled By Default
* Add `Force Touch GUI Button Behavior` Feature Flag (Enabled By Default)
* Add `Improved Button Hover Behavior` Feature Flag (Enabled By Default)
**2.3.4**
* AppImage Fixes
* Make Death Messages Customizable Server-Side
* Fix Q-Key Behavior Behavior When Editing Signs
* Add ``Force Touch Inventory`` Feature Flag (Disabled By Default)
* Add ``Fix Pause Menu`` Feature Flag (Enabled By Default)
* Add `Force Touch Inventory` Feature Flag (Disabled By Default)
* Add `Fix Pause Menu` Feature Flag (Enabled By Default)
* Enables Server Visibility Toggle Button
* Options Changes (Not Supported On Legacy)
* Add ``Fix Options Screen`` Feature Flag (Enabled By Default)
* Add `Fix Options Screen` Feature Flag (Enabled By Default)
* Adds Options Button To Classic UI Start Screen
* Removes Useless Options Toggles
* Fixes Options Toggles' Default Position
* Store Multiple Settings In `options.txt`
* ``Peaceful Mode`` Feature Flag Moved To ``game_difficulty``
* ``Smooth Lighting`` Feature Flag Moved To ``gfx_ao``
* ``Fancy Graphics`` Feature Flag Moved To ``gfx_fancygraphics``
* ``Disable Hosting LAN Worlds`` Feature Flag Moved To ``mp_server_visible_default``
* `Peaceful Mode` Feature Flag Moved To `game_difficulty`
* `Smooth Lighting` Feature Flag Moved To `gfx_ao`
* `Fancy Graphics` Feature Flag Moved To `gfx_fancygraphics`
* `Disable Hosting LAN Worlds` Feature Flag Moved To `mp_server_visible_default`
**2.3.3**
* Add More Blocks To Expanded Creative Inventory
@ -129,30 +190,30 @@
* Add More Blocks To Expanded Creative Inventory
* Fix Nether Reactor With Creative Restrictions Disabled
* Alphabetize Feature Flags
* Add ``Disable V-Sync`` Feature Flag (Disabled By Default)
* Add `Disable V-Sync` Feature Flag (Disabled By Default)
**2.3.1**
* Internal Refactor Of ``libreborn``
* Remove Use Of ``/bin/sh``
* Internal Refactor Of `libreborn`
* Remove Use Of `/bin/sh`
* Load Custom Mods First
* Use Zenity Dark Mode
* Add ``Improved Cursor Rendering`` Feature Flag (Enabled By Default)
* Add `Improved Cursor Rendering` Feature Flag (Enabled By Default)
**2.3.0**
* Switch To AppImage For Packaging
* Prevent OpenAL From Crashing When Out Of Memory
* Vendor GLFW & Zenity
* Seamless Wayland Support
* Add ``MCPI_DEBUG`` Environmental Variable
* Add ``Disable Hosting LAN Worlds`` Feature Flag (Disabled By Default)
* Add ``Fix Furnace Not Checking Item Auxiliary`` Feature Flag (Enabled By Default)
* Add ``Disable Raw Mouse Motion (Not Recommended)`` Feature Flag (Disabled By Default) For Broken X11 Setups
* Add `MCPI_DEBUG` Environmental Variable
* Add `Disable Hosting LAN Worlds` Feature Flag (Disabled By Default)
* Add `Fix Furnace Not Checking Item Auxiliary` Feature Flag (Enabled By Default)
* Add `Disable Raw Mouse Motion (Not Recommended)` Feature Flag (Disabled By Default) For Broken X11 Setups
* Added Back `~/.minecraft-pi/mods`
* Improve Build System
* Improve Documentation
**2.2.11**
* Add ``Close Current Screen On Death`` Feature Flag (Enabled By Default) To Prevent Bugs
* Add `Close Current Screen On Death` Feature Flag (Enabled By Default) To Prevent Bugs
* Fix More Furnace UI Bugs When Using "Disable 'gui_blocks' Atlas"
**2.2.10**
@ -163,8 +224,8 @@
* Store Files In `/usr/lib`
**2.2.8**
* Add ``Hide Chat Messages`` Optional Feature Flag
* Add ``Remove Creative Mode Restrictions`` Optional Feature Flag
* Add `Hide Chat Messages` Optional Feature Flag
* Add `Remove Creative Mode Restrictions` Optional Feature Flag
* Improve GLFW->SDL Mouse Motion Event Conversion
* Performance Optimizations
* Make Majority Of Server-Specific Logging Code Also Apply To The Client
@ -196,15 +257,15 @@
* Make Missing Sound Event Cause Warning Rather Than Crash
**2.2.1**
* Prevent ``random.burp`` Sound From Crashing Game
* Prevent `random.burp` Sound From Crashing Game
* Always Cleanup Media Layer, Even On Crash
* Resolve All Sounds On Startup
**2.2.0**
* Sound Support
* Split Off ``Allow Joining Survival Servers`` From Game-Mode Mod
* Split Off `Allow Joining Survival Servers` From Game-Mode Mod
* Separate Headless Code From Server Code
* Fix Bug Where ``RakNetInstance`` Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
* Fix Bug Where `RakNetInstance` Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
* Clean-Up Code
* Remove Support For Debian Buster
@ -221,7 +282,7 @@
* Print Error Message If RakNet Fails To Start
**2.1.4**
* Fix ``RakNet::RakString`` Security Bug
* Fix `RakNet::RakString` Security Bug
**2.1.3**
* Workaround Broken Library Search Path On Some ARM 32-Bit Systems
@ -233,16 +294,16 @@
* Fix Symlink Code
**2.1.0**
* Allow Binding ``Q`` Key To Item Dropping
* Allow Binding `Q` Key To Item Dropping
* Expose More Feature Flags
* Replace ``Mob Spawning`` Feature Flag With ``Force Mob Spawning``
* Fix ``ESC`` Key In Options Menu When ``Miscellaneous Input Fixes`` Is Enabled
* Replace `Mob Spawning` Feature Flag With `Force Mob Spawning`
* Fix `ESC` Key In Options Menu When `Miscellaneous Input Fixes` Is Enabled
**2.0.9**
* Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The ``gui_blocks`` Atlas Is Disabled
* Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The `gui_blocks` Atlas Is Disabled
**2.0.8**
* Use Default Port In ``servers.txt`` If Not Specified
* Use Default Port In `servers.txt` If Not Specified
**2.0.7**
* Fix Sign Text Not Updating In Multiplayer When Exiting Editing UI Using Escape Button
@ -259,7 +320,7 @@
* Optimize Media Layer Proxy
**2.0.3**
* Make ``kill`` Admin Command Print Death Message
* Make `kill` Admin Command Print Death Message
**2.0.2**
* Fix Mouse Cursor Bugs

View File

@ -2,16 +2,19 @@
## Command Line Arguments
### ``--version`` (Or ``-v``)
If you run MCPI-Reborn with ``--version`` it will print its version to ``stdout``.
### `--version` (Or `-v`)
If you run MCPI-Reborn with `--version` it will print its version to `stdout`.
### ``--debug``
This sets ``MCPI_DEBUG``.
### `--debug`
This sets `MCPI_DEBUG`.
### `--copy-sdk`
This extracts the modding SDK and immediately exits. (This allows the SDK to be extracted without starting the game.)
### Client Mode Only
#### ``--print-available-feature-flags``
This print the available feature flags (and their default values) to ``stdout`` and then immediately exit.
#### `--print-available-feature-flags`
This print the available feature flags (and their default values) to `stdout` and then immediately exit.
The feature flags are printed in the following format:
```
@ -19,43 +22,43 @@ TRUE This Flag Is On By Default
FALSE This Flag Is Off By Default
```
#### ``--default``
This will skip the startup configuration dialogs and just use the default values. This will use the cached configuration unless ``--no-cache`` is used.
#### `--default`
This will skip the startup configuration dialogs and just use the default values. This will use the cached configuration unless `--no-cache` is used.
#### ``--benchmark``
#### `--benchmark`
This will make MCPI-Reborn enter a simple benchmark mode. This means automatically loading a newly generated world, then rotating the camera for a period of time. When it has finished, it will then exit and print the average FPS while the world was loaded. In this mode, all user input is blocked. However you can still modify rendering settings by changing feature flags.
The world used will always be re-created on start and uses a hard-coded seed.
#### ``--no-cache``
#### `--no-cache`
This will skip loading and saving the cached launcher configuration.
#### ``--wipe-cache``
#### `--wipe-cache`
This will wipe the cached launcher configuration.
### Server Mode Only
#### ``--only-generate``
#### `--only-generate`
This will make MCPI-Reborn immediately exit once world generation has completed. This is mainly used for automatically testing MCPI-Reborn.
## Environmental Variables
### ``MCPI_DEBUG``
### `MCPI_DEBUG`
This enables debug logging if it is set.
### ``MCPI_API_PORT``
### `MCPI_API_PORT`
This configures the API to use a different port (the default is 4711).
### Client Mode Only
If any of the following variables aren't set, one configuration dialog will open on startup for each unset variable.
#### ``MCPI_FEATURE_FLAGS``
This corresponds to ``--print-available-feature-flags``. This is just a list of all enabled feature flags separated by ``|``.
#### `MCPI_FEATURE_FLAGS`
This corresponds to `--print-available-feature-flags`. This is just a list of all enabled feature flags separated by `|`.
For instance, the string ``Feature A|Feature B`` would enable both ``Feature A`` and ``Feature B`` and *disable every other available feature flag*.
For instance, the string `Feature A|Feature B` would enable both `Feature A` and `Feature B` and *disable every other available feature flag*.
#### ``MCPI_RENDER_DISTANCE``
This is the render distance. The possible values are: ``Far``, ``Normal``, ``Short``, and ``Tiny``.
#### `MCPI_RENDER_DISTANCE`
This is the render distance. The possible values are: `Far`, `Normal`, `Short`, and `Tiny`.
#### ``MCPI_USERNAME``
#### `MCPI_USERNAME`
This is the username.

6
docs/CUSTOM_SKINS.md Normal file
View File

@ -0,0 +1,6 @@
# Custom Skins
MCPI-Reborn supports downloading custom skins from [a central skin server](https://github.com/MCPI-Revival/Skins). Skins are downloaded based on the current MCPI username.
This *does not* cache skins and *will not* work without internet access.
Custom skins can be disabled using the `Load Custom Skins` feature flag.

View File

@ -1,15 +1,10 @@
# Dedicated Server
The dedicated server is a version of Minecraft: Pi Edition modified to run in a headless environment. It loads settings from a ``server.properties`` file.
The dedicated server is a version of Minecraft: Pi Edition modified to run in a headless environment. It loads settings from a `server.properties` file.
This server is also compatible with MCPE Alpha v0.6.1[^1].
## Setup
### Debian Package
To use, install and run ``minecraft-pi-reborn-server``. It will generate the world and ``server.properties`` in the current directory.
### Docker Image
An official Docker image is also provided: [thebrokenrail/minecraft-pi-reborn-server](https://hub.docker.com/r/thebrokenrail/minecraft-pi-reborn-server).
To use, install and run the `minecraft-pi-reborn-server` AppImage. It will generate the world and `server.properties` in the current directory.
## Server Limitations
* Player data is not saved because of limitations with MCPE LAN worlds

View File

@ -1,18 +1,21 @@
# Installation
## AppImage
Download packages [here](https://jenkins.thebrokenrail.com/job/minecraft-pi-reborn/job/master/lastSuccessfulBuild/artifact/out/).
Download packages [here](https://gitea.thebrokenrail.com/minecraft-pi-reborn/minecraft-pi-reborn/releases).
### System Requirements
* Debian Buster/Ubuntu 18.04 Or Higher
* Debian Bullseye/Ubuntu 20.04 Or Higher
* FUSE 2
* Debian/Ubuntu: `sudo apt install libfuse2`
* Arch: `sudo pacman -S fuse2`
* Client-Only Dependencies
* Graphics Drivers
* GTK+ 3
* Debian/Ubuntu: ``sudo apt install libgtk-3-0``
* Arch: ``sudo pacman -S gtk3``
* Debian/Ubuntu: `sudo apt install libgtk-3-0`
* Arch: `sudo pacman -S gtk3`
* OpenAL
* Debian/Ubuntu: ``sudo apt install libopenal1``
* Arch: ``sudo pacman -S openal``
* Debian/Ubuntu: `sudo apt install libopenal1`
* Arch: `sudo pacman -S openal`
### Running
Follow [these](https://docs.appimage.org/introduction/quickstart.html#how-to-run-an-appimage) instructions.
@ -21,4 +24,7 @@ Follow [these](https://docs.appimage.org/introduction/quickstart.html#how-to-run
<a href="https://flathub.org/apps/details/com.thebrokenrail.MCPIReborn"><img width="240" alt="Download On Flathub" src="https://flathub.org/assets/badges/flathub-badge-en.svg" /></a>
### Note
Game data is stored in ``~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi`` instead of ``~/.minecraft-pi``.
Game data is stored in `~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi` instead of `~/.minecraft-pi`.
## Arch User Repository (Arch Linux Only)
The [`minecraft-pi-reborn-git`](https://aur.archlinux.org/packages/minecraft-pi-reborn-git) is available in the AUR.

View File

@ -5,9 +5,9 @@ MCPI-Reborn supports two ways to play multiplayer.
This is also supported by vanilla MCPI. Just load a world in MCPI and other devices on the network can join.
## External Servers
Unlike vanilla MCPI, MCPI-Reborn allows you to natively join a server outside of the local network. Just modify ``~/.minecraft-pi/servers.txt`` and it should show up in MCPI's server list.
Unlike vanilla MCPI, MCPI-Reborn allows you to natively join a server outside of the local network. Just modify `~/.minecraft-pi/servers.txt` and it should show up in MCPI's server list.
### Example ``~/.minecraft-pi/servers.txt``
### Example `~/.minecraft-pi/servers.txt`
```
# Default Port Is 19132
example.com

View File

@ -1,6 +1,8 @@
# Overriding Assets
To make overriding assets easier, MCPI-Reborn provides an overrides folder. Any file located in Minecraft: Pi Edition's ``data`` folder can be overridden by placing a file with the same name and path in the overrides folder. The overrides folder is located at ``~/.minecraft-pi/overrides``.
To make overriding assets easier, MCPI-Reborn provides an overrides folder. Any file located in Minecraft: Pi Edition's `data` folder can be overridden by placing a file with the same name and path in the overrides folder. The overrides folder is located at `~/.minecraft-pi/overrides`[^1].
## Examples
- ``data/images/terrain.png`` -> ``~/.minecraft-pi/overrides/images/terrain.png``
- ``data/lang/en_US.lang`` -> ``~/.minecraft-pi/overrides/lang/en_US.lang``
- `data/images/terrain.png` -> `~/.minecraft-pi/overrides/images/terrain.png`
- `data/lang/en_US.lang` -> `~/.minecraft-pi/overrides/lang/en_US.lang`
[^1]: On Flatpak, the path is `~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi/overrides`.

View File

@ -10,4 +10,5 @@
* [View Multiplayer](MULTIPLAYER.md)
* [View Sound](SOUND.md)
* [View In-Game Controls](CONTROLS.md)
* [View Custom Skins](CUSTOM_SKINS.md)
* [View Changelog](CHANGELOG.md)

View File

@ -1,7 +1,8 @@
# Sound
One of MCPI-Reborn's main modifications is a sound-engine since MCPI doesn't include one by default[^1]. However, it can't be used out-of-box because MCPI doesn't contain any sound data and MCPI-Reborn can't include it because of copyright.
One of MCPI-Reborn's main modifications is a sound-engine since MCPI does not include one by default[^1]. However, it can't be used out-of-box because MCPI does not contain any sound data and MCPI-Reborn can't include it because of copyright.
MCPE's sound data can be extracted from any MCPE v0.6.1[^2] APK file, just place its `libminecraftpe.so` into `~/.minecraft-pi/overrides` and you should have sound!
MCPE's sound data can be extracted from any MCPE v0.6.1[^2] APK file, just place its `libminecraftpe.so` into `~/.minecraft-pi/overrides`[^3] and you should have sound!
[^1]: The mute button is just leftover code from MCPE, it doesn't actually do anything in un-modded MCPI, however it is connected to MCPI-Reborn's sound-engine.
[^2]: This isn't a hard limit, an MCPE v0.8.1 APK would probably work, but don't rely on it.
