minecraft-pi-reborn/mods/src/sound/repository.cpp

336 lines
6.8 KiB
C++

#include <unordered_map>
#include <vector>
#include <string>
#include <cstdlib>
#include <ctime>
#include <libreborn/libreborn.h>
#include "sound.h"
// Sound Repository Extracted From MCPE 0.6.1 APK
static std::unordered_map<std::string, std::vector<std::string>> repository = {
{
{
"step.cloth",
{
"PCM_cloth1",
"PCM_cloth2",
"PCM_cloth3",
"PCM_cloth4"
}
},
{
"step.grass",
{
"PCM_grass1",
"PCM_grass2",
"PCM_grass3",
"PCM_grass4"
}
},
{
"step.gravel",
{
"PCM_gravel1",
"PCM_gravel2",
"PCM_gravel3",
"PCM_gravel4"
}
},
{
"step.sand",
{
"PCM_sand1",
"PCM_sand2",
"PCM_sand3",
"PCM_sand4"
}
},
{
"step.stone",
{
"PCM_stone1",
"PCM_stone2",
"PCM_stone3",
"PCM_stone4"
}
},
{
"step.wood",
{
"PCM_wood1",
"PCM_wood2",
"PCM_wood3",
"PCM_wood4"
}
},
{
"random.splash",
{
"PCM_splash"
}
},
{
"random.explode",
{
"PCM_explode"
}
},
{
"random.click",
{
"PCM_click"
}
},
{
"random.door_open",
{
"PCM_door_open"
}
},
{
"random.door_close",
{
"PCM_door_close"
}
},
{
"random.pop",
{
"PCM_pop"
}
},
{
"random.pop2",
{
"PCM_pop2"
}
},
{
"random.hurt",
{
"PCM_hurt"
}
},
{
"random.glass",
{
"PCM_glass1",
"PCM_glass2",
"PCM_glass3"
}
},
{
"mob.sheep",
{
"PCM_sheep1",
"PCM_sheep2",
"PCM_sheep3"
}
},
{
"mob.pig",
{
"PCM_pig1",
"PCM_pig2",
"PCM_pig3"
}
},
{
"mob.pigdeath",
{
"PCM_pigdeath"
}
},
{
"mob.cow",
{
"PCM_cow1",
"PCM_cow2",
"PCM_cow3",
"PCM_cow4"
}
},
{
"mob.cowhurt",
{
"PCM_cowhurt1",
"PCM_cowhurt2",
"PCM_cowhurt3"
}
},
{
"mob.chicken",
{
"PCM_chicken2",
"PCM_chicken3"
}
},
{
"mob.chickenhurt",
{
"PCM_chickenhurt1",
"PCM_chickenhurt2"
}
},
{
"mob.zombie",
{
"PCM_zombie1",
"PCM_zombie2",
"PCM_zombie3"
}
},
{
"mob.zombiedeath",
{
"PCM_zombiedeath"
}
},
{
"mob.zombiehurt",
{
"PCM_zombiehurt1",
"PCM_zombiehurt2"
}
},
{
"mob.skeleton",
{
"PCM_skeleton1",
"PCM_skeleton2",
"PCM_skeleton3"
}
},
{
"mob.skeletonhurt",
{
"PCM_skeletonhurt1",
"PCM_skeletonhurt2",
"PCM_skeletonhurt3",
"PCM_skeletonhurt4"
}
},
{
"mob.spider",
{
"PCM_spider1",
"PCM_spider2",
"PCM_spider3",
"PCM_spider4"
}
},
{
"mob.spiderdeath",
{
"PCM_spiderdeath"
}
},
{
"mob.zombiepig.zpig",
{
"PCM_zpig1",
"PCM_zpig2",
"PCM_zpig3",
"PCM_zpig4"
}
},
{
"mob.zombiepig.zpigangry",
{
"PCM_zpigangry1",
"PCM_zpigangry2",
"PCM_zpigangry3",
"PCM_zpigangry4"
}
},
{
"mob.zombiepig.zpigdeath",
{
"PCM_zpigdeath"
}
},
{
"mob.zombiepig.zpighurt",
{
"PCM_zpighurt1",
"PCM_zpighurt2"
}
},
{
"damage.fallbig",
{
"PCM_fallbig1",
"PCM_fallbig2"
}
},
{
"damage.fallsmall",
{
"PCM_fallsmall"
}
},
{
"random.bow",
{
"PCM_bow"
}
},
{
"random.bowhit",
{
"PCM_bowhit1",
"PCM_bowhit2",
"PCM_bowhit3",
"PCM_bowhit4"
}
},
{
"mob.creeper",
{
"PCM_creeper1",
"PCM_creeper2",
"PCM_creeper3",
"PCM_creeper4"
}
},
{
"mob.creeperdeath",
{
"PCM_creeperdeath"
}
},
{
"random.eat",
{
"PCM_eat1",
"PCM_eat2",
"PCM_eat3"
}
},
{
"random.fuse",
{
"PCM_fuse"
}
}
}
};
// Set rand() Seed
__attribute__((constructor)) static void init_rand_seed() {
srand(time(NULL));
}
// Pick Sound
std::string _sound_pick(std::string sound) {
if (repository.count(sound) > 0) {
// Sound Exists
std::vector<std::string> &options = repository[sound];
return options[rand() % options.size()];
} else {
// Invalid Sound
ERR("Invalid Sound: %s", sound.c_str());
}
}