#include #include "bootstrap.h" #include "../util/util.h" // Setup Asset Paths static void setup_path(const char *env_name, std::string assets_path) { chop_last_component(assets_path); assets_path += "/data"; set_and_print_env(env_name, assets_path.c_str()); } void bootstrap_assets(const std::string &original_game_binary) { setup_path(_MCPI_REBORN_ASSETS_PATH_ENV, safe_realpath("/proc/self/exe")); setup_path(_MCPI_VANILLA_ASSETS_PATH_ENV, original_game_binary); }