Port Fire/Lava Textures From ReMCPE
This commit is contained in:
parent
522cee2d3b
commit
1771919cc1
2
dependencies/symbol-processor/src
vendored
2
dependencies/symbol-processor/src
vendored
@ -1 +1 @@
|
|||||||
Subproject commit 0b696bd55b31416929d0a29d84ad50ab5ba0ceae
|
Subproject commit 059e572256667f696f2f1ac9f5253859d54f50c4
|
@ -8,7 +8,7 @@ TRUE Fix Sign Placement
|
|||||||
TRUE Show Block Outlines
|
TRUE Show Block Outlines
|
||||||
FALSE Expand Creative Mode Inventory
|
FALSE Expand Creative Mode Inventory
|
||||||
FALSE Remove Creative Mode Restrictions
|
FALSE Remove Creative Mode Restrictions
|
||||||
TRUE Animated Water
|
TRUE Animated Water & Lava
|
||||||
TRUE Remove Invalid Item Background
|
TRUE Remove Invalid Item Background
|
||||||
TRUE Disable "gui_blocks" Atlas
|
TRUE Disable "gui_blocks" Atlas
|
||||||
TRUE Fix Camera Rendering
|
TRUE Fix Camera Rendering
|
||||||
|
@ -50,6 +50,25 @@ const char *reborn_get_version();
|
|||||||
int reborn_is_headless();
|
int reborn_is_headless();
|
||||||
int reborn_is_server();
|
int reborn_is_server();
|
||||||
|
|
||||||
|
// Customize VTable
|
||||||
|
#define CUSTOM_VTABLE(name, parent) \
|
||||||
|
static void _setup_##name##_vtable(parent##_vtable *vtable); \
|
||||||
|
static parent##_vtable *get_##name##_vtable() { \
|
||||||
|
static parent##_vtable *vtable = NULL; \
|
||||||
|
/* Allocate VTable */ \
|
||||||
|
if (vtable == NULL) { \
|
||||||
|
/* Init */ \
|
||||||
|
vtable = dup_##parent##_vtable(parent##_vtable_base); \
|
||||||
|
ALLOC_CHECK(vtable); \
|
||||||
|
/* Setup */ \
|
||||||
|
_setup_##name##_vtable(vtable); \
|
||||||
|
} \
|
||||||
|
/* Return */ \
|
||||||
|
return vtable; \
|
||||||
|
} \
|
||||||
|
/* User-Defined Setup Code */ \
|
||||||
|
static void _setup_##name##_vtable(parent##_vtable *vtable)
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -95,6 +95,7 @@ else()
|
|||||||
src/screenshot/screenshot.c
|
src/screenshot/screenshot.c
|
||||||
# textures
|
# textures
|
||||||
src/textures/textures.cpp
|
src/textures/textures.cpp
|
||||||
|
src/textures/lava.cpp
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
@ -117,20 +117,11 @@ static int32_t BucketItem_useOn(__attribute__((unused)) Item *item, ItemInstance
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Bucket VTable
|
// Bucket VTable
|
||||||
static Item_vtable *get_bucket_vtable() {
|
CUSTOM_VTABLE(bucket, Item) {
|
||||||
static Item_vtable *vtable = NULL;
|
|
||||||
if (vtable == NULL) {
|
|
||||||
// Init
|
|
||||||
vtable = dup_Item_vtable(Item_vtable_base);
|
|
||||||
ALLOC_CHECK(vtable);
|
|
||||||
|
|
||||||
// Modify
|
|
||||||
vtable->getDescriptionId = BucketItem_getDescriptionId;
|
vtable->getDescriptionId = BucketItem_getDescriptionId;
|
||||||
vtable->getIcon = BucketItem_getIcon;
|
vtable->getIcon = BucketItem_getIcon;
|
||||||
vtable->useOn = BucketItem_useOn;
|
vtable->useOn = BucketItem_useOn;
|
||||||
}
|
}
|
||||||
return vtable;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create Items
|
// Create Items
|
||||||
static Item *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
|
static Item *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
|
||||||
|
245
mods/src/textures/lava.cpp
Normal file
245
mods/src/textures/lava.cpp
Normal file
@ -0,0 +1,245 @@
|
|||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
#include <libreborn/libreborn.h>
|
||||||
|
#include <symbols/minecraft.h>
|
||||||
|
|
||||||
|
#include "textures-internal.h"
|
||||||
|
|
||||||
|
// Lava texture code was originally decompield by @iProgramMC as part of ReMinecraftPE.
