minecraft-pi-reborn/mods/src/server/playerdata.cpp

217 lines
7.2 KiB
C++

#include <libcore/libcore.h>
#include "playerdata.h"
#include "server_internal.h"
#include "../minecraft.h"
// Execute Command Without LD_PRELOAD
static void exec_without_preload(std::string str) {
std::string preload = getenv("LD_PRELOAD");
unsetenv("LD_PRELOAD");
system(str.c_str());
setenv("LD_PRELOAD", preload.c_str(), 1);
}
// Get Player Data NBT Path
static std::string get_player_data_path(std::string username) {
std::string path = std::string(getenv("HOME")) + "/.minecraft/games/com.mojang/minecraftWorlds/" + server_internal_get_world_name() + "/playerdata";
exec_without_preload("mkdir -p " + path);
return path + '/' + username + ".dat";
}
// Destruct Tag
static void destruct_tag(unsigned char *tag) {
unsigned char *tag_vtable = *(unsigned char **) tag;
Tag_deleteChildren_t Tag_deleteChildren = *(Tag_deleteChildren_t *) (tag_vtable + 0x8);
(*Tag_deleteChildren)(tag);
Tag_destructor_t Tag_destructor = *(Tag_destructor_t *) (tag_vtable + 0x4);
(*Tag_destructor)(tag);
}
// Save Player Callback
static void save_player_callback(std::string username, unsigned char *player) {
std::string nbt_file = get_player_data_path(username);
// Open File
FILE *file = fopen(nbt_file.c_str(), "wb");
// Write Storage Version
uint32_t storage_version = 3;
fwrite(&storage_version, 4, 1, file);
// Create Tag
unsigned char *tag = (unsigned char *) ::operator new(0x38);
(*CompoundTag)(tag);
// Allocate
RakNet_BitStream stream;
RakDataOutput output;
// Set VTable
*(unsigned char **) &output.data[0] = RakDataOutput_vtable;
// Construct BitStream
(*RakNet_BitStream_constructor)(&stream);
// Set BitStream
*(RakNet_BitStream **) &output.data[4] = &stream;
// Save NBT
unsigned char *player_vtable = *(unsigned char **) player;
Entity_saveWithoutId_t Entity_saveWithoutId = *(Entity_saveWithoutId_t *) (player_vtable + 0xcc);
(*Entity_saveWithoutId)(player, tag);
// Write NBT
(*Tag_writeNamedTag)(tag, &output);
// Destruct Tag
destruct_tag(tag);
// Write To File
uint32_t numberOfBitsUsed = *(uint32_t *) &stream.data[0];
uint32_t size = (numberOfBitsUsed + 7) >> 3;
fwrite(&size, 4, 1, file);
unsigned char *data = *(unsigned char **) &stream.data[12];
fwrite(data, 1, size, file);
// Destruct BitStream
(*RakNet_BitStream_destructor)(&stream);
// Close File
fclose(file);
}
// Clear Player Inventory And Armor
static void clear_inventory(unsigned char *player) {
unsigned char *inventory = *(unsigned char **) (player + 0xbe0);
(*Inventory_clearInventoryWithDefault)(inventory);
for (int i = 0; i < 4; i++) {
(*Player_setArmor)(player, i, NULL);
}
}
// Load Player Callback
static void load_player_callback(std::string username, unsigned char *player) {
std::string nbt_file = get_player_data_path(username);
// Open File
FILE *file = fopen(nbt_file.c_str(), "rb");
if (file) {
uint32_t storage_version;
size_t data_read = fread(&storage_version, 4, 1, file);
// Check File
if (data_read == 1 && storage_version == 3) {
// Read Expected File Size
uint32_t expected_size;
data_read = fread(&expected_size, 4, 1, file);
// Get Actual Size
long int remaining = (*getRemainingFileSize)(file);
if (data_read == 1 && expected_size > 0 && ((uint32_t) remaining) == expected_size) {
// Read File
unsigned char *data = (unsigned char *) malloc(expected_size);
data_read = fread(data, 1, expected_size, file);
if (data_read == expected_size) {
// Allocate
RakNet_BitStream stream;
RakDataInput input;
// Set VTable
*(unsigned char **) &input.data[0] = RakDataInput_vtable;
// Construct BitStream
(*RakNet_BitStream_constructor_with_data)(&stream, data, expected_size, false);
// Set BitStream
*(RakNet_BitStream **) &input.data[4] = &stream;
// Create Tag
unsigned char *tag = (*NbtIo_read)(&input);
if (tag != NULL) {
// Load Data
unsigned char *player_vtable = *(unsigned char **) player;
Entity_load_t Entity_load = *(Entity_load_t *) (player_vtable + 0xd0);
(*Entity_load)(player, tag);
// Clear Inventory Because The Client Will Also Have An Empty Inventory
clear_inventory(player);
// Destruct tag
destruct_tag(tag);
}
// Destruct BitStream
(*RakNet_BitStream_destructor)(&stream);
}
// Free Data
free(data);
}
}
// Close File
fclose(file);
}
}
static uint32_t get_entity_id(unsigned char *entity) {
return *(uint32_t *) (entity + 0x1c);
}
static void ServerPlayer_moveTo_injection(unsigned char *player, float param_1, float param_2, float param_3, float param_4, float param_5) {
// Call Original Method
(*Entity_moveTo)(player, param_1, param_2, param_3, param_4, param_5);
// Check If Player Is Spawned
unsigned char *minecraft = server_internal_get_minecraft(player);
unsigned char *level = server_internal_get_level(minecraft);
std::vector<unsigned char *> players = server_internal_get_players(level);
bool spawned = false;
uint32_t player_id = get_entity_id(player);
for (std::size_t i = 0; i < players.size(); i++) {
if (player_id == get_entity_id(players[i])) {
spawned = true;
break;
}
}
// Load Data
if (!spawned) {
load_player_callback(server_internal_get_server_player_username(player), player);
}
}
void playerdata_save(unsigned char *level) {
// Save Players
std::vector<unsigned char *> players = server_internal_get_players(level);
for (std::size_t i = 0; i < players.size(); i++) {
// Iterate Players
unsigned char *player = players[i];
std::string username = server_internal_get_server_player_username(player);
save_player_callback(username, player);
}
}
static void ServerSideNetworkHandler_onDisconnect_injection(unsigned char *server_side_network_handler, unsigned char *guid) {
// Save Player Data
unsigned char *player = (*ServerSideNetworkHandler_getPlayer)(server_side_network_handler, guid);
if (player != NULL) {
std::string username = server_internal_get_server_player_username(player);
save_player_callback(username, player);
}
// Call Original Method
(*ServerSideNetworkHandler_onDisconnect)(server_side_network_handler, guid);
}
void playerdata_init() {
// Load Player NBT
patch_address(ServerPlayer_moveTo_vtable_addr, (void *) ServerPlayer_moveTo_injection);
// Save On Logout
patch_address(ServerSideNetworkHandler_onDisconnect_vtable_addr, (void *) ServerSideNetworkHandler_onDisconnect_injection);
}