Code Style Changes
This commit is contained in:
parent
d32fa2d265
commit
e4d9ee4f20
@ -19,6 +19,6 @@ HOOK(chat_handle_packet_send, void, (Minecraft *minecraft, ChatPacket *packet))
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} else {
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// Call Original Method
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ensure_chat_handle_packet_send();
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(*real_chat_handle_packet_send)(minecraft, packet);
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real_chat_handle_packet_send(minecraft, packet);
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}
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}
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@ -10,623 +10,623 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
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fire_instance->count = 255;
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fire_instance->auxiliary = 0;
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fire_instance->id = 51;
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(*FillingContainer_addItem)(filling_container, fire_instance);
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FillingContainer_addItem(filling_container, fire_instance);
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ItemInstance *mushroomStew_instance = new ItemInstance;
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ALLOC_CHECK(mushroomStew_instance);
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mushroomStew_instance->count = 255;
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mushroomStew_instance->auxiliary = 0;
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mushroomStew_instance->id = 282;
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(*FillingContainer_addItem)(filling_container, mushroomStew_instance);
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FillingContainer_addItem(filling_container, mushroomStew_instance);
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ItemInstance *steak_instance = new ItemInstance;
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ALLOC_CHECK(steak_instance);
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steak_instance->count = 255;
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steak_instance->auxiliary = 0;
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steak_instance->id = 364;
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(*FillingContainer_addItem)(filling_container, steak_instance);
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FillingContainer_addItem(filling_container, steak_instance);
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ItemInstance *cookedChicken_instance = new ItemInstance;
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ALLOC_CHECK(cookedChicken_instance);
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cookedChicken_instance->count = 255;
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cookedChicken_instance->auxiliary = 0;
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cookedChicken_instance->id = 366;
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(*FillingContainer_addItem)(filling_container, cookedChicken_instance);
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FillingContainer_addItem(filling_container, cookedChicken_instance);
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ItemInstance *porkCooked_instance = new ItemInstance;
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ALLOC_CHECK(porkCooked_instance);
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porkCooked_instance->count = 255;
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porkCooked_instance->auxiliary = 0;
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porkCooked_instance->id = 320;
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(*FillingContainer_addItem)(filling_container, porkCooked_instance);
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FillingContainer_addItem(filling_container, porkCooked_instance);
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ItemInstance *apple_instance = new ItemInstance;
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ALLOC_CHECK(apple_instance);
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apple_instance->count = 255;
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apple_instance->auxiliary = 0;
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apple_instance->id = 260;
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(*FillingContainer_addItem)(filling_container, apple_instance);
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FillingContainer_addItem(filling_container, apple_instance);
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ItemInstance *tallGrass_instance = new ItemInstance;
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ALLOC_CHECK(tallGrass_instance);
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tallGrass_instance->count = 255;
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tallGrass_instance->auxiliary = 0;
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tallGrass_instance->id = 31;
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(*FillingContainer_addItem)(filling_container, tallGrass_instance);
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FillingContainer_addItem(filling_container, tallGrass_instance);
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ItemInstance *crops_instance = new ItemInstance;
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ALLOC_CHECK(crops_instance);
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crops_instance->count = 255;
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crops_instance->auxiliary = 0;
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crops_instance->id = 59;
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(*FillingContainer_addItem)(filling_container, crops_instance);
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FillingContainer_addItem(filling_container, crops_instance);
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ItemInstance *farmland_instance = new ItemInstance;
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ALLOC_CHECK(farmland_instance);
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farmland_instance->count = 255;
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farmland_instance->auxiliary = 0;
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farmland_instance->id = 60;
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(*FillingContainer_addItem)(filling_container, farmland_instance);
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FillingContainer_addItem(filling_container, farmland_instance);
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ItemInstance *activeFurnace_instance = new ItemInstance;
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ALLOC_CHECK(activeFurnace_instance);
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activeFurnace_instance->count = 255;
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activeFurnace_instance->auxiliary = 0;
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activeFurnace_instance->id = 62;
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(*FillingContainer_addItem)(filling_container, activeFurnace_instance);
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FillingContainer_addItem(filling_container, activeFurnace_instance);
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ItemInstance *ironDoor_instance = new ItemInstance;
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ALLOC_CHECK(ironDoor_instance);
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ironDoor_instance->count = 255;
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ironDoor_instance->auxiliary = 0;
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ironDoor_instance->id = 330;
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(*FillingContainer_addItem)(filling_container, ironDoor_instance);
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FillingContainer_addItem(filling_container, ironDoor_instance);
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ItemInstance *activeRedstoneOre_instance = new ItemInstance;
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ALLOC_CHECK(activeRedstoneOre_instance);
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activeRedstoneOre_instance->count = 255;
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activeRedstoneOre_instance->auxiliary = 0;
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activeRedstoneOre_instance->id = 74;
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(*FillingContainer_addItem)(filling_container, activeRedstoneOre_instance);
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FillingContainer_addItem(filling_container, activeRedstoneOre_instance);
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ItemInstance *pumkinStem_instance = new ItemInstance;
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ALLOC_CHECK(pumkinStem_instance);
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pumkinStem_instance->count = 255;
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pumkinStem_instance->auxiliary = 0;
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pumkinStem_instance->id = 105;
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(*FillingContainer_addItem)(filling_container, pumkinStem_instance);
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FillingContainer_addItem(filling_container, pumkinStem_instance);
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ItemInstance *newGrass_instance = new ItemInstance;
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ALLOC_CHECK(newGrass_instance);
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newGrass_instance->count = 255;
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newGrass_instance->auxiliary = 0;
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newGrass_instance->id = 253;
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(*FillingContainer_addItem)(filling_container, newGrass_instance);
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FillingContainer_addItem(filling_container, newGrass_instance);
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ItemInstance *reserved6_instance = new ItemInstance;
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ALLOC_CHECK(reserved6_instance);
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reserved6_instance->count = 255;
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reserved6_instance->auxiliary = 0;
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reserved6_instance->id = 1;
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(*FillingContainer_addItem)(filling_container, reserved6_instance);
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FillingContainer_addItem(filling_container, reserved6_instance);
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ItemInstance *doubleStoneSlab_instance = new ItemInstance;
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ALLOC_CHECK(doubleStoneSlab_instance);
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doubleStoneSlab_instance->count = 255;
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doubleStoneSlab_instance->auxiliary = 0;
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doubleStoneSlab_instance->id = 43;
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(*FillingContainer_addItem)(filling_container, doubleStoneSlab_instance);
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FillingContainer_addItem(filling_container, doubleStoneSlab_instance);
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ItemInstance *arrow_instance = new ItemInstance;
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ALLOC_CHECK(arrow_instance);
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arrow_instance->count = 255;
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arrow_instance->auxiliary = 0;
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arrow_instance->id = 262;
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(*FillingContainer_addItem)(filling_container, arrow_instance);
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FillingContainer_addItem(filling_container, arrow_instance);
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ItemInstance *coal_instance = new ItemInstance;
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ALLOC_CHECK(coal_instance);
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coal_instance->count = 255;
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coal_instance->auxiliary = 0;
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coal_instance->id = 263;
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(*FillingContainer_addItem)(filling_container, coal_instance);
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FillingContainer_addItem(filling_container, coal_instance);
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ItemInstance *diamond_instance = new ItemInstance;
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ALLOC_CHECK(diamond_instance);
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diamond_instance->count = 255;
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diamond_instance->auxiliary = 0;
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diamond_instance->id = 264;
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(*FillingContainer_addItem)(filling_container, diamond_instance);
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FillingContainer_addItem(filling_container, diamond_instance);
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ItemInstance *ironIngot_instance = new ItemInstance;
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ALLOC_CHECK(ironIngot_instance);
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ironIngot_instance->count = 255;
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ironIngot_instance->auxiliary = 0;
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ironIngot_instance->id = 265;
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(*FillingContainer_addItem)(filling_container, ironIngot_instance);
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FillingContainer_addItem(filling_container, ironIngot_instance);
