2025-02-25 20:18:50 -05:00

70 lines
2.1 KiB
C++

#include <symbols/minecraft.h>
#include "internal.h"
#include <mods/input/input.h>
#include <mods/feature/feature.h>
#include <mods/creative/creative.h>
#include <mods/misc/misc.h>
// Track Control Key
static bool drop_slot = false;
void input_set_is_ctrl(const bool val) {
drop_slot = val;
}
// Handle Drop Item Presses
static void _handle_drop(Minecraft *minecraft) {
if (!creative_is_restricted() || !minecraft->isCreativeMode()) {
// Get Player
LocalPlayer *player = minecraft->player;
if (player != nullptr) {
// Get Selected Slot
int32_t selected_slot = misc_get_real_selected_slot((Player *) player);
Inventory *inventory = player->inventory;
// Get Item
ItemInstance *inventory_item = inventory->getItem(selected_slot);
// Check
if (inventory_item != nullptr && inventory_item->count > 0) {
// Copy
ItemInstance *dropped_item = new ItemInstance;
*dropped_item = *inventory_item;
// Update Inventory
if (drop_slot) {
// Drop Entire Slot
inventory_item->count = 0;
} else {
// Drop Item
constexpr int drop_count = 1;
dropped_item->count = drop_count;
inventory_item->count -= drop_count;
}
// Empty Slot If Needed
if (inventory_item->count < 1) {
inventory->release(selected_slot);
inventory->compressLinkedSlotList(selected_slot);
}
// Drop
player->drop(dropped_item, false);
}
}
}
}
// Init
void _init_drop() {
if (feature_has("Bind \"Q\" Key To Item Dropping", server_disabled)) {
misc_run_on_game_key_press([](Minecraft *mc, const int key) {
if (key == MC_KEY_q) {
_handle_drop(mc);
return true;
} else {
return false;
}
});
}
}