0.1.1
EnergonRelics/pipeline/head This commit looks good Details

This commit is contained in:
TheBrokenRail 2020-08-16 13:15:33 -04:00
parent 014ed2cded
commit 116c03667f
5 changed files with 5 additions and 2 deletions

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@ -1,5 +1,8 @@
# Changelog # Changelog
**Beta 0.1.1**
* Fix Texture Names
**Beta 0.1.0** **Beta 0.1.0**
* Fix Interaction Bug With Phase Shifter Block * Fix Interaction Bug With Phase Shifter Block

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@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
fabric_loader_version = 0.9.0+build.204 fabric_loader_version = 0.9.0+build.204
# Mod Properties # Mod Properties
mod_version = 0.1.0 mod_version = 0.1.1
maven_group = com.thebrokenrail maven_group = com.thebrokenrail
# Dependencies # Dependencies

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@ -31,7 +31,7 @@ public abstract class AbstractFieldBlock extends SimpleBlock {
public static final DirectionProperty FACING = Properties.FACING; public static final DirectionProperty FACING = Properties.FACING;
public AbstractFieldBlock(boolean hasCollision) { public AbstractFieldBlock(boolean hasCollision) {
super((hasCollision ? FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL) : FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL).noCollision()).strength(-1.0F, 3600000.8F).dropsNothing().nonOpaque().lightLevel(4).emissiveLighting((state, world, pos) -> true).nonOpaque().sounds(BlockSoundGroup.GLASS).allowsSpawning((state, world, pos, type) -> false).solidBlock((state, world, pos) -> false).suffocates((state, world, pos) -> false).blockVision((state, world, pos) -> false)); super((hasCollision ? FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL) : FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL).noCollision()).strength(-1.0F, 3600000.8F).dropsNothing().nonOpaque().lightLevel(4).emissiveLighting((state, world, pos) -> true).nonOpaque().sounds(BlockSoundGroup.GLASS).allowsSpawning((state, world, pos, type) -> false).solidBlock((state, world, pos) -> false).suffocates((state, world, pos) -> hasCollision).blockVision((state, world, pos) -> false));
setDefaultState(getDefaultState().with(FACING, Direction.NORTH)); setDefaultState(getDefaultState().with(FACING, Direction.NORTH));
} }