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ItemInstance *goldIngot_instance = new ItemInstance;
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ALLOC_CHECK(goldIngot_instance);
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goldIngot_instance->count = 255;
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goldIngot_instance->auxiliary = 0;
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goldIngot_instance->id = 266;
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(*FillingContainer_addItem)(filling_container, goldIngot_instance);
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FillingContainer_addItem(filling_container, goldIngot_instance);
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ItemInstance *woodSword_instance = new ItemInstance;
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ALLOC_CHECK(woodSword_instance);
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woodSword_instance->count = 255;
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woodSword_instance->auxiliary = 0;
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woodSword_instance->id = 268;
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(*FillingContainer_addItem)(filling_container, woodSword_instance);
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FillingContainer_addItem(filling_container, woodSword_instance);
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ItemInstance *woodShovel_instance = new ItemInstance;
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ALLOC_CHECK(woodShovel_instance);
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woodShovel_instance->count = 255;
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woodShovel_instance->auxiliary = 0;
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woodShovel_instance->id = 269;
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(*FillingContainer_addItem)(filling_container, woodShovel_instance);
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FillingContainer_addItem(filling_container, woodShovel_instance);
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ItemInstance *woodPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(woodPickaxe_instance);
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woodPickaxe_instance->count = 255;
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woodPickaxe_instance->auxiliary = 0;
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woodPickaxe_instance->id = 270;
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(*FillingContainer_addItem)(filling_container, woodPickaxe_instance);
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FillingContainer_addItem(filling_container, woodPickaxe_instance);
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ItemInstance *woodAxe_instance = new ItemInstance;
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ALLOC_CHECK(woodAxe_instance);
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woodAxe_instance->count = 255;
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woodAxe_instance->auxiliary = 0;
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woodAxe_instance->id = 271;
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(*FillingContainer_addItem)(filling_container, woodAxe_instance);
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FillingContainer_addItem(filling_container, woodAxe_instance);
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ItemInstance *stoneSword_instance = new ItemInstance;
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ALLOC_CHECK(stoneSword_instance);
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stoneSword_instance->count = 255;
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stoneSword_instance->auxiliary = 0;
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stoneSword_instance->id = 272;
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(*FillingContainer_addItem)(filling_container, stoneSword_instance);
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FillingContainer_addItem(filling_container, stoneSword_instance);
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ItemInstance *stoneShovel_instance = new ItemInstance;
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ALLOC_CHECK(stoneShovel_instance);
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stoneShovel_instance->count = 255;
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stoneShovel_instance->auxiliary = 0;
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stoneShovel_instance->id = 273;
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(*FillingContainer_addItem)(filling_container, stoneShovel_instance);
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FillingContainer_addItem(filling_container, stoneShovel_instance);
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ItemInstance *stonePickaxe_instance = new ItemInstance;
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ALLOC_CHECK(stonePickaxe_instance);
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stonePickaxe_instance->count = 255;
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stonePickaxe_instance->auxiliary = 0;
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stonePickaxe_instance->id = 274;
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(*FillingContainer_addItem)(filling_container, stonePickaxe_instance);
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FillingContainer_addItem(filling_container, stonePickaxe_instance);
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ItemInstance *stoneAxe_instance = new ItemInstance;
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ALLOC_CHECK(stoneAxe_instance);
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stoneAxe_instance->count = 255;
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stoneAxe_instance->auxiliary = 0;
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stoneAxe_instance->id = 275;
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(*FillingContainer_addItem)(filling_container, stoneAxe_instance);
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FillingContainer_addItem(filling_container, stoneAxe_instance);
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ItemInstance *shovelIron_instance = new ItemInstance;
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ALLOC_CHECK(shovelIron_instance);
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shovelIron_instance->count = 255;
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shovelIron_instance->auxiliary = 0;
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shovelIron_instance->id = 256;
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(*FillingContainer_addItem)(filling_container, shovelIron_instance);
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FillingContainer_addItem(filling_container, shovelIron_instance);
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ItemInstance *ironPick_instance = new ItemInstance;
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ALLOC_CHECK(ironPick_instance);
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ironPick_instance->count = 255;
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ironPick_instance->auxiliary = 0;
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ironPick_instance->id = 257;
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(*FillingContainer_addItem)(filling_container, ironPick_instance);
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FillingContainer_addItem(filling_container, ironPick_instance);
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ItemInstance *ironAxe_instance = new ItemInstance;
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ALLOC_CHECK(ironAxe_instance);
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ironAxe_instance->count = 255;
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ironAxe_instance->auxiliary = 0;
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ironAxe_instance->id = 258;
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(*FillingContainer_addItem)(filling_container, ironAxe_instance);
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FillingContainer_addItem(filling_container, ironAxe_instance);
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ItemInstance *diamondSword_instance = new ItemInstance;
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ALLOC_CHECK(diamondSword_instance);
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diamondSword_instance->count = 255;
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diamondSword_instance->auxiliary = 0;
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diamondSword_instance->id = 276;
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(*FillingContainer_addItem)(filling_container, diamondSword_instance);
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FillingContainer_addItem(filling_container, diamondSword_instance);
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ItemInstance *diamondShovel_instance = new ItemInstance;
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ALLOC_CHECK(diamondShovel_instance);
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diamondShovel_instance->count = 255;
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diamondShovel_instance->auxiliary = 0;
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diamondShovel_instance->id = 277;
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(*FillingContainer_addItem)(filling_container, diamondShovel_instance);
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FillingContainer_addItem(filling_container, diamondShovel_instance);
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ItemInstance *diamondPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(diamondPickaxe_instance);
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diamondPickaxe_instance->count = 255;
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diamondPickaxe_instance->auxiliary = 0;
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diamondPickaxe_instance->id = 278;
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(*FillingContainer_addItem)(filling_container, diamondPickaxe_instance);
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FillingContainer_addItem(filling_container, diamondPickaxe_instance);
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ItemInstance *diamondAxe_instance = new ItemInstance;
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ALLOC_CHECK(diamondAxe_instance);
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diamondAxe_instance->count = 255;
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diamondAxe_instance->auxiliary = 0;
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diamondAxe_instance->id = 279;
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(*FillingContainer_addItem)(filling_container, diamondAxe_instance);
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FillingContainer_addItem(filling_container, diamondAxe_instance);
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ItemInstance *magicWand_instance = new ItemInstance;
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ALLOC_CHECK(magicWand_instance);
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magicWand_instance->count = 255;
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magicWand_instance->auxiliary = 0;
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magicWand_instance->id = 280;
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(*FillingContainer_addItem)(filling_container, magicWand_instance);
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FillingContainer_addItem(filling_container, magicWand_instance);
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ItemInstance *bowl_instance = new ItemInstance;
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ALLOC_CHECK(bowl_instance);
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bowl_instance->count = 255;
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bowl_instance->auxiliary = 0;
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bowl_instance->id = 281;
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(*FillingContainer_addItem)(filling_container, bowl_instance);
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FillingContainer_addItem(filling_container, bowl_instance);
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ItemInstance *goldSword_instance = new ItemInstance;
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ALLOC_CHECK(goldSword_instance);
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goldSword_instance->count = 255;
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goldSword_instance->auxiliary = 0;
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goldSword_instance->id = 283;
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(*FillingContainer_addItem)(filling_container, goldSword_instance);
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FillingContainer_addItem(filling_container, goldSword_instance);
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ItemInstance *goldShovel_instance = new ItemInstance;
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ALLOC_CHECK(goldShovel_instance);
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goldShovel_instance->count = 255;
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goldShovel_instance->auxiliary = 0;
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goldShovel_instance->id = 284;
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(*FillingContainer_addItem)(filling_container, goldShovel_instance);
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FillingContainer_addItem(filling_container, goldShovel_instance);
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ItemInstance *goldPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(goldPickaxe_instance);
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goldPickaxe_instance->count = 255;
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goldPickaxe_instance->auxiliary = 0;
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goldPickaxe_instance->id = 285;
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(*FillingContainer_addItem)(filling_container, goldPickaxe_instance);
