minecraft-pi-reborn/mods/src/extra.c

105 lines
3.5 KiB
C

#include <stdint.h>
#include <stdio.h>
#include <libcore/libcore.h>
static int32_t get_game_type(__attribute__((unused)) int32_t level_data) {
return 0;
}
static uint32_t can_spawn_mobs(__attribute__((unused)) int32_t obj) {
return 1;
}
#include <SDL/SDL_mouse.h>
typedef void (*releaseUsingItem_t)(unsigned char *t, unsigned char *player);
static releaseUsingItem_t survival_releaseUsingItem = (releaseUsingItem_t) 0x1a598;
static releaseUsingItem_t creative_releaseUsingItem = (releaseUsingItem_t) 0x1b1a0;
typedef void (*handle_input_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
static handle_input_t handle_input = (handle_input_t) 0x15ffc;
static void *handle_input_original = NULL;
static int is_survival = 0;
static void handle_input_injection(unsigned char *param_1, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
// Call Original Method
revert_overwrite((void *) handle_input, handle_input_original);
(*handle_input)(param_1, param_2, param_3, param_4);
revert_overwrite((void *) handle_input, handle_input_original);
// GameMode Is Offset From param_1 By 0x160
// Player Is Offset From param_1 By 0x18c
int using_item = SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT);
if (!using_item) {
unsigned char *game_mode = *(unsigned char **) (param_1 + 0x160);
unsigned char *player = *(unsigned char **) (param_1 + 0x18c);
if (player != NULL && game_mode != NULL) {
(*(is_survival ? survival_releaseUsingItem : creative_releaseUsingItem))(game_mode, player);
}
}
}
static int has_feature(const char *name) {
char *env = getenv("FEATURES");
char *features = strdup(env != NULL ? env : "");
char *tok = strtok(features, "|");
int ret = 0;
while (tok != NULL) {
if (strcmp(tok, name) == 0) {
ret = 1;
break;
}
tok = strtok(NULL, "|");
}
free(features);
fprintf(stderr, "Feature: %s: %s\n", name, ret ? "Enabled" : "Disabled");
return ret;
}
__attribute__((constructor)) static void init() {
if (has_feature("Touch GUI")) {
// Use Touch UI
unsigned char patch_data[4] = {0x01, 0x00, 0x50, 0xe3};
patch((void *) 0x292fc, patch_data);
}
is_survival = has_feature("Survival Mode");
if (is_survival) {
// Survival Mode Inventpry UI
unsigned char patch_data_2[4] = {0x00, 0x30, 0xa0, 0xe3};
patch((void *) 0x16efc, patch_data_2);
// Replace Creative Mode VTable With Survival Mode VTable
patch((void *) 0x1a0d8, (unsigned char *) 0x1b804);
// Use Correct Size For Survival Mode Object
unsigned char patch_data_3[4] = {0x24, 0x00, 0xa0, 0xe3};
patch((void *) 0x1a054, patch_data_3);
// Force GameType To 0 (Required For Day-Night Cycle)
overwrite((void *) 0xbabdc, get_game_type);
}
if (has_feature("Fix Bow & Arrow")) {
// Fix Bow
handle_input_original = overwrite((void *) handle_input, handle_input_injection);
}
if (has_feature("Fix Attacking")) {
// Allow Attacking Mobs
unsigned char patch_data_5[4] = {0x00, 0xf0, 0x20, 0xe3};
patch((void *) 0x162d4, patch_data_5);
}
if (has_feature("Mob Spawning")) {
// Enable Mob Spawning
overwrite((void *) 0xbabec, can_spawn_mobs);
// Replace CreatorLevel With Level
unsigned char patch_data_4[4] = {0x96, 0x3d, 0x02, 0xeb};
patch((void *) 0x16f84, patch_data_4);
}
}