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No commits in common. "master" and "2.4.1" have entirely different histories.

34 changed files with 223 additions and 281 deletions

1
.gitignore vendored
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@ -12,3 +12,4 @@
/*.AppImage
/core*
/qemu_*
/cmake/.prebuilt-armhf-toolchain

5
.gitmodules vendored
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@ -1,16 +1,15 @@
[submodule "dependencies/libpng/src"]
path = dependencies/libpng/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/libpng.git
url = https://github.com/glennrp/libpng.git
[submodule "dependencies/zlib/src"]
path = dependencies/libpng/zlib/src
url = https://github.com/madler/zlib.git
ignore = dirty
[submodule "dependencies/glfw/src"]
path = media-layer/core/dependencies/glfw/src
url = https://github.com/glfw/glfw.git
[submodule "dependencies/zenity/src"]
path = dependencies/zenity/src
url = https://gitea.thebrokenrail.com/minecraft-pi-reborn/zenity.git
url = https://gitea.thebrokenrail.com/TheBrokenRail/zenity.git
[submodule "launcher/dependencies/patchelf/src"]
path = launcher/dependencies/patchelf/src
url = https://github.com/NixOS/patchelf.git

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@ -99,14 +99,10 @@ project(minecraft-pi-reborn)
include(cmake/util.cmake)
# Sanity Checks
set(IS_ARM_TARGETING FALSE)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "armv7l")
set(IS_ARM_TARGETING TRUE)
endif()
if(BUILD_NATIVE_COMPONENTS AND NOT IS_ARM_TARGETING AND NOT MCPI_IS_MIXED_BUILD)
if(BUILD_NATIVE_COMPONENTS AND NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^arm" AND NOT MCPI_IS_MIXED_BUILD)
message(FATAL_ERROR "Project is configured as a mixed-buld, but MCPI_IS_MIXED_BUILD is disabled.")
endif()
if(BUILD_ARM_COMPONENTS AND NOT IS_ARM_TARGETING)
if(BUILD_ARM_COMPONENTS AND NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^arm")
message(FATAL_ERROR "ARM-Targeting Compiler Required")
endif()
@ -119,37 +115,30 @@ if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${DEFAULT_PREFIX}" CACHE PATH "" FORCE)
endif()
# Required Compile Flags
string(CONCAT COMPILE_FLAGS_SETUP
# Optimizations
"if(CMAKE_BUILD_TYPE STREQUAL \"Release\")\n"
" add_compile_options(-O3 -s)\n"
"else()\n"
" add_compile_options(-g)\n"
"endif()\n"
# Optimizations
if(CMAKE_BUILD_TYPE STREQUAL "Release")
add_compile_options(-O3 -s)
else()
add_compile_options(-g)
endif()
# PIC
"set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)\n"
# Use LLD When Using Clang
if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_link_options("-fuse-ld=lld")
endif()
# Warnings
"add_link_options(-Wl,--no-undefined)\n"
# C Standard
"add_definitions(-D_GNU_SOURCE)\n"
"set(CMAKE_C_STANDARD 99)\n"
"set(CMAKE_CXX_STANDARD 11)\n"
# Skip RPath
"set(CMAKE_SKIP_BUILD_RPATH TRUE)"
)
cmake_language(EVAL CODE "${COMPILE_FLAGS_SETUP}")
# PIC
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
# Fast Math
add_compile_options(-ffast-math)
# Buld Dependencies
add_subdirectory(dependencies)
# Warnings
add_compile_options(-Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
if(CMAKE_C_COMPILER_ID STREQUAL \"GNU\")
if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
# Prevents False Positives
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER 10.0)
add_compile_options(-Wno-stringop-overflow)
@ -158,9 +147,10 @@ if(CMAKE_C_COMPILER_ID STREQUAL \"GNU\")
add_compile_options(-Wno-array-bounds -Wno-stringop-overread)
endif()
endif()
# Buld Dependencies
add_subdirectory(dependencies)
add_link_options(-Wl,--no-undefined)
add_definitions(-D_GNU_SOURCE)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 11)
# Version
set_property(
@ -199,14 +189,5 @@ endif()
# Install SDK
if(BUILD_ARM_COMPONENTS)
install(EXPORT sdk DESTINATION "${MCPI_SDK_DIR}" FILE "sdk-targets.cmake" EXPORT_LINK_INTERFACE_LIBRARIES)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake"
# Compile Flags
"${COMPILE_FLAGS_SETUP}\n"
# Log
"message(STATUS \"Using Reborn SDK v${MCPI_VERSION}\")\n"
# Include Targets
"include(\"\${CMAKE_CURRENT_LIST_DIR}/sdk-targets.cmake\")\n"
)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sdk.cmake" DESTINATION "${MCPI_SDK_DIR}")
install(EXPORT sdk DESTINATION "${MCPI_SDK_DIR}" EXPORT_LINK_INTERFACE_LIBRARIES)
endif()