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FillingContainer_addItem(filling_container, goldPickaxe_instance);
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ItemInstance *goldAxe_instance = new ItemInstance;
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ALLOC_CHECK(goldAxe_instance);
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goldAxe_instance->count = 255;
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goldAxe_instance->auxiliary = 0;
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goldAxe_instance->id = 286;
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(*FillingContainer_addItem)(filling_container, goldAxe_instance);
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FillingContainer_addItem(filling_container, goldAxe_instance);
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ItemInstance *string_instance = new ItemInstance;
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ALLOC_CHECK(string_instance);
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string_instance->count = 255;
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string_instance->auxiliary = 0;
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string_instance->id = 287;
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(*FillingContainer_addItem)(filling_container, string_instance);
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FillingContainer_addItem(filling_container, string_instance);
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ItemInstance *feather_instance = new ItemInstance;
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ALLOC_CHECK(feather_instance);
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feather_instance->count = 255;
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feather_instance->auxiliary = 0;
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feather_instance->id = 288;
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(*FillingContainer_addItem)(filling_container, feather_instance);
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FillingContainer_addItem(filling_container, feather_instance);
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ItemInstance *gunpowder_instance = new ItemInstance;
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ALLOC_CHECK(gunpowder_instance);
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gunpowder_instance->count = 255;
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gunpowder_instance->auxiliary = 0;
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gunpowder_instance->id = 289;
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(*FillingContainer_addItem)(filling_container, gunpowder_instance);
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FillingContainer_addItem(filling_container, gunpowder_instance);
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ItemInstance *woodHoe_instance = new ItemInstance;
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ALLOC_CHECK(woodHoe_instance);
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woodHoe_instance->count = 255;
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woodHoe_instance->auxiliary = 0;
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woodHoe_instance->id = 290;
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(*FillingContainer_addItem)(filling_container, woodHoe_instance);
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FillingContainer_addItem(filling_container, woodHoe_instance);
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ItemInstance *stoneHoe_instance = new ItemInstance;
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ALLOC_CHECK(stoneHoe_instance);
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stoneHoe_instance->count = 255;
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stoneHoe_instance->auxiliary = 0;
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stoneHoe_instance->id = 291;
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(*FillingContainer_addItem)(filling_container, stoneHoe_instance);
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FillingContainer_addItem(filling_container, stoneHoe_instance);
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ItemInstance *flint1_instance = new ItemInstance;
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ALLOC_CHECK(flint1_instance);
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flint1_instance->count = 255;
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flint1_instance->auxiliary = 0;
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flint1_instance->id = 292;
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(*FillingContainer_addItem)(filling_container, flint1_instance);
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FillingContainer_addItem(filling_container, flint1_instance);
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ItemInstance *diamondHoe_instance = new ItemInstance;
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ALLOC_CHECK(diamondHoe_instance);
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diamondHoe_instance->count = 255;
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diamondHoe_instance->auxiliary = 0;
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diamondHoe_instance->id = 293;
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(*FillingContainer_addItem)(filling_container, diamondHoe_instance);
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FillingContainer_addItem(filling_container, diamondHoe_instance);
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ItemInstance *goldHoe_instance = new ItemInstance;
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ALLOC_CHECK(goldHoe_instance);
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goldHoe_instance->count = 255;
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goldHoe_instance->auxiliary = 0;
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goldHoe_instance->id = 294;
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(*FillingContainer_addItem)(filling_container, goldHoe_instance);
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FillingContainer_addItem(filling_container, goldHoe_instance);
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ItemInstance *seeds_instance = new ItemInstance;
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ALLOC_CHECK(seeds_instance);
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seeds_instance->count = 255;
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seeds_instance->auxiliary = 0;
|
||||
seeds_instance->id = 295;
|
||||
(*FillingContainer_addItem)(filling_container, seeds_instance);
|
||||
FillingContainer_addItem(filling_container, seeds_instance);
|
||||
|
||||
ItemInstance *wheat_instance = new ItemInstance;
|
||||
ALLOC_CHECK(wheat_instance);
|
||||
wheat_instance->count = 255;
|
||||
wheat_instance->auxiliary = 0;
|
||||
wheat_instance->id = 296;
|
||||
(*FillingContainer_addItem)(filling_container, wheat_instance);
|
||||
FillingContainer_addItem(filling_container, wheat_instance);
|
||||
|
||||
ItemInstance *bread_instance = new ItemInstance;
|
||||
ALLOC_CHECK(bread_instance);
|
||||
bread_instance->count = 255;
|
||||
bread_instance->auxiliary = 0;
|
||||
bread_instance->id = 297;
|
||||
(*FillingContainer_addItem)(filling_container, bread_instance);
|
||||
FillingContainer_addItem(filling_container, bread_instance);
|
||||
|
||||
ItemInstance *diamondHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(diamondHelm_instance);
|
||||
diamondHelm_instance->count = 255;
|
||||
diamondHelm_instance->auxiliary = 0;
|
||||
diamondHelm_instance->id = 310;
|
||||
(*FillingContainer_addItem)(filling_container, diamondHelm_instance);
|
||||
FillingContainer_addItem(filling_container, diamondHelm_instance);
|
||||
|
||||
ItemInstance *diamondChest_instance = new ItemInstance;
|
||||
ALLOC_CHECK(diamondChest_instance);
|
||||
diamondChest_instance->count = 255;
|
||||
diamondChest_instance->auxiliary = 0;
|
||||
diamondChest_instance->id = 311;
|
||||
(*FillingContainer_addItem)(filling_container, diamondChest_instance);
|
||||
FillingContainer_addItem(filling_container, diamondChest_instance);
|
||||
|
||||
ItemInstance *diamondLeg_instance = new ItemInstance;
|
||||
ALLOC_CHECK(diamondLeg_instance);
|
||||
diamondLeg_instance->count = 255;
|
||||
diamondLeg_instance->auxiliary = 0;
|
||||
diamondLeg_instance->id = 312;
|
||||
(*FillingContainer_addItem)(filling_container, diamondLeg_instance);
|
||||
FillingContainer_addItem(filling_container, diamondLeg_instance);
|
||||
|
||||
ItemInstance *diamondBoot_instance = new ItemInstance;
|
||||
ALLOC_CHECK(diamondBoot_instance);
|
||||
diamondBoot_instance->count = 255;
|
||||
diamondBoot_instance->auxiliary = 0;
|
||||
diamondBoot_instance->id = 313;
|
||||
(*FillingContainer_addItem)(filling_container, diamondBoot_instance);
|
||||
FillingContainer_addItem(filling_container, diamondBoot_instance);
|
||||
|
||||
ItemInstance *leatherCap_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leatherCap_instance);
|
||||
leatherCap_instance->count = 255;
|
||||
leatherCap_instance->auxiliary = 0;
|
||||
leatherCap_instance->id = 298;
|
||||
(*FillingContainer_addItem)(filling_container, leatherCap_instance);
|
||||
FillingContainer_addItem(filling_container, leatherCap_instance);
|
||||
|
||||
ItemInstance *leatherShirt_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leatherShirt_instance);
|
||||
leatherShirt_instance->count = 255;
|
||||
leatherShirt_instance->auxiliary = 0;
|
||||
leatherShirt_instance->id = 299;
|
||||
(*FillingContainer_addItem)(filling_container, leatherShirt_instance);
|
||||
FillingContainer_addItem(filling_container, leatherShirt_instance);
|
||||
|
||||
ItemInstance *leatherPants_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leatherPants_instance);
|
||||
leatherPants_instance->count = 255;
|
||||
leatherPants_instance->auxiliary = 0;
|
||||
leatherPants_instance->id = 300;
|
||||
(*FillingContainer_addItem)(filling_container, leatherPants_instance);
|
||||
FillingContainer_addItem(filling_container, leatherPants_instance);
|
||||
|
||||
ItemInstance *leatherBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leatherBoots_instance);
|
||||
leatherBoots_instance->count = 255;
|
||||
leatherBoots_instance->auxiliary = 0;
|
||||
leatherBoots_instance->id = 301;
|
||||
(*FillingContainer_addItem)(filling_container, leatherBoots_instance);
|
||||
FillingContainer_addItem(filling_container, leatherBoots_instance);
|
||||
|
||||
ItemInstance *chainHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainHelm_instance);
|
||||
chainHelm_instance->count = 255;
|
||||
chainHelm_instance->auxiliary = 0;
|
||||
chainHelm_instance->id = 302;
|
||||
(*FillingContainer_addItem)(filling_container, chainHelm_instance);
|
||||
FillingContainer_addItem(filling_container, chainHelm_instance);
|
||||
|
||||
ItemInstance *chainShirt_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainShirt_instance);
|
||||
chainShirt_instance->count = 255;
|
||||
chainShirt_instance->auxiliary = 0;
|
||||
chainShirt_instance->id = 303;
|
||||
(*FillingContainer_addItem)(filling_container, chainShirt_instance);
|
||||
FillingContainer_addItem(filling_container, chainShirt_instance);
|
||||
|
||||
ItemInstance *chainLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainLegs_instance);
|
||||
chainLegs_instance->count = 255;
|
||||
chainLegs_instance->auxiliary = 0;
|
||||
chainLegs_instance->id = 304;
|
||||
(*FillingContainer_addItem)(filling_container, chainLegs_instance);
|
||||
FillingContainer_addItem(filling_container, chainLegs_instance);
|
||||
|
||||
ItemInstance *chainBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainBoots_instance);
|
||||
chainBoots_instance->count = 255;
|
||||
chainBoots_instance->auxiliary = 0;
|
||||
chainBoots_instance->id = 305;
|
||||
(*FillingContainer_addItem)(filling_container, chainBoots_instance);
|
||||
FillingContainer_addItem(filling_container, chainBoots_instance);
|
||||
|
||||
ItemInstance *goldHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldHelm_instance);
|
||||
goldHelm_instance->count = 255;
|
||||
goldHelm_instance->auxiliary = 0;
|
||||
goldHelm_instance->id = 314;
|
||||
(*FillingContainer_addItem)(filling_container, goldHelm_instance);
|
||||
FillingContainer_addItem(filling_container, goldHelm_instance);
|
||||
|
||||
ItemInstance *goldChest_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldChest_instance);
|
||||
goldChest_instance->count = 255;
|
||||
goldChest_instance->auxiliary = 0;
|
||||
goldChest_instance->id = 315;
|
||||
(*FillingContainer_addItem)(filling_container, goldChest_instance);
|
||||
FillingContainer_addItem(filling_container, goldChest_instance);
|
||||
|
||||
ItemInstance *goldLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldLegs_instance);
|
||||
goldLegs_instance->count = 255;
|
||||
goldLegs_instance->auxiliary = 0;
|
||||
goldLegs_instance->id = 316;
|
||||
(*FillingContainer_addItem)(filling_container, goldLegs_instance);
|
||||
FillingContainer_addItem(filling_container, goldLegs_instance);
|
||||
|
||||
ItemInstance *goldBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldBoots_instance);
|
||||
goldBoots_instance->count = 255;
|
||||
goldBoots_instance->auxiliary = 0;
|
||||
goldBoots_instance->id = 317;
|
||||
(*FillingContainer_addItem)(filling_container, goldBoots_instance);
|
||||
FillingContainer_addItem(filling_container, goldBoots_instance);
|
||||
|
||||
ItemInstance *ironHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironHelm_instance);
|
||||
ironHelm_instance->count = 255;
|
||||
ironHelm_instance->auxiliary = 0;
|
||||
ironHelm_instance->id = 306;
|
||||
(*FillingContainer_addItem)(filling_container, ironHelm_instance);
|
||||
FillingContainer_addItem(filling_container, ironHelm_instance);
|
||||
|
||||
ItemInstance *ironChest_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironChest_instance);
|
||||
ironChest_instance->count = 255;
|
||||
ironChest_instance->auxiliary = 0;
|
||||
ironChest_instance->id = 307;
|
||||
(*FillingContainer_addItem)(filling_container, ironChest_instance);
|
||||
FillingContainer_addItem(filling_container, ironChest_instance);
|
||||
|
||||
ItemInstance *ironLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironLegs_instance);
