Fix for Bug 567663. Now the --pulsate option works properly
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4a30be17b3
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@ -92,10 +92,6 @@ zenity_progress_handle_stdin (GIOChannel *channel,
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string = g_string_new (NULL);
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string = g_string_new (NULL);
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if (progress_data->pulsate) {
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zenity_progress_pulsate_start (progress_bar);
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}
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while (channel->is_readable != TRUE)
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while (channel->is_readable != TRUE)
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;
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;
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do {
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do {
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@ -221,6 +217,14 @@ zenity_progress_read_info (ZenityProgressData *progress_data)
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g_io_channel_set_encoding (channel, NULL, NULL);
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g_io_channel_set_encoding (channel, NULL, NULL);
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g_io_channel_set_flags (channel, G_IO_FLAG_NONBLOCK, NULL);
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g_io_channel_set_flags (channel, G_IO_FLAG_NONBLOCK, NULL);
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g_io_add_watch (channel, G_IO_IN | G_IO_HUP, zenity_progress_handle_stdin, progress_data);
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g_io_add_watch (channel, G_IO_IN | G_IO_HUP, zenity_progress_handle_stdin, progress_data);
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/* We need to check the pulsate state here, because, the g_io_add_watch
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doesn't call the zenity_progress_handle_stdin function if there's no
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input. This fix the Bug 567663 */
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if (progress_data->pulsate) {
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GObject *progress_bar = gtk_builder_get_object (builder, "zenity_progress_bar");
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zenity_progress_pulsate_start (progress_bar);
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g_object_unref(progress_bar);
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}
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}
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}
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void
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void
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