diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index 61e38cfdde..c82f210bb5 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -7,16 +7,38 @@ * Add Peaceful Mode To Options Screen * Proper Create New World Screen * Proper Chat Screen -* Add `Animated Lava` Feature Flag (Enabled By Default) -* Add `Animated Fire` Feature Flag (Enabled By Default) -* Add `Use Java Beta 1.3 Light Ramp` Feature Flag (Enabled By Default) -* Add `Send Full Level When Hosting Game` Feature Flag (Enabled By Default) -* Add `Food Overlay` Feature Flag (Disabled By Default) -* Add `Display Date In Select World Screen` Feature Flag (Enabled By Default) -* Add `Optimized Chunk Sorting` Feature Flag (Enabled By Default) -* Add `Add Cake` Feature Flag (Enabled By Default) -* Add `Add Reborn Info To Options` Feature Flag (Enabled By Default) -* Add `Log FPS` Feature Flag (Disabled By Default) +* New Feature Flags + * `Animated Lava` (Enabled By Default) + * `Animated Fire` (Enabled By Default) + * `Add Cake` (Enabled By Default) + * `Use Java Beta 1.3 Light Ramp` (Enabled By Default) + * `Send Full Level When Hosting Game` (Enabled By Default) + * `Food Overlay` (Disabled By Default) + * `Add Splashes` (Enabled By Default) + * `Display Date In Select World Screen` (Enabled By Default) + * `Optimized Chunk Sorting` (Enabled By Default) + * `Fix Held Item Caching` (Enabled By Default) + * `Add Reborn Info To Options` (Enabled By Default) + * `Log FPS` (Disabled By Default) + * `Add Welcome Screen` (Enabled By Default) + * `F3 Debug Information` (Enabled By Default) + * `Multidraw Rendering` (Enabled By Default) + * `Add Missing Language Strings` (Enabled By Default) + * `Fix Pigmen Burning In The Sun` (Enabled By Default) + * `Fix Carried Grass's Bottom Texture` (Enabled By Default) + * `Hide Crosshair In Third-Person` (Enabled By Default) + * `Fix Camera Legs` (Enabled By Default) + * `Implement Crafting Remainders` (Enabled By Default) + * `Fix Door Duplication` (Enabled By Default) + * `Fix Cobweb Lighting` (Enabled By Default) + * `Fix Sneaking Syncing` (Enabled By Default) + * `Fix Fire Immunity` (Enabled By Default) + * `Fix Fire Syncing` (Enabled By Default) + * `Fix Sunlight Not Properly Setting Mobs On Fire` (Enabled By Default) + * `Stop Creative Players From Burning` (Enabled By Default) + * `Render Fire In Third-Person` (Enabled By Default) + * `Improved Water Rendering` (Enabled By Default) + * `Classic Item Count UI` (Enabled By Default) * Split Up `Remove Creative Mode Restrictions` Feature Flag * `Remove Creative Mode Restrictions` (Disabled By Default) * `Display Slot Count In Creative Mode` (Disabled By Default) @@ -25,12 +47,11 @@ * `Maximize Creative Mode Inventory Stack Size` (Disabled By Default) * Rename `Disable Buggy Held Item Caching` Feature Flag To `Fix Held Item Caching` * Add Milk Buckets -* Implement Crafting Remainders + * Included In The `Add Buckets` Feature Flag * Improve Death Messages * Massive Build System Improvements * Fix Item Dropping When Killing Players From The Server Console * Fix Furnace Visual Bug When Using Lava Bucket As Fuel -* Add Splash Text To Start Screen * `overwrite_calls` Now Scans VTables * Unify Server/Client Builds diff --git a/launcher/src/client/available-feature-flags b/launcher/src/client/available-feature-flags index 2f684d51b6..c0eecc36b5 100644 --- a/launcher/src/client/available-feature-flags +++ b/launcher/src/client/available-feature-flags @@ -77,4 +77,12 @@ TRUE Hide Crosshair In Third-Person TRUE Fix Camera Legs TRUE