|
||||
ironLegs_instance->count = 255;
|
||||
ironLegs_instance->auxiliary = 0;
|
||||
ironLegs_instance->id = 308;
|
||||
(*FillingContainer_addItem)(filling_container, ironLegs_instance);
|
||||
FillingContainer_addItem(filling_container, ironLegs_instance);
|
||||
|
||||
ItemInstance *ironBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironBoots_instance);
|
||||
ironBoots_instance->count = 255;
|
||||
ironBoots_instance->auxiliary = 0;
|
||||
ironBoots_instance->id = 309;
|
||||
(*FillingContainer_addItem)(filling_container, ironBoots_instance);
|
||||
FillingContainer_addItem(filling_container, ironBoots_instance);
|
||||
|
||||
ItemInstance *flint2_instance = new ItemInstance;
|
||||
ALLOC_CHECK(flint2_instance);
|
||||
flint2_instance->count = 255;
|
||||
flint2_instance->auxiliary = 0;
|
||||
flint2_instance->id = 318;
|
||||
(*FillingContainer_addItem)(filling_container, flint2_instance);
|
||||
FillingContainer_addItem(filling_container, flint2_instance);
|
||||
|
||||
ItemInstance *porkRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(porkRaw_instance);
|
||||
porkRaw_instance->count = 255;
|
||||
porkRaw_instance->auxiliary = 0;
|
||||
porkRaw_instance->id = 319;
|
||||
(*FillingContainer_addItem)(filling_container, porkRaw_instance);
|
||||
FillingContainer_addItem(filling_container, porkRaw_instance);
|
||||
|
||||
ItemInstance *leather_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leather_instance);
|
||||
leather_instance->count = 255;
|
||||
leather_instance->auxiliary = 0;
|
||||
leather_instance->id = 334;
|
||||
(*FillingContainer_addItem)(filling_container, leather_instance);
|
||||
FillingContainer_addItem(filling_container, leather_instance);
|
||||
|
||||
ItemInstance *clayBrick_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clayBrick_instance);
|
||||
clayBrick_instance->count = 255;
|
||||
clayBrick_instance->auxiliary = 0;
|
||||
clayBrick_instance->id = 336;
|
||||
(*FillingContainer_addItem)(filling_container, clayBrick_instance);
|
||||
FillingContainer_addItem(filling_container, clayBrick_instance);
|
||||
|
||||
ItemInstance *clay_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clay_instance);
|
||||
clay_instance->count = 255;
|
||||
clay_instance->auxiliary = 0;
|
||||
clay_instance->id = 337;
|
||||
(*FillingContainer_addItem)(filling_container, clay_instance);
|
||||
FillingContainer_addItem(filling_container, clay_instance);
|
||||
|
||||
ItemInstance *notepad_instance = new ItemInstance;
|
||||
ALLOC_CHECK(notepad_instance);
|
||||
notepad_instance->count = 255;
|
||||
notepad_instance->auxiliary = 0;
|
||||
notepad_instance->id = 339;
|
||||
(*FillingContainer_addItem)(filling_container, notepad_instance);
|
||||
FillingContainer_addItem(filling_container, notepad_instance);
|
||||
|
||||
ItemInstance *book_instance = new ItemInstance;
|
||||
ALLOC_CHECK(book_instance);
|
||||
book_instance->count = 255;
|
||||
book_instance->auxiliary = 0;
|
||||
book_instance->id = 340;
|
||||
(*FillingContainer_addItem)(filling_container, book_instance);
|
||||
FillingContainer_addItem(filling_container, book_instance);
|
||||
|
||||
ItemInstance *slimeball_instance = new ItemInstance;
|
||||
ALLOC_CHECK(slimeball_instance);
|
||||
slimeball_instance->count = 255;
|
||||
slimeball_instance->auxiliary = 0;
|
||||
slimeball_instance->id = 341;
|
||||
(*FillingContainer_addItem)(filling_container, slimeball_instance);
|
||||
FillingContainer_addItem(filling_container, slimeball_instance);
|
||||
|
||||
ItemInstance *compass_instance = new ItemInstance;
|
||||
ALLOC_CHECK(compass_instance);
|
||||
compass_instance->count = 255;
|
||||
compass_instance->auxiliary = 0;
|
||||
compass_instance->id = 345;
|
||||
(*FillingContainer_addItem)(filling_container, compass_instance);
|
||||
FillingContainer_addItem(filling_container, compass_instance);
|
||||
|
||||
ItemInstance *clock_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clock_instance);
|
||||
clock_instance->count = 255;
|
||||
clock_instance->auxiliary = 0;
|
||||
clock_instance->id = 347;
|
||||
(*FillingContainer_addItem)(filling_container, clock_instance);
|
||||
FillingContainer_addItem(filling_container, clock_instance);
|
||||
|
||||
ItemInstance *glowDust_instance = new ItemInstance;
|
||||
ALLOC_CHECK(glowDust_instance);
|
||||
glowDust_instance->count = 255;
|
||||
glowDust_instance->auxiliary = 0;
|
||||
glowDust_instance->id = 348;
|
||||
(*FillingContainer_addItem)(filling_container, glowDust_instance);
|
||||
FillingContainer_addItem(filling_container, glowDust_instance);
|
||||
|
||||
ItemInstance *bone_instance = new ItemInstance;
|
||||
ALLOC_CHECK(bone_instance);
|
||||
bone_instance->count = 255;
|
||||
bone_instance->auxiliary = 0;
|
||||
bone_instance->id = 352;
|
||||
(*FillingContainer_addItem)(filling_container, bone_instance);
|
||||
FillingContainer_addItem(filling_container, bone_instance);
|
||||
|
||||
ItemInstance *sugar_instance = new ItemInstance;
|
||||
ALLOC_CHECK(sugar_instance);
|
||||
sugar_instance->count = 255;
|
||||
sugar_instance->auxiliary = 0;
|
||||
sugar_instance->id = 353;
|
||||
(*FillingContainer_addItem)(filling_container, sugar_instance);
|
||||
FillingContainer_addItem(filling_container, sugar_instance);
|
||||
|
||||
ItemInstance *melon_instance = new ItemInstance;
|
||||
ALLOC_CHECK(melon_instance);
|
||||
melon_instance->count = 255;
|
||||
melon_instance->auxiliary = 0;
|
||||
melon_instance->id = 360;
|
||||
(*FillingContainer_addItem)(filling_container, melon_instance);
|
||||
FillingContainer_addItem(filling_container, melon_instance);
|
||||
|
||||
ItemInstance *beefRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(beefRaw_instance);
|
||||
beefRaw_instance->count = 255;
|
||||
beefRaw_instance->auxiliary = 0;
|
||||
beefRaw_instance->id = 363;
|
||||
(*FillingContainer_addItem)(filling_container, beefRaw_instance);
|
||||
FillingContainer_addItem(filling_container, beefRaw_instance);
|
||||
|
||||
ItemInstance *chickenRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chickenRaw_instance);
|
||||
chickenRaw_instance->count = 255;
|
||||
chickenRaw_instance->auxiliary = 0;
|
||||
chickenRaw_instance->id = 365;
|
||||
(*FillingContainer_addItem)(filling_container, chickenRaw_instance);
|
||||
FillingContainer_addItem(filling_container, chickenRaw_instance);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -32,7 +32,7 @@ static void Recipes_injection(Recipes *recipes) {
|
||||
.auxiliary = 0
|
||||
};
|
||||
std::vector<Recipes_Type> types = {type1, type2};
|
||||
(*Recipes_addShapelessRecipe)(recipes, &result, &types);
|
||||
Recipes_addShapelessRecipe(recipes, &result, &types);
|
||||
}
|
||||
|
||||
// Custom Furnace Recipes
|
||||
@ -43,7 +43,7 @@ static void FurnaceRecipes_injection(FurnaceRecipes *recipes) {
|
||||
.id = 246,
|
||||
.auxiliary = 0
|
||||
};
|
||||
(*FurnaceRecipes_addFurnaceRecipe)(recipes, 49, &result);
|
||||
FurnaceRecipes_addFurnaceRecipe(recipes, 49, &result);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -15,10 +15,10 @@ static void ItemRenderer_renderGuiItemCorrect_injection(Font *font, Textures *te
|
||||
bool use_carried = false;
|
||||
if (item_instance != NULL) {
|
||||
if (item_instance->id == leaves_id) {
|
||||
(*ItemInstance_constructor_tile_extra)(&carried_item_instance, Tile_leaves_carried, item_instance->count, item_instance->auxiliary);
|
||||
ItemInstance_constructor_tile_extra(&carried_item_instance, Tile_leaves_carried, item_instance->count, item_instance->auxiliary);
|
||||
use_carried = true;
|
||||
} else if (item_instance->id == grass_id) {
|
||||
(*ItemInstance_constructor_tile_extra)(&carried_item_instance, Tile_grass_carried, item_instance->count, item_instance->auxiliary);
|
||||
ItemInstance_constructor_tile_extra(&carried_item_instance, Tile_grass_carried, item_instance->count, item_instance->auxiliary);
|
||||
use_carried = true;
|
||||
}
|
||||
}
|
||||
@ -28,7 +28,7 @@ static void ItemRenderer_renderGuiItemCorrect_injection(Font *font, Textures *te
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
// Call Original Method
|
||||
(*ItemRenderer_renderGuiItemCorrect)(font, textures, use_carried ? &carried_item_instance : item_instance, param_1, param_2);
|
||||
ItemRenderer_renderGuiItemCorrect(font, textures, use_carried ? &carried_item_instance : item_instance, param_1, param_2);
|
||||
|
||||
// Revert GL State Changes
|
||||
if (depth_test_was_enabled) {
|
||||
@ -55,28 +55,28 @@ static void Tesselator_color_injection(Tesselator *tesselator, int32_t r, int32_
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*Tesselator_color)(tesselator, r, g, b, a);
|
||||
Tesselator_color(tesselator, r, g, b, a);
|
||||
}
|
||||
static void Tesselator_begin_injection(Tesselator *tesselator, int32_t mode) {
|
||||
// Call Original Method
|
||||
(*Tesselator_begin)(tesselator, mode);
|
||||
Tesselator_begin(tesselator, mode);
|
||||
|
||||
// Fix Furnace UI
|
||||
if (item_color_fix_mode != 0) {
|
||||
// Implict Translucent
|
||||
(*Tesselator_color_injection)(tesselator, 0xff, 0xff, 0xff, 0xff);
|
||||
Tesselator_color_injection(tesselator, 0xff, 0xff, 0xff, 0xff);
|
||||
}
|
||||
}
|
||||
static void InventoryPane_renderBatch_Tesselator_color_injection(Tesselator *tesselator, int32_t r, int32_t g, int32_t b) {
|
||||
// Call Original Method
|
||||
(*Tesselator_color)(tesselator, r, g, b, 0xff);
|
||||
Tesselator_color(tesselator, r, g, b, 0xff);
|
||||
|
||||
// Enable Item Color Fix
|
||||
item_color_fix_mode = 2;
|
||||
}
|
||||
static void ItemRenderer_renderGuiItem_two_injection(Font *font, Textures *textures, ItemInstance *item_instance, float param_1, float param_2, float param_3, float param_4, bool param_5) {
|
||||
// Call Original Method
|
||||
(*ItemRenderer_renderGuiItem_two)(font, textures, item_instance, param_1, param_2, param_3, param_4, param_5);
|
||||
ItemRenderer_renderGuiItem_two(font, textures, item_instance, param_1, param_2, param_3, param_4, param_5);
|
||||
|
||||
// Disable Item Color Fix
|
||||
item_color_fix_mode = 0;
|
||||
@ -86,7 +86,7 @@ static void FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection(Font *
|
||||
item_color_fix_mode = 1;
|
||||
|
||||
// Call Original Method
|
||||
(*ItemRenderer_renderGuiItem_one)(font, textures, item_instance, param_1, param_2, param_3);
|
||||
ItemRenderer_renderGuiItem_one(font, textures, item_instance, param_1, param_2, param_3);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -46,7 +46,7 @@ static void start_world(Minecraft *minecraft) {
|
||||
settings.seed = BENCHMARK_SEED;
|
||||
|
||||
// Delete World If It Already Exists
|
||||
LevelStorageSource *level_source = (*Minecraft_getLevelSource)(minecraft);
|
||||
LevelStorageSource *level_source = Minecraft_getLevelSource(minecraft);
|
||||
std::string name = BENCHMARK_WORLD_NAME;
|
||||
level_source->vtable->deleteLevel(level_source, &name);
|
||||
|
||||
@ -56,8 +56,8 @@ static void start_world(Minecraft *minecraft) {
|
||||
// Open ProgressScreen
|
||||
ProgressScreen *screen = alloc_ProgressScreen();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = (*ProgressScreen_constructor)(screen);
|
||||
(*Minecraft_setScreen)(minecraft, (Screen *) screen);
|
||||
screen = ProgressScreen_constructor(screen);
|
||||
Minecraft_setScreen(minecraft, (Screen *) screen);
|
||||
}
|
||||
|
||||
// Track Frames
|
||||
@ -65,7 +65,7 @@ static void start_world(Minecraft *minecraft) {
|
||||
static unsigned long long int frames = 0;
|
||||
HOOK(media_swap_buffers, void, ()) {
|
||||
ensure_media_swap_buffers();
|
||||
(*real_media_swap_buffers)();
|
||||
real_media_swap_buffers();
|
||||
frames++;
|
||||
}
|
||||
#endif
|
||||
@ -107,7 +107,7 @@ static void Minecraft_update_injection(Minecraft *minecraft) {
|
||||
}
|
||||
|
||||
// Detect World Loaded
|
||||
if (!world_loaded && (*Minecraft_isLevelGenerated)(minecraft)) {
|
||||
if (!world_loaded && Minecraft_isLevelGenerated(minecraft)) {
|
||||
world_loaded = 1;
|
||||
world_loaded_time = get_time();
|
||||
#ifndef MCPI_HEADLESS_MODE
|
||||
|
@ -60,7 +60,7 @@ static int32_t BucketItem_useOn(__attribute__((unused)) Item *item, ItemInstance
|
||||
}
|
||||
}
|
||||
if (success) {
|
||||
(*Level_setTileAndData)(level, x, y, z, 0, 0);
|
||||
Level_setTileAndData(level, x, y, z, 0, 0);
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
@ -107,7 +107,7 @@ static int32_t BucketItem_useOn(__attribute__((unused)) Item *item, ItemInstance
|
||||
valid = false;
|
||||
}
|
||||
if (valid) {
|
||||
(*Level_setTileAndData)(level, x, y, z, item_instance->auxiliary, 0);
|
||||
Level_setTileAndData(level, x, y, z, item_instance->auxiliary, 0);
|
||||
item_instance->auxiliary = 0;
|
||||
return 1;
|
||||
} else {
|
||||
@ -137,7 +137,7 @@ static Item *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std
|
||||
// Construct
|
||||
Item *item = alloc_Item();
|
||||
ALLOC_CHECK(item);
|
||||
(*Item_constructor)(item, id);
|
||||
Item_constructor(item, id);
|
||||
|
||||
// Set VTable
|
||||
item->vtable = get_bucket_vtable();
|
||||
@ -164,7 +164,7 @@ static int32_t ItemInstance_getMaxStackSize_injection(ItemInstance *item_instanc
|
||||
return 16;
|
||||
} else {
|
||||
// Call Original Method
|
||||
return (*ItemInstance_getMaxStackSize)(item_instance);
|
||||
return ItemInstance_getMaxStackSize(item_instance);
|
||||
}
|
||||
}
|
||||
|
||||
@ -172,8 +172,8 @@ static int32_t ItemInstance_getMaxStackSize_injection(ItemInstance *item_instanc
|
||||
static void inventory_add_item(FillingContainer *inventory, Item *item, int32_t auxiliary) {
|
||||
ItemInstance *item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(item_instance);
|
||||
item_instance = (*ItemInstance_constructor_item_extra)(item_instance, item, 1, auxiliary);
|
||||
(*FillingContainer_addItem)(inventory, item_instance);
|
||||
item_instance = ItemInstance_constructor_item_extra(item_instance, item, 1, auxiliary);
|
||||
FillingContainer_addItem(inventory, item_instance);
|
||||
}
|
||||
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
|
||||
inventory_add_item(filling_container, bucket, 0);
|
||||
@ -185,7 +185,7 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
|
||||
static bool is_holding_bucket = false;
|
||||
static HitResult Mob_pick_Level_clip_injection(Level *level, unsigned char *param_1, unsigned char *param_2, __attribute__((unused)) bool clip_liquids, bool param_3) {