[^1]: The mute button is just leftover code from MCPE, it does not actually do anything in un-modded MCPI, however it is connected to MCPI-Reborn's sound-engine.
[^2]: This is not a hard limit, an MCPE v0.8.1 APK would probably work, but don't rely on it.
[^3]: On Flatpak, the path is `~/.var/app/com.thebrokenrail.MCPIReborn/.minecraft-pi/overrides`.

26
example-mods/build.sh Executable file
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@ -0,0 +1,26 @@
#!/bin/sh
set -e
# Create Output Directory
cd "$(dirname "$0")"
ROOT="$(pwd)"
OUT="${ROOT}/out"
rm -rf "${OUT}"
mkdir -p "${OUT}"
# Build
build() {
cd "${ROOT}/$1"
# Build
rm -rf build
mkdir build
cd build
cmake -GNinja ..
cmake --build .
# Copy Result
cp lib*.so "${OUT}"
}
build chat-commands
build expanded-creative
build recipes

View File

@ -3,6 +3,8 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(chat-commands)
@ -12,4 +14,4 @@ include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cma
# Build
add_library(chat-commands SHARED chat-commands.cpp)
target_link_libraries(chat-commands mods-headers reborn-patch symbols chat misc)
target_link_libraries(chat-commands mods reborn-patch symbols)

View File

@ -1,18 +1,17 @@
// Headers
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/chat/chat.h>
#include <mods/misc/misc.h>
// The Actual Mod
HOOK(chat_handle_packet_send, void, (unsigned char *minecraft, unsigned char *packet)) {
HOOK(chat_handle_packet_send, void, (Minecraft *minecraft, ChatPacket *packet)) {
// Get Message
char *message = *(char **) (packet + ChatPacket_message_property_offset);
const char *message = packet->message.c_str();
if (message[0] == '/') {
// API Command
unsigned char *gui = minecraft + Minecraft_gui_property_offset;
std::string out = chat_send_api_command(minecraft, &message[1]);
Gui *gui = &minecraft->gui;
std::string out = chat_send_api_command(minecraft, (char *) &message[1]);
if (out.length() > 0 && out[out.length() - 1] == '\n') {
out[out.length() - 1] = '\0';
}
@ -20,6 +19,6 @@ HOOK(chat_handle_packet_send, void, (unsigned char *minecraft, unsigned char *pa
} else {
// Call Original Method
ensure_chat_handle_packet_send();
(*real_chat_handle_packet_send)(minecraft, packet);
real_chat_handle_packet_send(minecraft, packet);
}
}

View File

@ -3,6 +3,8 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(expanded-creative)
@ -12,4 +14,4 @@ include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cma
# Build
add_library(expanded-creative SHARED expanded-creative.cpp)
target_link_libraries(expanded-creative mods-headers reborn-patch symbols misc)
target_link_libraries(expanded-creative mods reborn-patch symbols)

View File

@ -1,634 +1,632 @@
// Headers
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/misc/misc.h>
// The Actual Mod
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container) {
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
ItemInstance *fire_instance = new ItemInstance;
ALLOC_CHECK(fire_instance);
fire_instance->count = 255;
fire_instance->auxiliary = 0;
fire_instance->id = 51;
(*FillingContainer_addItem)(filling_container, fire_instance);
FillingContainer_addItem(filling_container, fire_instance);
ItemInstance *mushroomStew_instance = new ItemInstance;
ALLOC_CHECK(mushroomStew_instance);
mushroomStew_instance->count = 255;
mushroomStew_instance->auxiliary = 0;
mushroomStew_instance->id = 282;
(*FillingContainer_addItem)(filling_container, mushroomStew_instance);
FillingContainer_addItem(filling_container, mushroomStew_instance);
ItemInstance *steak_instance = new ItemInstance;
ALLOC_CHECK(steak_instance);
steak_instance->count = 255;
steak_instance->auxiliary = 0;
steak_instance->id = 364;
(*FillingContainer_addItem)(filling_container, steak_instance);
FillingContainer_addItem(filling_container, steak_instance);
ItemInstance *cookedChicken_instance = new ItemInstance;
ALLOC_CHECK(cookedChicken_instance);
cookedChicken_instance->count = 255;
cookedChicken_instance->auxiliary = 0;
cookedChicken_instance->id = 366;
(*FillingContainer_addItem)(filling_container, cookedChicken_instance);
FillingContainer_addItem(filling_container, cookedChicken_instance);
ItemInstance *porkCooked_instance = new ItemInstance;
ALLOC_CHECK(porkCooked_instance);
porkCooked_instance->count = 255;
porkCooked_instance->auxiliary = 0;
porkCooked_instance->id = 320;
(*FillingContainer_addItem)(filling_container, porkCooked_instance);
FillingContainer_addItem(filling_container, porkCooked_instance);
ItemInstance *apple_instance = new ItemInstance;
ALLOC_CHECK(apple_instance);
apple_instance->count = 255;
apple_instance->auxiliary = 0;
apple_instance->id = 260;
(*FillingContainer_addItem)(filling_container, apple_instance);
FillingContainer_addItem(filling_container, apple_instance);
ItemInstance *tallGrass_instance = new ItemInstance;
ALLOC_CHECK(tallGrass_instance);
tallGrass_instance->count = 255;
tallGrass_instance->auxiliary = 0;
tallGrass_instance->id = 31;
(*FillingContainer_addItem)(filling_container, tallGrass_instance);
FillingContainer_addItem(filling_container, tallGrass_instance);
ItemInstance *crops_instance = new ItemInstance;
ALLOC_CHECK(crops_instance);
crops_instance->count = 255;
crops_instance->auxiliary = 0;
crops_instance->id = 59;
(*FillingContainer_addItem)(filling_container, crops_instance);
FillingContainer_addItem(filling_container, crops_instance);
ItemInstance *farmland_instance = new ItemInstance;
ALLOC_CHECK(farmland_instance);
farmland_instance->count = 255;
farmland_instance->auxiliary = 0;
farmland_instance->id = 60;
(*FillingContainer_addItem)(filling_container, farmland_instance);
FillingContainer_addItem(filling_container, farmland_instance);
ItemInstance *activeFurnace_instance = new ItemInstance;
ALLOC_CHECK(activeFurnace_instance);
activeFurnace_instance->count = 255;
activeFurnace_instance->auxiliary = 0;
activeFurnace_instance->id = 62;
(*FillingContainer_addItem)(filling_container, activeFurnace_instance);
FillingContainer_addItem(filling_container, activeFurnace_instance);
ItemInstance *ironDoor_instance = new ItemInstance;
ALLOC_CHECK(ironDoor_instance);
ironDoor_instance->count = 255;
ironDoor_instance->auxiliary = 0;
ironDoor_instance->id = 330;
(*FillingContainer_addItem)(filling_container, ironDoor_instance);
FillingContainer_addItem(filling_container, ironDoor_instance);
ItemInstance *activeRedstoneOre_instance = new ItemInstance;
ALLOC_CHECK(activeRedstoneOre_instance);
activeRedstoneOre_instance->count = 255;
activeRedstoneOre_instance->auxiliary = 0;
activeRedstoneOre_instance->id = 74;
(*FillingContainer_addItem)(filling_container, activeRedstoneOre_instance);
FillingContainer_addItem(filling_container, activeRedstoneOre_instance);
ItemInstance *pumkinStem_instance = new ItemInstance;
ALLOC_CHECK(pumkinStem_instance);
pumkinStem_instance->count = 255;
pumkinStem_instance->auxiliary = 0;
pumkinStem_instance->id = 105;
(*FillingContainer_addItem)(filling_container, pumkinStem_instance);
FillingContainer_addItem(filling_container, pumkinStem_instance);
ItemInstance *newGrass_instance = new ItemInstance;
ALLOC_CHECK(newGrass_instance);
newGrass_instance->count = 255;
newGrass_instance->auxiliary = 0;
newGrass_instance->id = 253;
(*FillingContainer_addItem)(filling_container, newGrass_instance);
FillingContainer_addItem(filling_container, newGrass_instance);
ItemInstance *reserved6_instance = new ItemInstance;
ALLOC_CHECK(reserved6_instance);
reserved6_instance->count = 255;
reserved6_instance->auxiliary = 0;
reserved6_instance->id = 1;
(*FillingContainer_addItem)(filling_container, reserved6_instance);
FillingContainer_addItem(filling_container, reserved6_instance);
ItemInstance *doubleStoneSlab_instance = new ItemInstance;
ALLOC_CHECK(doubleStoneSlab_instance);
doubleStoneSlab_instance->count = 255;
doubleStoneSlab_instance->auxiliary = 0;
doubleStoneSlab_instance->id = 43;
(*FillingContainer_addItem)(filling_container, doubleStoneSlab_instance);
FillingContainer_addItem(filling_container, doubleStoneSlab_instance);
ItemInstance *arrow_instance = new ItemInstance;
ALLOC_CHECK(arrow_instance);
arrow_instance->count = 255;
arrow_instance->auxiliary = 0;
arrow_instance->id = 262;
(*FillingContainer_addItem)(filling_container, arrow_instance);
FillingContainer_addItem(filling_container, arrow_instance);
ItemInstance *coal_instance = new ItemInstance;
ALLOC_CHECK(coal_instance);
coal_instance->count = 255;
coal_instance->auxiliary = 0;
coal_instance->id = 263;
(*FillingContainer_addItem)(filling_container, coal_instance);
FillingContainer_addItem(filling_container, coal_instance);
ItemInstance *diamond_instance = new ItemInstance;
ALLOC_CHECK(diamond_instance);
diamond_instance->count = 255;
diamond_instance->auxiliary = 0;
diamond_instance->id = 264;
(*FillingContainer_addItem)(filling_container, diamond_instance);
FillingContainer_addItem(filling_container, diamond_instance);
ItemInstance *ironIngot_instance = new ItemInstance;
ALLOC_CHECK(ironIngot_instance);
ironIngot_instance->count = 255;
ironIngot_instance->auxiliary = 0;
ironIngot_instance->id = 265;
(*FillingContainer_addItem)(filling_container, ironIngot_instance);
FillingContainer_addItem(filling_container, ironIngot_instance);
ItemInstance *goldIngot_instance = new ItemInstance;
ALLOC_CHECK(goldIngot_instance);
goldIngot_instance->count = 255;
goldIngot_instance->auxiliary = 0;
goldIngot_instance->id = 266;
(*FillingContainer_addItem)(filling_container, goldIngot_instance);
FillingContainer_addItem(filling_container, goldIngot_instance);
ItemInstance *woodSword_instance = new ItemInstance;
ALLOC_CHECK(woodSword_instance);
woodSword_instance->count = 255;
woodSword_instance->auxiliary = 0;
woodSword_instance->id = 268;
(*FillingContainer_addItem)(filling_container, woodSword_instance);
FillingContainer_addItem(filling_container, woodSword_instance);
ItemInstance *woodShovel_instance = new ItemInstance;
ALLOC_CHECK(woodShovel_instance);
woodShovel_instance->count = 255;
woodShovel_instance->auxiliary = 0;
woodShovel_instance->id = 269;
(*FillingContainer_addItem)(filling_container, woodShovel_instance);
FillingContainer_addItem(filling_container, woodShovel_instance);
ItemInstance *woodPickaxe_instance = new ItemInstance;
ALLOC_CHECK(woodPickaxe_instance);
woodPickaxe_instance->count = 255;
woodPickaxe_instance->auxiliary = 0;
woodPickaxe_instance->id = 270;
(*FillingContainer_addItem)(filling_container, woodPickaxe_instance);
FillingContainer_addItem(filling_container, woodPickaxe_instance);
ItemInstance *woodAxe_instance = new ItemInstance;
ALLOC_CHECK(woodAxe_instance);
woodAxe_instance->count = 255;
woodAxe_instance->auxiliary = 0;
woodAxe_instance->id = 271;
(*FillingContainer_addItem)(filling_container, woodAxe_instance);
FillingContainer_addItem(filling_container, woodAxe_instance);
ItemInstance *stoneSword_instance = new ItemInstance;
ALLOC_CHECK(stoneSword_instance);
stoneSword_instance->count = 255;
stoneSword_instance->auxiliary = 0;
stoneSword_instance->id = 272;
(*FillingContainer_addItem)(filling_container, stoneSword_instance);
FillingContainer_addItem(filling_container, stoneSword_instance);
ItemInstance *stoneShovel_instance = new ItemInstance;
ALLOC_CHECK(stoneShovel_instance);
stoneShovel_instance->count = 255;
stoneShovel_instance->auxiliary = 0;
stoneShovel_instance->id = 273;
(*FillingContainer_addItem)(filling_container, stoneShovel_instance);
FillingContainer_addItem(filling_container, stoneShovel_instance);
ItemInstance *stonePickaxe_instance = new ItemInstance;
ALLOC_CHECK(stonePickaxe_instance);
stonePickaxe_instance->count = 255;
stonePickaxe_instance->auxiliary = 0;
stonePickaxe_instance->id = 274;
(*FillingContainer_addItem)(filling_container, stonePickaxe_instance);
FillingContainer_addItem(filling_container, stonePickaxe_instance);
ItemInstance *stoneAxe_instance = new ItemInstance;
ALLOC_CHECK(stoneAxe_instance);
stoneAxe_instance->count = 255;
stoneAxe_instance->auxiliary = 0;
stoneAxe_instance->id = 275;
(*FillingContainer_addItem)(filling_container, stoneAxe_instance);
FillingContainer_addItem(filling_container, stoneAxe_instance);
ItemInstance *shovelIron_instance = new ItemInstance;
ALLOC_CHECK(shovelIron_instance);
shovelIron_instance->count = 255;
shovelIron_instance->auxiliary = 0;
shovelIron_instance->id = 256;
(*FillingContainer_addItem)(filling_container, shovelIron_instance);
FillingContainer_addItem(filling_container, shovelIron_instance);
ItemInstance *ironPick_instance = new ItemInstance;
ALLOC_CHECK(ironPick_instance);
ironPick_instance->count = 255;
ironPick_instance->auxiliary = 0;
ironPick_instance->id = 257;
(*FillingContainer_addItem)(filling_container, ironPick_instance);
FillingContainer_addItem(filling_container, ironPick_instance);
ItemInstance *ironAxe_instance = new ItemInstance;
ALLOC_CHECK(ironAxe_instance);
ironAxe_instance->count = 255;
ironAxe_instance->auxiliary = 0;
ironAxe_instance->id = 258;
(*FillingContainer_addItem)(filling_container, ironAxe_instance);
FillingContainer_addItem(filling_container, ironAxe_instance);
ItemInstance *diamondSword_instance = new ItemInstance;
ALLOC_CHECK(diamondSword_instance);
diamondSword_instance->count = 255;
diamondSword_instance->auxiliary = 0;
diamondSword_instance->id = 276;
(*FillingContainer_addItem)(filling_container, diamondSword_instance);
FillingContainer_addItem(filling_container, diamondSword_instance);
ItemInstance *diamondShovel_instance = new ItemInstance;
ALLOC_CHECK(diamondShovel_instance);
diamondShovel_instance->count = 255;
diamondShovel_instance->auxiliary = 0;
diamondShovel_instance->id = 277;
(*FillingContainer_addItem)(filling_container, diamondShovel_instance);
FillingContainer_addItem(filling_container, diamondShovel_instance);
ItemInstance *diamondPickaxe_instance = new ItemInstance;
ALLOC_CHECK(diamondPickaxe_instance);
diamondPickaxe_instance->count = 255;
diamondPickaxe_instance->auxiliary = 0;
diamondPickaxe_instance->id = 278;
(*FillingContainer_addItem)(filling_container, diamondPickaxe_instance);
FillingContainer_addItem(filling_container, diamondPickaxe_instance);
ItemInstance *diamondAxe_instance = new ItemInstance;
ALLOC_CHECK(diamondAxe_instance);
diamondAxe_instance->count = 255;
diamondAxe_instance->auxiliary = 0;
diamondAxe_instance->id = 279;
(*FillingContainer_addItem)(filling_container, diamondAxe_instance);
FillingContainer_addItem(filling_container, diamondAxe_instance);
ItemInstance *magicWand_instance = new ItemInstance;
ALLOC_CHECK(magicWand_instance);
magicWand_instance->count = 255;
magicWand_instance->auxiliary = 0;
magicWand_instance->id = 280;
(*FillingContainer_addItem)(filling_container, magicWand_instance);
FillingContainer_addItem(filling_container, magicWand_instance);
ItemInstance *bowl_instance = new ItemInstance;
ALLOC_CHECK(bowl_instance);
bowl_instance->count = 255;
bowl_instance->auxiliary = 0;
bowl_instance->id = 281;
(*FillingContainer_addItem)(filling_container, bowl_instance);
FillingContainer_addItem(filling_container, bowl_instance);
ItemInstance *goldSword_instance = new ItemInstance;
