289 lines
9.4 KiB
C++
289 lines
9.4 KiB
C++
#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <mods/feature/feature.h>
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#include <mods/init/init.h>
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#include <mods/misc/misc.h>
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// Items
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static Item *bucket = NULL;
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// Description And Texture
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static std::string BucketItem_getDescriptionId(__attribute__((unused)) Item *item, ItemInstance *item_instance) {
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if (item_instance->auxiliary == Tile_water->id) {
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return "item.bucketWater";
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} else if (item_instance->auxiliary == Tile_lava->id) {
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return "item.bucketLava";
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} else {
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return "item.bucket";
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}
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}
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static int32_t BucketItem_getIcon(__attribute__((unused)) Item *item, int32_t auxiliary) {
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if (auxiliary == Tile_water->id) {
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return 75;
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} else if (auxiliary == Tile_lava->id) {
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return 76;
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} else {
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return 74;
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}
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}
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// Use Bucket
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static int32_t BucketItem_useOn(__attribute__((unused)) Item *item, ItemInstance *item_instance, Player *player, Level *level, int32_t x, int32_t y, int32_t z, int32_t hit_side, __attribute__((unused)) float hit_x, __attribute__((unused)) float hit_y, __attribute__((unused)) float hit_z) {
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if (item_instance->count < 1) {
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return 0;
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} else if (item_instance->auxiliary == 0) {
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// Empty Bucket
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int32_t new_auxiliary = 0;
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int32_t tile = level->vtable->getTile(level, x, y, z);
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if (tile == Tile_calmWater->id) {
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new_auxiliary = Tile_water->id;
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} else if (tile == Tile_calmLava->id) {
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new_auxiliary = Tile_lava->id;
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}
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if (new_auxiliary != 0) {
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// Valid
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bool success = false;
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if (item_instance->count == 1) {
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item_instance->auxiliary = new_auxiliary;
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success = true;
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} else {
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ItemInstance new_item;
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new_item.id = bucket->id;
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new_item.count = 1;
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new_item.auxiliary = new_auxiliary;
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Inventory *inventory = player->inventory;
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if (inventory->vtable->add(inventory, &new_item)) {
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// Added To Inventory
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success = true;
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item_instance->count -= 1;
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}
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}
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if (success) {
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Level_setTileAndData(level, x, y, z, 0, 0);
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return 1;
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} else {
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return 0;
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}
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} else {
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// Invalid
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return 0;
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}
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} else {
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// Place
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switch (hit_side) {
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case 0: {
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y -= 1;
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break;
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}
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case 1: {
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y += 1;
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break;
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}
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case 2: {
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z -= 1;
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break;
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}
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case 3: {
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z += 1;
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break;
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}
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case 4: {
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x -= 1;
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break;
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}
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case 5: {
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x += 1;
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break;
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}
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}
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// Get Current Tile
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bool valid = false;
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Material *material = level->vtable->getMaterial(level, x, y, z);
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if (material != NULL) {
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valid = !material->vtable->isSolid(material);
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}
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if (item_instance->auxiliary != Tile_water->id && item_instance->auxiliary != Tile_lava->id) {
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valid = false;
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}
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if (valid) {
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Level_setTileAndData(level, x, y, z, item_instance->auxiliary, 0);
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item_instance->auxiliary = 0;
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return 1;
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} else {
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return 0;
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}
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}
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}
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// Bucket VTable
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CUSTOM_VTABLE(bucket, Item) {
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vtable->getDescriptionId = BucketItem_getDescriptionId;
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vtable->getIcon = BucketItem_getIcon;
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vtable->useOn = BucketItem_useOn;
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}
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// Create Items
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static Item *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
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// Construct
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Item *item = alloc_Item();
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ALLOC_CHECK(item);
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Item_constructor(item, id);
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// Set VTable
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item->vtable = get_bucket_vtable();
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// Setup
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item->vtable->setIcon(item, texture_x, texture_y);
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item->vtable->setDescriptionId(item, &name);
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item->is_stacked_by_data = 1;
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item->category = 2;
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item->max_damage = 0;
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item->max_stack_size = 1;
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// Return
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return item;
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}
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static void Item_initItems_injection(__attribute__((unused)) void *null) {
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bucket = create_bucket(69, 10, 4, "bucket");
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}
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// Change Max Stack Size Based On Auxiliary
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static int32_t ItemInstance_getMaxStackSize_injection(ItemInstance *item_instance) {
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if (item_instance->id == bucket->id && item_instance->auxiliary == 0) {
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// Custom Value