Implement Crafting Remainders TRUE Fix Door Duplication -TRUE Fix Cobweb Lighting \ No newline at end of file +TRUE Fix Cobweb Lighting +TRUE Fix Sneaking Syncing +TRUE Fix Fire Immunity +TRUE Fix Fire Syncing +TRUE Fix Sunlight Not Properly Setting Mobs On Fire +TRUE Stop Creative Players From Burning +TRUE Render Fire In Third-Person +TRUE Improved Water Rendering +TRUE Classic Item Count UI \ No newline at end of file diff --git a/mods/include/mods/chat/chat.h b/mods/include/mods/chat/chat.h index e1a6b837b0..85885b8ec4 100644 --- a/mods/include/mods/chat/chat.h +++ b/mods/include/mods/chat/chat.h @@ -12,4 +12,4 @@ std::string chat_send_api_command(const Minecraft *minecraft, const std::string // Override using the HOOK() macro to provide customized chat behavior. void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message); void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet); -}; +} diff --git a/mods/include/mods/multidraw/multidraw.h b/mods/include/mods/multidraw/multidraw.h new file mode 100644 index 0000000000..a37baa810f --- /dev/null +++ b/mods/include/mods/multidraw/multidraw.h @@ -0,0 +1,7 @@ +#pragma once + +#include + +extern "C" { +void LevelRenderer_renderSameAsLast(LevelRenderer *self, float delta); +} diff --git a/mods/src/misc/misc.cpp b/mods/src/misc/misc.cpp index 7bc0ecec78..5009e8b9d5 100644 --- a/mods/src/misc/misc.cpp +++ b/mods/src/misc/misc.cpp @@ -21,6 +21,7 @@ #include #include #include +#include #include "misc-internal.h" @@ -765,9 +766,13 @@ static std::string *Tile_initTiles_std_string_constructor(std::string *self, con } // Fix Pigmen Burning In The Sun +static bool fix_pigmen_burning = false; static float Zombie_aiStep_getBrightness_injection(Entity *self, float param_1) { - if (self->getEntityTypeId() == 36) return 0; - return self->getBrightness(param_1); + if (fix_pigmen_burning && self->getEntityTypeId() == 36) { + return 0; + } else { + return self->getBrightness(param_1); + } } // Fix grass_carried's Bottom Texture @@ -786,6 +791,263 @@ static Tile *Tile_initTiles_WebTile_setLightBlock_injection(Tile *self, __attrib return self; } +// Fix Fire Immunity +static void Mob_baseTick_injection_fire_immunity(Mob_baseTick_t original, Mob *self) { + // Fix Fire Timer + if (self->fire_immune) { + self->fire_timer = 0; + } + // Call Original Method + original(self); +} + +// Fix Fire Syncing +#define FLAG_ONFIRE 0 +static void Mob_baseTick_injection_fire_syncing(Mob_baseTick_t original, Mob *self) { + // Fix Fire Timer + if (self->level->is_client_side) { + self->fire_timer = 0; + } + // Call Original Method + original(self); + // Sync Data + if (!self->level->is_client_side) { + self->setSharedFlag(FLAG_ONFIRE, self->fire_timer > 0); + } +} +static bool Entity_isOnFire_injection(Entity_isOnFire_t original, Entity *self) { + // Call Original Method + bool ret = original(self); + + // Check Shared Data + bool shared_data = false; + if (self->isMob()) { + shared_data = ((Mob *) self)->getSharedFlag(FLAG_ONFIRE); + } + if (shared_data) { + ret = true; + } + + // Return + return ret; +} + +// Fix Sneaking Syncing +#define FLAG_SNEAKING 1 +#define PLAYER_ACTION_STOP_SNEAKING 100 +#define PLAYER_ACTION_START_SNEAKING 101 +static void LocalPlayer_tick_injection(LocalPlayer_tick_t original, LocalPlayer *self) { + // Call Original Method + original(self); + // Sync Data + if (!self->level->is_client_side) { + self->setSharedFlag(FLAG_SNEAKING, self->isSneaking()); + } else { + const bool real = self->isSneaking(); + const bool synced = self->getSharedFlag(FLAG_SNEAKING); + if (real != synced) { + // Send To Server + PlayerActionPacket *packet = new PlayerActionPacket; + Packet_constructor->get(false)((Packet *) packet); + packet->vtable = PlayerActionPacket_vtable_base; + packet->entity_id = self->id; + packet->action = real ? PLAYER_ACTION_START_SNEAKING : PLAYER_ACTION_STOP_SNEAKING; + self->minecraft->rak_net_instance->send(*(Packet *) packet); + } + } +} +static void ServerSideNetworkHandler_handle_PlayerActionPacket_injection(ServerSideNetworkHandler_handle_PlayerActionPacket_t original, ServerSideNetworkHandler *self, const RakNet_RakNetGUID &rak_net_guid, PlayerActionPacket *packet) { + // Call Original Method + original(self, rak_net_guid, packet); + + // Handle Sneaking + const bool is_sneaking = packet->action == PLAYER_ACTION_START_SNEAKING; + if (self->level != nullptr && (is_sneaking || packet->action == PLAYER_ACTION_STOP_SNEAKING)) { + Entity *entity = self->level->getEntity(packet->entity_id); + if (entity != nullptr && entity->isPlayer()) { + ((Player *) entity)->setSharedFlag(FLAG_SNEAKING, is_sneaking); + } + } +} + +// Make Mobs Actually Catch On Fire +static void set_on_fire(Mob *mob, const int seconds) { + const int value = seconds * 20; + if (value > mob->fire_timer) { + mob->fire_timer = value; + } +} +template +static void Monster_aiStep_injection(__attribute__((unused)) std::function original, Self *self) { + // Fire! + Level *level = self->level; + if (level->isDay() && !level->is_client_side) { + const float brightness = Zombie_aiStep_getBrightness_injection((Entity *) self, 1); + if (brightness > 0.5f) { + Random *random = &self->random; + if (level->canSeeSky(Mth::floor(self->x), Mth::floor(self->y), Mth::floor(self->z)) && random->nextFloat() * 3.5f < (brightness - 0.4f)) { + set_on_fire((Mob *) self, 8); + } + } + } + + // Call Parent Method + Monster_aiStep->get(false)((Monster *) self); +} + +// Fire Rendering +static void EntityRenderDispatcher_render_EntityRenderer_render_injection(EntityRenderer *self, Entity *entity, float x, float y, float z, float rot, float unknown) { + // Call Original Method + self->render(entity, x, y, z, rot, unknown); + + // Render Fire + if (entity->isOnFire()) { + // Here Be Decompiled Code + y -= entity->height_offset; + const int texture = Tile::fire->texture; + const int xt = (texture & 0xf) << 4; + const int yt = texture & 0xf0; + glPushMatrix(); + glTranslatef(x, y, z); + const float s = entity->hitbox_width * 1.4f; + glScalef(s, s, s); + self->bindTexture("terrain.png"); + Tesselator &t = Tesselator::instance; + float r = 0.5f; + float h = entity->hitbox_height / s; + float yo = entity->y - entity->height_offset - entity->hitbox.y1; + float player_rot_y = EntityRenderer::entityRenderDispatcher->player_rot_y; + if (EntityRenderer::entityRenderDispatcher->minecraft->options.third_person == 2) { + // Handle Front-Facing + player_rot_y -= 180.f; + } + glRotatef(-player_rot_y, 0, 1, 0); + glTranslatef(0, 0, -0.3f + float(int(h)) * 0.02f); + glColor4f(1, 1, 1, 1); + float zo = 0; + int ss = 0; + t.begin(7); + while (h > 0) { + constexpr float xo = 0.0f; + float u0; + float u1; + float v0; + float v1; + if (ss % 2 == 0) { + u0 = float(xt) / 256.0f; + u1 = (float(xt) + 15.99f) / 256.0f; + v0 = float(yt) / 256.0f; + v1 = (float(yt) + 15.99f) / 256.0f; + } else { + u0 = float(xt) / 256.0f; + u1 = (float(xt) + 15.99f) / 256.0f; + v0 = (float(yt) + 16) / 256.0f; + v1 = (float(yt) + 16 + 15.99f) / 256.0f; + } + if (ss / 2 % 2 == 