2020-12-02 23:18:49 +00:00
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#include <string>
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#include <fstream>
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#include <streambuf>
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2020-12-04 17:17:51 +00:00
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#include <cstring>
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2020-12-02 23:18:49 +00:00
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2020-12-04 17:17:51 +00:00
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#include <libcore/libcore.h>
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2020-12-02 23:18:49 +00:00
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#include "../feature/feature.h"
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#include "misc.h"
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#include "../minecraft.h"
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// Read Asset File
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2020-12-04 17:17:51 +00:00
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static AppPlatform_readAssetFile_return_value AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) {
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// Read File
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2020-12-02 23:18:49 +00:00
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std::string full_path("./data/");
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full_path.append(path);
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std::ifstream stream(full_path);
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std::string str((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>());
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2020-12-04 17:17:51 +00:00
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// Return String
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AppPlatform_readAssetFile_return_value ret;
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ret.length = str.length();
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ret.data = strdup(str.c_str());
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return ret;
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2020-12-02 23:18:49 +00:00
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}
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static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) {
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unsigned char *item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE);
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item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item);
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(*FillingContainer_addItem)(inventory, item_instance);
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}
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static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, unsigned char *item_instance) {
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// Call Original
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int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance);
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// Add Items
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inventory_add_item(filling_container, *Item_flintAndSteel, false);
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inventory_add_item(filling_container, *Item_snowball, false);
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inventory_add_item(filling_container, *Item_egg, false);
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inventory_add_item(filling_container, *Item_shears, false);
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2020-12-04 17:17:51 +00:00
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for (int i = 0; i < 16; i++) {
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if (i == 15) {
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// Bonemeal Is Already In The Creative Inventory
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continue;
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}
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2020-12-02 23:18:49 +00:00
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unsigned char *item_instance = (unsigned char *) ::operator new(0xc);
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item_instance = (*ItemInstance_constructor_item_extra)(item_instance, *Item_dye_powder, 1, i);
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(*FillingContainer_addItem)(filling_container, item_instance);
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}
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inventory_add_item(filling_container, *Item_camera, false);
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// Add Tiles
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inventory_add_item(filling_container, *Tile_water, true);
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inventory_add_item(filling_container, *Tile_lava, true);
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inventory_add_item(filling_container, *Tile_calmWater, true);
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inventory_add_item(filling_container, *Tile_calmLava, true);
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inventory_add_item(filling_container, *Tile_glowingObsidian, true);
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inventory_add_item(filling_container, *Tile_web, true);
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inventory_add_item(filling_container, *Tile_topSnow, true);
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inventory_add_item(filling_container, *Tile_ice, true);
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inventory_add_item(filling_container, *Tile_invisible_bedrock, true);
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return ret;
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}
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// Render Selected Item Text
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static void Gui_renderChatMessages_injection(unsigned char *gui, int32_t param_1, uint32_t param_2, bool param_3, unsigned char *font) {
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// Call Original Method
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(*Gui_renderChatMessages)(gui, param_1, param_2, param_3, font);
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// Calculate Selected Item Text Scale
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unsigned char *minecraft = *(unsigned char **) (gui + 0x9f4);
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int32_t screen_width = *(int32_t *) (minecraft + 0x20);
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float scale = ((float) screen_width) * *InvGuiScale;
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// Render Selected Item Text
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(*Gui_renderOnSelectItemNameText)(gui, (int32_t) scale, font, param_1 - 0x13);
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}
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// Reset Selected Item Text Timer On Slot Select
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static bool reset_selected_item_text_timer = false;
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static void Gui_tick_injection(unsigned char *gui) {
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// Call Original Method
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(*Gui_tick)(gui);
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// Handle Reset
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float *selected_item_text_timer = (float *) (gui + 0x9fc);
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if (reset_selected_item_text_timer) {
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// Reset
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*selected_item_text_timer = 0;
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reset_selected_item_text_timer = false;
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}
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}
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// Trigger Reset Selected Item Text Timer On Slot Select
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static void Inventory_selectSlot_injection(unsigned char *inventory, int32_t slot) {
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// Call Original Method
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(*Inventory_selectSlot)(inventory, slot);
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// Trigger Reset Selected Item Text Timer
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reset_selected_item_text_timer = true;
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}
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void init_misc_cpp() {
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// Implement AppPlatform::readAssetFile So Translations Work
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overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection);
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if (feature_has("Expand Creative Inventory")) {
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// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
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overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection);
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}
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// Fix Selected Item Text
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overwrite_calls((void *) Gui_renderChatMessages, (void *) Gui_renderChatMessages_injection);
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overwrite_calls((void *) Gui_tick, (void *) Gui_tick_injection);
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overwrite_calls((void *) Inventory_selectSlot, (void *) Inventory_selectSlot_injection);
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}
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