2.5.3
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This commit is contained in:
TheBrokenRail 2023-12-26 02:31:22 -05:00
parent ef29e4fc0e
commit ac55d7d6b3
13 changed files with 83 additions and 8 deletions

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@ -1 +1 @@
2.5.2 2.5.3

@ -1 +1 @@
Subproject commit 5bf535a68fe1ca0381b4628859e642b40a166017 Subproject commit 67a8d026aa5aef062dae654d418c3cd09417c0c1

@ -1 +1 @@
Subproject commit 3eaf1255b29fdf5c2895856c7be7d7185ef2b241 Subproject commit b4c3ef9d0fdf46845f3e81e5d989dab06e71e6c1

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@ -1,5 +1,11 @@
# Changelog # Changelog
**2.5.3**
* Add ``Replace Block Highlight With Outline`` Feature Flag (Enabled By Default)
* By Default, The Outline Width Is Set Using The GUI Scale
* This Can Be Overridden Using The ``MCPI_BLOCK_OUTLINE_WIDTH`` Environmental Variable
* Added ``overwrite_calls_within`` Function
**2.5.2** **2.5.2**
* Add ``3D Chest Model`` Feature Flag (Enabled By Default) * Add ``3D Chest Model`` Feature Flag (Enabled By Default)
* Stop Using Jenkins * Stop Using Jenkins
@ -7,7 +13,7 @@
* Replace LibPNG * Replace LibPNG
**2.5.1** **2.5.1**
* Allow Overriidng Custom Skin Server Using ``MCPI_SKIN_SERVER`` Environmental Variable * Allow Overriding Custom Skin Server Using ``MCPI_SKIN_SERVER`` Environmental Variable
* Fix Bug With SDK Generation * Fix Bug With SDK Generation
**2.5.0** **2.5.0**

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@ -50,3 +50,4 @@ FALSE Disable Block Tinting
TRUE Disable Hostile AI In Creative Mode TRUE Disable Hostile AI In Creative Mode
TRUE Load Custom Skins TRUE Load Custom Skins
TRUE 3D Chest Model TRUE 3D Chest Model
TRUE Replace Block Highlight With Outline

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@ -122,6 +122,7 @@ void _overwrite_call(const char *file, int line, void *start, void *target) {
} }
// Overwrite All B(L) Intrusctions That Target The Specified Address // Overwrite All B(L) Intrusctions That Target The Specified Address
#define NO_CALLSITE_ERROR "(%s:%i) Unable To Find Callsites For 0x%08x"
void _overwrite_calls(const char *file, int line, void *start, void *target) { void _overwrite_calls(const char *file, int line, void *start, void *target) {
// Add New Target To Code Block // Add New Target To Code Block
update_code_block(target); update_code_block(target);
@ -140,10 +141,10 @@ void _overwrite_calls(const char *file, int line, void *start, void *target) {
// Check // Check
if (data.found < 1) { if (data.found < 1) {
ERR("(%s:%i) Unable To Find Callsites For 0x%08x", file, line, (uint32_t) start); ERR(NO_CALLSITE_ERROR, file, line, (uint32_t) start);
} }
} }
void _overwrite_calls_within(const char *file, int line, void *from, void *to, void *target, void *replacement) { void _overwrite_calls_within(const char *file, int line, void *from /* inclusive */, void *to /* exclusive */, void *target, void *replacement) {
// Add New Target To Code Block // Add New Target To Code Block
update_code_block(replacement); update_code_block(replacement);
@ -151,7 +152,7 @@ void _overwrite_calls_within(const char *file, int line, void *from, void *to, v
int found = _overwrite_calls_within_internal(file, line, from, to, target, code_block); int found = _overwrite_calls_within_internal(file, line, from, to, target, code_block);
// Check // Check
if (found < 1) { if (found < 1) {
ERR("(%s:%i) Unable To Find Callsites For 0x%08x", file, line, (uint32_t) target); ERR(NO_CALLSITE_ERROR, file, line, (uint32_t) target);
} }
// Increment Code Block Position // Increment Code Block Position

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@ -1,6 +1,6 @@
#include <GLES/gl.h> #include <GLES/gl.h>
#include "../dependencies/gles-compatibility-layer/src/passthrough.h" #include "../../../../dependencies/gles-compatibility-layer/src/src/passthrough.h"
GL_FUNC(glFogfv, void, (GLenum pname, const GLfloat *params)); GL_FUNC(glFogfv, void, (GLenum pname, const GLfloat *params));
void glFogfv(GLenum pname, const GLfloat *params) { void glFogfv(GLenum pname, const GLfloat *params) {

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@ -926,6 +926,10 @@ static int get_glGetFloatv_params_size(GLenum pname) {
case GL_PROJECTION_MATRIX: { case GL_PROJECTION_MATRIX: {
return 16; return 16;
} }
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE: {
return 2;
}
default: { default: {
PROXY_ERR("Unsupported glGetFloatv Property: %u", pname); PROXY_ERR("Unsupported glGetFloatv Property: %u", pname);
} }

