Way Too Many Changes

This commit is contained in:
TheBrokenRail 2024-08-24 00:30:06 -04:00
parent 07f5e188f7
commit c5937e6794
18 changed files with 446 additions and 46 deletions

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@ -7,16 +7,38 @@
* Add Peaceful Mode To Options Screen
* Proper Create New World Screen
* Proper Chat Screen
* Add `Animated Lava` Feature Flag (Enabled By Default)
* Add `Animated Fire` Feature Flag (Enabled By Default)
* Add `Use Java Beta 1.3 Light Ramp` Feature Flag (Enabled By Default)
* Add `Send Full Level When Hosting Game` Feature Flag (Enabled By Default)
* Add `Food Overlay` Feature Flag (Disabled By Default)
* Add `Display Date In Select World Screen` Feature Flag (Enabled By Default)
* Add `Optimized Chunk Sorting` Feature Flag (Enabled By Default)
* Add `Add Cake` Feature Flag (Enabled By Default)
* Add `Add Reborn Info To Options` Feature Flag (Enabled By Default)
* Add `Log FPS` Feature Flag (Disabled By Default)
* New Feature Flags
* `Animated Lava` (Enabled By Default)
* `Animated Fire` (Enabled By Default)
* `Add Cake` (Enabled By Default)
* `Use Java Beta 1.3 Light Ramp` (Enabled By Default)
* `Send Full Level When Hosting Game` (Enabled By Default)
* `Food Overlay` (Disabled By Default)
* `Add Splashes` (Enabled By Default)
* `Display Date In Select World Screen` (Enabled By Default)
* `Optimized Chunk Sorting` (Enabled By Default)
* `Fix Held Item Caching` (Enabled By Default)
* `Add Reborn Info To Options` (Enabled By Default)
* `Log FPS` (Disabled By Default)
* `Add Welcome Screen` (Enabled By Default)
* `F3 Debug Information` (Enabled By Default)
* `Multidraw Rendering` (Enabled By Default)
* `Add Missing Language Strings` (Enabled By Default)
* `Fix Pigmen Burning In The Sun` (Enabled By Default)
* `Fix Carried Grass's Bottom Texture` (Enabled By Default)
* `Hide Crosshair In Third-Person` (Enabled By Default)
* `Fix Camera Legs` (Enabled By Default)
* `Implement Crafting Remainders` (Enabled By Default)
* `Fix Door Duplication` (Enabled By Default)
* `Fix Cobweb Lighting` (Enabled By Default)
* `Fix Sneaking Syncing` (Enabled By Default)
* `Fix Fire Immunity` (Enabled By Default)
* `Fix Fire Syncing` (Enabled By Default)
* `Fix Sunlight Not Properly Setting Mobs On Fire` (Enabled By Default)
* `Stop Creative Players From Burning` (Enabled By Default)
* `Render Fire In Third-Person` (Enabled By Default)
* `Improved Water Rendering` (Enabled By Default)
* `Classic Item Count UI` (Enabled By Default)
* Split Up `Remove Creative Mode Restrictions` Feature Flag
* `Remove Creative Mode Restrictions` (Disabled By Default)
* `Display Slot Count In Creative Mode` (Disabled By Default)
@ -25,12 +47,11 @@
* `Maximize Creative Mode Inventory Stack Size` (Disabled By Default)
* Rename `Disable Buggy Held Item Caching` Feature Flag To `Fix Held Item Caching`
* Add Milk Buckets
* Implement Crafting Remainders
* Included In The `Add Buckets` Feature Flag
* Improve Death Messages
* Massive Build System Improvements
* Fix Item Dropping When Killing Players From The Server Console
* Fix Furnace Visual Bug When Using Lava Bucket As Fuel
* Add Splash Text To Start Screen
* `overwrite_calls` Now Scans VTables
* Unify Server/Client Builds

