diff --git a/CHANGELOG.md b/CHANGELOG.md index 929d358..482e46a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,8 @@ # Changelog +**Beta 0.1.1** +* Fix Texture Names + **Beta 0.1.0** * Fix Interaction Bug With Phase Shifter Block diff --git a/gradle.properties b/gradle.properties index 0f05a20..d195417 100644 --- a/gradle.properties +++ b/gradle.properties @@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G fabric_loader_version = 0.9.0+build.204 # Mod Properties - mod_version = 0.1.0 + mod_version = 0.1.1 maven_group = com.thebrokenrail # Dependencies diff --git a/src/main/java/com/thebrokenrail/energonrelics/block/forcefield/util/AbstractFieldBlock.java b/src/main/java/com/thebrokenrail/energonrelics/block/forcefield/util/AbstractFieldBlock.java index ae99f70..03869b8 100644 --- a/src/main/java/com/thebrokenrail/energonrelics/block/forcefield/util/AbstractFieldBlock.java +++ b/src/main/java/com/thebrokenrail/energonrelics/block/forcefield/util/AbstractFieldBlock.java @@ -31,7 +31,7 @@ public abstract class AbstractFieldBlock extends SimpleBlock { public static final DirectionProperty FACING = Properties.FACING; public AbstractFieldBlock(boolean hasCollision) { - super((hasCollision ? FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL) : FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL).noCollision()).strength(-1.0F, 3600000.8F).dropsNothing().nonOpaque().lightLevel(4).emissiveLighting((state, world, pos) -> true).nonOpaque().sounds(BlockSoundGroup.GLASS).allowsSpawning((state, world, pos, type) -> false).solidBlock((state, world, pos) -> false).suffocates((state, world, pos) -> false).blockVision((state, world, pos) -> false)); + super((hasCollision ? FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL) : FabricBlockSettings.of(EnergonRelics.FIELD_MATERIAL).noCollision()).strength(-1.0F, 3600000.8F).dropsNothing().nonOpaque().lightLevel(4).emissiveLighting((state, world, pos) -> true).nonOpaque().sounds(BlockSoundGroup.GLASS).allowsSpawning((state, world, pos, type) -> false).solidBlock((state, world, pos) -> false).suffocates((state, world, pos) -> hasCollision).blockVision((state, world, pos) -> false)); setDefaultState(getDefaultState().with(FACING, Direction.NORTH)); } diff --git a/src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulser_beam_projector_off.png b/src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulsor_beam_projector_off.png similarity index 100% rename from src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulser_beam_projector_off.png rename to src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulsor_beam_projector_off.png diff --git a/src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulser_projector_on.png b/src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulsor_beam_projector_on.png similarity index 100% rename from src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulser_projector_on.png rename to src/main/resources/assets/energonrelics-azazelthedemonlord/textures/block/repulsor_beam_projector_on.png