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@ -1 +1 @@
2.4.3
2.4.1

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@ -1,12 +0,0 @@
# Read Hex Data
file(READ "${EMBED_IN}" data HEX)
# Convert Hex Data For C Compatibility
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," data "${data}")
# Get C Name
get_filename_component(name "${EMBED_IN}" NAME)
string(MAKE_C_IDENTIFIER "${name}" name)
# Write Data
file(WRITE "${EMBED_OUT}" "#include <stddef.h>\nconst unsigned char ${name}[] = {${data}};\nconst size_t ${name}_len = sizeof (${name});\n")

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@ -1,41 +1,48 @@
# Pick URL
execute_process(COMMAND uname -m OUTPUT_VARIABLE arch OUTPUT_STRIP_TRAILING_WHITESPACE)
if(arch STREQUAL "x86_64")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-x86_64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "aa074fa8371a4f73fecbd16bd62c8b1945f23289e26414794f130d6ccdf8e39c")
elseif(arch STREQUAL "aarch64" OR arch STREQUAL "armv8b" OR arch STREQUAL "armv8l")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-aarch64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "fccd7af76988da2b077f939eb2a78baa9935810918d2bf3f837bc74f52efa825")
else()
message(FATAL_ERROR "Unable To Download Prebuilt ARMHF Toolchain")
endif()
# Download If Needed
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
prebuilt-armhf-toolchain
URL "${toolchain_url}"
URL_HASH "SHA256=${toolchain_sha256}"
)
FetchContent_MakeAvailable(prebuilt-armhf-toolchain)
set(FETCHCONTENT_QUIET TRUE)
set(toolchain_dir "${prebuilt-armhf-toolchain_SOURCE_DIR}")
# Locations
set(toolchain_dir "${CMAKE_CURRENT_LIST_DIR}/.prebuilt-armhf-toolchain")
set(sysroot_dir "${CMAKE_CURRENT_BINARY_DIR}/bundled-armhf-sysroot")
# Force Toolchain
file(WRITE "${toolchain_dir}/toolchain.cmake"
"set(CMAKE_C_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/arm-none-linux-gnueabihf-gcc\")\n"
"set(CMAKE_CXX_COMPILER \"\${CMAKE_CURRENT_LIST_DIR}/bin/arm-none-linux-gnueabihf-g++\")\n"
"set(CMAKE_SYSTEM_NAME \"Linux\")\n"
"set(CMAKE_SYSTEM_PROCESSOR \"arm\")\n"
)
set(CMAKE_TOOLCHAIN_FILE "${toolchain_dir}/toolchain.cmake" CACHE STRING "" FORCE)
set(CMAKE_C_COMPILER "${toolchain_dir}/bin/arm-none-linux-gnueabihf-gcc")
set(CMAKE_CXX_COMPILER "${toolchain_dir}/bin/arm-none-linux-gnueabihf-g++")
set(CMAKE_SYSTEM_NAME "Linux")
set(CMAKE_SYSTEM_PROCESSOR "arm")
unset(CMAKE_TOOLCHAIN_FILE CACHE)
# Download If Needed
if(NOT EXISTS "${CMAKE_C_COMPILER}")
# Pick URL
execute_process(COMMAND uname -m OUTPUT_VARIABLE arch OUTPUT_STRIP_TRAILING_WHITESPACE)
if(arch STREQUAL "x86_64")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-x86_64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "aa074fa8371a4f73fecbd16bd62c8b1945f23289e26414794f130d6ccdf8e39c")
elseif(arch STREQUAL "aarch64" OR arch STREQUAL "armv8b" OR arch STREQUAL "armv8l")
set(toolchain_url "https://developer.arm.com/-/media/Files/downloads/gnu-a/10.3-2021.07/binrel/gcc-arm-10.3-2021.07-aarch64-arm-none-linux-gnueabihf.tar.xz")
set(toolchain_sha256 "fccd7af76988da2b077f939eb2a78baa9935810918d2bf3f837bc74f52efa825")
else()
message(FATAL_ERROR "Unable To Download Prebuilt ARMHF Toolchain")
endif()
# Download
message(STATUS "Downloading Prebuilt ARMHF Toolchain...")
file(REMOVE_RECURSE "${toolchain_dir}")
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
prebuilt-armhf-toolchain
URL "${toolchain_url}"
URL_HASH "SHA256=${toolchain_sha256}"
SOURCE_DIR "${toolchain_dir}"
)
FetchContent_Populate(prebuilt-armhf-toolchain)
# Force Sysroot Rebuild
file(REMOVE_RECURSE "${sysroot_dir}")
endif()
# Build Sysroot
set(sysroot_dir "${CMAKE_CURRENT_BINARY_DIR}/bundled-armhf-sysroot")
if("${toolchain_dir}/bin/arm-none-linux-gnueabihf-gcc" IS_NEWER_THAN "${sysroot_dir}")
if(NOT EXISTS "${sysroot_dir}")
# Create Directory
file(REMOVE_RECURSE "${sysroot_dir}")
file(MAKE_DIRECTORY "${sysroot_dir}")
# Copy Files From Toolchain