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@ -4,7 +4,9 @@
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <netinet/in.h>
#ifndef MCPI_HEADLESS_MODE
#include <GLES/gl.h> #include <GLES/gl.h>
#endif
#include <libreborn/libreborn.h> #include <libreborn/libreborn.h>
#include <symbols/minecraft.h> #include <symbols/minecraft.h>
@ -495,6 +497,35 @@ static unsigned char *ContainerMenu_destructor_injection(unsigned char *containe
return (*ContainerMenu_destructor)(container_menu); return (*ContainerMenu_destructor)(container_menu);
} }
#ifndef MCPI_HEADLESS_MODE
// Custom Outline Color
static void glColor4f_injection(__attribute__((unused)) GLfloat red, __attribute__((unused)) GLfloat green, __attribute__((unused)) GLfloat blue, __attribute__((unused)) GLfloat alpha) {
// Set Color
glColor4f(0, 0, 0, 1);
// Find Line Width
char *custom_line_width = getenv("MCPI_BLOCK_OUTLINE_WIDTH");
float line_width;
if (custom_line_width != NULL) {
// Custom
line_width = strtof(custom_line_width, NULL);
} else {
// Guess
line_width = 1.75 / (*InvGuiScale);
}
// Clamp Line Width
float range[2];
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
if (range[1] < line_width) {
line_width = range[1];
} else if (range[0] > line_width) {
line_width = range[0];
}
// Set Line Width
glLineWidth(line_width);
}
#endif
// Init // Init
static void nop() { static void nop() {
} }
@ -662,6 +693,16 @@ void init_misc() {
} }
patch_address((void *) 0x115b48, (void *) ChestTileEntity_shouldSave_injection); patch_address((void *) 0x115b48, (void *) ChestTileEntity_shouldSave_injection);
#ifndef MCPI_HEADLESS_MODE
// Replace Block Highlight With Outline
if (feature_has("Replace Block Highlight With Outline", server_disabled)) {
overwrite((void *) LevelRenderer_renderHitSelect, (void *) LevelRenderer_renderHitOutline);
unsigned char fix_outline_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x4d830, fix_outline_patch);
overwrite_call((void *) 0x4d764, (void *) glColor4f_injection);
}
#endif
// Init C++ And Logging // Init C++ And Logging
_init_misc_cpp(); _init_misc_cpp();
_init_misc_logging(); _init_misc_logging();

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@ -6,6 +6,7 @@ set -e
build() { build() {
# Use Build Dir # Use Build Dir
if [ ! -f "build/${MODE}-${ARCH}/arm/build.ninja" ] || [ ! -f "build/${MODE}-${ARCH}/native/build.ninja" ]; then if [ ! -f "build/${MODE}-${ARCH}/arm/build.ninja" ] || [ ! -f "build/${MODE}-${ARCH}/native/build.ninja" ]; then
# Run CMake
./scripts/setup.sh "${MODE}" "${ARCH}" ./scripts/setup.sh "${MODE}" "${ARCH}"
fi fi
cd "build/${MODE}-${ARCH}" cd "build/${MODE}-${ARCH}"

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@ -2,6 +2,8 @@
set -e set -e
## Server Test
# Build Test # Build Test
ARCH="$(dpkg-architecture -qDEB_BUILD_ARCH)" ARCH="$(dpkg-architecture -qDEB_BUILD_ARCH)"
./scripts/setup.sh server "${ARCH}" ./scripts/setup.sh server "${ARCH}"
@ -19,6 +21,8 @@ cd build/test
minecraft-pi-reborn-server --only-generate minecraft-pi-reborn-server --only-generate
cd ../../ cd ../../
## Client Test
# Build Benchmark # Build Benchmark
./scripts/setup.sh client "${ARCH}" -DMCPI_HEADLESS_MODE=ON ./scripts/setup.sh client "${ARCH}" -DMCPI_HEADLESS_MODE=ON
./scripts/build.sh client "${ARCH}" ./scripts/build.sh client "${ARCH}"
@ -32,3 +36,16 @@ export _MCPI_SKIP_ROOT_CHECK=1
# Run Benchmark # Run Benchmark
export HOME="$(pwd)/build/test" export HOME="$(pwd)/build/test"
minecraft-pi-reborn-client --default --no-cache --benchmark minecraft-pi-reborn-client --default --no-cache --benchmark
## Example Mods Test
# Build
for project in example-mods/*/; do
cd "${project}"
rm -rf build
mkdir build
cd build
cmake -GNinja ..
cmake --build .
cd ../../../
done

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@ -574,6 +574,10 @@ static LevelRenderer_renderDebug_t LevelRenderer_renderDebug = (LevelRenderer_re
typedef void (*LevelRenderer_generateSky_t)(unsigned char *level_renderer); typedef void (*LevelRenderer_generateSky_t)(unsigned char *level_renderer);
static LevelRenderer_generateSky_t LevelRenderer_generateSky = (LevelRenderer_generateSky_t) 0x4d0d4; static LevelRenderer_generateSky_t LevelRenderer_generateSky = (LevelRenderer_generateSky_t) 0x4d0d4;
typedef void (*LevelRenderer_renderHitSelect_t)(unsigned char *level_renderer, unsigned char* player, unsigned char *hit_result, int32_t i, void *vp, float f);
static LevelRenderer_renderHitSelect_t LevelRenderer_renderHitSelect = (LevelRenderer_renderHitSelect_t) 0x4e318;
static LevelRenderer_renderHitSelect_t LevelRenderer_renderHitOutline = (LevelRenderer_renderHitSelect_t) 0x4dc14;
static uint32_t LevelRenderer_minecraft_property_offset = 0x4; // Minecraft * static uint32_t LevelRenderer_minecraft_property_offset = 0x4; // Minecraft *
// PerfRenderer // PerfRenderer