minecraft-pi-reborn/media-layer/proxy/src/media-layer-core.c

419 lines
9.4 KiB
C

#include <stdint.h>
#include <SDL/SDL.h>
#include <libreborn/libreborn.h>
#include <media-layer/core.h>
#include <media-layer/audio.h>
#include <media-layer/internal.h>
#include "common/common.h"
// Read/Write SDL Events
static void write_SDL_Event(SDL_Event event) {
// Write EVent Type
write_int(event.type);
// Write Event Details
switch (event.type) {
// Focus Event
case SDL_ACTIVEEVENT: {
write_int(event.active.gain);
write_int(event.active.state);
break;
}
// Key Press Events
case SDL_KEYDOWN:
case SDL_KEYUP: {
write_int(event.key.state);
write_int(event.key.keysym.scancode);
write_int(event.key.keysym.sym);
write_int(event.key.keysym.mod);
write_int(event.key.keysym.unicode);
break;
}
// Mouse Motion Event
case SDL_MOUSEMOTION: {
write_int(event.motion.state);
write_int(event.motion.x);
write_int(event.motion.y);
write_int(event.motion.xrel);
write_int(event.motion.yrel);
break;
}
// Mouse Press Events
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
write_int(event.button.button);
write_int(event.button.state);
write_int(event.button.x);
write_int(event.button.y);
break;
}
// User-Specified Event (Repurposed As Unicode Character Event)
case SDL_USEREVENT: {
write_int(event.user.code);
break;
}
}
}
static SDL_Event read_SDL_Event() {
// Create Event
SDL_Event event;
event.type = read_int();
// Read Event Details
switch (event.type) {
// Focus Event
case SDL_ACTIVEEVENT: {
event.active.gain = read_int();
event.active.state = read_int();
break;
}
// Key Press Events
case SDL_KEYDOWN:
case SDL_KEYUP: {
event.key.state = read_int();
event.key.keysym.scancode = read_int();
event.key.keysym.sym = read_int();
event.key.keysym.mod = read_int();
event.key.keysym.unicode = read_int();
break;
}
// Mouse Motion Event
case SDL_MOUSEMOTION: {
event.motion.state = read_int();
event.motion.x = read_int();
event.motion.y = read_int();
event.motion.xrel = read_int();
event.motion.yrel = read_int();
break;
}
// Mouse Press Events
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
event.button.button = read_int();
event.button.state = read_int();
event.button.x = read_int();
event.button.y = read_int();
break;
}
// Quit Event
case SDL_QUIT: {
break;
}
// User-Specified Event (Repurposed As Unicode Character Event)
case SDL_USEREVENT: {
event.user.code = read_int();
break;
}
// Unsupported Event
default: {
INFO("Unsupported SDL Event: %u", event.type);
}
}
// Return
#pragma GCC diagnostic push
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
return event;
#pragma GCC diagnostic pop
}
// SDL Functions
CALL(0, SDL_Init, int, (uint32_t flags)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int(flags);
// Get Return Value
int32_t ret = (int32_t) read_int();
// Release Proxy
end_proxy_call();
// Return
return ret;
#else
uint32_t flags = read_int();
// Run
int ret = SDL_Init(flags);
// Return Values
write_int((uint32_t) ret);
#endif
}
CALL(1, SDL_PollEvent, int, (SDL_Event *event)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// No Arguments
// Get Return Value
int32_t ret = (int32_t) read_int();
if (ret) {
*event = read_SDL_Event();
}
// Release Proxy
end_proxy_call();
// Return Value
return ret;
#else
SDL_Event event;
// Run
int ret = (int32_t) SDL_PollEvent(&event);
// Return Values
write_int(ret);
if (ret) {
write_SDL_Event(event);
}
#endif
}
CALL(2, SDL_PushEvent, int, (SDL_Event *event)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_SDL_Event(*event);
// Get Return Value
int32_t ret = (int32_t) read_int();
// Release Proxy
end_proxy_call();
// Return Value
return ret;
#else
SDL_Event event = read_SDL_Event();
// Run
int ret = SDL_PushEvent(&event);
// Return Value
