More WIP
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@ -22,77 +22,57 @@ CALL(11, glFogfv, void, (GLenum pname, const GLfloat *params))
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}
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// Track GL State
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struct gl_array_state_t {
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bool enabled = false;
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GLint size = 0;
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struct gl_array_details_t {
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GLint size = -1;
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GLenum type = 0;
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GLsizei stride = 0;
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uint32_t pointer = 0;
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bool operator==(const gl_array_state_t &other) const {
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return enabled == other.enabled && size == other.size && type == other.type && stride == other.stride && pointer == other.pointer;
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}
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bool operator!=(const gl_array_state_t &other) const {
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return !operator==(other);
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}
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};
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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struct {
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gl_array_details_t glVertexPointer;
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gl_array_details_t glColorPointer;
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gl_array_details_t glTexCoordPointer;
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} gl_array_details;
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#endif
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struct gl_state_t {
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GLuint bound_array_buffer = 0;
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GLuint bound_texture = 0;
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gl_array_state_t vertex_array;
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gl_array_state_t color_array;
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gl_array_state_t tex_coord_array;
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bool vertex_array_enabled = false;
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bool color_array_enabled = false;
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bool tex_coord_array_enabled = false;
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// Update State
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static typeof(glVertexPointer) *get_array_pointer_function(const GLenum array) {
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bool &get_array_enabled(const GLenum array) {
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switch (array) {
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case GL_VERTEX_ARRAY: {
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return glVertexPointer;
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return vertex_array_enabled;
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}
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case GL_COLOR_ARRAY: {
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return glColorPointer;
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return color_array_enabled;
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}
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case GL_TEXTURE_COORD_ARRAY: {
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return glTexCoordPointer;
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return tex_coord_array_enabled;
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}
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default: {
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ERR("Unsupported Array Type: %i", array);
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}
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}
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}
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gl_array_state_t &get_array_state(const GLenum array) {
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switch (array) {
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case GL_VERTEX_ARRAY: {
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return vertex_array;
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}
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case GL_COLOR_ARRAY: {
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return color_array;
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}
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case GL_TEXTURE_COORD_ARRAY: {
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return tex_coord_array;
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}
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default: {
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ERR("Unsupported Array Function");
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}
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}
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}
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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void enable_disable_array(const GLenum array, const bool value) {
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get_array_state(array).enabled = value;
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}
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#else
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void send_array_to_driver(GLenum array) {
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gl_array_state_t state = get_array_state(array);
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if (state.enabled) {
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#ifndef MEDIA_LAYER_TRAMPOLINE_GUEST
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void send_array_to_driver(const GLenum array) {
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const bool state = get_array_enabled(array);
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if (state) {
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glEnableClientState(array);
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} else {
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glDisableClientState(array);
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}
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typeof(glVertexPointer) *func = get_array_pointer_function(array);
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func(state.size, state.type, state.stride, (const void *) uintptr_t(state.pointer));
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}
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void send_arrays_to_driver() {
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void send_to_driver() {
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send_array_to_driver(GL_VERTEX_ARRAY);
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send_array_to_driver(GL_COLOR_ARRAY);
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send_array_to_driver(GL_TEXTURE_COORD_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, bound_array_buffer);
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glBindTexture(GL_TEXTURE_2D, bound_texture);
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}
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#endif
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};
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@ -102,19 +82,27 @@ static gl_state_t gl_state;
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// 'pointer' Is Only Supported As An Integer, Not As An Actual Pointer
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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#define CALL_GL_POINTER(name, array) \
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void name(GLint size, GLenum type, GLsizei stride, const void *pointer) { \
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gl_array_state_t &state = gl_state.get_array_state(array); \
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#define CALL_GL_POINTER(unique_id, name) \
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CALL(unique_id, name, void, (GLint size, GLenum type, GLsizei stride, const void *pointer)) \
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gl_array_details_t &state = gl_array_details.name; \
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if (state.size != size || state.type != type || state.stride != stride || state.pointer != uint32_t(pointer)) { \
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state.size = size; \
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state.type = type; \
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state.stride = stride; \
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state.pointer = uint32_t(pointer); \
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trampoline(state); \
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} \
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}
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#else
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#define CALL_GL_POINTER(name, array)
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#define CALL_GL_POINTER(unique_id, name) \
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CALL(unique_id, name, unused, ()) \
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gl_array_details_t state = args.next<gl_array_details_t>(); \
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func(state.size, state.type, state.stride, (const void *) uintptr_t(state.pointer)); \
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return 0; \
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}
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#endif
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CALL_GL_POINTER(glVertexPointer, GL_VERTEX_ARRAY)
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CALL_GL_POINTER(12, glVertexPointer)
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CALL(13, glLineWidth, void, (GLfloat width))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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@ -141,9 +129,7 @@ CALL(15, glDrawArrays, void, (GLenum mode, GLint first, GLsizei count))
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trampoline(gl_state, mode, first, count);
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#else
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gl_state_t gl_state = args.next<gl_state_t>();
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glBindBuffer(GL_ARRAY_BUFFER, gl_state.bound_array_buffer);
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glBindTexture(GL_TEXTURE_2D, gl_state.bound_texture);
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gl_state.send_arrays_to_driver();
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gl_state.send_to_driver();
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GLenum mode = args.next<GLenum>();
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GLint first = args.next<GLint>();
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GLsizei count = args.next<GLsizei>();
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@ -219,7 +205,7 @@ CALL(21, glMatrixMode, void, (GLenum mode))
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#endif
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}
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CALL_GL_POINTER(glColorPointer, GL_COLOR_ARRAY)
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CALL_GL_POINTER(22, glColorPointer)
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CALL(23, glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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@ -313,7 +299,7 @@ CALL(26, glEnable, void, (GLenum cap))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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void glEnableClientState(const GLenum array) {
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gl_state.enable_disable_array(array, true);
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gl_state.get_array_enabled(array) = true;
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}
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#endif
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@ -328,11 +314,11 @@ CALL(28, glPolygonOffset, void, (GLfloat factor, GLfloat units))
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#endif
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}
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CALL_GL_POINTER(glTexCoordPointer, GL_TEXTURE_COORD_ARRAY)
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CALL_GL_POINTER(41, glTexCoordPointer)
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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void glDisableClientState(const GLenum array) {
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gl_state.enable_disable_array(array, false);
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gl_state.get_array_enabled(array) = false;
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}
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#endif
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