Rename Some Files

This commit is contained in:
TheBrokenRail 2025-02-25 20:18:50 -05:00
parent 6c68250afa
commit b75d923c83
55 changed files with 43 additions and 43 deletions

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@ -5,7 +5,7 @@
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include "chat-internal.h"
#include "internal.h"
#include <mods/chat/chat.h>
#include <mods/api/api.h>

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@ -1,4 +1,4 @@
#include "chat-internal.h"
#include "internal.h"
#include <symbols/minecraft.h>

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@ -4,7 +4,7 @@
#include <mods/compat/compat.h>
#include <mods/init/init.h>
#include "compat-internal.h"
#include "internal.h"
// Exit Handler
static void exit_handler(__attribute__((unused)) int data) {

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@ -10,7 +10,7 @@
#include <mods/input/input.h>
#include <mods/feature/feature.h>
#include "compat-internal.h"
#include "internal.h"
// Custom Title
HOOK(media_SDL_WM_SetCaption, void, (__attribute__((unused)) const char *title, const char *icon)) {

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@ -1,5 +1,5 @@
#include <libreborn/patch.h>
#include "../compat-internal.h"
#include "../internal.h"
// Do Nothing Function
static void do_nothing() {

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@ -2,7 +2,7 @@
#include <libreborn/patch.h>
#include <media-layer/core.h>
#include "../compat-internal.h"
#include "../internal.h"
// Functions That Have Their Return Values Used
static EGLSurface eglCreateWindowSurface_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) NativeWindowType native_window, __attribute__((unused)) EGLint const *attrib_list) {

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@ -2,7 +2,7 @@
#include <media-layer/core.h>
#include <libreborn/patch.h>
#include "../compat-internal.h"
#include "../internal.h"
// SDL Stub
static void *SDL_SetVideoMode_injection(__attribute__((unused)) int width, __attribute__((unused)) int height, __attribute__((unused)) int bpp, __attribute__((unused)) uint32_t flags) {

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@ -2,7 +2,7 @@
#include <libreborn/patch.h>
#include <media-layer/core.h>
#include "../compat-internal.h"
#include "../internal.h"
// Functions That Have Their Return Values Used
static int XTranslateCoordinates_injection(__attribute__((unused)) void *display, __attribute__((unused)) XID src_w, __attribute__((unused)) XID dest_w, int src_x, int src_y, int *dest_x_return, int *dest_y_return, __attribute__((unused)) XID *child_return) {

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@ -1,4 +1,4 @@
#include "extend-internal.h"
#include "internal.h"
// VTable
SETUP_VTABLE(DynamicTexture)

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@ -1,4 +1,4 @@
#include "extend-internal.h"
#include "internal.h"
// Easily Create Custom Screens
void CustomScreen::init() {

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@ -7,7 +7,7 @@
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include "game-mode-internal.h"
#include "internal.h"
static int is_survival = -1;

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@ -10,7 +10,7 @@
#include <mods/touch/touch.h>
#include <mods/misc/misc.h>
#include <mods/game-mode/game-mode.h>
#include "game-mode-internal.h"
#include "internal.h"
// Strings
#define GAME_MODE_STR(mode) ("Game Mode: " mode)

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@ -5,7 +5,7 @@
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include "input-internal.h"
#include "internal.h"
// Add Attacking To MouseBuildInput
#define REMOVE_ATTACK_BAI 0xa

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@ -3,7 +3,7 @@
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include "input-internal.h"
#include "internal.h"
#include <mods/input/input.h>
// Store Right-Click Status

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@ -1,6 +1,6 @@
#include <symbols/minecraft.h>
#include "input-internal.h"
#include "internal.h"
#include <mods/input/input.h>
#include <mods/feature/feature.h>
#include <mods/creative/creative.h>

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@ -2,7 +2,7 @@
#include <mods/feature/feature.h>
#include <mods/init/init.h>
#include "input-internal.h"
#include "internal.h"
#include <mods/input/input.h>
// Init

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@ -7,7 +7,7 @@
#include <SDL/SDL.h>
#include "input-internal.h"
#include "internal.h"
// Translator
static int32_t sdl_key_to_minecraft_key_injection(Common_sdl_key_to_minecraft_key_t original, const int32_t sdl_key) {

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@ -3,7 +3,7 @@
#include <symbols/minecraft.h>
#include <SDL/SDL.h>
#include "input-internal.h"
#include "internal.h"
#include <mods/input/input.h>
#include <mods/feature/feature.h>
#include <mods/creative/creative.h>

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@ -2,7 +2,7 @@
#include <symbols/minecraft.h>
#include "input-internal.h"
#include "internal.h"
#include <mods/input/input.h>
#include <mods/feature/feature.h>
#include <mods/misc/misc.h>

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@ -8,7 +8,7 @@
#include <GLES/gl.h>
#include <mods/misc/misc.h>
#include "misc-internal.h"
#include "internal.h"
// Callbacks
template <typename... Args>

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@ -13,7 +13,7 @@
#include <mods/feature/feature.h>
#include <mods/multidraw/multidraw.h>
#include "misc-internal.h"
#include "internal.h"
// Properly Generate Buffers
static void anGenBuffers_injection(__attribute__((unused)) Common_anGenBuffers_t original, const int32_t count, uint32_t *buffers) {

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@ -4,7 +4,7 @@
#include <symbols/minecraft.h>
#include "misc-internal.h"
#include "internal.h"
// Use MCPI_HOME
static const char *getenv_HOME(__attribute__((unused)) const char *env) {