ALLOC_CHECK(goldSword_instance);
goldSword_instance->count = 255;
goldSword_instance->auxiliary = 0;
goldSword_instance->id = 283;
(*FillingContainer_addItem)(filling_container, goldSword_instance);
FillingContainer_addItem(filling_container, goldSword_instance);
ItemInstance *goldShovel_instance = new ItemInstance;
ALLOC_CHECK(goldShovel_instance);
goldShovel_instance->count = 255;
goldShovel_instance->auxiliary = 0;
goldShovel_instance->id = 284;
(*FillingContainer_addItem)(filling_container, goldShovel_instance);
FillingContainer_addItem(filling_container, goldShovel_instance);
ItemInstance *goldPickaxe_instance = new ItemInstance;
ALLOC_CHECK(goldPickaxe_instance);
goldPickaxe_instance->count = 255;
goldPickaxe_instance->auxiliary = 0;
goldPickaxe_instance->id = 285;
(*FillingContainer_addItem)(filling_container, goldPickaxe_instance);
FillingContainer_addItem(filling_container, goldPickaxe_instance);
ItemInstance *goldAxe_instance = new ItemInstance;
ALLOC_CHECK(goldAxe_instance);
goldAxe_instance->count = 255;
goldAxe_instance->auxiliary = 0;
goldAxe_instance->id = 286;
(*FillingContainer_addItem)(filling_container, goldAxe_instance);
FillingContainer_addItem(filling_container, goldAxe_instance);
ItemInstance *string_instance = new ItemInstance;
ALLOC_CHECK(string_instance);
string_instance->count = 255;
string_instance->auxiliary = 0;
string_instance->id = 287;
(*FillingContainer_addItem)(filling_container, string_instance);
FillingContainer_addItem(filling_container, string_instance);
ItemInstance *feather_instance = new ItemInstance;
ALLOC_CHECK(feather_instance);
feather_instance->count = 255;
feather_instance->auxiliary = 0;
feather_instance->id = 288;
(*FillingContainer_addItem)(filling_container, feather_instance);
FillingContainer_addItem(filling_container, feather_instance);
ItemInstance *gunpowder_instance = new ItemInstance;
ALLOC_CHECK(gunpowder_instance);
gunpowder_instance->count = 255;
gunpowder_instance->auxiliary = 0;
gunpowder_instance->id = 289;
(*FillingContainer_addItem)(filling_container, gunpowder_instance);
FillingContainer_addItem(filling_container, gunpowder_instance);
ItemInstance *woodHoe_instance = new ItemInstance;
ALLOC_CHECK(woodHoe_instance);
woodHoe_instance->count = 255;
woodHoe_instance->auxiliary = 0;
woodHoe_instance->id = 290;
(*FillingContainer_addItem)(filling_container, woodHoe_instance);
FillingContainer_addItem(filling_container, woodHoe_instance);
ItemInstance *stoneHoe_instance = new ItemInstance;
ALLOC_CHECK(stoneHoe_instance);
stoneHoe_instance->count = 255;
stoneHoe_instance->auxiliary = 0;
stoneHoe_instance->id = 291;
(*FillingContainer_addItem)(filling_container, stoneHoe_instance);
FillingContainer_addItem(filling_container, stoneHoe_instance);
ItemInstance *flint1_instance = new ItemInstance;
ALLOC_CHECK(flint1_instance);
flint1_instance->count = 255;
flint1_instance->auxiliary = 0;
flint1_instance->id = 292;
(*FillingContainer_addItem)(filling_container, flint1_instance);
FillingContainer_addItem(filling_container, flint1_instance);
ItemInstance *diamondHoe_instance = new ItemInstance;
ALLOC_CHECK(diamondHoe_instance);
diamondHoe_instance->count = 255;
diamondHoe_instance->auxiliary = 0;
diamondHoe_instance->id = 293;
(*FillingContainer_addItem)(filling_container, diamondHoe_instance);
FillingContainer_addItem(filling_container, diamondHoe_instance);
ItemInstance *goldHoe_instance = new ItemInstance;
ALLOC_CHECK(goldHoe_instance);
goldHoe_instance->count = 255;
goldHoe_instance->auxiliary = 0;
goldHoe_instance->id = 294;
(*FillingContainer_addItem)(filling_container, goldHoe_instance);
FillingContainer_addItem(filling_container, goldHoe_instance);
ItemInstance *seeds_instance = new ItemInstance;
ALLOC_CHECK(seeds_instance);
seeds_instance->count = 255;
seeds_instance->auxiliary = 0;
seeds_instance->id = 295;
(*FillingContainer_addItem)(filling_container, seeds_instance);
FillingContainer_addItem(filling_container, seeds_instance);
ItemInstance *wheat_instance = new ItemInstance;
ALLOC_CHECK(wheat_instance);
wheat_instance->count = 255;
wheat_instance->auxiliary = 0;
wheat_instance->id = 296;
(*FillingContainer_addItem)(filling_container, wheat_instance);
FillingContainer_addItem(filling_container, wheat_instance);
ItemInstance *bread_instance = new ItemInstance;
ALLOC_CHECK(bread_instance);
bread_instance->count = 255;
bread_instance->auxiliary = 0;
bread_instance->id = 297;
(*FillingContainer_addItem)(filling_container, bread_instance);
FillingContainer_addItem(filling_container, bread_instance);
ItemInstance *diamondHelm_instance = new ItemInstance;
ALLOC_CHECK(diamondHelm_instance);
diamondHelm_instance->count = 255;
diamondHelm_instance->auxiliary = 0;
diamondHelm_instance->id = 310;
(*FillingContainer_addItem)(filling_container, diamondHelm_instance);
FillingContainer_addItem(filling_container, diamondHelm_instance);
ItemInstance *diamondChest_instance = new ItemInstance;
ALLOC_CHECK(diamondChest_instance);
diamondChest_instance->count = 255;
diamondChest_instance->auxiliary = 0;
diamondChest_instance->id = 311;
(*FillingContainer_addItem)(filling_container, diamondChest_instance);
FillingContainer_addItem(filling_container, diamondChest_instance);
ItemInstance *diamondLeg_instance = new ItemInstance;
ALLOC_CHECK(diamondLeg_instance);
diamondLeg_instance->count = 255;
diamondLeg_instance->auxiliary = 0;
diamondLeg_instance->id = 312;
(*FillingContainer_addItem)(filling_container, diamondLeg_instance);
FillingContainer_addItem(filling_container, diamondLeg_instance);
ItemInstance *diamondBoot_instance = new ItemInstance;
ALLOC_CHECK(diamondBoot_instance);
diamondBoot_instance->count = 255;
diamondBoot_instance->auxiliary = 0;
diamondBoot_instance->id = 313;
(*FillingContainer_addItem)(filling_container, diamondBoot_instance);
FillingContainer_addItem(filling_container, diamondBoot_instance);
ItemInstance *leatherCap_instance = new ItemInstance;
ALLOC_CHECK(leatherCap_instance);
leatherCap_instance->count = 255;
leatherCap_instance->auxiliary = 0;
leatherCap_instance->id = 298;
(*FillingContainer_addItem)(filling_container, leatherCap_instance);
FillingContainer_addItem(filling_container, leatherCap_instance);
ItemInstance *leatherShirt_instance = new ItemInstance;
ALLOC_CHECK(leatherShirt_instance);
leatherShirt_instance->count = 255;
leatherShirt_instance->auxiliary = 0;
leatherShirt_instance->id = 299;
(*FillingContainer_addItem)(filling_container, leatherShirt_instance);
FillingContainer_addItem(filling_container, leatherShirt_instance);
ItemInstance *leatherPants_instance = new ItemInstance;
ALLOC_CHECK(leatherPants_instance);
leatherPants_instance->count = 255;
leatherPants_instance->auxiliary = 0;
leatherPants_instance->id = 300;
(*FillingContainer_addItem)(filling_container, leatherPants_instance);
FillingContainer_addItem(filling_container, leatherPants_instance);
ItemInstance *leatherBoots_instance = new ItemInstance;
ALLOC_CHECK(leatherBoots_instance);
leatherBoots_instance->count = 255;
leatherBoots_instance->auxiliary = 0;
leatherBoots_instance->id = 301;
(*FillingContainer_addItem)(filling_container, leatherBoots_instance);
FillingContainer_addItem(filling_container, leatherBoots_instance);
ItemInstance *chainHelm_instance = new ItemInstance;
ALLOC_CHECK(chainHelm_instance);
chainHelm_instance->count = 255;
chainHelm_instance->auxiliary = 0;
chainHelm_instance->id = 302;
(*FillingContainer_addItem)(filling_container, chainHelm_instance);
FillingContainer_addItem(filling_container, chainHelm_instance);
ItemInstance *chainShirt_instance = new ItemInstance;
ALLOC_CHECK(chainShirt_instance);
chainShirt_instance->count = 255;
chainShirt_instance->auxiliary = 0;
chainShirt_instance->id = 303;
(*FillingContainer_addItem)(filling_container, chainShirt_instance);
FillingContainer_addItem(filling_container, chainShirt_instance);
ItemInstance *chainLegs_instance = new ItemInstance;
ALLOC_CHECK(chainLegs_instance);
chainLegs_instance->count = 255;
chainLegs_instance->auxiliary = 0;
chainLegs_instance->id = 304;
(*FillingContainer_addItem)(filling_container, chainLegs_instance);
FillingContainer_addItem(filling_container, chainLegs_instance);
ItemInstance *chainBoots_instance = new ItemInstance;
ALLOC_CHECK(chainBoots_instance);
chainBoots_instance->count = 255;
chainBoots_instance->auxiliary = 0;
chainBoots_instance->id = 305;
(*FillingContainer_addItem)(filling_container, chainBoots_instance);
FillingContainer_addItem(filling_container, chainBoots_instance);
ItemInstance *goldHelm_instance = new ItemInstance;
ALLOC_CHECK(goldHelm_instance);
goldHelm_instance->count = 255;
goldHelm_instance->auxiliary = 0;
goldHelm_instance->id = 314;
(*FillingContainer_addItem)(filling_container, goldHelm_instance);
FillingContainer_addItem(filling_container, goldHelm_instance);
ItemInstance *goldChest_instance = new ItemInstance;
ALLOC_CHECK(goldChest_instance);
goldChest_instance->count = 255;
goldChest_instance->auxiliary = 0;
goldChest_instance->id = 315;
(*FillingContainer_addItem)(filling_container, goldChest_instance);
FillingContainer_addItem(filling_container, goldChest_instance);
ItemInstance *goldLegs_instance = new ItemInstance;
ALLOC_CHECK(goldLegs_instance);
goldLegs_instance->count = 255;
goldLegs_instance->auxiliary = 0;
goldLegs_instance->id = 316;
(*FillingContainer_addItem)(filling_container, goldLegs_instance);
FillingContainer_addItem(filling_container, goldLegs_instance);
ItemInstance *goldBoots_instance = new ItemInstance;
ALLOC_CHECK(goldBoots_instance);
goldBoots_instance->count = 255;
goldBoots_instance->auxiliary = 0;
goldBoots_instance->id = 317;
(*FillingContainer_addItem)(filling_container, goldBoots_instance);
FillingContainer_addItem(filling_container, goldBoots_instance);
ItemInstance *ironHelm_instance = new ItemInstance;
ALLOC_CHECK(ironHelm_instance);
ironHelm_instance->count = 255;
ironHelm_instance->auxiliary = 0;
ironHelm_instance->id = 306;
(*FillingContainer_addItem)(filling_container, ironHelm_instance);
FillingContainer_addItem(filling_container, ironHelm_instance);
ItemInstance *ironChest_instance = new ItemInstance;
ALLOC_CHECK(ironChest_instance);
ironChest_instance->count = 255;
ironChest_instance->auxiliary = 0;
ironChest_instance->id = 307;
(*FillingContainer_addItem)(filling_container, ironChest_instance);
FillingContainer_addItem(filling_container, ironChest_instance);
ItemInstance *ironLegs_instance = new ItemInstance;
ALLOC_CHECK(ironLegs_instance);
ironLegs_instance->count = 255;
ironLegs_instance->auxiliary = 0;
ironLegs_instance->id = 308;
(*FillingContainer_addItem)(filling_container, ironLegs_instance);
FillingContainer_addItem(filling_container, ironLegs_instance);
ItemInstance *ironBoots_instance = new ItemInstance;
ALLOC_CHECK(ironBoots_instance);
ironBoots_instance->count = 255;
ironBoots_instance->auxiliary = 0;
ironBoots_instance->id = 309;
(*FillingContainer_addItem)(filling_container, ironBoots_instance);
FillingContainer_addItem(filling_container, ironBoots_instance);
ItemInstance *flint2_instance = new ItemInstance;
ALLOC_CHECK(flint2_instance);
flint2_instance->count = 255;
flint2_instance->auxiliary = 0;
flint2_instance->id = 318;
(*FillingContainer_addItem)(filling_container, flint2_instance);
FillingContainer_addItem(filling_container, flint2_instance);
ItemInstance *porkRaw_instance = new ItemInstance;
ALLOC_CHECK(porkRaw_instance);
porkRaw_instance->count = 255;
porkRaw_instance->auxiliary = 0;
porkRaw_instance->id = 319;
(*FillingContainer_addItem)(filling_container, porkRaw_instance);
FillingContainer_addItem(filling_container, porkRaw_instance);
ItemInstance *leather_instance = new ItemInstance;
ALLOC_CHECK(leather_instance);
leather_instance->count = 255;
leather_instance->auxiliary = 0;
leather_instance->id = 334;
(*FillingContainer_addItem)(filling_container, leather_instance);
FillingContainer_addItem(filling_container, leather_instance);
ItemInstance *clayBrick_instance = new ItemInstance;
ALLOC_CHECK(clayBrick_instance);
clayBrick_instance->count = 255;
clayBrick_instance->auxiliary = 0;
clayBrick_instance->id = 336;
(*FillingContainer_addItem)(filling_container, clayBrick_instance);
FillingContainer_addItem(filling_container, clayBrick_instance);
ItemInstance *clay_instance = new ItemInstance;
ALLOC_CHECK(clay_instance);
clay_instance->count = 255;
clay_instance->auxiliary = 0;
clay_instance->id = 337;
(*FillingContainer_addItem)(filling_container, clay_instance);
FillingContainer_addItem(filling_container, clay_instance);
ItemInstance *notepad_instance = new ItemInstance;
ALLOC_CHECK(notepad_instance);
notepad_instance->count = 255;
notepad_instance->auxiliary = 0;
notepad_instance->id = 339;
(*FillingContainer_addItem)(filling_container, notepad_instance);
FillingContainer_addItem(filling_container, notepad_instance);
ItemInstance *book_instance = new ItemInstance;
ALLOC_CHECK(book_instance);
book_instance->count = 255;
book_instance->auxiliary = 0;
book_instance->id = 340;
(*FillingContainer_addItem)(filling_container, book_instance);
FillingContainer_addItem(filling_container, book_instance);
ItemInstance *slimeball_instance = new ItemInstance;
ALLOC_CHECK(slimeball_instance);
slimeball_instance->count = 255;
slimeball_instance->auxiliary = 0;
slimeball_instance->id = 341;
(*FillingContainer_addItem)(filling_container, slimeball_instance);
FillingContainer_addItem(filling_container, slimeball_instance);
ItemInstance *compass_instance = new ItemInstance;
ALLOC_CHECK(compass_instance);
compass_instance->count = 255;
compass_instance->auxiliary = 0;
compass_instance->id = 345;
(*FillingContainer_addItem)(filling_container, compass_instance);
FillingContainer_addItem(filling_container, compass_instance);
ItemInstance *clock_instance = new ItemInstance;
ALLOC_CHECK(clock_instance);
clock_instance->count = 255;
clock_instance->auxiliary = 0;
clock_instance->id = 347;
(*FillingContainer_addItem)(filling_container, clock_instance);
FillingContainer_addItem(filling_container, clock_instance);
ItemInstance *glowDust_instance = new ItemInstance;
ALLOC_CHECK(glowDust_instance);
glowDust_instance->count = 255;
glowDust_instance->auxiliary = 0;
glowDust_instance->id = 348;
(*FillingContainer_addItem)(filling_container, glowDust_instance);
FillingContainer_addItem(filling_container, glowDust_instance);
ItemInstance *bone_instance = new ItemInstance;
ALLOC_CHECK(bone_instance);
bone_instance->count = 255;
bone_instance->auxiliary = 0;
bone_instance->id = 352;
(*FillingContainer_addItem)(filling_container, bone_instance);
FillingContainer_addItem(filling_container, bone_instance);
ItemInstance *sugar_instance = new ItemInstance;
ALLOC_CHECK(sugar_instance);
sugar_instance->count = 255;
sugar_instance->auxiliary = 0;
sugar_instance->id = 353;
(*FillingContainer_addItem)(filling_container, sugar_instance);
FillingContainer_addItem(filling_container, sugar_instance);
ItemInstance *melon_instance = new ItemInstance;
ALLOC_CHECK(melon_instance);
melon_instance->count = 255;
melon_instance->auxiliary = 0;