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@ -78,3 +78,11 @@ TRUE Fix Camera Legs
TRUE Implement Crafting Remainders
TRUE Fix Door Duplication
TRUE Fix Cobweb Lighting
TRUE Fix Sneaking Syncing
TRUE Fix Fire Immunity
TRUE Fix Fire Syncing
TRUE Fix Sunlight Not Properly Setting Mobs On Fire
TRUE Stop Creative Players From Burning
TRUE Render Fire In Third-Person
TRUE Improved Water Rendering
TRUE Classic Item Count UI

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@ -12,4 +12,4 @@ std::string chat_send_api_command(const Minecraft *minecraft, const std::string
// Override using the HOOK() macro to provide customized chat behavior.
void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message);
void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet);
};
}

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@ -0,0 +1,7 @@
#pragma once
#include <symbols/minecraft.h>
extern "C" {
void LevelRenderer_renderSameAsLast(LevelRenderer *self, float delta);
}

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@ -21,6 +21,7 @@
#include <mods/feature/feature.h>
#include <mods/input/input.h>
#include <mods/misc/misc.h>
#include <mods/multidraw/multidraw.h>
#include "misc-internal.h"
@ -765,9 +766,13 @@ static std::string *Tile_initTiles_std_string_constructor(std::string *self, con
}
// Fix Pigmen Burning In The Sun
static bool fix_pigmen_burning = false;
static float Zombie_aiStep_getBrightness_injection(Entity *self, float param_1) {
if (self->getEntityTypeId() == 36) return 0;
return self->getBrightness(param_1);
if (fix_pigmen_burning && self->getEntityTypeId() == 36) {
return 0;
} else {
return self->getBrightness(param_1);
}
}
// Fix grass_carried's Bottom Texture
@ -786,6 +791,263 @@ static Tile *Tile_initTiles_WebTile_setLightBlock_injection(Tile *self, __attrib
return self;
}
// Fix Fire Immunity
static void Mob_baseTick_injection_fire_immunity(Mob_baseTick_t original, Mob *self) {
// Fix Fire Timer
if (self->fire_immune) {
self->fire_timer = 0;
}
// Call Original Method
original(self);
}
// Fix Fire Syncing
#define FLAG_ONFIRE 0
static void Mob_baseTick_injection_fire_syncing(Mob_baseTick_t original, Mob *self) {
// Fix Fire Timer
if (self->level->is_client_side) {
self->fire_timer = 0;
}
// Call Original Method
original(self);
// Sync Data
if (!self->level->is_client_side) {
self->setSharedFlag(FLAG_ONFIRE, self->fire_timer > 0);
}
}
static bool Entity_isOnFire_injection(Entity_isOnFire_t original, Entity *self) {
// Call Original Method
bool ret = original(self);
// Check Shared Data
bool shared_data = false;
if (self->isMob()) {
shared_data = ((Mob *) self)->getSharedFlag(FLAG_ONFIRE);
}
if (shared_data) {
ret = true;
}
// Return
return ret;
}
// Fix Sneaking Syncing
#define FLAG_SNEAKING 1
#define PLAYER_ACTION_STOP_SNEAKING 100
#define PLAYER_ACTION_START_SNEAKING 101
static void LocalPlayer_tick_injection(LocalPlayer_tick_t original, LocalPlayer *self) {
// Call Original Method
original(self);
// Sync Data
if (!self->level->is_client_side) {
self->setSharedFlag(FLAG_SNEAKING, self->isSneaking());
} else {
const bool real = self->isSneaking();
const bool synced = self->getSharedFlag(FLAG_SNEAKING);
if (real != synced) {
// Send To Server
PlayerActionPacket *packet = new PlayerActionPacket;
Packet_constructor->get(false)((Packet *) packet);
packet->vtable = PlayerActionPacket_vtable_base;
packet->entity_id = self->id;
packet->action = real ? PLAYER_ACTION_START_SNEAKING : PLAYER_ACTION_STOP_SNEAKING;
self->minecraft->rak_net_instance->send(*(Packet *) packet);
}
}
}
static void ServerSideNetworkHandler_handle_PlayerActionPacket_injection(ServerSideNetworkHandler_handle_PlayerActionPacket_t original, ServerSideNetworkHandler *self, const RakNet_RakNetGUID &rak_net_guid, PlayerActionPacket *packet) {
// Call Original Method
original(self, rak_net_guid, packet);
// Handle Sneaking
const bool is_sneaking = packet->action == PLAYER_ACTION_START_SNEAKING;
if (self->level != nullptr && (is_sneaking || packet->action == PLAYER_ACTION_STOP_SNEAKING)) {
Entity *entity = self->level->getEntity(packet->entity_id);
if (entity != nullptr && entity->isPlayer()) {
((Player *) entity)->setSharedFlag(FLAG_SNEAKING, is_sneaking);
}
}
}
