#include #include "frame.h" #include #include #include #include #include // Init/Cleanup Frame::Frame(const char *title, const int width, const int height) { // Create Window init_glfw(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); window = create_glfw_window(title, width, height); // Load OpenGL gladLoadGL(glfwGetProcAddress); // Disable V-Sync // (On Wayland, This Fixes Issues With The Clipboard) glfwSwapInterval(0); // Setup ImGui Context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO &io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.IniFilename = nullptr; io.LogFilename = nullptr; // Setup Platform/Renderer Backends ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL2_Init(); } Frame::~Frame() { // Shutdown ImGui ImGui_ImplOpenGL2_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); // Cleanup GLFW cleanup_glfw(window); } // Run Loop int Frame::run() { int ret = 0; while (!glfwWindowShouldClose(window) && ret == 0) { glfwPollEvents(); // Update Style static float last_scale = -1.0f; float scale; get_glfw_scale(window, &scale, nullptr); if (scale != last_scale) { last_scale = scale; setup_style(scale); } // Start Frame ImGui_ImplOpenGL2_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); // Main Window ImGui::SetNextWindowPos({0, 0}); int width, height; glfwGetFramebufferSize(window, &width, &height); ImGui::SetNextWindowSize({float(width), float(height)}); if (ImGui::Begin("###Frame", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse)) { ret = render(); } ImGui::End(); // Render To OpenGL ImGui::Render(); ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } return ret; } // Style EMBEDDED_RESOURCE(Roboto_Medium_ttf); EMBEDDED_RESOURCE(Cousine_Regular_ttf); void Frame::setup_style(const float scale) { // Fonts const ImGuiIO &io = ImGui::GetIO(); io.Fonts->Clear(); ImFontConfig font_cfg; font_cfg.FontDataOwnedByAtlas = false; io.Fonts->AddFontFromMemoryTTF(Roboto_Medium_ttf, int(Roboto_Medium_ttf_len), std::floor(20.0f * scale), &font_cfg); monospace = io.Fonts->AddFontFromMemoryTTF(Cousine_Regular_ttf, int(Cousine_Regular_ttf_len), std::floor(18.0f * scale), &font_cfg); // Style ImGuiStyle &style = ImGui::GetStyle(); style = ImGuiStyle(); style.WindowBorderSize = 0; ImGui::StyleColorsDark(&style); style.ScaleAllSizes(scale); patch_colors(style); } // Right-Aligned Buttons void Frame::draw_right_aligned_buttons(const std::vector &buttons, const std::function &callback) { // Calculate Position const ImGuiStyle &style = ImGui::GetStyle(); float width_needed = 0; for (const char *text : buttons) { if (width_needed > 0) { width_needed += style.ItemSpacing.x; } width_needed += ImGui::CalcTextSize(text).x + style.FramePadding.x * 2.0f; } ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - width_needed); // Draw for (std::vector::size_type id = 0; id < buttons.size(); id++) { if (id > 0) { ImGui::SameLine(); } callback(int(id), ImGui::Button(buttons[id])); } }