Tweak Spell Particles
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### Changelog
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**1.1.5**
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* Tweak Spell Particles
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**1.1.4**
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* Tweak Casting Table Texture
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* Tweak Casting Table Recipe
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@ -56,9 +56,9 @@ You can apply Spells to blank or existing Spells in the Casting Table. Doing so
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| Heal | 2 | Heals target. |
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| Dissolve | 1 | Removes target's status effects. |
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| Levitate | 2 | Gives target the Levitation effect. |
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| Steadfast | 1 | Prevents Spell from rebounding. |
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| Steadfast | 1 | Prevents Spell from failing. This does nothing on its own. |
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| Teleport | 2 | Teleports target to random location. |
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| Inward | 1 | Causes the Spell to target the player. If the Spell fails instead of rebounding, it will just do nothing. |
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| Inward | 1 | Causes the Spell to target the caster. If the Spell fails instead of rebounding, it will just do nothing. This does nothing on its own. |
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| Cooling | 1 | Extinguish the target if they are on fire. |
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## ```/spell``` Command
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@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
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loader_version = 0.7.8+build.187
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# Mod Properties
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mod_version = 1.1.4
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mod_version = 1.1.5
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maven_group = com.thebrokenrail
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archives_base_name = sorcerycraft
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@ -102,7 +102,7 @@ public class SpellEntity extends ThrownItemEntity {
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List<ServerPlayerEntity> viewers = Objects.requireNonNull(getServer()).getPlayerManager().getPlayerList();
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for (ServerPlayerEntity viewer : viewers) {
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((ServerWorld) getEntityWorld()).spawnParticles(viewer, ParticleTypes.WITCH, true, getX(), getY(), getZ(), 8, 0.01d, 0.01d, 0.01d, 0.5d);
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((ServerWorld) getEntityWorld()).spawnParticles(viewer, ParticleTypes.WITCH, true, getX(), getY(), getZ(), 8, 0.1d, 0.1d, 0.1d, 0d);
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}
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}
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}
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