write_int((uint32_t) ret);
#endif
}
CALL(3, SDL_WM_SetCaption, void, (const char *title, const char *icon)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_string((char *) title);
write_string((char *) icon);
// Release Proxy
end_proxy_call();
#else
char *title = read_string();
char *icon = read_string();
// Run
SDL_WM_SetCaption(title, icon);
// Free
free(title);
free(icon);
#endif
}
CALL(4, media_toggle_fullscreen, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Release Proxy
end_proxy_call();
#else
// Run
media_toggle_fullscreen();
#endif
}
CALL(5, SDL_WM_GrabInput, SDL_GrabMode, (SDL_GrabMode mode)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) mode);
// Get Return Value
SDL_GrabMode ret = (SDL_GrabMode) read_int();
// Release Proxy
end_proxy_call();
// Return Value
return ret;
#else
SDL_GrabMode mode = (SDL_GrabMode) read_int();
// Run
SDL_GrabMode ret = SDL_WM_GrabInput(mode);
// Return Value
write_int((uint32_t) ret);
#endif
}
CALL(6, SDL_ShowCursor, int, (int32_t toggle)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_int((uint32_t) toggle);
// Get Return Value
int32_t ret = (int32_t) read_int();
// Release Proxy
end_proxy_call();
// Return Value
return ret;
#else
int mode = (int) read_int();
// Run
int ret = SDL_ShowCursor(mode);
// Return Value
write_int((uint32_t) ret);
#endif
}
CALL(7, media_take_screenshot, void, (char *home)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_string(home);
// Release Proxy
end_proxy_call();
#else
char *home = read_string();
// Run
media_take_screenshot(home);
// Free
free(home);
#endif
}
CALL(8, media_swap_buffers, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Release Proxy
end_proxy_call();
#else
// Run
media_swap_buffers();
#endif
}
// This Method May Be Called In A Situation Where The Proxy Is Disconnected
CALL(9, media_cleanup, void, ()) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Check Connection
if (is_connection_open()) {
// Lock Proxy
start_proxy_call();
// Close The Connection
close_connection();
// Release Proxy
end_proxy_call();
}
#else
// Close The Connection
close_connection();
// Run
media_cleanup();
#endif
}
CALL(10, media_get_framebuffer_size, void, (int *width, int *height)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Get Return Values
*width = (int) read_int();
*height = (int) read_int();
// Release Proxy
end_proxy_call();
#else
int width;
int height;
// Run
media_get_framebuffer_size(&width, &height);
// Return Values
write_int((uint32_t) width);
write_int((uint32_t) height);
#endif
}
CALL(59, media_audio_update, void, (float volume, float x, float y, float z, float yaw)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_float(volume);
write_float(x);
write_float(y);
write_float(z);
write_float(yaw);
// Release Proxy
end_proxy_call();
#else
float volume = read_float();
float x = read_float();
float y = read_float();
float z = read_float();
float yaw = read_float();
// Run
media_audio_update(volume, x, y, z, yaw);
#endif
}
CALL(60, media_audio_play, void, (const char *source, const char *name, float x, float y, float z, float pitch, float volume, int is_ui)) {
#if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy
start_proxy_call();
// Arguments
write_string(source);
write_string(name);
write_float(x);
write_float(y);
write_float(z);
write_float(pitch);
write_float(volume);
write_int(is_ui);
// Release Proxy
end_proxy_call();
#else
char *source = read_string();
char *name = read_string();
float x = read_float();
float y = read_float();
float z = read_float();
float pitch = read_float();
float volume = read_float();
int is_ui = read_int();
// Run
media_audio_play(source, name, x, y, z, pitch, volume, is_ui);
// Free
free(source);
free(name);
#endif
}