|
||||||
|
// See: https://github.com/ReMinecraftPE/mcpe
|
||||||
|
|
||||||
|
// Structures
|
||||||
|
struct LavaTexture {
|
||||||
|
DynamicTexture super;
|
||||||
|
int field_14;
|
||||||
|
int field_18;
|
||||||
|
float m_data1[256];
|
||||||
|
float m_data2[256];
|
||||||
|
float m_data3[256];
|
||||||
|
float m_data4[256];
|
||||||
|
};
|
||||||
|
struct LavaSideTexture {
|
||||||
|
DynamicTexture super;
|
||||||
|
int field_14;
|
||||||
|
int field_18;
|
||||||
|
int field_1C;
|
||||||
|
float m_data1[256];
|
||||||
|
float m_data2[256];
|
||||||
|
float m_data3[256];
|
||||||
|
float m_data4[256];
|
||||||
|
};
|
||||||
|
struct FireTexture {
|
||||||
|
DynamicTexture super;
|
||||||
|
float m_data1[320];
|
||||||
|
float m_data2[320];
|
||||||
|
Random m_random;
|
||||||
|
};
|
||||||
|
|
||||||
|
// LavaTexture
|
||||||
|
CUSTOM_VTABLE(lava_texture, DynamicTexture) {
|
||||||
|
vtable->tick = [](DynamicTexture *super) {
|
||||||
|
LavaTexture *self = (LavaTexture *) super;
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 16; y++) {
|
||||||
|
float f = 0.0F;
|
||||||
|
int ax = int(Mth_sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||||
|
int ay = int(Mth_sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||||
|
for (int bx = x - 1; bx <= x + 1; bx++) {
|
||||||
|
for (int by = y - 1; by <= y + 1; by++) {
|
||||||
|
int k2 = (bx + ay) & 0xf;
|
||||||
|
int i3 = (by + ax) & 0xf;
|
||||||
|
f += self->m_data1[k2 + i3 * 16];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self->m_data2[x + y * 16] = f / 10.0f + ((self->m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||||
|
self->m_data3[x + y * 16] += self->m_data4[x + y * 16] * 0.01f;
|
||||||
|
if (self->m_data3[x + y * 16] < 0.0f) {
|
||||||
|
self->m_data3[x + y * 16] = 0.0f;
|
||||||
|
}
|
||||||
|
self->m_data4[x + y * 16] -= 0.06f;
|
||||||
|
if (Mth_random() < 0.005f) {
|
||||||
|
self->m_data4[x + y * 16] = 1.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::swap(self->m_data1, self->m_data2);
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float x1 = self->m_data1[i] * 2.0f;
|
||||||
|
if (x1 > 1.0f) {
|
||||||
|
x1 = 1.0f;
|
||||||
|
}
|
||||||
|
if (x1 < 0.0f) {
|
||||||
|
x1 = 0.0f;
|
||||||
|
}
|
||||||
|
self->super.pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||||
|
self->super.pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||||
|
self->super.pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||||
|
self->super.pixels[i * 4 + 3] = 255;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
static DynamicTexture *create_lava_texture() {
|
||||||
|
// Construct
|
||||||
|
LavaTexture *texture = new LavaTexture;
|
||||||
|
ALLOC_CHECK(texture);
|
||||||
|
DynamicTexture_constructor(&texture->super, Tile_lava->texture);
|
||||||
|
// Set VTable
|
||||||
|
texture->super.vtable = get_lava_texture_vtable();
|
||||||
|
// Setup
|
||||||
|
texture->field_14 = 0;
|
||||||
|
texture->field_18 = 0;
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
texture->m_data1[i] = 0.0f;
|
||||||
|
texture->m_data2[i] = 0.0f;
|
||||||
|
texture->m_data3[i] = 0.0f;
|
||||||
|
texture->m_data4[i] = 0.0f;
|
||||||
|
}
|
||||||
|
// Return
|
||||||
|
return (DynamicTexture *) texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// LavaSideTexture
|
||||||
|
CUSTOM_VTABLE(lava_side_texture, DynamicTexture) {
|
||||||
|
vtable->tick = [](DynamicTexture *super) {
|
||||||
|
LavaSideTexture *self = (LavaSideTexture *) super;
|
||||||
|
self->field_1C++;
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 16; y++) {
|
||||||
|
float f = 0.0F;
|
||||||
|
int ax = int(Mth_sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||||
