More symbols
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@ -31,6 +31,7 @@ set(SRC
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src/entity/PrimedTnt.def
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src/entity/PrimedTnt.def
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src/entity/CameraEntity.def
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src/entity/CameraEntity.def
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src/entity/EntityRenderer.def
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src/entity/EntityRenderer.def
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src/entity/ItemSpriteRenderer.def
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src/entity/Sheep.def
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src/entity/Sheep.def
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src/entity/PathfinderMob.def
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src/entity/PathfinderMob.def
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src/entity/HumanoidModel.def
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src/entity/HumanoidModel.def
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@ -50,6 +51,7 @@ set(SRC
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src/entity/Entity.def
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src/entity/Entity.def
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src/entity/ItemEntity.def
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src/entity/ItemEntity.def
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src/entity/Arrow.def
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src/entity/Arrow.def
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src/entity/Throwable.def
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src/level/container/FillingContainer.def
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src/level/container/FillingContainer.def
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src/level/container/Container.def
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src/level/container/Container.def
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src/level/container/ContainerMenu.def
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src/level/container/ContainerMenu.def
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@ -133,6 +135,7 @@ set(SRC
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src/misc/SoundEngine.def
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src/misc/SoundEngine.def
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src/misc/Common.def
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src/misc/Common.def
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src/misc/Config.def
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src/misc/Config.def
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src/misc/Random.def
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src/input/IMoveInput.def
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src/input/IMoveInput.def
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src/input/IBuildInput.def
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src/input/IBuildInput.def
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src/input/MouseBuildInput.def
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src/input/MouseBuildInput.def
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@ -1,12 +1,15 @@
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virtual-method void remove() = 0x10;
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virtual-method void tick() = 0x34;
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virtual-method void tick() = 0x34;
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virtual-method bool hurt(Entity *attacker, int damage) = 0xa4;
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virtual-method bool hurt(Entity *attacker, int damage) = 0xa4;
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virtual-method int getEntityTypeId() = 0xdc;
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virtual-method int getEntityTypeId() = 0xdc;
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method void moveTo(float x, float y, float z, float pitch, float yaw) = 0x7a834;
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method void moveTo(float x, float y, float z, float yaw, float pitch) = 0x7a834;
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property float x = 0x4;
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property float x = 0x4;
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property float y = 0x8;
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property float y = 0x8;
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property float z = 0xc;
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property float z = 0xc;
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property int id = 0x1c;
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property int id = 0x1c;
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property Level *level = 0x24;
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property float old_x = 0x28;
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property float old_x = 0x28;
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property float old_y = 0x2c;
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property float old_y = 0x2c;
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property float old_z = 0x30;
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property float old_z = 0x30;
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@ -20,5 +23,6 @@ property float old_pitch = 0x4c;
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property float head_height = 0x68;
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property float head_height = 0x68;
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property float hitbox_width = 0x6c;
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property float hitbox_width = 0x6c;
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property float hitbox_height = 0x70;
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property float hitbox_height = 0x70;
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property int renderer_id = 0xa8;
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property bool on_ground = 0xb2;
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property bool on_ground = 0xb2;
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property bool freeze_physics = 0xb9;
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property bool freeze_physics = 0xb9;
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@ -1,2 +1,3 @@
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constructor () = 0x6096c;
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constructor () = 0x6096c;
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method void assign(uchar entity_id, EntityRenderer *renderer) = 0x6094c;
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method void assign(uchar entity_id, EntityRenderer *renderer) = 0x6094c;
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5
symbols/src/entity/ItemSpriteRenderer.def
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5
symbols/src/entity/ItemSpriteRenderer.def
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@ -0,0 +1,5 @@
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extends EntityRenderer;
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size 0x10;
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constructor (int texture) = 0x64078;
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11
symbols/src/entity/Throwable.def
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11
symbols/src/entity/Throwable.def
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@ -0,0 +1,11 @@
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extends Entity;
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size 0xf4;
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vtable 0x10dcb8;
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vtable-size 0x13c;
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constructor (Level *level, Entity *thrower) = 0x8ccf0;
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virtual-method void onHit(HitResult *res) = 0x138;
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property int thrower_id = 0xd8;
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@ -10,3 +10,4 @@ method ItemInstance *getArmor(int slot) = 0x8fda4;
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property std::string username = 0xbf4;
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property std::string username = 0xbf4;
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property Inventory *inventory = 0xbe0;
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property Inventory *inventory = 0xbe0;
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property bool infinite_items = 0xbff;
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@ -14,10 +14,13 @@ virtual-method void setDescriptionId(std::string *name) = 0x6c;
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virtual-method std::string getDescriptionId(ItemInstance *item_instance) = 0x7c;
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virtual-method std::string getDescriptionId(ItemInstance *item_instance) = 0x7c;
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property int id = 0x4;
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property int id = 0x4;
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property bool is_stacked_by_data = 0x19;
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property int category = 0x10;
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property int max_damage = 0x8;
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property int max_damage = 0x8;
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property int texture = 0xc;
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property int category = 0x10;
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property int max_stack_size = 0x14;
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property int max_stack_size = 0x14;
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property bool equipped = 0x18;
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property bool is_stacked_by_data = 0x19;
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property std::string description_id = 0x20;
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// Globals
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// Globals
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static-property-array Item *items = 0x17b250;
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static-property-array Item *items = 0x17b250;
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@ -10,6 +10,7 @@ method void addParticle(std::string *particle, float x, float y, float z, float
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method Entity *getEntity(int id) = 0xa45a4;
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method Entity *getEntity(int id) = 0xa45a4;
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method bool addEntity(Entity *entity) = 0xa7cbc;
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method bool addEntity(Entity *entity) = 0xa7cbc;
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method int getBrightness2(LightLayer *layer, int x, int y, int z) = 0xa3c70;
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method int getBrightness2(LightLayer *layer, int x, int y, int z) = 0xa3c70;
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method void playSound(Entity *entity, std::string *name, float volume, float pitch) = 0xa42a8;
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virtual-method void tick() = 0x28;
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virtual-method void tick() = 0x28;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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3
symbols/src/misc/Random.def
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3
symbols/src/misc/Random.def
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@ -0,0 +1,3 @@
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method int genrand_int32() = 0x42cf8;
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static-property Random random = 0x17a87c;
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