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@ -8,19 +8,3 @@ function(install_symlink target link)
file(CREATE_LINK "${target}" "${CMAKE_BINARY_DIR}/symlink/${link}" SYMBOLIC)
install(FILES "${CMAKE_BINARY_DIR}/symlink/${link}" DESTINATION "${parent}")
endfunction()
# Embed Resources
set(util_list_dir "${CMAKE_CURRENT_LIST_DIR}")
function(embed_resource target file)
# Get C Name
get_filename_component(name "${file}" NAME)
string(MAKE_C_IDENTIFIER "${name}" name)
# Add Command
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${name}.c"
COMMAND "${CMAKE_COMMAND}"
ARGS "-DEMBED_IN=${CMAKE_CURRENT_SOURCE_DIR}/${file}" "-DEMBED_OUT=${CMAKE_CURRENT_BINARY_DIR}/${name}.c" "-P" "${util_list_dir}/embed-resource.cmake"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/${file}" "${util_list_dir}/embed-resource.cmake"
)
# Add To Target
target_sources("${target}" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/${name}.c")
endfunction()

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@ -11,15 +11,26 @@ add_compile_options(-w)
# Options
set(PNG_TESTS FALSE CACHE BOOL "" FORCE)
set(PNG_NO_STDIO FALSE CACHE BOOL "" FORCE)
set(PNG_BUILD_ZLIB TRUE CACHE BOOL "" FORCE)
set(PNG_STATIC FALSE CACHE BOOL "" FORCE)
set(PNG_SHARED TRUE CACHE BOOL "" FORCE)
# Download
set(ZLIB_LIBRARY zlibstatic)
set(ZLIB_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/zlib/src" "${CMAKE_CURRENT_BINARY_DIR}/zlib/src")
set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/zlib/src")
set(CMAKE_POLICY_DEFAULT_CMP0054 OLD) # Silence Warning
set(CMAKE_POLICY_DEFAULT_CMP0003 NEW) # Silence Warning
set(CMAKE_POLICY_DEFAULT_CMP0022 NEW) # Fix Error
set(M_LIBRARY m) # No Full Paths!
add_subdirectory(src EXCLUDE_FROM_ALL)
set(CMAKE_POLICY_DEFAULT_CMP0054 NEW) # Re-Enable New Behavior
# Use Symbol Versioning
set_target_properties(png12 PROPERTIES LINK_OPTIONS "LINKER:--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libpng.vers")
# Setup Target
set_target_properties(png12 PROPERTIES LINK_OPTIONS "LINKER:--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libpng.vers") # Use Symbol Versioning
set_target_properties(png12 PROPERTIES DEBUG_POSTFIX "") # Fix LibPNG Suffix In Debug Mode
target_include_directories(png12 PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>")
foreach(zlib_include_dir IN ITEMS "${ZLIB_INCLUDE_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/zlib/src")
target_include_directories(png12 PUBLIC "$<BUILD_INTERFACE:${zlib_include_dir}>")
endforeach()
# Ensure Build
add_custom_target(png12-build ALL DEPENDS png12)

@ -1 +1 @@
Subproject commit 6c445538879f9e916f8e62723d2ac7cd77d96191
Subproject commit 5bb5bf345aef1e62adcfe30791f4364730a2aede

@ -1 +1 @@
Subproject commit 27cd9e88a72538b00d172dee67d94cb4ce6bc9b9
Subproject commit d673e9aab842d7151d92eb9164872dc05e748db2

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@ -1,12 +1,5 @@
# Changelog
**2.4.3**
* Fix Signs With CP-437
**2.4.2**
* Fix Picking Up Lava
* Fix Wayland App ID
**2.4.1**
* Allow More Characters In Usernames And Chat
* Fix Running On ARMHF Debian Buster

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@ -7,15 +7,15 @@ Download packages [here](https://jenkins.thebrokenrail.com/job/minecraft-pi-rebo
* Debian Buster/Ubuntu 18.04 Or Higher
* QEMU User-Mode
* Debian/Ubuntu: ``sudo apt install qemu-user``
* Arch: ``sudo pacman -S qemu-user``
* Arch: ``sudo pacman -Sy qemu-user``
* Client-Only Dependencies
* Graphics Drivers
* GTK+ 3
* Debian/Ubuntu: ``sudo apt install libgtk-3-0``
* Arch: ``sudo pacman -S gtk3``
* Arch: ``sudo pacman -Sy gtk3``
* OpenAL
* Debian/Ubuntu: ``sudo apt install libopenal1``
* Arch: ``sudo pacman -S openal``
* Arch: ``sudo pacman -Sy openal``
### Running
Follow [these](https://docs.appimage.org/introduction/quickstart.html#how-to-run-an-appimage) instructions.

