411 lines
12 KiB
C
411 lines
12 KiB
C
#define _FILE_OFFSET_BITS 64
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <dirent.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <libreborn/libreborn.h>
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#include "bootstrap.h"
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#include "patchelf.h"
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#include "crash-report.h"
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// Set Environmental Variable
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#define PRESERVE_ENVIRONMENTAL_VARIABLE(name) \
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{ \
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char *original_env_value = getenv(name); \
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if (original_env_value != NULL) { \
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setenv("ORIGINAL_" name, original_env_value, 1); \
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} \
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}
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static void trim(char **value) {
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// Remove Trailing Colon
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int length = strlen(*value);
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if ((*value)[length - 1] == ':') {
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(*value)[length - 1] = '\0';
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}
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if ((*value)[0] == ':') {
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*value = &(*value)[1];
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}
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}
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void set_and_print_env(const char *name, char *value) {
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// Set Variable With No Trailing Colon
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static const char *unmodified_name_prefix = "MCPI_";
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if (!starts_with(name, unmodified_name_prefix)) {
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trim(&value);
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}
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// Print New Value
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DEBUG("Set %s = %s", name, value);
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// Set The Value
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setenv(name, value, 1);
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}
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#ifndef __ARM_ARCH
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#define PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU(name) \
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{ \
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char *old_value = getenv("QEMU_SET_ENV"); \
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char *new_value = NULL; \
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/* Pass Variable */ \
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safe_asprintf(&new_value, "%s%s%s=%s", old_value == NULL ? "" : old_value, old_value == NULL ? "" : ",", name, getenv(name)); \
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setenv("QEMU_SET_ENV", new_value, 1); \
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free(new_value); \
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/* Reset Variable */ \
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RESET_ENVIRONMENTAL_VARIABLE(name); \
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}
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#endif
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// Get Environmental Variable
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static char *get_env_safe(const char *name) {
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// Get Variable Or Blank String If Not Set
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char *ret = getenv(name);
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return ret != NULL ? ret : "";
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}
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// Get All Mods In Folder
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static void load(char **ld_preload, char *folder) {
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int folder_name_length = strlen(folder);
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// Retry Until Successful
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while (1) {
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// Open Folder
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DIR *dp = opendir(folder);
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if (dp != NULL) {
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// Loop Through Folder
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struct dirent *entry = NULL;
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errno = 0;
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while (1) {
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errno = 0;
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entry = readdir(dp);
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if (entry != NULL) {
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// Check If File Is Regular
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if (entry->d_type == DT_REG) {
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// Get Full Name
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int name_length = strlen(entry->d_name);
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int total_length = folder_name_length + name_length;
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char name[total_length + 1];
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// Concatenate Folder Name And File Name
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for (int i = 0; i < folder_name_length; i++) {
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name[i] = folder[i];
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}
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for (int i = 0; i < name_length; i++) {
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name[folder_name_length + i] = entry->d_name[i];
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}
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// Add Terminator
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name[total_length] = '\0';
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// Check If File Is Executable
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int result = access(name, R_OK);
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if (result == 0) {
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// Add To LD_PRELOAD
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string_append(ld_preload, ":%s", name);
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} else if (result == -1 && errno != 0) {
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// Fail
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INFO("Unable To Acesss: %s: %s", name, strerror(errno));
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errno = 0;
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}
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}
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} else if (errno != 0) {
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// Error Reading Contents Of Folder
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ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
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} else {
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// Done!
