minecraft-pi-reborn/media-layer/proxy/src/GLESv1_CM.c

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2021-06-17 21:32:24 +00:00
#include <stdint.h>
#include <GLES/gl.h>
#include <libreborn/libreborn.h>
#include "common/common.h"
static int get_glFogfv_params_length(GLenum pname) {
return pname == GL_FOG_COLOR ? 4 : 1;
}
CALL(11, glFogfv, void, (GLenum pname, const GLfloat *params)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) pname);
int length = get_glFogfv_params_length(pname);
for (int i = 0; i < length; i++) {
write_float(params[i]);
}
// Release Proxy
end_proxy_call();
#else
GLenum pname = (GLenum) read_int();
int length = get_glFogfv_params_length(pname);
GLfloat params[length];
for (int i = 0; i < length; i++) {
params[i] = read_float();
}
// Run
glFogfv(pname, params);
#endif
}
// 'pointer' Is Only Supported As An Integer, Not As An Actual Pointer
#if defined(MEDIA_LAYER_PROXY_SERVER)
#define CALL_GL_POINTER(unique_id, name) \
CALL(unique_id, name, void, (GLint size, GLenum type, GLsizei stride, const void *pointer)) { \
/* Lock Proxy */ \
start_proxy_call(); \
\
/* Arguments */ \
write_int((uint32_t) size); \
write_int((uint32_t) type); \
write_int((uint32_t) stride); \
write_int((uint32_t) pointer); \
\
/* Release Proxy */ \
end_proxy_call(); \
}
#else
#define CALL_GL_POINTER(unique_id, name) \
CALL(unique_id, name, unused, unused) { \
/* Check State */ \
GLint current_buffer = 0; \
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &current_buffer); \
if (current_buffer == 0) { \
PROXY_ERR("%s", "gl*Pointer() Functions Are Only Supported When A Buffer Is Bound To GL_ARRAY_BUFFER"); \
} \
GLint size = (GLint) read_int(); \
GLenum type = (GLenum) read_int(); \
GLsizei stride = (GLsizei) read_int(); \
const void *pointer = (const void *) (uintptr_t) read_int(); \
/* Run */ \
name(size, type, stride, pointer); \
}
#endif
CALL_GL_POINTER(12, glVertexPointer)
CALL(13, glLineWidth, void, (GLfloat width)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(width);
// Release Proxy
end_proxy_call();
#else
GLfloat width = read_float();
// Run
glLineWidth(width);
#endif
}
CALL(14, glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) sfactor);
write_int((uint32_t) dfactor);
// Release Proxy
end_proxy_call();
#else
GLenum sfactor = (GLenum) read_int();
GLenum dfactor = (GLenum) read_int();
// Run
glBlendFunc(sfactor, dfactor);
#endif
}
CALL(15, glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mode);
write_int((uint32_t) first);
write_int((uint32_t) count);
// Release Proxy
end_proxy_call();
#else
GLenum mode = (GLenum) read_int();
GLint first = (GLint) read_int();
GLsizei count = (GLsizei) read_int();
// Run
glDrawArrays(mode, first, count);
#endif
}
CALL(16, glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(red);
write_float(green);
write_float(blue);
write_float(alpha);
// Release Proxy
end_proxy_call();
#else
GLfloat red = read_float();
GLfloat green = read_float();
GLfloat blue = read_float();
GLfloat alpha = read_float();
// Run
glColor4f(red, green, blue, alpha);
#endif
}
CALL(17, glClear, void, (GLbitfield mask)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mask);
// Release Proxy
end_proxy_call();
#else
GLbitfield mask = (GLbitfield) read_int();
// Run
glClear(mask);
#endif
}
#if defined(MEDIA_LAYER_PROXY_CLIENT)
// Preserve Buffer For Performance
static size_t _glBufferData_data_size = 0;
static void *_glBufferData_data = NULL;
__attribute__((destructor)) static void _free_glBufferData_data() {
if (_glBufferData_data != NULL) {
free(_glBufferData_data);
}
}
#endif
CALL(18, glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) size);
write_int((uint32_t) usage);
// Write Data
unsigned char is_null = data == NULL;
write_byte(is_null);
if (!is_null) {
safe_write((void *) data, (size_t) size);
}
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLsizeiptr size = (GLsizeiptr) read_int();
GLenum usage = (GLenum) read_int();
// Load Data
void *data = NULL;
unsigned char is_null = read_byte();
if (!is_null) {
// Allocate
int size_changed = 0;
if (_glBufferData_data == NULL) {
_glBufferData_data = malloc((size_t) size);
size_changed = 1;
} else if (((size_t) size) > _glBufferData_data_size) {
_glBufferData_data = realloc(_glBufferData_data, (size_t) size);
size_changed = 1;
}
// Verify
ALLOC_CHECK(_glBufferData_data);
if (size_changed) {
_glBufferData_data_size = size;
}
data = _glBufferData_data;
// Read
safe_read(data, (size_t) size);
}
// Run
glBufferData(target, size, data, usage);