melon_instance->id = 360;
(*FillingContainer_addItem)(filling_container, melon_instance);
FillingContainer_addItem(filling_container, melon_instance);
ItemInstance *beefRaw_instance = new ItemInstance;
ALLOC_CHECK(beefRaw_instance);
beefRaw_instance->count = 255;
beefRaw_instance->auxiliary = 0;
beefRaw_instance->id = 363;
(*FillingContainer_addItem)(filling_container, beefRaw_instance);
FillingContainer_addItem(filling_container, beefRaw_instance);
ItemInstance *chickenRaw_instance = new ItemInstance;
ALLOC_CHECK(chickenRaw_instance);
chickenRaw_instance->count = 255;
chickenRaw_instance->auxiliary = 0;
chickenRaw_instance->id = 365;
(*FillingContainer_addItem)(filling_container, chickenRaw_instance);
FillingContainer_addItem(filling_container, chickenRaw_instance);
}
// Init

View File

@ -3,6 +3,8 @@ cmake_minimum_required(VERSION 3.16.0)
# Build For ARM
set(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
set(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
# Start Project
project(recipes)
@ -12,4 +14,4 @@ include("$ENV{HOME}/.minecraft-pi/sdk/lib/minecraft-pi-reborn-client/sdk/sdk.cma
# Build
add_library(recipes SHARED recipes.cpp)
target_link_libraries(recipes mods-headers reborn-util symbols misc)
target_link_libraries(recipes mods reborn-util symbols)

View File

@ -1,11 +1,10 @@
// Headers
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/misc/misc.h>
// Custom Crafting Recipes
static void Recipes_injection(unsigned char *recipes) {
static void Recipes_injection(Recipes *recipes) {
// Add
Recipes_Type type1 = {
.item = 0,
@ -32,13 +31,19 @@ static void Recipes_injection(unsigned char *recipes) {
.id = 344,
.auxiliary = 0
};
(*Recipes_addShapelessRecipe)(recipes, result, {type1, type2});
std::vector<Recipes_Type> types = {type1, type2};
Recipes_addShapelessRecipe(recipes, &result, &types);
}
// Custom Furnace Recipes
static void FurnaceRecipes_injection(unsigned char *recipes) {
static void FurnaceRecipes_injection(FurnaceRecipes *recipes) {
// Add
(*FurnaceRecipes_addFurnaceRecipe)(recipes, 49, {.count = 1, .id = 246, .auxiliary = 0});
ItemInstance result = {
.count = 1,
.id = 246,
.auxiliary = 0
};
FurnaceRecipes_addFurnaceRecipe(recipes, 49, &result);
}
// Init

View File

@ -9,6 +9,14 @@ if(NOT MCPI_HEADLESS_MODE)
)
endif()
# Chest Model
if(NOT MCPI_HEADLESS_MODE)
install(
FILES "chest.png"
DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
)
endif()
# Icon
install(
FILES "icon.png"

BIN
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@ -1,12 +1,23 @@
project(launcher)
# Launcher
add_executable(launcher src/bootstrap.c src/patchelf.cpp src/crash-report.c)
add_executable(launcher
src/bootstrap.c
src/patchelf.cpp
src/util.c
src/crash-report.c
src/sdk.c
src/mods.c
)
if(MCPI_SERVER_MODE)
target_sources(launcher PRIVATE src/server/launcher.c)
else()
embed_resource(launcher src/client/available-feature-flags)
target_sources(launcher PRIVATE src/client/launcher.cpp src/client/cache.cpp)
target_sources(launcher PRIVATE
src/client/launcher.cpp
src/client/cache.cpp
src/client/available-feature-flags # Show In IDE
)
endif()
target_link_libraries(launcher reborn-util LIB_LIEF)
# RPath

View File

@ -1,93 +1,19 @@
#define _FILE_OFFSET_BITS 64
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#include <libreborn/libreborn.h>
#include "util.h"
#include "bootstrap.h"
#include "patchelf.h"
#include "crash-report.h"
// Get All Mods In Folder
static void load(char **ld_preload, char *folder) {
int folder_name_length = strlen(folder);
// Retry Until Successful
while (1) {
// Open Folder
DIR *dp = opendir(folder);
if (dp != NULL) {
// Loop Through Folder
struct dirent *entry = NULL;
errno = 0;
while (1) {
errno = 0;
entry = readdir(dp);
if (entry != NULL) {
// Check If File Is Regular
if (entry->d_type == DT_REG) {
// Get Full Name
int name_length = strlen(entry->d_name);
int total_length = folder_name_length + name_length;
char name[total_length + 1];
// Concatenate Folder Name And File Name
for (int i = 0; i < folder_name_length; i++) {
name[i] = folder[i];
}
for (int i = 0; i < name_length; i++) {
name[folder_name_length + i] = entry->d_name[i];
}
// Add Terminator
name[total_length] = '\0';
// Check If File Is Accessible
int result = access(name, R_OK);
if (result == 0) {
// Add To LD_PRELOAD
string_append(ld_preload, "%s%s", *ld_preload == NULL ? "" : ":", name);
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", name, strerror(errno));
errno = 0;
}
}
} else if (errno != 0) {
// Error Reading Contents Of Folder
ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
} else {
// Done!
break;
}
}
// Close Folder
closedir(dp);
// Exit Function
return;
} else if (errno == ENOENT) {
// Folder Doesn't Exists, Attempt Creation
int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
if (ret != 0) {
// Unable To Create Folder
ERR("Error Creating Directory: %s: %s", folder, strerror(errno));
}
// Continue Retrying
} else {
// Unable To Open Folder
ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
}
}
}
#define MCPI_BINARY "minecraft-pi"
#define QEMU_BINARY "qemu-arm"
#define REQUIRED_PAGE_SIZE 4096
#define _STR(x) #x
#define STR(x) _STR(x)
// Exit Handler
static void exit_handler(__attribute__((unused)) int signal_id) {
// Pass Signal To Child
@ -96,6 +22,45 @@ static void exit_handler(__attribute__((unused)) int signal_id) {
_exit(EXIT_SUCCESS);
}
// Debug Information
static void run_debug_command(const char *const command[], const char *prefix) {
int status = 0;
char *output = run_command(command, &status, NULL);
if (output != NULL) {
// Remove Newline
size_t length = strlen(output);
if (length > 0 && output[length - 1] == '\n') {
output[length - 1] = '\0';
}
// Print
DEBUG("%s: %s", prefix, output);
free(output);
}
if (!is_exit_status_success(status)) {
ERR("Unable To Gather Debug Information");
}
}
static void print_debug_information() {
// System Information
const char *const command[] = {"uname", "-a", NULL};
run_debug_command(command, "System Information");
// Version
DEBUG("Reborn Version: v%s", MCPI_VERSION);
// Architecture
const char *arch = "Unknown";
#ifdef __x86_64__
arch = "AMD64";
#elif defined(__aarch64__)
arch = "ARM64";
#elif defined(__arm__)
arch = "ARM32";
#endif
DEBUG("Reborn Target Architecture: %s", arch);
}
// Pre-Bootstrap
void pre_bootstrap(int argc, char *argv[]) {
// Set Debug Tag
@ -134,11 +99,11 @@ void pre_bootstrap(int argc, char *argv[]) {
set_and_print_env("GTK_THEME", "Adwaita:dark");
#endif
// Get Binary Directory
char *binary_directory = get_binary_directory();
// Configure PATH
{
// Get Binary Directory
char *binary_directory = get_binary_directory();
// Add Library Directory
char *new_path = NULL;
safe_asprintf(&new_path, "%s/bin", binary_directory);
@ -152,10 +117,21 @@ void pre_bootstrap(int argc, char *argv[]) {
// Set And Free
set_and_print_env("PATH", new_path);
free(new_path);
// Free Binary Directory
free(binary_directory);
}
// Free Binary Directory
free(binary_directory);
// --copy-sdk
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--copy-sdk") == 0) {
char *binary_directory = get_binary_directory();
copy_sdk(binary_directory, 0);
free(binary_directory);
fflush(stdout);
exit(EXIT_SUCCESS);
}
}
// Setup Crash Reports
setup_crash_report();
@ -181,66 +157,17 @@ void pre_bootstrap(int argc, char *argv[]) {
act_sigterm.sa_flags = SA_RESTART;
act_sigterm.sa_handler = &exit_handler;
sigaction(SIGTERM, &act_sigterm, NULL);
}
// Copy SDK Into ~/.minecraft-pi
void run_simple_command(const char *const command[], const char *error) {
int status = 0;
char *output = run_command(command, &status);
if (output != NULL) {
free(output);
}
if (!is_exit_status_success(status)) {
ERR("%s", error);
}
}
#define HOME_SUBDIRECTORY_FOR_SDK HOME_SUBDIRECTORY_FOR_GAME_DATA "/sdk"
static void copy_sdk(char *binary_directory) {
// Ensure SDK Directory
{
char *sdk_path = NULL;
safe_asprintf(&sdk_path, "%s" HOME_SUBDIRECTORY_FOR_SDK, getenv("HOME"));
const char *const command[] = {"mkdir", "-p", sdk_path, NULL};
run_simple_command(command, "Unable To Create SDK Directory");
// Check Page Size (Not Needed When Using QEMU)
#ifndef MCPI_USE_QEMU
long page_size = sysconf(_SC_PAGESIZE);
if (page_size != REQUIRED_PAGE_SIZE) {
ERR("Invalid page size! A page size of %ld bytes is required, but the system size is %ld bytes.", (long) REQUIRED_PAGE_SIZE, page_size);
}
#endif
// Lock File
char *lock_file_path = NULL;
safe_asprintf(&lock_file_path, "%s" HOME_SUBDIRECTORY_FOR_SDK "/.lock", getenv("HOME"));
int lock_file_fd = lock_file(lock_file_path);
// Output Directory
char *output = NULL;
safe_asprintf(&output, "%s" HOME_SUBDIRECTORY_FOR_SDK "/" MCPI_SDK_DIR, getenv("HOME"));
// Source Directory
char *source = NULL;
safe_asprintf(&source, "%s/sdk/.", binary_directory);
// Clean
{
const char *const command[] = {"rm", "-rf", output, NULL};
run_simple_command(command, "Unable To Clean SDK Output Directory");
}
// Make Directory
{
const char *const command[] = {"mkdir", "-p", output, NULL};
run_simple_command(command, "Unable To Create SDK Output Directory");
}
// Copy
{
const char *const command[] = {"cp", "-ar", source, output, NULL};
run_simple_command(command, "Unable To Copy SDK");
}
// Free
free(output);
free(source);
// Unlock File
unlock_file(lock_file_path, lock_file_fd);
free(lock_file_path);
// Debug Information
print_debug_information();
}
// Bootstrap
@ -249,9 +176,10 @@ void bootstrap(int argc, char *argv[]) {
// Get Binary Directory
char *binary_directory = get_binary_directory();
DEBUG("Binary Directory: %s", binary_directory);
// Copy SDK
copy_sdk(binary_directory);
copy_sdk(binary_directory, 1);
// Set MCPI_REBORN_ASSETS_PATH
{
@ -370,23 +298,6 @@ void bootstrap(int argc, char *argv[]) {
set_and_print_env("MCPI_ARM_LD_LIBRARY_PATH", mcpi_ld_path);
free(mcpi_ld_path);
}
// Setup iconv
{
// Native Components
char *host_gconv_path = getenv("GCONV_PATH");
set_and_print_env("MCPI_NATIVE_GCONV_PATH", host_gconv_path);
// ARM Components
#ifdef MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
char *gconv_path = NULL;
safe_asprintf(&gconv_path, "%s/sysroot/usr/lib/gconv", binary_directory);
set_and_print_env("MCPI_ARM_GCONV_PATH", gconv_path);
free(gconv_path);
#else
set_and_print_env("MCPI_ARM_GCONV_PATH", host_gconv_path);
#endif
}
}
// Configure Preloaded Objects
@ -399,44 +310,7 @@ void bootstrap(int argc, char *argv[]) {
set_and_print_env("MCPI_NATIVE_LD_PRELOAD", host_ld_preload);
// ARM Components
{
// Prepare
char *preload = NULL;
// ~/.minecraft-pi/mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME"));
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Built-In Mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Add LD_PRELOAD
{
char *value = getenv("LD_PRELOAD");
if (value != NULL && strlen(value) > 0) {
string_append(&preload, ":%s", value);
}
}
// Set
set_and_print_env("MCPI_ARM_LD_PRELOAD", preload);
free(preload);
}
bootstrap_mods(binary_directory);
}
// Free Binary Directory
@ -460,16 +334,18 @@ void bootstrap(int argc, char *argv[]) {
new_args[argv_start] = new_mcpi_exe_path;
// Non-ARM Systems Need QEMU
#ifndef __ARM_ARCH
#ifdef MCPI_USE_QEMU
argv_start--;
new_args[argv_start] = QEMU_BINARY;
// Use 4k Page Size
set_and_print_env("QEMU_PAGESIZE", STR(REQUIRED_PAGE_SIZE));
#endif
// Setup Environment
setup_exec_environment(1);
// Pass LD_* Variables Through QEMU
#ifndef __ARM_ARCH
#ifdef MCPI_USE_QEMU
char *qemu_set_env = NULL;
#define pass_variable_through_qemu(name) string_append(&qemu_set_env, "%s%s=%s", qemu_set_env == NULL ? "" : ",", name, getenv(name));
for_each_special_environmental_variable(pass_variable_through_qemu);

View File

@ -4,10 +4,10 @@
extern "C" {
#endif
void run_simple_command(const char *const command[], const char *error);
void pre_bootstrap(int argc, char *argv[]);
void bootstrap(int argc, char *argv[]);
void copy_sdk(char *binary_directory, int log_with_debug);
void bootstrap_mods(char *binary_directory);
#ifdef __cplusplus
}

View File

@ -9,6 +9,8 @@ TRUE Show Block Outlines
FALSE Expand Creative Mode Inventory
FALSE Remove Creative Mode Restrictions
TRUE Animated Water
TRUE Animated Lava
TRUE Animated Fire
TRUE Remove Invalid Item Background
TRUE Disable "gui_blocks" Atlas
TRUE Fix Camera Rendering
@ -44,3 +46,18 @@ FALSE Force EGL
TRUE Improved Classic Title Screen
FALSE Disable Speed Bridging
FALSE Disable Creative Mode Mining Delay
FALSE Add Biome Colors To Grass
TRUE Generate Caves
FALSE Disable Block Tinting
TRUE Disable Hostile AI In Creative Mode
TRUE Load Custom Skins
TRUE 3D Chest Model
TRUE Replace Block Highlight With Outline
TRUE Add Cake
TRUE Use Java Beta 1.3 Light Ramp
TRUE Send Full Level When Hosting Game
FALSE Food Overlay
TRUE Add Splashes
TRUE Display Date In Select World Screen
TRUE Optimized Chunk Sorting
TRUE Disable Buggy Held Item Caching

View File

@ -9,6 +9,7 @@
#include <libreborn/libreborn.h>
#include "../util.h"
#include "../bootstrap.h"
#include "launcher.h"
#include "cache.h"
@ -85,7 +86,7 @@ static void run_command_and_set_env(const char *env_name, const char *command[])
if (getenv(env_name) == NULL) {
// Run
int return_code;
char *output = run_command(command, &return_code);
char *output = run_command(command, &return_code, NULL);
if (output != NULL) {
// Trim
int length = strlen(output);
@ -149,6 +150,13 @@ int main(int argc, char *argv[]) {
ERR("$HOME Isn't Set");
}
// Check For Display
#ifndef MCPI_HEADLESS_MODE
if (getenv("DISPLAY") == NULL && getenv("WAYLAND_DISPLAY") == NULL) {
ERR("No display attached! Make sure $DISPLAY or $WAYLAND_DISPLAY is set.");
}
#endif
// Print Features
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--print-available-feature-flags") == 0) {

110
launcher/src/mods.c Normal file
View File

@ -0,0 +1,110 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#include <unistd.h>
#include <libreborn/libreborn.h>
#include "bootstrap.h"
// Get All Mods In Folder
static void load(char **ld_preload, const char *folder) {
int folder_name_length = strlen(folder);
// Open Folder
DIR *dp = opendir(folder);
if (dp != NULL) {
// Loop Through Folder
struct dirent *entry = NULL;
errno = 0;
while (1) {
errno = 0;
entry = readdir(dp);
if (entry != NULL) {
// Check If File Is Regular
if (entry->d_type == DT_REG) {
// Get Full Name
int name_length = strlen(entry->d_name);
int total_length = folder_name_length + name_length;
char name[total_length + 1];
// Concatenate Folder Name And File Name
for (int i = 0; i < folder_name_length; i++) {
name[i] = folder[i];
}
for (int i = 0; i < name_length; i++) {
name[folder_name_length + i] = entry->d_name[i];
}
// Add Terminator
name[total_length] = '\0';
// Check If File Is Accessible
int result = access(name, R_OK);
if (result == 0) {
// Add To LD_PRELOAD
string_append(ld_preload, "%s%s", *ld_preload == NULL ? "" : ":", name);
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", name, strerror(errno));
errno = 0;
}
}
} else if (errno != 0) {
// Error Reading Contents Of Folder
ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
} else {
// Done!