// Make Mobs Actually Catch On Fire
static void set_on_fire(Mob *mob, const int seconds) {
const int value = seconds * 20;
if (value > mob->fire_timer) {
mob->fire_timer = value;
}
}
template <typename Self>
static void Monster_aiStep_injection(__attribute__((unused)) std::function<void(Self *)> original, Self *self) {
// Fire!
Level *level = self->level;
if (level->isDay() && !level->is_client_side) {
const float brightness = Zombie_aiStep_getBrightness_injection((Entity *) self, 1);
if (brightness > 0.5f) {
Random *random = &self->random;
if (level->canSeeSky(Mth::floor(self->x), Mth::floor(self->y), Mth::floor(self->z)) && random->nextFloat() * 3.5f < (brightness - 0.4f)) {
set_on_fire((Mob *) self, 8);
}
}
}
// Call Parent Method
Monster_aiStep->get(false)((Monster *) self);
}
// Fire Rendering
static void EntityRenderDispatcher_render_EntityRenderer_render_injection(EntityRenderer *self, Entity *entity, float x, float y, float z, float rot, float unknown) {
// Call Original Method
self->render(entity, x, y, z, rot, unknown);
// Render Fire
if (entity->isOnFire()) {
// Here Be Decompiled Code
y -= entity->height_offset;
const int texture = Tile::fire->texture;
const int xt = (texture & 0xf) << 4;
const int yt = texture & 0xf0;
glPushMatrix();
glTranslatef(x, y, z);
const float s = entity->hitbox_width * 1.4f;
glScalef(s, s, s);
self->bindTexture("terrain.png");
Tesselator &t = Tesselator::instance;
float r = 0.5f;
float h = entity->hitbox_height / s;
float yo = entity->y - entity->height_offset - entity->hitbox.y1;
float player_rot_y = EntityRenderer::entityRenderDispatcher->player_rot_y;
if (EntityRenderer::entityRenderDispatcher->minecraft->options.third_person == 2) {
// Handle Front-Facing
player_rot_y -= 180.f;
}
glRotatef(-player_rot_y, 0, 1, 0);
glTranslatef(0, 0, -0.3f + float(int(h)) * 0.02f);
glColor4f(1, 1, 1, 1);
float zo = 0;
int ss = 0;
t.begin(7);
while (h > 0) {
constexpr float xo = 0.0f;
float u0;
float u1;
float v0;
float v1;
if (ss % 2 == 0) {
u0 = float(xt) / 256.0f;
u1 = (float(xt) + 15.99f) / 256.0f;
v0 = float(yt) / 256.0f;
v1 = (float(yt) + 15.99f) / 256.0f;
} else {
u0 = float(xt) / 256.0f;
u1 = (float(xt) + 15.99f) / 256.0f;
v0 = (float(yt) + 16) / 256.0f;
v1 = (float(yt) + 16 + 15.99f) / 256.0f;
}
if (ss / 2 % 2 == 0) {
std::swap(u1, u0);
}
t.vertexUV(r - xo, 0 - yo, zo, u1, v1);
t.vertexUV(-r - xo, 0 - yo, zo, u0, v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, u0, v0);
t.vertexUV(r - xo, 1.4f - yo, zo, u1, v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
ss++;
}
t.draw();
glPopMatrix();
}
}
// Clear Fire For Creative Players
static void Player_tick_injection(Player_tick_t original, Player *self) {
// Fix Value
if (self->inventory->is_creative && !self->level->is_client_side && self->isOnFire()) {
self->fire_timer = 0;
}
// Call Original Method
original(self);
}
// Nicer Water Rendering
static bool game_render_anaglyph_color_mask[4];
static void GameRenderer_render_glColorMask_injection(const bool red, const bool green, const bool blue, const bool alpha) {
game_render_anaglyph_color_mask[0] = red;
game_render_anaglyph_color_mask[1] = green;
game_render_anaglyph_color_mask[2] = blue;
game_render_anaglyph_color_mask[3] = alpha;
glColorMask(red, green, blue, alpha);
}
static int GameRenderer_render_LevelRenderer_render_injection(LevelRenderer *self, Mob *mob, int param_1, float delta) {
glColorMask(false, false, false, false);
const int water_chunks = self->render(mob, param_1, delta);
glColorMask(true, true, true, true);
if (self->minecraft->options.anaglyph_3d) {
glColorMask(game_render_anaglyph_color_mask[0], game_render_anaglyph_color_mask[1], game_render_anaglyph_color_mask[2], game_render_anaglyph_color_mask[3]);
}
if (water_chunks > 0) {
LevelRenderer_renderSameAsLast(self, delta);
}
return water_chunks;
}
// Classic Slot Count Location
static void Gui_renderSlotText_injection_common(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) {
// Position
x += 17;
y += 9;
// Call Original Method
self->renderSlotText(item, x, y, param_1, param_2);
}
static void Gui_renderSlotText_injection_furnace(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) {
// Position
x += 4;
y += 5;
// Call Original Method
Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2);
}
static void unscale_slot_text(float &x, float &y) {
const float factor = 0.5f * Gui::GuiScale;
x /= factor;
y /= factor;
}
static void Gui_renderSlotText_injection_classic_inventory(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) {
// Position
unscale_slot_text(x, y);
// Call Original Method
Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2);
}
static void Gui_renderSlotText_injection_toolbar(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) {
// Position
y--;
unscale_slot_text(x, y);
// Call Original Method
Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2);
}
static void Gui_renderSlotText_injection_inventory(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) {
// Position
unscale_slot_text(x, y);
x++;
y++;
// Call Original Method
Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2);
}
template <auto *const func>
static void Gui_renderSlotText_Font_draw_injection(Font *self, const char *raw_string, float x, float y, uint color) {
// Fix X
std::string string = raw_string;
x -= self->width(string);
// Fix Color
if (color == 0xffcccccc) {
color = 0xffffffff;
}
// Call
(*func)->get(false)(self, string, x, y, color);
}
// Init
template <typename... Args>
static void nop(__attribute__((unused)) Args... args) {
@ -1045,6 +1307,7 @@ void init_misc() {
// Fix pigmen from burning in the sun
if (feature_has("Fix Pigmen Burning In The Sun", server_enabled)) {
fix_pigmen_burning = true;
overwrite_call((void *) 0x89a1c, (void *) Zombie_aiStep_getBrightness_injection);
}
@ -1065,6 +1328,62 @@ void init_misc() {
overwrite_call((void *) 0xc444c, (void *) Tile_initTiles_WebTile_setLightBlock_injection);
}
// Fix Fire Immunity
if (feature_has("Fix Fire Immunity", server_enabled)) {
overwrite_calls(Mob_baseTick, Mob_baseTick_injection_fire_immunity);
}
// Fix Fire Syncing
if (feature_has("Fix Fire Syncing", server_enabled)) {
overwrite_calls(Mob_baseTick, Mob_baseTick_injection_fire_syncing);
overwrite_calls(Entity_isOnFire, Entity_isOnFire_injection);
}
// Fix Sneaking Syncing
if (feature_has("Fix Sneaking Syncing", server_enabled)) {
overwrite_calls(LocalPlayer_tick, LocalPlayer_tick_injection);
overwrite_calls(ServerSideNetworkHandler_handle_PlayerActionPacket, ServerSideNetworkHandler_handle_PlayerActionPacket_injection);
}
// Make Skeletons/Zombies Actually Catch On Fire
if (feature_has("Fix Sunlight Not Properly Setting Mobs On Fire", server_enabled)) {
overwrite_calls(Zombie_aiStep, Monster_aiStep_injection<Zombie>);
overwrite_calls(Skeleton_aiStep, Monster_aiStep_injection<Skeleton>);
}
// Render Fire In Third-Person
if (feature_has("Render Fire In Third-Person", server_disabled)) {
overwrite_call((void *) 0x606c0, (void *) EntityRenderDispatcher_render_EntityRenderer_render_injection);
}
// Clear Fire For Creative Players
if (feature_has("Stop Creative Players From Burning", server_enabled)) {
overwrite_calls(Player_tick, Player_tick_injection);
}
// Slightly Nicer Water Rendering
if (feature_has("Improved Water Rendering", server_disabled)) {
overwrite_call((void *) 0x49ed4, (void *) GameRenderer_render_glColorMask_injection);
overwrite_call((void *) 0x4a18c, (void *) GameRenderer_render_LevelRenderer_render_injection);
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x4a12c, nop_patch);
}
// Classic Slot Count Location
if (feature_has("Classic Item Count UI", server_disabled)) {
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x27074, nop_patch);
patch((void *) 0x33984, nop_patch);
patch((void *) 0x1e424, nop_patch);
overwrite_call((void *) 0x1e4b8, (void *) Gui_renderSlotText_injection_inventory);
overwrite_call((void *) 0x27100, (void *) Gui_renderSlotText_injection_toolbar);
overwrite_call((void *) 0x339b4, (void *) Gui_renderSlotText_injection_classic_inventory);
overwrite_call((void *) 0x2b268, (void *) Gui_renderSlotText_injection_furnace);
overwrite_call((void *) 0x320c4, (void *) Gui_renderSlotText_injection_furnace);
overwrite_call((void *) 0x25e84, (void *) Gui_renderSlotText_Font_draw_injection<&Font_draw>);
overwrite_call((void *) 0x25e74, (void *) Gui_renderSlotText_Font_draw_injection<&Font_drawShadow>);
}
// Init Logging
_init_misc_logging();
_init_misc_api();