|
int ay = int(Mth_sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||||
|
for (int bx = x - 1; bx <= x + 1; bx++) {
|
||||||
|
for (int by = y - 1; by <= y + 1; by++) {
|
||||||
|
int k2 = (bx + ay) & 0xf;
|
||||||
|
int i3 = (by + ax) & 0xf;
|
||||||
|
f += self->m_data1[k2 + i3 * 16];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self->m_data2[x + y * 16] = f / 10.0f + ((self->m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||||
|
self->m_data3[x + y * 16] += self->m_data4[x + y * 16] * 0.01f;
|
||||||
|
if (self->m_data3[x + y * 16] < 0.0f) {
|
||||||
|
self->m_data3[x + y * 16] = 0.0f;
|
||||||
|
}
|
||||||
|
self->m_data4[x + y * 16] -= 0.06f;
|
||||||
|
if (Mth_random() < 0.005f) {
|
||||||
|
self->m_data4[x + y * 16] = 1.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::swap(self->m_data1, self->m_data2);
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float x1 = self->m_data1[(i - 16 * (self->field_1C / 3)) & 0xFF] * 2.0f;
|
||||||
|
if (x1 > 1.0f) {
|
||||||
|
x1 = 1.0f;
|
||||||
|
}
|
||||||
|
if (x1 < 0.0f) {
|
||||||
|
x1 = 0.0f;
|
||||||
|
}
|
||||||
|
self->super.pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||||
|
self->super.pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||||
|
self->super.pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||||
|
self->super.pixels[i * 4 + 3] = 255;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
static DynamicTexture *create_lava_side_texture() {
|
||||||
|
// Construct
|
||||||
|
LavaSideTexture *texture = new LavaSideTexture;
|
||||||
|
ALLOC_CHECK(texture);
|
||||||
|
DynamicTexture_constructor(&texture->super, Tile_lava->texture + 1);
|
||||||
|
// Set VTable
|
||||||
|
texture->super.vtable = get_lava_side_texture_vtable();
|
||||||
|
// Setup
|
||||||
|
texture->field_14 = 0;
|
||||||
|
texture->field_18 = 0;
|
||||||
|
texture->field_1C = 0;
|
||||||
|
texture->super.texture_size = 2;
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
texture->m_data1[i] = 0.0f;
|
||||||
|
texture->m_data2[i] = 0.0f;
|
||||||
|
texture->m_data3[i] = 0.0f;
|
||||||
|
texture->m_data4[i] = 0.0f;
|
||||||
|
}
|
||||||
|
// Return
|
||||||
|
return (DynamicTexture *) texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FireTexture
|
||||||
|
CUSTOM_VTABLE(fire_texture, DynamicTexture) {
|
||||||
|
vtable->tick = [](DynamicTexture *super) {
|
||||||
|
FireTexture *self = (FireTexture *) super;
|
||||||
|
for (int i = 0; i < 16; i++) {
|
||||||
|
for (int j = 0; j < 20; j++) {
|
||||||
|
int l = 18;
|
||||||
|
float f1 = self->m_data1[i + ((j + 1) % 20) * 16] * l;
|
||||||
|
for (int i1 = i - 1; i1 <= i + 1; i1++) {
|
||||||
|
for (int k1 = j; k1 <= j + 1; k1++) {
|
||||||
|
int i2 = i1;
|
||||||
|
int k2 = k1;
|
||||||
|
if (i2 >= 0 && k2 >= 0 && i2 < 16 && k2 < 20)
|
||||||
|
{
|
||||||
|
f1 += self->m_data1[i2 + k2 * 16];
|
||||||
|
}
|
||||||
|
l++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self->m_data2[i + j * 16] = f1 / 25.2f;
|
||||||
|
if (j >= 19) {
|
||||||
|
union {
|
||||||
|
uint32_t x;
|
||||||
|
uint8_t b[4];
|
||||||
|
} a;
|
||||||
|
a.x = Random_genrand_int32(&self->m_random);
|
||||||
|
self->m_data2[i + j * 16] = 0.2f + (((a.b[3] / 256.0f) * 0.1f) + ((((a.b[0] / 256.0f) * (a.b[1] / 256.0f)) * (a.b[2] / 256.0f)) * 4.0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::swap(self->m_data1, self->m_data2);
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float x = self->m_data1[i] * 1.8f;
|
||||||
|
if (x > 1.0f) {
|
||||||
|
x = 1.0f;
|
||||||
|
}
|
||||||
|
if (x < 0.0f) {
|
||||||
|
x = 0.0f;
|
||||||
|
}
|
||||||
|
self->super.pixels[4 * i + 0] = int(x * 155.0f + 100.0f);
|
||||||