break;
}
}
// Close Folder
closedir(dp);
} else if (errno == ENOENT) {
// Folder Doesn't Exist
} else {
// Unable To Open Folder
ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
}
}
// Bootstrap Mods
void bootstrap_mods(char *binary_directory) {
// Prepare
char *preload = NULL;
// ~/.minecraft-pi/mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME"));
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Built-In Mods
{
// Get Mods Folder
char *mods_folder = NULL;
safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
// Load Mods From ./mods
load(&preload, mods_folder);
// Free Mods Folder
free(mods_folder);
}
// Add LD_PRELOAD
{
char *value = getenv("LD_PRELOAD");
if (value != NULL && strlen(value) > 0) {
string_append(&preload, ":%s", value);
}
}
// Set
set_and_print_env("MCPI_ARM_LD_PRELOAD", preload);
free(preload);
}

View File

@ -3,6 +3,9 @@
#include <LIEF/ELF.hpp>
#include <dlfcn.h>
#include <link.h>
#include <libreborn/libreborn.h>
#include "patchelf.h"

67
launcher/src/sdk.c Normal file
View File

@ -0,0 +1,67 @@
#include <libreborn/libreborn.h>
#include "bootstrap.h"
#include "util.h"
// Log
#define LOG(is_debug, ...) \
{ \
if (is_debug) { \
DEBUG(__VA_ARGS__); \
} else { \
INFO(__VA_ARGS__); \
} \
}
// Copy SDK Into ~/.minecraft-pi
#define HOME_SUBDIRECTORY_FOR_SDK HOME_SUBDIRECTORY_FOR_GAME_DATA "/sdk"
void copy_sdk(char *binary_directory, int log_with_debug) {
// Ensure SDK Directory
{
char *sdk_path = NULL;
safe_asprintf(&sdk_path, "%s" HOME_SUBDIRECTORY_FOR_SDK, getenv("HOME"));
const char *const command[] = {"mkdir", "-p", sdk_path, NULL};
run_simple_command(command, "Unable To Create SDK Directory");
}
// Lock File
char *lock_file_path = NULL;
safe_asprintf(&lock_file_path, "%s" HOME_SUBDIRECTORY_FOR_SDK "/.lock", getenv("HOME"));
int lock_file_fd = lock_file(lock_file_path);
// Output Directory
char *output = NULL;
safe_asprintf(&output, "%s" HOME_SUBDIRECTORY_FOR_SDK "/" MCPI_SDK_DIR, getenv("HOME"));
// Source Directory
char *source = NULL;
safe_asprintf(&source, "%s/sdk/.", binary_directory);
// Clean
{
const char *const command[] = {"rm", "-rf", output, NULL};
run_simple_command(command, "Unable To Clean SDK Output Directory");
}
// Make Directory
{
const char *const command[] = {"mkdir", "-p", output, NULL};
run_simple_command(command, "Unable To Create SDK Output Directory");
}
// Copy
{
const char *const command[] = {"cp", "-ar", source, output, NULL};
run_simple_command(command, "Unable To Copy SDK");
}
// Log
LOG(log_with_debug, "Copied SDK To: %s", output);
// Free
free(output);
free(source);
// Unlock File
unlock_file(lock_file_path, lock_file_fd);
free(lock_file_path);
}

39
launcher/src/util.c Normal file
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@ -0,0 +1,39 @@
#include <libreborn/libreborn.h>
#include "util.h"
// Simpler Version Of run_command()
void run_simple_command(const char *const command[], const char *error) {
int status = 0;
char *output = run_command(command, &status, NULL);
if (output != NULL) {
free(output);
}
if (!is_exit_status_success(status)) {
ERR("%s", error);
}
}
// Chop Off Last Component
void chop_last_component(char **str) {
size_t length = strlen(*str);
for (size_t i = 0; i < length; i++) {
size_t j = length - i - 1;
if ((*str)[j] == '/') {
(*str)[j] = '\0';
break;
}
}
}
// Get Binary Directory (Remember To Free)
char *get_binary_directory() {
// Get Path To Current Executable
char *exe = realpath("/proc/self/exe", NULL);
ALLOC_CHECK(exe);
// Chop Off Last Component
chop_last_component(&exe);
// Return
return exe;
}

14
launcher/src/util.h Normal file
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@ -0,0 +1,14 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void run_simple_command(const char *const command[], const char *error);
void chop_last_component(char **str);
char *get_binary_directory();
#ifdef __cplusplus
}
#endif

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@ -5,7 +5,7 @@ file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/include/libreborn")
configure_file(include/libreborn/config.h.in "${CMAKE_CURRENT_BINARY_DIR}/include/libreborn/config.h" ESCAPE_QUOTES @ONLY)
# Util
add_library(reborn-util SHARED src/util/elf.c src/util/exec.c src/util/string.c src/util/util.c src/util/log.c)
add_library(reborn-util SHARED src/util/exec.c src/util/string.c src/util/util.c src/util/log.c src/util/cp437.cpp)
target_include_directories(
reborn-util
PUBLIC
@ -13,6 +13,7 @@ target_include_directories(
"$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/include>"
"$<INSTALL_INTERFACE:${MCPI_SDK_INCLUDE_DIR}/libreborn>"
)
target_link_libraries(reborn-util PRIVATE utf8cpp)
# Install
install(TARGETS reborn-util DESTINATION "${MCPI_LIB_DIR}")
# SDK
@ -24,7 +25,7 @@ endif()
# Patch
if(BUILD_ARM_COMPONENTS)
add_library(reborn-patch SHARED src/patch/patch.c)
add_library(reborn-patch SHARED src/patch/patch.cpp src/patch/segments.cpp src/patch/code-block.cpp src/patch/instruction.cpp)
target_link_libraries(reborn-patch dl pthread reborn-util)
target_compile_definitions(reborn-patch PUBLIC -DREBORN_HAS_PATCH_CODE)
# Install
@ -32,3 +33,15 @@ if(BUILD_ARM_COMPONENTS)
# SDK
install(TARGETS reborn-patch EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
endif()
# Fake LibPNG To Satisy Symbol Versioning Requirement
if(BUILD_ARM_COMPONENTS)
add_library(fake-libpng SHARED src/fake-libpng/empty.c)
set_target_properties(fake-libpng PROPERTIES
OUTPUT_NAME "png12"
SOVERSION 0
LINK_OPTIONS "LINKER:--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/fake-libpng/empty.vers"
)
# Install
install(TARGETS fake-libpng DESTINATION "${MCPI_LIB_DIR}")
endif()

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@ -11,3 +11,5 @@
#cmakedefine MCPI_VERSION "@MCPI_VERSION@"
#cmakedefine MCPI_VARIANT_NAME "@MCPI_VARIANT_NAME@"
#cmakedefine MCPI_SDK_DIR "@MCPI_SDK_DIR@"
#cmakedefine MCPI_SKIN_SERVER "@MCPI_SKIN_SERVER@"
#cmakedefine MCPI_USE_QEMU

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@ -1,22 +0,0 @@
#pragma once
#include <unistd.h>
#include <string.h>
#include <sys/mman.h>
#include <elf.h>
#include <link.h>
#include "log.h"
#include "exec.h"
#ifdef __cplusplus
extern "C" {
#endif
// Find And Iterate Over All Segments In Current Binary
typedef void (*segment_callback_t)(ElfW(Addr) section, ElfW(Word) size, void *data);
void iterate_segments(segment_callback_t callback, void *data);
#ifdef __cplusplus
}
#endif

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@ -22,21 +22,15 @@ void set_and_print_env(const char *name, const char *value);
// Safe execvpe()
#define for_each_special_environmental_variable(handle) \
handle("LD_LIBRARY_PATH"); \
handle("GCONV_PATH"); \
handle("LD_PRELOAD");
void setup_exec_environment(int is_arm_component);
__attribute__((noreturn)) void safe_execvpe(const char *const argv[], const char *const envp[]);
// Chop Off Last Component
void chop_last_component(char **str);
// Get Binary Directory (Remember To Free)
char *get_binary_directory();
// Debug Tag
#define CHILD_PROCESS_TAG "(Child Process) "
// Run Command And Get Output
char *run_command(const char *const command[], int *exit_status);
char *run_command(const char *const command[], int *exit_status, size_t *output_size);
#define is_exit_status_success(status) (WIFEXITED(status) && WEXITSTATUS(status) == 0)
// Get Exit Status String

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@ -5,6 +5,5 @@
#include "util.h"
#include "string.h"
#include "exec.h"
#include "elf.h"
#include "home.h"
#include "patch.h"

View File

@ -8,22 +8,56 @@ extern "C" {
#ifdef REBORN_HAS_PATCH_CODE
void reborn_init_patch();
void _overwrite_call(const char *file, int line, void *start, void *target);
#define overwrite_call(start, target) _overwrite_call(__FILE__, __LINE__, start, target);
#define overwrite_call(start, target) _overwrite_call(__FILE__, __LINE__, start, target)
#define _setup_fancy_overwrite(start, name, target) \
if (!_is_new_method_##name()) { \
ERR("Method Is Not \"New\""); \
} \
static name##_t _original_for_##target = start; \
static name##_t _helper_for_##target = _overwrite_helper_for_##name(target, _original_for_##target)
#define _update_references(from, to) \
{ \
void *old_reference = (void *) from; \
for (int i = 0; _all_method_symbols[i] != nullptr; i++) { \
if (_all_method_symbols[i] == old_reference) { \
_all_method_symbols[i] = (void *) to; \
} \
} \
}
void _overwrite_calls(const char *file, int line, void *start, void *target);
#define overwrite_calls(start, target) _overwrite_calls(__FILE__, __LINE__, start, target);
#define overwrite_calls_manual(start, target) _overwrite_calls(__FILE__, __LINE__, start, target)
#define overwrite_calls(start, target) \
{ \
_setup_fancy_overwrite(start, start, target); \
overwrite_calls_manual((void *) start, (void *) _helper_for_##target); \
_update_references(start, _helper_for_##target); \
}
#define overwrite_virtual_calls(start, target) \
{ \
_setup_fancy_overwrite(*start##_vtable_addr, start, target); \
overwrite_calls_manual((void *) *start##_vtable_addr, (void *) _helper_for_##target); \
}
void _overwrite_calls_within(const char *file, int line, void *from, void *to, void *start, void *target);
#define overwrite_calls_within(from, to, start, target) _overwrite_calls_within(__FILE__, __LINE__, from, to, start, target)
void *extract_from_bl_instruction(unsigned char *from);
void _overwrite(const char *file, int line, void *start, void *target);
#define overwrite(start, target) _overwrite(__FILE__, __LINE__, start, target);
#define overwrite(start, target) _overwrite(__FILE__, __LINE__, (void *) start, (void *) target)
void _patch(const char *file, int line, void *start, unsigned char patch[4]);
#define patch(start, patch) _patch(__FILE__, __LINE__, start, patch);
#define patch(start, patch) _patch(__FILE__, __LINE__, start, patch)
void _patch_address(const char *file, int line, void *start, void *target);
#define patch_address(start, target) _patch_address(__FILE__, __LINE__, start, target);
#define patch_address(start, target) _patch_address(__FILE__, __LINE__, (void *) start, (void *) target)
#endif

View File

@ -3,7 +3,6 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <iconv.h>
#include <stdint.h>
#include "util.h"
@ -36,7 +35,6 @@ extern "C" {
void sanitize_string(char **str, int max_length, unsigned int allow_newlines);
// CP437
void safe_iconv(iconv_t cd, char *input, size_t input_size, char *output, size_t output_size);
char *to_cp437(const char *input);
char *from_cp437(const char *input);

View File

@ -16,6 +16,11 @@
}
// Hook Library Function
#ifdef __cplusplus
#define hooked_function_setup extern "C"
#else
#define hooked_function_setup
#endif
#define HOOK(name, return_type, args) \
typedef return_type (*name##_t)args; \
static name##_t real_##name = NULL; \
@ -30,7 +35,7 @@
} \
} \
\
__attribute__((__used__)) return_type name args
hooked_function_setup __attribute__((__used__)) return_type name args
#ifdef __cplusplus
extern "C" {
@ -45,6 +50,30 @@ int is_progress_difference_significant(int32_t new_val, int32_t old_val);
int lock_file(const char *file);
void unlock_file(const char *file, int fd);
// Access Configuration At Runtime
const char *reborn_get_version();
int reborn_is_headless();
int reborn_is_server();
// Customize VTable
#define CUSTOM_VTABLE(name, parent) \
void _setup_##name##_vtable(parent##_vtable *vtable); \
static parent##_vtable *get_##name##_vtable() { \
static parent##_vtable *vtable = NULL; \
/* Allocate VTable */ \
if (vtable == NULL) { \
/* Init */ \
vtable = dup_##parent##_vtable(parent##_vtable_base); \
ALLOC_CHECK(vtable); \
/* Setup */ \
_setup_##name##_vtable(vtable); \
} \
/* Return */ \
return vtable; \
} \
/* User-Defined Setup Code */ \
void _setup_##name##_vtable(parent##_vtable *vtable)
#ifdef __cplusplus
}
#endif

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View File

@ -0,0 +1 @@
PNG12_0 { global: *; };

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@ -0,0 +1,46 @@
#include <sys/mman.h>
#include <libreborn/libreborn.h>
#include "patch-internal.h"
// Limit To 512 overwrite_calls() Uses
#define CODE_BLOCK_SIZE 4096
static unsigned char *code_block = NULL;
#define CODE_SIZE 8
static int code_block_remaining = CODE_BLOCK_SIZE;
// Create Long Overwrite At Current Position
static void long_overwrite(void *start, void *target) {
unsigned char patch_data[4] = {0x04, 0xf0, 0x1f, 0xe5}; // "ldr pc, [pc, #-0x4]"
_patch(NULL, -1, start, patch_data);
_patch_address(NULL, -1, (void *) (((unsigned char *) start) + 4), target);
}
void *update_code_block(void *target) {
// BL Instructions can only access a limited portion of memory.
