111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include "input-internal.h"
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#include <mods/input/input.h>
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#include <mods/feature/feature.h>
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// Enable Toggles
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static int enable_toggles = 0;
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// Store Function Input
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static int hide_gui_toggle = 0;
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void input_hide_gui() {
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hide_gui_toggle++;
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}
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static int third_person_toggle = 0;
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void input_third_person() {
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third_person_toggle++;
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}
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// Handle Toggle Options
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static void _handle_toggle_options(Minecraft *minecraft) {
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if (enable_toggles) {
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// Handle Functions
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Options *options = &minecraft->options;
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if (hide_gui_toggle % 2 != 0) {
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// Toggle Hide GUI
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options->hide_gui = options->hide_gui ^ 1;
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}
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hide_gui_toggle = 0;
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if (third_person_toggle % 2 != 0) {
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// Toggle Third Person
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options->third_person = (options->third_person + 1) % 3;
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}
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third_person_toggle = 0;
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// Fix Broken Value From Third-Person OptionsButton Toggle
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// (Because Front-Facing Code Repurposes A Boolean As A Ternary)
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if (options->third_person == 3) {
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options->third_person = 0;
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}
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}
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}
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// Font-Facing View
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static void invert_rotation(Entity *entity) {
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if (entity != NULL) {
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entity->yaw = 180.f + entity->yaw;
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entity->old_yaw = 180.f + entity->old_yaw;
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entity->pitch = -entity->pitch;
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entity->old_pitch = -entity->old_pitch;
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}
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}
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static void revert_rotation(Entity *entity) {
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if (entity != NULL) {
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entity->yaw = -180.f + entity->yaw;
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entity->old_yaw = -180.f + entity->old_yaw;
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entity->pitch = -entity->pitch;
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entity->old_pitch = -entity->old_pitch;
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}
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}
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static int is_front_facing = 0;
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static LocalPlayer *stored_player = NULL;
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static void GameRenderer_setupCamera_injection(GameRenderer *game_renderer, float param_1, int param_2) {
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// Get Objects
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Minecraft *minecraft = game_renderer->minecraft;
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stored_player = minecraft->player;
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// Check If In Third-Person
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Options *options = &minecraft->options;
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is_front_facing = (options->third_person == 2);
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// Invert Rotation
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if (is_front_facing) {
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invert_rotation((Entity *) stored_player);
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}
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// Call Original Method
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(*GameRenderer_setupCamera)(game_renderer, param_1, param_2);
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// Revert
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if (is_front_facing) {
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revert_rotation((Entity *) stored_player);
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}
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}
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static void ParticleEngine_render_injection(ParticleEngine *particle_engine, Entity *entity, float param_2) {
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// Invert Rotation
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if (is_front_facing && (Entity *) stored_player == entity) {
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invert_rotation((Entity *) stored_player);
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}
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// Call Original Method
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(*ParticleEngine_render)(particle_engine, entity, param_2);
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// Revert
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if (is_front_facing && (Entity *) stored_player == entity) {
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revert_rotation((Entity *) stored_player);
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}
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}
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// Init
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void _init_toggle() {
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enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", server_disabled);
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input_run_on_tick(_handle_toggle_options);
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// Font-Facing View
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if (enable_toggles) {
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overwrite_calls((void *) GameRenderer_setupCamera, (void *) GameRenderer_setupCamera_injection);
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overwrite_calls((void *) ParticleEngine_render, (void *) ParticleEngine_render_injection);
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}
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}
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