Add TileRenderer_tesselateTorch
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@ -8,5 +8,6 @@ method bool tesselateBlockInWorld(Tile *tile, int x, int y, int z) = 0x59e30;
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method bool tesselateInWorld(Tile *tile, int x, int y, int z) = 0x5e80c;
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method void renderGuiTile(Tile *tile, int aux) = 0x5ad0c;
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method void renderTile(Tile *tile, int data) = 0x5dcb0;
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method void tesselateTorch(Tile *tile, float x, float y, float z, float top_x, float top_z) = 0x54254;
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property LevelSource *level = 0x0;
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