// So this allocates memory closer to the original instruction,
// that when run, will jump into the actual target.
if (code_block == NULL) {
code_block = (unsigned char *) mmap((void *) 0x200000, CODE_BLOCK_SIZE, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (code_block == MAP_FAILED) {
ERR("Unable To Allocate Code Block: %s", strerror(errno));
}
DEBUG("Code Block Allocated At: 0x%08x", (uint32_t) code_block);
// Store Segment
segment_data data;
data.start = code_block;
data.end = (void *) (((uintptr_t) code_block) + CODE_BLOCK_SIZE);
data.is_executable = true;
data.is_writable = true;
add_segment(data);
}
if (code_block_remaining < CODE_SIZE) {
ERR("Maximum Amount Of overwrite_calls() Uses Reached");
}
long_overwrite(code_block, target);
// Return
return code_block;
}
void increment_code_block() {
code_block = code_block + CODE_SIZE;
code_block_remaining = code_block_remaining - CODE_SIZE;
}

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@ -0,0 +1,50 @@
#include <libreborn/libreborn.h>
#include "patch-internal.h"
// Generate A BL Instruction
#define INSTRUCTION_RANGE 32000000
static uint64_t nice_diff_64(uint64_t a, uint64_t b) {
if (a > b) {
return a - b;
} else {
return b - a;
}
}
uint32_t generate_bl_instruction(void *from, void *to, int use_b_instruction) {
// Check Instruction Range
if (nice_diff_64((uint64_t) to, (uint64_t) from) > INSTRUCTION_RANGE) {
IMPOSSIBLE();
}
// Create New Instruction
uint32_t instruction;
unsigned char *instruction_array = (unsigned char *) &instruction;
instruction_array[3] = use_b_instruction ? B_INSTRUCTION : BL_INSTRUCTION;
// Determine PC
unsigned char *pc = ((unsigned char *) from) + 8;
int32_t offset = (int32_t) to - (int32_t) pc;
int32_t target = offset >> 2;
// Set Instruction Offset
unsigned char *target_array = (unsigned char *) &target;
instruction_array[0] = target_array[0];
instruction_array[1] = target_array[1];
instruction_array[2] = target_array[2];
// Return
return instruction;
}
// Extract Target Address From B(L) Instruction
void *extract_from_bl_instruction(unsigned char *from) {
// Calculate PC
unsigned char *pc = ((unsigned char *) from) + 8;
// Extract Offset From Instruction
int32_t target = *(int32_t *) from;
target = (target << 8) >> 8;
int32_t offset = target << 2;
// Add PC To Offset
return (void *) (pc + offset);
}

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@ -0,0 +1,26 @@
#pragma once
#ifndef __arm__
#error "Patching Code Is ARM Only"
#endif
#include <cstdint>
// Segments
struct segment_data {
void *start;
void *end;
bool is_executable;
bool is_writable;
};
__attribute__((visibility("internal"))) segment_data &get_data_for_addr(void *addr);
__attribute__((visibility("internal"))) void add_segment(segment_data data);
// Code Block
__attribute__((visibility("internal"))) void *update_code_block(void *target);
__attribute__((visibility("internal"))) void increment_code_block();
// BL Instruction Magic Number
#define BL_INSTRUCTION 0xeb
#define B_INSTRUCTION 0xea
__attribute__((visibility("internal"))) uint32_t generate_bl_instruction(void *from, void *to, int use_b_instruction);

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@ -1,194 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/mman.h>
#include <stdint.h>
#include <errno.h>
#include <libreborn/libreborn.h>
#ifndef __arm__
#error "Patching Code Is ARM Only"
#endif
// BL Instruction Magic Number
#define BL_INSTRUCTION 0xeb
#define B_INSTRUCTION 0xea
// Generate A BL Instruction
static uint32_t generate_bl_instruction(void *from, void *to, int use_b_instruction) {
uint32_t instruction;
unsigned char *instruction_array = (unsigned char *) &instruction;
instruction_array[3] = use_b_instruction ? B_INSTRUCTION : BL_INSTRUCTION;
unsigned char *pc = ((unsigned char *) from) + 8;
int32_t offset = (int32_t) to - (int32_t) pc;
int32_t target = offset >> 2;
unsigned char *target_array = (unsigned char *) &target;
instruction_array[0] = target_array[0];
instruction_array[1] = target_array[1];
instruction_array[2] = target_array[2];
return instruction;
}
// Run For Every .text Section
struct overwrite_data {
const char *file;
int line;
void *target;
void *replacement;
int found;
};
static void overwrite_calls_callback(ElfW(Addr) section_addr, ElfW(Word) size, void *data) {
struct overwrite_data *args = (struct overwrite_data *) data;
void *section = (void *) section_addr;
for (uint32_t i = 0; i < size; i = i + 4) {
unsigned char *addr = ((unsigned char *) section) + i;
int use_b_instruction = addr[3] == B_INSTRUCTION;
// Check If Instruction is B Or BL
if (addr[3] == BL_INSTRUCTION || use_b_instruction) {
uint32_t check_instruction = generate_bl_instruction(addr, args->target, use_b_instruction);
unsigned char *check_instruction_array = (unsigned char *) &check_instruction;
// Check If Instruction Calls Target
if (addr[0] == check_instruction_array[0] && addr[1] == check_instruction_array[1] && addr[2] == check_instruction_array[2]) {
// Patch Instruction
uint32_t new_instruction = generate_bl_instruction(addr, args->replacement, use_b_instruction);
_patch(args->file, args->line, addr, (unsigned char *) &new_instruction);
args->found++;
}
}
}
}
// Limit To 512 overwrite_calls() Uses
#define CODE_BLOCK_SIZE 4096
static unsigned char *code_block = NULL;
#define CODE_SIZE 8
static int code_block_remaining = CODE_BLOCK_SIZE;
static void _long_overwrite(void *start, void *target) {
unsigned char patch_data[4] = {0x04, 0xf0, 0x1f, 0xe5}; // "ldr pc, [pc, #-0x4]"
_patch(NULL, -1, start, patch_data);
_patch_address(NULL, -1, (void *) (((unsigned char *) start) + 4), target);
}
static void update_code_block(void *target) {
// BL Instructions Can Only Access A Limited Portion of Memory, So This Allocates Memory Closer To The Original Instruction, That When Run, Will Jump Into The Actual Target
if (code_block == NULL) {
code_block = mmap((void *) 0x200000, CODE_BLOCK_SIZE, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (code_block == MAP_FAILED) {
ERR("Unable To Allocate Code Block: %s", strerror(errno));
}
DEBUG("Code Block Allocated At: 0x%08x", (uint32_t) code_block);
}
if (code_block_remaining < CODE_SIZE) {
ERR("Maximum Amount Of overwrite_calls() Uses Reached");
}
_long_overwrite(code_block, target);
}
static void increment_code_block() {
code_block = code_block + CODE_SIZE;
code_block_remaining = code_block_remaining - CODE_SIZE;
}
// Overwrite Specific B(L) Instruction
static void _overwrite_call_internal(const char *file, int line, void *start, void *target, int use_b_instruction) {
// Add New Target To Code Block
update_code_block(target);
// Patch
uint32_t new_instruction = generate_bl_instruction(start, code_block, use_b_instruction);
_patch(file, line, start, (unsigned char *) &new_instruction);
// Increment Code Block Position
increment_code_block();
}
void _overwrite_call(const char *file, int line, void *start, void *target) {
int use_b_instruction = ((unsigned char *) start)[3] == B_INSTRUCTION;
_overwrite_call_internal(file, line, start, target, use_b_instruction);
}
// Overwrite All B(L) Intrusctions That Target The Specified Address
void _overwrite_calls(const char *file, int line, void *start, void *target) {
// Add New Target To Code Block
update_code_block(target);
struct overwrite_data data;
data.file = file;
data.line = line;
data.target = start;
data.replacement = code_block;
data.found = 0;
iterate_segments(overwrite_calls_callback, &data);
// Increment Code Block Position
increment_code_block();
// Check
if (data.found < 1) {
ERR("(%s:%i) Unable To Find Callsites For 0x%08x", file, line, (uint32_t) start);
}
}
// Extract Target Address From B(L) Instruction
void *extract_from_bl_instruction(unsigned char *from) {
unsigned char *pc = ((unsigned char *) from) + 8;
int32_t target = 0;
unsigned char *target_array = (unsigned char *) &target;
target_array[0] = from[0];
target_array[1] = from[1];
target_array[2] = from[2];
int32_t offset = target << 2;
return (void *) (pc + offset);
}
// Overwrite Function
void _overwrite(const char *file, int line, void *start, void *target) {
_overwrite_call_internal(file, line, start, target, 1);
}
// Print Patch Debug Data
#define PATCH_PRINTF(file, line, start, str) if (file != NULL) DEBUG("(%s:%i): Patching (0x%08x) - " str ": 0x%02x 0x%02x 0x%02x 0x%02x", file, line, (uint32_t) start, data[0], data[1], data[2], data[3]);
// Patch Instruction
void _patch(const char *file, int line, void *start, unsigned char patch[4]) {
if (((uint32_t) start) % 4 != 0) {
ERR("Invalid Address");
}
size_t page_size = sysconf(_SC_PAGESIZE);
uintptr_t end = ((uintptr_t) start) + 4;
uintptr_t page_start = ((uintptr_t) start) & -page_size;
// Allow Writing To Code Memory
mprotect((void *) page_start, end - page_start, PROT_READ | PROT_WRITE | PROT_EXEC); // PROT_EXEC Is Needed Because Other Code In The Page May Be Being Executed
unsigned char *data = (unsigned char *) start;
PATCH_PRINTF(file, line, start, "original");
memcpy(data, patch, 4);
PATCH_PRINTF(file, line, start, "result");
// Reset Code Memory Permissions
mprotect((void *) page_start, end - page_start, PROT_READ | PROT_EXEC);
// Clear ARM Instruction Cache
__clear_cache(start, (void *) end);
}
// Patch Address
void _patch_address(const char *file, int line, void *start, void *target) {
uint32_t addr = (uint32_t) target;
unsigned char *patch_data = (unsigned char *) &addr;
_patch(file, line, start, patch_data);
}

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@ -0,0 +1,170 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#include <sys/mman.h>
#include <cstdint>
#include <cerrno>
#include <libreborn/libreborn.h>
#include "patch-internal.h"
// Overwrite Specific B(L) Instruction
static void _overwrite_call_internal(const char *file, int line, void *start, void *target, int use_b_instruction) {
// Add New Target To Code Block
void *code_block = update_code_block(target);
// Patch
uint32_t new_instruction = generate_bl_instruction(start, code_block, use_b_instruction);
_patch(file, line, start, (unsigned char *) &new_instruction);
// Increment Code Block Position
increment_code_block();
}
void _overwrite_call(const char *file, int line, void *start, void *target) {
int use_b_instruction = ((unsigned char *) start)[3] == B_INSTRUCTION;
_overwrite_call_internal(file, line, start, target, use_b_instruction);
}
// .rodata Information
#define RODATA_START 0x1020c8
#define RODATA_END 0x11665c
// .data.rel.ro Information
#define DATA_REL_RO_START 0x1352b8
#define DATA_REL_RO_END 0x135638
// Search And Patch VTables Containing Function
#define scan_vtables(section) \
for (uintptr_t i = section##_START; i < section##_END; i = i + 4) { \
uint32_t *addr = (uint32_t *) i; \
if (*addr == (uintptr_t) target) { \
/* Found VTable Entry */ \
_patch_address(file, line, addr, replacement); \
found++; \
} \
}
static int _patch_vtables(const char *file, int line, void *target, void *replacement) {
int found = 0;
scan_vtables(RODATA);
scan_vtables(DATA_REL_RO);
return found;
}
#undef scan_vtables
// Patch Calls Within Range
static int _overwrite_calls_within_internal(const char *file, int line, void *from, void *to, void *target, void *replacement) {
int found = 0;
for (uintptr_t i = (uintptr_t) from; i < (uintptr_t) to; i = i + 4) {
unsigned char *addr = (unsigned char *) i;
int use_b_instruction = addr[3] == B_INSTRUCTION;
// Check If Instruction is B Or BL
if (addr[3] == BL_INSTRUCTION || use_b_instruction) {
uint32_t check_instruction = generate_bl_instruction(addr, target, use_b_instruction);
unsigned char *check_instruction_array = (unsigned char *) &check_instruction;
// Check If Instruction Calls Target
if (addr[0] == check_instruction_array[0] && addr[1] == check_instruction_array[1] && addr[2] == check_instruction_array[2]) {
// Patch Instruction
uint32_t new_instruction = generate_bl_instruction(addr, replacement, use_b_instruction);
_patch(file, line, addr, (unsigned char *) &new_instruction);
found++;
}
}
}
return found;
}
// .text Information
#define TEXT_START 0xde60
#define TEXT_END 0x1020c0
// Overwrite All B(L) Intrusctions That Target The Specified Address
#define NO_CALLSITE_ERROR "(%s:%i) Unable To Find Callsites For %p"
void _overwrite_calls(const char *file, int line, void *start, void *target) {
// Add New Target To Code Block
void *code_block = update_code_block(target);
// Patch Code
int found = _overwrite_calls_within_internal(file, line, (void *) TEXT_START, (void *) TEXT_END, start, code_block);
// Patch VTables
found += _patch_vtables(file, line, start, code_block);
// Increment Code Block Position
increment_code_block();
// Check
if (found < 1) {
ERR(NO_CALLSITE_ERROR, file, line, start);
}
}
void _overwrite_calls_within(const char *file, int line, void *from /* inclusive */, void *to /* exclusive */, void *target, void *replacement) {
// Add New Target To Code Block
void *code_block = update_code_block(replacement);
// Patch
int found = _overwrite_calls_within_internal(file, line, from, to, target, code_block);
// Check
if (found < 1) {
ERR(NO_CALLSITE_ERROR, file, line, target);
}
// Increment Code Block Position
increment_code_block();
}
// Overwrite Function
void _overwrite(const char *file, int line, void *start, void *target) {
// Replace the function's start with a call
// to the replacement function.