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@ -6,6 +6,7 @@
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include <mods/multidraw/multidraw.h>
#include "storage.h"
@ -30,7 +31,7 @@ HOOK(glDeleteBuffers, void, (GLsizei n, const GLuint *buffers)) {
}
}
// Usage
// Setup Fake OpenGL Buffers
static int current_chunk = -1;
HOOK(glBindBuffer, void, (const GLenum target, GLuint buffer)) {
if (target == GL_ARRAY_BUFFER && buffer >= MULTIDRAW_BASE && storage != nullptr) {
@ -50,6 +51,8 @@ HOOK(glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLen
real_glBufferData(target, size, data, usage);
}
}
// Render
#define VERTEX_SIZE 24
#define MAX_RENDER_CHUNKS 4096
static bool supports_multidraw() {
@ -59,9 +62,11 @@ static bool supports_multidraw() {
}
return ret;
}
static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRenderer_renderChunks_t original, LevelRenderer *self, const int start, const int end, const int a, const float b) {
static GLint multidraw_firsts[MAX_RENDER_CHUNKS];
static GLsizei multidraw_counts[MAX_RENDER_CHUNKS];
static GLsizei multidraw_total = 0;
static void multidraw_renderSameAsLast(const LevelRenderer *self, const float b) {
// Prepare Offset
self->render_list.clear();
const Mob *camera = self->minecraft->camera;
const float x = camera->old_x + ((camera->x - camera->old_x) * b);
const float y = camera->old_y + ((camera->y - camera->old_y) * b);
@ -78,10 +83,27 @@ static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRen
glTexCoordPointer(2, GL_FLOAT, VERTEX_SIZE, (void *) 0xc);
glColorPointer(4, GL_UNSIGNED_BYTE, VERTEX_SIZE, (void *) 0x14);
// Draw
#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
if (supports_multidraw()) {
glMultiDrawArrays(GL_TRIANGLES, multidraw_firsts, multidraw_counts, multidraw_total);
} else {
#endif
for (int i = 0; i < multidraw_total; i++) {
glDrawArrays(GL_TRIANGLES, multidraw_firsts[i], multidraw_counts[i]);
}
#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
}
#endif
// Cleanup
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glPopMatrix();
}
static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRenderer_renderChunks_t original, LevelRenderer *self, const int start, const int end, const int a, const float b) {
// Batch
static GLint firsts[MAX_RENDER_CHUNKS];
static GLsizei counts[MAX_RENDER_CHUNKS];
GLsizei total = 0;
multidraw_total = 0;
for (int i = start; i < end; i++) {
Chunk *chunk = self->chunks[i];
// Check If Chunk Is Visible
@ -94,32 +116,27 @@ static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRen
continue;
}
// Queue
const int j = total++;
firsts[j] = block->offset / VERTEX_SIZE;
counts[j] = render_chunk->vertices;
const int j = multidraw_total++;
multidraw_firsts[j] = block->offset / VERTEX_SIZE;
multidraw_counts[j] = render_chunk->vertices;
}
}
// Draw
#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
if (supports_multidraw()) {
glMultiDrawArrays(GL_TRIANGLES, firsts, counts, total);
} else {
#endif
for (int i = 0; i < total; i++) {
glDrawArrays(GL_TRIANGLES, firsts[i], counts[i]);
}
#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
}
#endif
// Cleanup
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glPopMatrix();
multidraw_renderSameAsLast(self, b);
// Return
return total;
return multidraw_total;
}
// API
static bool use_multidraw = false;
void LevelRenderer_renderSameAsLast(LevelRenderer *self, const float delta) {
if (use_multidraw) {
multidraw_renderSameAsLast(self, delta);
} else {
self->render_list.render();
}
}
// Init
@ -131,5 +148,6 @@ void init_multidraw() {
overwrite_calls(LevelRenderer_renderChunks, LevelRenderer_renderChunks_injection);
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x479fc, nop_patch);
use_multidraw = true;
}
}

