minecraft-pi-reborn/mods/src/chat/chat.cpp
2021-02-16 17:08:43 -05:00

115 lines
4.7 KiB
C++

#include <string>
#include <cstdio>
#include <vector>
#include <pthread.h>
#include <libreborn/libreborn.h>
#include <libreborn/minecraft.h>
#include "../init/init.h"
#include "chat.h"
// Send API Command
static void send_api_command(unsigned char *minecraft, char *str) {
struct ConnectedClient client;
client.sock = -1;
client.str = "";
client.time = 0;
unsigned char *command_server = *(unsigned char **) (minecraft + Minecraft_command_server_property_offset);
if (command_server != NULL) {
(*CommandServer_parse)(command_server, client, str);
}
}
// Send API Chat Command
static void send_api_chat_command(unsigned char *minecraft, char *str) {
char *command = NULL;
asprintf(&command, "chat.post(%s)\n", str);
ALLOC_CHECK(command);
send_api_command(minecraft, command);
free(command);
}
// Send Message To Players
static void send_message(unsigned char *server_side_network_handler, char *username, char *message) {
char *full_message = NULL;
asprintf(&full_message, "<%s> %s", username, message);
ALLOC_CHECK(full_message);
(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, std::string(full_message));
free(full_message);
}
// Manually Send (And Loopback) ChatPacket
static void CommandServer_parse_CommandServer_dispatchPacket_injection(unsigned char *command_server, unsigned char *packet) {
unsigned char *minecraft = *(unsigned char **) (command_server + CommandServer_minecraft_property_offset);
if (minecraft != NULL) {
unsigned char *rak_net_instance = *(unsigned char **) (minecraft + Minecraft_rak_net_instance_property_offset);
unsigned char *rak_net_instance_vtable = *(unsigned char **) rak_net_instance;
RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset);
if ((*RakNetInstance_isServer)(rak_net_instance)) {
// Hosting Multiplayer
char *message = *(char **) (packet + ChatPacket_message_property_offset);
unsigned char *server_side_network_handler = *(unsigned char **) (minecraft + Minecraft_server_side_network_handler_property_offset);
send_message(server_side_network_handler, *default_username, message);
} else {
// Client
RakNetInstance_send_t RakNetInstance_send = *(RakNetInstance_send_t *) (rak_net_instance_vtable + RakNetInstance_send_vtable_offset);
(*RakNetInstance_send)(rak_net_instance, packet);
}
}
}
// Handle ChatPacket Server-Side
static void ServerSideNetworkHandler_handle_ChatPacket_injection(unsigned char *server_side_network_handler, unsigned char *rak_net_guid, unsigned char *chat_packet) {
unsigned char *player = (*ServerSideNetworkHandler_getPlayer)(server_side_network_handler, rak_net_guid);
if (player != NULL) {
char *username = *(char **) (player + Player_username_property_offset);
char *message = *(char **) (chat_packet + ChatPacket_message_property_offset);
send_message(server_side_network_handler, username, message);
}
}
// Message Queue
static pthread_mutex_t queue_mutex = PTHREAD_MUTEX_INITIALIZER;
static std::vector<std::string> queue;
// Add To Queue
void chat_queue_message(char *message) {
// Lock
pthread_mutex_lock(&queue_mutex);
// Add
std::string str;
str.append(message);
queue.push_back(str);
// Unlock
pthread_mutex_unlock(&queue_mutex);
}
// Empty Queue
unsigned int old_chat_counter = 0;
void chat_send_messages(unsigned char *minecraft) {
// Lock
pthread_mutex_lock(&queue_mutex);
// If Message Was Submitted, No Other Chat Windows Are Open, And The Game Is Not Paused, Then Re-Lock Cursor
unsigned int new_chat_counter = chat_get_counter();
if (old_chat_counter > new_chat_counter && new_chat_counter == 0 && (*(unsigned char **) (minecraft + Minecraft_screen_property_offset)) == NULL) {
(*Minecraft_grabMouse)(minecraft);
}
old_chat_counter = new_chat_counter;
// Loop
for (unsigned int i = 0; i < queue.size(); i++) {
send_api_chat_command(minecraft, (char *) queue[i].c_str());
}
queue.clear();
// Unlock
pthread_mutex_unlock(&queue_mutex);
}
// Init
void init_chat() {
// Disable Original ChatPacket Loopback
unsigned char disable_chat_packet_loopback_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
patch((void *) 0x6b490, disable_chat_packet_loopback_patch);
// Manually Send (And Loopback) ChatPacket
overwrite_call((void *) 0x6b518, (void *) CommandServer_parse_CommandServer_dispatchPacket_injection);
// Re-Broadcast ChatPacket
patch_address(ServerSideNetworkHandler_handle_ChatPacket_vtable_addr, (void *) ServerSideNetworkHandler_handle_ChatPacket_injection);
}