minecraft-pi-reborn/mods/src/title-screen/title-screen.cpp

113 lines
5.4 KiB
C++

#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include <mods/init/init.h>
#include <mods/compat/compat.h>
// Improved Title Screen Background
static void StartMenuScreen_render_Screen_renderBackground_injection(unsigned char *screen) {
// Draw
unsigned char *minecraft = *(unsigned char **) (screen + Screen_minecraft_property_offset);
unsigned char *textures = *(unsigned char **) (minecraft + Minecraft_textures_property_offset);
(*Textures_loadAndBindTexture)(textures, "gui/titleBG.png");
(*GuiComponent_blit)(screen, 0, 0, 0, 0, *(int32_t *) (screen + Screen_width_property_offset), *(int32_t *) (screen + Screen_height_property_offset), 0x100, 0x100);
}
// Add Buttons Back To Classic Start Screen
static void StartMenuScreen_init_injection(unsigned char *screen) {
// Call Original Method
(*StartMenuScreen_init)(screen);
// Add Button
std::vector<unsigned char *> *rendered_buttons = (std::vector<unsigned char *> *) (screen + Screen_rendered_buttons_property_offset);
std::vector<unsigned char *> *selectable_buttons = (std::vector<unsigned char *> *) (screen + Screen_selectable_buttons_property_offset);
unsigned char *options_button = screen + StartMenuScreen_options_button_property_offset; // Repurpose Unused "Options" Button As Quit Button
rendered_buttons->push_back(options_button);
selectable_buttons->push_back(options_button);
}
// Add Functionality To Quit Button
static void StartMenuScreen_buttonClicked_injection(unsigned char *screen, unsigned char *button) {
unsigned char *quit_button = screen + StartMenuScreen_options_button_property_offset;
if (button == quit_button) {
// Quit
compat_request_exit();
} else {
// Call Original Method
(*StartMenuScreen_buttonClicked)(screen, button);
}
}
// Adjust Touch Title Screen Button Positions
static void Touch_StartMenuScreen_setupPositions_injection(unsigned char *screen) {
// Call Original Method
(*Touch_StartMenuScreen_setupPositions)(screen);
// Get Width
int32_t width = *(int32_t *) (screen + Screen_width_property_offset);
// Move Buttons
unsigned char *join_game_button = screen + Touch_StartMenuScreen_join_game_button_property_offset;
int32_t join_game_button_width = *(int32_t *) (join_game_button + Button_width_property_offset);
unsigned char *start_game_button = screen + Touch_StartMenuScreen_start_game_button_property_offset;
int32_t start_game_button_width = *(int32_t *) (start_game_button + Button_width_property_offset);
int32_t padding = (width - join_game_button_width - start_game_button_width) / 3;
*(int32_t *) (join_game_button + Button_x_property_offset) = padding;
*(int32_t *) (start_game_button + Button_x_property_offset) = (padding * 2) + join_game_button_width;
}
// Init
void init_title_screen() {
// Improved Title Screen Background
if (feature_has("Add Title Screen Background", server_disabled)) {
// Switch Background
overwrite_call((void *) 0x4a40c, (void *) StartMenuScreen_render_Screen_renderBackground_injection);
overwrite_call((void *) 0x52360, (void *) StartMenuScreen_render_Screen_renderBackground_injection);
// Text Color
patch_address((void *) 0x4a764, (void *) 0xffffffff);
patch_address((void *) 0x525f4, (void *) 0xffffffff);
}
// Improved Classic Title Screen
if (feature_has("Improved Classic Title Screen", server_disabled)) {
// Add Options Button Back To Classic Start Screen
patch_address(StartMenuScreen_init_vtable_addr, (void *) StartMenuScreen_init_injection);
// Fix Classic UI Button Size
unsigned char classic_button_height_patch[4] = {0x18, 0xc0, 0xa0, 0xe3}; // "mov r12, #0x18"
patch((void *) 0x4ac18, classic_button_height_patch);
unsigned char classic_button_width_patch[4] = {0xa0, 0x70, 0xa0, 0xe3}; // "mov r7, #0xa0"
patch((void *) 0x4ac14, classic_button_width_patch);
// Fix Classic UI Buttons Spacing
{
// Join Button
unsigned char classic_join_button_spacing_patch[4] = {0x12, 0x00, 0x80, 0xe2}; // "add r0, r0, #0x12"
patch((void *) 0x4a380, classic_join_button_spacing_patch);
// Start Button
unsigned char classic_start_button_spacing_patch[4] = {0x08, 0x70, 0x40, 0xe2}; // "sub r7, r0, #0x08"
patch((void *) 0x4a378, classic_start_button_spacing_patch);
// Options Button
unsigned char classic_options_button_spacing_patch[4] = {0x2c, 0x20, 0x80, 0xe2}; // "add r3, r3, #0x2c"
patch((void *) 0x4a370, classic_options_button_spacing_patch);
}
// Rename "Options" Button To "Quit"
patch_address((void *) classic_options_button_text, (void *) "Quit");
// Add Functionality To Quit Button
patch_address(StartMenuScreen_buttonClicked_vtable_addr, (void *) StartMenuScreen_buttonClicked_injection);
}
// Improved Touch Title Screen
if (feature_has("Improved Touch Title Screen", server_disabled)) {
// Remove Redundant Options Button
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x53470, nop_patch);
// Adjust Touch Title Screen Button Positions
patch_address(Touch_StartMenuScreen_setupPositions_vtable_addr, (void *) Touch_StartMenuScreen_setupPositions_injection);
}
}