#endif
}
CALL(19, glFogx, void, (GLenum pname, GLfixed param)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) pname);
write_int((uint32_t) param);
// Release Proxy
end_proxy_call();
#else
GLenum pname = (GLenum) read_int();
GLfixed param = (GLfixed) read_int();
// Run
glFogx(pname, param);
#endif
}
CALL(20, glFogf, void, (GLenum pname, GLfloat param)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) pname);
write_float(param);
// Release Proxy
end_proxy_call();
#else
GLenum pname = (GLenum) read_int();
GLfloat param = read_float();
// Run
glFogf(pname, param);
#endif
}
CALL(21, glMatrixMode, void, (GLenum mode)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mode);
// Release Proxy
end_proxy_call();
#else
GLenum mode = (GLenum) read_int();
// Run
glMatrixMode(mode);
#endif
}
CALL_GL_POINTER(22, glColorPointer)
CALL(23, glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) x);
write_int((uint32_t) y);
write_int((uint32_t) width);
write_int((uint32_t) height);
// Release Proxy
end_proxy_call();
#else
GLint x = (GLint) read_int();
GLint y = (GLint) read_int();
GLsizei width = (GLsizei) read_int();
GLsizei height = (GLsizei) read_int();
// Run
glScissor(x, y, width, height);
#endif
}
CALL(24, glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) pname);
write_int((uint32_t) param);
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLenum pname = (GLenum) read_int();
GLint param = (GLint) read_int();
// Run
glTexParameteri(target, pname, param);
#endif
}
2021-06-23 21:52:31 +00:00
// Get Size (In Memory) Of Specified Texture
2021-06-17 21:32:24 +00:00
static int get_texture_size(GLsizei width, GLsizei height, GLenum format, GLenum type) {
int multiplier;
if (type == GL_UNSIGNED_BYTE) {
switch (format) {
case GL_RGB: {
PROXY_ERR("%s", "WIP");
multiplier = 3;
break;
}
case GL_RGBA: {
multiplier = 4;
break;
}
default: {
PROXY_ERR("Invalid Texture Format: %u", (unsigned int) format);
}
}
} else {
multiplier = sizeof (unsigned short);
}
return width * height * multiplier; // This Should Have The Same Behavior On 32-Bit And 64-Bit Systems
}
CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) level);
write_int((uint32_t) internalformat);
write_int((uint32_t) width);
write_int((uint32_t) height);
write_int((uint32_t) border);
write_int((uint32_t) format);
write_int((uint32_t) type);
unsigned char is_null = pixels == NULL;
write_byte(is_null);
if (!is_null) {
int size = get_texture_size(width, height, format, type);
safe_write((void *) pixels, (size_t) size);
}
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLint level = (GLint) read_int();
GLint internalformat = (GLint) read_int();
GLsizei width = (GLsizei) read_int();
GLsizei height = (GLsizei) read_int();
GLint border = (GLint) read_int();
GLenum format = (GLenum) read_int();
GLenum type = (GLenum) read_int();
unsigned char is_null = read_byte();
void *pixels = NULL;
if (!is_null) {
int size = get_texture_size(width, height, format, type);
pixels = malloc(size);
ALLOC_CHECK(pixels);
safe_read(pixels, (size_t) size);
}
// Run
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
// Free
if (!is_null) {
free(pixels);
}
#endif
}
CALL(26, glEnable, void, (GLenum cap)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) cap);
// Release Proxy
end_proxy_call();
#else
GLenum cap = (GLenum) read_int();
// Run
glEnable(cap);
#endif
}
CALL(27, glEnableClientState, void, (GLenum array)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) array);
// Release Proxy
end_proxy_call();
#else
GLenum array = (GLenum) read_int();
// Run
glEnableClientState(array);
#endif
}
CALL(28, glPolygonOffset, void, (GLfloat factor, GLfloat units)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(factor);
write_float(units);
// Release Proxy
end_proxy_call();
#else
GLfloat factor = read_float();
GLfloat units = read_float();
// Run
glPolygonOffset(factor, units);
#endif
}
CALL(29, glDisableClientState, void, (GLenum array)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) array);
// Release Proxy
end_proxy_call();
#else
GLenum array = (GLenum) read_int();
// Run
glDisableClientState(array);
#endif
}
CALL(30, glDepthRangef, void, (GLclampf near, GLclampf far)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(near);
write_float(far);
// Release Proxy
end_proxy_call();
#else
GLclampf near = read_float();
GLclampf far = read_float();
// Run
glDepthRangef(near, far);
#endif
}
CALL(31, glDepthFunc, void, (GLenum func)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) func);