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break;
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}
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}
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// Close Folder
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closedir(dp);
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// Exit Function
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return;
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} else if (errno == ENOENT) {
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// Folder Doesn't Exists, Attempt Creation
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int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
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if (ret != 0) {
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// Unable To Create Folder
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ERR("Error Creating Directory: %s: %s", folder, strerror(errno));
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}
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// Continue Retrying
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} else {
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// Unable To Open Folder
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ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
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}
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}
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}
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#define MCPI_BINARY "minecraft-pi"
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#define QEMU_BINARY "qemu-arm"
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// Exit Handler
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static void exit_handler(__attribute__((unused)) int signal_id) {
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// Pass Signal To Child
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murder_children();
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while (wait(NULL) > 0) {}
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_exit(EXIT_SUCCESS);
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}
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// Pre-Bootstrap
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void pre_bootstrap(int argc, char *argv[]) {
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// Print Version
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
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// Print
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printf("Reborn v%s\n", VERSION);
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fflush(stdout);
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exit(EXIT_SUCCESS);
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}
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}
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// GTK Dark Mode
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#ifndef MCPI_SERVER_MODE
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set_and_print_env("GTK_THEME", "Adwaita:dark");
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#endif
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// Debug Zenity
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{
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const char *is_debug = getenv("MCPI_DEBUG");
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if (is_debug != NULL && strlen(is_debug) > 0) {
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set_and_print_env("ZENITY_DEBUG", "1");
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}
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}
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// AppImage
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#ifdef MCPI_IS_APPIMAGE_BUILD
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{
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char *owd = getenv("OWD");
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if (owd != NULL && chdir(owd) != 0) {
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ERR("AppImage: Unable To Fix Current Directory: %s", strerror(errno));
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}
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}
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#endif
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// Get Binary Directory
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char *binary_directory = get_binary_directory();
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// Configure PATH
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{
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// Add Library Directory
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char *new_path;
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safe_asprintf(&new_path, "%s/bin", binary_directory);
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// Add Existing PATH
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{
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char *value = get_env_safe("PATH");
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if (strlen(value) > 0) {
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string_append(&new_path, ":%s", value);
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}
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}
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// Set And Free
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set_and_print_env("PATH", new_path);
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free(new_path);
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}
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// Free Binary Directory
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free(binary_directory);
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// Setup Crash Reports
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setup_crash_report();
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// Install Signal Handlers
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struct sigaction act_sigint;
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memset((void *) &act_sigint, 0, sizeof (struct sigaction));
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act_sigint.sa_flags = SA_RESTART;
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act_sigint.sa_handler = &exit_handler;
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sigaction(SIGINT, &act_sigint, NULL);
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struct sigaction act_sigterm;
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memset((void *) &act_sigterm, 0, sizeof (struct sigaction));
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act_sigterm.sa_flags = SA_RESTART;
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act_sigterm.sa_handler = &exit_handler;
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sigaction(SIGTERM, &act_sigterm, NULL);
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}
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// Bootstrap
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void bootstrap(int argc, char *argv[]) {
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INFO("Configuring Game...");
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// Get Binary Directory
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char *binary_directory = get_binary_directory();
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// Set MCPI_REBORN_ASSETS_PATH
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{
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char *assets_path = realpath("/proc/self/exe", NULL);
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ALLOC_CHECK(assets_path);
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chop_last_component(&assets_path);
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string_append(&assets_path, "/data");
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set_and_print_env("MCPI_REBORN_ASSETS_PATH", assets_path);
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free(assets_path);
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}
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// Resolve Binary Path & Set MCPI_DIRECTORY
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char *resolved_path = NULL;
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{
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// Log
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DEBUG("Resolving File Paths...");
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// Resolve Full Binary Path
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char *full_path = NULL;
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safe_asprintf(&full_path, "%s/" MCPI_BINARY, binary_directory);
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resolved_path = realpath(full_path, NULL);
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ALLOC_CHECK(resolved_path);
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free(full_path);
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}
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// Fix MCPI Dependencies
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char new_mcpi_exe_path[] = MCPI_PATCHED_DIR "/XXXXXX";
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{
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// Log
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DEBUG("Patching ELF Dependencies...");
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// Find Linker
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char *linker = NULL;