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@ -1,5 +1,5 @@
# Example Mods
This is an example of a mod that can be built using the modding SDK.
This is an example of a mod that cane be built using the modding SDK.
* **Expanded Creative Mod**: This specific mod adds even more items and blocks to the Creative Inventory. It was originally by [@Bigjango13](https://github.com/bigjango13).
* **Chat Commands Mod**: This specific mod makes an chat message starting with a ``/`` handled by the MCPI API.

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@ -8,8 +8,14 @@ add_executable(launcher src/bootstrap.c src/patchelf.c src/crash-report.c)
if(MCPI_SERVER_MODE)
target_sources(launcher PRIVATE src/server/launcher.c)
else()
embed_resource(launcher src/client/available-feature-flags)
target_sources(launcher PRIVATE src/client/launcher.cpp)
add_custom_command(
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/available-feature-flags.c"
COMMAND xxd -i available-feature-flags "${CMAKE_CURRENT_BINARY_DIR}/available-feature-flags.c"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/client/available-feature-flags"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src/client"
VERBATIM
)
target_sources(launcher PRIVATE src/client/launcher.cpp "${CMAKE_CURRENT_BINARY_DIR}/available-feature-flags.c")
endif()
target_link_libraries(launcher reborn-util)
# RPath
@ -38,7 +44,7 @@ else()
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/launcher.desktop"
"Terminal=false\n"
"StartupNotify=false\n"
"StartupWMClass=${MCPI_APP_ID}\n"
"StartupWMClass=${MCPI_APP_TITLE}\n"
)
endif()
install(

@ -1 +1 @@
Subproject commit c2b419dc2a0d6095eaa69b65ad5854ce847bdd01
Subproject commit 734daa3d0f79cf1a0c81f927d846ace5d6a2c8e1

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@ -53,7 +53,7 @@ static void load(char **ld_preload, char *folder) {
string_append(ld_preload, "%s%s", *ld_preload == NULL ? "" : ":", name);
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", name, strerror(errno));
WARN("Unable To Acesss: %s: %s", name, strerror(errno));
errno = 0;
}
}
@ -146,7 +146,7 @@ void pre_bootstrap(int argc, char *argv[]) {
// Configure PATH
{
// Add Library Directory
char *new_path = NULL;
char *new_path;
safe_asprintf(&new_path, "%s/bin", binary_directory);
// Add Existing PATH
{
@ -332,6 +332,7 @@ void bootstrap(int argc, char *argv[]) {
// Library Search Path For ARM Components
{
// Add ARM Library Directory
// (This Overrides LD_LIBRARY_PATH Using ld.so's --library-path Option)
safe_asprintf(&mcpi_ld_path, "%s/lib/arm", binary_directory);
// Add ARM Sysroot Libraries (Ensure Priority) (Ignore On Actual ARM System)
@ -343,7 +344,7 @@ void bootstrap(int argc, char *argv[]) {
{
char *value = getenv("LD_LIBRARY_PATH");
if (value != NULL && strlen(value) > 0) {
string_append(&mcpi_ld_path, ":%s", value);
string_append(&transitive_ld_path, ":%s", value);
}
}

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@ -37,7 +37,7 @@ static std::string strip_feature_flag_default(std::string flag, bool *default_re
// Load Available Feature Flags
extern unsigned char available_feature_flags[];
extern size_t available_feature_flags_len;
extern unsigned int available_feature_flags_len;
static void load_available_feature_flags(std::function<void(std::string)> callback) {
// Get Path
char *binary_directory = get_binary_directory();
@ -112,7 +112,7 @@ static void run_zenity_and_set_env(const char *env_name, std::vector<std::string
full_command.push_back("--title");
full_command.push_back(DIALOG_TITLE);
full_command.push_back("--name");
full_command.push_back(MCPI_APP_ID);
full_command.push_back(MCPI_APP_TITLE);
full_command.insert(full_command.end(), command.begin(), command.end());
// Convert To C Array
const char *full_command_array[full_command.size() + 1];

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@ -22,7 +22,7 @@ static void show_report(const char *log_filename) {
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--name", MCPI_APP_TITLE,
"--width", CRASH_REPORT_DIALOG_WIDTH,
"--height", CRASH_REPORT_DIALOG_HEIGHT,
"--text-info",

