minecraft-pi-reborn/mods/src/input/toggle.c

111 lines
3.3 KiB
C

#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include "input-internal.h"
#include <mods/input/input.h>
#include <mods/feature/feature.h>
// Enable Toggles
static int enable_toggles = 0;
// Store Function Input
static int hide_gui_toggle = 0;
void input_hide_gui() {
hide_gui_toggle++;
}
static int third_person_toggle = 0;
void input_third_person() {
third_person_toggle++;
}
// Handle Toggle Options
static void _handle_toggle_options(Minecraft *minecraft) {
if (enable_toggles) {
// Handle Functions
Options *options = &minecraft->options;
if (hide_gui_toggle % 2 != 0) {
// Toggle Hide GUI
options->hide_gui = options->hide_gui ^ 1;
}
hide_gui_toggle = 0;
if (third_person_toggle % 2 != 0) {
// Toggle Third Person
options->third_person = (options->third_person + 1) % 3;
}
third_person_toggle = 0;
// Fix Broken Value From Third-Person OptionsButton Toggle
// (Because Front-Facing Code Repurposes A Boolean As A Ternary)
if (options->third_person == 3) {
options->third_person = 0;
}
}
}
// Font-Facing View
static void invert_rotation(Entity *entity) {
if (entity != NULL) {
entity->yaw = 180.f + entity->yaw;
entity->old_yaw = 180.f + entity->old_yaw;
entity->pitch = -entity->pitch;
entity->old_pitch = -entity->old_pitch;
}
}
static void revert_rotation(Entity *entity) {
if (entity != NULL) {
entity->yaw = -180.f + entity->yaw;
entity->old_yaw = -180.f + entity->old_yaw;
entity->pitch = -entity->pitch;
entity->old_pitch = -entity->old_pitch;
}
}
static int is_front_facing = 0;
static LocalPlayer *stored_player = NULL;
static void GameRenderer_setupCamera_injection(GameRenderer *game_renderer, float param_1, int param_2) {
// Get Objects
Minecraft *minecraft = game_renderer->minecraft;
stored_player = minecraft->player;
// Check If In Third-Person
Options *options = &minecraft->options;
is_front_facing = (options->third_person == 2);
// Invert Rotation
if (is_front_facing) {
invert_rotation((Entity *) stored_player);
}
// Call Original Method
GameRenderer_setupCamera(game_renderer, param_1, param_2);
// Revert
if (is_front_facing) {
revert_rotation((Entity *) stored_player);
}
}
static void ParticleEngine_render_injection(ParticleEngine *particle_engine, Entity *entity, float param_2) {
// Invert Rotation
if (is_front_facing && (Entity *) stored_player == entity) {
invert_rotation((Entity *) stored_player);
}
// Call Original Method
ParticleEngine_render(particle_engine, entity, param_2);
// Revert
if (is_front_facing && (Entity *) stored_player == entity) {
revert_rotation((Entity *) stored_player);
}
}
// Init
void _init_toggle() {
enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", server_disabled);
input_run_on_tick(_handle_toggle_options);
// Font-Facing View
if (enable_toggles) {
overwrite_calls((void *) GameRenderer_setupCamera, (void *) GameRenderer_setupCamera_injection);
overwrite_calls((void *) ParticleEngine_render, (void *) ParticleEngine_render_injection);
}
}