2020-11-06 04:05:37 +00:00
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#ifndef SERVER_INTERNAL_H
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#define SERVER_INTERNAL_H
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#include <string>
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#include <vector>
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std::string server_internal_get_world_name();
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unsigned char *server_internal_get_level(unsigned char *minecraft);
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std::vector<unsigned char *> server_internal_get_players(unsigned char *level);
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2020-11-22 19:14:47 +00:00
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std::string server_internal_get_server_player_username(unsigned char *player);
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unsigned char *server_internal_get_minecraft(unsigned char *player);
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2020-11-06 04:05:37 +00:00
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#endif
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