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@ -6,6 +6,5 @@
#cmakedefine MCPI_USE_PREBUILT_ARMHF_TOOLCHAIN
#cmakedefine MCPI_USE_GLES1_COMPATIBILITY_LAYER
#cmakedefine MCPI_APP_TITLE "@MCPI_APP_TITLE@"
#cmakedefine MCPI_APP_ID "@MCPI_APP_ID@"
#cmakedefine MCPI_VERSION "@MCPI_VERSION@"
#cmakedefine MCPI_SDK_DIR "@MCPI_SDK_DIR@"

@ -1 +1 @@
Subproject commit c18851f52ec9704eb06464058a600845ec1eada1
Subproject commit c50d53160fa9b579dda0d0a4f9a7c2512940df8e

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@ -14,11 +14,6 @@ endif()
add_library(GLESv1_CM SHARED ${GLES_SRC})
if(NOT MCPI_HEADLESS_MODE)
target_link_libraries(GLESv1_CM PRIVATE glfw PUBLIC reborn-util PRIVATE dl PRIVATE m)
# Shaders
if(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.vsh)
embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.fsh)
endif()
endif()
# Common

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@ -54,16 +54,16 @@ static void log_shader(GLuint shader, const char *name) {
ERR("Failed To Compile %s Shader", name);
}
}
static GLuint compile_shader(const char *vertex_shader_text, const int vertex_shader_length, const char *fragment_shader_text, const int fragment_shader_length) {
static GLuint compile_shader(const char *vertex_shader_text, const char *fragment_shader_text) {
// Vertex Shader
const GLuint vertex_shader = real_glCreateShader()(REAL_GL_VERTEX_SHADER);
real_glShaderSource()(vertex_shader, 1, &vertex_shader_text, &vertex_shader_length);
real_glShaderSource()(vertex_shader, 1, &vertex_shader_text, NULL);
real_glCompileShader()(vertex_shader);
log_shader(vertex_shader, "Vertex");
// Fragment Shader
const GLuint fragment_shader = real_glCreateShader()(REAL_GL_FRAGMENT_SHADER);
real_glShaderSource()(fragment_shader, 1, &fragment_shader_text, &fragment_shader_length);
real_glShaderSource()(fragment_shader, 1, &fragment_shader_text, NULL);
real_glCompileShader()(fragment_shader);
log_shader(fragment_shader, "Fragment");
@ -78,14 +78,70 @@ static GLuint compile_shader(const char *vertex_shader_text, const int vertex_sh
}
// Shader
extern unsigned char main_vsh[];
extern size_t main_vsh_len;
extern unsigned char main_fsh[];
extern size_t main_fsh_len;
static GLuint get_shader() {
static GLuint program = 0;
if (program == 0) {
program = compile_shader((const char *) main_vsh, main_vsh_len, (const char *) main_fsh, main_fsh_len);
static const char *vertex_shader_text =
"#version 100\n"
"precision mediump float;\n"
// Matrices
"uniform mat4 u_projection;\n"
"uniform mat4 u_model_view;\n"
"uniform mat4 u_texture;\n"
// Texture
"attribute vec3 a_vertex_coords;\n"
"attribute vec2 a_texture_coords;\n"
"varying vec4 v_texture_pos;\n"
// Color
"attribute vec4 a_color;\n"
"varying vec4 v_color;\n"
// Fog
"varying vec4 v_fog_eye_position;\n"
// Main
"void main() {\n"
" v_texture_pos = u_texture * vec4(a_texture_coords.xy, 0.0, 1.0);\n"
" gl_Position = u_projection * u_model_view * vec4(a_vertex_coords.xyz, 1.0);\n"
" v_color = a_color;\n"
" v_fog_eye_position = u_model_view * vec4(a_vertex_coords.xyz, 1.0);\n"
"}";
static const char *fragment_shader_text =
"#version 100\n"
"precision mediump float;\n"
// Texture
"uniform bool u_has_texture;"
"uniform sampler2D u_texture_unit;\n"
// Color
"varying vec4 v_color;\n"
"varying vec4 v_texture_pos;\n"
// Alpha Test
"uniform bool u_alpha_test;\n"
// Fog
"uniform bool u_fog;\n"
"uniform vec4 u_fog_color;\n"
"uniform bool u_fog_is_linear;\n"
"uniform float u_fog_start;\n"
"uniform float u_fog_end;\n"
"varying vec4 v_fog_eye_position;\n"
// Main
"void main(void) {\n"
" gl_FragColor = v_color;\n"
" if (u_has_texture) {\n"
" gl_FragColor *= texture2D(u_texture_unit, v_texture_pos.xy);\n"
" }\n"
" if (u_alpha_test && gl_FragColor.a <= 0.1) {\n"
" discard;\n"
" }\n"
" if (u_fog) {\n"
" float fog_factor;\n"
" if (u_fog_is_linear) {\n"
" fog_factor = (u_fog_end - length(v_fog_eye_position)) / (u_fog_end - u_fog_start);\n"
" } else {\n"
" fog_factor = exp(-u_fog_start * length(v_fog_eye_position));\n"
" }\n"
" gl_FragColor = mix(gl_FragColor, u_fog_color, 1.0 - clamp(fog_factor, 0.0, 1.0));\n"
" }\n"
"}";
program = compile_shader(vertex_shader_text, fragment_shader_text);
}
return program;
}

