TheBrokenRail
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112 lines
2.8 KiB
Markdown
112 lines
2.8 KiB
Markdown
# Create A Block
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## Create Your Block Entity Class
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JavaScript:
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```javascript
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import { CustomBlockEntity, NumberType } from 'minecraft';
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class MyBlockEntity extends CustomBlockEntity {
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constructor() {
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super();
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this.ticks = 0;
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}
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toTag(tag) {
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tag.set('MyTicks', this.ticks, NumberType.INT);
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return tag;
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}
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fromTag(tag) {
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const obj = tag.get('MyTicks');
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if (typeof obj === 'number') {
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this.ticks = obj;
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} else {
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this.ticks = 0;
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}
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}
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tick() {
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this.ticks++;
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this.markDirty();
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}
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}
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```
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TypeScript:
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```typescript
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import { CustomBlockEntity, CompoundTag, NumberType } from 'minecraft';
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class MyBlockEntity extends CustomBlockEntity {
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ticks = 0;
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toTag(tag: CompoundTag): CompoundTag {
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tag.set('MyTicks', this.ticks, NumberType.INT);
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return tag;
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}
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fromTag(tag: CompoundTag): void {
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const obj = tag.get('MyTicks');
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if (typeof obj === 'number') {
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this.ticks = obj;
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} else {
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this.ticks = 0;
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}
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}
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tick(): void {
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this.ticks++;
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this.markDirty();
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}
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}
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```
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## Create Your Block Class
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JavaScript:
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```javascript
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import { Identifier, BlockState, BlockSettings, ActionResult, CustomBlockWithEntity } from 'minecraft';
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class MyBlock extends CustomBlockWithEntity {
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constructor() {
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super(new BlockSettings('STONE', 'IRON'));
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}
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onUse(world, blockState, blockPos, side, player, hand) {
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world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
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return ActionResult.SUCCESS;
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}
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createBlockEntity() {
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return new MyBlockEntity();
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}
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}
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```
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TypeScript:
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```typescript
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import { Identifier, BlockState, BlockSettings, ActionResult, World, Pos, Hand, PlayerEntity, Direction, CustomBlock } from 'minecraft';
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class MyBlock extends CustomBlock {
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constructor() {
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super(new BlockSettings('STONE', 'IRON'));
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}
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onUse(world: World, blockState: BlockState, blockPos: Pos, side: Direction, player: PlayerEntity, hand: Hand): ActionResult {
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world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
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return ActionResult.SUCCESS;
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}
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}
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```
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## Register Your Block
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```javascript
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import { Registry, Identifier } from 'minecraft';
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Registry.register(Registry.BLOCK, new Identifier('modid', 'my_block'), new MyBlock());
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```
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## Register Your Block Item
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```javascript
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import { Registry, Identifier, BlockItem, ItemSettings } from 'minecraft';
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Registry.register(Registry.ITEM, new Identifier('modid', 'my_block'), new BlockItem(new Identifier('modid', 'my_block'), new ItemSettings().setItemGroup('building_blocks')));
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``` |