1.1.2
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Update Casting Table Texture
Generate Spells in Pillager Outposts and Woodland Mansions
This commit is contained in:
TheBrokenRail 2020-03-08 19:49:37 -04:00
parent 2f262b9cf4
commit 738037137d
4 changed files with 8 additions and 2 deletions

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@ -1,5 +1,9 @@
### Changelog ### Changelog
**1.1.2**
* Update Casting Table Texture
* Generate Spells in Pillager Outposts and Woodland Mansions
**1.1.1** **1.1.1**
* Add a unique texture for the Spell * Add a unique texture for the Spell

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@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
loader_version = 0.7.8+build.186 loader_version = 0.7.8+build.186
# Mod Properties # Mod Properties
mod_version = 1.1.1 mod_version = 1.1.2
maven_group = com.thebrokenrail maven_group = com.thebrokenrail
archives_base_name = sorcerycraft archives_base_name = sorcerycraft

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@ -66,7 +66,9 @@ public class SorceryCraft implements ModInitializer, ClientModInitializer {
LootTables.SHIPWRECK_TREASURE_CHEST, LootTables.SHIPWRECK_TREASURE_CHEST,
LootTables.DESERT_PYRAMID_CHEST, LootTables.DESERT_PYRAMID_CHEST,
LootTables.JUNGLE_TEMPLE_CHEST, LootTables.JUNGLE_TEMPLE_CHEST,
LootTables.STRONGHOLD_LIBRARY_CHEST LootTables.STRONGHOLD_LIBRARY_CHEST,
LootTables.PILLAGER_OUTPOST_CHEST,
LootTables.WOODLAND_MANSION_CHEST
}; };
public static final double SPELL_FAILURE_CHANCE = 0.3d; public static final double SPELL_FAILURE_CHANCE = 0.3d;

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