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@ -1,39 +0,0 @@
#version 100
precision mediump float;
// Texture
uniform bool u_has_texture;
uniform sampler2D u_texture_unit;
// Color
varying vec4 v_color;
varying vec4 v_texture_pos;
// Alpha Test
uniform bool u_alpha_test;
// Fog
uniform bool u_fog;
uniform vec4 u_fog_color;
uniform bool u_fog_is_linear;
uniform float u_fog_start;
uniform float u_fog_end;
varying vec4 v_fog_eye_position;
// Main
void main(void) {
gl_FragColor = v_color;
// Texture
if (u_has_texture) {
gl_FragColor *= texture2D(u_texture_unit, v_texture_pos.xy);
}
// Alpha Test
if (u_alpha_test && gl_FragColor.a <= 0.1) {
discard;
}
// Fog
if (u_fog) {
float fog_factor;
if (u_fog_is_linear) {
fog_factor = (u_fog_end - length(v_fog_eye_position)) / (u_fog_end - u_fog_start);
} else {
fog_factor = exp(-u_fog_start * length(v_fog_eye_position));
}
gl_FragColor = mix(gl_FragColor, u_fog_color, 1.0 - clamp(fog_factor, 0.0, 1.0));
}
}

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@ -1,22 +0,0 @@
#version 100
precision mediump float;
// Matrices
uniform mat4 u_projection;
uniform mat4 u_model_view;
uniform mat4 u_texture;
// Texture
attribute vec3 a_vertex_coords;
attribute vec2 a_texture_coords;
varying vec4 v_texture_pos;
// Color
attribute vec4 a_color;
varying vec4 v_color;
// Fog
varying vec4 v_fog_eye_position;
// Main
void main(void) {
v_texture_pos = u_texture * vec4(a_texture_coords.xy, 0.0, 1.0);
gl_Position = u_projection * u_model_view * vec4(a_vertex_coords.xyz, 1.0);
v_color = a_color;
v_fog_eye_position = u_model_view * vec4(a_vertex_coords.xyz, 1.0);
}

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@ -155,42 +155,34 @@ static void glfw_key(__attribute__((unused)) GLFWwindow *window, int key, int sc
event.key.keysym.mod = glfw_modifier_to_sdl_modifier(mods);
event.key.keysym.sym = glfw_key_to_sdl_key(key);
SDL_PushEvent(&event);
if (key == GLFW_KEY_BACKSPACE && !up) {
character_event('\b');
}
}
}
// Pass Text To Minecraft
static void codepoint_to_utf8(unsigned char *const buffer, const unsigned int code) {
// https://stackoverflow.com/a/42013433/16198887
if (code <= 0x7f) {
buffer[0] = code;
} else if (code <= 0x7ff) {
buffer[0] = 0xc0 | (code >> 6); // 110xxxxx
buffer[1] = 0x80 | (code & 0x3f); // 10xxxxxx
} else if (code <= 0xffff) {
buffer[0] = 0xe0 | (code >> 12); // 1110xxxx
buffer[1] = 0x80 | ((code >> 6) & 0x3f); // 10xxxxxx
buffer[2] = 0x80 | (code & 0x3f); // 10xxxxxx
} else if (code <= 0x10ffff) {
buffer[0] = 0xf0 | (code >> 18); // 11110xxx
buffer[1] = 0x80 | ((code >> 12) & 0x3f); // 10xxxxxx
buffer[2] = 0x80 | ((code >> 6) & 0x3f); // 10xxxxxx
buffer[3] = 0x80 | (code & 0x3f); // 10xxxxxx
}
}
static void glfw_char(__attribute__((unused)) GLFWwindow *window, unsigned int codepoint) {
if (is_interactable) {
// Convert
size_t str_size = 4 /* Maximum UTF-8 character size */ + 1 /* NULL-terminator */;
char str[str_size];
memset(str, 0, str_size);
codepoint_to_utf8((unsigned char *) str, codepoint);
char *cp437_str = to_cp437(str);
// Send Event·
for (int i = 0; cp437_str[i] != '\0'; i++) {
character_event(cp437_str[i]);
// Signs Only Accepts ASCII Characters
size_t in_size = 4; // 1 UTF-32LE Codepoint
size_t out_size = 4; // 4 ASCII Characters Max
size_t real_out_size = out_size + 1 /* NULL-terminator */;
char *output = (char *) malloc(real_out_size);
ALLOC_CHECK(output);
memset(output, 0, real_out_size);
iconv_t cd = iconv_open("ASCII//TRANSLIT", "UTF-32LE");
if (cd != (iconv_t) -1) {
safe_iconv(cd, (char *) &codepoint, in_size, output, out_size);
iconv_close(cd);
} else {
IMPOSSIBLE();
}
for (size_t i = 0; output[i] != '\0'; i++) {
character_event(output[i]);
}
// Free
free(cp437_str);
free(output);
}
}
@ -316,9 +308,6 @@ void SDL_WM_SetCaption(const char *title, __attribute__((unused)) const char *ic
// Extra Settings
glfwWindowHint(GLFW_AUTO_ICONIFY, GLFW_FALSE);
glfwWindowHint(GLFW_ALPHA_BITS, 0); // Fix Transparent Window On Wayland
// App ID
glfwWindowHintString(GLFW_X11_CLASS_NAME, MCPI_APP_ID);
glfwWindowHintString(GLFW_WAYLAND_APP_ID, MCPI_APP_ID);
// Create Window
glfw_window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, title, NULL, NULL);

