#include #include #include #include #include // Improved Title Screen Background static void StartMenuScreen_render_Screen_renderBackground_injection(unsigned char *screen) { // Draw unsigned char *minecraft = *(unsigned char **) (screen + Screen_minecraft_property_offset); unsigned char *textures = *(unsigned char **) (minecraft + Minecraft_textures_property_offset); (*Textures_loadAndBindTexture)(textures, "gui/titleBG.png"); (*GuiComponent_blit)(screen, 0, 0, 0, 0, *(int32_t *) (screen + Screen_width_property_offset), *(int32_t *) (screen + Screen_height_property_offset), 0x100, 0x100); } // Add Buttons Back To Classic Start Screen static void StartMenuScreen_init_injection(unsigned char *screen) { // Call Original Method (*StartMenuScreen_init)(screen); // Add Button std::vector *rendered_buttons = (std::vector *) (screen + Screen_rendered_buttons_property_offset); std::vector *selectable_buttons = (std::vector *) (screen + Screen_selectable_buttons_property_offset); unsigned char *options_button = screen + StartMenuScreen_options_button_property_offset; // Repurpose Unused "Options" Button As Quit Button rendered_buttons->push_back(options_button); selectable_buttons->push_back(options_button); } // Add Functionality To Quit Button static void StartMenuScreen_buttonClicked_injection(unsigned char *screen, unsigned char *button) { unsigned char *quit_button = screen + StartMenuScreen_options_button_property_offset; if (button == quit_button) { // Quit compat_request_exit(); } else { // Call Original Method (*StartMenuScreen_buttonClicked)(screen, button); } } // Adjust Touch Title Screen Button Positions static void Touch_StartMenuScreen_setupPositions_injection(unsigned char *screen) { // Call Original Method (*Touch_StartMenuScreen_setupPositions)(screen); // Get Width int32_t width = *(int32_t *) (screen + Screen_width_property_offset); // Move Buttons unsigned char *join_game_button = screen + Touch_StartMenuScreen_join_game_button_property_offset; int32_t join_game_button_width = *(int32_t *) (join_game_button + Button_width_property_offset); unsigned char *start_game_button = screen + Touch_StartMenuScreen_start_game_button_property_offset; int32_t start_game_button_width = *(int32_t *) (start_game_button + Button_width_property_offset); int32_t padding = (width - join_game_button_width - start_game_button_width) / 3; *(int32_t *) (join_game_button + Button_x_property_offset) = padding; *(int32_t *) (start_game_button + Button_x_property_offset) = (padding * 2) + join_game_button_width; } // Init void init_title_screen() { // Improved Title Screen Background if (feature_has("Add Title Screen Background", server_disabled)) { // Switch Background overwrite_call((void *) 0x4a40c, (void *) StartMenuScreen_render_Screen_renderBackground_injection); overwrite_call((void *) 0x52360, (void *) StartMenuScreen_render_Screen_renderBackground_injection); // Text Color patch_address((void *) 0x4a764, (void *) 0xffffffff); patch_address((void *) 0x525f4, (void *) 0xffffffff); } // Improved Classic Title Screen if (feature_has("Improved Classic Title Screen", server_disabled)) { // Add Options Button Back To Classic Start Screen patch_address(StartMenuScreen_init_vtable_addr, (void *) StartMenuScreen_init_injection); // Fix Classic UI Button Size unsigned char classic_button_height_patch[4] = {0x18, 0xc0, 0xa0, 0xe3}; // "mov r12, #0x18" patch((void *) 0x4ac18, classic_button_height_patch); unsigned char classic_button_width_patch[4] = {0xa0, 0x70, 0xa0, 0xe3}; // "mov r7, #0xa0" patch((void *) 0x4ac14, classic_button_width_patch); // Fix Classic UI Buttons Spacing { // Join Button unsigned char classic_join_button_spacing_patch[4] = {0x12, 0x00, 0x80, 0xe2}; // "add r0, r0, #0x12" patch((void *) 0x4a380, classic_join_button_spacing_patch); // Start Button unsigned char classic_start_button_spacing_patch[4] = {0x08, 0x70, 0x40, 0xe2}; // "sub r7, r0, #0x08" patch((void *) 0x4a378, classic_start_button_spacing_patch); // Options Button unsigned char classic_options_button_spacing_patch[4] = {0x2c, 0x20, 0x80, 0xe2}; // "add r3, r3, #0x2c" patch((void *) 0x4a370, classic_options_button_spacing_patch); } // Rename "Options" Button To "Quit" patch_address((void *) classic_options_button_text, (void *) "Quit"); // Add Functionality To Quit Button patch_address(StartMenuScreen_buttonClicked_vtable_addr, (void *) StartMenuScreen_buttonClicked_injection); } // Improved Touch Title Screen if (feature_has("Improved Touch Title Screen", server_disabled)) { // Remove Redundant Options Button unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" patch((void *) 0x53470, nop_patch); // Adjust Touch Title Screen Button Positions patch_address(Touch_StartMenuScreen_setupPositions_vtable_addr, (void *) Touch_StartMenuScreen_setupPositions_injection); } }