// Release Proxy
end_proxy_call();
#else
GLenum func = (GLenum) read_int();
// Run
glDepthFunc(func);
#endif
}
CALL(32, glBindBuffer, void, (GLenum target, GLuint buffer)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) buffer);
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLuint buffer = (GLuint) read_int();
// Run
glBindBuffer(target, buffer);
#endif
}
CALL(33, glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(red);
write_float(green);
write_float(blue);
write_float(alpha);
// Release Proxy
end_proxy_call();
#else
GLclampf red = read_float();
GLclampf green = read_float();
GLclampf blue = read_float();
GLclampf alpha = read_float();
// Run
glClearColor(red, green, blue, alpha);
#endif
}
CALL(34, glPopMatrix, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Release Proxy
end_proxy_call();
#else
// Run
glPopMatrix();
#endif
}
CALL(35, glLoadIdentity, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Release Proxy
end_proxy_call();
#else
// Run
glLoadIdentity();
#endif
}
CALL(36, glScalef, void, (GLfloat x, GLfloat y, GLfloat z)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(x);
write_float(y);
write_float(z);
// Release Proxy
end_proxy_call();
#else
GLfloat x = read_float();
GLfloat y = read_float();
GLfloat z = read_float();
// Run
glScalef(x, y, z);
#endif
}
CALL(37, glPushMatrix, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Release Proxy
end_proxy_call();
#else
// Run
glPushMatrix();
#endif
}
CALL(38, glDepthMask, void, (GLboolean flag)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) flag);
// Release Proxy
end_proxy_call();
#else
GLboolean flag = (GLboolean) read_int();
// Run
glDepthMask(flag);
#endif
}
CALL(39, glHint, void, (GLenum target, GLenum mode)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) mode);
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLenum mode = (GLenum) read_int();
// Run
glHint(target, mode);
#endif
}
static int get_glMultMatrixf_size() {
return 16;
}
CALL(40, glMultMatrixf, void, (const GLfloat *m)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
safe_write((void *) m, sizeof (float) * get_glMultMatrixf_size());
// Release Proxy
end_proxy_call();
#else
GLfloat m[get_glMultMatrixf_size()];
safe_read((void *) m, sizeof (float) * get_glMultMatrixf_size());
// Run
glMultMatrixf(m);
#endif
}
CALL_GL_POINTER(41, glTexCoordPointer)
CALL(42, glDeleteBuffers, void, (GLsizei n, const GLuint *buffers)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) n);
for (int i = 0; i < n; i++) {
write_int((uint32_t) buffers[i]);
}
// Release Proxy
end_proxy_call();
#else
GLsizei n = (GLsizei) read_int();
GLuint buffers[n];
for (int i = 0; i < n; i++) {
buffers[i] = (GLuint) read_int();
}
// Run
glDeleteBuffers(n, buffers);
#endif
}
CALL(43, glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) red);
write_int((uint32_t) green);
write_int((uint32_t) blue);
write_int((uint32_t) alpha);
// Release Proxy
end_proxy_call();
#else
GLboolean red = (GLboolean) read_int();
GLboolean green = (GLboolean) read_int();
GLboolean blue = (GLboolean) read_int();
GLboolean alpha = (GLboolean) read_int();
// Run
glColorMask(red, green, blue, alpha);
#endif
}
CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) level);
write_int((uint32_t) xoffset);
write_int((uint32_t) yoffset);
write_int((uint32_t) width);
write_int((uint32_t) height);
write_int((uint32_t) format);
write_int((uint32_t) type);
unsigned char is_null = pixels == NULL;
write_byte(is_null);
if (!is_null) {
int size = get_texture_size(width, height, format, type);
safe_write((void *) pixels, (size_t) size);
}
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLint level = (GLint) read_int();
GLint xoffset = (GLint) read_int();
GLint yoffset = (GLint) read_int();
GLsizei width = (GLsizei) read_int();
GLsizei height = (GLsizei) read_int();
GLenum format = (GLenum) read_int();
GLenum type = (GLenum) read_int();
unsigned char is_null = read_byte();
void *pixels = NULL;
if (!is_null) {
int size = get_texture_size(width, height, format, type);
pixels = malloc(size);
ALLOC_CHECK(pixels);
safe_read(pixels, (size_t) size);
}
// Run
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
// Free
if (!is_null) {
free(pixels);
}
#endif
}
CALL(45, glGenTextures, void, (GLsizei n, GLuint *textures)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) n);
// Get Return Value
for (GLsizei i = 0; i < n; i++) {
textures[i] = (GLuint) read_int();
}
// Release Proxy
end_proxy_call();
#else
