TheBrokenRail
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53 lines
1.8 KiB
Markdown
53 lines
1.8 KiB
Markdown
# Create A Block
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## Create Your Block Class
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JavaScript:
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```javascript
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import { Identifier, BlockState, BlockSettings, ActionResult, CustomBlock, BuiltinRegistry } from 'minecraft';
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const ironBlock = BuiltinRegistry.BLOCK.get(new Identifier('minecraft:iron_block'));
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class MyBlock extends CustomBlock {
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constructor() {
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super(new BlockSettings(ironBlock.getMaterial(), ironBlock.getMaterialColor()));
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}
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onUse(world, blockState, blockPos, side, player, hand) {
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world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
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return ActionResult.SUCCESS;
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}
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}
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```
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TypeScript:
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```typescript
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import { Identifier, BlockState, BlockSettings, ActionResult, World, Pos, Hand, PlayerEntity, Direction, CustomBlock, BuiltinRegistry } from 'minecraft';
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const ironBlock = BuiltinRegistry.BLOCK.get(new Identifier('minecraft:iron_block'));
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class MyBlock extends CustomBlock {
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constructor() {
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super(new BlockSettings(ironBlock.getMaterial(), ironBlock.getMaterialColor()));
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}
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onUse(world: World, blockState: BlockState, blockPos: Pos, side: Direction, player: PlayerEntity, hand: Hand): ActionResult {
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world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
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return ActionResult.SUCCESS;
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}
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}
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```
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## Register Your Block
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```javascript
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import { Registry, Identifier } from 'minecraft';
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Registry.register(Registry.BLOCK, new Identifier('modid', 'my_block'), new MyBlock());
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```
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## Register Your Block Item
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```javascript
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import { Registry, Identifier, BlockItem, ItemSettings } from 'minecraft';
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Registry.register(Registry.ITEM, new Identifier('modid', 'my_block'), new BlockItem(new Identifier('modid', 'my_block'), new ItemSettings().setItemGroup('building_blocks')));
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```
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