_overwrite_call_internal(file, line, start, target, 1);
}
// Print Patch Debug Data
#define PATCH_PRINTF(file, line, start, str) if (file != NULL) DEBUG("(%s:%i): Patching (%p) - " str ": %02x %02x %02x %02x", file, line, start, data[0], data[1], data[2], data[3]);
// Patch Instruction
static void safe_mprotect(void *addr, size_t len, int prot) {
long page_size = sysconf(_SC_PAGESIZE);
long diff = ((uintptr_t) addr) % page_size;
void *aligned_addr = (void *) (((uintptr_t) addr) - diff);
size_t aligned_len = len + diff;
int ret = mprotect(aligned_addr, aligned_len, prot);
if (ret == -1) {
ERR("Unable To Set Permissions: %p: %s", addr, strerror(errno));
}
}
void _patch(const char *file, int line, void *start, unsigned char patch[4]) {
if (((uint32_t) start) % 4 != 0) {
ERR("Invalid Address: %p", start);
}
// Get Current Permissions
segment_data &segment_data = get_data_for_addr(start);
int prot = PROT_READ;
if (segment_data.is_executable) {
prot |= PROT_EXEC;
}
if (segment_data.is_writable) {
prot |= PROT_WRITE;
}
// Allow Writing To Code Memory
uint32_t size = 4;
safe_mprotect(start, size, prot | PROT_WRITE);
// Patch
unsigned char *data = (unsigned char *) start;
PATCH_PRINTF(file, line, start, "original");
memcpy(data, patch, 4);
PATCH_PRINTF(file, line, start, "result");
// Reset Code Memory Permissions
safe_mprotect(start, size, prot);
// Clear ARM Instruction Cache
__clear_cache(start, (void *) (((uintptr_t) start) + size));
}
// Patch Address
void _patch_address(const char *file, int line, void *start, void *target) {
uint32_t addr = (uint32_t) target;
unsigned char *patch_data = (unsigned char *) &addr;
_patch(file, line, start, patch_data);
}

View File

@ -0,0 +1,50 @@
#include <vector>
#include <elf.h>
#include <dlfcn.h>
#include <link.h>
#include <libreborn/libreborn.h>
#include "patch-internal.h"
// Track Segments
static std::vector<segment_data> &get_segments() {
static std::vector<segment_data> data;
return data;
}
// Functions
segment_data &get_data_for_addr(void *addr) {
for (segment_data &data : get_segments()) {
if (addr >= data.start && addr < data.end) {
return data;
}
}
ERR("Address Not Part Of Main Program: %p", addr);
}
void add_segment(segment_data data) {
get_segments().push_back(data);
}
// Init
void reborn_init_patch() {
dl_iterate_phdr([](struct dl_phdr_info *info, __attribute__((unused)) size_t size, __attribute__((unused)) void *user_data) {
// Only Search Current Program
if (strcmp(info->dlpi_name, "") == 0) {
for (int i = 0; i < info->dlpi_phnum; i++) {
// Only Loaded Segemnts
if (info->dlpi_phdr[i].p_type == PT_LOAD) {
// Store
segment_data data;
data.start = (void *) (info->dlpi_addr + info->dlpi_phdr[i].p_vaddr);
data.end = (void *) (((uintptr_t) data.start) + info->dlpi_phdr[i].p_memsz);
data.is_executable = info->dlpi_phdr[i].p_flags & PF_X;
data.is_writable = info->dlpi_phdr[i].p_flags & PF_W;
add_segment(data);
}
}
}
// Return
return 0;
}, nullptr);
}

View File

@ -0,0 +1,91 @@
#include <cstdint>
#include <cstdlib>
#include "utf8.h"
#include <libreborn/string.h>
// Conversion Functions
static std::u32string to_utf32(const std::string &s) {
return utf8::utf8to32(s);
}
static std::string to_utf8(const std::u32string &s) {
return utf8::utf32to8(s);
}
// Minecraft-Flavored CP437
#define CP437_CHARACTERS 256
static const std::string cp437_characters_map[CP437_CHARACTERS] = {
"\0", "", "", "", "", "", "", "", "", "", "\n", "", "", "", "", "",
"", "", "", "", "", "§", "", "", "", "", "", "", "", "", "", "",
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
"@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "[", "\\", "]", "^", "_",
"`", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "{", "|", "}", "~", "",
"Ç", "ü", "é", "â", "ä", "à", "å", "ç", "ê", "ë", "è", "ï", "î", "ì", "Ä", "Å",
"É", "æ", "Æ", "ô", "ö", "ò", "û", "ù", "ÿ", "Ö", "Ü", "¢", "£", "¥", "", "ƒ",
"á", "í", "ó", "ú", "ñ", "Ñ", "ª", "º", "¿", "", "¬", "½", "¼", "¡", "«", "»",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"α", "ß", "Γ", "π", "Σ", "σ", "µ", "τ", "Φ", "Θ", "Ω", "δ", "", "φ", "ε", "",
"", "±", "", "", "", "", "÷", "", "°", "", "·", "", "", "²", "", "©"
};
static uint32_t *get_cp437_characters_codepoint_map() {
static uint32_t map[CP437_CHARACTERS];
static int is_setup = 0;
if (!is_setup) {
// Build Map
for (int i = 0; i < CP437_CHARACTERS; i++) {
// Convert to UTF-32, Then Extract Codepoint
std::u32string str = to_utf32(cp437_characters_map[i]);
// Extract
map[i] = str[0];
}
is_setup = 1;
}
return map;
}
char *to_cp437(const char *input) {
// Convert To UTF-32 For Easier Parsing
std::u32string utf32_str = to_utf32(input);
// Allocate String
std::string cp437_str;
// Handle Characters
for (size_t i = 0; i < utf32_str.length(); i++) {
uint32_t codepoint = utf32_str[i];
bool valid = false;
for (int j = 0; j < CP437_CHARACTERS; j++) {
uint32_t test_codepoint = get_cp437_characters_codepoint_map()[j];
if (codepoint == test_codepoint) {
valid = true;
cp437_str += j;
break;
}
}
if (!valid) {
cp437_str += '?';
}
}
// Return
return strdup(cp437_str.c_str());
}
char *from_cp437(const char *raw_input) {
// Convert To UTF-32 For Easier Parsing
std::string input = raw_input;
std::u32string utf32_str;
// Handle Characters
for (size_t i = 0; i < input.length(); i++) {
unsigned char c = (unsigned char) input[i];
utf32_str += get_cp437_characters_codepoint_map()[(uint32_t) c];
}
// Convert To UTF-8
return strdup(to_utf8(utf32_str).c_str());
}

View File

@ -1,28 +0,0 @@
#include <libreborn/elf.h>
// Find And Iterate Over All Segments In Current Binary
typedef struct {
segment_callback_t callback;
void *data;
} dl_iterate_callback_data;
static int dl_iterate_callback(struct dl_phdr_info *info, __attribute__((unused)) size_t size, void *data) {
dl_iterate_callback_data *callback_data = (dl_iterate_callback_data *) data;
// Only Search Current Program
if (strcmp(info->dlpi_name, "") == 0) {
for (int i = 0; i < info->dlpi_phnum; i++) {
// Only Executable Segemnts
if (info->dlpi_phdr[i].p_type == PT_LOAD && (info->dlpi_phdr[i].p_flags & PF_X) != 0) {
// Callback
(*callback_data->callback)(info->dlpi_addr + info->dlpi_phdr[i].p_vaddr, info->dlpi_phdr[i].p_memsz, callback_data->data);
}
}
}
return 0;
}
void iterate_segments(segment_callback_t callback, void *data) {
dl_iterate_callback_data callback_data = {
.callback = callback,
.data = data
};
dl_iterate_phdr(dl_iterate_callback, (void *) &callback_data);
}

View File

@ -43,32 +43,8 @@ __attribute__((noreturn)) void safe_execvpe(const char *const argv[], const char
}
}
// Chop Off Last Component
void chop_last_component(char **str) {
size_t length = strlen(*str);
for (size_t i = 0; i < length; i++) {
size_t j = length - i - 1;
if ((*str)[j] == '/') {
(*str)[j] = '\0';
break;
}
}
}
// Get Binary Directory (Remember To Free)
char *get_binary_directory() {
// Get Path To Current Executable
char *exe = realpath("/proc/self/exe", NULL);
ALLOC_CHECK(exe);
// Chop Off Last Component
chop_last_component(&exe);
// Return
return exe;
}
// Run Command And Get Output
char *run_command(const char *const command[], int *exit_status) {
char *run_command(const char *const command[], int *exit_status, size_t *output_size) {
// Store Output
int output_pipe[2];
safe_pipe2(output_pipe, 0);
@ -107,16 +83,55 @@ char *run_command(const char *const command[], int *exit_status) {
// Read stdout
close(output_pipe[1]);
char *output = NULL;
#define BUFFER_SIZE 1024
size_t size = BUFFER_SIZE;
char *output = malloc(size);
char buf[BUFFER_SIZE];
size_t position = 0;
ssize_t bytes_read = 0;
while ((bytes_read = read(output_pipe[0], (void *) buf, BUFFER_SIZE - 1 /* Account For NULL-Terminator */)) > 0) {
buf[bytes_read] = '\0';
string_append(&output, "%s", buf);
while ((bytes_read = read(output_pipe[0], (void *) buf, BUFFER_SIZE)) > 0) {
// Grow Output If Needed
size_t needed_size = position + bytes_read;
if (needed_size > size) {
// More Memeory Needed
size_t new_size = size;
while (new_size < needed_size) {
new_size += BUFFER_SIZE;
}
char *new_output = realloc(output, new_size);
if (new_output == NULL) {
ERR("Unable To Grow Output Buffer");
} else {
output = new_output;
size = new_size;
}
}
// Copy Data To Output
memcpy(output + position, buf, bytes_read);
position += bytes_read;
}
close(output_pipe[0]);
// Add NULL-Terminator To Output
size_t needed_size = position + 1;
if (needed_size > size) {
// More Memeory Needed
size_t new_size = size + 1;
char *new_output = realloc(output, new_size);
if (new_output == NULL) {
ERR("Unable To Grow Output Buffer (For NULL-Terminator)");
} else {
output = new_output;
}
}
output[position++] = '\0';
// Return Output Size
if (output_size != NULL) {
*output_size = position;
}
// Get Return Code
int status;
waitpid(ret, &status, 0);

View File

@ -1,4 +1,3 @@
#include <iconv.h>
#include <stdint.h>
#include <libreborn/string.h>
@ -15,7 +14,7 @@ void sanitize_string(char **str, int max_length, unsigned int allow_newlines) {
// Loop Through Message
if (!allow_newlines) {
for (int i = 0; i < length; i++) {
if ((*str)[i] == '\n' || (*str)[i] == '\r') {
if ((*str)[i] == '\n') {
// Replace Newline
(*str)[i] = ' ';
}
@ -23,125 +22,6 @@ void sanitize_string(char **str, int max_length, unsigned int allow_newlines) {
}
}
// Minecraft-Flavored CP437
void safe_iconv(iconv_t cd, char *input, size_t input_size, char *output, size_t output_size) {
iconv(cd, &input, &input_size, &output, &output_size);
}
#define CP437_CHARACTERS 256
static const char *cp437_characters_map[CP437_CHARACTERS] = {
"\0", "", "", "", "", "", "", "", "", "", "\n", "", "", "\r", "", "",
"", "", "", "", "", "§", "", "", "", "", "", "", "", "", "", "",
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
"@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "[", "\\", "]", "^", "_",
"`", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "{", "|", "}", "~", "",
"Ç", "ü", "é", "â", "ä", "à", "å", "ç", "ê", "ë", "è", "ï", "î", "ì", "Ä", "Å",
"É", "æ", "Æ", "ô", "ö", "ò", "û", "ù", "ÿ", "Ö", "Ü", "¢", "£", "¥", "", "ƒ",
"á", "í", "ó", "ú", "ñ", "Ñ", "ª", "º", "¿", "", "¬", "½", "¼", "¡", "«", "»",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"α", "ß", "Γ", "π", "Σ", "σ", "µ", "τ", "Φ", "Θ", "Ω", "δ", "", "φ", "ε", "",
"", "±", "", "", "", "", "÷", "", "°", "", "·", "", "", "²", "", "©"
};
static uint32_t *get_cp437_characters_codepoint_map() {
static uint32_t map[CP437_CHARACTERS];
static int is_setup = 0;
if (!is_setup) {
// Build Map
iconv_t cd = iconv_open("UTF-32LE", "UTF-8");
if (cd != (iconv_t) -1) {
size_t str_size = 4;
uint32_t *str = (uint32_t *) malloc(str_size);
ALLOC_CHECK(str);
for (int i = 0; i < CP437_CHARACTERS; i++) {
// Convert to UTF-32, Then Extract Codepoint
safe_iconv(cd, (char *) cp437_characters_map[i], strlen(cp437_characters_map[i]), (char *) str, str_size);
// Extract
map[i] = str[0];
}
// Free
free(str);
iconv_close(cd);
} else {
IMPOSSIBLE();
}
is_setup = 1;
}
return map;
}
char *to_cp437(const char *input) {
// Convert To UTF-32 For Easier Parsing
size_t in_size = strlen(input);
size_t utf32_str_size = in_size * 4;
size_t real_utf32_str_size = utf32_str_size + 4 /* NULL-terminator */;
uint32_t *utf32_str = (uint32_t *) malloc(real_utf32_str_size);
ALLOC_CHECK(utf32_str);
memset(utf32_str, 0, real_utf32_str_size);
iconv_t cd = iconv_open("UTF-32LE", "UTF-8");
if (cd != (iconv_t) -1) {
safe_iconv(cd, (char *) input, in_size, (char *) utf32_str, utf32_str_size);
iconv_close(cd);
} else {
IMPOSSIBLE();
}
// Allocate String
size_t cp437_str_size;
for (cp437_str_size = 0; utf32_str[cp437_str_size] != 0; cp437_str_size++);
size_t real_cp437_str_size = cp437_str_size + 1 /* NULL-terminator */;
char *cp437_str = (char *) malloc(real_cp437_str_size);
ALLOC_CHECK(cp437_str);
memset(cp437_str, 0, real_cp437_str_size);
// Handle Characters
for (size_t i = 0; utf32_str[i] != 0; i++) {
uint32_t codepoint = utf32_str[i];
for (int j = 0; j < CP437_CHARACTERS; j++) {
uint32_t test_codepoint = get_cp437_characters_codepoint_map()[j];
if (codepoint == test_codepoint) {
cp437_str[i] = j;
break;
}
}
if (cp437_str[i] == '\0') {
cp437_str[i] = '?';
}
}
// Free
free(utf32_str);
// Return
return cp437_str;
}
char *from_cp437(const char *input) {
// Convert To UTF-32 For Easier Parsing
size_t in_size = strlen(input);
size_t utf32_str_size = in_size * 4;
size_t real_utf32_str_size = utf32_str_size + 4 /* NULL-terminator */;
uint32_t *utf32_str = (uint32_t *) malloc(real_utf32_str_size);
ALLOC_CHECK(utf32_str);
memset(utf32_str, 0, real_utf32_str_size);
// Handle Characters
for (size_t i = 0; input[i] != '\0'; i++) {
utf32_str[i] = get_cp437_characters_codepoint_map()[(uint32_t) input[i]];
}
// Convert To UTF-8
size_t out_size = utf32_str_size;
size_t real_out_size = utf32_str_size + 1 /* NULL-terminator */;
char *output = (char *) malloc(real_out_size);
ALLOC_CHECK(output);
memset(output, 0, real_out_size);
iconv_t cd = iconv_open("UTF-8", "UTF-32LE");
if (cd != (iconv_t) -1) {
safe_iconv(cd, (char *) utf32_str, utf32_str_size, output, out_size);
iconv_close(cd);
} else {
IMPOSSIBLE();
}
// Return
return output;
}
// Starts With
int starts_with(const char *str, const char *prefix) {
return strncmp(prefix, str, strlen(prefix)) == 0;

View File

@ -2,6 +2,7 @@
#include <sys/file.h>
#include <libreborn/util.h>
#include <libreborn/config.h>
// Safe Version Of pipe()
void safe_pipe2(int pipefd[2], int flags) {
@ -43,3 +44,22 @@ void unlock_file(const char *file, int fd) {
}
close(fd);
}
// Access Configuration At Runtime
const char *reborn_get_version() {
return MCPI_VERSION;
}
int reborn_is_headless() {
#ifdef MCPI_HEADLESS_MODE
return 1;
#else
return 0;
#endif
}
int reborn_is_server() {
#ifdef MCPI_SERVER_MODE
return 1;
#else
return 0;
#endif
}

View File

@ -11,18 +11,29 @@ target_include_directories(
# SDK
if(BUILD_ARM_COMPONENTS)
install(TARGETS media-layer-headers EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
install(DIRECTORY "include/" DESTINATION "${MCPI_SDK_INCLUDE_DIR}/media-layer")
# Copy Headers
set(GLES_HEADERS "include/GLES")
install(
DIRECTORY "include/"
DESTINATION "${MCPI_SDK_INCLUDE_DIR}/media-layer"
PATTERN "${GLES_HEADERS}" EXCLUDE
)
get_filename_component(GLES_HEADERS "${GLES_HEADERS}" REALPATH)
install(
DIRECTORY "${GLES_HEADERS}/"
DESTINATION "${MCPI_SDK_INCLUDE_DIR}/media-layer/GLES"
)
endif()
# Add Extras
add_subdirectory(extras)
# Add Core
if((BUILD_NATIVE_COMPONENTS AND MCPI_USE_MEDIA_LAYER_PROXY) OR (BUILD_ARM_COMPONENTS AND NOT MCPI_USE_MEDIA_LAYER_PROXY))
if(BUILD_MEDIA_LAYER_CORE)
add_subdirectory(core)
endif()
# Add Proxy
if(MCPI_USE_MEDIA_LAYER_PROXY)
if(MCPI_USE_MEDIA_LAYER_PROXY OR BUILD_ARM_COMPONENTS)
add_subdirectory(proxy)
