Fix Tile_lightEmission
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@ -70,7 +70,7 @@ property AABB aabb = 0x40;
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// Globals, all of theses are 256 elements long
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static-property Tile *tiles[256] = 0x180e08;
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static-property float lightEmission[256] = 0x181214;
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static-property int lightEmission[256] = 0x181214;
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static-property bool isEntityTile[256] = 0x181f20;
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// Tiles
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