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@ -66,7 +66,7 @@ else()
target_link_libraries(input mods-headers reborn-patch symbols creative feature misc media-layer-core)
add_library(sign SHARED src/sign/sign.cpp)
target_link_libraries(sign mods-headers reborn-patch symbols feature input media-layer-core)
target_link_libraries(sign mods-headers reborn-patch symbols feature input)
add_library(touch SHARED src/touch/touch.cpp)
target_link_libraries(touch mods-headers reborn-patch symbols feature)

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@ -32,14 +32,15 @@ static int32_t BucketItem_getIcon(__attribute__((unused)) unsigned char *item, i
static int32_t BucketItem_useOn(__attribute__((unused)) unsigned char *item, ItemInstance *item_instance, unsigned char *player, unsigned char *level, int32_t x, int32_t y, int32_t z, int32_t hit_side, __attribute__((unused)) float hit_x, __attribute__((unused)) float hit_y, __attribute__((unused)) float hit_z) {
if (item_instance->count < 1) {
return 0;
} else if (item_instance->auxiliary == 0) {
}
if (item_instance->auxiliary == 0) {
// Empty Bucket
int32_t new_auxiliary = 0;
int32_t tile = (*Level_getTile)(level, x, y, z);
if (tile == *(int32_t *) (*Tile_calmWater + Tile_id_property_offset)) {
new_auxiliary = *(int32_t *) (*Tile_water + Tile_id_property_offset);
} else if (tile == *(int32_t *) (*Tile_calmLava + Tile_id_property_offset)) {
new_auxiliary = *(int32_t *) (*Tile_lava + Tile_id_property_offset);
new_auxiliary = *(int32_t *) (*Tile_water + Tile_id_property_offset);
}
if (new_auxiliary != 0) {
// Valid
@ -107,9 +108,6 @@ static int32_t BucketItem_useOn(__attribute__((unused)) unsigned char *item, Ite
Material_isSolid_t Material_isSolid = *(Material_isSolid_t *) (material_vtable + Material_isSolid_vtable_offset);
valid = !(*Material_isSolid)(material);
}
if (item_instance->auxiliary != *(int32_t *) (*Tile_water + Tile_id_property_offset) && item_instance->auxiliary != *(int32_t *) (*Tile_lava + Tile_id_property_offset)) {
valid = false;
}
if (valid) {
(*Level_setTileAndData)(level, x, y, z, item_instance->auxiliary, 0);
item_instance->auxiliary = 0;

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@ -29,7 +29,7 @@ static void *chat_thread(__attribute__((unused)) void *nop) {
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--name", MCPI_APP_TITLE,
"--entry",
"--text", "Enter Chat Message:",
NULL

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@ -88,7 +88,7 @@ static void *create_world_thread(__attribute__((unused)) void *nop) {
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--name", MCPI_APP_TITLE,
"--entry",
"--text", "Enter World Name:",
"--entry-text", DEFAULT_WORLD_NAME,
@ -115,7 +115,7 @@ static void *create_world_thread(__attribute__((unused)) void *nop) {
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--name", MCPI_APP_TITLE,
"--list",
"--radiolist",
"--width", GAME_MODE_DIALOG_SIZE,
@ -148,7 +148,7 @@ static void *create_world_thread(__attribute__((unused)) void *nop) {
const char *command[] = {
"zenity",
"--title", DIALOG_TITLE,
"--name", MCPI_APP_ID,
"--name", MCPI_APP_TITLE,
"--entry",
"--only-numerical",
"--text", "Enter Seed (Leave Blank For Random):",