0) { + std::swap(u1, u0); + } + t.vertexUV(r - xo, 0 - yo, zo, u1, v1); + t.vertexUV(-r - xo, 0 - yo, zo, u0, v1); + t.vertexUV(-r - xo, 1.4f - yo, zo, u0, v0); + t.vertexUV(r - xo, 1.4f - yo, zo, u1, v0); + h -= 0.45f; + yo -= 0.45f; + r *= 0.9f; + zo += 0.03f; + ss++; + } + t.draw(); + glPopMatrix(); + } +} + +// Clear Fire For Creative Players +static void Player_tick_injection(Player_tick_t original, Player *self) { + // Fix Value + if (self->inventory->is_creative && !self->level->is_client_side && self->isOnFire()) { + self->fire_timer = 0; + } + // Call Original Method + original(self); +} + +// Nicer Water Rendering +static bool game_render_anaglyph_color_mask[4]; +static void GameRenderer_render_glColorMask_injection(const bool red, const bool green, const bool blue, const bool alpha) { + game_render_anaglyph_color_mask[0] = red; + game_render_anaglyph_color_mask[1] = green; + game_render_anaglyph_color_mask[2] = blue; + game_render_anaglyph_color_mask[3] = alpha; + glColorMask(red, green, blue, alpha); +} +static int GameRenderer_render_LevelRenderer_render_injection(LevelRenderer *self, Mob *mob, int param_1, float delta) { + glColorMask(false, false, false, false); + const int water_chunks = self->render(mob, param_1, delta); + glColorMask(true, true, true, true); + if (self->minecraft->options.anaglyph_3d) { + glColorMask(game_render_anaglyph_color_mask[0], game_render_anaglyph_color_mask[1], game_render_anaglyph_color_mask[2], game_render_anaglyph_color_mask[3]); + } + if (water_chunks > 0) { + LevelRenderer_renderSameAsLast(self, delta); + } + return water_chunks; +} + +// Classic Slot Count Location +static void Gui_renderSlotText_injection_common(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) { + // Position + x += 17; + y += 9; + // Call Original Method + self->renderSlotText(item, x, y, param_1, param_2); +} +static void Gui_renderSlotText_injection_furnace(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) { + // Position + x += 4; + y += 5; + // Call Original Method + Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2); +} +static void unscale_slot_text(float &x, float &y) { + const float factor = 0.5f * Gui::GuiScale; + x /= factor; + y /= factor; +} +static void Gui_renderSlotText_injection_classic_inventory(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) { + // Position + unscale_slot_text(x, y); + // Call Original Method + Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2); +} +static void Gui_renderSlotText_injection_toolbar(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) { + // Position + y--; + unscale_slot_text(x, y); + // Call Original Method + Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2); +} +static void Gui_renderSlotText_injection_inventory(Gui *self, const ItemInstance *item, float x, float y, const bool param_1, const bool param_2) { + // Position + unscale_slot_text(x, y); + x++; + y++; + // Call Original Method + Gui_renderSlotText_injection_common(self, item, x, y, param_1, param_2); +} +template +static void Gui_renderSlotText_Font_draw_injection(Font *self, const char *raw_string, float x, float y, uint color) { + // Fix X + std::string string = raw_string; + x -= self->width(string); + // Fix Color + if (color == 0xffcccccc) { + color = 0xffffffff; + } + // Call + (*func)->get(false)(self, string, x, y, color); +} + // Init template static void nop(__attribute__((unused)) Args... args) { @@ -1045,6 +1307,7 @@ void init_misc() { // Fix pigmen from burning in the sun if (feature_has("Fix Pigmen Burning In The