endif()

View File

@ -1,10 +1,9 @@
project(media-layer-core)
# Dependencies
add_subdirectory(dependencies)
# OpenGL
add_subdirectory(gles)
if(NOT MCPI_HEADLESS_MODE)
add_subdirectory(gles)
endif()
# Configuration
set(CORE_SRC src/base.cpp src/media.c $<TARGET_OBJECTS:media-layer-extras>) # SDL Re-Implementation Using GLFW
@ -15,18 +14,19 @@ else()
endif()
# Build
add_library(media-layer-core SHARED ${CORE_SRC}) # Dependencies Are Setup Later
# Install
install(TARGETS media-layer-core DESTINATION "${MCPI_LIB_DIR}")
if(BUILD_ARM_COMPONENTS)
install(TARGETS media-layer-core EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
add_library(media-layer-core-real SHARED ${CORE_SRC}) # Dependencies Are Setup Later
set_target_properties(media-layer-core-real PROPERTIES OUTPUT_NAME "media-layer-core")
if(BUILD_NATIVE_COMPONENTS)
add_library(media-layer-core ALIAS media-layer-core-real)
endif()
# Install
install(TARGETS media-layer-core-real DESTINATION "${MCPI_LIB_DIR}")
# Link
target_link_libraries(media-layer-core PUBLIC media-layer-headers PUBLIC reborn-util PUBLIC GLESv1_CM PUBLIC dl)
target_link_libraries(media-layer-core-real PUBLIC media-layer-headers PUBLIC reborn-util PUBLIC dl)
if(NOT MCPI_HEADLESS_MODE)
# OpenAL
find_library(OPENAL_LIBRARY NAMES openal REQUIRED)
# Link
target_link_libraries(media-layer-core PRIVATE "${OPENAL_LIBRARY}" PRIVATE m PRIVATE glfw PRIVATE LIB_LIEF)
target_link_libraries(media-layer-core-real PRIVATE "${OPENAL_LIBRARY}" PRIVATE m PRIVATE glfw PUBLIC GLESv1_CM PRIVATE LIB_LIEF)
endif()

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@ -1,6 +0,0 @@
project(media-layer-core-dependencies)
# GLFW
if(NOT MCPI_HEADLESS_MODE)
add_subdirectory(glfw)
endif()

@ -1 +0,0 @@
Subproject commit dd8a678a66f1967372e5a5e3deac41ebf65ee127

View File

@ -1,32 +1,12 @@
project(media-layer-gles)
# Build
if(MCPI_HEADLESS_MODE)
# Stubs For Headless Mode
set(GLES_SRC src/stubs.c)
elseif(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
if(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
# GLESv1_CM Compatibility Layer
set(GLES_SRC src/compatibility-layer/state.c src/compatibility-layer/passthrough.c src/compatibility-layer/matrix.c src/compatibility-layer/draw.c)
add_library(GLESv1_CM INTERFACE)
target_link_libraries(GLESv1_CM INTERFACE gles-compatibility-layer)
else()
# Passthrough To glfwGetProcAddress()
set(GLES_SRC src/passthrough.c)
endif()
add_library(GLESv1_CM OBJECT ${GLES_SRC})
if(NOT MCPI_HEADLESS_MODE)
target_link_libraries(GLESv1_CM PRIVATE glfw PUBLIC reborn-util PRIVATE dl PRIVATE m)
# Shaders
if(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.vsh)
embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.fsh)
endif()
endif()
# Common
target_link_libraries(GLESv1_CM PUBLIC media-layer-headers)
set_target_properties(GLESv1_CM PROPERTIES SOVERSION "1")
# Install
install(TARGETS GLESv1_CM DESTINATION "${MCPI_LIB_DIR}")
# SDK
if(BUILD_ARM_COMPONENTS)
install(TARGETS GLESv1_CM EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
add_library(GLESv1_CM OBJECT src/passthrough.c)
target_link_libraries(GLESv1_CM PRIVATE glfw media-layer-headers)
endif()

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@ -1,204 +0,0 @@
#include "state.h"
#include "../passthrough.h"
#include <GLES/gl.h>
#include <libreborn/libreborn.h>
// Shaders
#define REAL_GL_FRAGMENT_SHADER 0x8b30
#define REAL_GL_VERTEX_SHADER 0x8b31
#define REAL_GL_INFO_LOG_LENGTH 0x8b84
#define REAL_GL_COMPILE_STATUS 0x8b81
GL_FUNC(glUseProgram, void, (GLuint program));
GL_FUNC(glGetUniformLocation, GLint, (GLuint program, const GLchar *name));
GL_FUNC(glUniformMatrix4fv, void, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
GL_FUNC(glUniform1i, void, (GLint location, GLint v0));
GL_FUNC(glUniform1f, void, (GLint location, GLfloat v0));
GL_FUNC(glUniform4f, void, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3));
GL_FUNC(glGetAttribLocation, GLint, (GLuint program, const GLchar *name));
GL_FUNC(glEnableVertexAttribArray, void, (GLuint index));
GL_FUNC(glDisableVertexAttribArray, void, (GLuint index));
GL_FUNC(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer));
GL_FUNC(glVertexAttrib3f, void, (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2));
GL_FUNC(glVertexAttrib4f, void, (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3));
GL_FUNC(glCreateShader, GLuint, (GLenum type));
GL_FUNC(glShaderSource, void, (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length));
GL_FUNC(glCompileShader, void, (GLuint shader));
GL_FUNC(glCreateProgram, GLuint, ());
GL_FUNC(glAttachShader, void, (GLuint program, GLuint shader));
GL_FUNC(glLinkProgram, void, (GLuint program));
GL_FUNC(glGetShaderiv, void, (GLuint shader, GLenum pname, GLint *params));
GL_FUNC(glGetShaderInfoLog, void, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
// Compile Shader
static void log_shader(GLuint shader, const char *name) {
// Log
GLint log_length = 0;
real_glGetShaderiv()(shader, REAL_GL_INFO_LOG_LENGTH, &log_length);
GLchar *log = malloc(log_length * sizeof (GLchar));
ALLOC_CHECK(log);
real_glGetShaderInfoLog()(shader, log_length, &log_length, log);
if (log_length > 0) {
if (log_length > 1 && log[log_length - 1] == '\n') {
log[log_length - 1] = '\0';
}
DEBUG("%s Shader Compile Log: %s", name, log);
}
free(log);
// Check Status
GLint is_compiled = 0;
real_glGetShaderiv()(shader, REAL_GL_COMPILE_STATUS, &is_compiled);
if (!is_compiled) {
ERR("Failed To Compile %s Shader", name);
}
}
static GLuint compile_shader(const char *vertex_shader_text, const int vertex_shader_length, const char *fragment_shader_text, const int fragment_shader_length) {
// Vertex Shader
const GLuint vertex_shader = real_glCreateShader()(REAL_GL_VERTEX_SHADER);
real_glShaderSource()(vertex_shader, 1, &vertex_shader_text, &vertex_shader_length);
real_glCompileShader()(vertex_shader);
log_shader(vertex_shader, "Vertex");
// Fragment Shader
const GLuint fragment_shader = real_glCreateShader()(REAL_GL_FRAGMENT_SHADER);
real_glShaderSource()(fragment_shader, 1, &fragment_shader_text, &fragment_shader_length);
real_glCompileShader()(fragment_shader);
log_shader(fragment_shader, "Fragment");
// Link
GLuint program = real_glCreateProgram()();
real_glAttachShader()(program, vertex_shader);
real_glAttachShader()(program, fragment_shader);
real_glLinkProgram()(program);
// Return
return program;
}
// Shader
extern unsigned char main_vsh[];
extern size_t main_vsh_len;
extern unsigned char main_fsh[];
extern size_t main_fsh_len;
static GLuint get_shader() {
static GLuint program = 0;
if (program == 0) {
program = compile_shader((const char *) main_vsh, main_vsh_len, (const char *) main_fsh, main_fsh_len);
}
return program;
}
// Shader Switching
static void use_shader(GLuint program) {
static GLuint current_program = 0;
if (current_program != program) {
real_glUseProgram()(program);
current_program = program;
}
}
// Array Pointer Drawing
GL_FUNC(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count));
#define lazy_uniform(name) \
static GLint name##_handle = -1; \
if (name##_handle == -1) { \
name##_handle = real_glGetUniformLocation()(program, #name); \
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
// Verify
if (gl_state.array_pointers.vertex.size != 3 || !gl_state.array_pointers.vertex.enabled || gl_state.array_pointers.vertex.type != GL_FLOAT) {
ERR("Unsupported Vertex Conifguration");
}
// Check Mode
int use_color_pointer = gl_state.array_pointers.color.enabled;
if (use_color_pointer && (gl_state.array_pointers.color.size != 4 || gl_state.array_pointers.color.type != GL_UNSIGNED_BYTE)) {
ERR("Unsupported Color Conifguration");
}
int use_texture = gl_state.texture_2d && gl_state.array_pointers.tex_coord.enabled;
if (use_texture && (gl_state.array_pointers.tex_coord.size != 2 || gl_state.array_pointers.tex_coord.type != GL_FLOAT)) {
ERR("Unsupported Texture Conifguration");
}
// Load Shader
GLuint program = get_shader();
use_shader(program);
// Projection Matrix
lazy_uniform(u_projection);
matrix_t *p = &gl_state.matrix_stacks.projection.stack[gl_state.matrix_stacks.projection.i];
real_glUniformMatrix4fv()(u_projection_handle, 1, 0, (GLfloat *) &p->data[0][0]);
// Model View Matrix
lazy_uniform(u_model_view);
p = &gl_state.matrix_stacks.model_view.stack[gl_state.matrix_stacks.model_view.i];
real_glUniformMatrix4fv()(u_model_view_handle, 1, 0, (GLfloat *) &p->data[0][0]);
// Has Texture
lazy_uniform(u_has_texture); \
real_glUniform1i()(u_has_texture_handle, use_texture); \
// Texture Matrix
lazy_uniform(u_texture);
p = &gl_state.matrix_stacks.texture.stack[gl_state.matrix_stacks.texture.i];
real_glUniformMatrix4fv()(u_texture_handle, 1, 0, (GLfloat *) &p->data[0][0]);
// Texture Unit
lazy_uniform(u_texture_unit);
real_glUniform1i()(u_texture_unit_handle, 0);
// Alpha Test
lazy_uniform(u_alpha_test);
real_glUniform1i()(u_alpha_test_handle, gl_state.alpha_test);
// Color
GLint a_color_handle = real_glGetAttribLocation()(program, "a_color");
if (use_color_pointer) {
real_glVertexAttribPointer()(a_color_handle, gl_state.array_pointers.color.size, gl_state.array_pointers.color.type, 1, gl_state.array_pointers.color.stride, gl_state.array_pointers.color.pointer);
real_glEnableVertexAttribArray()(a_color_handle);
} else {
real_glVertexAttrib4f()(a_color_handle, gl_state.color.red, gl_state.color.green, gl_state.color.blue, gl_state.color.alpha);
}
// Fog
lazy_uniform(u_fog);
real_glUniform1i()(u_fog_handle, gl_state.fog.enabled);
if (gl_state.fog.enabled) {
lazy_uniform(u_fog_color);
real_glUniform4f()(u_fog_color_handle, gl_state.fog.color[0], gl_state.fog.color[1], gl_state.fog.color[2], gl_state.fog.color[3]);
lazy_uniform(u_fog_is_linear);
real_glUniform1i()(u_fog_is_linear_handle, gl_state.fog.mode == GL_LINEAR);
lazy_uniform(u_fog_start);
real_glUniform1f()(u_fog_start_handle, gl_state.fog.start);
lazy_uniform(u_fog_end);
real_glUniform1f()(u_fog_end_handle, gl_state.fog.end);
}
// Vertices
GLint a_vertex_coords_handle = real_glGetAttribLocation()(program, "a_vertex_coords");
real_glVertexAttribPointer()(a_vertex_coords_handle, gl_state.array_pointers.vertex.size, gl_state.array_pointers.vertex.type, 0, gl_state.array_pointers.vertex.stride, gl_state.array_pointers.vertex.pointer);
real_glEnableVertexAttribArray()(a_vertex_coords_handle);
// Texture Coordinates
GLint a_texture_coords_handle = real_glGetAttribLocation()(program, "a_texture_coords");
if (use_texture) {
real_glVertexAttribPointer()(a_texture_coords_handle, gl_state.array_pointers.tex_coord.size, gl_state.array_pointers.tex_coord.type, 0, gl_state.array_pointers.tex_coord.stride, gl_state.array_pointers.tex_coord.pointer);
real_glEnableVertexAttribArray()(a_texture_coords_handle);
} else {
real_glVertexAttrib3f()(a_texture_coords_handle, 0, 0, 0);
}
// Draw
real_glDrawArrays()(mode, first, count);
// Cleanup
if (use_color_pointer) {
real_glDisableVertexAttribArray()(a_color_handle);
}
real_glDisableVertexAttribArray()(a_vertex_coords_handle);
if (use_texture) {
real_glDisableVertexAttribArray()(a_texture_coords_handle);
}
}

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#include <math.h>
#include <string.h>
#include <libreborn/libreborn.h>
#include "state.h"
// Matrix Common
static void matrix_copy(matrix_t *src, matrix_t *dst) {
memcpy((void *) dst->data, (void *) src->data, MATRIX_DATA_SIZE);
}
// Identity Matrix
static matrix_t identity_matrix = {
.data = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1}
}
};
static void init_matrix_stack(matrix_stack_t *stack) {
matrix_copy(&identity_matrix, &stack->stack[0]);
}
__attribute__((constructor)) static void init_matrix_stacks() {
init_matrix_stack(&gl_state.matrix_stacks.model_view);
init_matrix_stack(&gl_state.matrix_stacks.projection);
init_matrix_stack(&gl_state.matrix_stacks.texture);
}
// Matrix Mode
static matrix_stack_t *get_matrix_stack() {
switch (gl_state.matrix_stacks.mode) {
case GL_MODELVIEW: {
return &gl_state.matrix_stacks.model_view;
}
case GL_PROJECTION: {
return &gl_state.matrix_stacks.projection;
}
case GL_TEXTURE: {
return &gl_state.matrix_stacks.texture;
}
default: {
ERR("Unsupported Matrix Mode: %i", gl_state.matrix_stacks.mode);
}
}
}
// Matrix Functions
void glMatrixMode(GLenum mode) {
gl_state.matrix_stacks.mode = mode;
}
void glPopMatrix() {
get_matrix_stack()->i--;
}
void glLoadIdentity() {
matrix_stack_t *stack = get_matrix_stack();
matrix_copy(&identity_matrix, &stack->stack[stack->i]);
}
void glPushMatrix() {
matrix_stack_t *stack = get_matrix_stack();
matrix_copy(&stack->stack[stack->i], &stack->stack[stack->i + 1]);
stack->i++;
}
void glMultMatrixf(const GLfloat *m) {
matrix_t new_matrix;
matrix_stack_t *stack = get_matrix_stack();
matrix_t *current_matrix = &stack->stack[stack->i];
for (int x = 0; x < MATRIX_SIZE; x++) {
for (int y = 0; y < MATRIX_SIZE; y++) {
GLfloat result = 0;
for (int i = 0; i < MATRIX_SIZE; i++) {
result += (current_matrix->data[i][y] * m[(x * MATRIX_SIZE) + i]);
}
new_matrix.data[x][y] = result;
}
}
matrix_copy(&new_matrix, current_matrix);
}
void glScalef(GLfloat x, GLfloat y, GLfloat z) {
GLfloat m[] = {
x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1
};
glMultMatrixf(m);
}
void glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
GLfloat m[] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
x, y, z, 1
};
glMultMatrixf(m);
}
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far) {
GLfloat m[] = {
(2.f / (right - left)), 0, 0, 0,
0, (2.f / (top - bottom)), 0, 0,
0, 0, (-2.f / (far - near)), 0,
-((right + left) / (right - left)), -((top + bottom) / (top - bottom)), -((far + near) / (far - near)), 1
};
glMultMatrixf(m);
}
#define DEG2RAD (M_PI / 180.f)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
// Normalize
GLfloat length = sqrtf((x * x) + (y * y) + (z * z));
x /= length;
y /= length;
z /= length;
// Values
GLfloat angle_radians = angle * DEG2RAD;
GLfloat c = cosf(angle_radians);
GLfloat s = sinf(angle_radians);
GLfloat x2 = x * x;
GLfloat y2 = y * y;
GLfloat z2 = z * z;
// Multiply
GLfloat m[] = {
x2 * (1.f - c) + c, (x * y) * (1.f - c) + (z * s), (x * z) * (1.f - c) - (y * s), 0,
(x * y) * (1.f - c) - (z * s), y2 * (1.f - c) + c, (y * z) * (1.f - c) + (x * s), 0,
(x * z) * (1.f - c) + (y * s), (y * z) * (1.f - c) - (x * s), z2 * (1.f - c) + c, 0,
0, 0, 0, 1.f
};
glMultMatrixf(m);
}

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#include <GLES/gl.h>
// Matrix Common
#define MATRIX_SIZE 4
#define MATRIX_DATA_SIZE (sizeof (GLfloat) * MATRIX_SIZE * MATRIX_SIZE)
// OpenGL Matrices Are Column-Major
typedef struct {
GLfloat data[MATRIX_SIZE][MATRIX_SIZE];
} matrix_t;

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