2.3.1 Final

This commit is contained in:
TheBrokenRail 2022-03-14 21:51:38 -04:00
parent 3048b3bf50
commit 4c33b6da9a
6 changed files with 38 additions and 26 deletions

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@ -4,6 +4,8 @@
* Internal Refactor Of ``libreborn``
* Remove Use Of ``/bin/sh``
* Load Custom Mods First
* Use Zenity Dark Mode
* Add ``Improved Cursor Rendering`` Feature Flag (Enabled By Default)
**2.3.0**
* Switch To AppImage For Packaging

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@ -32,3 +32,4 @@ TRUE Close Current Screen On Death
FALSE Disable Raw Mouse Motion (Not Recommended)
TRUE Fix Furnace Not Checking Item Auxiliary
FALSE Disable Hosting LAN Worlds
TRUE Improved Cursor Rendering

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@ -141,6 +141,11 @@ static void load(char **ld_preload, char *folder) {
// Pre-Bootstrap
void pre_bootstrap() {
// GTK Dark Mode
#ifndef MCPI_HEADLESS_MODE
set_and_print_env("GTK_THEME", "Adwaita:dark");
#endif
// AppImage
#ifdef MCPI_IS_APPIMAGE_BUILD
char *owd = getenv("OWD");

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@ -72,7 +72,7 @@ add_library(death SHARED src/death/death.cpp)
target_link_libraries(death reborn-patch symbols feature)
add_library(misc SHARED src/misc/misc.c src/misc/misc.cpp src/misc/logging.cpp)
target_link_libraries(misc reborn-patch symbols feature GLESv1_CM)
target_link_libraries(misc reborn-patch symbols media-layer-core feature GLESv1_CM)
add_library(options SHARED src/options/options.c)
target_link_libraries(options reborn-patch symbols feature)

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@ -6,6 +6,7 @@
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <SDL/SDL.h>
#include "../init/init.h"
#include "../feature/feature.h"
@ -179,6 +180,25 @@ static int32_t FurnaceScreen_handleAddItem_injection(unsigned char *furnace_scre
}
}
// Custom Cursor Rendering
//
// The default behavior for Touch GUI is to only render the cursor when the mouse is clicking, this fixes that.
// This also makes the cursor always render if the mouse is unlocked, instead of just when there is a Screen showing.
static void GameRenderer_render_injection(unsigned char *game_renderer, float param_1) {
// Call Original Method
(*GameRenderer_render)(game_renderer, param_1);
// Check If Cursor Should Render
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
// Get X And Y
float x = (*Mouse_getX)() * (*InvGuiScale);
float y = (*Mouse_getY)() * (*InvGuiScale);
// Render Cursor
unsigned char *minecraft = *(unsigned char **) (game_renderer + GameRenderer_minecraft_property_offset);
(*renderCursor)(x, y, minecraft);
}
}
// Init
void init_misc() {
// Remove Invalid Item Background (A Red Background That Appears For Items That Are Not Included In The gui_blocks Atlas)
@ -216,6 +236,15 @@ void init_misc() {
overwrite_calls((void *) FurnaceScreen_handleAddItem, (void *) FurnaceScreen_handleAddItem_injection);
}
// Improved Cursor Rendering
if (feature_has("Improved Cursor Rendering", 0)) {
// Disable Normal Cursor Rendering
unsigned char disable_cursor_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x4a6c0, disable_cursor_patch);
// Add Custom Cursor Rendering
overwrite_calls((void *) GameRenderer_render, (void *) GameRenderer_render_injection);
}
// Init C++ And Logging
_init_misc_cpp();
_init_misc_logging();

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@ -10,25 +10,6 @@ static int32_t Minecraft_isTouchscreen_injection(__attribute__((unused)) unsigne
return 1;
}
// Custom Cursor Rendering
// The Default Behavior For Touch GUI Is To Only Render The Cursor When The Mouse Is Clicking, This Fixes That
static void GameRenderer_render_injection(unsigned char *game_renderer, float param_1) {
// Call Real Method
(*GameRenderer_render)(game_renderer, param_1);
// Render Cursor
unsigned char *minecraft = *(unsigned char **) (game_renderer + GameRenderer_minecraft_property_offset);
unsigned char *current_screen = *(unsigned char **) (minecraft + Minecraft_screen_property_offset);
// Check If Cursor Should Render
if (current_screen != NULL) {
// Get X And Y
float x = (*Mouse_getX)() * (*InvGuiScale);
float y = (*Mouse_getY)() * (*InvGuiScale);
// Render
(*renderCursor)(x, y, minecraft);
}
}
// Init
void init_touch() {
int touch_gui = feature_has("Touch GUI", 0);
@ -36,12 +17,6 @@ void init_touch() {
// Main UI
overwrite((void *) Minecraft_isTouchscreen, (void *) Minecraft_isTouchscreen_injection);
// Disable Normal Cursor Rendering
unsigned char disable_cursor_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x4a6c0, disable_cursor_patch);
// Add Custom Cursor Rendering
overwrite_calls((void *) GameRenderer_render, (void *) GameRenderer_render_injection);
// Force Correct Toolbar Size
unsigned char toolbar_patch[4] = {0x01, 0x00, 0x50, 0xe3}; // "cmp r0, #0x1"
patch((void *) 0x257b0, toolbar_patch);