|
self->super.pixels[4 * i + 1] = int(x * x * 255.0f);
|
||||||
|
self->super.pixels[4 * i + 2] = int(x * x * x * x * x * x * x * x * x * x * 255.0f);
|
||||||
|
self->super.pixels[4 * i + 3] = x >= 0.5f ? 255 : 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
static DynamicTexture *create_fire_texture(int a2) {
|
||||||
|
// Construct
|
||||||
|
FireTexture *texture = new FireTexture;
|
||||||
|
ALLOC_CHECK(texture);
|
||||||
|
DynamicTexture_constructor(&texture->super, Tile_fire->texture + (16 * a2));
|
||||||
|
// Set VTable
|
||||||
|
texture->super.vtable = get_fire_texture_vtable();
|
||||||
|
// Setup Random
|
||||||
|
int seed = Common_getTimeMs();
|
||||||
|
texture->m_random.seed = seed;
|
||||||
|
texture->m_random.param_1 = 0x271;
|
||||||
|
texture->m_random.param_2 = false;
|
||||||
|
texture->m_random.param_3 = 0;
|
||||||
|
// Return
|
||||||
|
return (DynamicTexture *) texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add Textures
|
||||||
|
static void Textures_addDynamicTexture_injection(Textures *textures, DynamicTexture *dynamic_texture) {
|
||||||
|
// Call Original Method
|
||||||
|
Textures_addDynamicTexture(textures, dynamic_texture);
|
||||||
|
|
||||||
|
// Add Lava
|
||||||
|
Textures_addDynamicTexture(textures, create_lava_texture());
|
||||||
|
Textures_addDynamicTexture(textures, create_lava_side_texture());
|
||||||
|
Textures_addDynamicTexture(textures, create_fire_texture(0));
|
||||||
|
Textures_addDynamicTexture(textures, create_fire_texture(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init
|
||||||
|
void _init_textures_lava() {
|
||||||
|
overwrite_call((void *) 0x170b4, (void *) Textures_addDynamicTexture_injection);
|
||||||
|
}
|
3
mods/src/textures/textures-internal.h
Normal file
3
mods/src/textures/textures-internal.h
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
__attribute__((visibility("internal"))) void _init_textures_lava();
|
@ -11,6 +11,7 @@
|
|||||||
#include <mods/feature/feature.h>
|
#include <mods/feature/feature.h>
|
||||||
#include <mods/textures/textures.h>
|
#include <mods/textures/textures.h>
|
||||||
#include <mods/init/init.h>
|
#include <mods/init/init.h>
|
||||||
|
#include "textures-internal.h"
|
||||||
|
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
|
|
||||||
@ -213,8 +214,10 @@ static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) A
|
|||||||
// Init
|
// Init
|
||||||
void init_textures() {
|
void init_textures() {
|
||||||
// Tick Dynamic Textures (Animated Water)
|
// Tick Dynamic Textures (Animated Water)
|
||||||
if (feature_has("Animated Water", server_disabled)) {
|
if (feature_has("Animated Water & Lava", server_disabled)) {
|
||||||
misc_run_on_tick(Minecraft_tick_injection);
|
misc_run_on_tick(Minecraft_tick_injection);
|
||||||
|
// Animated Lava
|
||||||
|
_init_textures_lava();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scale Animated Textures
|
// Scale Animated Textures
|
||||||
|
@ -131,12 +131,14 @@ set(SRC
|
|||||||
src/misc/Vec3.def
|
src/misc/Vec3.def
|
||||||
src/misc/HitResult.def
|
src/misc/HitResult.def
|
||||||
src/misc/PerfRenderer.def
|
src/misc/PerfRenderer.def
|
||||||
src/misc/Texture.def
|
src/textures/Texture.def
|
||||||
src/misc/Textures.def
|
src/textures/Textures.def
|
||||||
|
src/textures/DynamicTexture.def
|
||||||
src/misc/SoundEngine.def
|
src/misc/SoundEngine.def
|
||||||
src/misc/Common.def
|
src/misc/Common.def
|
||||||
src/misc/Config.def
|
src/misc/Config.def
|
||||||
src/misc/Random.def
|
src/misc/Random.def
|
||||||
|
src/misc/Mth.def
|
||||||
src/input/IMoveInput.def
|
src/input/IMoveInput.def
|
||||||
src/input/IBuildInput.def
|
src/input/IBuildInput.def