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@ -17,7 +17,7 @@ HOOK(access, int, (const char *pathname, int mode)) {
char *new_path = override_get_path(pathname);
// Open File
ensure_access();
int ret = real_access(new_path != nullptr ? new_path : pathname, mode);
const int ret = real_access(new_path != nullptr ? new_path : pathname, mode);
// Free Data
if (new_path != nullptr) {
free(new_path);

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@ -28,6 +28,7 @@ set(SRC
src/network/packet/Packet.def
src/network/packet/StartGamePacket.def
src/network/packet/ChatPacket.def
src/network/packet/PlayerActionPacket.def
src/entity/EntityFactory.def
src/entity/PrimedTnt.def
src/entity/CameraEntity.def

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@ -19,6 +19,9 @@ virtual-method bool isItemEntity() = 0xec;
virtual-method bool isHangingEntity() = 0xf0;
// The owner entity id for arrows/throwables, else 0
virtual-method int getAuxData() = 0xf4;
virtual-method bool isOnFire() = 0x90;
virtual-method void baseTick() = 0x38;
virtual-method bool isSneaking() = 0x88;
property float x = 0x4;
property float y = 0x8;
@ -37,9 +40,12 @@ property float old_yaw = 0x48;
property float old_pitch = 0x4c;
property AABB hitbox = 0x50;
property float height_offset = 0x68;
property float hitbox_width = 0x6c;
property float hitbox_height = 0x70;
property int fire_timer = 0xa0;
property int renderer_id = 0xa8;
property bool on_ground = 0xb2;
property bool pending_removal = 0xb8;
property bool freeze_physics = 0xb9;
property float fall_distance = 0xac;
property bool fire_immune = 0xc6;