|
||||
// Call Original Method
|
||||
return (*Level_clip)(level, param_1, param_2, is_holding_bucket, param_3);
|
||||
return Level_clip(level, param_1, param_2, is_holding_bucket, param_3);
|
||||
}
|
||||
static void handle_tick(Minecraft *minecraft) {
|
||||
LocalPlayer *player = minecraft->player;
|
||||
@ -225,7 +225,7 @@ static void Minecraft_handleMouseDown_injection(Minecraft *minecraft, int param_
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*Minecraft_handleMouseDown)(minecraft, param_1, can_destroy);
|
||||
Minecraft_handleMouseDown(minecraft, param_1, can_destroy);
|
||||
}
|
||||
|
||||
// Custom Crafting Recipes
|
||||
@ -249,7 +249,7 @@ static void Recipes_injection(Recipes *recipes) {
|
||||
std::string line1 = "# #";
|
||||
std::string line2 = " # ";
|
||||
std::vector<Recipes_Type> types = {type1};
|
||||
(*Recipes_addShapedRecipe_2)(recipes, &result, &line1, &line2, &types);
|
||||
Recipes_addShapedRecipe_2(recipes, &result, &line1, &line2, &types);
|
||||
}
|
||||
|
||||
// Custom Furnace Fuel
|
||||
@ -258,7 +258,7 @@ static int32_t FurnaceTileEntity_getBurnDuration_injection(ItemInstance *item_in
|
||||
return 20000;
|
||||
} else {
|
||||
// Call Original Method
|
||||
return (*FurnaceTileEntity_getBurnDuration)(item_instance);
|
||||
return FurnaceTileEntity_getBurnDuration(item_instance);
|
||||
}
|
||||
}
|
||||
static void FurnaceTileEntity_tick_ItemInstance_setNull_injection(ItemInstance *item_instance) {
|
||||
|
@ -16,13 +16,13 @@ static void AppPlatform_linux_saveScreenshot_injection(__attribute__((unused)) A
|
||||
// Enable TripodCameraRenderer
|
||||
static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDispatcher *dispatcher) {
|
||||
// Call Original Method
|
||||
(*EntityRenderDispatcher_constructor)(dispatcher);
|
||||
EntityRenderDispatcher_constructor(dispatcher);
|
||||
|
||||
// Register TripodCameraRenderer
|
||||
TripodCameraRenderer *renderer = alloc_TripodCameraRenderer();
|
||||
ALLOC_CHECK(renderer);
|
||||
(*TripodCameraRenderer_constructor)(renderer);
|
||||
(*EntityRenderDispatcher_assign)(dispatcher, (unsigned char) 0x5, (EntityRenderer *) renderer);
|
||||
TripodCameraRenderer_constructor(renderer);
|
||||
EntityRenderDispatcher_assign(dispatcher, (unsigned char) 0x5, (EntityRenderer *) renderer);
|
||||
|
||||
return dispatcher;
|
||||
}
|
||||
@ -30,7 +30,7 @@ static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDisp
|
||||
// Display Smoke From TripodCamera Higher
|
||||
static void TripodCamera_tick_Level_addParticle_call_injection(Level *level, std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) {
|
||||
// Call Original Method
|
||||
(*Level_addParticle)(level, particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count);
|
||||
Level_addParticle(level, particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -36,7 +36,7 @@ std::string chat_send_api_command(Minecraft *minecraft, std::string str) {
|
||||
client.time = 0;
|
||||
CommandServer *command_server = minecraft->command_server;
|
||||
if (command_server != NULL) {
|
||||
return (*CommandServer_parse)(command_server, &client, &str);
|
||||
return CommandServer_parse(command_server, &client, &str);
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
@ -59,7 +59,7 @@ void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, ch
|
||||
sanitize_string(&full_message, MAX_CHAT_MESSAGE_LENGTH, 0);
|
||||
std::string cpp_string = full_message;
|
||||
free(full_message);
|
||||
(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, &cpp_string);
|
||||
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &cpp_string);
|
||||
}
|
||||
// Handle Chat packet Send
|
||||
void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet) {
|
||||
@ -85,7 +85,7 @@ static void CommandServer_parse_CommandServer_dispatchPacket_injection(CommandSe
|
||||
|
||||
// Handle ChatPacket Server-Side
|
||||
static void ServerSideNetworkHandler_handle_ChatPacket_injection(ServerSideNetworkHandler *server_side_network_handler, RakNet_RakNetGUID *rak_net_guid, ChatPacket *chat_packet) {
|
||||
Player *player = (*ServerSideNetworkHandler_getPlayer)(server_side_network_handler, rak_net_guid);
|
||||
Player *player = ServerSideNetworkHandler_getPlayer(server_side_network_handler, rak_net_guid);
|
||||
if (player != NULL) {
|
||||
const char *username = player->username.c_str();
|
||||
char *message = chat_packet->message;
|
||||
|
@ -22,14 +22,14 @@
|
||||
// Custom Title
|
||||
HOOK(SDL_WM_SetCaption, void, (__attribute__((unused)) const char *title, const char *icon)) {
|
||||
ensure_SDL_WM_SetCaption();
|
||||
(*real_SDL_WM_SetCaption)(MCPI_APP_TITLE, icon);
|
||||
real_SDL_WM_SetCaption(MCPI_APP_TITLE, icon);
|
||||
}
|
||||
|
||||
// Mouse Cursor Is Always Invisible In Vanilla MCPI
|
||||
// Because In Vanilla MCPI, The GPU Overlay Covered The Normal Mouse Cursor
|
||||
HOOK(SDL_ShowCursor, int, (int toggle)) {
|
||||
ensure_SDL_ShowCursor();
|
||||
return (*real_SDL_ShowCursor)(toggle == SDL_QUERY ? SDL_QUERY : SDL_DISABLE);
|
||||
return real_SDL_ShowCursor(toggle == SDL_QUERY ? SDL_QUERY : SDL_DISABLE);
|
||||
}
|
||||
|
||||
// Intercept SDL Events
|
||||
@ -47,7 +47,7 @@ HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
|
||||
|
||||
// Poll Events
|
||||
ensure_SDL_PollEvent();
|
||||
int ret = (*real_SDL_PollEvent)(event);
|
||||
int ret = real_SDL_PollEvent(event);
|
||||
|
||||
// Handle Events
|
||||
if (ret == 1 && event != NULL) {
|
||||
|
@ -11,14 +11,14 @@
|
||||
static void inventory_add_item(FillingContainer *inventory, Item *item) {
|
||||
ItemInstance *item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(item_instance);
|
||||
item_instance = (*ItemInstance_constructor_item)(item_instance, item);
|
||||
(*FillingContainer_addItem)(inventory, item_instance);
|
||||
item_instance = ItemInstance_constructor_item(item_instance, item);
|
||||
FillingContainer_addItem(inventory, item_instance);
|
||||
}
|
||||
static void inventory_add_item(FillingContainer *inventory, Tile *item) {
|
||||
ItemInstance *item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(item_instance);
|
||||
item_instance = (*ItemInstance_constructor_tile)(item_instance, item);
|
||||
(*FillingContainer_addItem)(inventory, item_instance);
|
||||
item_instance = ItemInstance_constructor_tile(item_instance, item);
|
||||
FillingContainer_addItem(inventory, item_instance);
|
||||
}
|
||||
|
||||
// Expand Creative Inventory
|
||||
@ -36,8 +36,8 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
|
||||
}
|
||||
ItemInstance *new_item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(new_item_instance);
|
||||
new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, Item_dye_powder, 1, i);
|
||||
(*FillingContainer_addItem)(filling_container, new_item_instance);
|
||||
new_item_instance = ItemInstance_constructor_item_extra(new_item_instance, Item_dye_powder, 1, i);
|
||||
FillingContainer_addItem(filling_container, new_item_instance);
|
||||
}
|
||||
inventory_add_item(filling_container, Item_camera);
|
||||
// Add Tiles
|
||||
@ -61,8 +61,8 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
|
||||
}
|
||||
ItemInstance *new_item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(new_item_instance);
|
||||
new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_netherReactor, 1, i);
|
||||
(*FillingContainer_addItem)(filling_container, new_item_instance);
|
||||
new_item_instance = ItemInstance_constructor_tile_extra(new_item_instance, Tile_netherReactor, 1, i);
|
||||
FillingContainer_addItem(filling_container, new_item_instance);
|
||||
}
|
||||
// Tall Grass
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@ -72,15 +72,15 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
|
||||
}
|
||||
ItemInstance *new_item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(new_item_instance);
|
||||
new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_tallgrass, 1, i);
|
||||
(*FillingContainer_addItem)(filling_container, new_item_instance);
|
||||
new_item_instance = ItemInstance_constructor_tile_extra(new_item_instance, Tile_tallgrass, 1, i);
|
||||
FillingContainer_addItem(filling_container, new_item_instance);
|
||||
}
|
||||
// Smooth Stone Slab
|
||||
{
|
||||
ItemInstance *new_item_instance = new ItemInstance;
|
||||
ALLOC_CHECK(new_item_instance);
|
||||
new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, Tile_stoneSlab, 1, 6);
|
||||
(*FillingContainer_addItem)(filling_container, new_item_instance);
|
||||
new_item_instance = ItemInstance_constructor_tile_extra(new_item_instance, Tile_stoneSlab, 1, 6);
|
||||
FillingContainer_addItem(filling_container, new_item_instance);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -88,7 +88,7 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
|
||||
// Hook Specific TileItem Constructor
|
||||
static TileItem *Tile_initTiles_TileItem_injection(TileItem *tile_item, int32_t id) {
|
||||
// Call Original Method
|
||||
(*TileItem_constructor)(tile_item, id);
|
||||
TileItem_constructor(tile_item, id);
|
||||
|
||||
// Switch VTable
|
||||
tile_item->vtable = (TileItem_vtable *) AuxDataTileItem_vtable_base;
|
||||
|
@ -27,7 +27,7 @@ static std::string get_death_message(Player *player) {
|
||||
int32_t old_health = player->health; \
|
||||
\
|
||||
/* Call Original Method */ \
|
||||
(*type##Player_actuallyHurt_non_virtual)(player, damage); \
|
||||
type##Player_actuallyHurt_non_virtual(player, damage); \
|
||||
\
|
||||
/* Store New Health */ \
|
||||
int32_t new_health = player->health; \
|
||||
@ -44,7 +44,7 @@ static std::string get_death_message(Player *player) {
|
||||
\
|
||||
/* Post Death Message */ \
|
||||
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) minecraft->network_handler; \
|
||||
(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, &message); \
|
||||
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &message); \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ static void Minecraft_setIsCreativeMode_injection(Minecraft *this, int32_t new_g
|
||||
set_is_survival(!new_game_mode);
|
||||
|
||||
// Call Original Method
|
||||
(*Minecraft_setIsCreativeMode)(this, new_game_mode);
|
||||
Minecraft_setIsCreativeMode(this, new_game_mode);
|
||||
}
|
||||
|
||||
// Disable CreatorMode-Specific API Features (Polling Block Hits) In SurvivalMode, This Is Preferable To Crashing
|
||||
@ -42,7 +42,7 @@ static unsigned char *Minecraft_getCreator_injection(Minecraft *minecraft) {
|
||||
return NULL;
|
||||
} else {
|
||||
// CreatorMode, Call Original Method
|
||||
return (*Minecraft_getCreator)(minecraft);
|
||||
return Minecraft_getCreator(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -230,13 +230,13 @@ static void create_world(Screen *host_screen, std::string folder_name) {
|
||||
minecraft->vtable->selectLevel(minecraft, &folder_name, &world_name, &settings);
|
||||
|
||||
// Multiplayer
|
||||
(*Minecraft_hostMultiplayer)(minecraft, 19132);
|
||||
Minecraft_hostMultiplayer(minecraft, 19132);
|
||||
|
||||
// Open ProgressScreen
|
||||
ProgressScreen *screen = alloc_ProgressScreen();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = (*ProgressScreen_constructor)(screen);
|
||||
(*Minecraft_setScreen)(minecraft, (Screen *) screen);
|
||||
screen = ProgressScreen_constructor(screen);
|
||||
Minecraft_setScreen(minecraft, (Screen *) screen);
|
||||
|
||||
// Reset
|
||||
reset_create_world_state();
|
||||
@ -260,7 +260,7 @@ static void create_world(Screen *host_screen, std::string folder_name) {
|
||||
*should_create_world = false; \
|
||||
} else { \
|
||||
/* Call Original Method */ \
|
||||
(*prefix##SelectWorldScreen_tick_non_virtual)(screen); \
|
||||
prefix##SelectWorldScreen_tick_non_virtual(screen); \
|
||||
} \
|
||||
\
|
||||
/* Create World If Dialog Succeeded */ \
|
||||
@ -269,7 +269,7 @@ static void create_world(Screen *host_screen, std::string folder_name) {
|
||||
\
|
||||
/* Get New World Name */ \
|
||||
std::string name = (char *) create_world_state.name; \
|
||||
std::string new_name = (*prefix##SelectWorldScreen_getUniqueLevelName)(screen, &name); \
|
||||
std::string new_name = prefix##SelectWorldScreen_getUniqueLevelName(screen, &name); \
|
||||
\
|
||||
/* Create World */ \
|
||||
create_world((Screen *) screen, new_name); \
|
||||
|
@ -16,7 +16,7 @@ void input_set_is_left_click(int val) {
|
||||
// Add Attacking To MouseBuildInput
|
||||
static int32_t MouseBuildInput_tickBuild_injection(MouseBuildInput *mouse_build_input, Player *local_player, uint32_t *build_action_intention_return) {
|
||||
// Call Original Method
|
||||
int32_t ret = (*MouseBuildInput_tickBuild_non_virtual)(mouse_build_input, local_player, build_action_intention_return);
|
||||
int32_t ret = MouseBuildInput_tickBuild_non_virtual(mouse_build_input, local_player, build_action_intention_return);
|
||||
|
||||
// Use Attack/Place BuildActionIntention If No Other Valid BuildActionIntention Was Selected And This Was Not A Repeated Left Click
|
||||
if (ret != 0 && is_left_click == 1 && *build_action_intention_return == 0xa) {
|
||||
@ -49,7 +49,7 @@ static ItemInstance *Player_attack_Inventory_getSelected_injection(Inventory *in
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
return (*Inventory_getSelected)(inventory);
|
||||
return Inventory_getSelected(inventory);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -19,7 +19,7 @@ static void _handle_bow(Minecraft *minecraft) {
|
||||
if (fix_bow && !is_right_click) {
|
||||
GameMode *game_mode = minecraft->game_mode;
|
||||
LocalPlayer *player = minecraft->player;
|
||||
if (player != NULL && game_mode != NULL && (*LocalPlayer_isUsingItem)(player)) {
|
||||
if (player != NULL && game_mode != NULL && LocalPlayer_isUsingItem(player)) {
|
||||
game_mode->vtable->releaseUsingItem(game_mode, (Player *) player);
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,11 @@ static void _handle_open_crafting(Minecraft *minecraft) {
|
||||
should_open_crafting = 0;
|
||||
|
||||
// Set Screen
|
||||
if (!creative_is_restricted() || !(*Minecraft_isCreativeMode)(minecraft)) {
|
||||
if (!creative_is_restricted() || !Minecraft_isCreativeMode(minecraft)) {
|
||||
WorkbenchScreen *screen = alloc_WorkbenchScreen();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = (*WorkbenchScreen_constructor)(screen, 0);