GLsizei n = (GLsizei) read_int();
GLuint textures[n];
// Run
glGenTextures(n, textures);
// Return Value
for (GLsizei i = 0; i < n; i++) {
write_int((uint32_t) textures[i]);
}
#endif
}
CALL(46, glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) n);
for (GLsizei i = 0; i < n; i++) {
write_int((uint32_t) textures[i]);
}
// Release Proxy
end_proxy_call();
#else
GLsizei n = (GLsizei) read_int();
GLuint textures[n];
for (GLsizei i = 0; i < n; i++) {
textures[i] = (GLuint) read_int();
}
// Run
glDeleteTextures(n, textures);
#endif
}
CALL(47, glAlphaFunc, void, (GLenum func, GLclampf ref)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) func);
write_float(ref);
// Release Proxy
end_proxy_call();
#else
GLenum func = (GLenum) read_int();
GLclampf ref = read_float();
// Run
glAlphaFunc(func, ref);
#endif
}
static int get_glGetFloatv_params_size(GLenum pname) {
switch (pname) {
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX: {
return 16;
}
default: {
PROXY_ERR("Inavlid glGetFloatv Property: %u", pname);
}
}
}
CALL(48, glGetFloatv, void, (GLenum pname, GLfloat *params)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) pname);
// Get Return Value
int size = get_glGetFloatv_params_size(pname);
safe_read((void *) params, sizeof (float) * size);
// Release Proxy
end_proxy_call();
#else
GLenum pname = (GLenum) read_int();
int size = get_glGetFloatv_params_size(pname);
GLfloat params[size];
// Run
glGetFloatv(pname, params);
// Return Value
safe_write((void *) params, sizeof (float) * size);
#endif
}
CALL(49, glBindTexture, void, (GLenum target, GLuint texture)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) target);
write_int((uint32_t) texture);
// Release Proxy
end_proxy_call();
#else
GLenum target = (GLenum) read_int();
GLuint texture = (GLuint) read_int();
// Run
glBindTexture(target, texture);
#endif
}
CALL(50, glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(x);
write_float(y);
write_float(z);
// Release Proxy
end_proxy_call();
#else
GLfloat x = read_float();
GLfloat y = read_float();
GLfloat z = read_float();
// Run
glTranslatef(x, y, z);
#endif
}
CALL(51, glShadeModel, void, (GLenum mode)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mode);
// Release Proxy
end_proxy_call();
#else
GLenum mode = (GLenum) read_int();
// Run
glShadeModel(mode);
#endif
}
CALL(52, glOrthof, void, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(left);
write_float(right);
write_float(bottom);
write_float(top);
write_float(near);
write_float(far);
// Release Proxy
end_proxy_call();
#else
GLfloat left = read_float();
GLfloat right = read_float();
GLfloat bottom = read_float();
GLfloat top = read_float();
GLfloat near = read_float();
GLfloat far = read_float();
// Run
glOrthof(left, right, bottom, top, near, far);
#endif
}
CALL(53, glDisable, void, (GLenum cap)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) cap);
// Release Proxy
end_proxy_call();
#else
GLenum cap = (GLenum) read_int();
// Run
glDisable(cap);
#endif
}
CALL(54, glCullFace, void, (GLenum mode)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mode);
// Release Proxy
end_proxy_call();
#else
GLenum mode = (GLenum) read_int();
// Run
glCullFace(mode);
#endif
}
CALL(55, glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(angle);
write_float(x);
write_float(y);
write_float(z);
// Release Proxy
end_proxy_call();
#else
GLfloat angle = read_float();
GLfloat x = read_float();
GLfloat y = read_float();
GLfloat z = read_float();
// Run
glRotatef(angle, x, y, z);
#endif
}
CALL(56, glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) x);
write_int((uint32_t) y);
write_int((uint32_t) width);
write_int((uint32_t) height);
// Release Proxy
end_proxy_call();
#else
GLint x = (GLint) read_int();
GLint y = (GLint) read_int();
GLsizei width = (GLsizei) read_int();
GLsizei height = (GLsizei) read_int();
// Run
glViewport(x, y, width, height);
#endif
}
CALL(57, glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(nx);
write_float(ny);
write_float(nz);
// Release Proxy
end_proxy_call();
#else
GLfloat nx = read_float();
GLfloat ny = read_float();
GLfloat nz = read_float();
// Run
glNormal3f(nx, ny, nz);
#endif
}
CALL(58, glIsEnabled, GLboolean, (GLenum cap)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) cap);
// Get Return Value
GLboolean ret = (GLboolean) read_int();
// Release Proxy
end_proxy_call();
// Return
return ret;
#else
GLenum cap = (GLenum) read_int();
// Run
GLboolean ret = glIsEnabled(cap);
// Return Value
write_int((uint32_t) ret);
#endif
}