|
||||||
src/input/MouseBuildInput.def
|
src/input/MouseBuildInput.def
|
||||||
|
@ -5,3 +5,4 @@ static-method void renderCursor(float x, float y, Minecraft *minecraft) = 0x480c
|
|||||||
static-method void sleepMs(int x) = 0x13cf4;
|
static-method void sleepMs(int x) = 0x13cf4;
|
||||||
static-method int sdl_key_to_minecraft_key(int sdl_key) = 0x1243c;
|
static-method int sdl_key_to_minecraft_key(int sdl_key) = 0x1243c;
|
||||||
static-method void anGenBuffers(int count, uint *buffers) = 0x5f28c;
|
static-method void anGenBuffers(int count, uint *buffers) = 0x5f28c;
|
||||||
|
static-method int getTimeMs() = 0x13cd4;
|
||||||
|
5
symbols/src/misc/Mth.def
Normal file
5
symbols/src/misc/Mth.def
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
static-property Random _random = 0x17a87c;
|
||||||
|
static-method float random() = 0x777a4;
|
||||||
|
|
||||||
|
static-method float sin(float x) = 0x7775c;
|
||||||
|
static-method float cos(float x) = 0x77728;
|
@ -1,3 +1,10 @@
|
|||||||
method int genrand_int32() = 0x42cf8;
|
size 0x9d0;
|
||||||
|
|
||||||
static-property Random random = 0x17a87c;
|
method float nextFloat() = 0x42cf8;
|
||||||
|
method uint genrand_int32() = 0x50e14;
|
||||||
|
method void init_genrand(uint seed) = 0x27d38;
|
||||||
|
|
||||||
|
property uint seed = 0x0;
|
||||||
|
property int param_1 = 0x9c4; // Set To 0x271
|
||||||
|
property bool param_2 = 0x9c8; // Set To False
|
||||||
|
property float param_3 = 0x9cc; // Set To 0
|
||||||
|
12
symbols/src/textures/DynamicTexture.def
Normal file
12
symbols/src/textures/DynamicTexture.def
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
vtable 0x108120;
|
||||||
|
vtable-size 0x10;
|
||||||
|
|
||||||
|
size 0x40c;
|
||||||
|
constructor (int texture) = 0x66154;
|
||||||
|
|
||||||
|
virtual-method void tick() = 0x8;
|
||||||
|
virtual-method void bindTexture(Textures *textures) = 0xc;
|
||||||
|
|
||||||
|
property int texture_index = 0x4;
|
||||||
|
property int texture_size = 0x8;
|
||||||
|
property uchar pixels[1024] = 0xc;
|
@ -1,3 +1,4 @@
|
|||||||
method void tick(bool param_1) = 0x531c4;
|
method void tick(bool param_1) = 0x531c4;
|
||||||
method int loadAndBindTexture(std::string *name) = 0x539cc;
|
method int loadAndBindTexture(std::string *name) = 0x539cc;
|
||||||
method int assignTexture(std::string *name, uchar *data) = 0x5354c;
|
method int assignTexture(std::string *name, uchar *data) = 0x5354c;
|
||||||
|
method void addDynamicTexture(DynamicTexture *texture) = 0x534f8;
|
@ -15,6 +15,7 @@ virtual-method int getColor(LevelSource *level_source, int x, int y, int z) = 0x
|
|||||||
virtual-method int getRenderShape() = 0xc;
|
virtual-method int getRenderShape() = 0xc;
|
||||||
virtual-method Tile *setDescriptionId(std::string *description_id) = 0xe0;
|
virtual-method Tile *setDescriptionId(std::string *description_id) = 0xe0;
|
||||||
|
|
||||||
|
property int texture = 0x4;
|
||||||
property int id = 0x8;
|
property int id = 0x8;
|
||||||
property int category = 0x3c;
|
property int category = 0x3c;
|
||||||
|
|
||||||
@ -38,6 +39,7 @@ static-property Tile *info_updateGame2 = 0x181c6c;
|
|||||||
static-property Tile *bedrock = 0x181cc4;
|
static-property Tile *bedrock = 0x181cc4;
|
||||||
static-property Tile *tallgrass = 0x181d0c;
|
static-property Tile *tallgrass = 0x181d0c;
|
||||||
static-property Tile *stoneSlab = 0x181b44;
|
static-property Tile *stoneSlab = 0x181b44;
|
||||||
|
static-property Tile *fire = 0x181de0;
|
||||||
|
|
||||||
// "Carried" Tiles
|
// "Carried" Tiles
|
||||||
static-property Tile *leaves = 0x18120c;
|
static-property Tile *leaves = 0x18120c;
|
||||||
|
Loading…
Reference in New Issue
Block a user