Sun", server_enabled)) { + fix_pigmen_burning = true; overwrite_call((void *) 0x89a1c, (void *) Zombie_aiStep_getBrightness_injection); } @@ -1065,6 +1328,62 @@ void init_misc() { overwrite_call((void *) 0xc444c, (void *) Tile_initTiles_WebTile_setLightBlock_injection); } + // Fix Fire Immunity + if (feature_has("Fix Fire Immunity", server_enabled)) { + overwrite_calls(Mob_baseTick, Mob_baseTick_injection_fire_immunity); + } + + // Fix Fire Syncing + if (feature_has("Fix Fire Syncing", server_enabled)) { + overwrite_calls(Mob_baseTick, Mob_baseTick_injection_fire_syncing); + overwrite_calls(Entity_isOnFire, Entity_isOnFire_injection); + } + + // Fix Sneaking Syncing + if (feature_has("Fix Sneaking Syncing", server_enabled)) { + overwrite_calls(LocalPlayer_tick, LocalPlayer_tick_injection); + overwrite_calls(ServerSideNetworkHandler_handle_PlayerActionPacket, ServerSideNetworkHandler_handle_PlayerActionPacket_injection); + } + + // Make Skeletons/Zombies Actually Catch On Fire + if (feature_has("Fix Sunlight Not Properly Setting Mobs On Fire", server_enabled)) { + overwrite_calls(Zombie_aiStep, Monster_aiStep_injection); + overwrite_calls(Skeleton_aiStep, Monster_aiStep_injection); + } + + // Render Fire In Third-Person + if (feature_has("Render Fire In Third-Person", server_disabled)) { + overwrite_call((void *) 0x606c0, (void *) EntityRenderDispatcher_render_EntityRenderer_render_injection); + } + + // Clear Fire For Creative Players + if (feature_has("Stop Creative Players From Burning", server_enabled)) { + overwrite_calls(Player_tick, Player_tick_injection); + } + + // Slightly Nicer Water Rendering + if (feature_has("Improved Water Rendering", server_disabled)) { + overwrite_call((void *) 0x49ed4, (void *) GameRenderer_render_glColorMask_injection); + overwrite_call((void *) 0x4a18c, (void *) GameRenderer_render_LevelRenderer_render_injection); + unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" + patch((void *) 0x4a12c, nop_patch); + } + + // Classic Slot Count Location + if (feature_has("Classic Item Count UI", server_disabled)) { + unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" + patch((void *) 0x27074, nop_patch); + patch((void *) 0x33984, nop_patch); + patch((void *) 0x1e424, nop_patch); + overwrite_call((void *) 0x1e4b8, (void *) Gui_renderSlotText_injection_inventory); + overwrite_call((void *) 0x27100, (void *) Gui_renderSlotText_injection_toolbar); + overwrite_call((void *) 0x339b4, (void *) Gui_renderSlotText_injection_classic_inventory); + overwrite_call((void *) 0x2b268, (void *) Gui_renderSlotText_injection_furnace); + overwrite_call((void *) 0x320c4, (void *) Gui_renderSlotText_injection_furnace); + overwrite_call((void *) 0x25e84, (void *) Gui_renderSlotText_Font_draw_injection<&Font_draw>); + overwrite_call((void *) 0x25e74, (void *) Gui_renderSlotText_Font_draw_injection<&Font_drawShadow>); + } + // Init Logging _init_misc_logging(); _init_misc_api(); diff --git a/mods/src/multidraw/glue.cpp b/mods/src/multidraw/glue.cpp index 51502f1b18..737cdcaa3a 100644 --- a/mods/src/multidraw/glue.cpp +++ b/mods/src/multidraw/glue.cpp @@ -6,6 +6,7 @@ #include #include +#include #include "storage.h" @@ -30,7 +31,7 @@ HOOK(glDeleteBuffers, void, (GLsizei n, const GLuint *buffers)) { } } -// Usage +// Setup Fake OpenGL Buffers static int current_chunk = -1; HOOK(glBindBuffer, void, (const GLenum target, GLuint buffer)) { if (target == GL_ARRAY_BUFFER && buffer >= MULTIDRAW_BASE && storage != nullptr) { @@ -50,6 +51,8 @@ HOOK(glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLen real_glBufferData(target, size, data, usage); } } + +// Render #define VERTEX_SIZE 24 #define MAX_RENDER_CHUNKS 4096 static bool supports_multidraw() { @@ -59,9 +62,11 @@ static bool supports_multidraw() { } return ret; } -static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRenderer_renderChunks_t original, LevelRenderer *self, const int start, const int end, const int a, const float b) { +static GLint multidraw_firsts[MAX_RENDER_CHUNKS]; +static GLsizei multidraw_counts[MAX_RENDER_CHUNKS]; +static GLsizei multidraw_total = 0; +static void multidraw_renderSameAsLast(const LevelRenderer *self, const float b) { // Prepare Offset - self->render_list.clear(); const Mob *camera = self->minecraft->camera; const float x = camera->old_x + ((camera->x - camera->old_x) * b); const float y = camera->old_y + ((camera->y - camera->old_y) * b); @@ -78,10 +83,27 @@ static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRen glTexCoordPointer(2, GL_FLOAT, VERTEX_SIZE, (void *) 0xc); glColorPointer(4, GL_UNSIGNED_BYTE, VERTEX_SIZE, (void *) 0x14); + // Draw +#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER + if (supports_multidraw()) { + glMultiDrawArrays(GL_TRIANGLES, multidraw_firsts, multidraw_counts, multidraw_total); + } else { +#endif + for (int i = 0; i < multidraw_total; i++) { + glDrawArrays(GL_TRIANGLES, multidraw_firsts[i], multidraw_counts[i]); + } +#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER + } +#endif + + // Cleanup + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glPopMatrix(); +} +static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRenderer_renderChunks_t original, LevelRenderer *self, const int start, const int end, const int a, const float b) { // Batch - static GLint firsts[MAX_RENDER_CHUNKS]; - static GLsizei counts[MAX_RENDER_CHUNKS]; - GLsizei total = 0; + multidraw_total = 0; for (int i = start; i < end; i++) { Chunk *chunk = self->chunks[i]; // Check If Chunk Is Visible @@ -94,32 +116,27 @@ static int LevelRenderer_renderChunks_injection(__attribute__((unused)) LevelRen continue; } // Queue - const int j = total++; - firsts[j] = block->offset / VERTEX_SIZE; - counts[j] = render_chunk->vertices; + const int j = multidraw_total++; + multidraw_firsts[j] = block->offset / VERTEX_SIZE; + multidraw_counts[j] = render_chunk->vertices; } } // Draw -#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER - if (supports_multidraw()) { - glMultiDrawArrays(GL_TRIANGLES, firsts, counts, total); - } else { -#endif - for (int i = 0; i < total; i++) { - glDrawArrays(GL_TRIANGLES, firsts[i], counts[i]); - } -#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER - } -#endif - - // Cleanup - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glPopMatrix(); + multidraw_renderSameAsLast(self, b); // Return - return total; + return multidraw_total; +} + +// API +static bool use_multidraw = false; +void LevelRenderer_renderSameAsLast(LevelRenderer *self, const float delta) { + if (use_multidraw) { + multidraw_renderSameAsLast(self, delta); + } else { + self->render_list.render(); + } } // Init @@ -131,5 +148,6 @@ void init_multidraw() { overwrite_calls(LevelRenderer_renderChunks, LevelRenderer_renderChunks_injection); unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" patch((void *) 0x479fc, nop_patch); + use_multidraw = true; } } \ No newline at end of file diff --git a/mods/src/override/override.cpp b/mods/src/override/override.cpp index 7b1bc1306d..1d2a9d2d6f 100644 --- a/mods/src/override/override.cpp +++ b/mods/src/override/override.cpp @@ -17,7 +17,7 @@ HOOK(access, int, (const char *pathname, int mode)) { char *new_path = override_get_path(pathname); // Open File ensure_access(); - int ret = real_access(new_path != nullptr ? new_path : pathname, mode); + const int ret = real_access(new_path != nullptr ? new_path : pathname, mode); // Free Data if (new_path != nullptr) { free(new_path); diff --git a/symbols/CMakeLists.txt b/symbols/CMakeLists.txt index fe2909d30c..617d2a2d2e 100644 --- a/symbols/CMakeLists.txt +++ b/symbols/CMakeLists.txt @@ -28,6 +28,7 @@ set(SRC src/network/packet/Packet.def src/network/packet/StartGamePacket.def src/network/packet/ChatPacket.def + src/network/packet/PlayerActionPacket.def src/entity/EntityFactory.def src/entity/PrimedTnt.def src/entity/CameraEntity.def diff --git a/symbols/src/entity/Entity.def b/symbols/src/entity/Entity.def index cf62518d61..679a65a558 100644 --- a/symbols/src/entity/Entity.def +++ b/symbols/src/entity/Entity.def @@ -19,6 +19,9 @@ virtual-method bool isItemEntity() = 0xec; virtual-method bool isHangingEntity() = 0xf0; // The owner entity id for arrows/throwables, else 0 virtual-method int getAuxData() = 0xf4; +virtual-method bool isOnFire() = 0x90; +virtual-method void baseTick() = 0x38; +virtual-method bool isSneaking() = 0x88; property float x = 0x4; property float y = 0x8; @@ -37,9 +40,12 @@ property float old_yaw = 0x48; property float old_pitch = 0x4c; property AABB hitbox = 0x50; property float height_offset = 0x68; +property float hitbox_width = 0x6c; +property float hitbox_height = 0x70; property int fire_timer = 0xa0; property int renderer_id = 0xa8; property bool on_ground = 0xb2; property bool pending_removal = 0xb8; property bool freeze_physics = 0xb9; property float fall_distance = 0xac; +property bool fire_immune = 0xc6; \ No newline at end of file diff --git a/symbols/src/entity/EntityRenderDispatcher.def b/symbols/src/entity/EntityRenderDispatcher.def index 7ba54d4379..28f0f09381 100644 --- a/symbols/src/entity/EntityRenderDispatcher.def +++ b/symbols/src/entity/EntityRenderDispatcher.def @@ -5,3 +5,5 @@ method void render(Entity *entity, float x, float y, float z, float rot, float u static-method EntityRenderDispatcher *getInstance() = 0x60e90; property ItemInHandRenderer *item_renderer = 0x0; +property float player_rot_y = 0x14; +property Minecraft *minecraft = 0xc; \ No newline at end of file diff --git a/symbols/src/entity/Mob.def b/symbols/src/entity/Mob.def index 476704d24e..9e1efbeec7 100644 --- a/symbols/src/entity/Mob.def +++ b/symbols/src/entity/Mob.def @@ -9,6 +9,11 @@ virtual-method void die(Entity *cause) = 0x130; virtual-method ItemInstance *getCarriedItem() = 0x1ac; virtual-method void updateAi() = 0x1cc; virtual-method float getWalkingSpeedModifier() = 0x1e8; +virtual-method void aiStep() = 0x180; + +method bool getSharedFlag(int flag) = 0x81fd8; +method void setSharedFlag(int flag, bool value) = 0x81ef8; property int health = 0xec; property std::string texture = 0xb54; +property Random random = 0x138; diff --git a/symbols/src/gui/Font.def b/symbols/src/gui/Font.def index 09837fe668..f139c2b3f8 100644 --- a/symbols/src/gui/Font.def +++ b/symbols/src/gui/Font.def @@ -1,2 +1,3 @@ method int width(const std::string &string) = 0x24d4c; -method void draw(const std::string &string, float x, float y, uint color) = 0x250e0; \ No newline at end of file +method void draw(const std::string &string, float x, float y, uint color) = 0x250e0; +method void drawShadow(const std::string &string, float x, float y, uint color) = 0x250ec; \ No newline at end of file diff --git a/symbols/src/level/Level.def b/symbols/src/level/Level.def index 9bb9a4dfd5..e80d72ab2c 100644 --- a/symbols/src/level/Level.def +++ b/symbols/src/level/Level.def @@ -47,6 +47,8 @@ method bool getSignal(int x, int y, int z, int direction) = 0xa5e6c; method bool hasDirectSignal(int x, int y, int z) = 0xa5d88; // Called by hasDirectSignal method bool getDirectSignal(int x, int y, int z, int direction) = 0xa5d2c; +method bool canSeeSky(int x, int y, int z) = 0xa39b8; +method bool isDay() = 0xa3d9c; virtual-method void tick() = 0x28; virtual-method void updateSleepingPlayerList() = 0x2c; diff --git a/symbols/src/level/renderer/LevelRenderer.def b/symbols/src/level/renderer/LevelRenderer.def index ea8216f7ca..da76f2deaf 100644 --- a/symbols/src/level/renderer/LevelRenderer.def +++ b/symbols/src/level/renderer/LevelRenderer.def @@ -1,5 +1,5 @@ method void tick() = 0x4da1c; -method void render(Mob *mob, int param_1, float delta) = 0x4f710; +method int render(Mob *mob, int param_1, float delta) = 0x4f710; method void renderDebug(const AABB &aabb, float delta) = 0x4d310; method void generateSky() = 0x4d0d4; method void renderHitSelect(Player *player, const HitResult &hit_result, int i, void *vp, float f) = 0x4e318; diff --git a/symbols/src/misc/Mth.def b/symbols/src/misc/Mth.def index 4133f597d4..1cbecd35ed 100644 --- a/symbols/src/misc/Mth.def +++ b/symbols/src/misc/Mth.def @@ -5,4 +5,5 @@ static-method float sin(float x) = 0x7775c; static-method float cos(float x) = 0x77728; static-method float abs(float x) = 0x7781c; static-method float min(float a, float b) = 0x7782c; -static-method float invSqrt(float a) = 0x776d4; \ No newline at end of file +static-method float invSqrt(float a) = 0x776d4; +static-method int floor(float x) = 0x7770c; \ No newline at end of file diff --git a/symbols/src/network/NetEventCallback.def b/symbols/src/network/NetEventCallback.def index 9edd060dc4..71914935ff 100644 --- a/symbols/src/network/NetEventCallback.def +++ b/symbols/src/network/NetEventCallback.def @@ -5,3 +5,4 @@ virtual-method void levelGenerated(Level *level) = 0x0; virtual-method void onDisconnect(const RakNet_RakNetGUID &guid) = 0x18; virtual-method void handle_SignUpdatePacket(const RakNet_RakNetGUID &guid, SignUpdatePacket *packet) = 0xcc; virtual-method void handle_ChatPacket(const RakNet_RakNetGUID &rak_net_guid, ChatPacket *packet) = 0xc8; +virtual-method void handle_PlayerActionPacket(const RakNet_RakNetGUID &rak_net_guid, PlayerActionPacket *packet) = 0xa0; diff --git a/symbols/src/network/ServerSideNetworkHandler.def b/symbols/src/network/ServerSideNetworkHandler.def index 7b9c23bbc4..3846a5a80e 100644 --- a/symbols/src/network/ServerSideNetworkHandler.def +++ b/symbols/src/network/ServerSideNetworkHandler.def @@ -6,4 +6,5 @@ method Player *getPlayer(const RakNet_RakNetGUID &guid) = 0x75464; method Player *popPendingPlayer(const RakNet_RakNetGUID &guid) = 0x75db4; method void displayGameMessage(const std::string &message) = 0x750c4; +property Level *level = 0xc; property Minecraft *minecraft = 0x8; diff --git a/symbols/src/network/packet/PlayerActionPacket.def b/symbols/src/network/packet/PlayerActionPacket.def new file mode 100644 index 0000000000..9392b10387 --- /dev/null +++ b/symbols/src/network/packet/PlayerActionPacket.def @@ -0,0 +1,7 @@ +extends Packet; + +size 0x24; +vtable 0x102dd8; + +property int action = 0x1c; +property int entity_id = 0x20; \ No newline at end of file