596 B
596 B
File Format
- All emotes are stored in
data/<namespace>/emotes/<path>.emote
- All lines that start with
#
are comments - Every non-comment line represents a frame of animation
- In ideal conditions emotes run at 20FPS
- All frames are made up of part rotations separated by spaces
- Parts can only be specified once in a frame
Part Rotation Format
<part> <yaw> <pitch> <roll>
Available Parts
left_leg
right_leg
left_arm
right_arm
main_arm
off_arm
body
left_arm
/right_arm
is not compatible withmain_arm
/off_arm