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return 16;
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} else {
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// Call Original Method
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return ItemInstance_getMaxStackSize(item_instance);
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}
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}
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// Creative Inventory
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static void inventory_add_item(FillingContainer *inventory, Item *item, int32_t auxiliary) {
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ItemInstance *item_instance = new ItemInstance;
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ALLOC_CHECK(item_instance);
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item_instance = ItemInstance_constructor_item_extra(item_instance, item, 1, auxiliary);
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FillingContainer_addItem(inventory, item_instance);
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}
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static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
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inventory_add_item(filling_container, bucket, 0);
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inventory_add_item(filling_container, bucket, Tile_water->id);
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inventory_add_item(filling_container, bucket, Tile_lava->id);
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}
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// Make Liquids Selectable
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static bool is_holding_bucket = false;
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static HitResult Mob_pick_Level_clip_injection(Level *level, unsigned char *param_1, unsigned char *param_2, __attribute__((unused)) bool clip_liquids, bool param_3) {
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// Call Original Method
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return Level_clip(level, param_1, param_2, is_holding_bucket, param_3);
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}
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static void handle_tick(Minecraft *minecraft) {
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LocalPlayer *player = minecraft->player;
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if (player != NULL) {
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// Get Selected Slot
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int32_t selected_slot = misc_get_real_selected_slot((Player *) player);
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Inventory *inventory = player->inventory;
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// Get Item
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ItemInstance *inventory_item = inventory->vtable->getItem(inventory, selected_slot);
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// Check
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is_holding_bucket = inventory_item != NULL && inventory_item->id == bucket->id && inventory_item->auxiliary == 0;
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}
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}
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// Prevent Breaking Liquid
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static bool is_calm_liquid(int32_t id) {
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if (id == Tile_calmWater->id) {
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return true;
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} else if (id == Tile_calmLava->id) {
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return true;
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} else {
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return false;
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}
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}
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static void Minecraft_handleMouseDown_injection(Minecraft *minecraft, int param_1, bool can_destroy) {
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// Check
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Level *level = minecraft->level;
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if (level != NULL) {
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int32_t x = minecraft->hit_result.x;
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int32_t y = minecraft->hit_result.y;
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int32_t z = minecraft->hit_result.z;
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int32_t tile = level->vtable->getTile(level, x, y, z);
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if (is_calm_liquid(tile)) {
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can_destroy = false;
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}
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}
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// Call Original Method
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Minecraft_handleMouseDown(minecraft, param_1, can_destroy);
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}
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// Custom Crafting Recipes
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static void Recipes_injection(Recipes *recipes) {
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// Add
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Recipes_Type type1 = {
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.item = 0,
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.tile = 0,
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.instance = {
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.count = 3,
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.id = 265,
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.auxiliary = 0
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},
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.letter = '#'
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};
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ItemInstance result = {
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.count = 1,
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.id = bucket->id,
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.auxiliary = 0
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};
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std::string line1 = "# #";
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std::string line2 = " # ";
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std::vector<Recipes_Type> types = {type1};
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Recipes_addShapedRecipe_2(recipes, &result, &line1, &line2, &types);
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}
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// Custom Furnace Fuel
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static int32_t FurnaceTileEntity_getBurnDuration_injection(ItemInstance *item_instance) {
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if (item_instance->count > 0 && item_instance->id == bucket->id && item_instance->auxiliary == Tile_lava->id) {
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return 20000;
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} else {
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// Call Original Method
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return FurnaceTileEntity_getBurnDuration(item_instance);
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}
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}
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static void FurnaceTileEntity_tick_ItemInstance_setNull_injection(ItemInstance *item_instance) {
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// Replace Lava Bucket With Empty Bucket When It Burns Out
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if (item_instance->id == bucket->id) {
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item_instance->auxiliary = 0;
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} else {
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// Original Behavior
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item_instance->count = 0;
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item_instance->id = 0;
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item_instance->auxiliary = 0;
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}
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}
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// Init
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void init_bucket() {
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// Add Buckets
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if (feature_has("Add Buckets", server_enabled)) {
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// Add Items
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misc_run_on_items_setup(Item_initItems_injection);
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// Change Max Stack Size Based On Auxiliary
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overwrite_calls((void *) ItemInstance_getMaxStackSize, (void *) ItemInstance_getMaxStackSize_injection);
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// Creative Inventory
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misc_run_on_creative_inventory_setup(Inventory_setupDefault_FillingContainer_addItem_call_injection);
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// Make Liquids Selectable
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overwrite_call((void *) 0x7f5b0, (void *) Mob_pick_Level_clip_injection);
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misc_run_on_tick(handle_tick);
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// Prevent Breaking Liquid
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overwrite_calls((void *) Minecraft_handleMouseDown, (void *) Minecraft_handleMouseDown_injection);
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// Custom Crafting Recipes
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misc_run_on_recipes_setup(Recipes_injection);
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// Custom Furnace Fuel
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overwrite_calls((void *) FurnaceTileEntity_getBurnDuration, (void *) FurnaceTileEntity_getBurnDuration_injection);
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overwrite_call((void *) 0xd351c, (void *) FurnaceTileEntity_tick_ItemInstance_setNull_injection);
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}
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}
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