113 lines
4.2 KiB
C
113 lines
4.2 KiB
C
#pragma once
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define GL_FALSE 0
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_MODELVIEW_MATRIX 0xba6
|
|
#define GL_PROJECTION_MATRIX 0xba7
|
|
#define GL_VIEWPORT 0xba2
|
|
#define GL_DEPTH_TEST 0xb71
|
|
#define GL_PACK_ALIGNMENT 0xd05
|
|
#define GL_UNPACK_ALIGNMENT 0xcf5
|
|
#define GL_SRC_ALPHA 0x302
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x303
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_GREATER 0x204
|
|
#define GL_ALPHA_TEST 0xbc0
|
|
#define GL_TEXTURE_2D 0xde1
|
|
#define GL_COLOR_MATERIAL 0xb57
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0xc50
|
|
#define GL_FOG 0xb60
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_EXP 0x800
|
|
#define GL_FOG_DENSITY 0xb62
|
|
#define GL_FOG_START 0xb63
|
|
#define GL_FOG_END 0xb64
|
|
#define GL_FOG_MODE 0xb65
|
|
#define GL_FOG_COLOR 0xb66
|
|
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
|
|
typedef float GLfloat;
|
|
typedef float GLclampf;
|
|
typedef int GLint;
|
|
typedef unsigned char GLboolean;
|
|
typedef int GLsizei;
|
|
typedef unsigned int GLuint;
|
|
typedef ssize_t GLsizeiptr;
|
|
typedef intptr_t GLintptr;
|
|
typedef int32_t GLfixed;
|
|
typedef unsigned int GLbitfield;
|
|
typedef unsigned int GLenum;
|
|
typedef char GLchar;
|
|
|
|
void glFogfv(GLenum pname, const GLfloat *params);
|
|
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
void glLineWidth(GLfloat width);
|
|
void glBlendFunc(GLenum sfactor, GLenum dfactor);
|
|
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
|
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glClear(GLbitfield mask);
|
|
void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
void glFogx(GLenum pname, GLfixed param);
|
|
void glFogf(GLenum pname, GLfloat param);
|
|
void glMatrixMode(GLenum mode);
|
|
void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glTexParameteri(GLenum target, GLenum pname, GLint param);
|
|
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
void glEnable(GLenum cap);
|
|
void glEnableClientState(GLenum array);
|
|
void glPolygonOffset(GLfloat factor, GLfloat units);
|
|
void glDisableClientState(GLenum array);
|
|
void glDepthRangef(GLclampf near, GLclampf far);
|
|
void glDepthFunc(GLenum func);
|
|
void glBindBuffer(GLenum target, GLuint buffer);
|
|
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void glPopMatrix();
|
|
void glLoadIdentity();
|
|
void glScalef(GLfloat x, GLfloat y, GLfloat z);
|
|
void glPushMatrix();
|
|
void glDepthMask(GLboolean flag);
|
|
void glHint(GLenum target, GLenum mode);
|
|
void glMultMatrixf(const GLfloat *m);
|
|
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
void glDeleteBuffers(GLsizei n, const GLuint *buffers);
|
|
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
void glGenTextures(GLsizei n, GLuint *textures);
|
|
void glDeleteTextures(GLsizei n, const GLuint *textures);
|
|
void glAlphaFunc(GLenum func, GLclampf ref);
|
|
void glGetFloatv(GLenum pname, GLfloat *params);
|
|
void glBindTexture(GLenum target, GLuint texture);
|
|
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
|
void glShadeModel(GLenum mode);
|
|
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far);
|
|
void glDisable(GLenum cap);
|
|
void glCullFace(GLenum mode);
|
|
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
GLboolean glIsEnabled(GLenum cap);
|
|
void glGetIntegerv(GLenum pname, GLint *data);
|
|
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|