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#include <GLES/gl.h>
#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <mods/feature/feature.h>
#include <mods/init/init.h>
// Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled
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static void ItemRenderer_renderGuiItemCorrect_injection_one(ItemRenderer_renderGuiItemCorrect_t original, Font *font, Textures *textures, const ItemInstance *item_instance, int32_t param_1, int32_t param_2) {
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int32_t leaves_id = Tile::leaves->id;
int32_t grass_id = Tile::grass->id;
// Replace Rendered Item With Carried Variant
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ItemInstance carried_item_instance;
bool use_carried = false;
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if (item_instance != nullptr) {
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if (item_instance->id == leaves_id) {
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carried_item_instance.constructor_tile_extra(Tile::leaves_carried, item_instance->count, item_instance->auxiliary);
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use_carried = true;
} else if (item_instance->id == grass_id) {
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carried_item_instance.constructor_tile_extra(Tile::grass_carried, item_instance->count, item_instance->auxiliary);
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use_carried = true;
}
}
// Fix Toolbar Rendering
GLboolean depth_test_was_enabled = glIsEnabled(GL_DEPTH_TEST);
glDisable(GL_DEPTH_TEST);
// Call Original Method
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original(font, textures, use_carried ? &carried_item_instance : item_instance, param_1, param_2);
// Revert GL State Changes
if (depth_test_was_enabled) {
glEnable(GL_DEPTH_TEST);
}
}
// Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The gui_blocks Atlas Is Disabled
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static int item_color_fix_mode = 0;
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#define POTENTIAL_FURNACE_ITEM_TRANSPARENCY 0x33
#define INVALID_FURNACE_ITEM_MULTIPLIER 0.25f
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static void Tesselator_color_injection(Tesselator_color_t original, Tesselator *tesselator, int32_t r, int32_t g, int32_t b, int32_t a) {
// Fix Furnace UI
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if (item_color_fix_mode != 0) {
// Force Translucent
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if (item_color_fix_mode == 1) {
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a = POTENTIAL_FURNACE_ITEM_TRANSPARENCY;
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} else {
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static double multiplier = INVALID_FURNACE_ITEM_MULTIPLIER;
b *= multiplier;
g *= multiplier;
r *= multiplier;
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}
}
// Call Original Method
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original(tesselator, r, g, b, a);
}
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static void Tesselator_begin_injection(Tesselator_begin_t original, Tesselator *tesselator, int32_t mode) {
// Call Original Method
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original(tesselator, mode);
// Fix Furnace UI
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if (item_color_fix_mode != 0) {
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// Implicit Translucent
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tesselator->color(0xff, 0xff, 0xff, 0xff);
}
}
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static void InventoryPane_renderBatch_Tesselator_color_injection(Tesselator *tesselator, int32_t r, int32_t g, int32_t b) {
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// Call Original Method
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tesselator->color(r, g, b, 0xff);
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// Enable Item Color Fix
item_color_fix_mode = 2;
}
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static void ItemRenderer_renderGuiItem_two_injection_one(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, float param_1, float param_2, float param_3, float param_4, bool param_5) {
// Call Original Method
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original(font, textures, item_instance, param_1, param_2, param_3, param_4, param_5);
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// Disable Item Color Fix
item_color_fix_mode = 0;
}
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static void FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection(Font *font, Textures *textures, ItemInstance *item_instance, float param_1, float param_2, bool param_3) {
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// Enable Item Color Fix
item_color_fix_mode = 1;
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// Call Original Method
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ItemRenderer::renderGuiItem_one(font, textures, item_instance, param_1, param_2, param_3);
}
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// Smooth Scrolling
static float target_x;
static float target_y;
static void ItemRenderer_renderGuiItem_two_injection_two(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, float x, float y, float w, float h, bool param_5) {
target_x = x;
target_y = y;
original(font, textures, item_instance, x, y, w, h, param_5);
}
static void ItemRenderer_renderGuiItemCorrect_injection_two(ItemRenderer_renderGuiItemCorrect_t original, Font *font, Textures *textures, const ItemInstance *item_instance, __attribute__((unused)) int x, __attribute__((unused)) int y) {
glPushMatrix();
glTranslatef(target_x, target_y, 0);
original(font, textures, item_instance, 0, 0);
glPopMatrix();;
}
// Init
void init_atlas() {
// Disable The gui_blocks Atlas Which Contains Pre-Rendered Textures For Blocks In The Inventory
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if (feature_has("Disable \"gui_blocks\" Atlas", server_disabled)) {
unsigned char disable_gui_blocks_atlas_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x63c2c, disable_gui_blocks_atlas_patch);
// Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled
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overwrite_calls(ItemRenderer_renderGuiItemCorrect, ItemRenderer_renderGuiItemCorrect_injection_one);
// Fix Furnace UI
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overwrite_calls(Tesselator_begin, Tesselator_begin_injection);
overwrite_calls(Tesselator_color, Tesselator_color_injection);
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overwrite_call((void *) 0x32324, (void *) FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection);
overwrite_call((void *) 0x1e21c, (void *) InventoryPane_renderBatch_Tesselator_color_injection);
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overwrite_calls(ItemRenderer_renderGuiItem_two, ItemRenderer_renderGuiItem_two_injection_one);
// Fix Inventory Scrolling
overwrite_calls(ItemRenderer_renderGuiItem_two, ItemRenderer_renderGuiItem_two_injection_two);
overwrite_calls(ItemRenderer_renderGuiItemCorrect, ItemRenderer_renderGuiItemCorrect_injection_two);
}
}