100 lines
3.1 KiB
C
100 lines
3.1 KiB
C
#include <libreborn/libreborn.h>
|
|
#include <symbols/minecraft.h>
|
|
|
|
#include "input-internal.h"
|
|
#include <mods/input/input.h>
|
|
#include <mods/feature/feature.h>
|
|
#include <mods/misc/misc.h>
|
|
|
|
// Handle Toggle Options
|
|
static bool _handle_toggle_options(Minecraft *minecraft, int key) {
|
|
Options *options = &minecraft->options;
|
|
if (key == 0x70) {
|
|
// Toggle Hide GUI
|
|
options->hide_gui = options->hide_gui ^ 1;
|
|
return 1;
|
|
} else if (key == 0x74) {
|
|
// Toggle Third Person
|
|
options->third_person = (options->third_person + 1) % 3;
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
static void _fix_third_person(Minecraft *minecraft) {
|
|
// Fix Broken Value From Third-Person OptionsButton Toggle
|
|
// (Because Front-Facing Code Repurposes A Boolean As A Ternary)
|
|
Options *options = &minecraft->options;
|
|
if (options->third_person == 3) {
|
|
options->third_person = 0;
|
|
}
|
|
}
|
|
|
|
// Font-Facing View
|
|
static void invert_rotation(Entity *entity) {
|
|
if (entity != NULL) {
|
|
entity->yaw = 180.f + entity->yaw;
|
|
entity->old_yaw = 180.f + entity->old_yaw;
|
|
entity->pitch = -entity->pitch;
|
|
entity->old_pitch = -entity->old_pitch;
|
|
}
|
|
}
|
|
static void revert_rotation(Entity *entity) {
|
|
if (entity != NULL) {
|
|
entity->yaw = -180.f + entity->yaw;
|
|
entity->old_yaw = -180.f + entity->old_yaw;
|
|
entity->pitch = -entity->pitch;
|
|
entity->old_pitch = -entity->old_pitch;
|
|
}
|
|
}
|
|
static int is_front_facing = 0;
|
|
static LocalPlayer *stored_player = NULL;
|
|
static void GameRenderer_setupCamera_injection(GameRenderer *game_renderer, float param_1, int param_2) {
|
|
// Get Objects
|
|
Minecraft *minecraft = game_renderer->minecraft;
|
|
stored_player = minecraft->player;
|
|
|
|
// Check If In Third-Person
|
|
Options *options = &minecraft->options;
|
|
is_front_facing = (options->third_person == 2);
|
|
|
|
// Invert Rotation
|
|
if (is_front_facing) {
|
|
invert_rotation((Entity *) stored_player);
|
|
}
|
|
|
|
// Call Original Method
|
|
GameRenderer_setupCamera(game_renderer, param_1, param_2);
|
|
|
|
// Revert
|
|
if (is_front_facing) {
|
|
revert_rotation((Entity *) stored_player);
|
|
}
|
|
}
|
|
static void ParticleEngine_render_injection(ParticleEngine *particle_engine, Entity *entity, float param_2) {
|
|
// Invert Rotation
|
|
if (is_front_facing && (Entity *) stored_player == entity) {
|
|
invert_rotation((Entity *) stored_player);
|
|
}
|
|
|
|
// Call Original Method
|
|
ParticleEngine_render(particle_engine, entity, param_2);
|
|
|
|
// Revert
|
|
if (is_front_facing && (Entity *) stored_player == entity) {
|
|
revert_rotation((Entity *) stored_player);
|
|
}
|
|
}
|
|
|
|
// Init
|
|
void _init_toggle() {
|
|
if (feature_has("Bind Common Toggleable Options To Function Keys", server_disabled)) {
|
|
misc_run_on_game_key_press(_handle_toggle_options);
|
|
misc_run_on_update(_fix_third_person);
|
|
|
|
// Font-Facing View
|
|
overwrite_calls((void *) GameRenderer_setupCamera, (void *) GameRenderer_setupCamera_injection);
|
|
overwrite_calls((void *) ParticleEngine_render, (void *) ParticleEngine_render_injection);
|
|
}
|
|
}
|