|
||||
(*Minecraft_setScreen)(minecraft, (Screen *) screen);
|
||||
screen = WorkbenchScreen_constructor(screen, 0);
|
||||
Minecraft_setScreen(minecraft, (Screen *) screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ void input_drop(int drop_slot) {
|
||||
|
||||
// Handle Drop Item Presses
|
||||
static void _handle_drop(Minecraft *minecraft) {
|
||||
if ((minecraft->screen == NULL) && (!creative_is_restricted() || !(*Minecraft_isCreativeMode)(minecraft)) && (drop_item_presses > 0 || drop_slot_pressed)) {
|
||||
if ((minecraft->screen == NULL) && (!creative_is_restricted() || !Minecraft_isCreativeMode(minecraft)) && (drop_item_presses > 0 || drop_slot_pressed)) {
|
||||
// Get Player
|
||||
LocalPlayer *player = minecraft->player;
|
||||
if (player != NULL) {
|
||||
@ -59,8 +59,8 @@ static void _handle_drop(Minecraft *minecraft) {
|
||||
|
||||
// Empty Slot If Needed
|
||||
if (inventory_item->count < 1) {
|
||||
(*Inventory_release)(inventory, selected_slot);
|
||||
(*Inventory_compressLinkedSlotList)(inventory, selected_slot);
|
||||
Inventory_release(inventory, selected_slot);
|
||||
Inventory_compressLinkedSlotList(inventory, selected_slot);
|
||||
}
|
||||
|
||||
// Drop
|
||||
|
@ -21,11 +21,11 @@ void input_run_on_tick(input_tick_function_t function) {
|
||||
// Handle Input Fixes
|
||||
static void Minecraft_tickInput_injection(Minecraft *minecraft) {
|
||||
// Call Original Method
|
||||
(*Minecraft_tickInput)(minecraft);
|
||||
Minecraft_tickInput(minecraft);
|
||||
|
||||
// Run Input Tick Functions
|
||||
for (input_tick_function_t function : get_input_tick_functions()) {
|
||||
(*function)(minecraft);
|
||||
function(minecraft);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ static void _handle_back(Minecraft *minecraft) {
|
||||
static int32_t OptionsScreen_handleBackEvent_injection(OptionsScreen *screen, bool do_nothing) {
|
||||
if (!do_nothing) {
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
(*Minecraft_setScreen)(minecraft, NULL);
|
||||
Minecraft_setScreen(minecraft, NULL);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -48,7 +48,7 @@ static int32_t InBedScreen_handleBackEvent_injection(InBedScreen *screen, bool d
|
||||
if (!do_nothing) {
|
||||
// Close Screen
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
(*Minecraft_setScreen)(minecraft, NULL);
|
||||
Minecraft_setScreen(minecraft, NULL);
|
||||
// Stop Sleeping
|
||||
LocalPlayer *player = minecraft->player;
|
||||
if (player != NULL) {
|
||||
@ -68,10 +68,10 @@ void input_set_mouse_grab_state(int state) {
|
||||
static void _handle_mouse_grab(Minecraft *minecraft) {
|
||||
if (mouse_grab_state == -1) {
|
||||
// Grab
|
||||
(*Minecraft_grabMouse)(minecraft);
|
||||
Minecraft_grabMouse(minecraft);
|
||||
} else if (mouse_grab_state == 1) {
|
||||
// Un-Grab
|
||||
(*Minecraft_releaseMouse)(minecraft);
|
||||
Minecraft_releaseMouse(minecraft);
|
||||
}
|
||||
mouse_grab_state = 0;
|
||||
}
|
||||
@ -82,7 +82,7 @@ static void _handle_mouse_grab(Minecraft *minecraft) {
|
||||
static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(Minecraft *minecraft) {
|
||||
if (!enable_misc || SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
|
||||
// Call Original Method
|
||||
return creative_is_restricted() && (*Minecraft_isCreativeMode)(minecraft);
|
||||
return creative_is_restricted() && Minecraft_isCreativeMode(minecraft);
|
||||
} else {
|
||||
// Disable Item Drop Ticking
|
||||
return 1;
|
||||
@ -93,7 +93,7 @@ static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(Minecraft *
|
||||
static void Gui_handleClick_injection(Gui *gui, int32_t param_2, int32_t param_3, int32_t param_4) {
|
||||
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
|
||||
// Call Original Method
|
||||
(*Gui_handleClick)(gui, param_2, param_3, param_4);
|
||||
Gui_handleClick(gui, param_2, param_3, param_4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ static void GameRenderer_setupCamera_injection(GameRenderer *game_renderer, floa
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*GameRenderer_setupCamera)(game_renderer, param_1, param_2);
|
||||
GameRenderer_setupCamera(game_renderer, param_1, param_2);
|
||||
|
||||
// Revert
|
||||
if (is_front_facing) {
|
||||
@ -89,7 +89,7 @@ static void ParticleEngine_render_injection(ParticleEngine *particle_engine, Ent
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*ParticleEngine_render)(particle_engine, entity, param_2);
|
||||
ParticleEngine_render(particle_engine, entity, param_2);
|
||||
|
||||
// Revert
|
||||
if (is_front_facing && (Entity *) stored_player == entity) {
|
||||
|
@ -14,7 +14,7 @@ static std::vector<misc_update_function_##type##_t> &get_misc_##name##_functions
|
||||
} \
|
||||
static void handle_misc_##name(type *obj) { \
|
||||
for (misc_update_function_##type##_t function : get_misc_##name##_functions()) { \
|
||||
(*function)(obj); \
|
||||
function(obj); \
|
||||
} \
|
||||
} \
|
||||
void misc_run_on_##name(misc_update_function_##type##_t function) { \
|
||||
@ -26,7 +26,7 @@ SETUP_CALLBACK(update, Minecraft);
|
||||
// Handle Custom Update Behavior
|
||||
static void Minecraft_update_injection(Minecraft *minecraft) {
|
||||
// Call Original Method
|
||||
(*Minecraft_update_non_virtual)(minecraft);
|
||||
Minecraft_update_non_virtual(minecraft);
|
||||
|
||||
// Run Functions
|
||||
handle_misc_update(minecraft);
|
||||
@ -37,7 +37,7 @@ SETUP_CALLBACK(tick, Minecraft);
|
||||
// Handle Custom Tick Behavior
|
||||
static void Minecraft_tick_injection(Minecraft *minecraft, int32_t param_1, int32_t param_2) {
|
||||
// Call Original Method
|
||||
(*Minecraft_tick)(minecraft, param_1, param_2);
|
||||
Minecraft_tick(minecraft, param_1, param_2);
|
||||
|
||||
// Run Functions
|
||||
handle_misc_tick(minecraft);
|
||||
@ -48,7 +48,7 @@ SETUP_CALLBACK(recipes_setup, Recipes);
|
||||
// Handle Custom Recipes Setup Behavior
|
||||
static Recipes *Recipes_injection(Recipes *recipes) {
|
||||
// Call Original Method
|
||||
(*Recipes_constructor)(recipes);
|
||||
Recipes_constructor(recipes);
|
||||
|
||||
// Run Functions
|
||||
handle_misc_recipes_setup(recipes);
|
||||
@ -62,7 +62,7 @@ SETUP_CALLBACK(furnace_recipes_setup, FurnaceRecipes);
|
||||
// Handle Custom Furnace Recipes Setup Behavior
|
||||
static FurnaceRecipes *FurnaceRecipes_injection(FurnaceRecipes *recipes) {
|
||||
// Call Original Method
|
||||
(*FurnaceRecipes_constructor)(recipes);
|
||||
FurnaceRecipes_constructor(recipes);
|
||||
|
||||
// Run Functions
|
||||
handle_misc_furnace_recipes_setup(recipes);
|
||||
@ -76,7 +76,7 @@ SETUP_CALLBACK(creative_inventory_setup, FillingContainer);
|
||||
// Handle Custom Creative Inventory Setup Behavior
|
||||
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container, ItemInstance *item_instance) {
|
||||
// Call Original Method
|
||||
(*FillingContainer_addItem)(filling_container, item_instance);
|
||||
FillingContainer_addItem(filling_container, item_instance);
|
||||
// Run Functions
|
||||
handle_misc_creative_inventory_setup(filling_container);
|
||||
}
|
||||
@ -89,7 +89,7 @@ static void Tile_initTiles_injection() {
|
||||
handle_misc_tiles_setup(NULL);
|
||||
|
||||
// Call Original Method
|
||||
(*Tile_initTiles)();
|
||||
Tile_initTiles();
|
||||
}
|
||||
|
||||
// Run Functions On Items Setup
|
||||
@ -100,7 +100,7 @@ static void Item_initItems_injection() {
|
||||
handle_misc_items_setup(NULL);
|
||||
|
||||
// Call Original Method
|
||||
(*Item_initItems)();
|
||||
Item_initItems();
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -26,13 +26,13 @@ static void Gui_addMessage_injection(Gui *gui, std::string *text) {
|
||||
free(safe_message);
|
||||
|
||||
// Call Original Method
|
||||
(*Gui_addMessage)(gui, &cpp_str);
|
||||
Gui_addMessage(gui, &cpp_str);
|
||||
|
||||
// End Recursing
|
||||
Gui_addMessage_recursing = false;
|
||||
} else {
|
||||
// Call Original Method
|
||||
(*Gui_addMessage)(gui, &cpp_str);
|
||||
Gui_addMessage(gui, &cpp_str);
|
||||
}
|
||||
|
||||
// Free
|
||||
@ -47,9 +47,9 @@ void misc_add_message(Gui *gui, const char *text) {
|
||||
static int last_progress = -1;
|
||||
static const char *last_message = NULL;
|
||||
static void print_progress(Minecraft *minecraft) {
|
||||
const char *message = (*Minecraft_getProgressMessage)(minecraft);
|
||||
const char *message = Minecraft_getProgressMessage(minecraft);
|
||||
int32_t progress = minecraft->progress;
|
||||
if ((*Minecraft_isLevelGenerated)(minecraft)) {
|
||||
if (Minecraft_isLevelGenerated(minecraft)) {
|
||||
message = "Ready";
|
||||
progress = -1;
|
||||
}
|
||||
@ -84,7 +84,7 @@ void Level_saveLevelData_injection(Level *level) {
|
||||
DEBUG("Saving Game");
|
||||
|
||||
// Call Original Method
|
||||
(*Level_saveLevelData)(level);
|
||||
Level_saveLevelData(level);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -38,7 +38,7 @@ static void Gui_renderHearts_GuiComponent_blit_hearts_injection(Gui *component,
|
||||
y_dest -= DEFAULT_HUD_PADDING;
|
||||
y_dest += height - HUD_ELEMENT_HEIGHT - TOOLBAR_HEIGHT - NEW_HUD_PADDING;
|
||||
// Call Original Method
|
||||
(*Gui_blit)(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
Gui_blit(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
}
|
||||
static void Gui_renderHearts_GuiComponent_blit_armor_injection(Gui *component, int32_t x_dest, int32_t y_dest, int32_t x_src, int32_t y_src, int32_t width_dest, int32_t height_dest, int32_t width_src, int32_t height_src) {
|
||||
Minecraft *minecraft = component->minecraft;
|
||||
@ -49,7 +49,7 @@ static void Gui_renderHearts_GuiComponent_blit_armor_injection(Gui *component, i
|
||||
y_dest -= DEFAULT_HUD_PADDING;
|
||||
y_dest += height - HUD_ELEMENT_HEIGHT - TOOLBAR_HEIGHT - NEW_HUD_PADDING;
|
||||
// Call Original Method
|
||||
(*Gui_blit)(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
Gui_blit(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
}
|
||||
static void Gui_renderBubbles_GuiComponent_blit_injection(Gui *component, int32_t x_dest, int32_t y_dest, int32_t x_src, int32_t y_src, int32_t width_dest, int32_t height_dest, int32_t width_src, int32_t height_src) {
|
||||
Minecraft *minecraft = component->minecraft;
|
||||
@ -60,7 +60,7 @@ static void Gui_renderBubbles_GuiComponent_blit_injection(Gui *component, int32_
|
||||
y_dest -= DEFAULT_HUD_PADDING + DEFAULT_BUBBLES_PADDING + HUD_ELEMENT_HEIGHT;
|
||||
y_dest += height - HUD_ELEMENT_HEIGHT - TOOLBAR_HEIGHT - HUD_ELEMENT_HEIGHT - NEW_HUD_PADDING;
|
||||
// Call Original Method
|
||||
(*Gui_blit)(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
Gui_blit(component, x_dest, y_dest, x_src, y_src, width_dest, height_dest, width_src, height_src);
|
||||
}
|
||||
|
||||
// Additional GUI Rendering
|
||||
@ -70,14 +70,14 @@ static void Gui_renderChatMessages_injection(Gui *gui, int32_t y_offset, uint32_
|
||||
// Handle Classic HUD
|
||||
if (use_classic_hud) {
|
||||
Minecraft *minecraft = gui->minecraft;
|
||||
if (!(*Minecraft_isCreativeMode)(minecraft)) {
|
||||
if (!Minecraft_isCreativeMode(minecraft)) {
|
||||
y_offset -= (HUD_ELEMENT_HEIGHT * 2) + NEW_HUD_PADDING;
|
||||
}
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
if (!hide_chat_messages) {
|
||||
(*Gui_renderChatMessages)(gui, y_offset, max_messages, disable_fading, font);
|
||||
Gui_renderChatMessages(gui, y_offset, max_messages, disable_fading, font);
|
||||
}
|
||||
|
||||
// Render Selected Item Text
|
||||
@ -89,14 +89,14 @@ static void Gui_renderChatMessages_injection(Gui *gui, int32_t y_offset, uint32_
|
||||
int32_t screen_width = minecraft->screen_width;
|
||||
float scale = ((float) screen_width) * Gui_InvGuiScale;
|
||||
// Render Selected Item Text
|
||||
(*Gui_renderOnSelectItemNameText)(gui, (int32_t) scale, font, y_offset - 0x13);
|
||||
Gui_renderOnSelectItemNameText(gui, (int32_t) scale, font, y_offset - 0x13);
|
||||
}
|
||||
}
|
||||
// Reset Selected Item Text Timer On Slot Select
|
||||
static uint32_t reset_selected_item_text_timer = 0;
|
||||
static void Gui_tick_injection(Gui *gui) {
|
||||
// Call Original Method
|
||||
(*Gui_tick)(gui);
|
||||
Gui_tick(gui);
|
||||
|
||||
// Handle Reset
|
||||
if (render_selected_item_text) {
|
||||
@ -111,7 +111,7 @@ static void Gui_tick_injection(Gui *gui) {
|
||||
// Trigger Reset Selected Item Text Timer On Slot Select
|
||||
static void Inventory_selectSlot_injection(Inventory *inventory, int32_t slot) {
|
||||
// Call Original Method
|
||||
(*Inventory_selectSlot)(inventory, slot);
|
||||
Inventory_selectSlot(inventory, slot);
|
||||
|
||||
// Trigger Reset Selected Item Text Timer
|
||||
if (render_selected_item_text) {
|
||||
@ -127,7 +127,7 @@ static void Gui_renderToolBar_injection(Gui *gui, float param_1, int32_t param_2
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
(*Gui_renderToolBar)(gui, param_1, param_2, param_3);
|
||||
Gui_renderToolBar(gui, param_1, param_2, param_3);
|
||||
if (!was_blend_enabled) {
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
@ -142,14 +142,14 @@ static void Screen_render_injection(Screen *screen, int32_t param_1, int32_t par
|
||||
// Fix
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// Call Original Method
|
||||
(*Screen_render_non_virtual)(screen, param_1, param_2, param_3);
|
||||
Screen_render_non_virtual(screen, param_1, param_2, param_3);
|
||||
}
|
||||
|
||||
// Sanitize Username
|
||||
#define MAX_USERNAME_LENGTH 16
|
||||
static void LoginPacket_read_injection(LoginPacket *packet, unsigned char *bit_stream) {
|
||||
// Call Original Method
|
||||
(*LoginPacket_read_non_virtual)(packet, bit_stream);
|
||||
LoginPacket_read_non_virtual(packet, bit_stream);
|
||||
|
||||
// Prepare
|
||||
RakNet_RakString *rak_string = &packet->username;
|
||||
@ -161,7 +161,7 @@ static void LoginPacket_read_injection(LoginPacket *packet, unsigned char *bit_s
|
||||
ALLOC_CHECK(new_username);
|
||||
sanitize_string(&new_username, MAX_USERNAME_LENGTH, 0);
|
||||
// Set New Username
|
||||
(*RakNet_RakString_Assign)(rak_string, new_username);
|
||||
RakNet_RakString_Assign(rak_string, new_username);
|
||||
// Free
|
||||
free(new_username);
|
||||
}
|
||||
@ -173,7 +173,7 @@ static void LoginPacket_read_injection(LoginPacket *packet, unsigned char *bit_s
|
||||
// formatting functionality.