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@ -1,6 +1,5 @@
#include <vector>
#include <SDL/SDL.h>
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
@ -9,16 +8,6 @@
#include <mods/input/input.h>
#include <mods/sign/sign.h>
// Handle Backspace
static int32_t sdl_key_to_minecraft_key_injection(int32_t sdl_key) {
if (sdl_key == SDLK_BACKSPACE) {
return 8;
} else {
// Call Original Method
return (*sdl_key_to_minecraft_key)(sdl_key);
}
}
// Open Sign Screen
static void LocalPlayer_openTextEdit_injection(unsigned char *local_player, unsigned char *sign) {
if (*(int32_t *) (sign + TileEntity_id_property_offset) == 4) {
@ -30,10 +19,18 @@ static void LocalPlayer_openTextEdit_injection(unsigned char *local_player, unsi
}
}
#define BACKSPACE_KEY 8
static int is_valid_key(char key) {
return (key >= 32 && key <= 126) || key == BACKSPACE_KEY;
}
// Store Text Input
std::vector<char> input;
void sign_key_press(char key) {
input.push_back(key);
if (is_valid_key(key)) {
input.push_back(key);
}
}
static void clear_input(__attribute__((unused)) unsigned char *minecraft) {
input.clear();
@ -44,11 +41,16 @@ static void TextEditScreen_updateEvents_injection(unsigned char *screen) {
// Call Original Method
(*Screen_updateEvents)(screen);
if (!*(bool *)(screen + Screen_passthrough_input_property_offset)) {
if (*(char *)(screen + 4) == '\0') {
unsigned char *vtable = *(unsigned char **) screen;
for (char key : input) {
// Handle Normal Key
(*(Screen_keyboardNewChar_t *) (vtable + Screen_keyboardNewChar_vtable_offset))(screen, key);
if (key == BACKSPACE_KEY) {
// Handle Backspace
(*(Screen_keyPressed_t *) (vtable + Screen_keyPressed_vtable_offset))(screen, BACKSPACE_KEY);
} else {
// Handle Normal Key
(*(Screen_keyboardNewChar_t *) (vtable + Screen_keyboardNewChar_vtable_offset))(screen, key);
}
}
}
clear_input(NULL);
@ -57,12 +59,10 @@ static void TextEditScreen_updateEvents_injection(unsigned char *screen) {
// Init
void init_sign() {
if (feature_has("Fix Sign Placement", server_disabled)) {
// Handle Backspace
overwrite_calls((void *) sdl_key_to_minecraft_key, (void *) sdl_key_to_minecraft_key_injection);
// Fix Signs
patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection);
patch_address(TextEditScreen_updateEvents_vtable_addr, (void *) TextEditScreen_updateEvents_injection);
// Clear Input On Input Tick
// Clear input On Input Tick
input_run_on_tick(clear_input);
}
}

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@ -11,22 +11,20 @@ build() {
cd "build/${MODE}-${ARCH}"
# Create Prefix
if [ -z "${DESTDIR+x}" ]; then
export DESTDIR="$(cd ../../; pwd)/out/${MODE}-${ARCH}"
rm -rf "${DESTDIR}"
mkdir -p "${DESTDIR}"
fi
local prefix="$(cd ../../; pwd)/out/${MODE}-${ARCH}"
rm -rf "${prefix}"
mkdir -p "${prefix}"
# Build ARM Components
cd arm
cmake --build .
cmake --install .
DESTDIR="${prefix}" cmake --install .
cd ../
# Build Native Components
cd native
cmake --build .
cmake --install .
DESTDIR="${prefix}" cmake --install .
cd ../
# Exit

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@ -30,7 +30,8 @@ run() {
# Host Dependencies Needed For Compile
queue_pkg \
libwayland-bin
libwayland-bin \
xxd
# Host Dependencies Needed For Running
queue_pkg \

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@ -18,9 +18,6 @@ static renderCursor_t renderCursor = (renderCursor_t) 0x480c4;
typedef void (*sleepMs_t)(int32_t x);
static sleepMs_t sleepMs = (sleepMs_t) 0x13cf4;
typedef int32_t (*sdl_key_to_minecraft_key_t)(int32_t sdl_key);
static sdl_key_to_minecraft_key_t sdl_key_to_minecraft_key = (sdl_key_to_minecraft_key_t) 0x1243c;
static char **default_path = (char **) 0xe264; // /.minecraft/
static char **default_username = (char **) 0x18fd4; // StevePi
static char **minecraft_pi_version = (char **) 0x39d94; // v0.1.1 alpha
@ -557,7 +554,6 @@ static uint32_t Screen_rendered_buttons_property_offset = 0x18; // std::vector<B
static uint32_t Screen_selectable_buttons_property_offset = 0x30; // std::vector<Button *>
static uint32_t Screen_width_property_offset = 0x8; // int32_t
static uint32_t Screen_height_property_offset = 0xc; // int32_t
static uint32_t Screen_passthrough_input_property_offset = 0x10; // bool
// Button