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// Select Linker
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#ifdef MCPI_BUNDLE_ARMHF_SYSROOT
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// Use ARM Sysroot Linker
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safe_asprintf(&linker, "%s/sysroot/lib/ld-linux-armhf.so.3", binary_directory);
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#else
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// Use Current Linker
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char *exe = realpath("/proc/self/exe", NULL);
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ALLOC_CHECK(exe);
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linker = patch_get_interpreter(exe);
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free(exe);
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#endif
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// Patch
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patch_mcpi_elf_dependencies(resolved_path, new_mcpi_exe_path, linker);
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// Free Linker Path
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if (linker != NULL) {
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free(linker);
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}
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// Verify
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if (!starts_with(new_mcpi_exe_path, MCPI_PATCHED_DIR)) {
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IMPOSSIBLE();
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}
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}
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// Set MCPI_VANILLA_ASSETS_PATH
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{
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char *assets_path = strdup(resolved_path);
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ALLOC_CHECK(assets_path);
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chop_last_component(&assets_path);
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string_append(&assets_path, "/data");
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set_and_print_env("MCPI_VANILLA_ASSETS_PATH", assets_path);
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free(assets_path);
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}
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// Free Resolved Path
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free(resolved_path);
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// Configure LD_LIBRARY_PATH
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{
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// Log
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DEBUG("Setting Linker Search Paths...");
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// Preserve
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PRESERVE_ENVIRONMENTAL_VARIABLE("LD_LIBRARY_PATH");
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char *new_ld_path = NULL;
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// Add Library Directory
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safe_asprintf(&new_ld_path, "%s/lib", binary_directory);
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// Add ARM Sysroot Libraries (Ensure Priority) (Ignore On Actual ARM System)
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#ifdef MCPI_BUNDLE_ARMHF_SYSROOT
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string_append(&new_ld_path, ":%s/sysroot/lib:%s/sysroot/lib/arm-linux-gnueabihf:%s/sysroot/usr/lib:%s/sysroot/usr/lib/arm-linux-gnueabihf", binary_directory, binary_directory, binary_directory, binary_directory);
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#endif
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// Add LD_LIBRARY_PATH
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{
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char *value = get_env_safe("LD_LIBRARY_PATH");
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if (strlen(value) > 0) {
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string_append(&new_ld_path, ":%s", value);
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}
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}
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// Set And Free
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set_and_print_env("LD_LIBRARY_PATH", new_ld_path);
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free(new_ld_path);
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}
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// Configure LD_PRELOAD
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{
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// Log
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DEBUG("Locating Mods...");
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// Preserve
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PRESERVE_ENVIRONMENTAL_VARIABLE("LD_PRELOAD");
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char *new_ld_preload = NULL;
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// ~/.minecraft-pi/mods
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{
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// Get Mods Folder
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char *mods_folder = NULL;
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safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME"));
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// Load Mods From ./mods
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load(&new_ld_preload, mods_folder);
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// Free Mods Folder
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free(mods_folder);
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}
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// Built-In Mods
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{
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// Get Mods Folder
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char *mods_folder = NULL;
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safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
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// Load Mods From ./mods
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load(&new_ld_preload, mods_folder);
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// Free Mods Folder
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free(mods_folder);
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}
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// Add LD_PRELOAD
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{
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char *value = get_env_safe("LD_PRELOAD");
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if (strlen(value) > 0) {
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string_append(&new_ld_preload, ":%s", value);
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}
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}
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// Set LD_PRELOAD
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set_and_print_env("LD_PRELOAD", new_ld_preload);
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free(new_ld_preload);
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}
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// Free Binary Directory
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free(binary_directory);
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// Start Game
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INFO("Starting Game...");
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// Arguments
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int argv_start = 1; // argv = &new_args[argv_start]
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const char *new_args[argv_start /* 1 Potential Prefix Argument (QEMU) */ + argc + 1 /* NULL-Terminator */]; //
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// Copy Existing Arguments
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for (int i = 1; i < argc; i++) {
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new_args[i + argv_start] = argv[i];
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}
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// NULL-Terminator
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new_args[argv_start + argc] = NULL;
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// Set Executable Argument
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new_args[argv_start] = new_mcpi_exe_path;
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// Non-ARM Systems Need QEMU
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#ifndef __ARM_ARCH
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argv_start--;
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new_args[argv_start] = QEMU_BINARY;
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// Prevent QEMU From Being Modded
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PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_LIBRARY_PATH");
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PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_PRELOAD");
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#endif
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// Run
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const char **new_argv = &new_args[argv_start];
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safe_execvpe(new_argv, (const char *const *) environ);
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}
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