minecraft-pi-reborn/mods/src/game-mode/game-mode.c

61 lines
2.2 KiB
C

#include "game-mode.h"
#include "../init/init.h"
#include "../feature/feature.h"
#include <libreborn/libreborn.h>
#include <libreborn/minecraft.h>
static int is_survival = -1;
// Patch Game Mode
static void set_is_survival(int new_is_survival) {
if (is_survival != new_is_survival) {
INFO("Setting Game Mode: %s", new_is_survival ? "Survival" : "Creative");
// Correct Inventpry UI
unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" or "mov r3, #0x1"
patch((void *) 0x16efc, inventory_patch);
// Use Correct Size For GameMode Object
unsigned char size_patch[4] = {new_is_survival ? SURVIVAL_MODE_SIZE : CREATOR_MODE_SIZE, 0x00, 0xa0, 0xe3}; // "mov r0, #SURVIVAL_MODE_SIZE" or "mov r0, #CREATOR_MODE_SIZE"
patch((void *) 0x16ee4, size_patch);
// Replace Default CreatorMode Constructor With CreatorMode Or SurvivalMode Constructor
overwrite_call((void *) 0x16ef4, new_is_survival ? SurvivalMode : CreatorMode);
is_survival = new_is_survival;
}
}
// Handle Gamemode Switching
static void Minecraft_setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) {
set_is_survival(!new_game_mode);
// Call Original Method
(*Minecraft_setIsCreativeMode)(this, new_game_mode);
}
// Init
void init_game_mode() {
if (feature_has("Implement Game-Mode Switching", 1)) {
// Dynamic Game Mode Switching
set_is_survival(1);
overwrite_calls((void *) Minecraft_setIsCreativeMode, Minecraft_setIsCreativeMode_injection);
// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
unsigned char level_patch[4] = {0x68, 0x7e, 0x01, 0xeb}; // "bl 0x7692c"
patch((void *) 0x16f84, level_patch);
// Allocate Correct Size For ServerLevel
uint32_t level_size = SERVER_LEVEL_SIZE;
patch((void *) 0x17004, (unsigned char *) &level_size);
// Allow Connecting To Survival Servers
unsigned char server_patch[4] = {0x0f, 0x00, 0x00, 0xea}; // "b 0x6dcb4"
patch((void *) 0x6dc70, server_patch);
// Init C++
_init_game_mode_cpp();
}
}