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@ -5,3 +5,5 @@ method void render(Entity *entity, float x, float y, float z, float rot, float u
static-method EntityRenderDispatcher *getInstance() = 0x60e90;
property ItemInHandRenderer *item_renderer = 0x0;
property float player_rot_y = 0x14;
property Minecraft *minecraft = 0xc;

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@ -9,6 +9,11 @@ virtual-method void die(Entity *cause) = 0x130;
virtual-method ItemInstance *getCarriedItem() = 0x1ac;
virtual-method void updateAi() = 0x1cc;
virtual-method float getWalkingSpeedModifier() = 0x1e8;
virtual-method void aiStep() = 0x180;
method bool getSharedFlag(int flag) = 0x81fd8;
method void setSharedFlag(int flag, bool value) = 0x81ef8;
property int health = 0xec;
property std::string texture = 0xb54;
property Random random = 0x138;

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@ -1,2 +1,3 @@
method int width(const std::string &string) = 0x24d4c;
method void draw(const std::string &string, float x, float y, uint color) = 0x250e0;
method void drawShadow(const std::string &string, float x, float y, uint color) = 0x250ec;

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@ -47,6 +47,8 @@ method bool getSignal(int x, int y, int z, int direction) = 0xa5e6c;
method bool hasDirectSignal(int x, int y, int z) = 0xa5d88;
// Called by hasDirectSignal
method bool getDirectSignal(int x, int y, int z, int direction) = 0xa5d2c;
method bool canSeeSky(int x, int y, int z) = 0xa39b8;
method bool isDay() = 0xa3d9c;
virtual-method void tick() = 0x28;
virtual-method void updateSleepingPlayerList() = 0x2c;

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@ -1,5 +1,5 @@
method void tick() = 0x4da1c;
method void render(Mob *mob, int param_1, float delta) = 0x4f710;
method int render(Mob *mob, int param_1, float delta) = 0x4f710;
method void renderDebug(const AABB &aabb, float delta) = 0x4d310;
method void generateSky() = 0x4d0d4;
method void renderHitSelect(Player *player, const HitResult &hit_result, int i, void *vp, float f) = 0x4e318;

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@ -6,3 +6,4 @@ static-method float cos(float x) = 0x77728;
static-method float abs(float x) = 0x7781c;
static-method float min(float a, float b) = 0x7782c;
static-method float invSqrt(float a) = 0x776d4;
static-method int floor(float x) = 0x7770c;

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@ -5,3 +5,4 @@ virtual-method void levelGenerated(Level *level) = 0x0;
virtual-method void onDisconnect(const RakNet_RakNetGUID &guid) = 0x18;
virtual-method void handle_SignUpdatePacket(const RakNet_RakNetGUID &guid, SignUpdatePacket *packet) = 0xcc;
virtual-method void handle_ChatPacket(const RakNet_RakNetGUID &rak_net_guid, ChatPacket *packet) = 0xc8;
virtual-method void handle_PlayerActionPacket(const RakNet_RakNetGUID &rak_net_guid, PlayerActionPacket *packet) = 0xa0;

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@ -6,4 +6,5 @@ method Player *getPlayer(const RakNet_RakNetGUID &guid) = 0x75464;
method Player *popPendingPlayer(const RakNet_RakNetGUID &guid) = 0x75db4;
method void displayGameMessage(const std::string &message) = 0x750c4;
property Level *level = 0xc;
property Minecraft *minecraft = 0x8;

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@ -0,0 +1,7 @@
extends Packet;
size 0x24;
vtable 0x102dd8;
property int action = 0x1c;
property int entity_id = 0x20;