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ScriptCraft/docs/tutorials/BLOCK_ENTITY.md
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Update Docs And Fix Gradle Plugin
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Create A Block

Create Your Block Entity Class

JavaScript:

import { CustomBlockEntity, NumberType } from 'minecraft';

class MyBlockEntity extends CustomBlockEntity {
    constructor() {
        super();
        this.ticks = 0;
    }

    toTag(tag) {
        tag.set('MyTicks', this.ticks, NumberType.INT);
        return tag;
    }

    fromTag(tag) {
        const obj = tag.get('MyTicks');
        if (typeof obj === 'number') {
            this.ticks = obj;
        } else {
            this.ticks = 0;
        }
    }

    tick() {
        this.ticks++;
        this.markDirty();
    }
}

TypeScript:

import { CustomBlockEntity, CompoundTag, NumberType } from 'minecraft';

class MyBlockEntity extends CustomBlockEntity {
    ticks = 0;

    toTag(tag: CompoundTag): CompoundTag {
        tag.set('MyTicks', this.ticks, NumberType.INT);
        return tag;
    }

    fromTag(tag: CompoundTag): void {
        const obj = tag.get('MyTicks');
        if (typeof obj === 'number') {
            this.ticks = obj;
        } else {
            this.ticks = 0;
        }
    }

    tick(): void {
        this.ticks++;
        this.markDirty();
    }
}

Create Your Block Class

JavaScript:

import { Identifier, BlockState, BlockSettings, ActionResult, CustomBlockWithEntity } from 'minecraft';

class MyBlock extends CustomBlockWithEntity {
    constructor() {
        super(new BlockSettings('STONE', 'IRON'));
    }

    onUse(world, blockState, blockPos, side, player, hand) {
        world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
        return ActionResult.SUCCESS;
    }

    createBlockEntity() {
        return new MyBlockEntity();
    }
}

TypeScript:

import { Identifier, BlockState, BlockSettings, ActionResult, World, Pos, Hand, PlayerEntity, Direction, CustomBlock } from 'minecraft';

class MyBlock extends CustomBlock {
    constructor() {
        super(new BlockSettings('STONE', 'IRON'));
    }

    onUse(world: World, blockState: BlockState, blockPos: Pos, side: Direction, player: PlayerEntity, hand: Hand): ActionResult {
        world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
        return ActionResult.SUCCESS;
    }
}

Register Your Block

import { Registry, Identifier } from 'minecraft';

Registry.register(Registry.BLOCK, new Identifier('modid', 'my_block'), new MyBlock());

Register Your Block Item

import { Registry, Identifier, BlockItem, ItemSettings } from 'minecraft';

Registry.register(Registry.ITEM, new Identifier('modid', 'my_block'), new BlockItem(new Identifier('modid', 'my_block'), new ItemSettings().setItemGroup('building_blocks')));