|
||||
static RakNet_RakString *RakNet_RakString_injection(RakNet_RakString *rak_string, const char *format, ...) {
|
||||
// Call Original Method
|
||||
return (*RakNet_RakString_constructor)(rak_string, "%s", format);
|
||||
return RakNet_RakString_constructor(rak_string, "%s", format);
|
||||
}
|
||||
|
||||
// Print Error Message If RakNet Startup Fails
|
||||
@ -212,7 +212,7 @@ static RakNet_StartupResult RakNetInstance_host_RakNet_RakPeer_Startup_injection
|
||||
// Fix Bug Where RakNetInstance Starts Pinging Potential Servers Before The "Join Game" Screen Is Opened
|
||||
static RakNetInstance *RakNetInstance_injection(RakNetInstance *rak_net_instance) {
|
||||
// Call Original Method
|
||||
RakNetInstance *result = (*RakNetInstance_constructor)(rak_net_instance);
|
||||
RakNetInstance *result = RakNetInstance_constructor(rak_net_instance);
|
||||
// Fix
|
||||
rak_net_instance->pinging_for_hosts = 0;
|
||||
// Return
|
||||
@ -223,10 +223,10 @@ static RakNetInstance *RakNetInstance_injection(RakNetInstance *rak_net_instance
|
||||
static void LocalPlayer_die_injection(LocalPlayer *entity, Entity *cause) {
|
||||
// Close Screen
|
||||
Minecraft *minecraft = entity->minecraft;
|
||||
(*Minecraft_setScreen)(minecraft, NULL);
|
||||
Minecraft_setScreen(minecraft, NULL);
|
||||
|
||||
// Call Original Method
|
||||
(*LocalPlayer_die_non_virtual)(entity, cause);
|
||||
LocalPlayer_die_non_virtual(entity, cause);
|
||||
}
|
||||
|
||||
// Fix Furnace Not Checking Item Auxiliary When Inserting New Item
|
||||
@ -254,7 +254,7 @@ static int32_t FurnaceScreen_handleAddItem_injection(FurnaceScreen *furnace_scre
|
||||
// Call Original Method
|
||||
if (valid) {
|
||||
// Valid
|
||||
return (*FurnaceScreen_handleAddItem)(furnace_screen, slot, item);
|
||||
return FurnaceScreen_handleAddItem(furnace_screen, slot, item);
|
||||
} else {
|
||||
// Invalid
|
||||
return 0;
|
||||
@ -268,18 +268,18 @@ static int32_t FurnaceScreen_handleAddItem_injection(FurnaceScreen *furnace_scre
|
||||
#ifndef MCPI_HEADLESS_MODE
|
||||
static void GameRenderer_render_injection(GameRenderer *game_renderer, float param_1) {
|
||||
// Call Original Method
|
||||
(*GameRenderer_render)(game_renderer, param_1);
|
||||
GameRenderer_render(game_renderer, param_1);
|
||||
|
||||
// Check If Cursor Should Render
|
||||
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
|
||||
// Fix GL Mode
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// Get X And Y
|
||||
float x = (*Mouse_getX)() * Gui_InvGuiScale;
|
||||
float y = (*Mouse_getY)() * Gui_InvGuiScale;
|
||||
float x = Mouse_getX() * Gui_InvGuiScale;
|
||||
float y = Mouse_getY() * Gui_InvGuiScale;
|
||||
// Render Cursor
|
||||
Minecraft *minecraft = game_renderer->minecraft;
|
||||
(*Common_renderCursor)(x, y, minecraft);
|
||||
Common_renderCursor(x, y, minecraft);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -310,7 +310,7 @@ static void anGenBuffers_injection(int32_t count, uint32_t *buffers) {
|
||||
|
||||
// Fix Graphics Bug When Switching To First-Person While Sneaking
|
||||
static void HumanoidMobRenderer_render_injection(HumanoidMobRenderer *model_renderer, Entity *entity, float param_2, float param_3, float param_4, float param_5, float param_6) {
|
||||
(*HumanoidMobRenderer_render_non_virtual)(model_renderer, entity, param_2, param_3, param_4, param_5, param_6);
|
||||
HumanoidMobRenderer_render_non_virtual(model_renderer, entity, param_2, param_3, param_4, param_5, param_6);
|
||||
HumanoidModel *model = model_renderer->model;
|
||||
model->is_sneaking = 0;
|
||||
}
|
||||
@ -331,7 +331,7 @@ HOOK(bind, int, (int sockfd, const struct sockaddr *addr, socklen_t addrlen)) {
|
||||
new_addr = (const struct sockaddr *) &in_addr;
|
||||
}
|
||||
ensure_bind();
|
||||
return (*real_bind)(sockfd, new_addr, addrlen);
|
||||
return real_bind(sockfd, new_addr, addrlen);
|
||||
}
|
||||
|
||||
// Change Grass Color
|
||||
@ -365,7 +365,7 @@ static int32_t GrassTile_getColor_injection(__attribute__((unused)) Tile *tile,
|
||||
return (r_avg << 16) | (g_avg << 8) | b_avg;
|
||||
}
|
||||
static int32_t TallGrass_getColor_injection(TallGrass *tile, LevelSource *level_source, int32_t x, int32_t y, int32_t z) {
|
||||
int32_t original_color = (*TallGrass_getColor_non_virtual)(tile, level_source, x, y, z);
|
||||
int32_t original_color = TallGrass_getColor_non_virtual(tile, level_source, x, y, z);
|
||||
if (original_color == 0x339933) {
|
||||
return GrassTile_getColor_injection((Tile *) tile, level_source, x, y, z);
|
||||
} else {
|
||||
@ -376,7 +376,7 @@ static int32_t TallGrass_getColor_injection(TallGrass *tile, LevelSource *level_
|
||||
// Generate Caves
|
||||
static void RandomLevelSource_buildSurface_injection(RandomLevelSource *random_level_source, int32_t chunk_x, int32_t chunk_y, unsigned char *chunk_data, Biome **biomes) {
|
||||
// Call Original Method
|
||||
(*RandomLevelSource_buildSurface)(random_level_source, chunk_x, chunk_y, chunk_data, biomes);
|
||||
RandomLevelSource_buildSurface(random_level_source, chunk_x, chunk_y, chunk_data, biomes);
|
||||
|
||||
// Get Level
|
||||
Level *level = random_level_source->level;
|
||||
@ -428,7 +428,7 @@ static int32_t Tile_getRenderShape_injection(Tile *tile) {
|
||||
}
|
||||
static ChestTileEntity *ChestTileEntity_injection(ChestTileEntity *tile_entity) {
|
||||
// Call Original Method
|
||||
(*ChestTileEntity_constructor)(tile_entity);
|
||||
ChestTileEntity_constructor(tile_entity);
|
||||
|
||||
// Enable Renderer
|
||||
tile_entity->renderer_id = 1;
|
||||
@ -442,7 +442,7 @@ static void ModelPart_render_injection(ModelPart *model_part, float scale) {
|
||||
is_rendering_chest = 1;
|
||||
|
||||
// Call Original Method
|
||||
(*ModelPart_render)(model_part, scale);
|
||||
ModelPart_render(model_part, scale);
|
||||
|
||||
// Stop
|
||||
is_rendering_chest = 0;
|
||||
@ -454,7 +454,7 @@ static void Tesselator_vertexUV_injection(Tesselator *tesselator, float x, float
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*Tesselator_vertexUV)(tesselator, x, y, z, u, v);
|
||||
Tesselator_vertexUV(tesselator, x, y, z, u, v);
|
||||
}
|
||||
static bool ChestTileEntity_shouldSave_injection(__attribute__((unused)) unsigned char *tile_entity) {
|
||||
return 1;
|
||||
@ -463,7 +463,7 @@ static bool ChestTileEntity_shouldSave_injection(__attribute__((unused)) unsigne
|
||||
// Animated 3D Chest
|
||||
static ContainerMenu *ContainerMenu_injection(ContainerMenu *container_menu, Container *container, int32_t param_1) {
|
||||
// Call Original Method
|
||||
(*ContainerMenu_constructor)(container_menu, container, param_1);
|
||||
ContainerMenu_constructor(container_menu, container, param_1);
|
||||
|
||||
// Play Animation
|
||||
ChestTileEntity *tile_entity = (ChestTileEntity *) (((unsigned char *) container) - offsetof(ChestTileEntity, container));
|
||||
@ -485,7 +485,7 @@ static unsigned char *ContainerMenu_destructor_injection(ContainerMenu *containe
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
return (*ContainerMenu_destructor_non_virtual)(container_menu);
|
||||
return ContainerMenu_destructor_non_virtual(container_menu);
|
||||
}
|
||||
|
||||
#ifndef MCPI_HEADLESS_MODE
|
||||
|
@ -38,7 +38,7 @@ static AppPlatform_readAssetFile_return_value AppPlatform_readAssetFile_injectio
|
||||
// Add Missing Buttons To Pause Menu
|
||||
static void PauseScreen_init_injection(PauseScreen *screen) {
|
||||
// Call Original Method
|
||||
(*PauseScreen_init_non_virtual)(screen);
|
||||
PauseScreen_init_non_virtual(screen);
|
||||
|
||||
// Check If Server
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
@ -53,7 +53,7 @@ static void PauseScreen_init_injection(PauseScreen *screen) {
|
||||
selectable_buttons->push_back(button);
|
||||
|
||||
// Update Button Text
|
||||
(*PauseScreen_updateServerVisibilityText)(screen);
|
||||
PauseScreen_updateServerVisibilityText(screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ static void iterate_servers(std::function<void(const char *address, int port)> c
|
||||
// Ping External Servers
|
||||
static void RakNetInstance_pingForHosts_injection(RakNetInstance *rak_net_instance, int32_t base_port) {
|
||||
// Call Original Method
|
||||
(*RakNetInstance_pingForHosts_non_virtual)(rak_net_instance, base_port);
|
||||
RakNetInstance_pingForHosts_non_virtual(rak_net_instance, base_port);
|
||||
|
||||
// Get RakNet::RakPeer
|
||||
RakNet_RakPeer *rak_peer = rak_net_instance->peer;
|
||||
|
@ -49,7 +49,7 @@ static int render_distance;
|
||||
Options *stored_options = NULL;
|
||||
static void Options_initDefaultValue_injection(Options *options) {
|
||||
// Call Original Method
|
||||
(*Options_initDefaultValue)(options);
|
||||
Options_initDefaultValue(options);
|
||||
|
||||
// Default Graphics Settings
|
||||
#ifndef MCPI_SERVER_MODE
|
||||
@ -62,7 +62,7 @@ static void Options_initDefaultValue_injection(Options *options) {
|
||||
}
|
||||
static void Minecraft_init_injection(Minecraft *minecraft) {
|
||||
// Call Original Method
|
||||
(*Minecraft_init_non_virtual)(minecraft);
|
||||
Minecraft_init_non_virtual(minecraft);
|
||||
|
||||
Options *options = &minecraft->options;
|
||||
// Enable Crosshair In Touch GUI
|
||||
@ -77,7 +77,7 @@ static void TileRenderer_tesselateBlockInWorld_injection(TileRenderer *tile_rend
|
||||
Minecraft_useAmbientOcclusion = stored_options->ambient_occlusion;
|
||||
|
||||
// Call Original Method
|
||||
(*TileRenderer_tesselateBlockInWorld)(tile_renderer, tile, x, y, z);
|
||||
TileRenderer_tesselateBlockInWorld(tile_renderer, tile, x, y, z);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -15,10 +15,10 @@
|
||||
// The calling function doesn't exist in MCPE v0.6.1, so its name is unknown.
