Add Death Messages

This commit is contained in:
Bigjango13 2024-01-29 22:44:09 -05:00
parent c93350a44c
commit 6060fdd4e1
3 changed files with 109 additions and 15 deletions

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Subproject commit 8e6c8d7effc54f8aecd30eda17069588298f4ada Subproject commit b4c3ef9d0fdf46845f3e81e5d989dab06e71e6c1

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#include <mods/feature/feature.h> #include <mods/feature/feature.h>
// Death Messages // Death Messages
static std::string get_death_message(Player *player) { static const char *monster_names[] = {"Zombie", "Creeper", "Skeleton", "Spider", "Zombie Pigman"};
// Get Username static std::string get_death_message(Player *player, Entity *cause, bool was_shot = false) {
std::string *username = &player->username;
// Prepare Death Message // Prepare Death Message
std::string message; std::string message = player->username;
message.append(username->c_str());
message.append(" has died"); // The cause
if (cause) {
// Entity cause
int type_id = cause->vtable->getEntityTypeId(cause);
int aux = cause->vtable->getAuxData(cause);
if (cause->vtable->isPlayer(cause)) {
// Another player
if (was_shot) {
message += " was shot by ";
} else {
message += " was killed by ";
}
message += ((Player *) cause)->username;
} else if (cause->vtable->getCreatureBaseType(cause) == 1) {
// Killed by a monster
if (was_shot) {
message += " was shot by a ";
} else {
message += " was killed by a ";
}
if (32 <= type_id && type_id <= 36) {
message += monster_names[type_id - 32];
} else {
// Unknown monster
message += "Mysterious Beast";
}
} else if (aux) {
// Throwable with owner
Level *level = player->level;
Entity *shooter = Level_getEntity(level, aux);
return get_death_message(player, shooter, true);
} else if (80 <= type_id || type_id <= 82) {
// Throwable without owner
message += " was shot under mysterious circumstances";
} else if (type_id == 65) {
// TNT
message += " was blown apart";
} else if (cause->vtable->isHangingEntity(cause)) {
// Painting?
message += " admired too much art";
} else {
if (was_shot) {
message += " was shot under mysterious circumstances";
} else {
message += " was killed under mysterious circumstances";
}
}
} else {
// Non-entity cause
if (was_shot) {
// Throwable with invalid owner
message += " was shot under mysterious circumstances";
} else {
// Anything else
message += " has died";
}
}
// Return // Return
return message; return message;
} }
static bool is_hurt = false;
static bool Mob_hurt_injection(Mob *mob, Entity *source, int dmg) {
// Call Original Method
is_hurt = true;
bool ret = Mob_hurt_non_virtual(mob, source, dmg);
is_hurt = false;
return ret;
}
// Death Message Logic // Death Message Logic
#define Player_actuallyHurt_injection(type) \ #define Player_death_injections(type) \
static void type##Player_die_injection(type##Player *player, Entity *cause) { \
/* Call Original Method */ \
type##Player_die_non_virtual(player, cause); \
\
/* Get Variable */ \
RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \
/* Only Run On Server-Side */ \
if (rak_net_instance->vtable->isServer(rak_net_instance)) { \
/* Get Death Message */ \
std::string message = get_death_message((Player *) player, cause); \
\
/* Post Death Message */ \
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \
} \
} \
\
static void type##Player_actuallyHurt_injection(type##Player *player, int32_t damage) { \ static void type##Player_actuallyHurt_injection(type##Player *player, int32_t damage) { \
/* Store Old Health */ \ /* Store Old Health */ \
int32_t old_health = player->health; \ int32_t old_health = player->health; \
\ \
/* Call Original Method */ \ /* Call Original Method */ \
type##Player_actuallyHurt_non_virtual(player, damage); \ type##Player_actuallyHurt_non_virtual(player, damage); \
if (is_hurt == true) return; \
\ \
/* Store New Health */ \ /* Store New Health */ \
int32_t new_health = player->health; \ int32_t new_health = player->health; \
\ \
/* Get Variables */ \ /* Get Variables */ \
Minecraft *minecraft = player->minecraft; \ RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \
RakNetInstance *rak_net_instance = minecraft->rak_net_instance; \
/* Only Run On Server-Side */ \ /* Only Run On Server-Side */ \
if (rak_net_instance->vtable->isServer(rak_net_instance)) { \ if (rak_net_instance->vtable->isServer(rak_net_instance)) { \
/* Check Health */ \ /* Check Health */ \
if (new_health < 1 && old_health >= 1) { \ if (new_health < 1 && old_health >= 1) { \
/* Get Death Message */ \ /* Get Death Message */ \
std::string message = get_death_message((Player *) player); \ std::string message = get_death_message((Player *) player, NULL); \
\ \
/* Post Death Message */ \ /* Post Death Message */ \
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) minecraft->network_handler; \ ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \ ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \
} \ } \
} \ } \
} }
Player_actuallyHurt_injection(Local)
Player_actuallyHurt_injection(Server) Player_death_injections(Local);
Player_death_injections(Server);
// Init // Init
void init_death() { void init_death() {
// Death Messages // Death Messages
if (feature_has("Implement Death Messages", server_auto)) { if (feature_has("Implement Death Messages", server_auto)) {
patch_address(ServerPlayer_die_vtable_addr, (void *) ServerPlayer_die_injection);
patch_address(LocalPlayer_die_vtable_addr, (void *) LocalPlayer_die_injection);
patch_address(ServerPlayer_actuallyHurt_vtable_addr, (void *) ServerPlayer_actuallyHurt_injection); patch_address(ServerPlayer_actuallyHurt_vtable_addr, (void *) ServerPlayer_actuallyHurt_injection);
patch_address(LocalPlayer_actuallyHurt_vtable_addr, (void *) LocalPlayer_actuallyHurt_injection); patch_address(LocalPlayer_actuallyHurt_vtable_addr, (void *) LocalPlayer_actuallyHurt_injection);
patch_address(Mob_hurt_vtable_addr, (void *) Mob_hurt_injection);
overwrite_calls((void *) Mob_hurt_non_virtual, (void *) Mob_hurt_injection);
} }
} }

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virtual-method void remove() = 0x10; virtual-method void remove() = 0x10;
virtual-method void tick() = 0x34; virtual-method void tick() = 0x34;
virtual-method bool interact(Player *with) = 0x6c; virtual-method bool interact(Player *with) = 0x6c;
virtual-method bool isPlayer() = 0x94;
virtual-method bool hurt(Entity *attacker, int damage) = 0xa4; virtual-method bool hurt(Entity *attacker, int damage) = 0xa4;
// See https://mcpirevival.miraheze.org/wiki/Minecraft:_Pi_Edition_Complete_Entity_List for these two
virtual-method int getEntityTypeId() = 0xdc; virtual-method int getEntityTypeId() = 0xdc;
virtual-method int getCreatureBaseType() = 0xe0;
virtual-method bool isMob() = 0xe8;
virtual-method bool isItemEntity() = 0xec;
// HangingEntity is a painting
virtual-method bool isHangingEntity() = 0xf0;
// The owner entity id for arrows/throwables, else 0
virtual-method int getAuxData() = 0xf4;
method void moveTo(float x, float y, float z, float yaw, float pitch) = 0x7a834; method void moveTo(float x, float y, float z, float yaw, float pitch) = 0x7a834;