minecraft-pi-reborn/mods/src/chat/chat.cpp

128 lines
4.3 KiB
C++

// Config Needs To Load First
#include <libreborn/libreborn.h>
#include <string>
#include <cstring>
#include <cstdio>
#include <vector>
#include <symbols/minecraft.h>
#ifndef MCPI_HEADLESS_MODE
#include <media-layer/core.h>
#endif
#include <mods/init/init.h>
#include <mods/feature/feature.h>
#ifndef MCPI_HEADLESS_MODE
#include <mods/input/input.h>
#endif
#include "chat-internal.h"
#include <mods/chat/chat.h>
// Message Limitations
#define MAX_CHAT_MESSAGE_LENGTH 512
// Send API Command
std::string chat_send_api_command(Minecraft *minecraft, std::string str) {
struct ConnectedClient client;
client.sock = -1;
client.str = "";
client.time = 0;
CommandServer *command_server = minecraft->command_server;
if (command_server != NULL) {
return CommandServer_parse(command_server, &client, &str);
} else {
return "";
}
}
#ifndef MCPI_HEADLESS_MODE
// Send API Chat Command
static void send_api_chat_command(Minecraft *minecraft, char *str) {
char *command = NULL;
safe_asprintf(&command, "chat.post(%s)\n", str);
chat_send_api_command(minecraft, command);
free(command);
}
#endif
// Send Message To Players
void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message) {
char *full_message = NULL;
safe_asprintf(&full_message, "<%s> %s", username, message);
sanitize_string(&full_message, MAX_CHAT_MESSAGE_LENGTH, 0);
std::string cpp_string = full_message;
free(full_message);
ServerSideNetworkHandler_displayGameMessage(server_side_network_handler, &cpp_string);
}
// Handle Chat packet Send
void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet) {
RakNetInstance *rak_net_instance = minecraft->rak_net_instance;
if (rak_net_instance->vtable->isServer(rak_net_instance)) {
// Hosting Multiplayer
char *message = packet->message;
ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) minecraft->network_handler;
chat_send_message(server_side_network_handler, Strings_default_username, message);
} else {
// Client
rak_net_instance->vtable->send(rak_net_instance, (Packet *) packet);
}
}
// Manually Send (And Loopback) ChatPacket
static void CommandServer_parse_CommandServer_dispatchPacket_injection(CommandServer *command_server, Packet *packet) {
Minecraft *minecraft = command_server->minecraft;
if (minecraft != NULL) {
chat_handle_packet_send(minecraft, (ChatPacket *) packet);
}
}
// Handle ChatPacket Server-Side
static void ServerSideNetworkHandler_handle_ChatPacket_injection(ServerSideNetworkHandler *server_side_network_handler, RakNet_RakNetGUID *rak_net_guid, ChatPacket *chat_packet) {
Player *player = ServerSideNetworkHandler_getPlayer(server_side_network_handler, rak_net_guid);
if (player != NULL) {
const char *username = player->username.c_str();
char *message = chat_packet->message;
chat_send_message(server_side_network_handler, (char *) username, message);
}
}
#ifndef MCPI_HEADLESS_MODE
// Message Queue
static std::vector<std::string> queue;
// Add To Queue
void _chat_queue_message(const char *message) {
// Add
std::string str = message;
queue.push_back(str);
}
// Empty Queue
unsigned int old_chat_counter = 0;
static void send_queued_messages(Minecraft *minecraft) {
// Loop
for (unsigned int i = 0; i < queue.size(); i++) {
send_api_chat_command(minecraft, (char *) queue[i].c_str());
}
queue.clear();
}
#endif
// Init
void init_chat() {
if (feature_has("Implement Chat", server_enabled)) {
// Disable Original ChatPacket Loopback
unsigned char disable_chat_packet_loopback_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x6b490, disable_chat_packet_loopback_patch);
// Manually Send (And Loopback) ChatPacket
overwrite_call((void *) 0x6b518, (void *) CommandServer_parse_CommandServer_dispatchPacket_injection);
// Re-Broadcast ChatPacket
patch_address(ServerSideNetworkHandler_handle_ChatPacket_vtable_addr, (void *) ServerSideNetworkHandler_handle_ChatPacket_injection);
#ifndef MCPI_HEADLESS_MODE
// Send Messages On Input Tick
input_run_on_tick(send_queued_messages);
// Init UI
_init_chat_ui();
#endif
}
}