|
||||
static OptionButton *OptionsPane_unknown_toggle_creating_function_OptionButton_injection(OptionButton *option_button, Options_Option *option) {
|
||||
// Call Original Method
|
||||
OptionButton *ret = (*OptionButton_constructor)(option_button, option);
|
||||
OptionButton *ret = OptionButton_constructor(option_button, option);
|
||||
|
||||
// Setup Image
|
||||
(*OptionButton_updateImage)(option_button, stored_options);
|
||||
OptionButton_updateImage(option_button, stored_options);
|
||||
|
||||
// Return
|
||||
return ret;
|
||||
@ -28,17 +28,17 @@ static OptionButton *OptionsPane_unknown_toggle_creating_function_OptionButton_i
|
||||
// Hook Last Options::addOptionToSaveOutput Call
|
||||
static void Options_save_Options_addOptionToSaveOutput_injection(Options *options, std::vector<std::string> *data, std::string option, int32_t value) {
|
||||
// Call Original Method
|
||||
(*Options_addOptionToSaveOutput)(options, data, option, value);
|
||||
Options_addOptionToSaveOutput(options, data, option, value);
|
||||
|
||||
// Save Fancy Graphics
|
||||
(*Options_addOptionToSaveOutput)(options, data, "gfx_fancygraphics", options->fancy_graphics);
|
||||
Options_addOptionToSaveOutput(options, data, "gfx_fancygraphics", options->fancy_graphics);
|
||||
|
||||
// Save 3D Anaglyph
|
||||
(*Options_addOptionToSaveOutput)(options, data, "gfx_anaglyph", options->anaglyph_3d);
|
||||
Options_addOptionToSaveOutput(options, data, "gfx_anaglyph", options->anaglyph_3d);
|
||||
|
||||
// Save File
|
||||
OptionsFile *options_file = &options->options_file;
|
||||
(*OptionsFile_save)(options_file, data);
|
||||
OptionsFile_save(options_file, data);
|
||||
}
|
||||
|
||||
// MCPI's OptionsFile::getOptionStrings is broken, this is the version in v0.7.0
|
||||
@ -120,12 +120,12 @@ static void OptionsPane_unknown_toggle_creating_function_injection(OptionsPane *
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*OptionsPane_unknown_toggle_creating_function)(options_pane, group_id, &new_name, option);
|
||||
OptionsPane_unknown_toggle_creating_function(options_pane, group_id, &new_name, option);
|
||||
|
||||
// Add 3D Anaglyph
|
||||
if (option == &Options_Option_GRAPHICS) {
|
||||
std::string cpp_string = "3D Anaglyph";
|
||||
(*OptionsPane_unknown_toggle_creating_function)(options_pane, group_id, &cpp_string, &Options_Option_ANAGLYPH);
|
||||
OptionsPane_unknown_toggle_creating_function(options_pane, group_id, &cpp_string, &Options_Option_ANAGLYPH);
|
||||
}
|
||||
}
|
||||
|
||||
@ -136,7 +136,7 @@ static bool Options_getBooleanValue_injection(Options *options, Options_Option *
|
||||
return options->fancy_graphics;
|
||||
} else {
|
||||
// Call Original Method
|
||||
return (*Options_getBooleanValue)(options, option);
|
||||
return Options_getBooleanValue(options, option);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ HOOK(access, int, (const char *pathname, int mode)) {
|
||||
char *new_path = override_get_path(pathname);
|
||||
// Open File
|
||||
ensure_access();
|
||||
int ret = (*real_access)(new_path != NULL ? new_path : pathname, mode);
|
||||
int ret = real_access(new_path != NULL ? new_path : pathname, mode);
|
||||
// Free Data
|
||||
if (new_path != NULL) {
|
||||
free(new_path);
|
||||
@ -58,7 +58,7 @@ char *override_get_path(const char *filename) {
|
||||
for (int i = 0; asset_folders[i] != NULL; i++) {
|
||||
safe_asprintf(&new_path, "%s/%s", asset_folders[i], &filename[data_prefix_length]);
|
||||
ensure_access();
|
||||
if ((*real_access)(new_path, F_OK) == -1) {
|
||||
if (real_access(new_path, F_OK) == -1) {
|
||||
// Not Found In Asset Folder
|
||||
free(new_path);
|
||||
new_path = NULL;
|
||||
@ -82,7 +82,7 @@ HOOK(fopen, FILE *, (const char *filename, const char *mode)) {
|
||||
char *new_path = override_get_path(filename);
|
||||
// Open File
|
||||
ensure_fopen();
|
||||
FILE *file = (*real_fopen)(new_path != NULL ? new_path : filename, mode);
|
||||
FILE *file = real_fopen(new_path != NULL ? new_path : filename, mode);
|
||||
// Free Data
|
||||
if (new_path != NULL) {
|
||||
free(new_path);
|
||||
@ -96,7 +96,7 @@ HOOK(fopen64, FILE *, (const char *filename, const char *mode)) {
|
||||
char *new_path = override_get_path(filename);
|
||||
// Open File
|
||||
ensure_fopen64();
|
||||
FILE *file = (*real_fopen64)(new_path != NULL ? new_path : filename, mode);
|
||||
FILE *file = real_fopen64(new_path != NULL ? new_path : filename, mode);
|
||||
// Free Data
|
||||
if (new_path != NULL) {
|
||||
free(new_path);
|
||||
|
@ -99,14 +99,14 @@ static void start_world(Minecraft *minecraft) {
|
||||
// Open Port
|
||||
int port = get_server_properties().get_int("port", DEFAULT_PORT);
|
||||
INFO("Listening On: %i", port);
|
||||
(*Minecraft_hostMultiplayer)(minecraft, port);
|
||||
Minecraft_hostMultiplayer(minecraft, port);
|
||||
}
|
||||
|
||||
// Open ProgressScreen
|
||||
ProgressScreen *screen = alloc_ProgressScreen();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = (*ProgressScreen_constructor)(screen);
|
||||
(*Minecraft_setScreen)(minecraft, (Screen *) screen);
|
||||
screen = ProgressScreen_constructor(screen);
|
||||
Minecraft_setScreen(minecraft, (Screen *) screen);
|
||||
}
|
||||
|
||||
// Check If Running In Whitelist Mode
|
||||
@ -149,7 +149,7 @@ static void find_players(Minecraft *minecraft, std::string target_username, play
|
||||
std::string username = get_player_username(player);
|
||||
if (all_players || username == target_username) {
|
||||
// Run Callback
|
||||
(*callback)(minecraft, username, player);
|
||||
callback(minecraft, username, player);
|
||||
found_player = true;
|
||||
}
|
||||
}
|
||||
@ -172,7 +172,7 @@ static RakNet_RakPeer *get_rak_peer(Minecraft *minecraft) {
|
||||
static char *get_rak_net_guid_ip(RakNet_RakPeer *rak_peer, RakNet_RakNetGUID guid) {
|
||||
RakNet_SystemAddress address = get_system_address(rak_peer, guid);
|
||||
// Get IP
|
||||
return (*RakNet_SystemAddress_ToString)(&address, false, '|');
|
||||
return RakNet_SystemAddress_ToString(&address, false, '|');
|
||||
}
|
||||
|
||||
// Get IP From Player
|
||||
@ -225,7 +225,7 @@ static void handle_server_stop(Minecraft *minecraft) {
|
||||
if (level != NULL) {
|
||||
Level_saveLevelData_injection(level);
|
||||
}
|
||||
(*Minecraft_leaveGame)(minecraft, false);
|
||||
Minecraft_leaveGame(minecraft, false);
|
||||
// Stop Game
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
@ -301,7 +301,7 @@ __attribute__((destructor)) static void _free_stdin_buffer() {
|
||||
// Handle Commands
|
||||
static void handle_commands(Minecraft *minecraft) {
|
||||
// Check If Level Is Generated
|
||||
if ((*Minecraft_isLevelGenerated)(minecraft) && stdin_buffer_complete) {
|
||||
if (Minecraft_isLevelGenerated(minecraft) && stdin_buffer_complete) {
|
||||
// Command Ready; Run It
|
||||
if (stdin_buffer != NULL) {
|
||||
ServerSideNetworkHandler *server_side_network_handler = get_server_side_network_handler(minecraft);
|
||||
@ -333,7 +333,7 @@ static void handle_commands(Minecraft *minecraft) {
|
||||
char *safe_message = to_cp437(message.c_str());
|
||||
std::string cpp_string = safe_message;
|
||||
// Post Message To Chat
|
||||
(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, &cpp_string);
|
||||
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &cpp_string);
|
||||
// Free
|
||||
free(safe_message);
|
||||
} else if (data == list_command) {
|
||||
@ -381,7 +381,7 @@ static void Minecraft_update_injection(Minecraft *minecraft) {
|
||||
}
|
||||
|
||||
// Handle --only-generate
|
||||
if (only_generate && (*Minecraft_isLevelGenerated)(minecraft)) {
|
||||
if (only_generate && Minecraft_isLevelGenerated(minecraft)) {
|
||||
// Request Exit
|
||||
compat_request_exit();
|
||||
// Disable Special Behavior After Requesting Exit
|
||||
@ -446,7 +446,7 @@ static bool RakNet_RakPeer_IsBanned_injection(__attribute__((unused)) unsigned c
|
||||
// Log IPs
|
||||
static Player *ServerSideNetworkHandler_onReady_ClientGeneration_ServerSideNetworkHandler_popPendingPlayer_injection(ServerSideNetworkHandler *server_side_network_handler, RakNet_RakNetGUID *guid) {
|
||||
// Call Original Method
|
||||
Player *player = (*ServerSideNetworkHandler_popPendingPlayer)(server_side_network_handler, guid);
|
||||
Player *player = ServerSideNetworkHandler_popPendingPlayer(server_side_network_handler, guid);
|
||||
|
||||
// Check If Player Is Null
|
||||
if (player != NULL) {
|
||||
|
@ -15,7 +15,7 @@ static int32_t sdl_key_to_minecraft_key_injection(int32_t sdl_key) {
|
||||
return 8;
|
||||
} else {
|
||||
// Call Original Method
|
||||
return (*Common_sdl_key_to_minecraft_key)(sdl_key);
|
||||
return Common_sdl_key_to_minecraft_key(sdl_key);
|
||||
}
|
||||
}
|
||||
|
||||
@ -25,8 +25,8 @@ static void LocalPlayer_openTextEdit_injection(LocalPlayer *local_player, TileEn
|
||||
Minecraft *minecraft = local_player->minecraft;
|
||||
TextEditScreen *screen = alloc_TextEditScreen();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = (*TextEditScreen_constructor)(screen, (SignTileEntity *) sign);
|
||||
(*Minecraft_setScreen)(minecraft, (Screen *) screen);
|
||||
screen = TextEditScreen_constructor(screen, (SignTileEntity *) sign);
|
||||
Minecraft_setScreen(minecraft, (Screen *) screen);
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ static void clear_input(__attribute__((unused)) Minecraft *minecraft) {
|
||||
// Handle Text Input
|
||||
static void TextEditScreen_updateEvents_injection(TextEditScreen *screen) {
|
||||
// Call Original Method
|
||||
(*TextEditScreen_updateEvents_non_virtual)(screen);
|
||||
TextEditScreen_updateEvents_non_virtual(screen);
|
||||
|
||||
if (!screen->passthrough_input) {
|
||||
for (char key : input) {
|
||||
|
@ -116,7 +116,7 @@ static void *loader_thread(void *user_data) {
|
||||
// Intercept Texture Creation
|
||||
static int32_t Textures_assignTexture_injection(Textures *textures, std::string *name, unsigned char *data) {
|
||||
// Call Original Method
|
||||
int32_t id = (*Textures_assignTexture)(textures, name, data);
|
||||
int32_t id = Textures_assignTexture(textures, name, data);
|
||||
|
||||
// Load Skin
|
||||
if (starts_with(name->c_str(), "$")) {
|
||||
|
@ -74,7 +74,7 @@ static int32_t Textures_loadAndBindTexture_injection(Textures *textures, __attri
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
return (*Textures_loadAndBindTexture)(textures, &new_texture);
|
||||
return Textures_loadAndBindTexture(textures, &new_texture);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -106,7 +106,7 @@ static void SoundEngine_update_injection(SoundEngine *sound_engine, Mob *listene
|
||||
// SoundEngine::init Is Called After The Audio Engine Has Been Loaded
|
||||
static void SoundEngine_init_injection(SoundEngine *sound_engine, Minecraft *minecraft, Options *options) {
|
||||
// Call Original Method
|
||||
(*SoundEngine_init)(sound_engine, minecraft, options);
|
||||
SoundEngine_init(sound_engine, minecraft, options);
|
||||
|
||||
// Resolve Sounds
|
||||
_sound_resolve_all();
|
||||
|
@ -19,7 +19,7 @@ static void Minecraft_tick_injection(Minecraft *minecraft) {
|
||||
// Tick Dynamic Textures
|
||||
Textures *textures = minecraft->textures;
|
||||
if (textures != NULL) {
|
||||
(*Textures_tick)(textures, true);
|
||||
Textures_tick(textures, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ HOOK(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsi
|
||||
|
||||
// Call Original Method
|
||||
ensure_glTexImage2D();
|
||||
(*real_glTexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
real_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
|
||||
// Remove Old Data
|
||||
@ -62,7 +62,7 @@ HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
|
||||
|
||||
// Call Original Method
|
||||
ensure_glDeleteTextures();
|
||||
(*real_glDeleteTextures)(n, textures);
|
||||
real_glDeleteTextures(n, textures);
|
||||
}
|
||||
static void get_texture_size(GLint id, GLsizei *width, GLsizei *height) {
|
||||
// Iterate
|
||||
|
@ -11,14 +11,14 @@ static void StartMenuScreen_render_Screen_renderBackground_injection(StartMenuSc
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
Textures *textures = minecraft->textures;
|
||||
std::string texture = "gui/titleBG.png";
|
||||
(*Textures_loadAndBindTexture)(textures, &texture);
|
||||
(*StartMenuScreen_blit)(screen, 0, 0, 0, 0, screen->width, screen->height, 0x100, 0x100);
|
||||
Textures_loadAndBindTexture(textures, &texture);
|
||||
StartMenuScreen_blit(screen, 0, 0, 0, 0, screen->width, screen->height, 0x100, 0x100);
|
||||
}
|
||||
|
||||
// Add Buttons Back To Classic Start Screen
|
||||
static void StartMenuScreen_init_injection(StartMenuScreen *screen) {
|
||||
// Call Original Method
|
||||
(*StartMenuScreen_init_non_virtual)(screen);
|
||||
StartMenuScreen_init_non_virtual(screen);
|
||||
|
||||
// Add Button
|
||||
std::vector<Button *> *rendered_buttons = &screen->rendered_buttons;
|
||||
@ -39,7 +39,7 @@ static void StartMenuScreen_buttonClicked_injection(StartMenuScreen *screen, But
|
||||
compat_request_exit();
|
||||
} else {
|
||||
// Call Original Method
|
||||
(*StartMenuScreen_buttonClicked_non_virtual)(screen, button);
|
||||
StartMenuScreen_buttonClicked_non_virtual(screen, button);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,8 @@ static unsigned char *operator_new_IngameBlockSelectionScreen_injection(__attrib
|
||||
// Improved Button Hover Behavior
|
||||
static int32_t Button_hovered_injection(__attribute__((unused)) Button *button, __attribute__((unused)) Minecraft *minecraft, __attribute__((unused)) int32_t click_x, __attribute__((unused)) int32_t click_y) {
|
||||
// Get Mouse Position
|
||||
int32_t x = (*Mouse_getX)() * Gui_InvGuiScale;
|
||||
int32_t y = (*Mouse_getY)() * Gui_InvGuiScale;
|
||||
int32_t x = Mouse_getX() * Gui_InvGuiScale;
|
||||
int32_t y = Mouse_getY() * Gui_InvGuiScale;
|
||||
|
||||
// Get Button Position
|
||||
int32_t button_x1 = button->x;
|
||||
@ -37,7 +37,7 @@ static void LargeImageButton_render_GuiComponent_drawCenteredString_injection(Gu
|
||||
}
|
||||
|
||||
// Call Original Method
|
||||
(*GuiComponent_drawCenteredString)(component, font, text, x, y, color);
|
||||
GuiComponent_drawCenteredString(component, font, text, x, y, color);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
Loading…
Reference in New Issue
Block a user