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@ -6,7 +6,7 @@
#include <symbols/minecraft.h>
#include "misc-internal.h"
#include "internal.h"
#include <mods/misc/misc.h>
#include <mods/feature/feature.h>

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@ -24,7 +24,7 @@
#include <mods/input/input.h>
#include <mods/misc/misc.h>
#include "misc-internal.h"
#include "internal.h"
// Sanitize Username
#define MAX_USERNAME_LENGTH 16

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@ -7,7 +7,7 @@
#include <mods/feature/feature.h>
#include <mods/extend/extend.h>
#include "misc-internal.h"
#include "internal.h"
// Change Grass Color
static bool grass_colors_loaded = false;

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@ -15,7 +15,7 @@
#include <mods/classic-ui/classic-ui.h>
#include <mods/misc/misc.h>
#include "misc-internal.h"
#include "internal.h"
// Heart Food Overlay
static int heal_amount = 0, heal_amount_drawing = 0;

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@ -8,7 +8,7 @@
#include <mods/misc/misc.h>
#include <mods/extend/extend.h>
#include "options-internal.h"
#include "internal.h"
// Button IDs
#define DISCORD_ID 0

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@ -15,7 +15,7 @@
#include <mods/feature/feature.h>
#include <mods/init/init.h>
#include "options-internal.h"
#include "internal.h"
// Force Mob Spawning
static bool LevelData_getSpawnMobs_injection(__attribute__((unused)) LevelData_getSpawnMobs_t original, __attribute__((unused)) LevelData *level_data) {

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@ -7,7 +7,7 @@
#include <mods/feature/feature.h>
#include "options-internal.h"
#include "internal.h"
// Fix Initial Option Button Rendering
// The calling function doesn't exist in MCPE v0.6.1, so its name is unknown.

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@ -1,7 +1,7 @@
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include "shading-internal.h"
#include "internal.h"
// Init
void init_shading() {

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@ -2,7 +2,7 @@
#include <symbols/minecraft.h>
#include <libreborn/patch.h>
#include "shading-internal.h"
#include "internal.h"
// OpenGL Lighting
static float *get_buffer(const float a, const float b, const float c, const float d) {

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@ -3,7 +3,7 @@
#include <symbols/minecraft.h>
#include <libreborn/patch.h>
#include "shading-internal.h"
#include "internal.h"
// PolygonQuad
Vec3 vector_to(const Vec3 &a, const Vec3 &b) {

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@ -8,7 +8,7 @@
#include <symbols/minecraft.h>
#include <mods/multidraw/multidraw.h>
#include "shading-internal.h"
#include "internal.h"
// Structures
struct UV {

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@ -12,7 +12,7 @@
#include <mods/misc/misc.h>
#include <mods/textures/textures.h>
#include "skin-internal.h"
#include "internal.h"
#include "stb_image.h"

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@ -6,7 +6,7 @@
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include <mods/misc/misc.h>
#include "skin-internal.h"
#include "internal.h"
// Change Texture For Player Entities
static std::string get_skin_texture_path(const std::string &username) {

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@ -5,7 +5,7 @@
#include <libreborn/log.h>
#include <media-layer/audio.h>
#include "sound-internal.h"
#include "internal.h"
#include <mods/sound/sound.h>
// Sound Repository Extracted From MCPE 0.6.1 APK

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@ -4,7 +4,7 @@
#include <symbols/minecraft.h>
#include <media-layer/audio.h>
#include "sound-internal.h"
#include "internal.h"
#include <mods/feature/feature.h>
#include <mods/override/override.h>
#include <mods/init/init.h>

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@ -1,7 +1,7 @@
#include <libreborn/patch.h>
#include <symbols/minecraft.h>
#include "textures-internal.h"
#include "internal.h"
// Disable Texture Loading
static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) AppPlatform_linux_loadTexture_t original, __attribute__((unused)) AppPlatform_linux *app_platform, __attribute__((unused)) const std::string &path, __attribute__((unused)) bool b) {

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@ -5,7 +5,7 @@
#include <mods/extend/extend.h>
#include <symbols/minecraft.h>
#include "textures-internal.h"
#include "internal.h"
// Lava texture code was originally decompiled by @iProgramMC as part of ReMinecraftPE.
// See: https://github.com/ReMinecraftPE/mcpe

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@ -15,7 +15,7 @@
#include <mods/textures/textures.h>
#include <mods/atlas/atlas.h>
#include <mods/init/init.h>
#include "textures-internal.h"
#include "internal.h"
#include "stb_image.h"

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@ -9,7 +9,7 @@
#include <mods/misc/misc.h>
#include <mods/title-screen/title-screen.h>
#include "title-screen-internal.h"
#include "internal.h"
// Load
void title_screen_load_splashes(std::vector<std::string> &splashes) {

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@ -11,7 +11,7 @@
#include <mods/title-screen/title-screen.h>
#include <mods/misc/misc.h>
#include "title-screen-internal.h"
#include "internal.h"
// Improved Title Screen Background
template <typename Self>

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@ -11,7 +11,7 @@
#include <mods/misc/misc.h>
#include <mods/extend/extend.h>
#include "title-screen-internal.h"
#include "internal.h"
// Constants
static std::string line1 = "Welcome to " MCPI_APP_TITLE " v" MCPI_VERSION "!";